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pickmove.c revision 1.36
      1 /*	$NetBSD: pickmove.c,v 1.36 2022/05/19 22:19:18 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)pickmove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: pickmove.c,v 1.36 2022/05/19 22:19:18 rillig Exp $");
     38 
     39 #include <stdlib.h>
     40 #include <string.h>
     41 #include <curses.h>
     42 #include <limits.h>
     43 
     44 #include "gomoku.h"
     45 
     46 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     47 #define MAPSZ		(BAREA / BITS_PER_INT)
     48 
     49 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
     50 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
     51 #define BIT_TEST(a, b)	(((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT))) != 0)
     52 
     53 /*
     54  * This structure is used to store overlap information between frames.
     55  */
     56 struct overlap_info {
     57 	int		o_intersect;	/* intersection spot */
     58 	u_char		o_off;		/* offset in frame of intersection */
     59 	u_char		o_frameindex;	/* intersection frame index */
     60 };
     61 
     62 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     63 static struct combostr *sortcombos;	/* combos at higher levels */
     64 static int combolen;			/* number of combos in sortcombos */
     65 static int nextcolor;			/* color of next move */
     66 static int elistcnt;			/* count of struct elist allocated */
     67 static int combocnt;			/* count of struct combostr allocated */
     68 static int forcemap[MAPSZ];		/* map for blocking <1,x> combos */
     69 static int tmpmap[MAPSZ];		/* map for blocking <1,x> combos */
     70 static int nforce;			/* count of opponent <1,x> combos */
     71 
     72 static bool better(const struct spotstr *, const struct spotstr *, int);
     73 static void scanframes(int);
     74 static void makecombo2(struct combostr *, struct spotstr *, int, int);
     75 static void addframes(int);
     76 static void makecombo(struct combostr *, struct spotstr *, int, int);
     77 static void appendcombo(struct combostr *, int);
     78 static void updatecombo(struct combostr *, int);
     79 static void makeempty(struct combostr *);
     80 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     81 		    int, struct overlap_info *);
     82 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
     83 #if !defined(DEBUG)
     84 static void printcombo(struct combostr *, char *, size_t);
     85 #endif
     86 
     87 int
     88 pickmove(int us)
     89 {
     90 	struct spotstr *sp, *sp1, *sp2;
     91 	union comboval *Ocp, *Tcp;
     92 	int m;
     93 
     94 	/* first move is easy */
     95 	if (movenum == 1)
     96 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
     97 
     98 	/* initialize all the board values */
     99 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    100 		sp = &board[pos];
    101 		sp->s_combo[BLACK].s = MAXCOMBO + 1;
    102 		sp->s_combo[WHITE].s = MAXCOMBO + 1;
    103 		sp->s_level[BLACK] = 255;
    104 		sp->s_level[WHITE] = 255;
    105 		sp->s_nforce[BLACK] = 0;
    106 		sp->s_nforce[WHITE] = 0;
    107 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    108 	}
    109 	nforce = 0;
    110 	memset(forcemap, 0, sizeof(forcemap));
    111 
    112 	/* compute new values */
    113 	nextcolor = us;
    114 	scanframes(BLACK);
    115 	scanframes(WHITE);
    116 
    117 	/* find the spot with the highest value */
    118 	unsigned pos = PT(BSZ, BSZ);
    119 	sp1 = sp2 = &board[pos];
    120 	for ( ; pos-- > PT(1, 1); ) {
    121 		sp = &board[pos];
    122 		if (sp->s_occ != EMPTY)
    123 			continue;
    124 		if (debug != 0 && (sp->s_combo[BLACK].c.a == 1 ||
    125 		    sp->s_combo[WHITE].c.a == 1)) {
    126 			debuglog("- %s %x/%d %d %x/%d %d %d",
    127 			    stoc((int)(sp - board)),
    128 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    129 			    sp->s_nforce[BLACK],
    130 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    131 			    sp->s_nforce[WHITE],
    132 			    sp->s_wval);
    133 		}
    134 		/* pick the best black move */
    135 		if (better(sp, sp1, BLACK))
    136 			sp1 = sp;
    137 		/* pick the best white move */
    138 		if (better(sp, sp2, WHITE))
    139 			sp2 = sp;
    140 	}
    141 
    142 	if (debug != 0) {
    143 		debuglog("B %s %x/%d %d %x/%d %d %d",
    144 		    stoc((int)(sp1 - board)),
    145 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    146 		    sp1->s_nforce[BLACK],
    147 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    148 		    sp1->s_nforce[WHITE], sp1->s_wval);
    149 		debuglog("W %s %x/%d %d %x/%d %d %d",
    150 		    stoc((int)(sp2 - board)),
    151 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    152 		    sp2->s_nforce[WHITE],
    153 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    154 		    sp2->s_nforce[BLACK], sp2->s_wval);
    155 		/*
    156 		 * Check for more than one force that can't
    157 		 * all be blocked with one move.
    158 		 */
    159 		sp = (us == BLACK) ? sp2 : sp1;
    160 		m = (int)(sp - board);
    161 		if (sp->s_combo[us != BLACK ? BLACK : WHITE].c.a == 1 &&
    162 		    !BIT_TEST(forcemap, m))
    163 			debuglog("*** Can't be blocked");
    164 	}
    165 	if (us == BLACK) {
    166 		Ocp = &sp1->s_combo[BLACK];
    167 		Tcp = &sp2->s_combo[WHITE];
    168 	} else {
    169 		Tcp = &sp1->s_combo[BLACK];
    170 		Ocp = &sp2->s_combo[WHITE];
    171 		sp = sp1;
    172 		sp1 = sp2;
    173 		sp2 = sp;
    174 	}
    175 	/*
    176 	 * Block their combo only if we have to (i.e., if they are one move
    177 	 * away from completing a force and we don't have a force that
    178 	 * we can complete which takes fewer moves to win).
    179 	 */
    180 	if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
    181 	    Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
    182 		return (int)(sp2 - board);
    183 	return (int)(sp1 - board);
    184 }
    185 
    186 /*
    187  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
    188  */
    189 static bool
    190 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
    191 {
    192 	int them, s, s1;
    193 
    194 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    195 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    196 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    197 		return sp->s_level[us] < sp1->s_level[us];
    198 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    199 		return sp->s_nforce[us] > sp1->s_nforce[us];
    200 
    201 	them = us != BLACK ? BLACK : WHITE;
    202 	s = (int)(sp - board);
    203 	s1 = (int)(sp1 - board);
    204 	if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
    205 		return BIT_TEST(forcemap, s);
    206 
    207 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    208 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    209 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    210 		return sp->s_level[them] < sp1->s_level[them];
    211 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    212 		return sp->s_nforce[them] > sp1->s_nforce[them];
    213 
    214 	if (/* .... */ sp->s_wval != sp1->s_wval)
    215 		return sp->s_wval > sp1->s_wval;
    216 
    217 	return (random() & 1) != 0;
    218 }
    219 
    220 static int curcolor;	/* implicit parameter to makecombo() */
    221 static int curlevel;	/* implicit parameter to makecombo() */
    222 
    223 /*
    224  * Scan the sorted list of non-empty frames and
    225  * update the minimum combo values for each empty spot.
    226  * Also, try to combine frames to find more complex (chained) moves.
    227  */
    228 static void
    229 scanframes(int color)
    230 {
    231 	struct combostr *cbp, *ecbp;
    232 	struct spotstr *sp;
    233 	union comboval *cp;
    234 	struct elist *nep;
    235 	int i, r, d, n;
    236 	union comboval cb;
    237 
    238 	curcolor = color;
    239 
    240 	/* check for empty list of frames */
    241 	cbp = sortframes[color];
    242 	if (cbp == (struct combostr *)0)
    243 		return;
    244 
    245 	/* quick check for four in a row */
    246 	sp = &board[cbp->c_vertex];
    247 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
    248 	if (cb.s < 0x101) {
    249 		d = dd[d];
    250 		for (i = 5 + cb.c.b; --i >= 0; sp += d) {
    251 			if (sp->s_occ != EMPTY)
    252 				continue;
    253 			sp->s_combo[color].s = cb.s;
    254 			sp->s_level[color] = 1;
    255 		}
    256 		return;
    257 	}
    258 
    259 	/*
    260 	 * Update the minimum combo value for each spot in the frame
    261 	 * and try making all combinations of two frames intersecting at
    262 	 * an empty spot.
    263 	 */
    264 	n = combolen;
    265 	ecbp = cbp;
    266 	do {
    267 		sp = &board[cbp->c_vertex];
    268 		cp = &sp->s_fval[color][r = cbp->c_dir];
    269 		d = dd[r];
    270 		if (cp->c.b != 0) {
    271 			/*
    272 			 * Since this is the first spot of an open ended
    273 			 * frame, we treat it as a closed frame.
    274 			 */
    275 			cb.c.a = cp->c.a + 1;
    276 			cb.c.b = 0;
    277 			if (cb.s < sp->s_combo[color].s) {
    278 				sp->s_combo[color].s = cb.s;
    279 				sp->s_level[color] = 1;
    280 			}
    281 			/*
    282 			 * Try combining other frames that intersect
    283 			 * at this spot.
    284 			 */
    285 			makecombo2(cbp, sp, 0, cb.s);
    286 			if (cp->s != 0x101)
    287 				cb.s = cp->s;
    288 			else if (color != nextcolor)
    289 				memset(tmpmap, 0, sizeof(tmpmap));
    290 			sp += d;
    291 			i = 1;
    292 		} else {
    293 			cb.s = cp->s;
    294 			i = 0;
    295 		}
    296 		for (; i < 5; i++, sp += d) {	/* for each spot */
    297 			if (sp->s_occ != EMPTY)
    298 				continue;
    299 			if (cp->s < sp->s_combo[color].s) {
    300 				sp->s_combo[color].s = cp->s;
    301 				sp->s_level[color] = 1;
    302 			}
    303 			if (cp->s == 0x101) {
    304 				sp->s_nforce[color]++;
    305 				if (color != nextcolor) {
    306 					n = (int)(sp - board);
    307 					BIT_SET(tmpmap, n);
    308 				}
    309 			}
    310 			/*
    311 			 * Try combining other frames that intersect
    312 			 * at this spot.
    313 			 */
    314 			makecombo2(cbp, sp, i, cb.s);
    315 		}
    316 		if (cp->s == 0x101 && color != nextcolor) {
    317 			if (nforce == 0)
    318 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    319 			else {
    320 				for (i = 0; (unsigned int)i < MAPSZ; i++)
    321 					forcemap[i] &= tmpmap[i];
    322 			}
    323 		}
    324 		/* mark frame as having been processed */
    325 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    326 	} while ((cbp = cbp->c_next) != ecbp);
    327 
    328 	/*
    329 	 * Try to make new 3rd level combos, 4th level, etc.
    330 	 * Limit the search depth early in the game.
    331 	 */
    332 	d = 2;
    333 	/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
    334 	while (d <= ((movenum + 1) >> 1) && combolen > n) {
    335 		if (debug != 0) {
    336 			debuglog("%cL%d %d %d %d", "BW"[color],
    337 			    d, combolen - n, combocnt, elistcnt);
    338 			refresh();
    339 		}
    340 		n = combolen;
    341 		addframes(d);
    342 		d++;
    343 	}
    344 
    345 	/* scan for combos at empty spots */
    346 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    347 		sp = &board[pos];
    348 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    349 			cbp = ep->e_combo;
    350 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    351 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    352 					sp->s_combo[color].s = cbp->c_combo.s;
    353 					sp->s_level[color] = cbp->c_nframes;
    354 				} else if (cbp->c_nframes < sp->s_level[color])
    355 					sp->s_level[color] = cbp->c_nframes;
    356 			}
    357 			nep = ep->e_next;
    358 			free(ep);
    359 			elistcnt--;
    360 		}
    361 		sp->s_empty = (struct elist *)0;
    362 		for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
    363 			cbp = ep->e_combo;
    364 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    365 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    366 					sp->s_combo[color].s = cbp->c_combo.s;
    367 					sp->s_level[color] = cbp->c_nframes;
    368 				} else if (cbp->c_nframes < sp->s_level[color])
    369 					sp->s_level[color] = cbp->c_nframes;
    370 			}
    371 			nep = ep->e_next;
    372 			free(ep);
    373 			elistcnt--;
    374 		}
    375 		sp->s_nempty = (struct elist *)0;
    376 	}
    377 
    378 	/* remove old combos */
    379 	if ((cbp = sortcombos) != (struct combostr *)0) {
    380 		struct combostr *ncbp;
    381 
    382 		/* scan the list */
    383 		ecbp = cbp;
    384 		do {
    385 			ncbp = cbp->c_next;
    386 			free(cbp);
    387 			combocnt--;
    388 		} while ((cbp = ncbp) != ecbp);
    389 		sortcombos = (struct combostr *)0;
    390 	}
    391 	combolen = 0;
    392 
    393 #ifdef DEBUG
    394 	if (combocnt != 0) {
    395 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    396 			combocnt);
    397 		whatsup(0);
    398 	}
    399 	if (elistcnt != 0) {
    400 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    401 			elistcnt);
    402 		whatsup(0);
    403 	}
    404 #endif
    405 }
    406 
    407 /*
    408  * Compute all level 2 combos of frames intersecting spot 'osp'
    409  * within the frame 'ocbp' and combo value 's'.
    410  */
    411 static void
    412 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    413 {
    414 	struct spotstr *fsp;
    415 	struct combostr *ncbp;
    416 	int d, c;
    417 	int baseB, fcnt, emask, bmask, n;
    418 	union comboval ocb, fcb;
    419 	struct combostr **scbpp, *fcbp;
    420 	char tmp[128];
    421 
    422 	/* try to combine a new frame with those found so far */
    423 	ocb.s = s;
    424 	baseB = ocb.c.a + ocb.c.b - 1;
    425 	fcnt = ocb.c.a - 2;
    426 	emask = fcnt != 0 ? ((ocb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    427 	for (int r = 4; --r >= 0; ) {		/* for each direction */
    428 	    /* don't include frames that overlap in the same direction */
    429 	    if (r == ocbp->c_dir)
    430 		continue;
    431 	    d = dd[r];
    432 	    /*
    433 	     * Frame A combined with B is the same value as B combined with A
    434 	     * so skip frames that have already been processed (MFLAG).
    435 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    436 	     * since combining another frame with it isn't valid.
    437 	     */
    438 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
    439 	    fsp = osp;
    440 	    for (int f = 0; f < 5; f++, fsp -= d) {	/* for each frame */
    441 		if (fsp->s_occ == BORDER)
    442 		    break;
    443 		if ((fsp->s_flags & bmask) != 0)
    444 		    continue;
    445 
    446 		/* don't include frames of the wrong color */
    447 		fcb.s = fsp->s_fval[curcolor][r].s;
    448 		if (fcb.c.a >= 6)
    449 		    continue;
    450 
    451 		/*
    452 		 * Get the combo value for this frame.
    453 		 * If this is the end point of the frame,
    454 		 * use the closed ended value for the frame.
    455 		 */
    456 		if ((f == 0 && fcb.c.b != 0) || fcb.s == 0x101) {
    457 		    fcb.c.a++;
    458 		    fcb.c.b = 0;
    459 		}
    460 
    461 		/* compute combo value */
    462 		c = fcb.c.a + ocb.c.a - 3;
    463 		if (c > 4)
    464 		    continue;
    465 		n = fcb.c.a + fcb.c.b - 1;
    466 		if (baseB < n)
    467 		    n = baseB;
    468 
    469 		/* make a new combo! */
    470 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    471 		    2 * sizeof(struct combostr *));
    472 		if (ncbp == NULL)
    473 		    panic("Out of memory!");
    474 		scbpp = (void *)(ncbp + 1);
    475 		fcbp = fsp->s_frame[r];
    476 		if (ocbp < fcbp) {
    477 		    scbpp[0] = ocbp;
    478 		    scbpp[1] = fcbp;
    479 		} else {
    480 		    scbpp[0] = fcbp;
    481 		    scbpp[1] = ocbp;
    482 		}
    483 		ncbp->c_combo.c.a = c;
    484 		ncbp->c_combo.c.b = n;
    485 		ncbp->c_link[0] = ocbp;
    486 		ncbp->c_link[1] = fcbp;
    487 		ncbp->c_linkv[0].s = ocb.s;
    488 		ncbp->c_linkv[1].s = fcb.s;
    489 		ncbp->c_voff[0] = off;
    490 		ncbp->c_voff[1] = f;
    491 		ncbp->c_vertex = (u_short)(osp - board);
    492 		ncbp->c_nframes = 2;
    493 		ncbp->c_dir = 0;
    494 		ncbp->c_frameindex = 0;
    495 		ncbp->c_flags = ocb.c.b != 0 ? C_OPEN_0 : 0;
    496 		if (fcb.c.b != 0)
    497 		    ncbp->c_flags |= C_OPEN_1;
    498 		ncbp->c_framecnt[0] = fcnt;
    499 		ncbp->c_emask[0] = emask;
    500 		ncbp->c_framecnt[1] = fcb.c.a - 2;
    501 		ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
    502 		    ((fcb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    503 		combocnt++;
    504 
    505 		if ((c == 1 && debug > 1) || debug > 3) {
    506 		    debuglog("%c c %d %d m %x %x o %d %d",
    507 			"bw"[curcolor],
    508 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    509 			ncbp->c_emask[0], ncbp->c_emask[1],
    510 			ncbp->c_voff[0], ncbp->c_voff[1]);
    511 		    printcombo(ncbp, tmp, sizeof(tmp));
    512 		    debuglog("%s", tmp);
    513 		}
    514 		if (c > 1) {
    515 		    /* record the empty spots that will complete this combo */
    516 		    makeempty(ncbp);
    517 
    518 		    /* add the new combo to the end of the list */
    519 		    appendcombo(ncbp, curcolor);
    520 		} else {
    521 		    updatecombo(ncbp, curcolor);
    522 		    free(ncbp);
    523 		    combocnt--;
    524 		}
    525 #ifdef DEBUG
    526 		if ((c == 1 && debug > 1) || debug > 5) {
    527 		    markcombo(ncbp);
    528 		    bdisp();
    529 		    whatsup(0);
    530 		    clearcombo(ncbp, 0);
    531 		}
    532 #endif /* DEBUG */
    533 	    }
    534 	}
    535 }
    536 
    537 /*
    538  * Scan the sorted list of frames and try to add a frame to
    539  * combinations of 'level' number of frames.
    540  */
    541 static void
    542 addframes(int level)
    543 {
    544 	struct combostr *cbp, *ecbp;
    545 	struct spotstr *sp, *fsp;
    546 	struct elist *nep;
    547 	int i, r, d;
    548 	struct combostr **cbpp, *pcbp;
    549 	union comboval fcb, cb;
    550 
    551 	curlevel = level;
    552 
    553 	/* scan for combos at empty spots */
    554 	i = curcolor;
    555 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    556 		sp = &board[pos];
    557 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    558 			cbp = ep->e_combo;
    559 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
    560 				if (cbp->c_combo.s != sp->s_combo[i].s) {
    561 					sp->s_combo[i].s = cbp->c_combo.s;
    562 					sp->s_level[i] = cbp->c_nframes;
    563 				} else if (cbp->c_nframes < sp->s_level[i])
    564 					sp->s_level[i] = cbp->c_nframes;
    565 			}
    566 			nep = ep->e_next;
    567 			free(ep);
    568 			elistcnt--;
    569 		}
    570 		sp->s_empty = sp->s_nempty;
    571 		sp->s_nempty = (struct elist *)0;
    572 	}
    573 
    574 	/* try to add frames to the uncompleted combos at level curlevel */
    575 	cbp = ecbp = sortframes[curcolor];
    576 	do {
    577 		fsp = &board[cbp->c_vertex];
    578 		r = cbp->c_dir;
    579 		/* skip frames that are part of a <1,x> combo */
    580 		if ((fsp->s_flags & (FFLAG << r)) != 0)
    581 			continue;
    582 
    583 		/*
    584 		 * Don't include <1,x> combo frames,
    585 		 * treat it as a closed three in a row instead.
    586 		 */
    587 		fcb.s = fsp->s_fval[curcolor][r].s;
    588 		if (fcb.s == 0x101)
    589 			fcb.s = 0x200;
    590 
    591 		/*
    592 		 * If this is an open ended frame, use
    593 		 * the combo value with the end closed.
    594 		 */
    595 		if (fsp->s_occ == EMPTY) {
    596 			if (fcb.c.b != 0) {
    597 				cb.c.a = fcb.c.a + 1;
    598 				cb.c.b = 0;
    599 			} else
    600 				cb.s = fcb.s;
    601 			makecombo(cbp, fsp, 0, cb.s);
    602 		}
    603 
    604 		/*
    605 		 * The next four spots are handled the same for both
    606 		 * open and closed ended frames.
    607 		 */
    608 		d = dd[r];
    609 		sp = fsp + d;
    610 		for (i = 1; i < 5; i++, sp += d) {
    611 			if (sp->s_occ != EMPTY)
    612 				continue;
    613 			makecombo(cbp, sp, i, fcb.s);
    614 		}
    615 	} while ((cbp = cbp->c_next) != ecbp);
    616 
    617 	/* put all the combos in the hash list on the sorted list */
    618 	cbpp = &hashcombos[FAREA];
    619 	do {
    620 		cbp = *--cbpp;
    621 		if (cbp == (struct combostr *)0)
    622 			continue;
    623 		*cbpp = (struct combostr *)0;
    624 		ecbp = sortcombos;
    625 		if (ecbp == (struct combostr *)0)
    626 			sortcombos = cbp;
    627 		else {
    628 			/* append to sort list */
    629 			pcbp = ecbp->c_prev;
    630 			pcbp->c_next = cbp;
    631 			ecbp->c_prev = cbp->c_prev;
    632 			cbp->c_prev->c_next = ecbp;
    633 			cbp->c_prev = pcbp;
    634 		}
    635 	} while (cbpp != hashcombos);
    636 }
    637 
    638 /*
    639  * Compute all level N combos of frames intersecting spot 'osp'
    640  * within the frame 'ocbp' and combo value 's'.
    641  */
    642 static void
    643 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    644 {
    645 	struct combostr *cbp, *ncbp;
    646 	struct spotstr *sp;
    647 	int n, c;
    648 	struct combostr **scbpp;
    649 	int baseB, fcnt, emask, verts;
    650 	union comboval ocb;
    651 	struct overlap_info vertices[1];
    652 	char tmp[128];
    653 
    654 	/*
    655 	 * XXX: when I made functions static gcc started warning about
    656 	 * some members of vertices[0] maybe being used uninitialized.
    657 	 * For now I'm just going to clear it rather than wade through
    658 	 * the logic to find out whether gcc or the code is wrong. I
    659 	 * wouldn't be surprised if it were the code though. - dholland
    660 	 */
    661 	memset(vertices, 0, sizeof(vertices));
    662 
    663 	ocb.s = s;
    664 	baseB = ocb.c.a + ocb.c.b - 1;
    665 	fcnt = ocb.c.a - 2;
    666 	emask = fcnt != 0 ? ((ocb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    667 	for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
    668 	    /* check for various kinds of overlap */
    669 	    cbp = ep->e_combo;
    670 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
    671 	    if (verts < 0)
    672 		continue;
    673 
    674 	    /* check to see if this frame forms a valid loop */
    675 	    if (verts > 0) {
    676 		sp = &board[vertices[0].o_intersect];
    677 #ifdef DEBUG
    678 		if (sp->s_occ != EMPTY) {
    679 		    debuglog("loop: %c %s", "BW"[curcolor],
    680 			stoc((int)(sp - board)));
    681 		    whatsup(0);
    682 		}
    683 #endif
    684 		/*
    685 		 * It is a valid loop if the intersection spot
    686 		 * of the frame we are trying to attach is one
    687 		 * of the completion spots of the combostr
    688 		 * we are trying to attach the frame to.
    689 		 */
    690 		for (struct elist *nep = sp->s_empty;
    691 			nep != NULL; nep = nep->e_next) {
    692 		    if (nep->e_combo == cbp)
    693 			goto fnd;
    694 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    695 			break;
    696 		}
    697 		/* frame overlaps but not at a valid spot */
    698 		continue;
    699 	    fnd:
    700 		;
    701 	    }
    702 
    703 	    /* compute the first half of the combo value */
    704 	    c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
    705 	    if (c > 4)
    706 		continue;
    707 
    708 	    /* compute the second half of the combo value */
    709 	    n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
    710 	    if (baseB < n)
    711 		n = baseB;
    712 
    713 	    /* make a new combo! */
    714 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    715 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    716 	    if (ncbp == NULL)
    717 		panic("Out of memory!");
    718 	    scbpp = (void *)(ncbp + 1);
    719 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    720 		free(ncbp);
    721 		continue;
    722 	    }
    723 	    combocnt++;
    724 
    725 	    ncbp->c_combo.c.a = c;
    726 	    ncbp->c_combo.c.b = n;
    727 	    ncbp->c_link[0] = cbp;
    728 	    ncbp->c_link[1] = ocbp;
    729 	    ncbp->c_linkv[1].s = ocb.s;
    730 	    ncbp->c_voff[1] = off;
    731 	    ncbp->c_vertex = (u_short)(osp - board);
    732 	    ncbp->c_nframes = cbp->c_nframes + 1;
    733 	    ncbp->c_flags = ocb.c.b != 0 ? C_OPEN_1 : 0;
    734 	    ncbp->c_frameindex = ep->e_frameindex;
    735 	    /*
    736 	     * Update the completion spot mask of the frame we
    737 	     * are attaching 'ocbp' to so the intersection isn't
    738 	     * listed twice.
    739 	     */
    740 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    741 	    ncbp->c_emask[0] = ep->e_emask;
    742 	    if (verts != 0) {
    743 		ncbp->c_flags |= C_LOOP;
    744 		ncbp->c_dir = vertices[0].o_frameindex;
    745 		ncbp->c_framecnt[1] = fcnt - 1;
    746 		if (ncbp->c_framecnt[1] != 0) {
    747 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    748 			dd[ocbp->c_dir];
    749 		    ncbp->c_emask[1] = emask & ~(1 << n);
    750 		} else
    751 		    ncbp->c_emask[1] = 0;
    752 		ncbp->c_voff[0] = vertices[0].o_off;
    753 	    } else {
    754 		ncbp->c_dir = 0;
    755 		ncbp->c_framecnt[1] = fcnt;
    756 		ncbp->c_emask[1] = emask;
    757 		ncbp->c_voff[0] = ep->e_off;
    758 	    }
    759 
    760 	    if ((c == 1 && debug > 1) || debug > 3) {
    761 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    762 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    763 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    764 		    ncbp->c_emask[0], ncbp->c_emask[1],
    765 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    766 		printcombo(ncbp, tmp, sizeof(tmp));
    767 		debuglog("%s", tmp);
    768 	    }
    769 	    if (c > 1) {
    770 		/* record the empty spots that will complete this combo */
    771 		makeempty(ncbp);
    772 		combolen++;
    773 	    } else {
    774 		/* update board values */
    775 		updatecombo(ncbp, curcolor);
    776 	    }
    777 #ifdef DEBUG
    778 	    if ((c == 1 && debug > 1) || debug > 4) {
    779 		markcombo(ncbp);
    780 		bdisp();
    781 		whatsup(0);
    782 		clearcombo(ncbp, 0);
    783 	    }
    784 #endif /* DEBUG */
    785 	}
    786 }
    787 
    788 #define MAXDEPTH	100
    789 static struct elist einfo[MAXDEPTH];
    790 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    791 
    792 /*
    793  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    794  * in 'ocbp' that will complete the combo.
    795  */
    796 static void
    797 makeempty(struct combostr *ocbp)
    798 {
    799 	struct combostr *cbp, **cbpp;
    800 	struct elist *ep, *nep;
    801 	struct spotstr *sp;
    802 	int s, d, m, emask, i;
    803 	int nframes;
    804 	char tmp[128];
    805 
    806 	if (debug > 2) {
    807 		printcombo(ocbp, tmp, sizeof(tmp));
    808 		debuglog("E%c %s", "bw"[curcolor], tmp);
    809 	}
    810 
    811 	/* should never happen but check anyway */
    812 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    813 		return;
    814 
    815 	/*
    816 	 * The lower level combo can be pointed to by more than one
    817 	 * higher level 'struct combostr' so we can't modify the
    818 	 * lower level. Therefore, higher level combos store the
    819 	 * real mask of the lower level frame in c_emask[0] and the
    820 	 * frame number in c_frameindex.
    821 	 *
    822 	 * First we traverse the tree from top to bottom and save the
    823 	 * connection info. Then we traverse the tree from bottom to
    824 	 * top overwriting lower levels with the newer emask information.
    825 	 */
    826 	ep = &einfo[nframes];
    827 	cbpp = &ecombo[nframes];
    828 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    829 		ep--;
    830 		ep->e_combo = cbp;
    831 		*--cbpp = cbp->c_link[1];
    832 		ep->e_off = cbp->c_voff[1];
    833 		ep->e_frameindex = cbp->c_frameindex;
    834 		ep->e_fval.s = cbp->c_linkv[1].s;
    835 		ep->e_framecnt = cbp->c_framecnt[1];
    836 		ep->e_emask = cbp->c_emask[1];
    837 	}
    838 	cbp = ep->e_combo;
    839 	ep--;
    840 	ep->e_combo = cbp;
    841 	*--cbpp = cbp->c_link[0];
    842 	ep->e_off = cbp->c_voff[0];
    843 	ep->e_frameindex = 0;
    844 	ep->e_fval.s = cbp->c_linkv[0].s;
    845 	ep->e_framecnt = cbp->c_framecnt[0];
    846 	ep->e_emask = cbp->c_emask[0];
    847 
    848 	/* now update the emask info */
    849 	s = 0;
    850 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    851 		cbp = ep->e_combo;
    852 		nep = &einfo[ep->e_frameindex];
    853 		nep->e_framecnt = cbp->c_framecnt[0];
    854 		nep->e_emask = cbp->c_emask[0];
    855 
    856 		if ((cbp->c_flags & C_LOOP) != 0) {
    857 			s++;
    858 			/*
    859 			 * Account for the fact that this frame connects
    860 			 * to a previous one (thus forming a loop).
    861 			 */
    862 			nep = &einfo[cbp->c_dir];
    863 			if (--nep->e_framecnt != 0)
    864 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    865 			else
    866 				nep->e_emask = 0;
    867 		}
    868 	}
    869 
    870 	/*
    871 	 * We only need to update the emask values of "complete" loops
    872 	 * to include the intersection spots.
    873 	 */
    874 	if (s != 0 && ocbp->c_combo.c.a == 2) {
    875 		/* process loops from the top down */
    876 		ep = &einfo[nframes];
    877 		do {
    878 			ep--;
    879 			cbp = ep->e_combo;
    880 			if ((cbp->c_flags & C_LOOP) == 0)
    881 				continue;
    882 
    883 			/*
    884 			 * Update the emask values to include the
    885 			 * intersection spots.
    886 			 */
    887 			nep = &einfo[cbp->c_dir];
    888 			nep->e_framecnt = 1;
    889 			nep->e_emask = 1 << cbp->c_voff[0];
    890 			ep->e_framecnt = 1;
    891 			ep->e_emask = 1 << ep->e_off;
    892 			ep = &einfo[ep->e_frameindex];
    893 			do {
    894 				ep->e_framecnt = 1;
    895 				ep->e_emask = 1 << ep->e_off;
    896 				ep = &einfo[ep->e_frameindex];
    897 			} while (ep > nep);
    898 		} while (ep != einfo);
    899 	}
    900 
    901 	/* check all the frames for completion spots */
    902 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    903 		/* skip this frame if there are no incomplete spots in it */
    904 		if ((emask = ep->e_emask) == 0)
    905 			continue;
    906 		cbp = *cbpp;
    907 		sp = &board[cbp->c_vertex];
    908 		d = dd[cbp->c_dir];
    909 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
    910 			if (sp->s_occ != EMPTY || (emask & m) == 0)
    911 				continue;
    912 
    913 			/* add the combo to the list of empty spots */
    914 			nep = (struct elist *)malloc(sizeof(struct elist));
    915 			if (nep == NULL)
    916 				panic("Out of memory!");
    917 			nep->e_combo = ocbp;
    918 			nep->e_off = s;
    919 			nep->e_frameindex = i;
    920 			if (ep->e_framecnt > 1) {
    921 				nep->e_framecnt = ep->e_framecnt - 1;
    922 				nep->e_emask = emask & ~m;
    923 			} else {
    924 				nep->e_framecnt = 0;
    925 				nep->e_emask = 0;
    926 			}
    927 			nep->e_fval.s = ep->e_fval.s;
    928 			if (debug > 2) {
    929 				debuglog("e %s o%d i%d c%d m%x %x",
    930 				    stoc((int)(sp - board)),
    931 				    nep->e_off,
    932 				    nep->e_frameindex,
    933 				    nep->e_framecnt,
    934 				    nep->e_emask,
    935 				    nep->e_fval.s);
    936 			}
    937 
    938 			/* sort by the number of frames in the combo */
    939 			nep->e_next = sp->s_nempty;
    940 			sp->s_nempty = nep;
    941 			elistcnt++;
    942 		}
    943 	}
    944 }
    945 
    946 /*
    947  * Update the board value based on the combostr.
    948  * This is called only if 'cbp' is a <1,x> combo.
    949  * We handle things differently depending on whether the next move
    950  * would be trying to "complete" the combo or trying to block it.
    951  */
    952 static void
    953 updatecombo(struct combostr *cbp, int color)
    954 {
    955 	struct spotstr *sp;
    956 	struct combostr *tcbp;
    957 	int d;
    958 	int nframes, flags, s;
    959 	union comboval cb;
    960 
    961 	flags = 0;
    962 	/* save the top level value for the whole combo */
    963 	cb.c.a = cbp->c_combo.c.a;
    964 	nframes = cbp->c_nframes;
    965 
    966 	if (color != nextcolor)
    967 		memset(tmpmap, 0, sizeof(tmpmap));
    968 
    969 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    970 		flags = cbp->c_flags;
    971 		cb.c.b = cbp->c_combo.c.b;
    972 		if (color == nextcolor) {
    973 			/* update the board value for the vertex */
    974 			sp = &board[cbp->c_vertex];
    975 			sp->s_nforce[color]++;
    976 			if (cb.s <= sp->s_combo[color].s) {
    977 				if (cb.s != sp->s_combo[color].s) {
    978 					sp->s_combo[color].s = cb.s;
    979 					sp->s_level[color] = nframes;
    980 				} else if (nframes < sp->s_level[color])
    981 					sp->s_level[color] = nframes;
    982 			}
    983 		} else {
    984 			/* update the board values for each spot in frame */
    985 			sp = &board[s = tcbp->c_vertex];
    986 			d = dd[tcbp->c_dir];
    987 			int i = (flags & C_OPEN_1) != 0 ? 6 : 5;
    988 			for (; --i >= 0; sp += d, s += d) {
    989 				if (sp->s_occ != EMPTY)
    990 					continue;
    991 				sp->s_nforce[color]++;
    992 				if (cb.s <= sp->s_combo[color].s) {
    993 					if (cb.s != sp->s_combo[color].s) {
    994 						sp->s_combo[color].s = cb.s;
    995 						sp->s_level[color] = nframes;
    996 					} else if (nframes < sp->s_level[color])
    997 						sp->s_level[color] = nframes;
    998 				}
    999 				BIT_SET(tmpmap, s);
   1000 			}
   1001 		}
   1002 
   1003 		/* mark the frame as being part of a <1,x> combo */
   1004 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
   1005 	}
   1006 
   1007 	if (color != nextcolor) {
   1008 		/* update the board values for each spot in frame */
   1009 		sp = &board[s = cbp->c_vertex];
   1010 		d = dd[cbp->c_dir];
   1011 		int i = (flags & C_OPEN_0) != 0 ? 6 : 5;
   1012 		for (; --i >= 0; sp += d, s += d) {
   1013 			if (sp->s_occ != EMPTY)
   1014 				continue;
   1015 			sp->s_nforce[color]++;
   1016 			if (cb.s <= sp->s_combo[color].s) {
   1017 				if (cb.s != sp->s_combo[color].s) {
   1018 					sp->s_combo[color].s = cb.s;
   1019 					sp->s_level[color] = nframes;
   1020 				} else if (nframes < sp->s_level[color])
   1021 					sp->s_level[color] = nframes;
   1022 			}
   1023 			BIT_SET(tmpmap, s);
   1024 		}
   1025 		if (nforce == 0)
   1026 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1027 		else {
   1028 			for (i = 0; (unsigned int)i < MAPSZ; i++)
   1029 				forcemap[i] &= tmpmap[i];
   1030 		}
   1031 		nforce++;
   1032 	}
   1033 
   1034 	/* mark the frame as being part of a <1,x> combo */
   1035 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1036 }
   1037 
   1038 /*
   1039  * Add combo to the end of the list.
   1040  */
   1041 static void
   1042 appendcombo(struct combostr *cbp, int color __unused)
   1043 {
   1044 	struct combostr *pcbp, *ncbp;
   1045 
   1046 	combolen++;
   1047 	ncbp = sortcombos;
   1048 	if (ncbp == (struct combostr *)0) {
   1049 		sortcombos = cbp;
   1050 		cbp->c_next = cbp;
   1051 		cbp->c_prev = cbp;
   1052 		return;
   1053 	}
   1054 	pcbp = ncbp->c_prev;
   1055 	cbp->c_next = ncbp;
   1056 	cbp->c_prev = pcbp;
   1057 	ncbp->c_prev = cbp;
   1058 	pcbp->c_next = cbp;
   1059 }
   1060 
   1061 /*
   1062  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1063  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1064  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1065  * would form some kind of valid loop. Also return the intersection spots
   1066  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1067  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1068  * 's' is the combo value for frame 'fcpb'.
   1069  */
   1070 static int
   1071 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1072 	    int s, struct overlap_info *vertices)
   1073 {
   1074 	struct combostr *tcbp, *lcbp;
   1075 	int i, n, mask, flags, verts, myindex, fcnt;
   1076 	union comboval cb;
   1077 	u_char *str;
   1078 	short *ip;
   1079 
   1080 	lcbp = NULL;
   1081 	flags = 0;
   1082 
   1083 	cb.s = s;
   1084 	fcnt = cb.c.a - 2;
   1085 	verts = 0;
   1086 	myindex = cbp->c_nframes;
   1087 	n = (int)(fcbp - frames) * FAREA;
   1088 	str = &overlap[n];
   1089 	ip = &intersect[n];
   1090 	/*
   1091 	 * i == which overlap bit to test based on whether 'fcbp' is
   1092 	 * an open or closed frame.
   1093 	 */
   1094 	i = cb.c.b != 0 ? 2 : 0;
   1095 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1096 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1097 		if (tcbp == fcbp)
   1098 			return -1;	/* fcbp is already included */
   1099 
   1100 		/* check for intersection of 'tcbp' with 'fcbp' */
   1101 		myindex--;
   1102 		mask = str[tcbp - frames];
   1103 		flags = cbp->c_flags;
   1104 		n = i + ((flags & C_OPEN_1) != 0 ? 1 : 0);
   1105 		if ((mask & (1 << n)) != 0) {
   1106 			/*
   1107 			 * The two frames are not independent if they
   1108 			 * both lie in the same line and intersect at
   1109 			 * more than one point.
   1110 			 */
   1111 			if (tcbp->c_dir == fcbp->c_dir &&
   1112 			    (mask & (0x10 << n)) != 0)
   1113 				return -1;
   1114 			/*
   1115 			 * If this is not the spot we are attaching
   1116 			 * 'fcbp' to and it is a reasonable intersection
   1117 			 * spot, then there might be a loop.
   1118 			 */
   1119 			n = ip[tcbp - frames];
   1120 			if (osp != &board[n]) {
   1121 				/* check to see if this is a valid loop */
   1122 				if (verts != 0)
   1123 					return -1;
   1124 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1125 					return -1;
   1126 				/*
   1127 				 * Check to be sure the intersection is not
   1128 				 * one of the end points if it is an open
   1129 				 * ended frame.
   1130 				 */
   1131 				if ((flags & C_OPEN_1) != 0 &&
   1132 				    (n == tcbp->c_vertex ||
   1133 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1134 					return -1;	/* invalid overlap */
   1135 				if (cb.c.b != 0 &&
   1136 				    (n == fcbp->c_vertex ||
   1137 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1138 					return -1;	/* invalid overlap */
   1139 
   1140 				vertices->o_intersect = n;
   1141 				vertices->o_off = (n - tcbp->c_vertex) /
   1142 					dd[tcbp->c_dir];
   1143 				vertices->o_frameindex = myindex;
   1144 				verts++;
   1145 			}
   1146 		}
   1147 		n = i + ((flags & C_OPEN_0) != 0 ? 1 : 0);
   1148 	}
   1149 	if (cbp == fcbp)
   1150 		return -1;	/* fcbp is already included */
   1151 
   1152 	/* check for intersection of 'cbp' with 'fcbp' */
   1153 	mask = str[cbp - frames];
   1154 	if ((mask & (1 << n)) != 0) {
   1155 		/*
   1156 		 * The two frames are not independent if they
   1157 		 * both lie in the same line and intersect at
   1158 		 * more than one point.
   1159 		 */
   1160 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
   1161 			return -1;
   1162 		/*
   1163 		 * If this is not the spot we are attaching
   1164 		 * 'fcbp' to and it is a reasonable intersection
   1165 		 * spot, then there might be a loop.
   1166 		 */
   1167 		n = ip[cbp - frames];
   1168 		if (osp != &board[n]) {
   1169 			/* check to see if this is a valid loop */
   1170 			if (verts != 0)
   1171 				return -1;
   1172 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1173 				return -1;
   1174 			/*
   1175 			 * Check to be sure the intersection is not
   1176 			 * one of the end points if it is an open
   1177 			 * ended frame.
   1178 			 */
   1179 			if ((flags & C_OPEN_0) != 0 &&
   1180 			    (n == cbp->c_vertex ||
   1181 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1182 				return -1;	/* invalid overlap */
   1183 			if (cb.c.b != 0 &&
   1184 			    (n == fcbp->c_vertex ||
   1185 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1186 				return -1;	/* invalid overlap */
   1187 
   1188 			vertices->o_intersect = n;
   1189 			vertices->o_off = (n - cbp->c_vertex) /
   1190 				dd[cbp->c_dir];
   1191 			vertices->o_frameindex = 0;
   1192 			verts++;
   1193 		}
   1194 	}
   1195 	return verts;
   1196 }
   1197 
   1198 /*
   1199  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1200  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1201  * Return true if this list of frames is already in the hash list.
   1202  * Otherwise, add the new combo to the hash list.
   1203  */
   1204 static bool
   1205 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1206 	  struct combostr *fcbp)
   1207 {
   1208 	struct combostr **spp, **cpp;
   1209 	struct combostr *cbp, *ecbp;
   1210 	int n, inx;
   1211 
   1212 #ifdef DEBUG
   1213 	if (debug > 3) {
   1214 		char buf[128];
   1215 		size_t pos;
   1216 
   1217 		debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
   1218 			pdir[fcbp->c_dir], curlevel);
   1219 		pos = 0;
   1220 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1221 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1222 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1223 			pos += strlen(buf + pos);
   1224 		}
   1225 		debuglog("%s", buf);
   1226 	}
   1227 #endif /* DEBUG */
   1228 
   1229 	/* first build the new sorted list */
   1230 	n = curlevel + 1;
   1231 	spp = scbpp + n;
   1232 	cpp = cbpp + curlevel;
   1233 	do {
   1234 		cpp--;
   1235 		if (fcbp > *cpp) {
   1236 			*--spp = fcbp;
   1237 			do {
   1238 				*--spp = *cpp;
   1239 			} while (cpp-- != cbpp);
   1240 			goto inserted;
   1241 		}
   1242 		*--spp = *cpp;
   1243 	} while (cpp != cbpp);
   1244 	*--spp = fcbp;
   1245 inserted:
   1246 
   1247 	/* now check to see if this list of frames has already been seen */
   1248 	cbp = hashcombos[inx = (int)(*scbpp - frames)];
   1249 	if (cbp == (struct combostr *)0) {
   1250 		/*
   1251 		 * Easy case, this list hasn't been seen.
   1252 		 * Add it to the hash list.
   1253 		 */
   1254 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1255 		hashcombos[inx] = fcbp;
   1256 		fcbp->c_next = fcbp->c_prev = fcbp;
   1257 		return false;
   1258 	}
   1259 	ecbp = cbp;
   1260 	do {
   1261 		cbpp = (void *)(cbp + 1);
   1262 		cpp = cbpp + n;
   1263 		spp = scbpp + n;
   1264 		cbpp++;	/* first frame is always the same */
   1265 		do {
   1266 			if (*--spp != *--cpp)
   1267 				goto next;
   1268 		} while (cpp != cbpp);
   1269 		/* we found a match */
   1270 #ifdef DEBUG
   1271 		if (debug > 3) {
   1272 			char buf[128];
   1273 			size_t pos;
   1274 
   1275 			debuglog("sort1: n%d", n);
   1276 			pos = 0;
   1277 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1278 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1279 					stoc((*cpp)->c_vertex),
   1280 					pdir[(*cpp)->c_dir]);
   1281 				pos += strlen(buf + pos);
   1282 			}
   1283 			debuglog("%s", buf);
   1284 			printcombo(cbp, buf, sizeof(buf));
   1285 			debuglog("%s", buf);
   1286 			cbpp--;
   1287 			pos = 0;
   1288 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1289 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1290 					stoc((*cpp)->c_vertex),
   1291 					pdir[(*cpp)->c_dir]);
   1292 				pos += strlen(buf + pos);
   1293 			}
   1294 			debuglog("%s", buf);
   1295 		}
   1296 #endif /* DEBUG */
   1297 		return true;
   1298 	next:
   1299 		;
   1300 	} while ((cbp = cbp->c_next) != ecbp);
   1301 	/*
   1302 	 * This list of frames hasn't been seen.
   1303 	 * Add it to the hash list.
   1304 	 */
   1305 	ecbp = cbp->c_prev;
   1306 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1307 	fcbp->c_next = cbp;
   1308 	fcbp->c_prev = ecbp;
   1309 	cbp->c_prev = fcbp;
   1310 	ecbp->c_next = fcbp;
   1311 	return false;
   1312 }
   1313 
   1314 /*
   1315  * Print the combo into string buffer 'buf'.
   1316  */
   1317 #if !defined(DEBUG)
   1318 static
   1319 #endif
   1320 void
   1321 printcombo(struct combostr *cbp, char *buf, size_t max)
   1322 {
   1323 	struct combostr *tcbp;
   1324 	size_t pos = 0;
   1325 
   1326 	snprintf(buf + pos, max - pos, "%x/%d",
   1327 	    cbp->c_combo.s, cbp->c_nframes);
   1328 	pos += strlen(buf + pos);
   1329 
   1330 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1331 		snprintf(buf + pos, max - pos, " %s%c%x",
   1332 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1333 		pos += strlen(buf + pos);
   1334 	}
   1335 	snprintf(buf + pos, max - pos, " %s%c",
   1336 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1337 }
   1338 
   1339 #ifdef DEBUG
   1340 void
   1341 markcombo(struct combostr *ocbp)
   1342 {
   1343 	struct combostr *cbp, **cbpp;
   1344 	struct elist *ep, *nep;
   1345 	struct spotstr *sp;
   1346 	int s, d, m, i;
   1347 	int nframes;
   1348 	int cmask, omask;
   1349 
   1350 	/* should never happen but check anyway */
   1351 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1352 		return;
   1353 
   1354 	/*
   1355 	 * The lower level combo can be pointed to by more than one
   1356 	 * higher level 'struct combostr' so we can't modify the
   1357 	 * lower level. Therefore, higher level combos store the
   1358 	 * real mask of the lower level frame in c_emask[0] and the
   1359 	 * frame number in c_frameindex.
   1360 	 *
   1361 	 * First we traverse the tree from top to bottom and save the
   1362 	 * connection info. Then we traverse the tree from bottom to
   1363 	 * top overwriting lower levels with the newer emask information.
   1364 	 */
   1365 	ep = &einfo[nframes];
   1366 	cbpp = &ecombo[nframes];
   1367 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
   1368 		ep--;
   1369 		ep->e_combo = cbp;
   1370 		*--cbpp = cbp->c_link[1];
   1371 		ep->e_off = cbp->c_voff[1];
   1372 		ep->e_frameindex = cbp->c_frameindex;
   1373 		ep->e_fval.s = cbp->c_linkv[1].s;
   1374 		ep->e_framecnt = cbp->c_framecnt[1];
   1375 		ep->e_emask = cbp->c_emask[1];
   1376 	}
   1377 	cbp = ep->e_combo;
   1378 	ep--;
   1379 	ep->e_combo = cbp;
   1380 	*--cbpp = cbp->c_link[0];
   1381 	ep->e_off = cbp->c_voff[0];
   1382 	ep->e_frameindex = 0;
   1383 	ep->e_fval.s = cbp->c_linkv[0].s;
   1384 	ep->e_framecnt = cbp->c_framecnt[0];
   1385 	ep->e_emask = cbp->c_emask[0];
   1386 
   1387 	/* now update the emask info */
   1388 	s = 0;
   1389 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1390 		cbp = ep->e_combo;
   1391 		nep = &einfo[ep->e_frameindex];
   1392 		nep->e_framecnt = cbp->c_framecnt[0];
   1393 		nep->e_emask = cbp->c_emask[0];
   1394 
   1395 		if ((cbp->c_flags & C_LOOP) != 0) {
   1396 			s++;
   1397 			/*
   1398 			 * Account for the fact that this frame connects
   1399 			 * to a previous one (thus forming a loop).
   1400 			 */
   1401 			nep = &einfo[cbp->c_dir];
   1402 			if (--nep->e_framecnt != 0)
   1403 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1404 			else
   1405 				nep->e_emask = 0;
   1406 		}
   1407 	}
   1408 
   1409 	/*
   1410 	 * We only need to update the emask values of "complete" loops
   1411 	 * to include the intersection spots.
   1412 	 */
   1413 	if (s != 0 && ocbp->c_combo.c.a == 2) {
   1414 		/* process loops from the top down */
   1415 		ep = &einfo[nframes];
   1416 		do {
   1417 			ep--;
   1418 			cbp = ep->e_combo;
   1419 			if ((cbp->c_flags & C_LOOP) == 0)
   1420 				continue;
   1421 
   1422 			/*
   1423 			 * Update the emask values to include the
   1424 			 * intersection spots.
   1425 			 */
   1426 			nep = &einfo[cbp->c_dir];
   1427 			nep->e_framecnt = 1;
   1428 			nep->e_emask = 1 << cbp->c_voff[0];
   1429 			ep->e_framecnt = 1;
   1430 			ep->e_emask = 1 << ep->e_off;
   1431 			ep = &einfo[ep->e_frameindex];
   1432 			do {
   1433 				ep->e_framecnt = 1;
   1434 				ep->e_emask = 1 << ep->e_off;
   1435 				ep = &einfo[ep->e_frameindex];
   1436 			} while (ep > nep);
   1437 		} while (ep != einfo);
   1438 	}
   1439 
   1440 	/* mark all the frames with the completion spots */
   1441 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1442 		m = ep->e_emask;
   1443 		cbp = *cbpp;
   1444 		sp = &board[cbp->c_vertex];
   1445 		d = dd[s = cbp->c_dir];
   1446 		cmask = CFLAG << s;
   1447 		omask = (IFLAG | CFLAG) << s;
   1448 		s = ep->e_fval.c.b != 0 ? 6 : 5;
   1449 		/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
   1450 		for (; --s >= 0; sp += d, m >>= 1)
   1451 			sp->s_flags |= (m & 1) != 0 ? omask : cmask;
   1452 	}
   1453 }
   1454 
   1455 void
   1456 clearcombo(struct combostr *cbp, int open)
   1457 {
   1458 	struct spotstr *sp;
   1459 	struct combostr *tcbp;
   1460 	int d, n, mask;
   1461 
   1462 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1463 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1464 		open = cbp->c_flags & C_OPEN_0;
   1465 	}
   1466 	sp = &board[cbp->c_vertex];
   1467 	d = dd[n = cbp->c_dir];
   1468 	mask = ~((IFLAG | CFLAG) << n);
   1469 	n = open != 0 ? 6 : 5;
   1470 	for (; --n >= 0; sp += d)
   1471 		sp->s_flags &= mask;
   1472 }
   1473 
   1474 int
   1475 list_eq(struct combostr **scbpp, struct combostr **cbpp, int n)
   1476 {
   1477 	struct combostr **spp, **cpp;
   1478 
   1479 	spp = scbpp + n;
   1480 	cpp = cbpp + n;
   1481 	do {
   1482 		if (*--spp != *--cpp)
   1483 			return 0;
   1484 	} while (cpp != cbpp);
   1485 	/* we found a match */
   1486 	return 1;
   1487 }
   1488 #endif /* DEBUG */
   1489