Home | History | Annotate | Line # | Download | only in gomoku
pickmove.c revision 1.43
      1 /*	$NetBSD: pickmove.c,v 1.43 2022/05/22 10:45:02 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)pickmove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: pickmove.c,v 1.43 2022/05/22 10:45:02 rillig Exp $");
     38 
     39 #include <stdlib.h>
     40 #include <string.h>
     41 #include <curses.h>
     42 #include <limits.h>
     43 
     44 #include "gomoku.h"
     45 
     46 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     47 #define MAPSZ		(BAREA / BITS_PER_INT)
     48 
     49 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
     50 #define BIT_CLR(a, b)	((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
     51 #define BIT_TEST(a, b)	(((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT))) != 0)
     52 
     53 /*
     54  * This structure is used to store overlap information between frames.
     55  */
     56 struct overlap_info {
     57 	int		o_intersect;	/* intersection spot */
     58 	u_char		o_off;		/* offset in frame of intersection */
     59 	u_char		o_frameindex;	/* intersection frame index */
     60 };
     61 
     62 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     63 static struct combostr *sortcombos;	/* combos at higher levels */
     64 static int combolen;			/* number of combos in sortcombos */
     65 static int nextcolor;			/* color of next move */
     66 static int elistcnt;			/* count of struct elist allocated */
     67 static int combocnt;			/* count of struct combostr allocated */
     68 static int forcemap[MAPSZ];		/* map for blocking <1,x> combos */
     69 static int tmpmap[MAPSZ];		/* map for blocking <1,x> combos */
     70 static int nforce;			/* count of opponent <1,x> combos */
     71 
     72 static bool better(const struct spotstr *, const struct spotstr *, int);
     73 static void scanframes(int);
     74 static void makecombo2(struct combostr *, struct spotstr *, int, int);
     75 static void addframes(int);
     76 static void makecombo(struct combostr *, struct spotstr *, int, int);
     77 static void appendcombo(struct combostr *, int);
     78 static void updatecombo(struct combostr *, int);
     79 static void makeempty(struct combostr *);
     80 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     81 		    int, struct overlap_info *);
     82 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
     83 #if !defined(DEBUG)
     84 static void printcombo(struct combostr *, char *, size_t);
     85 #endif
     86 
     87 int
     88 pickmove(int us)
     89 {
     90 	struct spotstr *sp, *sp1, *sp2;
     91 	union comboval *Ocp, *Tcp;
     92 	int m;
     93 
     94 	/* first move is easy */
     95 	if (movenum == 1)
     96 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
     97 
     98 	/* initialize all the board values */
     99 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    100 		sp = &board[pos];
    101 		sp->s_combo[BLACK].s = 0x601;
    102 		sp->s_combo[WHITE].s = 0x601;
    103 		sp->s_level[BLACK] = 255;
    104 		sp->s_level[WHITE] = 255;
    105 		sp->s_nforce[BLACK] = 0;
    106 		sp->s_nforce[WHITE] = 0;
    107 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    108 	}
    109 	nforce = 0;
    110 	memset(forcemap, 0, sizeof(forcemap));
    111 
    112 	/* compute new values */
    113 	nextcolor = us;
    114 	scanframes(BLACK);
    115 	scanframes(WHITE);
    116 
    117 	/* find the spot with the highest value */
    118 	unsigned pos = PT(BSZ, BSZ);
    119 	sp1 = sp2 = &board[pos];
    120 	for ( ; pos-- > PT(1, 1); ) {
    121 		sp = &board[pos];
    122 		if (sp->s_occ != EMPTY)
    123 			continue;
    124 		if (debug != 0 && (sp->s_combo[BLACK].cv_force == 1 ||
    125 		    sp->s_combo[WHITE].cv_force == 1)) {
    126 			debuglog("- %s %x/%d %d %x/%d %d %d",
    127 			    stoc((int)(sp - board)),
    128 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    129 			    sp->s_nforce[BLACK],
    130 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    131 			    sp->s_nforce[WHITE],
    132 			    sp->s_wval);
    133 		}
    134 		/* pick the best black move */
    135 		if (better(sp, sp1, BLACK))
    136 			sp1 = sp;
    137 		/* pick the best white move */
    138 		if (better(sp, sp2, WHITE))
    139 			sp2 = sp;
    140 	}
    141 
    142 	if (debug != 0) {
    143 		debuglog("B %s %x/%d %d %x/%d %d %d",
    144 		    stoc((int)(sp1 - board)),
    145 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    146 		    sp1->s_nforce[BLACK],
    147 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    148 		    sp1->s_nforce[WHITE], sp1->s_wval);
    149 		debuglog("W %s %x/%d %d %x/%d %d %d",
    150 		    stoc((int)(sp2 - board)),
    151 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    152 		    sp2->s_nforce[WHITE],
    153 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    154 		    sp2->s_nforce[BLACK], sp2->s_wval);
    155 		/*
    156 		 * Check for more than one force that can't
    157 		 * all be blocked with one move.
    158 		 */
    159 		sp = (us == BLACK) ? sp2 : sp1;
    160 		m = (int)(sp - board);
    161 		if (sp->s_combo[us != BLACK ? BLACK : WHITE].cv_force == 1 &&
    162 		    !BIT_TEST(forcemap, m))
    163 			debuglog("*** Can't be blocked");
    164 	}
    165 	if (us == BLACK) {
    166 		Ocp = &sp1->s_combo[BLACK];
    167 		Tcp = &sp2->s_combo[WHITE];
    168 	} else {
    169 		Tcp = &sp1->s_combo[BLACK];
    170 		Ocp = &sp2->s_combo[WHITE];
    171 		sp = sp1;
    172 		sp1 = sp2;
    173 		sp2 = sp;
    174 	}
    175 	/*
    176 	 * Block their combo only if we have to (i.e., if they are one move
    177 	 * away from completing a force, and we don't have a force that
    178 	 * we can complete which takes fewer moves to win).
    179 	 */
    180 	if (Tcp->cv_force <= 1 && (Ocp->cv_force > 1 ||
    181 	    Tcp->cv_force + Tcp->cv_win < Ocp->cv_force + Ocp->cv_win))
    182 		return (int)(sp2 - board);
    183 	return (int)(sp1 - board);
    184 }
    185 
    186 /*
    187  * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
    188  */
    189 static bool
    190 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
    191 {
    192 	int them, s, s1;
    193 
    194 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    195 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    196 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    197 		return sp->s_level[us] < sp1->s_level[us];
    198 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    199 		return sp->s_nforce[us] > sp1->s_nforce[us];
    200 
    201 	them = us != BLACK ? BLACK : WHITE;
    202 	s = (int)(sp - board);
    203 	s1 = (int)(sp1 - board);
    204 	if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
    205 		return BIT_TEST(forcemap, s);
    206 
    207 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    208 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    209 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    210 		return sp->s_level[them] < sp1->s_level[them];
    211 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    212 		return sp->s_nforce[them] > sp1->s_nforce[them];
    213 
    214 	if (/* .... */ sp->s_wval != sp1->s_wval)
    215 		return sp->s_wval > sp1->s_wval;
    216 
    217 	return (random() & 1) != 0;
    218 }
    219 
    220 static int curcolor;	/* implicit parameter to makecombo() */
    221 static int curlevel;	/* implicit parameter to makecombo() */
    222 
    223 /*
    224  * Scan the sorted list of non-empty frames and
    225  * update the minimum combo values for each empty spot.
    226  * Also, try to combine frames to find more complex (chained) moves.
    227  */
    228 static void
    229 scanframes(int color)
    230 {
    231 	struct combostr *cbp, *ecbp;
    232 	struct spotstr *sp;
    233 	union comboval *cp;
    234 	struct elist *nep;
    235 	int i, r, d, n;
    236 	union comboval cb;
    237 
    238 	curcolor = color;
    239 
    240 	/* check for empty list of frames */
    241 	cbp = sortframes[color];
    242 	if (cbp == NULL)
    243 		return;
    244 
    245 	/* quick check for four in a row */
    246 	/*
    247 	 * TODO: This quick check misses that after loading the game K10 J9
    248 	 *  M10 J10 O10 J11 Q10 J8 and playing K9, there are 2 immediate
    249 	 *  winning moves J12 and J7.
    250 	 */
    251 	sp = &board[cbp->c_vertex];
    252 	cb.s = sp->s_fval[color][d = cbp->c_dir].s;
    253 	if (cb.s < 0x101) {
    254 		d = dd[d];
    255 		for (i = 5 + cb.cv_win; --i >= 0; sp += d) {
    256 			if (sp->s_occ != EMPTY)
    257 				continue;
    258 			sp->s_combo[color].s = cb.s;
    259 			sp->s_level[color] = 1;
    260 		}
    261 		return;
    262 	}
    263 
    264 	/*
    265 	 * Update the minimum combo value for each spot in the frame
    266 	 * and try making all combinations of two frames intersecting at
    267 	 * an empty spot.
    268 	 */
    269 	n = combolen;
    270 	ecbp = cbp;
    271 	do {
    272 		sp = &board[cbp->c_vertex];
    273 		cp = &sp->s_fval[color][r = cbp->c_dir];
    274 		d = dd[r];
    275 		if (cp->cv_win != 0) {
    276 			/*
    277 			 * Since this is the first spot of an open-ended
    278 			 * frame, we treat it as a closed frame.
    279 			 */
    280 			cb.cv_force = cp->cv_force + 1;
    281 			cb.cv_win = 0;
    282 			if (cb.s < sp->s_combo[color].s) {
    283 				sp->s_combo[color].s = cb.s;
    284 				sp->s_level[color] = 1;
    285 			}
    286 			/*
    287 			 * Try combining other frames that intersect
    288 			 * at this spot.
    289 			 */
    290 			makecombo2(cbp, sp, 0, cb.s);
    291 			if (cp->s != 0x101)
    292 				cb.s = cp->s;
    293 			else if (color != nextcolor)
    294 				memset(tmpmap, 0, sizeof(tmpmap));
    295 			sp += d;
    296 			i = 1;
    297 		} else {
    298 			cb.s = cp->s;
    299 			i = 0;
    300 		}
    301 		for (; i < 5; i++, sp += d) {	/* for each spot */
    302 			if (sp->s_occ != EMPTY)
    303 				continue;
    304 			if (cp->s < sp->s_combo[color].s) {
    305 				sp->s_combo[color].s = cp->s;
    306 				sp->s_level[color] = 1;
    307 			}
    308 			if (cp->s == 0x101) {
    309 				sp->s_nforce[color]++;
    310 				if (color != nextcolor) {
    311 					n = (int)(sp - board);
    312 					BIT_SET(tmpmap, n);
    313 				}
    314 			}
    315 			/*
    316 			 * Try combining other frames that intersect
    317 			 * at this spot.
    318 			 */
    319 			makecombo2(cbp, sp, i, cb.s);
    320 		}
    321 		if (cp->s == 0x101 && color != nextcolor) {
    322 			if (nforce == 0)
    323 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    324 			else {
    325 				for (i = 0; (unsigned int)i < MAPSZ; i++)
    326 					forcemap[i] &= tmpmap[i];
    327 			}
    328 		}
    329 		/* mark frame as having been processed */
    330 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    331 	} while ((cbp = cbp->c_next) != ecbp);
    332 
    333 	/*
    334 	 * Try to make new 3rd level combos, 4th level, etc.
    335 	 * Limit the search depth early in the game.
    336 	 */
    337 	d = 2;
    338 	/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
    339 	while (d <= ((movenum + 1) >> 1) && combolen > n) {
    340 		if (d >= 9)
    341 			break;	/* Do not think too long. */
    342 		if (debug != 0) {
    343 			debuglog("%cL%d %d %d %d", "BW"[color],
    344 			    d, combolen - n, combocnt, elistcnt);
    345 			refresh();
    346 		}
    347 		n = combolen;
    348 		addframes(d);
    349 		d++;
    350 	}
    351 
    352 	/* scan for combos at empty spots */
    353 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    354 		sp = &board[pos];
    355 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    356 			cbp = ep->e_combo;
    357 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    358 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    359 					sp->s_combo[color].s = cbp->c_combo.s;
    360 					sp->s_level[color] = cbp->c_nframes;
    361 				} else if (cbp->c_nframes < sp->s_level[color])
    362 					sp->s_level[color] = cbp->c_nframes;
    363 			}
    364 			nep = ep->e_next;
    365 			free(ep);
    366 			elistcnt--;
    367 		}
    368 		sp->s_empty = NULL;
    369 		for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
    370 			cbp = ep->e_combo;
    371 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    372 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    373 					sp->s_combo[color].s = cbp->c_combo.s;
    374 					sp->s_level[color] = cbp->c_nframes;
    375 				} else if (cbp->c_nframes < sp->s_level[color])
    376 					sp->s_level[color] = cbp->c_nframes;
    377 			}
    378 			nep = ep->e_next;
    379 			free(ep);
    380 			elistcnt--;
    381 		}
    382 		sp->s_nempty = NULL;
    383 	}
    384 
    385 	/* remove old combos */
    386 	if ((cbp = sortcombos) != NULL) {
    387 		struct combostr *ncbp;
    388 
    389 		/* scan the list */
    390 		ecbp = cbp;
    391 		do {
    392 			ncbp = cbp->c_next;
    393 			free(cbp);
    394 			combocnt--;
    395 		} while ((cbp = ncbp) != ecbp);
    396 		sortcombos = NULL;
    397 	}
    398 	combolen = 0;
    399 
    400 #ifdef DEBUG
    401 	if (combocnt != 0) {
    402 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    403 			combocnt);
    404 		whatsup(0);
    405 	}
    406 	if (elistcnt != 0) {
    407 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    408 			elistcnt);
    409 		whatsup(0);
    410 	}
    411 #endif
    412 }
    413 
    414 /*
    415  * Compute all level 2 combos of frames intersecting spot 'osp'
    416  * within the frame 'ocbp' and combo value 's'.
    417  */
    418 static void
    419 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    420 {
    421 	struct spotstr *fsp;
    422 	struct combostr *ncbp;
    423 	int d, c;
    424 	int baseB, fcnt, emask, bmask, n;
    425 	union comboval ocb, fcb;
    426 	struct combostr **scbpp, *fcbp;
    427 	char tmp[128];
    428 
    429 	/* try to combine a new frame with those found so far */
    430 	ocb.s = s;
    431 	baseB = ocb.cv_force + ocb.cv_win - 1;
    432 	fcnt = ocb.cv_force - 2;
    433 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    434 	for (int r = 4; --r >= 0; ) {		/* for each direction */
    435 	    /* don't include frames that overlap in the same direction */
    436 	    if (r == ocbp->c_dir)
    437 		continue;
    438 	    d = dd[r];
    439 	    /*
    440 	     * Frame A combined with B is the same value as B combined with A
    441 	     * so skip frames that have already been processed (MFLAG).
    442 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    443 	     * since combining another frame with it isn't valid.
    444 	     */
    445 	    bmask = (BFLAG | FFLAG | MFLAG) << r;
    446 	    fsp = osp;
    447 	    for (int f = 0; f < 5; f++, fsp -= d) {	/* for each frame */
    448 		if (fsp->s_occ == BORDER)
    449 		    break;
    450 		if ((fsp->s_flags & bmask) != 0)
    451 		    continue;
    452 
    453 		/* don't include frames of the wrong color */
    454 		fcb.s = fsp->s_fval[curcolor][r].s;
    455 		if (fcb.cv_force >= 6)
    456 		    continue;
    457 
    458 		/*
    459 		 * Get the combo value for this frame.
    460 		 * If this is the end point of the frame,
    461 		 * use the closed ended value for the frame.
    462 		 */
    463 		if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
    464 		    fcb.cv_force++;
    465 		    fcb.cv_win = 0;
    466 		}
    467 
    468 		/* compute combo value */
    469 		c = fcb.cv_force + ocb.cv_force - 3;
    470 		if (c > 4)
    471 		    continue;
    472 		n = fcb.cv_force + fcb.cv_win - 1;
    473 		if (baseB < n)
    474 		    n = baseB;
    475 
    476 		/* make a new combo! */
    477 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    478 		    2 * sizeof(struct combostr *));
    479 		if (ncbp == NULL)
    480 		    panic("Out of memory!");
    481 		scbpp = (void *)(ncbp + 1);
    482 		fcbp = fsp->s_frame[r];
    483 		if (ocbp < fcbp) {
    484 		    scbpp[0] = ocbp;
    485 		    scbpp[1] = fcbp;
    486 		} else {
    487 		    scbpp[0] = fcbp;
    488 		    scbpp[1] = ocbp;
    489 		}
    490 		ncbp->c_combo.cv_force = c;
    491 		ncbp->c_combo.cv_win = n;
    492 		ncbp->c_link[0] = ocbp;
    493 		ncbp->c_link[1] = fcbp;
    494 		ncbp->c_linkv[0].s = ocb.s;
    495 		ncbp->c_linkv[1].s = fcb.s;
    496 		ncbp->c_voff[0] = off;
    497 		ncbp->c_voff[1] = f;
    498 		ncbp->c_vertex = (u_short)(osp - board);
    499 		ncbp->c_nframes = 2;
    500 		ncbp->c_dir = 0;
    501 		ncbp->c_frameindex = 0;
    502 		ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
    503 		if (fcb.cv_win != 0)
    504 		    ncbp->c_flags |= C_OPEN_1;
    505 		ncbp->c_framecnt[0] = fcnt;
    506 		ncbp->c_emask[0] = emask;
    507 		ncbp->c_framecnt[1] = fcb.cv_force - 2;
    508 		ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
    509 		    ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    510 		combocnt++;
    511 
    512 		if ((c == 1 && debug > 1) || debug > 3) {
    513 		    debuglog("%c c %d %d m %x %x o %d %d",
    514 			"bw"[curcolor],
    515 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    516 			ncbp->c_emask[0], ncbp->c_emask[1],
    517 			ncbp->c_voff[0], ncbp->c_voff[1]);
    518 		    printcombo(ncbp, tmp, sizeof(tmp));
    519 		    debuglog("%s", tmp);
    520 		}
    521 		if (c > 1) {
    522 		    /* record the empty spots that will complete this combo */
    523 		    makeempty(ncbp);
    524 
    525 		    /* add the new combo to the end of the list */
    526 		    appendcombo(ncbp, curcolor);
    527 		} else {
    528 		    updatecombo(ncbp, curcolor);
    529 		    free(ncbp);
    530 		    combocnt--;
    531 		}
    532 #ifdef DEBUG
    533 		if ((c == 1 && debug > 1) || debug > 5) {
    534 		    markcombo(ncbp);
    535 		    bdisp();
    536 		    whatsup(0);
    537 		    clearcombo(ncbp, 0);
    538 		}
    539 #endif /* DEBUG */
    540 	    }
    541 	}
    542 }
    543 
    544 /*
    545  * Scan the sorted list of frames and try to add a frame to
    546  * combinations of 'level' number of frames.
    547  */
    548 static void
    549 addframes(int level)
    550 {
    551 	struct combostr *cbp, *ecbp;
    552 	struct spotstr *sp, *fsp;
    553 	struct elist *nep;
    554 	int i, r, d;
    555 	struct combostr **cbpp, *pcbp;
    556 	union comboval fcb, cb;
    557 
    558 	curlevel = level;
    559 
    560 	/* scan for combos at empty spots */
    561 	i = curcolor;
    562 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    563 		sp = &board[pos];
    564 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    565 			cbp = ep->e_combo;
    566 			if (cbp->c_combo.s <= sp->s_combo[i].s) {
    567 				if (cbp->c_combo.s != sp->s_combo[i].s) {
    568 					sp->s_combo[i].s = cbp->c_combo.s;
    569 					sp->s_level[i] = cbp->c_nframes;
    570 				} else if (cbp->c_nframes < sp->s_level[i])
    571 					sp->s_level[i] = cbp->c_nframes;
    572 			}
    573 			nep = ep->e_next;
    574 			free(ep);
    575 			elistcnt--;
    576 		}
    577 		sp->s_empty = sp->s_nempty;
    578 		sp->s_nempty = NULL;
    579 	}
    580 
    581 	/* try to add frames to the uncompleted combos at level curlevel */
    582 	cbp = ecbp = sortframes[curcolor];
    583 	do {
    584 		fsp = &board[cbp->c_vertex];
    585 		r = cbp->c_dir;
    586 		/* skip frames that are part of a <1,x> combo */
    587 		if ((fsp->s_flags & (FFLAG << r)) != 0)
    588 			continue;
    589 
    590 		/*
    591 		 * Don't include <1,x> combo frames,
    592 		 * treat it as a closed three in a row instead.
    593 		 */
    594 		fcb.s = fsp->s_fval[curcolor][r].s;
    595 		if (fcb.s == 0x101)
    596 			fcb.s = 0x200;
    597 
    598 		/*
    599 		 * If this is an open-ended frame, use
    600 		 * the combo value with the end closed.
    601 		 */
    602 		if (fsp->s_occ == EMPTY) {
    603 			if (fcb.cv_win != 0) {
    604 				cb.cv_force = fcb.cv_force + 1;
    605 				cb.cv_win = 0;
    606 			} else
    607 				cb.s = fcb.s;
    608 			makecombo(cbp, fsp, 0, cb.s);
    609 		}
    610 
    611 		/*
    612 		 * The next four spots are handled the same for both
    613 		 * open and closed ended frames.
    614 		 */
    615 		d = dd[r];
    616 		sp = fsp + d;
    617 		for (i = 1; i < 5; i++, sp += d) {
    618 			if (sp->s_occ != EMPTY)
    619 				continue;
    620 			makecombo(cbp, sp, i, fcb.s);
    621 		}
    622 	} while ((cbp = cbp->c_next) != ecbp);
    623 
    624 	/* put all the combos in the hash list on the sorted list */
    625 	cbpp = &hashcombos[FAREA];
    626 	do {
    627 		cbp = *--cbpp;
    628 		if (cbp == NULL)
    629 			continue;
    630 		*cbpp = NULL;
    631 		ecbp = sortcombos;
    632 		if (ecbp == NULL)
    633 			sortcombos = cbp;
    634 		else {
    635 			/* append to sort list */
    636 			pcbp = ecbp->c_prev;
    637 			pcbp->c_next = cbp;
    638 			ecbp->c_prev = cbp->c_prev;
    639 			cbp->c_prev->c_next = ecbp;
    640 			cbp->c_prev = pcbp;
    641 		}
    642 	} while (cbpp != hashcombos);
    643 }
    644 
    645 /*
    646  * Compute all level N combos of frames intersecting spot 'osp'
    647  * within the frame 'ocbp' and combo value 's'.
    648  */
    649 static void
    650 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
    651 {
    652 	struct combostr *cbp, *ncbp;
    653 	struct spotstr *sp;
    654 	int n, c;
    655 	struct combostr **scbpp;
    656 	int baseB, fcnt, emask, verts;
    657 	union comboval ocb;
    658 	struct overlap_info vertices[1];
    659 	char tmp[128];
    660 
    661 	/*
    662 	 * XXX: when I made functions static gcc started warning about
    663 	 * some members of vertices[0] maybe being used uninitialized.
    664 	 * For now, I'm just going to clear it rather than wade through
    665 	 * the logic to find out whether gcc or the code is wrong. I
    666 	 * wouldn't be surprised if it were the code though. - dholland
    667 	 */
    668 	memset(vertices, 0, sizeof(vertices));
    669 
    670 	ocb.s = s;
    671 	baseB = ocb.cv_force + ocb.cv_win - 1;
    672 	fcnt = ocb.cv_force - 2;
    673 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    674 	for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
    675 	    /* check for various kinds of overlap */
    676 	    cbp = ep->e_combo;
    677 	    verts = checkframes(cbp, ocbp, osp, s, vertices);
    678 	    if (verts < 0)
    679 		continue;
    680 
    681 	    /* check to see if this frame forms a valid loop */
    682 	    if (verts > 0) {
    683 		sp = &board[vertices[0].o_intersect];
    684 #ifdef DEBUG
    685 		if (sp->s_occ != EMPTY) {
    686 		    debuglog("loop: %c %s", "BW"[curcolor],
    687 			stoc((int)(sp - board)));
    688 		    whatsup(0);
    689 		}
    690 #endif
    691 		/*
    692 		 * It is a valid loop if the intersection spot
    693 		 * of the frame we are trying to attach is one
    694 		 * of the completion spots of the combostr
    695 		 * we are trying to attach the frame to.
    696 		 */
    697 		for (struct elist *nep = sp->s_empty;
    698 			nep != NULL; nep = nep->e_next) {
    699 		    if (nep->e_combo == cbp)
    700 			goto fnd;
    701 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    702 			break;
    703 		}
    704 		/* frame overlaps but not at a valid spot */
    705 		continue;
    706 	    fnd:
    707 		;
    708 	    }
    709 
    710 	    /* compute the first half of the combo value */
    711 	    c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
    712 	    if (c > 4)
    713 		continue;
    714 
    715 	    /* compute the second half of the combo value */
    716 	    n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
    717 	    if (baseB < n)
    718 		n = baseB;
    719 
    720 	    /* make a new combo! */
    721 	    ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    722 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    723 	    if (ncbp == NULL)
    724 		panic("Out of memory!");
    725 	    scbpp = (void *)(ncbp + 1);
    726 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    727 		free(ncbp);
    728 		continue;
    729 	    }
    730 	    combocnt++;
    731 
    732 	    ncbp->c_combo.cv_force = c;
    733 	    ncbp->c_combo.cv_win = n;
    734 	    ncbp->c_link[0] = cbp;
    735 	    ncbp->c_link[1] = ocbp;
    736 	    ncbp->c_linkv[1].s = ocb.s;
    737 	    ncbp->c_voff[1] = off;
    738 	    ncbp->c_vertex = (u_short)(osp - board);
    739 	    ncbp->c_nframes = cbp->c_nframes + 1;
    740 	    ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
    741 	    ncbp->c_frameindex = ep->e_frameindex;
    742 	    /*
    743 	     * Update the completion spot mask of the frame we
    744 	     * are attaching 'ocbp' to so the intersection isn't
    745 	     * listed twice.
    746 	     */
    747 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    748 	    ncbp->c_emask[0] = ep->e_emask;
    749 	    if (verts != 0) {
    750 		ncbp->c_flags |= C_LOOP;
    751 		ncbp->c_dir = vertices[0].o_frameindex;
    752 		ncbp->c_framecnt[1] = fcnt - 1;
    753 		if (ncbp->c_framecnt[1] != 0) {
    754 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    755 			dd[ocbp->c_dir];
    756 		    ncbp->c_emask[1] = emask & ~(1 << n);
    757 		} else
    758 		    ncbp->c_emask[1] = 0;
    759 		ncbp->c_voff[0] = vertices[0].o_off;
    760 	    } else {
    761 		ncbp->c_dir = 0;
    762 		ncbp->c_framecnt[1] = fcnt;
    763 		ncbp->c_emask[1] = emask;
    764 		ncbp->c_voff[0] = ep->e_off;
    765 	    }
    766 
    767 	    if ((c == 1 && debug > 1) || debug > 3) {
    768 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    769 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    770 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    771 		    ncbp->c_emask[0], ncbp->c_emask[1],
    772 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    773 		printcombo(ncbp, tmp, sizeof(tmp));
    774 		debuglog("%s", tmp);
    775 	    }
    776 	    if (c > 1) {
    777 		/* record the empty spots that will complete this combo */
    778 		makeempty(ncbp);
    779 		combolen++;
    780 	    } else {
    781 		/* update board values */
    782 		updatecombo(ncbp, curcolor);
    783 	    }
    784 #ifdef DEBUG
    785 	    if ((c == 1 && debug > 1) || debug > 4) {
    786 		markcombo(ncbp);
    787 		bdisp();
    788 		whatsup(0);
    789 		clearcombo(ncbp, 0);
    790 	    }
    791 #endif /* DEBUG */
    792 	}
    793 }
    794 
    795 #define MAXDEPTH	100
    796 static struct elist einfo[MAXDEPTH];
    797 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    798 
    799 /*
    800  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    801  * in 'ocbp' that will complete the combo.
    802  */
    803 static void
    804 makeempty(struct combostr *ocbp)
    805 {
    806 	struct combostr *cbp, **cbpp;
    807 	struct elist *ep, *nep;
    808 	struct spotstr *sp;
    809 	int s, d, m, emask, i;
    810 	int nframes;
    811 	char tmp[128];
    812 
    813 	if (debug > 2) {
    814 		printcombo(ocbp, tmp, sizeof(tmp));
    815 		debuglog("E%c %s", "bw"[curcolor], tmp);
    816 	}
    817 
    818 	/* should never happen but check anyway */
    819 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    820 		return;
    821 
    822 	/*
    823 	 * The lower level combo can be pointed to by more than one
    824 	 * higher level 'struct combostr' so we can't modify the
    825 	 * lower level. Therefore, higher level combos store the
    826 	 * real mask of the lower level frame in c_emask[0] and the
    827 	 * frame number in c_frameindex.
    828 	 *
    829 	 * First we traverse the tree from top to bottom and save the
    830 	 * connection info. Then we traverse the tree from bottom to
    831 	 * top overwriting lower levels with the newer emask information.
    832 	 */
    833 	ep = &einfo[nframes];
    834 	cbpp = &ecombo[nframes];
    835 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    836 		ep--;
    837 		ep->e_combo = cbp;
    838 		*--cbpp = cbp->c_link[1];
    839 		ep->e_off = cbp->c_voff[1];
    840 		ep->e_frameindex = cbp->c_frameindex;
    841 		ep->e_fval.s = cbp->c_linkv[1].s;
    842 		ep->e_framecnt = cbp->c_framecnt[1];
    843 		ep->e_emask = cbp->c_emask[1];
    844 	}
    845 	cbp = ep->e_combo;
    846 	ep--;
    847 	ep->e_combo = cbp;
    848 	*--cbpp = cbp->c_link[0];
    849 	ep->e_off = cbp->c_voff[0];
    850 	ep->e_frameindex = 0;
    851 	ep->e_fval.s = cbp->c_linkv[0].s;
    852 	ep->e_framecnt = cbp->c_framecnt[0];
    853 	ep->e_emask = cbp->c_emask[0];
    854 
    855 	/* now update the emask info */
    856 	s = 0;
    857 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    858 		cbp = ep->e_combo;
    859 		nep = &einfo[ep->e_frameindex];
    860 		nep->e_framecnt = cbp->c_framecnt[0];
    861 		nep->e_emask = cbp->c_emask[0];
    862 
    863 		if ((cbp->c_flags & C_LOOP) != 0) {
    864 			s++;
    865 			/*
    866 			 * Account for the fact that this frame connects
    867 			 * to a previous one (thus forming a loop).
    868 			 */
    869 			nep = &einfo[cbp->c_dir];
    870 			if (--nep->e_framecnt != 0)
    871 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    872 			else
    873 				nep->e_emask = 0;
    874 		}
    875 	}
    876 
    877 	/*
    878 	 * We only need to update the emask values of "complete" loops
    879 	 * to include the intersection spots.
    880 	 */
    881 	if (s != 0 && ocbp->c_combo.cv_force == 2) {
    882 		/* process loops from the top down */
    883 		ep = &einfo[nframes];
    884 		do {
    885 			ep--;
    886 			cbp = ep->e_combo;
    887 			if ((cbp->c_flags & C_LOOP) == 0)
    888 				continue;
    889 
    890 			/*
    891 			 * Update the emask values to include the
    892 			 * intersection spots.
    893 			 */
    894 			nep = &einfo[cbp->c_dir];
    895 			nep->e_framecnt = 1;
    896 			nep->e_emask = 1 << cbp->c_voff[0];
    897 			ep->e_framecnt = 1;
    898 			ep->e_emask = 1 << ep->e_off;
    899 			ep = &einfo[ep->e_frameindex];
    900 			do {
    901 				ep->e_framecnt = 1;
    902 				ep->e_emask = 1 << ep->e_off;
    903 				ep = &einfo[ep->e_frameindex];
    904 			} while (ep > nep);
    905 		} while (ep != einfo);
    906 	}
    907 
    908 	/* check all the frames for completion spots */
    909 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    910 		/* skip this frame if there are no incomplete spots in it */
    911 		if ((emask = ep->e_emask) == 0)
    912 			continue;
    913 		cbp = *cbpp;
    914 		sp = &board[cbp->c_vertex];
    915 		d = dd[cbp->c_dir];
    916 		for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
    917 			if (sp->s_occ != EMPTY || (emask & m) == 0)
    918 				continue;
    919 
    920 			/* add the combo to the list of empty spots */
    921 			nep = (struct elist *)malloc(sizeof(struct elist));
    922 			if (nep == NULL)
    923 				panic("Out of memory!");
    924 			nep->e_combo = ocbp;
    925 			nep->e_off = s;
    926 			nep->e_frameindex = i;
    927 			if (ep->e_framecnt > 1) {
    928 				nep->e_framecnt = ep->e_framecnt - 1;
    929 				nep->e_emask = emask & ~m;
    930 			} else {
    931 				nep->e_framecnt = 0;
    932 				nep->e_emask = 0;
    933 			}
    934 			nep->e_fval.s = ep->e_fval.s;
    935 			if (debug > 2) {
    936 				debuglog("e %s o%d i%d c%d m%x %x",
    937 				    stoc((int)(sp - board)),
    938 				    nep->e_off,
    939 				    nep->e_frameindex,
    940 				    nep->e_framecnt,
    941 				    nep->e_emask,
    942 				    nep->e_fval.s);
    943 			}
    944 
    945 			/* sort by the number of frames in the combo */
    946 			nep->e_next = sp->s_nempty;
    947 			sp->s_nempty = nep;
    948 			elistcnt++;
    949 		}
    950 	}
    951 }
    952 
    953 /*
    954  * Update the board value based on the combostr.
    955  * This is called only if 'cbp' is a <1,x> combo.
    956  * We handle things differently depending on whether the next move
    957  * would be trying to "complete" the combo or trying to block it.
    958  */
    959 static void
    960 updatecombo(struct combostr *cbp, int color)
    961 {
    962 	struct spotstr *sp;
    963 	struct combostr *tcbp;
    964 	int d;
    965 	int nframes, flags, s;
    966 	union comboval cb;
    967 
    968 	flags = 0;
    969 	/* save the top level value for the whole combo */
    970 	cb.cv_force = cbp->c_combo.cv_force;
    971 	nframes = cbp->c_nframes;
    972 
    973 	if (color != nextcolor)
    974 		memset(tmpmap, 0, sizeof(tmpmap));
    975 
    976 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    977 		flags = cbp->c_flags;
    978 		cb.cv_win = cbp->c_combo.cv_win;
    979 		if (color == nextcolor) {
    980 			/* update the board value for the vertex */
    981 			sp = &board[cbp->c_vertex];
    982 			sp->s_nforce[color]++;
    983 			if (cb.s <= sp->s_combo[color].s) {
    984 				if (cb.s != sp->s_combo[color].s) {
    985 					sp->s_combo[color].s = cb.s;
    986 					sp->s_level[color] = nframes;
    987 				} else if (nframes < sp->s_level[color])
    988 					sp->s_level[color] = nframes;
    989 			}
    990 		} else {
    991 			/* update the board values for each spot in frame */
    992 			sp = &board[s = tcbp->c_vertex];
    993 			d = dd[tcbp->c_dir];
    994 			int i = (flags & C_OPEN_1) != 0 ? 6 : 5;
    995 			for (; --i >= 0; sp += d, s += d) {
    996 				if (sp->s_occ != EMPTY)
    997 					continue;
    998 				sp->s_nforce[color]++;
    999 				if (cb.s <= sp->s_combo[color].s) {
   1000 					if (cb.s != sp->s_combo[color].s) {
   1001 						sp->s_combo[color].s = cb.s;
   1002 						sp->s_level[color] = nframes;
   1003 					} else if (nframes < sp->s_level[color])
   1004 						sp->s_level[color] = nframes;
   1005 				}
   1006 				BIT_SET(tmpmap, s);
   1007 			}
   1008 		}
   1009 
   1010 		/* mark the frame as being part of a <1,x> combo */
   1011 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
   1012 	}
   1013 
   1014 	if (color != nextcolor) {
   1015 		/* update the board values for each spot in frame */
   1016 		sp = &board[s = cbp->c_vertex];
   1017 		d = dd[cbp->c_dir];
   1018 		int i = (flags & C_OPEN_0) != 0 ? 6 : 5;
   1019 		for (; --i >= 0; sp += d, s += d) {
   1020 			if (sp->s_occ != EMPTY)
   1021 				continue;
   1022 			sp->s_nforce[color]++;
   1023 			if (cb.s <= sp->s_combo[color].s) {
   1024 				if (cb.s != sp->s_combo[color].s) {
   1025 					sp->s_combo[color].s = cb.s;
   1026 					sp->s_level[color] = nframes;
   1027 				} else if (nframes < sp->s_level[color])
   1028 					sp->s_level[color] = nframes;
   1029 			}
   1030 			BIT_SET(tmpmap, s);
   1031 		}
   1032 		if (nforce == 0)
   1033 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1034 		else {
   1035 			for (i = 0; (unsigned int)i < MAPSZ; i++)
   1036 				forcemap[i] &= tmpmap[i];
   1037 		}
   1038 		nforce++;
   1039 	}
   1040 
   1041 	/* mark the frame as being part of a <1,x> combo */
   1042 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1043 }
   1044 
   1045 /*
   1046  * Add combo to the end of the list.
   1047  */
   1048 static void
   1049 appendcombo(struct combostr *cbp, int color __unused)
   1050 {
   1051 	struct combostr *pcbp, *ncbp;
   1052 
   1053 	combolen++;
   1054 	ncbp = sortcombos;
   1055 	if (ncbp == NULL) {
   1056 		sortcombos = cbp;
   1057 		cbp->c_next = cbp;
   1058 		cbp->c_prev = cbp;
   1059 		return;
   1060 	}
   1061 	pcbp = ncbp->c_prev;
   1062 	cbp->c_next = ncbp;
   1063 	cbp->c_prev = pcbp;
   1064 	ncbp->c_prev = cbp;
   1065 	pcbp->c_next = cbp;
   1066 }
   1067 
   1068 /*
   1069  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1070  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1071  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1072  * would form some kind of valid loop. Also return the intersection spots
   1073  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1074  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1075  * 's' is the combo value for frame 'fcpb'.
   1076  */
   1077 static int
   1078 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1079 	    int s, struct overlap_info *vertices)
   1080 {
   1081 	struct combostr *tcbp, *lcbp;
   1082 	int i, n, mask, flags, verts, myindex, fcnt;
   1083 	union comboval cb;
   1084 	u_char *str;
   1085 	short *ip;
   1086 
   1087 	lcbp = NULL;
   1088 	flags = 0;
   1089 
   1090 	cb.s = s;
   1091 	fcnt = cb.cv_force - 2;
   1092 	verts = 0;
   1093 	myindex = cbp->c_nframes;
   1094 	n = (int)(fcbp - frames) * FAREA;
   1095 	str = &overlap[n];
   1096 	ip = &intersect[n];
   1097 	/*
   1098 	 * i == which overlap bit to test based on whether 'fcbp' is
   1099 	 * an open or closed frame.
   1100 	 */
   1101 	i = cb.cv_win != 0 ? 2 : 0;
   1102 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1103 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1104 		if (tcbp == fcbp)
   1105 			return -1;	/* fcbp is already included */
   1106 
   1107 		/* check for intersection of 'tcbp' with 'fcbp' */
   1108 		myindex--;
   1109 		mask = str[tcbp - frames];
   1110 		flags = cbp->c_flags;
   1111 		n = i + ((flags & C_OPEN_1) != 0 ? 1 : 0);
   1112 		if ((mask & (1 << n)) != 0) {
   1113 			/*
   1114 			 * The two frames are not independent if they
   1115 			 * both lie in the same line and intersect at
   1116 			 * more than one point.
   1117 			 */
   1118 			if (tcbp->c_dir == fcbp->c_dir &&
   1119 			    (mask & (0x10 << n)) != 0)
   1120 				return -1;
   1121 			/*
   1122 			 * If this is not the spot we are attaching
   1123 			 * 'fcbp' to, and it is a reasonable intersection
   1124 			 * spot, then there might be a loop.
   1125 			 */
   1126 			n = ip[tcbp - frames];
   1127 			if (osp != &board[n]) {
   1128 				/* check to see if this is a valid loop */
   1129 				if (verts != 0)
   1130 					return -1;
   1131 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1132 					return -1;
   1133 				/*
   1134 				 * Check to be sure the intersection is not
   1135 				 * one of the end points if it is an
   1136 				 * open-ended frame.
   1137 				 */
   1138 				if ((flags & C_OPEN_1) != 0 &&
   1139 				    (n == tcbp->c_vertex ||
   1140 				     n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1141 					return -1;	/* invalid overlap */
   1142 				if (cb.cv_win != 0 &&
   1143 				    (n == fcbp->c_vertex ||
   1144 				     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1145 					return -1;	/* invalid overlap */
   1146 
   1147 				vertices->o_intersect = n;
   1148 				vertices->o_off = (n - tcbp->c_vertex) /
   1149 					dd[tcbp->c_dir];
   1150 				vertices->o_frameindex = myindex;
   1151 				verts++;
   1152 			}
   1153 		}
   1154 		n = i + ((flags & C_OPEN_0) != 0 ? 1 : 0);
   1155 	}
   1156 	if (cbp == fcbp)
   1157 		return -1;	/* fcbp is already included */
   1158 
   1159 	/* check for intersection of 'cbp' with 'fcbp' */
   1160 	mask = str[cbp - frames];
   1161 	if ((mask & (1 << n)) != 0) {
   1162 		/*
   1163 		 * The two frames are not independent if they
   1164 		 * both lie in the same line and intersect at
   1165 		 * more than one point.
   1166 		 */
   1167 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
   1168 			return -1;
   1169 		/*
   1170 		 * If this is not the spot we are attaching
   1171 		 * 'fcbp' to, and it is a reasonable intersection
   1172 		 * spot, then there might be a loop.
   1173 		 */
   1174 		n = ip[cbp - frames];
   1175 		if (osp != &board[n]) {
   1176 			/* check to see if this is a valid loop */
   1177 			if (verts != 0)
   1178 				return -1;
   1179 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1180 				return -1;
   1181 			/*
   1182 			 * Check to be sure the intersection is not
   1183 			 * one of the end points if it is an open-ended
   1184 			 * frame.
   1185 			 */
   1186 			if ((flags & C_OPEN_0) != 0 &&
   1187 			    (n == cbp->c_vertex ||
   1188 			     n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1189 				return -1;	/* invalid overlap */
   1190 			if (cb.cv_win != 0 &&
   1191 			    (n == fcbp->c_vertex ||
   1192 			     n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1193 				return -1;	/* invalid overlap */
   1194 
   1195 			vertices->o_intersect = n;
   1196 			vertices->o_off = (n - cbp->c_vertex) /
   1197 				dd[cbp->c_dir];
   1198 			vertices->o_frameindex = 0;
   1199 			verts++;
   1200 		}
   1201 	}
   1202 	return verts;
   1203 }
   1204 
   1205 /*
   1206  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1207  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1208  * Return true if this list of frames is already in the hash list.
   1209  * Otherwise, add the new combo to the hash list.
   1210  */
   1211 static bool
   1212 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1213 	  struct combostr *fcbp)
   1214 {
   1215 	struct combostr **spp, **cpp;
   1216 	struct combostr *cbp, *ecbp;
   1217 	int n, inx;
   1218 
   1219 #ifdef DEBUG
   1220 	if (debug > 3) {
   1221 		char buf[128];
   1222 		size_t pos;
   1223 
   1224 		debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
   1225 			pdir[fcbp->c_dir], curlevel);
   1226 		pos = 0;
   1227 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1228 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1229 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1230 			pos += strlen(buf + pos);
   1231 		}
   1232 		debuglog("%s", buf);
   1233 	}
   1234 #endif /* DEBUG */
   1235 
   1236 	/* first build the new sorted list */
   1237 	n = curlevel + 1;
   1238 	spp = scbpp + n;
   1239 	cpp = cbpp + curlevel;
   1240 	do {
   1241 		cpp--;
   1242 		if (fcbp > *cpp) {
   1243 			*--spp = fcbp;
   1244 			do {
   1245 				*--spp = *cpp;
   1246 			} while (cpp-- != cbpp);
   1247 			goto inserted;
   1248 		}
   1249 		*--spp = *cpp;
   1250 	} while (cpp != cbpp);
   1251 	*--spp = fcbp;
   1252 inserted:
   1253 
   1254 	/* now check to see if this list of frames has already been seen */
   1255 	cbp = hashcombos[inx = (int)(*scbpp - frames)];
   1256 	if (cbp == NULL) {
   1257 		/*
   1258 		 * Easy case, this list hasn't been seen.
   1259 		 * Add it to the hash list.
   1260 		 */
   1261 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1262 		hashcombos[inx] = fcbp;
   1263 		fcbp->c_next = fcbp->c_prev = fcbp;
   1264 		return false;
   1265 	}
   1266 	ecbp = cbp;
   1267 	do {
   1268 		cbpp = (void *)(cbp + 1);
   1269 		cpp = cbpp + n;
   1270 		spp = scbpp + n;
   1271 		cbpp++;	/* first frame is always the same */
   1272 		do {
   1273 			if (*--spp != *--cpp)
   1274 				goto next;
   1275 		} while (cpp != cbpp);
   1276 		/* we found a match */
   1277 #ifdef DEBUG
   1278 		if (debug > 3) {
   1279 			char buf[128];
   1280 			size_t pos;
   1281 
   1282 			debuglog("sort1: n%d", n);
   1283 			pos = 0;
   1284 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1285 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1286 					stoc((*cpp)->c_vertex),
   1287 					pdir[(*cpp)->c_dir]);
   1288 				pos += strlen(buf + pos);
   1289 			}
   1290 			debuglog("%s", buf);
   1291 			printcombo(cbp, buf, sizeof(buf));
   1292 			debuglog("%s", buf);
   1293 			cbpp--;
   1294 			pos = 0;
   1295 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1296 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1297 					stoc((*cpp)->c_vertex),
   1298 					pdir[(*cpp)->c_dir]);
   1299 				pos += strlen(buf + pos);
   1300 			}
   1301 			debuglog("%s", buf);
   1302 		}
   1303 #endif /* DEBUG */
   1304 		return true;
   1305 	next:
   1306 		;
   1307 	} while ((cbp = cbp->c_next) != ecbp);
   1308 	/*
   1309 	 * This list of frames hasn't been seen.
   1310 	 * Add it to the hash list.
   1311 	 */
   1312 	ecbp = cbp->c_prev;
   1313 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1314 	fcbp->c_next = cbp;
   1315 	fcbp->c_prev = ecbp;
   1316 	cbp->c_prev = fcbp;
   1317 	ecbp->c_next = fcbp;
   1318 	return false;
   1319 }
   1320 
   1321 /*
   1322  * Print the combo into string buffer 'buf'.
   1323  */
   1324 #if !defined(DEBUG)
   1325 static
   1326 #endif
   1327 void
   1328 printcombo(struct combostr *cbp, char *buf, size_t max)
   1329 {
   1330 	struct combostr *tcbp;
   1331 	size_t pos = 0;
   1332 
   1333 	snprintf(buf + pos, max - pos, "%x/%d",
   1334 	    cbp->c_combo.s, cbp->c_nframes);
   1335 	pos += strlen(buf + pos);
   1336 
   1337 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1338 		snprintf(buf + pos, max - pos, " %s%c%x",
   1339 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1340 		pos += strlen(buf + pos);
   1341 	}
   1342 	snprintf(buf + pos, max - pos, " %s%c",
   1343 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1344 }
   1345 
   1346 #ifdef DEBUG
   1347 void
   1348 markcombo(struct combostr *ocbp)
   1349 {
   1350 	struct combostr *cbp, **cbpp;
   1351 	struct elist *ep, *nep;
   1352 	struct spotstr *sp;
   1353 	int s, d, m, i;
   1354 	int nframes;
   1355 	int cmask, omask;
   1356 
   1357 	/* should never happen but check anyway */
   1358 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1359 		return;
   1360 
   1361 	/*
   1362 	 * The lower level combo can be pointed to by more than one
   1363 	 * higher level 'struct combostr' so we can't modify the
   1364 	 * lower level. Therefore, higher level combos store the
   1365 	 * real mask of the lower level frame in c_emask[0] and the
   1366 	 * frame number in c_frameindex.
   1367 	 *
   1368 	 * First we traverse the tree from top to bottom and save the
   1369 	 * connection info. Then we traverse the tree from bottom to
   1370 	 * top overwriting lower levels with the newer emask information.
   1371 	 */
   1372 	ep = &einfo[nframes];
   1373 	cbpp = &ecombo[nframes];
   1374 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
   1375 		ep--;
   1376 		ep->e_combo = cbp;
   1377 		*--cbpp = cbp->c_link[1];
   1378 		ep->e_off = cbp->c_voff[1];
   1379 		ep->e_frameindex = cbp->c_frameindex;
   1380 		ep->e_fval.s = cbp->c_linkv[1].s;
   1381 		ep->e_framecnt = cbp->c_framecnt[1];
   1382 		ep->e_emask = cbp->c_emask[1];
   1383 	}
   1384 	cbp = ep->e_combo;
   1385 	ep--;
   1386 	ep->e_combo = cbp;
   1387 	*--cbpp = cbp->c_link[0];
   1388 	ep->e_off = cbp->c_voff[0];
   1389 	ep->e_frameindex = 0;
   1390 	ep->e_fval.s = cbp->c_linkv[0].s;
   1391 	ep->e_framecnt = cbp->c_framecnt[0];
   1392 	ep->e_emask = cbp->c_emask[0];
   1393 
   1394 	/* now update the emask info */
   1395 	s = 0;
   1396 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1397 		cbp = ep->e_combo;
   1398 		nep = &einfo[ep->e_frameindex];
   1399 		nep->e_framecnt = cbp->c_framecnt[0];
   1400 		nep->e_emask = cbp->c_emask[0];
   1401 
   1402 		if ((cbp->c_flags & C_LOOP) != 0) {
   1403 			s++;
   1404 			/*
   1405 			 * Account for the fact that this frame connects
   1406 			 * to a previous one (thus forming a loop).
   1407 			 */
   1408 			nep = &einfo[cbp->c_dir];
   1409 			if (--nep->e_framecnt != 0)
   1410 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1411 			else
   1412 				nep->e_emask = 0;
   1413 		}
   1414 	}
   1415 
   1416 	/*
   1417 	 * We only need to update the emask values of "complete" loops
   1418 	 * to include the intersection spots.
   1419 	 */
   1420 	if (s != 0 && ocbp->c_combo.cv_force == 2) {
   1421 		/* process loops from the top down */
   1422 		ep = &einfo[nframes];
   1423 		do {
   1424 			ep--;
   1425 			cbp = ep->e_combo;
   1426 			if ((cbp->c_flags & C_LOOP) == 0)
   1427 				continue;
   1428 
   1429 			/*
   1430 			 * Update the emask values to include the
   1431 			 * intersection spots.
   1432 			 */
   1433 			nep = &einfo[cbp->c_dir];
   1434 			nep->e_framecnt = 1;
   1435 			nep->e_emask = 1 << cbp->c_voff[0];
   1436 			ep->e_framecnt = 1;
   1437 			ep->e_emask = 1 << ep->e_off;
   1438 			ep = &einfo[ep->e_frameindex];
   1439 			do {
   1440 				ep->e_framecnt = 1;
   1441 				ep->e_emask = 1 << ep->e_off;
   1442 				ep = &einfo[ep->e_frameindex];
   1443 			} while (ep > nep);
   1444 		} while (ep != einfo);
   1445 	}
   1446 
   1447 	/* mark all the frames with the completion spots */
   1448 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1449 		m = ep->e_emask;
   1450 		cbp = *cbpp;
   1451 		sp = &board[cbp->c_vertex];
   1452 		d = dd[s = cbp->c_dir];
   1453 		cmask = CFLAG << s;
   1454 		omask = (IFLAG | CFLAG) << s;
   1455 		s = ep->e_fval.cv_win != 0 ? 6 : 5;
   1456 		/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
   1457 		for (; --s >= 0; sp += d, m >>= 1)
   1458 			sp->s_flags |= (m & 1) != 0 ? omask : cmask;
   1459 	}
   1460 }
   1461 
   1462 void
   1463 clearcombo(struct combostr *cbp, int open)
   1464 {
   1465 	struct spotstr *sp;
   1466 	struct combostr *tcbp;
   1467 	int d, n, mask;
   1468 
   1469 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1470 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1471 		open = cbp->c_flags & C_OPEN_0;
   1472 	}
   1473 	sp = &board[cbp->c_vertex];
   1474 	d = dd[n = cbp->c_dir];
   1475 	mask = ~((IFLAG | CFLAG) << n);
   1476 	n = open != 0 ? 6 : 5;
   1477 	for (; --n >= 0; sp += d)
   1478 		sp->s_flags &= mask;
   1479 }
   1480 #endif /* DEBUG */
   1481