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pickmove.c revision 1.41
      1 /*	$NetBSD: pickmove.c,v 1.41 2022/05/21 15:11:24 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)pickmove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: pickmove.c,v 1.41 2022/05/21 15:11:24 rillig Exp $");
     38 
     39 #include <stdlib.h>
     40 #include <string.h>
     41 #include <curses.h>
     42 #include <limits.h>
     43 
     44 #include "gomoku.h"
     45 
     46 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     47 #define MAPSZ		(BAREA / BITS_PER_INT)
     48 
     49 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
     50 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
     51 #define BIT_TEST(a, b)	(((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT))) != 0)
     52 
     53 /*
     54  * This structure is used to store overlap information between frames.
     55  */
     56 struct overlap_info {
     57 	int		o_intersect;	/* intersection spot */
     58 	u_char		o_off;		/* offset in frame of intersection */
     59 	u_char		o_frameindex;	/* intersection frame index */
     60 };
     61 
     62 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     63 static struct combostr *sortcombos;	/* combos at higher levels */
     64 static int combolen;			/* number of combos in sortcombos */
     65 static int nextcolor;			/* color of next move */
     66 static int elistcnt;			/* count of struct elist allocated */
     67 static int combocnt;			/* count of struct combostr allocated */
     68 static int forcemap[MAPSZ];		/* map for blocking <1,x> combos */
     69 static int tmpmap[MAPSZ];		/* map for blocking <1,x> combos */
     70 static int nforce;			/* count of opponent <1,x> combos */
     71 
     72 static bool better(const struct spotstr *, const struct spotstr *, int);
     73 static void scanframes(int);
     74 static void makecombo2(struct combostr *, struct spotstr *, int, int);
     75 static void addframes(int);
     76 static void makecombo(struct combostr *, struct spotstr *, int, int);
     77 static void appendcombo(struct combostr *, int);
     78 static void updatecombo(struct combostr *, int);
     79 static void makeempty(struct combostr *);
     80 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     81 		    int, struct overlap_info *);
     82 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
     83 #if !defined(DEBUG)
     84 static void printcombo(struct combostr *, char *, size_t);
     85 #endif
     86 
     87 int
     88 pickmove(int us)
     89 {
     90 	struct spotstr *sp, *sp1, *sp2;
     91 	union comboval *Ocp, *Tcp;
     92 	int m;
     93 
     94 	/* first move is easy */
     95 	if (movenum == 1)
     96 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
     97 
     98 	/* initialize all the board values */
     99 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    100 		sp = &board[pos];
    101 		sp->s_combo[BLACK].s = 0x601;
    102 		sp->s_combo[WHITE].s = 0x601;
    103 		sp->s_level[BLACK] = 255;
    104 		sp->s_level[WHITE] = 255;
    105 		sp->s_nforce[BLACK] = 0;
    106 		sp->s_nforce[WHITE] = 0;
    107 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    108 	}
    109 	nforce = 0;
    110 	memset(forcemap, 0, sizeof(forcemap));
    111 
    112 	/* compute new values */
    113 	nextcolor = us;
    114 	scanframes(BLACK);
    115 	scanframes(WHITE);
    116 
    117 	/* find the spot with the highest value */
    118 	unsigned pos = PT(BSZ, BSZ);
    119 	sp1 = sp2 = &board[pos];
    120 	for ( ; pos-- > PT(1, 1); ) {
    121 		sp = &board[pos];
    122 		if (sp->s_occ != EMPTY)
    123 			continue;
    124 		if (debug != 0 && (sp->s_combo[BLACK].c.a == 1 ||
    125 		    sp->s_combo[WHITE].c.a == 1)) {
    126 			debuglog("- %s %x/%d %d %x/%d %d %d",
    127 			    stoc((int)(sp - board)),
    128 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    129 			    sp->s_nforce[BLACK],
    130 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    131 			    sp->s_nforce[WHITE],
    132 			    sp->s_wval);
    133 		}
    134 		/* pick the best black move */
    135 		if (better(sp, sp1, BLACK))
    136 			sp1 = sp;
    137 		/* pick the best white move */
    138 		if (better(sp, sp2, WHITE))
    139 			sp2 = sp;
    140 	}
    141 
    142 	if (debug != 0) {
    143 		debuglog("B %s %x/%d %d %x/%d %d %d",
    144 		    stoc((int)(sp1 - board)),
    145 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    146 		    sp1->s_nforce[BLACK],
    147 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    148 		    sp1->s_nforce[WHITE], sp1->s_wval);
    149 		debuglog("W %s %x/%d %d %x/%d %d %d",
    150 		    stoc((int)(sp2 - board)),
    151 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    152 		    sp2->s_nforce[WHITE],
    153 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    154 		    sp2->s_nforce[BLACK], sp2->s_wval);
    155 		/*
    156 		 * Check for more than one force that can't
    157 		 * all be blocked with one move.
    158 		 */
    159 		sp = (us == BLACK) ? sp2 : sp1;
    160 		m = (int)(sp - board);
    161 		if (sp->s_combo[us != BLACK ? BLACK : WHITE].c.a == 1 &&
    162 		    !BIT_TEST(forcemap, m))
    163 			debuglog("*** Can't be blocked");
    164 	}
    165 	if (us == BLACK) {
    166 		Ocp = &sp1->s_combo[BLACK];
    167 		Tcp = &sp2->s_combo[WHITE];
    168 	} else {
    169 		Tcp = &sp1->s_combo[BLACK];
    170 		Ocp = &sp2->s_combo[WHITE];
    171 		sp = sp1;
    172 		sp1 = sp2;
    173 		sp2 = sp;
    174 	}
    175 	/*
    176 	 * Block their combo only if we have to (i.e., if they are one move
    177 	 * away from completing a force, and we don't have a force that
    178 	 * we can complete which takes fewer moves to win).
    179 	 */
    180 	if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
    181 	    Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
    182 		return (int)(sp2 - board);
    183 	return (int)(sp1 - board);
    184 }
    185 
    186 /*
    187  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
    188  */
    189 static bool
    190 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
    191 {
    192 	int them, s, s1;
    193 
    194 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    195 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    196 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    197 		return sp->s_level[us] < sp1->s_level[us];
    198 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    199 		return sp->s_nforce[us] > sp1->s_nforce[us];
    200 
    201 	them = us != BLACK ? BLACK : WHITE;
    202 	s = (int)(sp - board);
    203 	s1 = (int)(sp1 - board);
    204 	if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
    205 		return BIT_TEST(forcemap, s);
    206 
    207 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    208 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    209 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    210 		return sp->s_level[them] < sp1->s_level[them];
    211 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    212 		return sp->s_nforce[them] > sp1->s_nforce[them];
    213 
    214 	if (/* .... */ sp->s_wval != sp1->s_wval)
    215 		return sp->s_wval > sp1->s_wval;
    216 
    217 	return (random() & 1) != 0;
    218 }
    219 
    220 static int curcolor;	/* implicit parameter to makecombo() */
    221 static int curlevel;	/* implicit parameter to makecombo() */
    222 
    223 /*
    224  * Scan the sorted list of non-empty frames and
    225  * update the minimum combo values for each empty spot.
    226  * Also, try to combine frames to find more complex (chained) moves.
    227  */
    228 static void
    229 scanframes(int color)
    230 {
    231 	struct combostr *cbp, *ecbp;
    232 	struct spotstr *sp;
    233 	union comboval *cp;
    234 	struct elist *nep;
    235 	int i, r, d, n;
    236 	union comboval cb;
    237 
    238 	curcolor = color;
    239 
    240 	/* check for empty list of frames */
    241 	cbp = sortframes[color];
    242 	if (cbp == NULL)
    243 		return;
    244 
    245 	/* quick check for four in a row */
    246 	sp = &board[cbp->c_vertex];
    247 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
    248 	if (cb.s < 0x101) {
    249 		d = dd[d];
    250 		for (i = 5 + cb.c.b; --i >= 0; sp += d) {
    251 			if (sp->s_occ != EMPTY)
    252 				continue;
    253 			sp->s_combo[color].s = cb.s;
    254 			sp->s_level[color] = 1;
    255 		}
    256 		return;
    257 	}
    258 
    259 	/*
    260 	 * Update the minimum combo value for each spot in the frame
    261 	 * and try making all combinations of two frames intersecting at
    262 	 * an empty spot.
    263 	 */
    264 	n = combolen;
    265 	ecbp = cbp;
    266 	do {
    267 		sp = &board[cbp->c_vertex];
    268 		cp = &sp->s_fval[color][r = cbp->c_dir];
    269 		d = dd[r];
    270 		if (cp->c.b != 0) {
    271 			/*
    272 			 * Since this is the first spot of an open-ended
    273 			 * frame, we treat it as a closed frame.
    274 			 */
    275 			cb.c.a = cp->c.a + 1;
    276 			cb.c.b = 0;
    277 			if (cb.s < sp->s_combo[color].s) {
    278 				sp->s_combo[color].s = cb.s;
    279 				sp->s_level[color] = 1;
    280 			}
    281 			/*
    282 			 * Try combining other frames that intersect
    283 			 * at this spot.
    284 			 */
    285 			makecombo2(cbp, sp, 0, cb.s);
    286 			if (cp->s != 0x101)
    287 				cb.s = cp->s;
    288 			else if (color != nextcolor)
    289 				memset(tmpmap, 0, sizeof(tmpmap));
    290 			sp += d;
    291 			i = 1;
    292 		} else {
    293 			cb.s = cp->s;
    294 			i = 0;
    295 		}
    296 		for (; i < 5; i++, sp += d) {	/* for each spot */
    297 			if (sp->s_occ != EMPTY)
    298 				continue;
    299 			if (cp->s < sp->s_combo[color].s) {
    300 				sp->s_combo[color].s = cp->s;
    301 				sp->s_level[color] = 1;
    302 			}
    303 			if (cp->s == 0x101) {
    304 				sp->s_nforce[color]++;
    305 				if (color != nextcolor) {
    306 					n = (int)(sp - board);
    307 					BIT_SET(tmpmap, n);
    308 				}
    309 			}
    310 			/*
    311 			 * Try combining other frames that intersect
    312 			 * at this spot.
    313 			 */
    314 			makecombo2(cbp, sp, i, cb.s);
    315 		}
    316 		if (cp->s == 0x101 && color != nextcolor) {
    317 			if (nforce == 0)
    318 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    319 			else {
    320 				for (i = 0; (unsigned int)i < MAPSZ; i++)
    321 					forcemap[i] &= tmpmap[i];
    322 			}
    323 		}
    324 		/* mark frame as having been processed */
    325 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    326 	} while ((cbp = cbp->c_next) != ecbp);
    327 
    328 	/*
    329 	 * Try to make new 3rd level combos, 4th level, etc.
    330 	 * Limit the search depth early in the game.
    331 	 */
    332 	d = 2;
    333 	/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
    334 	while (d <= ((movenum + 1) >> 1) && combolen > n) {
    335 		if (d >= 9)
    336 			break;	/* Do not think too long. */
    337 		if (debug != 0) {
    338 			debuglog("%cL%d %d %d %d", "BW"[color],
    339 			    d, combolen - n, combocnt, elistcnt);
    340 			refresh();
    341 		}
    342 		n = combolen;
    343 		addframes(d);
    344 		d++;
    345 	}
    346 
    347 	/* scan for combos at empty spots */
    348 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    349 		sp = &board[pos];
    350 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    351 			cbp = ep->e_combo;
    352 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    353 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    354 					sp->s_combo[color].s = cbp->c_combo.s;
    355 					sp->s_level[color] = cbp->c_nframes;
    356 				} else if (cbp->c_nframes < sp->s_level[color])
    357 					sp->s_level[color] = cbp->c_nframes;
    358 			}
    359 			nep = ep->e_next;
    360 			free(ep);
    361 			elistcnt--;
    362 		}
    363 		sp->s_empty = NULL;
    364 		for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
    365 			cbp = ep->e_combo;
    366 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    367 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    368 					sp->s_combo[color].s = cbp->c_combo.s;
    369 					sp->s_level[color] = cbp->c_nframes;
    370 				} else if (cbp->c_nframes < sp->s_level[color])
    371 					sp->s_level[color] = cbp->c_nframes;
    372 			}
    373 			nep = ep->e_next;
    374 			free(ep);
    375 			elistcnt--;
    376 		}
    377 		sp->s_nempty = NULL;
    378 	}
    379 
    380 	/* remove old combos */
    381 	if ((cbp = sortcombos) != NULL) {
    382 		struct combostr *ncbp;
    383 
    384 		/* scan the list */
    385 		ecbp = cbp;
    386 		do {
    387 			ncbp = cbp->c_next;
    388 			free(cbp);
    389 			combocnt--;
    390 		} while ((cbp = ncbp) != ecbp);
    391 		sortcombos = NULL;
    392 	}
    393 	combolen = 0;
    394 
    395 #ifdef DEBUG
    396 	if (combocnt != 0) {
    397 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    398 			combocnt);
    399 		whatsup(0);
    400 	}
    401 	if (elistcnt != 0) {
    402 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    403 			elistcnt);
    404 		whatsup(0);
    405 	}
    406 #endif
    407 }
    408 
    409 /*
    410  * Compute all level 2 combos of frames intersecting spot 'osp'
    411  * within the frame 'ocbp' and combo value 's'.
    412  */
    413 static void
    414 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    415 {
    416 	struct spotstr *fsp;
    417 	struct combostr *ncbp;
    418 	int d, c;
    419 	int baseB, fcnt, emask, bmask, n;
    420 	union comboval ocb, fcb;
    421 	struct combostr **scbpp, *fcbp;
    422 	char tmp[128];
    423 
    424 	/* try to combine a new frame with those found so far */
    425 	ocb.s = s;
    426 	baseB = ocb.c.a + ocb.c.b - 1;
    427 	fcnt = ocb.c.a - 2;
    428 	emask = fcnt != 0 ? ((ocb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    429 	for (int r = 4; --r >= 0; ) {		/* for each direction */
    430 	    /* don't include frames that overlap in the same direction */
    431 	    if (r == ocbp->c_dir)
    432 		continue;
    433 	    d = dd[r];
    434 	    /*
    435 	     * Frame A combined with B is the same value as B combined with A
    436 	     * so skip frames that have already been processed (MFLAG).
    437 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    438 	     * since combining another frame with it isn't valid.
    439 	     */
    440 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
    441 	    fsp = osp;
    442 	    for (int f = 0; f < 5; f++, fsp -= d) {	/* for each frame */
    443 		if (fsp->s_occ == BORDER)
    444 		    break;
    445 		if ((fsp->s_flags & bmask) != 0)
    446 		    continue;
    447 
    448 		/* don't include frames of the wrong color */
    449 		fcb.s = fsp->s_fval[curcolor][r].s;
    450 		if (fcb.c.a >= 6)
    451 		    continue;
    452 
    453 		/*
    454 		 * Get the combo value for this frame.
    455 		 * If this is the end point of the frame,
    456 		 * use the closed ended value for the frame.
    457 		 */
    458 		if ((f == 0 && fcb.c.b != 0) || fcb.s == 0x101) {
    459 		    fcb.c.a++;
    460 		    fcb.c.b = 0;
    461 		}
    462 
    463 		/* compute combo value */
    464 		c = fcb.c.a + ocb.c.a - 3;
    465 		if (c > 4)
    466 		    continue;
    467 		n = fcb.c.a + fcb.c.b - 1;
    468 		if (baseB < n)
    469 		    n = baseB;
    470 
    471 		/* make a new combo! */
    472 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    473 		    2 * sizeof(struct combostr *));
    474 		if (ncbp == NULL)
    475 		    panic("Out of memory!");
    476 		scbpp = (void *)(ncbp + 1);
    477 		fcbp = fsp->s_frame[r];
    478 		if (ocbp < fcbp) {
    479 		    scbpp[0] = ocbp;
    480 		    scbpp[1] = fcbp;
    481 		} else {
    482 		    scbpp[0] = fcbp;
    483 		    scbpp[1] = ocbp;
    484 		}
    485 		ncbp->c_combo.c.a = c;
    486 		ncbp->c_combo.c.b = n;
    487 		ncbp->c_link[0] = ocbp;
    488 		ncbp->c_link[1] = fcbp;
    489 		ncbp->c_linkv[0].s = ocb.s;
    490 		ncbp->c_linkv[1].s = fcb.s;
    491 		ncbp->c_voff[0] = off;
    492 		ncbp->c_voff[1] = f;
    493 		ncbp->c_vertex = (u_short)(osp - board);
    494 		ncbp->c_nframes = 2;
    495 		ncbp->c_dir = 0;
    496 		ncbp->c_frameindex = 0;
    497 		ncbp->c_flags = ocb.c.b != 0 ? C_OPEN_0 : 0;
    498 		if (fcb.c.b != 0)
    499 		    ncbp->c_flags |= C_OPEN_1;
    500 		ncbp->c_framecnt[0] = fcnt;
    501 		ncbp->c_emask[0] = emask;
    502 		ncbp->c_framecnt[1] = fcb.c.a - 2;
    503 		ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
    504 		    ((fcb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    505 		combocnt++;
    506 
    507 		if ((c == 1 && debug > 1) || debug > 3) {
    508 		    debuglog("%c c %d %d m %x %x o %d %d",
    509 			"bw"[curcolor],
    510 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    511 			ncbp->c_emask[0], ncbp->c_emask[1],
    512 			ncbp->c_voff[0], ncbp->c_voff[1]);
    513 		    printcombo(ncbp, tmp, sizeof(tmp));
    514 		    debuglog("%s", tmp);
    515 		}
    516 		if (c > 1) {
    517 		    /* record the empty spots that will complete this combo */
    518 		    makeempty(ncbp);
    519 
    520 		    /* add the new combo to the end of the list */
    521 		    appendcombo(ncbp, curcolor);
    522 		} else {
    523 		    updatecombo(ncbp, curcolor);
    524 		    free(ncbp);
    525 		    combocnt--;
    526 		}
    527 #ifdef DEBUG
    528 		if ((c == 1 && debug > 1) || debug > 5) {
    529 		    markcombo(ncbp);
    530 		    bdisp();
    531 		    whatsup(0);
    532 		    clearcombo(ncbp, 0);
    533 		}
    534 #endif /* DEBUG */
    535 	    }
    536 	}
    537 }
    538 
    539 /*
    540  * Scan the sorted list of frames and try to add a frame to
    541  * combinations of 'level' number of frames.
    542  */
    543 static void
    544 addframes(int level)
    545 {
    546 	struct combostr *cbp, *ecbp;
    547 	struct spotstr *sp, *fsp;
    548 	struct elist *nep;
    549 	int i, r, d;
    550 	struct combostr **cbpp, *pcbp;
    551 	union comboval fcb, cb;
    552 
    553 	curlevel = level;
    554 
    555 	/* scan for combos at empty spots */
    556 	i = curcolor;
    557 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    558 		sp = &board[pos];
    559 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    560 			cbp = ep->e_combo;
    561 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
    562 				if (cbp->c_combo.s != sp->s_combo[i].s) {
    563 					sp->s_combo[i].s = cbp->c_combo.s;
    564 					sp->s_level[i] = cbp->c_nframes;
    565 				} else if (cbp->c_nframes < sp->s_level[i])
    566 					sp->s_level[i] = cbp->c_nframes;
    567 			}
    568 			nep = ep->e_next;
    569 			free(ep);
    570 			elistcnt--;
    571 		}
    572 		sp->s_empty = sp->s_nempty;
    573 		sp->s_nempty = NULL;
    574 	}
    575 
    576 	/* try to add frames to the uncompleted combos at level curlevel */
    577 	cbp = ecbp = sortframes[curcolor];
    578 	do {
    579 		fsp = &board[cbp->c_vertex];
    580 		r = cbp->c_dir;
    581 		/* skip frames that are part of a <1,x> combo */
    582 		if ((fsp->s_flags & (FFLAG << r)) != 0)
    583 			continue;
    584 
    585 		/*
    586 		 * Don't include <1,x> combo frames,
    587 		 * treat it as a closed three in a row instead.
    588 		 */
    589 		fcb.s = fsp->s_fval[curcolor][r].s;
    590 		if (fcb.s == 0x101)
    591 			fcb.s = 0x200;
    592 
    593 		/*
    594 		 * If this is an open-ended frame, use
    595 		 * the combo value with the end closed.
    596 		 */
    597 		if (fsp->s_occ == EMPTY) {
    598 			if (fcb.c.b != 0) {
    599 				cb.c.a = fcb.c.a + 1;
    600 				cb.c.b = 0;
    601 			} else
    602 				cb.s = fcb.s;
    603 			makecombo(cbp, fsp, 0, cb.s);
    604 		}
    605 
    606 		/*
    607 		 * The next four spots are handled the same for both
    608 		 * open and closed ended frames.
    609 		 */
    610 		d = dd[r];
    611 		sp = fsp + d;
    612 		for (i = 1; i < 5; i++, sp += d) {
    613 			if (sp->s_occ != EMPTY)
    614 				continue;
    615 			makecombo(cbp, sp, i, fcb.s);
    616 		}
    617 	} while ((cbp = cbp->c_next) != ecbp);
    618 
    619 	/* put all the combos in the hash list on the sorted list */
    620 	cbpp = &hashcombos[FAREA];
    621 	do {
    622 		cbp = *--cbpp;
    623 		if (cbp == NULL)
    624 			continue;
    625 		*cbpp = NULL;
    626 		ecbp = sortcombos;
    627 		if (ecbp == NULL)
    628 			sortcombos = cbp;
    629 		else {
    630 			/* append to sort list */
    631 			pcbp = ecbp->c_prev;
    632 			pcbp->c_next = cbp;
    633 			ecbp->c_prev = cbp->c_prev;
    634 			cbp->c_prev->c_next = ecbp;
    635 			cbp->c_prev = pcbp;
    636 		}
    637 	} while (cbpp != hashcombos);
    638 }
    639 
    640 /*
    641  * Compute all level N combos of frames intersecting spot 'osp'
    642  * within the frame 'ocbp' and combo value 's'.
    643  */
    644 static void
    645 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    646 {
    647 	struct combostr *cbp, *ncbp;
    648 	struct spotstr *sp;
    649 	int n, c;
    650 	struct combostr **scbpp;
    651 	int baseB, fcnt, emask, verts;
    652 	union comboval ocb;
    653 	struct overlap_info vertices[1];
    654 	char tmp[128];
    655 
    656 	/*
    657 	 * XXX: when I made functions static gcc started warning about
    658 	 * some members of vertices[0] maybe being used uninitialized.
    659 	 * For now, I'm just going to clear it rather than wade through
    660 	 * the logic to find out whether gcc or the code is wrong. I
    661 	 * wouldn't be surprised if it were the code though. - dholland
    662 	 */
    663 	memset(vertices, 0, sizeof(vertices));
    664 
    665 	ocb.s = s;
    666 	baseB = ocb.c.a + ocb.c.b - 1;
    667 	fcnt = ocb.c.a - 2;
    668 	emask = fcnt != 0 ? ((ocb.c.b != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    669 	for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
    670 	    /* check for various kinds of overlap */
    671 	    cbp = ep->e_combo;
    672 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
    673 	    if (verts < 0)
    674 		continue;
    675 
    676 	    /* check to see if this frame forms a valid loop */
    677 	    if (verts > 0) {
    678 		sp = &board[vertices[0].o_intersect];
    679 #ifdef DEBUG
    680 		if (sp->s_occ != EMPTY) {
    681 		    debuglog("loop: %c %s", "BW"[curcolor],
    682 			stoc((int)(sp - board)));
    683 		    whatsup(0);
    684 		}
    685 #endif
    686 		/*
    687 		 * It is a valid loop if the intersection spot
    688 		 * of the frame we are trying to attach is one
    689 		 * of the completion spots of the combostr
    690 		 * we are trying to attach the frame to.
    691 		 */
    692 		for (struct elist *nep = sp->s_empty;
    693 			nep != NULL; nep = nep->e_next) {
    694 		    if (nep->e_combo == cbp)
    695 			goto fnd;
    696 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    697 			break;
    698 		}
    699 		/* frame overlaps but not at a valid spot */
    700 		continue;
    701 	    fnd:
    702 		;
    703 	    }
    704 
    705 	    /* compute the first half of the combo value */
    706 	    c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
    707 	    if (c > 4)
    708 		continue;
    709 
    710 	    /* compute the second half of the combo value */
    711 	    n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
    712 	    if (baseB < n)
    713 		n = baseB;
    714 
    715 	    /* make a new combo! */
    716 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    717 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    718 	    if (ncbp == NULL)
    719 		panic("Out of memory!");
    720 	    scbpp = (void *)(ncbp + 1);
    721 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    722 		free(ncbp);
    723 		continue;
    724 	    }
    725 	    combocnt++;
    726 
    727 	    ncbp->c_combo.c.a = c;
    728 	    ncbp->c_combo.c.b = n;
    729 	    ncbp->c_link[0] = cbp;
    730 	    ncbp->c_link[1] = ocbp;
    731 	    ncbp->c_linkv[1].s = ocb.s;
    732 	    ncbp->c_voff[1] = off;
    733 	    ncbp->c_vertex = (u_short)(osp - board);
    734 	    ncbp->c_nframes = cbp->c_nframes + 1;
    735 	    ncbp->c_flags = ocb.c.b != 0 ? C_OPEN_1 : 0;
    736 	    ncbp->c_frameindex = ep->e_frameindex;
    737 	    /*
    738 	     * Update the completion spot mask of the frame we
    739 	     * are attaching 'ocbp' to so the intersection isn't
    740 	     * listed twice.
    741 	     */
    742 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    743 	    ncbp->c_emask[0] = ep->e_emask;
    744 	    if (verts != 0) {
    745 		ncbp->c_flags |= C_LOOP;
    746 		ncbp->c_dir = vertices[0].o_frameindex;
    747 		ncbp->c_framecnt[1] = fcnt - 1;
    748 		if (ncbp->c_framecnt[1] != 0) {
    749 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    750 			dd[ocbp->c_dir];
    751 		    ncbp->c_emask[1] = emask & ~(1 << n);
    752 		} else
    753 		    ncbp->c_emask[1] = 0;
    754 		ncbp->c_voff[0] = vertices[0].o_off;
    755 	    } else {
    756 		ncbp->c_dir = 0;
    757 		ncbp->c_framecnt[1] = fcnt;
    758 		ncbp->c_emask[1] = emask;
    759 		ncbp->c_voff[0] = ep->e_off;
    760 	    }
    761 
    762 	    if ((c == 1 && debug > 1) || debug > 3) {
    763 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    764 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    765 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    766 		    ncbp->c_emask[0], ncbp->c_emask[1],
    767 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    768 		printcombo(ncbp, tmp, sizeof(tmp));
    769 		debuglog("%s", tmp);
    770 	    }
    771 	    if (c > 1) {
    772 		/* record the empty spots that will complete this combo */
    773 		makeempty(ncbp);
    774 		combolen++;
    775 	    } else {
    776 		/* update board values */
    777 		updatecombo(ncbp, curcolor);
    778 	    }
    779 #ifdef DEBUG
    780 	    if ((c == 1 && debug > 1) || debug > 4) {
    781 		markcombo(ncbp);
    782 		bdisp();
    783 		whatsup(0);
    784 		clearcombo(ncbp, 0);
    785 	    }
    786 #endif /* DEBUG */
    787 	}
    788 }
    789 
    790 #define MAXDEPTH	100
    791 static struct elist einfo[MAXDEPTH];
    792 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    793 
    794 /*
    795  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    796  * in 'ocbp' that will complete the combo.
    797  */
    798 static void
    799 makeempty(struct combostr *ocbp)
    800 {
    801 	struct combostr *cbp, **cbpp;
    802 	struct elist *ep, *nep;
    803 	struct spotstr *sp;
    804 	int s, d, m, emask, i;
    805 	int nframes;
    806 	char tmp[128];
    807 
    808 	if (debug > 2) {
    809 		printcombo(ocbp, tmp, sizeof(tmp));
    810 		debuglog("E%c %s", "bw"[curcolor], tmp);
    811 	}
    812 
    813 	/* should never happen but check anyway */
    814 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    815 		return;
    816 
    817 	/*
    818 	 * The lower level combo can be pointed to by more than one
    819 	 * higher level 'struct combostr' so we can't modify the
    820 	 * lower level. Therefore, higher level combos store the
    821 	 * real mask of the lower level frame in c_emask[0] and the
    822 	 * frame number in c_frameindex.
    823 	 *
    824 	 * First we traverse the tree from top to bottom and save the
    825 	 * connection info. Then we traverse the tree from bottom to
    826 	 * top overwriting lower levels with the newer emask information.
    827 	 */
    828 	ep = &einfo[nframes];
    829 	cbpp = &ecombo[nframes];
    830 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    831 		ep--;
    832 		ep->e_combo = cbp;
    833 		*--cbpp = cbp->c_link[1];
    834 		ep->e_off = cbp->c_voff[1];
    835 		ep->e_frameindex = cbp->c_frameindex;
    836 		ep->e_fval.s = cbp->c_linkv[1].s;
    837 		ep->e_framecnt = cbp->c_framecnt[1];
    838 		ep->e_emask = cbp->c_emask[1];
    839 	}
    840 	cbp = ep->e_combo;
    841 	ep--;
    842 	ep->e_combo = cbp;
    843 	*--cbpp = cbp->c_link[0];
    844 	ep->e_off = cbp->c_voff[0];
    845 	ep->e_frameindex = 0;
    846 	ep->e_fval.s = cbp->c_linkv[0].s;
    847 	ep->e_framecnt = cbp->c_framecnt[0];
    848 	ep->e_emask = cbp->c_emask[0];
    849 
    850 	/* now update the emask info */
    851 	s = 0;
    852 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    853 		cbp = ep->e_combo;
    854 		nep = &einfo[ep->e_frameindex];
    855 		nep->e_framecnt = cbp->c_framecnt[0];
    856 		nep->e_emask = cbp->c_emask[0];
    857 
    858 		if ((cbp->c_flags & C_LOOP) != 0) {
    859 			s++;
    860 			/*
    861 			 * Account for the fact that this frame connects
    862 			 * to a previous one (thus forming a loop).
    863 			 */
    864 			nep = &einfo[cbp->c_dir];
    865 			if (--nep->e_framecnt != 0)
    866 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    867 			else
    868 				nep->e_emask = 0;
    869 		}
    870 	}
    871 
    872 	/*
    873 	 * We only need to update the emask values of "complete" loops
    874 	 * to include the intersection spots.
    875 	 */
    876 	if (s != 0 && ocbp->c_combo.c.a == 2) {
    877 		/* process loops from the top down */
    878 		ep = &einfo[nframes];
    879 		do {
    880 			ep--;
    881 			cbp = ep->e_combo;
    882 			if ((cbp->c_flags & C_LOOP) == 0)
    883 				continue;
    884 
    885 			/*
    886 			 * Update the emask values to include the
    887 			 * intersection spots.
    888 			 */
    889 			nep = &einfo[cbp->c_dir];
    890 			nep->e_framecnt = 1;
    891 			nep->e_emask = 1 << cbp->c_voff[0];
    892 			ep->e_framecnt = 1;
    893 			ep->e_emask = 1 << ep->e_off;
    894 			ep = &einfo[ep->e_frameindex];
    895 			do {
    896 				ep->e_framecnt = 1;
    897 				ep->e_emask = 1 << ep->e_off;
    898 				ep = &einfo[ep->e_frameindex];
    899 			} while (ep > nep);
    900 		} while (ep != einfo);
    901 	}
    902 
    903 	/* check all the frames for completion spots */
    904 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    905 		/* skip this frame if there are no incomplete spots in it */
    906 		if ((emask = ep->e_emask) == 0)
    907 			continue;
    908 		cbp = *cbpp;
    909 		sp = &board[cbp->c_vertex];
    910 		d = dd[cbp->c_dir];
    911 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
    912 			if (sp->s_occ != EMPTY || (emask & m) == 0)
    913 				continue;
    914 
    915 			/* add the combo to the list of empty spots */
    916 			nep = (struct elist *)malloc(sizeof(struct elist));
    917 			if (nep == NULL)
    918 				panic("Out of memory!");
    919 			nep->e_combo = ocbp;
    920 			nep->e_off = s;
    921 			nep->e_frameindex = i;
    922 			if (ep->e_framecnt > 1) {
    923 				nep->e_framecnt = ep->e_framecnt - 1;
    924 				nep->e_emask = emask & ~m;
    925 			} else {
    926 				nep->e_framecnt = 0;
    927 				nep->e_emask = 0;
    928 			}
    929 			nep->e_fval.s = ep->e_fval.s;
    930 			if (debug > 2) {
    931 				debuglog("e %s o%d i%d c%d m%x %x",
    932 				    stoc((int)(sp - board)),
    933 				    nep->e_off,
    934 				    nep->e_frameindex,
    935 				    nep->e_framecnt,
    936 				    nep->e_emask,
    937 				    nep->e_fval.s);
    938 			}
    939 
    940 			/* sort by the number of frames in the combo */
    941 			nep->e_next = sp->s_nempty;
    942 			sp->s_nempty = nep;
    943 			elistcnt++;
    944 		}
    945 	}
    946 }
    947 
    948 /*
    949  * Update the board value based on the combostr.
    950  * This is called only if 'cbp' is a <1,x> combo.
    951  * We handle things differently depending on whether the next move
    952  * would be trying to "complete" the combo or trying to block it.
    953  */
    954 static void
    955 updatecombo(struct combostr *cbp, int color)
    956 {
    957 	struct spotstr *sp;
    958 	struct combostr *tcbp;
    959 	int d;
    960 	int nframes, flags, s;
    961 	union comboval cb;
    962 
    963 	flags = 0;
    964 	/* save the top level value for the whole combo */
    965 	cb.c.a = cbp->c_combo.c.a;
    966 	nframes = cbp->c_nframes;
    967 
    968 	if (color != nextcolor)
    969 		memset(tmpmap, 0, sizeof(tmpmap));
    970 
    971 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    972 		flags = cbp->c_flags;
    973 		cb.c.b = cbp->c_combo.c.b;
    974 		if (color == nextcolor) {
    975 			/* update the board value for the vertex */
    976 			sp = &board[cbp->c_vertex];
    977 			sp->s_nforce[color]++;
    978 			if (cb.s <= sp->s_combo[color].s) {
    979 				if (cb.s != sp->s_combo[color].s) {
    980 					sp->s_combo[color].s = cb.s;
    981 					sp->s_level[color] = nframes;
    982 				} else if (nframes < sp->s_level[color])
    983 					sp->s_level[color] = nframes;
    984 			}
    985 		} else {
    986 			/* update the board values for each spot in frame */
    987 			sp = &board[s = tcbp->c_vertex];
    988 			d = dd[tcbp->c_dir];
    989 			int i = (flags & C_OPEN_1) != 0 ? 6 : 5;
    990 			for (; --i >= 0; sp += d, s += d) {
    991 				if (sp->s_occ != EMPTY)
    992 					continue;
    993 				sp->s_nforce[color]++;
    994 				if (cb.s <= sp->s_combo[color].s) {
    995 					if (cb.s != sp->s_combo[color].s) {
    996 						sp->s_combo[color].s = cb.s;
    997 						sp->s_level[color] = nframes;
    998 					} else if (nframes < sp->s_level[color])
    999 						sp->s_level[color] = nframes;
   1000 				}
   1001 				BIT_SET(tmpmap, s);
   1002 			}
   1003 		}
   1004 
   1005 		/* mark the frame as being part of a <1,x> combo */
   1006 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
   1007 	}
   1008 
   1009 	if (color != nextcolor) {
   1010 		/* update the board values for each spot in frame */
   1011 		sp = &board[s = cbp->c_vertex];
   1012 		d = dd[cbp->c_dir];
   1013 		int i = (flags & C_OPEN_0) != 0 ? 6 : 5;
   1014 		for (; --i >= 0; sp += d, s += d) {
   1015 			if (sp->s_occ != EMPTY)
   1016 				continue;
   1017 			sp->s_nforce[color]++;
   1018 			if (cb.s <= sp->s_combo[color].s) {
   1019 				if (cb.s != sp->s_combo[color].s) {
   1020 					sp->s_combo[color].s = cb.s;
   1021 					sp->s_level[color] = nframes;
   1022 				} else if (nframes < sp->s_level[color])
   1023 					sp->s_level[color] = nframes;
   1024 			}
   1025 			BIT_SET(tmpmap, s);
   1026 		}
   1027 		if (nforce == 0)
   1028 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1029 		else {
   1030 			for (i = 0; (unsigned int)i < MAPSZ; i++)
   1031 				forcemap[i] &= tmpmap[i];
   1032 		}
   1033 		nforce++;
   1034 	}
   1035 
   1036 	/* mark the frame as being part of a <1,x> combo */
   1037 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1038 }
   1039 
   1040 /*
   1041  * Add combo to the end of the list.
   1042  */
   1043 static void
   1044 appendcombo(struct combostr *cbp, int color __unused)
   1045 {
   1046 	struct combostr *pcbp, *ncbp;
   1047 
   1048 	combolen++;
   1049 	ncbp = sortcombos;
   1050 	if (ncbp == NULL) {
   1051 		sortcombos = cbp;
   1052 		cbp->c_next = cbp;
   1053 		cbp->c_prev = cbp;
   1054 		return;
   1055 	}
   1056 	pcbp = ncbp->c_prev;
   1057 	cbp->c_next = ncbp;
   1058 	cbp->c_prev = pcbp;
   1059 	ncbp->c_prev = cbp;
   1060 	pcbp->c_next = cbp;
   1061 }
   1062 
   1063 /*
   1064  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1065  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1066  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1067  * would form some kind of valid loop. Also return the intersection spots
   1068  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1069  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1070  * 's' is the combo value for frame 'fcpb'.
   1071  */
   1072 static int
   1073 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1074 	    int s, struct overlap_info *vertices)
   1075 {
   1076 	struct combostr *tcbp, *lcbp;
   1077 	int i, n, mask, flags, verts, myindex, fcnt;
   1078 	union comboval cb;
   1079 	u_char *str;
   1080 	short *ip;
   1081 
   1082 	lcbp = NULL;
   1083 	flags = 0;
   1084 
   1085 	cb.s = s;
   1086 	fcnt = cb.c.a - 2;
   1087 	verts = 0;
   1088 	myindex = cbp->c_nframes;
   1089 	n = (int)(fcbp - frames) * FAREA;
   1090 	str = &overlap[n];
   1091 	ip = &intersect[n];
   1092 	/*
   1093 	 * i == which overlap bit to test based on whether 'fcbp' is
   1094 	 * an open or closed frame.
   1095 	 */
   1096 	i = cb.c.b != 0 ? 2 : 0;
   1097 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1098 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1099 		if (tcbp == fcbp)
   1100 			return -1;	/* fcbp is already included */
   1101 
   1102 		/* check for intersection of 'tcbp' with 'fcbp' */
   1103 		myindex--;
   1104 		mask = str[tcbp - frames];
   1105 		flags = cbp->c_flags;
   1106 		n = i + ((flags & C_OPEN_1) != 0 ? 1 : 0);
   1107 		if ((mask & (1 << n)) != 0) {
   1108 			/*
   1109 			 * The two frames are not independent if they
   1110 			 * both lie in the same line and intersect at
   1111 			 * more than one point.
   1112 			 */
   1113 			if (tcbp->c_dir == fcbp->c_dir &&
   1114 			    (mask & (0x10 << n)) != 0)
   1115 				return -1;
   1116 			/*
   1117 			 * If this is not the spot we are attaching
   1118 			 * 'fcbp' to, and it is a reasonable intersection
   1119 			 * spot, then there might be a loop.
   1120 			 */
   1121 			n = ip[tcbp - frames];
   1122 			if (osp != &board[n]) {
   1123 				/* check to see if this is a valid loop */
   1124 				if (verts != 0)
   1125 					return -1;
   1126 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1127 					return -1;
   1128 				/*
   1129 				 * Check to be sure the intersection is not
   1130 				 * one of the end points if it is an
   1131 				 * open-ended frame.
   1132 				 */
   1133 				if ((flags & C_OPEN_1) != 0 &&
   1134 				    (n == tcbp->c_vertex ||
   1135 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1136 					return -1;	/* invalid overlap */
   1137 				if (cb.c.b != 0 &&
   1138 				    (n == fcbp->c_vertex ||
   1139 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1140 					return -1;	/* invalid overlap */
   1141 
   1142 				vertices->o_intersect = n;
   1143 				vertices->o_off = (n - tcbp->c_vertex) /
   1144 					dd[tcbp->c_dir];
   1145 				vertices->o_frameindex = myindex;
   1146 				verts++;
   1147 			}
   1148 		}
   1149 		n = i + ((flags & C_OPEN_0) != 0 ? 1 : 0);
   1150 	}
   1151 	if (cbp == fcbp)
   1152 		return -1;	/* fcbp is already included */
   1153 
   1154 	/* check for intersection of 'cbp' with 'fcbp' */
   1155 	mask = str[cbp - frames];
   1156 	if ((mask & (1 << n)) != 0) {
   1157 		/*
   1158 		 * The two frames are not independent if they
   1159 		 * both lie in the same line and intersect at
   1160 		 * more than one point.
   1161 		 */
   1162 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
   1163 			return -1;
   1164 		/*
   1165 		 * If this is not the spot we are attaching
   1166 		 * 'fcbp' to, and it is a reasonable intersection
   1167 		 * spot, then there might be a loop.
   1168 		 */
   1169 		n = ip[cbp - frames];
   1170 		if (osp != &board[n]) {
   1171 			/* check to see if this is a valid loop */
   1172 			if (verts != 0)
   1173 				return -1;
   1174 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1175 				return -1;
   1176 			/*
   1177 			 * Check to be sure the intersection is not
   1178 			 * one of the end points if it is an open-ended
   1179 			 * frame.
   1180 			 */
   1181 			if ((flags & C_OPEN_0) != 0 &&
   1182 			    (n == cbp->c_vertex ||
   1183 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1184 				return -1;	/* invalid overlap */
   1185 			if (cb.c.b != 0 &&
   1186 			    (n == fcbp->c_vertex ||
   1187 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1188 				return -1;	/* invalid overlap */
   1189 
   1190 			vertices->o_intersect = n;
   1191 			vertices->o_off = (n - cbp->c_vertex) /
   1192 				dd[cbp->c_dir];
   1193 			vertices->o_frameindex = 0;
   1194 			verts++;
   1195 		}
   1196 	}
   1197 	return verts;
   1198 }
   1199 
   1200 /*
   1201  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1202  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1203  * Return true if this list of frames is already in the hash list.
   1204  * Otherwise, add the new combo to the hash list.
   1205  */
   1206 static bool
   1207 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1208 	  struct combostr *fcbp)
   1209 {
   1210 	struct combostr **spp, **cpp;
   1211 	struct combostr *cbp, *ecbp;
   1212 	int n, inx;
   1213 
   1214 #ifdef DEBUG
   1215 	if (debug > 3) {
   1216 		char buf[128];
   1217 		size_t pos;
   1218 
   1219 		debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
   1220 			pdir[fcbp->c_dir], curlevel);
   1221 		pos = 0;
   1222 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1223 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1224 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1225 			pos += strlen(buf + pos);
   1226 		}
   1227 		debuglog("%s", buf);
   1228 	}
   1229 #endif /* DEBUG */
   1230 
   1231 	/* first build the new sorted list */
   1232 	n = curlevel + 1;
   1233 	spp = scbpp + n;
   1234 	cpp = cbpp + curlevel;
   1235 	do {
   1236 		cpp--;
   1237 		if (fcbp > *cpp) {
   1238 			*--spp = fcbp;
   1239 			do {
   1240 				*--spp = *cpp;
   1241 			} while (cpp-- != cbpp);
   1242 			goto inserted;
   1243 		}
   1244 		*--spp = *cpp;
   1245 	} while (cpp != cbpp);
   1246 	*--spp = fcbp;
   1247 inserted:
   1248 
   1249 	/* now check to see if this list of frames has already been seen */
   1250 	cbp = hashcombos[inx = (int)(*scbpp - frames)];
   1251 	if (cbp == NULL) {
   1252 		/*
   1253 		 * Easy case, this list hasn't been seen.
   1254 		 * Add it to the hash list.
   1255 		 */
   1256 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1257 		hashcombos[inx] = fcbp;
   1258 		fcbp->c_next = fcbp->c_prev = fcbp;
   1259 		return false;
   1260 	}
   1261 	ecbp = cbp;
   1262 	do {
   1263 		cbpp = (void *)(cbp + 1);
   1264 		cpp = cbpp + n;
   1265 		spp = scbpp + n;
   1266 		cbpp++;	/* first frame is always the same */
   1267 		do {
   1268 			if (*--spp != *--cpp)
   1269 				goto next;
   1270 		} while (cpp != cbpp);
   1271 		/* we found a match */
   1272 #ifdef DEBUG
   1273 		if (debug > 3) {
   1274 			char buf[128];
   1275 			size_t pos;
   1276 
   1277 			debuglog("sort1: n%d", n);
   1278 			pos = 0;
   1279 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1280 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1281 					stoc((*cpp)->c_vertex),
   1282 					pdir[(*cpp)->c_dir]);
   1283 				pos += strlen(buf + pos);
   1284 			}
   1285 			debuglog("%s", buf);
   1286 			printcombo(cbp, buf, sizeof(buf));
   1287 			debuglog("%s", buf);
   1288 			cbpp--;
   1289 			pos = 0;
   1290 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1291 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1292 					stoc((*cpp)->c_vertex),
   1293 					pdir[(*cpp)->c_dir]);
   1294 				pos += strlen(buf + pos);
   1295 			}
   1296 			debuglog("%s", buf);
   1297 		}
   1298 #endif /* DEBUG */
   1299 		return true;
   1300 	next:
   1301 		;
   1302 	} while ((cbp = cbp->c_next) != ecbp);
   1303 	/*
   1304 	 * This list of frames hasn't been seen.
   1305 	 * Add it to the hash list.
   1306 	 */
   1307 	ecbp = cbp->c_prev;
   1308 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1309 	fcbp->c_next = cbp;
   1310 	fcbp->c_prev = ecbp;
   1311 	cbp->c_prev = fcbp;
   1312 	ecbp->c_next = fcbp;
   1313 	return false;
   1314 }
   1315 
   1316 /*
   1317  * Print the combo into string buffer 'buf'.
   1318  */
   1319 #if !defined(DEBUG)
   1320 static
   1321 #endif
   1322 void
   1323 printcombo(struct combostr *cbp, char *buf, size_t max)
   1324 {
   1325 	struct combostr *tcbp;
   1326 	size_t pos = 0;
   1327 
   1328 	snprintf(buf + pos, max - pos, "%x/%d",
   1329 	    cbp->c_combo.s, cbp->c_nframes);
   1330 	pos += strlen(buf + pos);
   1331 
   1332 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1333 		snprintf(buf + pos, max - pos, " %s%c%x",
   1334 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1335 		pos += strlen(buf + pos);
   1336 	}
   1337 	snprintf(buf + pos, max - pos, " %s%c",
   1338 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1339 }
   1340 
   1341 #ifdef DEBUG
   1342 void
   1343 markcombo(struct combostr *ocbp)
   1344 {
   1345 	struct combostr *cbp, **cbpp;
   1346 	struct elist *ep, *nep;
   1347 	struct spotstr *sp;
   1348 	int s, d, m, i;
   1349 	int nframes;
   1350 	int cmask, omask;
   1351 
   1352 	/* should never happen but check anyway */
   1353 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1354 		return;
   1355 
   1356 	/*
   1357 	 * The lower level combo can be pointed to by more than one
   1358 	 * higher level 'struct combostr' so we can't modify the
   1359 	 * lower level. Therefore, higher level combos store the
   1360 	 * real mask of the lower level frame in c_emask[0] and the
   1361 	 * frame number in c_frameindex.
   1362 	 *
   1363 	 * First we traverse the tree from top to bottom and save the
   1364 	 * connection info. Then we traverse the tree from bottom to
   1365 	 * top overwriting lower levels with the newer emask information.
   1366 	 */
   1367 	ep = &einfo[nframes];
   1368 	cbpp = &ecombo[nframes];
   1369 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
   1370 		ep--;
   1371 		ep->e_combo = cbp;
   1372 		*--cbpp = cbp->c_link[1];
   1373 		ep->e_off = cbp->c_voff[1];
   1374 		ep->e_frameindex = cbp->c_frameindex;
   1375 		ep->e_fval.s = cbp->c_linkv[1].s;
   1376 		ep->e_framecnt = cbp->c_framecnt[1];
   1377 		ep->e_emask = cbp->c_emask[1];
   1378 	}
   1379 	cbp = ep->e_combo;
   1380 	ep--;
   1381 	ep->e_combo = cbp;
   1382 	*--cbpp = cbp->c_link[0];
   1383 	ep->e_off = cbp->c_voff[0];
   1384 	ep->e_frameindex = 0;
   1385 	ep->e_fval.s = cbp->c_linkv[0].s;
   1386 	ep->e_framecnt = cbp->c_framecnt[0];
   1387 	ep->e_emask = cbp->c_emask[0];
   1388 
   1389 	/* now update the emask info */
   1390 	s = 0;
   1391 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1392 		cbp = ep->e_combo;
   1393 		nep = &einfo[ep->e_frameindex];
   1394 		nep->e_framecnt = cbp->c_framecnt[0];
   1395 		nep->e_emask = cbp->c_emask[0];
   1396 
   1397 		if ((cbp->c_flags & C_LOOP) != 0) {
   1398 			s++;
   1399 			/*
   1400 			 * Account for the fact that this frame connects
   1401 			 * to a previous one (thus forming a loop).
   1402 			 */
   1403 			nep = &einfo[cbp->c_dir];
   1404 			if (--nep->e_framecnt != 0)
   1405 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1406 			else
   1407 				nep->e_emask = 0;
   1408 		}
   1409 	}
   1410 
   1411 	/*
   1412 	 * We only need to update the emask values of "complete" loops
   1413 	 * to include the intersection spots.
   1414 	 */
   1415 	if (s != 0 && ocbp->c_combo.c.a == 2) {
   1416 		/* process loops from the top down */
   1417 		ep = &einfo[nframes];
   1418 		do {
   1419 			ep--;
   1420 			cbp = ep->e_combo;
   1421 			if ((cbp->c_flags & C_LOOP) == 0)
   1422 				continue;
   1423 
   1424 			/*
   1425 			 * Update the emask values to include the
   1426 			 * intersection spots.
   1427 			 */
   1428 			nep = &einfo[cbp->c_dir];
   1429 			nep->e_framecnt = 1;
   1430 			nep->e_emask = 1 << cbp->c_voff[0];
   1431 			ep->e_framecnt = 1;
   1432 			ep->e_emask = 1 << ep->e_off;
   1433 			ep = &einfo[ep->e_frameindex];
   1434 			do {
   1435 				ep->e_framecnt = 1;
   1436 				ep->e_emask = 1 << ep->e_off;
   1437 				ep = &einfo[ep->e_frameindex];
   1438 			} while (ep > nep);
   1439 		} while (ep != einfo);
   1440 	}
   1441 
   1442 	/* mark all the frames with the completion spots */
   1443 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1444 		m = ep->e_emask;
   1445 		cbp = *cbpp;
   1446 		sp = &board[cbp->c_vertex];
   1447 		d = dd[s = cbp->c_dir];
   1448 		cmask = CFLAG << s;
   1449 		omask = (IFLAG | CFLAG) << s;
   1450 		s = ep->e_fval.c.b != 0 ? 6 : 5;
   1451 		/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
   1452 		for (; --s >= 0; sp += d, m >>= 1)
   1453 			sp->s_flags |= (m & 1) != 0 ? omask : cmask;
   1454 	}
   1455 }
   1456 
   1457 void
   1458 clearcombo(struct combostr *cbp, int open)
   1459 {
   1460 	struct spotstr *sp;
   1461 	struct combostr *tcbp;
   1462 	int d, n, mask;
   1463 
   1464 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1465 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1466 		open = cbp->c_flags & C_OPEN_0;
   1467 	}
   1468 	sp = &board[cbp->c_vertex];
   1469 	d = dd[n = cbp->c_dir];
   1470 	mask = ~((IFLAG | CFLAG) << n);
   1471 	n = open != 0 ? 6 : 5;
   1472 	for (; --n >= 0; sp += d)
   1473 		sp->s_flags &= mask;
   1474 }
   1475 #endif /* DEBUG */
   1476