pickmove.c revision 1.53 1 /* $NetBSD: pickmove.c,v 1.53 2022/05/29 10:37:21 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 /* @(#)pickmove.c 8.2 (Berkeley) 5/3/95 */
37 __RCSID("$NetBSD: pickmove.c,v 1.53 2022/05/29 10:37:21 rillig Exp $");
38
39 #include <stdlib.h>
40 #include <string.h>
41 #include <curses.h>
42 #include <limits.h>
43
44 #include "gomoku.h"
45
46 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
47 #define MAPSZ (BAREA / BITS_PER_INT)
48
49 #define BIT_SET(a, b) ((a)[(unsigned int)(b)/BITS_PER_INT] |= (1 << ((unsigned int)(b) % BITS_PER_INT)))
50 #define BIT_TEST(a, b) (((a)[(unsigned int)(b)/BITS_PER_INT] & (1 << ((unsigned int)(b) % BITS_PER_INT))) != 0)
51
52 /*
53 * This structure is used to store overlap information between frames.
54 */
55 struct overlap_info {
56 int o_intersect; /* intersection spot */
57 u_char o_off; /* offset in frame of intersection */
58 u_char o_frameindex; /* intersection frame index */
59 };
60
61 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
62 static struct combostr *sortcombos; /* combos at higher levels */
63 static int combolen; /* number of combos in sortcombos */
64 static int nextcolor; /* color of next move */
65 static int elistcnt; /* count of struct elist allocated */
66 static int combocnt; /* count of struct combostr allocated */
67 static int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
68 static int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
69 static int nforce; /* count of opponent <1,x> combos */
70
71 static bool better(spot_index, spot_index, int);
72 static void scanframes(int);
73 static void makecombo2(struct combostr *, struct spotstr *, int, int);
74 static void addframes(unsigned int);
75 static void makecombo(struct combostr *, struct spotstr *, int, int);
76 static void appendcombo(struct combostr *, int);
77 static void updatecombo(struct combostr *, int);
78 static void makeempty(struct combostr *);
79 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
80 int, struct overlap_info *);
81 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
82 #if !defined(DEBUG)
83 static void printcombo(struct combostr *, char *, size_t);
84 #endif
85
86 int
87 pickmove(int us)
88 {
89
90 /* first move is easy */
91 if (game.nmoves == 0)
92 return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
93
94 /* initialize all the board values */
95 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
96 struct spotstr *sp = &board[pos];
97 sp->s_combo[BLACK].s = 0x601;
98 sp->s_combo[WHITE].s = 0x601;
99 sp->s_level[BLACK] = 255;
100 sp->s_level[WHITE] = 255;
101 sp->s_nforce[BLACK] = 0;
102 sp->s_nforce[WHITE] = 0;
103 sp->s_flags &= ~(FFLAGALL | MFLAGALL);
104 }
105 nforce = 0;
106 memset(forcemap, 0, sizeof(forcemap));
107
108 /* compute new values */
109 nextcolor = us;
110 /*
111 * TODO: Scanning for both frames misses that after loading the game
112 * K10 J9 M10 J10 O10 J11 Q10 J8 and playing K9, there are 2
113 * immediate winning moves J12 and J7. Finding the winning move
114 * takes too long.
115 */
116 scanframes(BLACK);
117 scanframes(WHITE);
118
119 /* find the spot with the highest value */
120 spot_index s = PT(BSZ, BSZ);
121 spot_index s1 = s;
122 spot_index s2 = s;
123 for ( ; s-- > PT(1, 1); ) {
124 struct spotstr *sp = &board[s];
125 if (sp->s_occ != EMPTY)
126 continue;
127 if (debug != 0 && (sp->s_combo[BLACK].cv_force == 1 ||
128 sp->s_combo[WHITE].cv_force == 1)) {
129 debuglog("- %s %x/%d %d %x/%d %d %d",
130 stoc(s),
131 sp->s_combo[BLACK].s, sp->s_level[BLACK],
132 sp->s_nforce[BLACK],
133 sp->s_combo[WHITE].s, sp->s_level[WHITE],
134 sp->s_nforce[WHITE],
135 sp->s_wval);
136 }
137 /* pick the best black move */
138 if (better(s, s1, BLACK))
139 s1 = s;
140 /* pick the best white move */
141 if (better(s, s2, WHITE))
142 s2 = s;
143 }
144
145 if (debug != 0) {
146 const struct spotstr *sp1 = &board[s1], *sp2 = &board[s2];
147 debuglog("B %s %x/%d %d %x/%d %d %d",
148 stoc(s1),
149 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
150 sp1->s_nforce[BLACK],
151 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
152 sp1->s_nforce[WHITE], sp1->s_wval);
153 debuglog("W %s %x/%d %d %x/%d %d %d",
154 stoc(s2),
155 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
156 sp2->s_nforce[WHITE],
157 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
158 sp2->s_nforce[BLACK], sp2->s_wval);
159 /*
160 * Check for more than one force that can't
161 * all be blocked with one move.
162 */
163 spot_index m = us == BLACK ? s2 : s1;
164 int them = us != BLACK ? BLACK : WHITE;
165 if (board[m].s_combo[them].cv_force == 1 &&
166 !BIT_TEST(forcemap, m))
167 debuglog("*** Can't be blocked");
168 }
169
170 union comboval *Ocp, *Tcp;
171 if (us == BLACK) {
172 Ocp = &board[s1].s_combo[BLACK];
173 Tcp = &board[s2].s_combo[WHITE];
174 } else {
175 Tcp = &board[s1].s_combo[BLACK];
176 Ocp = &board[s2].s_combo[WHITE];
177
178 spot_index tmp = s1;
179 s1 = s2;
180 s2 = tmp;
181 }
182 /*
183 * Block their combo only if we have to (i.e., if they are one move
184 * away from completing a force, and we don't have a force that
185 * we can complete which takes fewer moves to win).
186 */
187 if (Tcp->cv_force <= 1 && (Ocp->cv_force > 1 ||
188 Tcp->cv_force + Tcp->cv_win < Ocp->cv_force + Ocp->cv_win))
189 return s2;
190 return s1;
191 }
192
193 /*
194 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
195 */
196 static bool
197 better(spot_index s, spot_index s1, int us)
198 {
199 const struct spotstr *sp = &board[s], *sp1 = &board[s1];
200
201 if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
202 return sp->s_combo[us].s < sp1->s_combo[us].s;
203 if (/* .... */ sp->s_level[us] != sp1->s_level[us])
204 return sp->s_level[us] < sp1->s_level[us];
205 if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
206 return sp->s_nforce[us] > sp1->s_nforce[us];
207
208 int them = us != BLACK ? BLACK : WHITE;
209 if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
210 return BIT_TEST(forcemap, s);
211
212 if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
213 return sp->s_combo[them].s < sp1->s_combo[them].s;
214 if (/* .... */ sp->s_level[them] != sp1->s_level[them])
215 return sp->s_level[them] < sp1->s_level[them];
216 if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
217 return sp->s_nforce[them] > sp1->s_nforce[them];
218
219 if (/* .... */ sp->s_wval != sp1->s_wval)
220 return sp->s_wval > sp1->s_wval;
221
222 return (random() & 1) != 0;
223 }
224
225 static int curcolor; /* implicit parameter to makecombo() */
226 static unsigned int curlevel; /* implicit parameter to makecombo() */
227
228 /*
229 * Scan the sorted list of non-empty frames and
230 * update the minimum combo values for each empty spot.
231 * Also, try to combine frames to find more complex (chained) moves.
232 */
233 static void
234 scanframes(int color)
235 {
236 struct combostr *ecbp;
237 struct spotstr *sp;
238 union comboval *cp;
239 struct elist *nep;
240 int i, r, n;
241 union comboval cb;
242
243 curcolor = color;
244
245 /* check for empty list of frames */
246 struct combostr *cbp = sortframes[color];
247 if (cbp == NULL)
248 return;
249
250 /* quick check for four in a row */
251 sp = &board[cbp->c_vertex];
252 cb.s = sp->s_fval[color][cbp->c_dir].s;
253 if (cb.s < 0x101) {
254 int delta = dd[cbp->c_dir];
255 for (i = 5 + cb.cv_win; --i >= 0; sp += delta) {
256 if (sp->s_occ != EMPTY)
257 continue;
258 sp->s_combo[color].s = cb.s;
259 sp->s_level[color] = 1;
260 }
261 return;
262 }
263
264 /*
265 * Update the minimum combo value for each spot in the frame
266 * and try making all combinations of two frames intersecting at
267 * an empty spot.
268 */
269 n = combolen;
270 ecbp = cbp;
271 do {
272 sp = &board[cbp->c_vertex];
273 cp = &sp->s_fval[color][r = cbp->c_dir];
274 int delta = dd[r];
275 if (cp->cv_win != 0) {
276 /*
277 * Since this is the first spot of an open-ended
278 * frame, we treat it as a closed frame.
279 */
280 cb.cv_force = cp->cv_force + 1;
281 cb.cv_win = 0;
282 if (cb.s < sp->s_combo[color].s) {
283 sp->s_combo[color].s = cb.s;
284 sp->s_level[color] = 1;
285 }
286 /*
287 * Try combining other frames that intersect
288 * at this spot.
289 */
290 makecombo2(cbp, sp, 0, cb.s);
291 if (cp->s != 0x101)
292 cb.s = cp->s;
293 else if (color != nextcolor)
294 memset(tmpmap, 0, sizeof(tmpmap));
295 sp += delta;
296 i = 1;
297 } else {
298 cb.s = cp->s;
299 i = 0;
300 }
301 for (; i < 5; i++, sp += delta) { /* for each spot */
302 if (sp->s_occ != EMPTY)
303 continue;
304 if (cp->s < sp->s_combo[color].s) {
305 sp->s_combo[color].s = cp->s;
306 sp->s_level[color] = 1;
307 }
308 if (cp->s == 0x101) {
309 sp->s_nforce[color]++;
310 if (color != nextcolor) {
311 n = (int)(sp - board);
312 BIT_SET(tmpmap, n);
313 }
314 }
315 /*
316 * Try combining other frames that intersect
317 * at this spot.
318 */
319 makecombo2(cbp, sp, i, cb.s);
320 }
321 if (cp->s == 0x101 && color != nextcolor) {
322 if (nforce == 0)
323 memcpy(forcemap, tmpmap, sizeof(tmpmap));
324 else {
325 for (i = 0; (unsigned int)i < MAPSZ; i++)
326 forcemap[i] &= tmpmap[i];
327 }
328 }
329 /* mark frame as having been processed */
330 board[cbp->c_vertex].s_flags |= MFLAG << r;
331 } while ((cbp = cbp->c_next) != ecbp);
332
333 /*
334 * Try to make new 3rd level combos, 4th level, etc.
335 * Limit the search depth early in the game.
336 */
337 /* LINTED 117: bitwise '>>' on signed value possibly nonportable */
338 for (unsigned int level = 2;
339 level <= 1 + game.nmoves / 2 && combolen > n; level++) {
340 if (level >= 9)
341 break; /* Do not think too long. */
342 if (debug != 0) {
343 debuglog("%cL%u %d %d %d", "BW"[color],
344 level, combolen - n, combocnt, elistcnt);
345 refresh();
346 }
347 n = combolen;
348 addframes(level);
349 }
350
351 /* scan for combos at empty spots */
352 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
353 sp = &board[pos];
354 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
355 cbp = ep->e_combo;
356 if (cbp->c_combo.s <= sp->s_combo[color].s) {
357 if (cbp->c_combo.s != sp->s_combo[color].s) {
358 sp->s_combo[color].s = cbp->c_combo.s;
359 sp->s_level[color] = cbp->c_nframes;
360 } else if (cbp->c_nframes < sp->s_level[color])
361 sp->s_level[color] = cbp->c_nframes;
362 }
363 nep = ep->e_next;
364 free(ep);
365 elistcnt--;
366 }
367 sp->s_empty = NULL;
368 for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
369 cbp = ep->e_combo;
370 if (cbp->c_combo.s <= sp->s_combo[color].s) {
371 if (cbp->c_combo.s != sp->s_combo[color].s) {
372 sp->s_combo[color].s = cbp->c_combo.s;
373 sp->s_level[color] = cbp->c_nframes;
374 } else if (cbp->c_nframes < sp->s_level[color])
375 sp->s_level[color] = cbp->c_nframes;
376 }
377 nep = ep->e_next;
378 free(ep);
379 elistcnt--;
380 }
381 sp->s_nempty = NULL;
382 }
383
384 /* remove old combos */
385 if ((cbp = sortcombos) != NULL) {
386 struct combostr *ncbp;
387
388 /* scan the list */
389 ecbp = cbp;
390 do {
391 ncbp = cbp->c_next;
392 free(cbp);
393 combocnt--;
394 } while ((cbp = ncbp) != ecbp);
395 sortcombos = NULL;
396 }
397 combolen = 0;
398
399 #ifdef DEBUG
400 if (combocnt != 0) {
401 debuglog("scanframes: %c combocnt %d", "BW"[color],
402 combocnt);
403 whatsup(0);
404 }
405 if (elistcnt != 0) {
406 debuglog("scanframes: %c elistcnt %d", "BW"[color],
407 elistcnt);
408 whatsup(0);
409 }
410 #endif
411 }
412
413 /*
414 * Compute all level 2 combos of frames intersecting spot 'osp'
415 * within the frame 'ocbp' and combo value 'cv'.
416 */
417 static void
418 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int cv)
419 {
420 struct combostr *ncbp;
421 int c;
422 int baseB, fcnt, emask, n;
423 union comboval ocb, fcb;
424 struct combostr **scbpp, *fcbp;
425 char tmp[128];
426
427 /* try to combine a new frame with those found so far */
428 ocb.s = cv;
429 baseB = ocb.cv_force + ocb.cv_win - 1;
430 fcnt = ocb.cv_force - 2;
431 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
432 for (int r = 4; --r >= 0; ) { /* for each direction */
433 /* don't include frames that overlap in the same direction */
434 if (r == ocbp->c_dir)
435 continue;
436 int d = dd[r];
437 /*
438 * Frame A combined with B is the same value as B combined with A
439 * so skip frames that have already been processed (MFLAG).
440 * Also skip blocked frames (BFLAG) and frames that are <1,x>
441 * since combining another frame with it isn't valid.
442 */
443 int bmask = (BFLAG | FFLAG | MFLAG) << r;
444 struct spotstr *fsp = osp;
445 for (int f = 0; f < 5; f++, fsp -= d) { /* for each frame */
446 if (fsp->s_occ == BORDER)
447 break;
448 if ((fsp->s_flags & bmask) != 0)
449 continue;
450
451 /* don't include frames of the wrong color */
452 fcb.s = fsp->s_fval[curcolor][r].s;
453 if (fcb.cv_force >= 6)
454 continue;
455
456 /*
457 * Get the combo value for this frame.
458 * If this is the end point of the frame,
459 * use the closed ended value for the frame.
460 */
461 if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
462 fcb.cv_force++;
463 fcb.cv_win = 0;
464 }
465
466 /* compute combo value */
467 c = fcb.cv_force + ocb.cv_force - 3;
468 if (c > 4)
469 continue;
470 n = fcb.cv_force + fcb.cv_win - 1;
471 if (baseB < n)
472 n = baseB;
473
474 /* make a new combo! */
475 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
476 2 * sizeof(struct combostr *));
477 if (ncbp == NULL)
478 panic("Out of memory!");
479 scbpp = (void *)(ncbp + 1);
480 fcbp = &frames[fsp->s_frame[r]];
481 if (ocbp < fcbp) {
482 scbpp[0] = ocbp;
483 scbpp[1] = fcbp;
484 } else {
485 scbpp[0] = fcbp;
486 scbpp[1] = ocbp;
487 }
488 ncbp->c_combo.cv_force = c;
489 ncbp->c_combo.cv_win = n;
490 ncbp->c_link[0] = ocbp;
491 ncbp->c_link[1] = fcbp;
492 ncbp->c_linkv[0].s = ocb.s;
493 ncbp->c_linkv[1].s = fcb.s;
494 ncbp->c_voff[0] = off;
495 ncbp->c_voff[1] = f;
496 ncbp->c_vertex = (u_short)(osp - board);
497 ncbp->c_nframes = 2;
498 ncbp->c_dir = 0;
499 ncbp->c_frameindex = 0;
500 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
501 if (fcb.cv_win != 0)
502 ncbp->c_flags |= C_OPEN_1;
503 ncbp->c_framecnt[0] = fcnt;
504 ncbp->c_emask[0] = emask;
505 ncbp->c_framecnt[1] = fcb.cv_force - 2;
506 ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
507 ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
508 combocnt++;
509
510 if ((c == 1 && debug > 1) || debug > 3) {
511 debuglog("%c c %d %d m %x %x o %d %d",
512 "bw"[curcolor],
513 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
514 ncbp->c_emask[0], ncbp->c_emask[1],
515 ncbp->c_voff[0], ncbp->c_voff[1]);
516 printcombo(ncbp, tmp, sizeof(tmp));
517 debuglog("%s", tmp);
518 }
519 if (c > 1) {
520 /* record the empty spots that will complete this combo */
521 makeempty(ncbp);
522
523 /* add the new combo to the end of the list */
524 appendcombo(ncbp, curcolor);
525 } else {
526 updatecombo(ncbp, curcolor);
527 free(ncbp);
528 combocnt--;
529 }
530 #ifdef DEBUG
531 if ((c == 1 && debug > 1) || debug > 5) {
532 markcombo(ncbp);
533 bdisp();
534 whatsup(0);
535 clearcombo(ncbp, 0);
536 }
537 #endif /* DEBUG */
538 }
539 }
540 }
541
542 /*
543 * Scan the sorted list of frames and try to add a frame to
544 * combinations of 'level' number of frames.
545 */
546 static void
547 addframes(unsigned int level)
548 {
549 struct combostr *cbp, *ecbp;
550 struct spotstr *fsp;
551 struct elist *nep;
552 int i, r;
553 struct combostr **cbpp, *pcbp;
554 union comboval fcb, cb;
555
556 curlevel = level;
557
558 /* scan for combos at empty spots */
559 i = curcolor;
560 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
561 struct spotstr *sp = &board[pos];
562 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
563 cbp = ep->e_combo;
564 if (cbp->c_combo.s <= sp->s_combo[i].s) {
565 if (cbp->c_combo.s != sp->s_combo[i].s) {
566 sp->s_combo[i].s = cbp->c_combo.s;
567 sp->s_level[i] = cbp->c_nframes;
568 } else if (cbp->c_nframes < sp->s_level[i])
569 sp->s_level[i] = cbp->c_nframes;
570 }
571 nep = ep->e_next;
572 free(ep);
573 elistcnt--;
574 }
575 sp->s_empty = sp->s_nempty;
576 sp->s_nempty = NULL;
577 }
578
579 /* try to add frames to the uncompleted combos at level curlevel */
580 cbp = ecbp = sortframes[curcolor];
581 do {
582 fsp = &board[cbp->c_vertex];
583 r = cbp->c_dir;
584 /* skip frames that are part of a <1,x> combo */
585 if ((fsp->s_flags & (FFLAG << r)) != 0)
586 continue;
587
588 /*
589 * Don't include <1,x> combo frames,
590 * treat it as a closed three in a row instead.
591 */
592 fcb.s = fsp->s_fval[curcolor][r].s;
593 if (fcb.s == 0x101)
594 fcb.s = 0x200;
595
596 /*
597 * If this is an open-ended frame, use
598 * the combo value with the end closed.
599 */
600 if (fsp->s_occ == EMPTY) {
601 if (fcb.cv_win != 0) {
602 cb.cv_force = fcb.cv_force + 1;
603 cb.cv_win = 0;
604 } else
605 cb.s = fcb.s;
606 makecombo(cbp, fsp, 0, cb.s);
607 }
608
609 /*
610 * The next four spots are handled the same for both
611 * open and closed ended frames.
612 */
613 int d = dd[r];
614 struct spotstr *sp = fsp + d;
615 for (i = 1; i < 5; i++, sp += d) {
616 if (sp->s_occ != EMPTY)
617 continue;
618 makecombo(cbp, sp, i, fcb.s);
619 }
620 } while ((cbp = cbp->c_next) != ecbp);
621
622 /* put all the combos in the hash list on the sorted list */
623 cbpp = &hashcombos[FAREA];
624 do {
625 cbp = *--cbpp;
626 if (cbp == NULL)
627 continue;
628 *cbpp = NULL;
629 ecbp = sortcombos;
630 if (ecbp == NULL)
631 sortcombos = cbp;
632 else {
633 /* append to sort list */
634 pcbp = ecbp->c_prev;
635 pcbp->c_next = cbp;
636 ecbp->c_prev = cbp->c_prev;
637 cbp->c_prev->c_next = ecbp;
638 cbp->c_prev = pcbp;
639 }
640 } while (cbpp != hashcombos);
641 }
642
643 /*
644 * Compute all level N combos of frames intersecting spot 'osp'
645 * within the frame 'ocbp' and combo value 'cv'.
646 */
647 static void
648 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int cv)
649 {
650 struct combostr *cbp;
651 struct spotstr *sp;
652 struct combostr **scbpp;
653 int baseB, fcnt, emask, verts;
654 union comboval ocb;
655 struct overlap_info vertices[1];
656 char tmp[128];
657
658 /*
659 * XXX: when I made functions static gcc started warning about
660 * some members of vertices[0] maybe being used uninitialized.
661 * For now, I'm just going to clear it rather than wade through
662 * the logic to find out whether gcc or the code is wrong. I
663 * wouldn't be surprised if it were the code though. - dholland
664 */
665 memset(vertices, 0, sizeof(vertices));
666
667 ocb.s = cv;
668 baseB = ocb.cv_force + ocb.cv_win - 1;
669 fcnt = ocb.cv_force - 2;
670 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
671 for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
672 /* check for various kinds of overlap */
673 cbp = ep->e_combo;
674 verts = checkframes(cbp, ocbp, osp, cv, vertices);
675 if (verts < 0)
676 continue;
677
678 /* check to see if this frame forms a valid loop */
679 if (verts > 0) {
680 sp = &board[vertices[0].o_intersect];
681 #ifdef DEBUG
682 if (sp->s_occ != EMPTY) {
683 debuglog("loop: %c %s", "BW"[curcolor],
684 stoc((int)(sp - board)));
685 whatsup(0);
686 }
687 #endif
688 /*
689 * It is a valid loop if the intersection spot
690 * of the frame we are trying to attach is one
691 * of the completion spots of the combostr
692 * we are trying to attach the frame to.
693 */
694 for (struct elist *nep = sp->s_empty;
695 nep != NULL; nep = nep->e_next) {
696 if (nep->e_combo == cbp)
697 goto fnd;
698 if (nep->e_combo->c_nframes < cbp->c_nframes)
699 break;
700 }
701 /* frame overlaps but not at a valid spot */
702 continue;
703 fnd:
704 ;
705 }
706
707 /* compute the first half of the combo value */
708 int c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
709 if (c > 4)
710 continue;
711
712 /* compute the second half of the combo value */
713 int n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
714 if (baseB < n)
715 n = baseB;
716
717 /* make a new combo! */
718 struct combostr *ncbp = malloc(sizeof(struct combostr) +
719 (cbp->c_nframes + 1) * sizeof(struct combostr *));
720 if (ncbp == NULL)
721 panic("Out of memory!");
722 scbpp = (void *)(ncbp + 1);
723 if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
724 free(ncbp);
725 continue;
726 }
727 combocnt++;
728
729 ncbp->c_combo.cv_force = c;
730 ncbp->c_combo.cv_win = n;
731 ncbp->c_link[0] = cbp;
732 ncbp->c_link[1] = ocbp;
733 ncbp->c_linkv[1].s = ocb.s;
734 ncbp->c_voff[1] = off;
735 ncbp->c_vertex = (u_short)(osp - board);
736 ncbp->c_nframes = cbp->c_nframes + 1;
737 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
738 ncbp->c_frameindex = ep->e_frameindex;
739 /*
740 * Update the completion spot mask of the frame we
741 * are attaching 'ocbp' to so the intersection isn't
742 * listed twice.
743 */
744 ncbp->c_framecnt[0] = ep->e_framecnt;
745 ncbp->c_emask[0] = ep->e_emask;
746 if (verts != 0) {
747 ncbp->c_flags |= C_LOOP;
748 ncbp->c_dir = vertices[0].o_frameindex;
749 ncbp->c_framecnt[1] = fcnt - 1;
750 if (ncbp->c_framecnt[1] != 0) {
751 n = (vertices[0].o_intersect - ocbp->c_vertex) /
752 dd[ocbp->c_dir];
753 ncbp->c_emask[1] = emask & ~(1 << n);
754 } else
755 ncbp->c_emask[1] = 0;
756 ncbp->c_voff[0] = vertices[0].o_off;
757 } else {
758 ncbp->c_dir = 0;
759 ncbp->c_framecnt[1] = fcnt;
760 ncbp->c_emask[1] = emask;
761 ncbp->c_voff[0] = ep->e_off;
762 }
763
764 if ((c == 1 && debug > 1) || debug > 3) {
765 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
766 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
767 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
768 ncbp->c_emask[0], ncbp->c_emask[1],
769 ncbp->c_voff[0], ncbp->c_voff[1]);
770 printcombo(ncbp, tmp, sizeof(tmp));
771 debuglog("%s", tmp);
772 }
773 if (c > 1) {
774 /* record the empty spots that will complete this combo */
775 makeempty(ncbp);
776 combolen++;
777 } else {
778 /* update board values */
779 updatecombo(ncbp, curcolor);
780 }
781 #ifdef DEBUG
782 if ((c == 1 && debug > 1) || debug > 4) {
783 markcombo(ncbp);
784 bdisp();
785 whatsup(0);
786 clearcombo(ncbp, 0);
787 }
788 #endif /* DEBUG */
789 }
790 }
791
792 #define MAXDEPTH 100
793 static struct elist einfo[MAXDEPTH];
794 static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
795
796 /*
797 * Add the combostr 'ocbp' to the empty spots list for each empty spot
798 * in 'ocbp' that will complete the combo.
799 */
800 static void
801 makeempty(struct combostr *ocbp)
802 {
803 struct combostr *cbp, **cbpp;
804 struct elist *ep, *nep;
805 struct spotstr *sp;
806 int d, emask, i;
807 int nframes;
808 char tmp[128];
809
810 if (debug > 2) {
811 printcombo(ocbp, tmp, sizeof(tmp));
812 debuglog("E%c %s", "bw"[curcolor], tmp);
813 }
814
815 /* should never happen but check anyway */
816 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
817 return;
818
819 /*
820 * The lower level combo can be pointed to by more than one
821 * higher level 'struct combostr' so we can't modify the
822 * lower level. Therefore, higher level combos store the
823 * real mask of the lower level frame in c_emask[0] and the
824 * frame number in c_frameindex.
825 *
826 * First we traverse the tree from top to bottom and save the
827 * connection info. Then we traverse the tree from bottom to
828 * top overwriting lower levels with the newer emask information.
829 */
830 ep = &einfo[nframes];
831 cbpp = &ecombo[nframes];
832 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
833 ep--;
834 ep->e_combo = cbp;
835 *--cbpp = cbp->c_link[1];
836 ep->e_off = cbp->c_voff[1];
837 ep->e_frameindex = cbp->c_frameindex;
838 ep->e_fval.s = cbp->c_linkv[1].s;
839 ep->e_framecnt = cbp->c_framecnt[1];
840 ep->e_emask = cbp->c_emask[1];
841 }
842 cbp = ep->e_combo;
843 ep--;
844 ep->e_combo = cbp;
845 *--cbpp = cbp->c_link[0];
846 ep->e_off = cbp->c_voff[0];
847 ep->e_frameindex = 0;
848 ep->e_fval.s = cbp->c_linkv[0].s;
849 ep->e_framecnt = cbp->c_framecnt[0];
850 ep->e_emask = cbp->c_emask[0];
851
852 /* now update the emask info */
853 int n = 0;
854 for (i = 2, ep += 2; i < nframes; i++, ep++) {
855 cbp = ep->e_combo;
856 nep = &einfo[ep->e_frameindex];
857 nep->e_framecnt = cbp->c_framecnt[0];
858 nep->e_emask = cbp->c_emask[0];
859
860 if ((cbp->c_flags & C_LOOP) != 0) {
861 n++;
862 /*
863 * Account for the fact that this frame connects
864 * to a previous one (thus forming a loop).
865 */
866 nep = &einfo[cbp->c_dir];
867 if (--nep->e_framecnt != 0)
868 nep->e_emask &= ~(1 << cbp->c_voff[0]);
869 else
870 nep->e_emask = 0;
871 }
872 }
873
874 /*
875 * We only need to update the emask values of "complete" loops
876 * to include the intersection spots.
877 */
878 if (n != 0 && ocbp->c_combo.cv_force == 2) {
879 /* process loops from the top down */
880 ep = &einfo[nframes];
881 do {
882 ep--;
883 cbp = ep->e_combo;
884 if ((cbp->c_flags & C_LOOP) == 0)
885 continue;
886
887 /*
888 * Update the emask values to include the
889 * intersection spots.
890 */
891 nep = &einfo[cbp->c_dir];
892 nep->e_framecnt = 1;
893 nep->e_emask = 1 << cbp->c_voff[0];
894 ep->e_framecnt = 1;
895 ep->e_emask = 1 << ep->e_off;
896 ep = &einfo[ep->e_frameindex];
897 do {
898 ep->e_framecnt = 1;
899 ep->e_emask = 1 << ep->e_off;
900 ep = &einfo[ep->e_frameindex];
901 } while (ep > nep);
902 } while (ep != einfo);
903 }
904
905 /* check all the frames for completion spots */
906 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
907 /* skip this frame if there are no incomplete spots in it */
908 if ((emask = ep->e_emask) == 0)
909 continue;
910 cbp = *cbpp;
911 sp = &board[cbp->c_vertex];
912 d = dd[cbp->c_dir];
913 for (int off = 0, m = 1; off < 5; off++, sp += d, m <<= 1) {
914 if (sp->s_occ != EMPTY || (emask & m) == 0)
915 continue;
916
917 /* add the combo to the list of empty spots */
918 nep = (struct elist *)malloc(sizeof(struct elist));
919 if (nep == NULL)
920 panic("Out of memory!");
921 nep->e_combo = ocbp;
922 nep->e_off = off;
923 nep->e_frameindex = i;
924 if (ep->e_framecnt > 1) {
925 nep->e_framecnt = ep->e_framecnt - 1;
926 nep->e_emask = emask & ~m;
927 } else {
928 nep->e_framecnt = 0;
929 nep->e_emask = 0;
930 }
931 nep->e_fval.s = ep->e_fval.s;
932 if (debug > 2) {
933 debuglog("e %s o%d i%d c%d m%x %x",
934 stoc((int)(sp - board)),
935 nep->e_off,
936 nep->e_frameindex,
937 nep->e_framecnt,
938 nep->e_emask,
939 nep->e_fval.s);
940 }
941
942 /* sort by the number of frames in the combo */
943 nep->e_next = sp->s_nempty;
944 sp->s_nempty = nep;
945 elistcnt++;
946 }
947 }
948 }
949
950 /*
951 * Update the board value based on the combostr.
952 * This is called only if 'cbp' is a <1,x> combo.
953 * We handle things differently depending on whether the next move
954 * would be trying to "complete" the combo or trying to block it.
955 */
956 static void
957 updatecombo(struct combostr *cbp, int color)
958 {
959 struct combostr *tcbp;
960 int nframes, flags;
961 union comboval cb;
962
963 flags = 0;
964 /* save the top level value for the whole combo */
965 cb.cv_force = cbp->c_combo.cv_force;
966 nframes = cbp->c_nframes;
967
968 if (color != nextcolor)
969 memset(tmpmap, 0, sizeof(tmpmap));
970
971 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
972 flags = cbp->c_flags;
973 cb.cv_win = cbp->c_combo.cv_win;
974 if (color == nextcolor) {
975 /* update the board value for the vertex */
976 struct spotstr *sp = &board[cbp->c_vertex];
977 sp->s_nforce[color]++;
978 if (cb.s <= sp->s_combo[color].s) {
979 if (cb.s != sp->s_combo[color].s) {
980 sp->s_combo[color].s = cb.s;
981 sp->s_level[color] = nframes;
982 } else if (nframes < sp->s_level[color])
983 sp->s_level[color] = nframes;
984 }
985 } else {
986 /* update the board values for each spot in frame */
987 spot_index s = tcbp->c_vertex;
988 struct spotstr *sp = &board[s];
989 int d = dd[tcbp->c_dir];
990 int i = (flags & C_OPEN_1) != 0 ? 6 : 5;
991 for (; --i >= 0; sp += d, s += d) {
992 if (sp->s_occ != EMPTY)
993 continue;
994 sp->s_nforce[color]++;
995 if (cb.s <= sp->s_combo[color].s) {
996 if (cb.s != sp->s_combo[color].s) {
997 sp->s_combo[color].s = cb.s;
998 sp->s_level[color] = nframes;
999 } else if (nframes < sp->s_level[color])
1000 sp->s_level[color] = nframes;
1001 }
1002 BIT_SET(tmpmap, s);
1003 }
1004 }
1005
1006 /* mark the frame as being part of a <1,x> combo */
1007 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1008 }
1009
1010 if (color != nextcolor) {
1011 /* update the board values for each spot in frame */
1012 spot_index s = cbp->c_vertex;
1013 struct spotstr *sp = &board[s];
1014 int d = dd[cbp->c_dir];
1015 int i = (flags & C_OPEN_0) != 0 ? 6 : 5;
1016 for (; --i >= 0; sp += d, s += d) {
1017 if (sp->s_occ != EMPTY)
1018 continue;
1019 sp->s_nforce[color]++;
1020 if (cb.s <= sp->s_combo[color].s) {
1021 if (cb.s != sp->s_combo[color].s) {
1022 sp->s_combo[color].s = cb.s;
1023 sp->s_level[color] = nframes;
1024 } else if (nframes < sp->s_level[color])
1025 sp->s_level[color] = nframes;
1026 }
1027 BIT_SET(tmpmap, s);
1028 }
1029 if (nforce == 0)
1030 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1031 else {
1032 for (i = 0; (unsigned int)i < MAPSZ; i++)
1033 forcemap[i] &= tmpmap[i];
1034 }
1035 nforce++;
1036 }
1037
1038 /* mark the frame as being part of a <1,x> combo */
1039 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
1040 }
1041
1042 /*
1043 * Add combo to the end of the list.
1044 */
1045 static void
1046 appendcombo(struct combostr *cbp, int color __unused)
1047 {
1048 struct combostr *pcbp, *ncbp;
1049
1050 combolen++;
1051 ncbp = sortcombos;
1052 if (ncbp == NULL) {
1053 sortcombos = cbp;
1054 cbp->c_next = cbp;
1055 cbp->c_prev = cbp;
1056 return;
1057 }
1058 pcbp = ncbp->c_prev;
1059 cbp->c_next = ncbp;
1060 cbp->c_prev = pcbp;
1061 ncbp->c_prev = cbp;
1062 pcbp->c_next = cbp;
1063 }
1064
1065 /*
1066 * Return zero if it is valid to combine frame 'fcbp' with the frames
1067 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1068 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1069 * would form some kind of valid loop. Also return the intersection spots
1070 * in 'vertices[]' beside the known intersection at spot 'osp'.
1071 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1072 * 'cv' is the combo value for frame 'fcbp'.
1073 */
1074 static int
1075 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
1076 int cv, struct overlap_info *vertices)
1077 {
1078 struct combostr *tcbp, *lcbp;
1079 int i, n, mask, flags, verts, myindex, fcnt;
1080 union comboval cb;
1081 u_char *str;
1082
1083 lcbp = NULL;
1084 flags = 0;
1085
1086 cb.s = cv;
1087 fcnt = cb.cv_force - 2;
1088 verts = 0;
1089 myindex = cbp->c_nframes;
1090 n = (int)(fcbp - frames) * FAREA;
1091 str = &overlap[n];
1092 spot_index *ip = &intersect[n];
1093 /*
1094 * i == which overlap bit to test based on whether 'fcbp' is
1095 * an open or closed frame.
1096 */
1097 i = cb.cv_win != 0 ? 2 : 0;
1098 for (; (tcbp = cbp->c_link[1]) != NULL;
1099 lcbp = cbp, cbp = cbp->c_link[0]) {
1100 if (tcbp == fcbp)
1101 return -1; /* fcbp is already included */
1102
1103 /* check for intersection of 'tcbp' with 'fcbp' */
1104 myindex--;
1105 mask = str[tcbp - frames];
1106 flags = cbp->c_flags;
1107 n = i + ((flags & C_OPEN_1) != 0 ? 1 : 0);
1108 if ((mask & (1 << n)) != 0) {
1109 /*
1110 * The two frames are not independent if they
1111 * both lie in the same line and intersect at
1112 * more than one point.
1113 */
1114 if (tcbp->c_dir == fcbp->c_dir &&
1115 (mask & (0x10 << n)) != 0)
1116 return -1;
1117 /*
1118 * If this is not the spot we are attaching
1119 * 'fcbp' to, and it is a reasonable intersection
1120 * spot, then there might be a loop.
1121 */
1122 spot_index s = ip[tcbp - frames];
1123 if (osp != &board[s]) {
1124 /* check to see if this is a valid loop */
1125 if (verts != 0)
1126 return -1;
1127 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1128 return -1;
1129 /*
1130 * Check to be sure the intersection is not
1131 * one of the end points if it is an
1132 * open-ended frame.
1133 */
1134 if ((flags & C_OPEN_1) != 0 &&
1135 (s == tcbp->c_vertex ||
1136 s == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1137 return -1; /* invalid overlap */
1138 if (cb.cv_win != 0 &&
1139 (s == fcbp->c_vertex ||
1140 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1141 return -1; /* invalid overlap */
1142
1143 vertices->o_intersect = s;
1144 vertices->o_off = (s - tcbp->c_vertex) /
1145 dd[tcbp->c_dir];
1146 vertices->o_frameindex = myindex;
1147 verts++;
1148 }
1149 }
1150 n = i + ((flags & C_OPEN_0) != 0 ? 1 : 0);
1151 }
1152 if (cbp == fcbp)
1153 return -1; /* fcbp is already included */
1154
1155 /* check for intersection of 'cbp' with 'fcbp' */
1156 mask = str[cbp - frames];
1157 if ((mask & (1 << n)) != 0) {
1158 /*
1159 * The two frames are not independent if they
1160 * both lie in the same line and intersect at
1161 * more than one point.
1162 */
1163 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
1164 return -1;
1165 /*
1166 * If this is not the spot we are attaching
1167 * 'fcbp' to, and it is a reasonable intersection
1168 * spot, then there might be a loop.
1169 */
1170 spot_index s = ip[cbp - frames];
1171 if (osp != &board[s]) {
1172 /* check to see if this is a valid loop */
1173 if (verts != 0)
1174 return -1;
1175 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1176 return -1;
1177 /*
1178 * Check to be sure the intersection is not
1179 * one of the end points if it is an open-ended
1180 * frame.
1181 */
1182 if ((flags & C_OPEN_0) != 0 &&
1183 (s == cbp->c_vertex ||
1184 s == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1185 return -1; /* invalid overlap */
1186 if (cb.cv_win != 0 &&
1187 (s == fcbp->c_vertex ||
1188 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1189 return -1; /* invalid overlap */
1190
1191 vertices->o_intersect = s;
1192 vertices->o_off = (s - cbp->c_vertex) /
1193 dd[cbp->c_dir];
1194 vertices->o_frameindex = 0;
1195 verts++;
1196 }
1197 }
1198 return verts;
1199 }
1200
1201 /*
1202 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1203 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1204 * Return true if this list of frames is already in the hash list.
1205 * Otherwise, add the new combo to the hash list.
1206 */
1207 static bool
1208 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
1209 struct combostr *fcbp)
1210 {
1211 struct combostr **spp, **cpp;
1212 struct combostr *cbp, *ecbp;
1213 int inx;
1214
1215 #ifdef DEBUG
1216 if (debug > 3) {
1217 char buf[128];
1218 size_t pos;
1219
1220 debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
1221 pdir[fcbp->c_dir], curlevel);
1222 pos = 0;
1223 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1224 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1225 stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
1226 pos += strlen(buf + pos);
1227 }
1228 debuglog("%s", buf);
1229 }
1230 #endif /* DEBUG */
1231
1232 /* first build the new sorted list */
1233 unsigned int n = curlevel + 1;
1234 spp = scbpp + n;
1235 cpp = cbpp + curlevel;
1236 do {
1237 cpp--;
1238 if (fcbp > *cpp) {
1239 *--spp = fcbp;
1240 do {
1241 *--spp = *cpp;
1242 } while (cpp-- != cbpp);
1243 goto inserted;
1244 }
1245 *--spp = *cpp;
1246 } while (cpp != cbpp);
1247 *--spp = fcbp;
1248 inserted:
1249
1250 /* now check to see if this list of frames has already been seen */
1251 cbp = hashcombos[inx = (int)(*scbpp - frames)];
1252 if (cbp == NULL) {
1253 /*
1254 * Easy case, this list hasn't been seen.
1255 * Add it to the hash list.
1256 */
1257 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1258 hashcombos[inx] = fcbp;
1259 fcbp->c_next = fcbp->c_prev = fcbp;
1260 return false;
1261 }
1262 ecbp = cbp;
1263 do {
1264 cbpp = (void *)(cbp + 1);
1265 cpp = cbpp + n;
1266 spp = scbpp + n;
1267 cbpp++; /* first frame is always the same */
1268 do {
1269 if (*--spp != *--cpp)
1270 goto next;
1271 } while (cpp != cbpp);
1272 /* we found a match */
1273 #ifdef DEBUG
1274 if (debug > 3) {
1275 char buf[128];
1276 size_t pos;
1277
1278 debuglog("sort1: n%u", n);
1279 pos = 0;
1280 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1281 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1282 stoc((*cpp)->c_vertex),
1283 pdir[(*cpp)->c_dir]);
1284 pos += strlen(buf + pos);
1285 }
1286 debuglog("%s", buf);
1287 printcombo(cbp, buf, sizeof(buf));
1288 debuglog("%s", buf);
1289 cbpp--;
1290 pos = 0;
1291 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1292 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1293 stoc((*cpp)->c_vertex),
1294 pdir[(*cpp)->c_dir]);
1295 pos += strlen(buf + pos);
1296 }
1297 debuglog("%s", buf);
1298 }
1299 #endif /* DEBUG */
1300 return true;
1301 next:
1302 ;
1303 } while ((cbp = cbp->c_next) != ecbp);
1304 /*
1305 * This list of frames hasn't been seen.
1306 * Add it to the hash list.
1307 */
1308 ecbp = cbp->c_prev;
1309 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1310 fcbp->c_next = cbp;
1311 fcbp->c_prev = ecbp;
1312 cbp->c_prev = fcbp;
1313 ecbp->c_next = fcbp;
1314 return false;
1315 }
1316
1317 /*
1318 * Print the combo into string buffer 'buf'.
1319 */
1320 #if !defined(DEBUG)
1321 static
1322 #endif
1323 void
1324 printcombo(struct combostr *cbp, char *buf, size_t max)
1325 {
1326 struct combostr *tcbp;
1327 size_t pos = 0;
1328
1329 snprintf(buf + pos, max - pos, "%x/%d",
1330 cbp->c_combo.s, cbp->c_nframes);
1331 pos += strlen(buf + pos);
1332
1333 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1334 snprintf(buf + pos, max - pos, " %s%c%x",
1335 stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
1336 pos += strlen(buf + pos);
1337 }
1338 snprintf(buf + pos, max - pos, " %s%c",
1339 stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1340 }
1341
1342 #ifdef DEBUG
1343 void
1344 markcombo(struct combostr *ocbp)
1345 {
1346 struct combostr *cbp, **cbpp;
1347 struct elist *ep, *nep;
1348 struct spotstr *sp;
1349 int d, m, i;
1350 int nframes;
1351 int cmask, omask;
1352
1353 /* should never happen but check anyway */
1354 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1355 return;
1356
1357 /*
1358 * The lower level combo can be pointed to by more than one
1359 * higher level 'struct combostr' so we can't modify the
1360 * lower level. Therefore, higher level combos store the
1361 * real mask of the lower level frame in c_emask[0] and the
1362 * frame number in c_frameindex.
1363 *
1364 * First we traverse the tree from top to bottom and save the
1365 * connection info. Then we traverse the tree from bottom to
1366 * top overwriting lower levels with the newer emask information.
1367 */
1368 ep = &einfo[nframes];
1369 cbpp = &ecombo[nframes];
1370 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
1371 ep--;
1372 ep->e_combo = cbp;
1373 *--cbpp = cbp->c_link[1];
1374 ep->e_off = cbp->c_voff[1];
1375 ep->e_frameindex = cbp->c_frameindex;
1376 ep->e_fval.s = cbp->c_linkv[1].s;
1377 ep->e_framecnt = cbp->c_framecnt[1];
1378 ep->e_emask = cbp->c_emask[1];
1379 }
1380 cbp = ep->e_combo;
1381 ep--;
1382 ep->e_combo = cbp;
1383 *--cbpp = cbp->c_link[0];
1384 ep->e_off = cbp->c_voff[0];
1385 ep->e_frameindex = 0;
1386 ep->e_fval.s = cbp->c_linkv[0].s;
1387 ep->e_framecnt = cbp->c_framecnt[0];
1388 ep->e_emask = cbp->c_emask[0];
1389
1390 /* now update the emask info */
1391 int n = 0;
1392 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1393 cbp = ep->e_combo;
1394 nep = &einfo[ep->e_frameindex];
1395 nep->e_framecnt = cbp->c_framecnt[0];
1396 nep->e_emask = cbp->c_emask[0];
1397
1398 if ((cbp->c_flags & C_LOOP) != 0) {
1399 n++;
1400 /*
1401 * Account for the fact that this frame connects
1402 * to a previous one (thus forming a loop).
1403 */
1404 nep = &einfo[cbp->c_dir];
1405 if (--nep->e_framecnt != 0)
1406 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1407 else
1408 nep->e_emask = 0;
1409 }
1410 }
1411
1412 /*
1413 * We only need to update the emask values of "complete" loops
1414 * to include the intersection spots.
1415 */
1416 if (n != 0 && ocbp->c_combo.cv_force == 2) {
1417 /* process loops from the top down */
1418 ep = &einfo[nframes];
1419 do {
1420 ep--;
1421 cbp = ep->e_combo;
1422 if ((cbp->c_flags & C_LOOP) == 0)
1423 continue;
1424
1425 /*
1426 * Update the emask values to include the
1427 * intersection spots.
1428 */
1429 nep = &einfo[cbp->c_dir];
1430 nep->e_framecnt = 1;
1431 nep->e_emask = 1 << cbp->c_voff[0];
1432 ep->e_framecnt = 1;
1433 ep->e_emask = 1 << ep->e_off;
1434 ep = &einfo[ep->e_frameindex];
1435 do {
1436 ep->e_framecnt = 1;
1437 ep->e_emask = 1 << ep->e_off;
1438 ep = &einfo[ep->e_frameindex];
1439 } while (ep > nep);
1440 } while (ep != einfo);
1441 }
1442
1443 /* mark all the frames with the completion spots */
1444 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1445 m = ep->e_emask;
1446 cbp = *cbpp;
1447 sp = &board[cbp->c_vertex];
1448 d = dd[cbp->c_dir];
1449 cmask = CFLAG << cbp->c_dir;
1450 omask = (IFLAG | CFLAG) << cbp->c_dir;
1451 int off = ep->e_fval.cv_win != 0 ? 6 : 5;
1452 /* LINTED 117: bitwise '>>' on signed value possibly nonportable */
1453 for (; --off >= 0; sp += d, m >>= 1)
1454 sp->s_flags |= (m & 1) != 0 ? omask : cmask;
1455 }
1456 }
1457
1458 void
1459 clearcombo(struct combostr *cbp, int open)
1460 {
1461 struct combostr *tcbp;
1462
1463 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1464 clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
1465 open = cbp->c_flags & C_OPEN_0;
1466 }
1467
1468 struct spotstr *sp = &board[cbp->c_vertex];
1469 int d = dd[cbp->c_dir];
1470 int mask = ~((IFLAG | CFLAG) << cbp->c_dir);
1471 int n = open != 0 ? 6 : 5;
1472 for (; --n >= 0; sp += d)
1473 sp->s_flags &= mask;
1474 }
1475 #endif /* DEBUG */
1476