pickmove.c revision 1.54 1 /* $NetBSD: pickmove.c,v 1.54 2022/05/29 11:36:12 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 /* @(#)pickmove.c 8.2 (Berkeley) 5/3/95 */
37 __RCSID("$NetBSD: pickmove.c,v 1.54 2022/05/29 11:36:12 rillig Exp $");
38
39 #include <stdlib.h>
40 #include <string.h>
41 #include <curses.h>
42 #include <limits.h>
43
44 #include "gomoku.h"
45
46 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
47 #define MAPSZ (BAREA / BITS_PER_INT)
48
49 #define BIT_SET(a, b) ((a)[(unsigned int)(b)/BITS_PER_INT] |= (1 << ((unsigned int)(b) % BITS_PER_INT)))
50 #define BIT_TEST(a, b) (((a)[(unsigned int)(b)/BITS_PER_INT] & (1 << ((unsigned int)(b) % BITS_PER_INT))) != 0)
51
52 /*
53 * This structure is used to store overlap information between frames.
54 */
55 struct overlap_info {
56 int o_intersect; /* intersection spot */
57 u_char o_off; /* offset in frame of intersection */
58 u_char o_frameindex; /* intersection frame index */
59 };
60
61 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
62 static struct combostr *sortcombos; /* combos at higher levels */
63 static int combolen; /* number of combos in sortcombos */
64 static int nextcolor; /* color of next move */
65 static int elistcnt; /* count of struct elist allocated */
66 static int combocnt; /* count of struct combostr allocated */
67 static int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
68 static int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
69 static int nforce; /* count of opponent <1,x> combos */
70
71 static bool better(spot_index, spot_index, int);
72 static void scanframes(int);
73 static void makecombo2(struct combostr *, struct spotstr *, int, int);
74 static void addframes(unsigned int);
75 static void makecombo(struct combostr *, struct spotstr *, int, int);
76 static void appendcombo(struct combostr *, int);
77 static void updatecombo(struct combostr *, int);
78 static void makeempty(struct combostr *);
79 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
80 int, struct overlap_info *);
81 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
82 #if !defined(DEBUG)
83 static void printcombo(struct combostr *, char *, size_t);
84 #endif
85
86 int
87 pickmove(int us)
88 {
89
90 /* first move is easy */
91 if (game.nmoves == 0)
92 return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
93
94 /* initialize all the board values */
95 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
96 struct spotstr *sp = &board[pos];
97 sp->s_combo[BLACK].s = 0x601;
98 sp->s_combo[WHITE].s = 0x601;
99 sp->s_level[BLACK] = 255;
100 sp->s_level[WHITE] = 255;
101 sp->s_nforce[BLACK] = 0;
102 sp->s_nforce[WHITE] = 0;
103 sp->s_flags &= ~(FFLAGALL | MFLAGALL);
104 }
105 nforce = 0;
106 memset(forcemap, 0, sizeof(forcemap));
107
108 /* compute new values */
109 nextcolor = us;
110 /*
111 * TODO: Scanning for both frames misses that after loading the game
112 * K10 J9 M10 J10 O10 J11 Q10 J8 and playing K9, there are 2
113 * immediate winning moves J12 and J7. Finding the winning move
114 * takes too long.
115 */
116 scanframes(BLACK);
117 scanframes(WHITE);
118
119 /* find the spot with the highest value */
120 spot_index s = PT(BSZ, BSZ);
121 spot_index s1 = s;
122 spot_index s2 = s;
123 for ( ; s-- > PT(1, 1); ) {
124 struct spotstr *sp = &board[s];
125 if (sp->s_occ != EMPTY)
126 continue;
127 if (debug != 0 && (sp->s_combo[BLACK].cv_force == 1 ||
128 sp->s_combo[WHITE].cv_force == 1)) {
129 debuglog("- %s %x/%d %d %x/%d %d %d",
130 stoc(s),
131 sp->s_combo[BLACK].s, sp->s_level[BLACK],
132 sp->s_nforce[BLACK],
133 sp->s_combo[WHITE].s, sp->s_level[WHITE],
134 sp->s_nforce[WHITE],
135 sp->s_wval);
136 }
137 /* pick the best black move */
138 if (better(s, s1, BLACK))
139 s1 = s;
140 /* pick the best white move */
141 if (better(s, s2, WHITE))
142 s2 = s;
143 }
144
145 if (debug != 0) {
146 const struct spotstr *sp1 = &board[s1], *sp2 = &board[s2];
147 debuglog("B %s %x/%d %d %x/%d %d %d",
148 stoc(s1),
149 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
150 sp1->s_nforce[BLACK],
151 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
152 sp1->s_nforce[WHITE], sp1->s_wval);
153 debuglog("W %s %x/%d %d %x/%d %d %d",
154 stoc(s2),
155 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
156 sp2->s_nforce[WHITE],
157 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
158 sp2->s_nforce[BLACK], sp2->s_wval);
159 /*
160 * Check for more than one force that can't
161 * all be blocked with one move.
162 */
163 spot_index m = us == BLACK ? s2 : s1;
164 int them = us != BLACK ? BLACK : WHITE;
165 if (board[m].s_combo[them].cv_force == 1 &&
166 !BIT_TEST(forcemap, m))
167 debuglog("*** Can't be blocked");
168 }
169
170 union comboval *Ocp, *Tcp;
171 if (us == BLACK) {
172 Ocp = &board[s1].s_combo[BLACK];
173 Tcp = &board[s2].s_combo[WHITE];
174 } else {
175 Tcp = &board[s1].s_combo[BLACK];
176 Ocp = &board[s2].s_combo[WHITE];
177
178 spot_index tmp = s1;
179 s1 = s2;
180 s2 = tmp;
181 }
182 /*
183 * Block their combo only if we have to (i.e., if they are one move
184 * away from completing a force, and we don't have a force that
185 * we can complete which takes fewer moves to win).
186 */
187 if (Tcp->cv_force <= 1 && (Ocp->cv_force > 1 ||
188 Tcp->cv_force + Tcp->cv_win < Ocp->cv_force + Ocp->cv_win))
189 return s2;
190 return s1;
191 }
192
193 /*
194 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
195 */
196 static bool
197 better(spot_index s, spot_index s1, int us)
198 {
199 const struct spotstr *sp = &board[s], *sp1 = &board[s1];
200
201 if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
202 return sp->s_combo[us].s < sp1->s_combo[us].s;
203 if (/* .... */ sp->s_level[us] != sp1->s_level[us])
204 return sp->s_level[us] < sp1->s_level[us];
205 if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
206 return sp->s_nforce[us] > sp1->s_nforce[us];
207
208 int them = us != BLACK ? BLACK : WHITE;
209 if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
210 return BIT_TEST(forcemap, s);
211
212 if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
213 return sp->s_combo[them].s < sp1->s_combo[them].s;
214 if (/* .... */ sp->s_level[them] != sp1->s_level[them])
215 return sp->s_level[them] < sp1->s_level[them];
216 if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
217 return sp->s_nforce[them] > sp1->s_nforce[them];
218
219 if (/* .... */ sp->s_wval != sp1->s_wval)
220 return sp->s_wval > sp1->s_wval;
221
222 return (random() & 1) != 0;
223 }
224
225 static int curcolor; /* implicit parameter to makecombo() */
226 static unsigned int curlevel; /* implicit parameter to makecombo() */
227
228 /*
229 * Scan the sorted list of non-empty frames and
230 * update the minimum combo values for each empty spot.
231 * Also, try to combine frames to find more complex (chained) moves.
232 */
233 static void
234 scanframes(int color)
235 {
236 struct combostr *ecbp;
237 struct spotstr *sp;
238 union comboval *cp;
239 struct elist *nep;
240 int i, r, n;
241 union comboval cb;
242
243 curcolor = color;
244
245 /* check for empty list of frames */
246 struct combostr *cbp = sortframes[color];
247 if (cbp == NULL)
248 return;
249
250 /* quick check for four in a row */
251 sp = &board[cbp->c_vertex];
252 cb.s = sp->s_fval[color][cbp->c_dir].s;
253 if (cb.s < 0x101) {
254 int delta = dd[cbp->c_dir];
255 for (i = 5 + cb.cv_win; --i >= 0; sp += delta) {
256 if (sp->s_occ != EMPTY)
257 continue;
258 sp->s_combo[color].s = cb.s;
259 sp->s_level[color] = 1;
260 }
261 return;
262 }
263
264 /*
265 * Update the minimum combo value for each spot in the frame
266 * and try making all combinations of two frames intersecting at
267 * an empty spot.
268 */
269 n = combolen;
270 ecbp = cbp;
271 do {
272 sp = &board[cbp->c_vertex];
273 cp = &sp->s_fval[color][r = cbp->c_dir];
274 int delta = dd[r];
275 if (cp->cv_win != 0) {
276 /*
277 * Since this is the first spot of an open-ended
278 * frame, we treat it as a closed frame.
279 */
280 cb.cv_force = cp->cv_force + 1;
281 cb.cv_win = 0;
282 if (cb.s < sp->s_combo[color].s) {
283 sp->s_combo[color].s = cb.s;
284 sp->s_level[color] = 1;
285 }
286 /*
287 * Try combining other frames that intersect
288 * at this spot.
289 */
290 makecombo2(cbp, sp, 0, cb.s);
291 if (cp->s != 0x101)
292 cb.s = cp->s;
293 else if (color != nextcolor)
294 memset(tmpmap, 0, sizeof(tmpmap));
295 sp += delta;
296 i = 1;
297 } else {
298 cb.s = cp->s;
299 i = 0;
300 }
301 for (; i < 5; i++, sp += delta) { /* for each spot */
302 if (sp->s_occ != EMPTY)
303 continue;
304 if (cp->s < sp->s_combo[color].s) {
305 sp->s_combo[color].s = cp->s;
306 sp->s_level[color] = 1;
307 }
308 if (cp->s == 0x101) {
309 sp->s_nforce[color]++;
310 if (color != nextcolor) {
311 /* XXX: suspicious use of 'n' */
312 n = (spot_index)(sp - board);
313 BIT_SET(tmpmap, n);
314 }
315 }
316 /*
317 * Try combining other frames that intersect
318 * at this spot.
319 */
320 makecombo2(cbp, sp, i, cb.s);
321 }
322 if (cp->s == 0x101 && color != nextcolor) {
323 if (nforce == 0)
324 memcpy(forcemap, tmpmap, sizeof(tmpmap));
325 else {
326 for (i = 0; (unsigned int)i < MAPSZ; i++)
327 forcemap[i] &= tmpmap[i];
328 }
329 }
330 /* mark frame as having been processed */
331 board[cbp->c_vertex].s_flags |= MFLAG << r;
332 } while ((cbp = cbp->c_next) != ecbp);
333
334 /*
335 * Try to make new 3rd level combos, 4th level, etc.
336 * Limit the search depth early in the game.
337 */
338 /* LINTED 117: bitwise '>>' on signed value possibly nonportable */
339 for (unsigned int level = 2;
340 level <= 1 + game.nmoves / 2 && combolen > n; level++) {
341 if (level >= 9)
342 break; /* Do not think too long. */
343 if (debug != 0) {
344 debuglog("%cL%u %d %d %d", "BW"[color],
345 level, combolen - n, combocnt, elistcnt);
346 refresh();
347 }
348 n = combolen;
349 addframes(level);
350 }
351
352 /* scan for combos at empty spots */
353 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
354 sp = &board[pos];
355 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
356 cbp = ep->e_combo;
357 if (cbp->c_combo.s <= sp->s_combo[color].s) {
358 if (cbp->c_combo.s != sp->s_combo[color].s) {
359 sp->s_combo[color].s = cbp->c_combo.s;
360 sp->s_level[color] = cbp->c_nframes;
361 } else if (cbp->c_nframes < sp->s_level[color])
362 sp->s_level[color] = cbp->c_nframes;
363 }
364 nep = ep->e_next;
365 free(ep);
366 elistcnt--;
367 }
368 sp->s_empty = NULL;
369 for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
370 cbp = ep->e_combo;
371 if (cbp->c_combo.s <= sp->s_combo[color].s) {
372 if (cbp->c_combo.s != sp->s_combo[color].s) {
373 sp->s_combo[color].s = cbp->c_combo.s;
374 sp->s_level[color] = cbp->c_nframes;
375 } else if (cbp->c_nframes < sp->s_level[color])
376 sp->s_level[color] = cbp->c_nframes;
377 }
378 nep = ep->e_next;
379 free(ep);
380 elistcnt--;
381 }
382 sp->s_nempty = NULL;
383 }
384
385 /* remove old combos */
386 if ((cbp = sortcombos) != NULL) {
387 struct combostr *ncbp;
388
389 /* scan the list */
390 ecbp = cbp;
391 do {
392 ncbp = cbp->c_next;
393 free(cbp);
394 combocnt--;
395 } while ((cbp = ncbp) != ecbp);
396 sortcombos = NULL;
397 }
398 combolen = 0;
399
400 #ifdef DEBUG
401 if (combocnt != 0) {
402 debuglog("scanframes: %c combocnt %d", "BW"[color],
403 combocnt);
404 whatsup(0);
405 }
406 if (elistcnt != 0) {
407 debuglog("scanframes: %c elistcnt %d", "BW"[color],
408 elistcnt);
409 whatsup(0);
410 }
411 #endif
412 }
413
414 /*
415 * Compute all level 2 combos of frames intersecting spot 'osp'
416 * within the frame 'ocbp' and combo value 'cv'.
417 */
418 static void
419 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int cv)
420 {
421 struct combostr *ncbp;
422 int c;
423 int baseB, fcnt, emask, n;
424 union comboval ocb, fcb;
425 struct combostr **scbpp, *fcbp;
426 char tmp[128];
427
428 /* try to combine a new frame with those found so far */
429 ocb.s = cv;
430 baseB = ocb.cv_force + ocb.cv_win - 1;
431 fcnt = ocb.cv_force - 2;
432 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
433 for (int r = 4; --r >= 0; ) { /* for each direction */
434 /* don't include frames that overlap in the same direction */
435 if (r == ocbp->c_dir)
436 continue;
437 int d = dd[r];
438 /*
439 * Frame A combined with B is the same value as B combined with A
440 * so skip frames that have already been processed (MFLAG).
441 * Also skip blocked frames (BFLAG) and frames that are <1,x>
442 * since combining another frame with it isn't valid.
443 */
444 int bmask = (BFLAG | FFLAG | MFLAG) << r;
445 struct spotstr *fsp = osp;
446 for (int f = 0; f < 5; f++, fsp -= d) { /* for each frame */
447 if (fsp->s_occ == BORDER)
448 break;
449 if ((fsp->s_flags & bmask) != 0)
450 continue;
451
452 /* don't include frames of the wrong color */
453 fcb.s = fsp->s_fval[curcolor][r].s;
454 if (fcb.cv_force >= 6)
455 continue;
456
457 /*
458 * Get the combo value for this frame.
459 * If this is the end point of the frame,
460 * use the closed ended value for the frame.
461 */
462 if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
463 fcb.cv_force++;
464 fcb.cv_win = 0;
465 }
466
467 /* compute combo value */
468 c = fcb.cv_force + ocb.cv_force - 3;
469 if (c > 4)
470 continue;
471 n = fcb.cv_force + fcb.cv_win - 1;
472 if (baseB < n)
473 n = baseB;
474
475 /* make a new combo! */
476 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
477 2 * sizeof(struct combostr *));
478 if (ncbp == NULL)
479 panic("Out of memory!");
480 scbpp = (void *)(ncbp + 1);
481 fcbp = &frames[fsp->s_frame[r]];
482 if (ocbp < fcbp) {
483 scbpp[0] = ocbp;
484 scbpp[1] = fcbp;
485 } else {
486 scbpp[0] = fcbp;
487 scbpp[1] = ocbp;
488 }
489 ncbp->c_combo.cv_force = c;
490 ncbp->c_combo.cv_win = n;
491 ncbp->c_link[0] = ocbp;
492 ncbp->c_link[1] = fcbp;
493 ncbp->c_linkv[0].s = ocb.s;
494 ncbp->c_linkv[1].s = fcb.s;
495 ncbp->c_voff[0] = off;
496 ncbp->c_voff[1] = f;
497 ncbp->c_vertex = (spot_index)(osp - board);
498 ncbp->c_nframes = 2;
499 ncbp->c_dir = 0;
500 ncbp->c_frameindex = 0;
501 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
502 if (fcb.cv_win != 0)
503 ncbp->c_flags |= C_OPEN_1;
504 ncbp->c_framecnt[0] = fcnt;
505 ncbp->c_emask[0] = emask;
506 ncbp->c_framecnt[1] = fcb.cv_force - 2;
507 ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
508 ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
509 combocnt++;
510
511 if ((c == 1 && debug > 1) || debug > 3) {
512 debuglog("%c c %d %d m %x %x o %d %d",
513 "bw"[curcolor],
514 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
515 ncbp->c_emask[0], ncbp->c_emask[1],
516 ncbp->c_voff[0], ncbp->c_voff[1]);
517 printcombo(ncbp, tmp, sizeof(tmp));
518 debuglog("%s", tmp);
519 }
520 if (c > 1) {
521 /* record the empty spots that will complete this combo */
522 makeempty(ncbp);
523
524 /* add the new combo to the end of the list */
525 appendcombo(ncbp, curcolor);
526 } else {
527 updatecombo(ncbp, curcolor);
528 free(ncbp);
529 combocnt--;
530 }
531 #ifdef DEBUG
532 if ((c == 1 && debug > 1) || debug > 5) {
533 markcombo(ncbp);
534 bdisp();
535 whatsup(0);
536 clearcombo(ncbp, 0);
537 }
538 #endif /* DEBUG */
539 }
540 }
541 }
542
543 /*
544 * Scan the sorted list of frames and try to add a frame to
545 * combinations of 'level' number of frames.
546 */
547 static void
548 addframes(unsigned int level)
549 {
550 struct combostr *cbp, *ecbp;
551 struct spotstr *fsp;
552 struct elist *nep;
553 int i, r;
554 struct combostr **cbpp, *pcbp;
555 union comboval fcb, cb;
556
557 curlevel = level;
558
559 /* scan for combos at empty spots */
560 i = curcolor;
561 for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
562 struct spotstr *sp = &board[pos];
563 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
564 cbp = ep->e_combo;
565 if (cbp->c_combo.s <= sp->s_combo[i].s) {
566 if (cbp->c_combo.s != sp->s_combo[i].s) {
567 sp->s_combo[i].s = cbp->c_combo.s;
568 sp->s_level[i] = cbp->c_nframes;
569 } else if (cbp->c_nframes < sp->s_level[i])
570 sp->s_level[i] = cbp->c_nframes;
571 }
572 nep = ep->e_next;
573 free(ep);
574 elistcnt--;
575 }
576 sp->s_empty = sp->s_nempty;
577 sp->s_nempty = NULL;
578 }
579
580 /* try to add frames to the uncompleted combos at level curlevel */
581 cbp = ecbp = sortframes[curcolor];
582 do {
583 fsp = &board[cbp->c_vertex];
584 r = cbp->c_dir;
585 /* skip frames that are part of a <1,x> combo */
586 if ((fsp->s_flags & (FFLAG << r)) != 0)
587 continue;
588
589 /*
590 * Don't include <1,x> combo frames,
591 * treat it as a closed three in a row instead.
592 */
593 fcb.s = fsp->s_fval[curcolor][r].s;
594 if (fcb.s == 0x101)
595 fcb.s = 0x200;
596
597 /*
598 * If this is an open-ended frame, use
599 * the combo value with the end closed.
600 */
601 if (fsp->s_occ == EMPTY) {
602 if (fcb.cv_win != 0) {
603 cb.cv_force = fcb.cv_force + 1;
604 cb.cv_win = 0;
605 } else
606 cb.s = fcb.s;
607 makecombo(cbp, fsp, 0, cb.s);
608 }
609
610 /*
611 * The next four spots are handled the same for both
612 * open and closed ended frames.
613 */
614 int d = dd[r];
615 struct spotstr *sp = fsp + d;
616 for (i = 1; i < 5; i++, sp += d) {
617 if (sp->s_occ != EMPTY)
618 continue;
619 makecombo(cbp, sp, i, fcb.s);
620 }
621 } while ((cbp = cbp->c_next) != ecbp);
622
623 /* put all the combos in the hash list on the sorted list */
624 cbpp = &hashcombos[FAREA];
625 do {
626 cbp = *--cbpp;
627 if (cbp == NULL)
628 continue;
629 *cbpp = NULL;
630 ecbp = sortcombos;
631 if (ecbp == NULL)
632 sortcombos = cbp;
633 else {
634 /* append to sort list */
635 pcbp = ecbp->c_prev;
636 pcbp->c_next = cbp;
637 ecbp->c_prev = cbp->c_prev;
638 cbp->c_prev->c_next = ecbp;
639 cbp->c_prev = pcbp;
640 }
641 } while (cbpp != hashcombos);
642 }
643
644 /*
645 * Compute all level N combos of frames intersecting spot 'osp'
646 * within the frame 'ocbp' and combo value 'cv'.
647 */
648 static void
649 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int cv)
650 {
651 struct combostr *cbp;
652 struct spotstr *sp;
653 struct combostr **scbpp;
654 int baseB, fcnt, emask, verts;
655 union comboval ocb;
656 struct overlap_info vertices[1];
657 char tmp[128];
658
659 /*
660 * XXX: when I made functions static gcc started warning about
661 * some members of vertices[0] maybe being used uninitialized.
662 * For now, I'm just going to clear it rather than wade through
663 * the logic to find out whether gcc or the code is wrong. I
664 * wouldn't be surprised if it were the code though. - dholland
665 */
666 memset(vertices, 0, sizeof(vertices));
667
668 ocb.s = cv;
669 baseB = ocb.cv_force + ocb.cv_win - 1;
670 fcnt = ocb.cv_force - 2;
671 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
672 for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
673 /* check for various kinds of overlap */
674 cbp = ep->e_combo;
675 verts = checkframes(cbp, ocbp, osp, cv, vertices);
676 if (verts < 0)
677 continue;
678
679 /* check to see if this frame forms a valid loop */
680 if (verts > 0) {
681 sp = &board[vertices[0].o_intersect];
682 #ifdef DEBUG
683 if (sp->s_occ != EMPTY) {
684 debuglog("loop: %c %s", "BW"[curcolor],
685 stoc((spot_index)(sp - board)));
686 whatsup(0);
687 }
688 #endif
689 /*
690 * It is a valid loop if the intersection spot
691 * of the frame we are trying to attach is one
692 * of the completion spots of the combostr
693 * we are trying to attach the frame to.
694 */
695 for (struct elist *nep = sp->s_empty;
696 nep != NULL; nep = nep->e_next) {
697 if (nep->e_combo == cbp)
698 goto fnd;
699 if (nep->e_combo->c_nframes < cbp->c_nframes)
700 break;
701 }
702 /* frame overlaps but not at a valid spot */
703 continue;
704 fnd:
705 ;
706 }
707
708 /* compute the first half of the combo value */
709 int c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
710 if (c > 4)
711 continue;
712
713 /* compute the second half of the combo value */
714 int n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
715 if (baseB < n)
716 n = baseB;
717
718 /* make a new combo! */
719 struct combostr *ncbp = malloc(sizeof(struct combostr) +
720 (cbp->c_nframes + 1) * sizeof(struct combostr *));
721 if (ncbp == NULL)
722 panic("Out of memory!");
723 scbpp = (void *)(ncbp + 1);
724 if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
725 free(ncbp);
726 continue;
727 }
728 combocnt++;
729
730 ncbp->c_combo.cv_force = c;
731 ncbp->c_combo.cv_win = n;
732 ncbp->c_link[0] = cbp;
733 ncbp->c_link[1] = ocbp;
734 ncbp->c_linkv[1].s = ocb.s;
735 ncbp->c_voff[1] = off;
736 ncbp->c_vertex = (spot_index)(osp - board);
737 ncbp->c_nframes = cbp->c_nframes + 1;
738 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
739 ncbp->c_frameindex = ep->e_frameindex;
740 /*
741 * Update the completion spot mask of the frame we
742 * are attaching 'ocbp' to so the intersection isn't
743 * listed twice.
744 */
745 ncbp->c_framecnt[0] = ep->e_framecnt;
746 ncbp->c_emask[0] = ep->e_emask;
747 if (verts != 0) {
748 ncbp->c_flags |= C_LOOP;
749 ncbp->c_dir = vertices[0].o_frameindex;
750 ncbp->c_framecnt[1] = fcnt - 1;
751 if (ncbp->c_framecnt[1] != 0) {
752 n = (vertices[0].o_intersect - ocbp->c_vertex) /
753 dd[ocbp->c_dir];
754 ncbp->c_emask[1] = emask & ~(1 << n);
755 } else
756 ncbp->c_emask[1] = 0;
757 ncbp->c_voff[0] = vertices[0].o_off;
758 } else {
759 ncbp->c_dir = 0;
760 ncbp->c_framecnt[1] = fcnt;
761 ncbp->c_emask[1] = emask;
762 ncbp->c_voff[0] = ep->e_off;
763 }
764
765 if ((c == 1 && debug > 1) || debug > 3) {
766 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
767 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
768 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
769 ncbp->c_emask[0], ncbp->c_emask[1],
770 ncbp->c_voff[0], ncbp->c_voff[1]);
771 printcombo(ncbp, tmp, sizeof(tmp));
772 debuglog("%s", tmp);
773 }
774 if (c > 1) {
775 /* record the empty spots that will complete this combo */
776 makeempty(ncbp);
777 combolen++;
778 } else {
779 /* update board values */
780 updatecombo(ncbp, curcolor);
781 }
782 #ifdef DEBUG
783 if ((c == 1 && debug > 1) || debug > 4) {
784 markcombo(ncbp);
785 bdisp();
786 whatsup(0);
787 clearcombo(ncbp, 0);
788 }
789 #endif /* DEBUG */
790 }
791 }
792
793 #define MAXDEPTH 100
794 static struct elist einfo[MAXDEPTH];
795 static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
796
797 /*
798 * Add the combostr 'ocbp' to the empty spots list for each empty spot
799 * in 'ocbp' that will complete the combo.
800 */
801 static void
802 makeempty(struct combostr *ocbp)
803 {
804 struct combostr *cbp, **cbpp;
805 struct elist *ep, *nep;
806 struct spotstr *sp;
807 int d, emask, i;
808 int nframes;
809 char tmp[128];
810
811 if (debug > 2) {
812 printcombo(ocbp, tmp, sizeof(tmp));
813 debuglog("E%c %s", "bw"[curcolor], tmp);
814 }
815
816 /* should never happen but check anyway */
817 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
818 return;
819
820 /*
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
826 *
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
830 */
831 ep = &einfo[nframes];
832 cbpp = &ecombo[nframes];
833 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
834 ep--;
835 ep->e_combo = cbp;
836 *--cbpp = cbp->c_link[1];
837 ep->e_off = cbp->c_voff[1];
838 ep->e_frameindex = cbp->c_frameindex;
839 ep->e_fval.s = cbp->c_linkv[1].s;
840 ep->e_framecnt = cbp->c_framecnt[1];
841 ep->e_emask = cbp->c_emask[1];
842 }
843 cbp = ep->e_combo;
844 ep--;
845 ep->e_combo = cbp;
846 *--cbpp = cbp->c_link[0];
847 ep->e_off = cbp->c_voff[0];
848 ep->e_frameindex = 0;
849 ep->e_fval.s = cbp->c_linkv[0].s;
850 ep->e_framecnt = cbp->c_framecnt[0];
851 ep->e_emask = cbp->c_emask[0];
852
853 /* now update the emask info */
854 int n = 0;
855 for (i = 2, ep += 2; i < nframes; i++, ep++) {
856 cbp = ep->e_combo;
857 nep = &einfo[ep->e_frameindex];
858 nep->e_framecnt = cbp->c_framecnt[0];
859 nep->e_emask = cbp->c_emask[0];
860
861 if ((cbp->c_flags & C_LOOP) != 0) {
862 n++;
863 /*
864 * Account for the fact that this frame connects
865 * to a previous one (thus forming a loop).
866 */
867 nep = &einfo[cbp->c_dir];
868 if (--nep->e_framecnt != 0)
869 nep->e_emask &= ~(1 << cbp->c_voff[0]);
870 else
871 nep->e_emask = 0;
872 }
873 }
874
875 /*
876 * We only need to update the emask values of "complete" loops
877 * to include the intersection spots.
878 */
879 if (n != 0 && ocbp->c_combo.cv_force == 2) {
880 /* process loops from the top down */
881 ep = &einfo[nframes];
882 do {
883 ep--;
884 cbp = ep->e_combo;
885 if ((cbp->c_flags & C_LOOP) == 0)
886 continue;
887
888 /*
889 * Update the emask values to include the
890 * intersection spots.
891 */
892 nep = &einfo[cbp->c_dir];
893 nep->e_framecnt = 1;
894 nep->e_emask = 1 << cbp->c_voff[0];
895 ep->e_framecnt = 1;
896 ep->e_emask = 1 << ep->e_off;
897 ep = &einfo[ep->e_frameindex];
898 do {
899 ep->e_framecnt = 1;
900 ep->e_emask = 1 << ep->e_off;
901 ep = &einfo[ep->e_frameindex];
902 } while (ep > nep);
903 } while (ep != einfo);
904 }
905
906 /* check all the frames for completion spots */
907 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
908 /* skip this frame if there are no incomplete spots in it */
909 if ((emask = ep->e_emask) == 0)
910 continue;
911 cbp = *cbpp;
912 sp = &board[cbp->c_vertex];
913 d = dd[cbp->c_dir];
914 for (int off = 0, m = 1; off < 5; off++, sp += d, m <<= 1) {
915 if (sp->s_occ != EMPTY || (emask & m) == 0)
916 continue;
917
918 /* add the combo to the list of empty spots */
919 nep = (struct elist *)malloc(sizeof(struct elist));
920 if (nep == NULL)
921 panic("Out of memory!");
922 nep->e_combo = ocbp;
923 nep->e_off = off;
924 nep->e_frameindex = i;
925 if (ep->e_framecnt > 1) {
926 nep->e_framecnt = ep->e_framecnt - 1;
927 nep->e_emask = emask & ~m;
928 } else {
929 nep->e_framecnt = 0;
930 nep->e_emask = 0;
931 }
932 nep->e_fval.s = ep->e_fval.s;
933 if (debug > 2) {
934 debuglog("e %s o%d i%d c%d m%x %x",
935 stoc((spot_index)(sp - board)),
936 nep->e_off,
937 nep->e_frameindex,
938 nep->e_framecnt,
939 nep->e_emask,
940 nep->e_fval.s);
941 }
942
943 /* sort by the number of frames in the combo */
944 nep->e_next = sp->s_nempty;
945 sp->s_nempty = nep;
946 elistcnt++;
947 }
948 }
949 }
950
951 /*
952 * Update the board value based on the combostr.
953 * This is called only if 'cbp' is a <1,x> combo.
954 * We handle things differently depending on whether the next move
955 * would be trying to "complete" the combo or trying to block it.
956 */
957 static void
958 updatecombo(struct combostr *cbp, int color)
959 {
960 struct combostr *tcbp;
961 int nframes, flags;
962 union comboval cb;
963
964 flags = 0;
965 /* save the top level value for the whole combo */
966 cb.cv_force = cbp->c_combo.cv_force;
967 nframes = cbp->c_nframes;
968
969 if (color != nextcolor)
970 memset(tmpmap, 0, sizeof(tmpmap));
971
972 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
973 flags = cbp->c_flags;
974 cb.cv_win = cbp->c_combo.cv_win;
975 if (color == nextcolor) {
976 /* update the board value for the vertex */
977 struct spotstr *sp = &board[cbp->c_vertex];
978 sp->s_nforce[color]++;
979 if (cb.s <= sp->s_combo[color].s) {
980 if (cb.s != sp->s_combo[color].s) {
981 sp->s_combo[color].s = cb.s;
982 sp->s_level[color] = nframes;
983 } else if (nframes < sp->s_level[color])
984 sp->s_level[color] = nframes;
985 }
986 } else {
987 /* update the board values for each spot in frame */
988 spot_index s = tcbp->c_vertex;
989 struct spotstr *sp = &board[s];
990 int d = dd[tcbp->c_dir];
991 int i = (flags & C_OPEN_1) != 0 ? 6 : 5;
992 for (; --i >= 0; sp += d, s += d) {
993 if (sp->s_occ != EMPTY)
994 continue;
995 sp->s_nforce[color]++;
996 if (cb.s <= sp->s_combo[color].s) {
997 if (cb.s != sp->s_combo[color].s) {
998 sp->s_combo[color].s = cb.s;
999 sp->s_level[color] = nframes;
1000 } else if (nframes < sp->s_level[color])
1001 sp->s_level[color] = nframes;
1002 }
1003 BIT_SET(tmpmap, s);
1004 }
1005 }
1006
1007 /* mark the frame as being part of a <1,x> combo */
1008 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1009 }
1010
1011 if (color != nextcolor) {
1012 /* update the board values for each spot in frame */
1013 spot_index s = cbp->c_vertex;
1014 struct spotstr *sp = &board[s];
1015 int d = dd[cbp->c_dir];
1016 int i = (flags & C_OPEN_0) != 0 ? 6 : 5;
1017 for (; --i >= 0; sp += d, s += d) {
1018 if (sp->s_occ != EMPTY)
1019 continue;
1020 sp->s_nforce[color]++;
1021 if (cb.s <= sp->s_combo[color].s) {
1022 if (cb.s != sp->s_combo[color].s) {
1023 sp->s_combo[color].s = cb.s;
1024 sp->s_level[color] = nframes;
1025 } else if (nframes < sp->s_level[color])
1026 sp->s_level[color] = nframes;
1027 }
1028 BIT_SET(tmpmap, s);
1029 }
1030 if (nforce == 0)
1031 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1032 else {
1033 for (i = 0; (unsigned int)i < MAPSZ; i++)
1034 forcemap[i] &= tmpmap[i];
1035 }
1036 nforce++;
1037 }
1038
1039 /* mark the frame as being part of a <1,x> combo */
1040 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
1041 }
1042
1043 /*
1044 * Add combo to the end of the list.
1045 */
1046 static void
1047 appendcombo(struct combostr *cbp, int color __unused)
1048 {
1049 struct combostr *pcbp, *ncbp;
1050
1051 combolen++;
1052 ncbp = sortcombos;
1053 if (ncbp == NULL) {
1054 sortcombos = cbp;
1055 cbp->c_next = cbp;
1056 cbp->c_prev = cbp;
1057 return;
1058 }
1059 pcbp = ncbp->c_prev;
1060 cbp->c_next = ncbp;
1061 cbp->c_prev = pcbp;
1062 ncbp->c_prev = cbp;
1063 pcbp->c_next = cbp;
1064 }
1065
1066 /*
1067 * Return zero if it is valid to combine frame 'fcbp' with the frames
1068 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1069 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1070 * would form some kind of valid loop. Also return the intersection spots
1071 * in 'vertices[]' beside the known intersection at spot 'osp'.
1072 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1073 * 'cv' is the combo value for frame 'fcbp'.
1074 */
1075 static int
1076 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
1077 int cv, struct overlap_info *vertices)
1078 {
1079 struct combostr *tcbp, *lcbp;
1080 int i, n, mask, flags, verts, myindex, fcnt;
1081 union comboval cb;
1082 u_char *str;
1083
1084 lcbp = NULL;
1085 flags = 0;
1086
1087 cb.s = cv;
1088 fcnt = cb.cv_force - 2;
1089 verts = 0;
1090 myindex = cbp->c_nframes;
1091 n = (frame_index)(fcbp - frames) * FAREA;
1092 str = &overlap[n];
1093 spot_index *ip = &intersect[n];
1094 /*
1095 * i == which overlap bit to test based on whether 'fcbp' is
1096 * an open or closed frame.
1097 */
1098 i = cb.cv_win != 0 ? 2 : 0;
1099 for (; (tcbp = cbp->c_link[1]) != NULL;
1100 lcbp = cbp, cbp = cbp->c_link[0]) {
1101 if (tcbp == fcbp)
1102 return -1; /* fcbp is already included */
1103
1104 /* check for intersection of 'tcbp' with 'fcbp' */
1105 myindex--;
1106 mask = str[tcbp - frames];
1107 flags = cbp->c_flags;
1108 n = i + ((flags & C_OPEN_1) != 0 ? 1 : 0);
1109 if ((mask & (1 << n)) != 0) {
1110 /*
1111 * The two frames are not independent if they
1112 * both lie in the same line and intersect at
1113 * more than one point.
1114 */
1115 if (tcbp->c_dir == fcbp->c_dir &&
1116 (mask & (0x10 << n)) != 0)
1117 return -1;
1118 /*
1119 * If this is not the spot we are attaching
1120 * 'fcbp' to, and it is a reasonable intersection
1121 * spot, then there might be a loop.
1122 */
1123 spot_index s = ip[tcbp - frames];
1124 if (osp != &board[s]) {
1125 /* check to see if this is a valid loop */
1126 if (verts != 0)
1127 return -1;
1128 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1129 return -1;
1130 /*
1131 * Check to be sure the intersection is not
1132 * one of the end points if it is an
1133 * open-ended frame.
1134 */
1135 if ((flags & C_OPEN_1) != 0 &&
1136 (s == tcbp->c_vertex ||
1137 s == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1138 return -1; /* invalid overlap */
1139 if (cb.cv_win != 0 &&
1140 (s == fcbp->c_vertex ||
1141 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1142 return -1; /* invalid overlap */
1143
1144 vertices->o_intersect = s;
1145 vertices->o_off = (s - tcbp->c_vertex) /
1146 dd[tcbp->c_dir];
1147 vertices->o_frameindex = myindex;
1148 verts++;
1149 }
1150 }
1151 n = i + ((flags & C_OPEN_0) != 0 ? 1 : 0);
1152 }
1153 if (cbp == fcbp)
1154 return -1; /* fcbp is already included */
1155
1156 /* check for intersection of 'cbp' with 'fcbp' */
1157 mask = str[cbp - frames];
1158 if ((mask & (1 << n)) != 0) {
1159 /*
1160 * The two frames are not independent if they
1161 * both lie in the same line and intersect at
1162 * more than one point.
1163 */
1164 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
1165 return -1;
1166 /*
1167 * If this is not the spot we are attaching
1168 * 'fcbp' to, and it is a reasonable intersection
1169 * spot, then there might be a loop.
1170 */
1171 spot_index s = ip[cbp - frames];
1172 if (osp != &board[s]) {
1173 /* check to see if this is a valid loop */
1174 if (verts != 0)
1175 return -1;
1176 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1177 return -1;
1178 /*
1179 * Check to be sure the intersection is not
1180 * one of the end points if it is an open-ended
1181 * frame.
1182 */
1183 if ((flags & C_OPEN_0) != 0 &&
1184 (s == cbp->c_vertex ||
1185 s == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1186 return -1; /* invalid overlap */
1187 if (cb.cv_win != 0 &&
1188 (s == fcbp->c_vertex ||
1189 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1190 return -1; /* invalid overlap */
1191
1192 vertices->o_intersect = s;
1193 vertices->o_off = (s - cbp->c_vertex) /
1194 dd[cbp->c_dir];
1195 vertices->o_frameindex = 0;
1196 verts++;
1197 }
1198 }
1199 return verts;
1200 }
1201
1202 /*
1203 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1204 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1205 * Return true if this list of frames is already in the hash list.
1206 * Otherwise, add the new combo to the hash list.
1207 */
1208 static bool
1209 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
1210 struct combostr *fcbp)
1211 {
1212 struct combostr **spp, **cpp;
1213 struct combostr *cbp, *ecbp;
1214 int inx;
1215
1216 #ifdef DEBUG
1217 if (debug > 3) {
1218 char buf[128];
1219 size_t pos;
1220
1221 debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
1222 pdir[fcbp->c_dir], curlevel);
1223 pos = 0;
1224 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1225 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1226 stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
1227 pos += strlen(buf + pos);
1228 }
1229 debuglog("%s", buf);
1230 }
1231 #endif /* DEBUG */
1232
1233 /* first build the new sorted list */
1234 unsigned int n = curlevel + 1;
1235 spp = scbpp + n;
1236 cpp = cbpp + curlevel;
1237 do {
1238 cpp--;
1239 if (fcbp > *cpp) {
1240 *--spp = fcbp;
1241 do {
1242 *--spp = *cpp;
1243 } while (cpp-- != cbpp);
1244 goto inserted;
1245 }
1246 *--spp = *cpp;
1247 } while (cpp != cbpp);
1248 *--spp = fcbp;
1249 inserted:
1250
1251 /* now check to see if this list of frames has already been seen */
1252 cbp = hashcombos[inx = (frame_index)(*scbpp - frames)];
1253 if (cbp == NULL) {
1254 /*
1255 * Easy case, this list hasn't been seen.
1256 * Add it to the hash list.
1257 */
1258 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1259 hashcombos[inx] = fcbp;
1260 fcbp->c_next = fcbp->c_prev = fcbp;
1261 return false;
1262 }
1263 ecbp = cbp;
1264 do {
1265 cbpp = (void *)(cbp + 1);
1266 cpp = cbpp + n;
1267 spp = scbpp + n;
1268 cbpp++; /* first frame is always the same */
1269 do {
1270 if (*--spp != *--cpp)
1271 goto next;
1272 } while (cpp != cbpp);
1273 /* we found a match */
1274 #ifdef DEBUG
1275 if (debug > 3) {
1276 char buf[128];
1277 size_t pos;
1278
1279 debuglog("sort1: n%u", n);
1280 pos = 0;
1281 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1282 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1283 stoc((*cpp)->c_vertex),
1284 pdir[(*cpp)->c_dir]);
1285 pos += strlen(buf + pos);
1286 }
1287 debuglog("%s", buf);
1288 printcombo(cbp, buf, sizeof(buf));
1289 debuglog("%s", buf);
1290 cbpp--;
1291 pos = 0;
1292 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1293 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1294 stoc((*cpp)->c_vertex),
1295 pdir[(*cpp)->c_dir]);
1296 pos += strlen(buf + pos);
1297 }
1298 debuglog("%s", buf);
1299 }
1300 #endif /* DEBUG */
1301 return true;
1302 next:
1303 ;
1304 } while ((cbp = cbp->c_next) != ecbp);
1305 /*
1306 * This list of frames hasn't been seen.
1307 * Add it to the hash list.
1308 */
1309 ecbp = cbp->c_prev;
1310 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1311 fcbp->c_next = cbp;
1312 fcbp->c_prev = ecbp;
1313 cbp->c_prev = fcbp;
1314 ecbp->c_next = fcbp;
1315 return false;
1316 }
1317
1318 /*
1319 * Print the combo into string buffer 'buf'.
1320 */
1321 #if !defined(DEBUG)
1322 static
1323 #endif
1324 void
1325 printcombo(struct combostr *cbp, char *buf, size_t max)
1326 {
1327 struct combostr *tcbp;
1328 size_t pos = 0;
1329
1330 snprintf(buf + pos, max - pos, "%x/%d",
1331 cbp->c_combo.s, cbp->c_nframes);
1332 pos += strlen(buf + pos);
1333
1334 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1335 snprintf(buf + pos, max - pos, " %s%c%x",
1336 stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
1337 pos += strlen(buf + pos);
1338 }
1339 snprintf(buf + pos, max - pos, " %s%c",
1340 stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1341 }
1342
1343 #ifdef DEBUG
1344 void
1345 markcombo(struct combostr *ocbp)
1346 {
1347 struct combostr *cbp, **cbpp;
1348 struct elist *ep, *nep;
1349 struct spotstr *sp;
1350 int d, m, i;
1351 int nframes;
1352 int cmask, omask;
1353
1354 /* should never happen but check anyway */
1355 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1356 return;
1357
1358 /*
1359 * The lower level combo can be pointed to by more than one
1360 * higher level 'struct combostr' so we can't modify the
1361 * lower level. Therefore, higher level combos store the
1362 * real mask of the lower level frame in c_emask[0] and the
1363 * frame number in c_frameindex.
1364 *
1365 * First we traverse the tree from top to bottom and save the
1366 * connection info. Then we traverse the tree from bottom to
1367 * top overwriting lower levels with the newer emask information.
1368 */
1369 ep = &einfo[nframes];
1370 cbpp = &ecombo[nframes];
1371 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
1372 ep--;
1373 ep->e_combo = cbp;
1374 *--cbpp = cbp->c_link[1];
1375 ep->e_off = cbp->c_voff[1];
1376 ep->e_frameindex = cbp->c_frameindex;
1377 ep->e_fval.s = cbp->c_linkv[1].s;
1378 ep->e_framecnt = cbp->c_framecnt[1];
1379 ep->e_emask = cbp->c_emask[1];
1380 }
1381 cbp = ep->e_combo;
1382 ep--;
1383 ep->e_combo = cbp;
1384 *--cbpp = cbp->c_link[0];
1385 ep->e_off = cbp->c_voff[0];
1386 ep->e_frameindex = 0;
1387 ep->e_fval.s = cbp->c_linkv[0].s;
1388 ep->e_framecnt = cbp->c_framecnt[0];
1389 ep->e_emask = cbp->c_emask[0];
1390
1391 /* now update the emask info */
1392 int n = 0;
1393 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1394 cbp = ep->e_combo;
1395 nep = &einfo[ep->e_frameindex];
1396 nep->e_framecnt = cbp->c_framecnt[0];
1397 nep->e_emask = cbp->c_emask[0];
1398
1399 if ((cbp->c_flags & C_LOOP) != 0) {
1400 n++;
1401 /*
1402 * Account for the fact that this frame connects
1403 * to a previous one (thus forming a loop).
1404 */
1405 nep = &einfo[cbp->c_dir];
1406 if (--nep->e_framecnt != 0)
1407 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1408 else
1409 nep->e_emask = 0;
1410 }
1411 }
1412
1413 /*
1414 * We only need to update the emask values of "complete" loops
1415 * to include the intersection spots.
1416 */
1417 if (n != 0 && ocbp->c_combo.cv_force == 2) {
1418 /* process loops from the top down */
1419 ep = &einfo[nframes];
1420 do {
1421 ep--;
1422 cbp = ep->e_combo;
1423 if ((cbp->c_flags & C_LOOP) == 0)
1424 continue;
1425
1426 /*
1427 * Update the emask values to include the
1428 * intersection spots.
1429 */
1430 nep = &einfo[cbp->c_dir];
1431 nep->e_framecnt = 1;
1432 nep->e_emask = 1 << cbp->c_voff[0];
1433 ep->e_framecnt = 1;
1434 ep->e_emask = 1 << ep->e_off;
1435 ep = &einfo[ep->e_frameindex];
1436 do {
1437 ep->e_framecnt = 1;
1438 ep->e_emask = 1 << ep->e_off;
1439 ep = &einfo[ep->e_frameindex];
1440 } while (ep > nep);
1441 } while (ep != einfo);
1442 }
1443
1444 /* mark all the frames with the completion spots */
1445 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1446 m = ep->e_emask;
1447 cbp = *cbpp;
1448 sp = &board[cbp->c_vertex];
1449 d = dd[cbp->c_dir];
1450 cmask = CFLAG << cbp->c_dir;
1451 omask = (IFLAG | CFLAG) << cbp->c_dir;
1452 int off = ep->e_fval.cv_win != 0 ? 6 : 5;
1453 /* LINTED 117: bitwise '>>' on signed value possibly nonportable */
1454 for (; --off >= 0; sp += d, m >>= 1)
1455 sp->s_flags |= (m & 1) != 0 ? omask : cmask;
1456 }
1457 }
1458
1459 void
1460 clearcombo(struct combostr *cbp, int open)
1461 {
1462 struct combostr *tcbp;
1463
1464 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1465 clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
1466 open = cbp->c_flags & C_OPEN_0;
1467 }
1468
1469 struct spotstr *sp = &board[cbp->c_vertex];
1470 int d = dd[cbp->c_dir];
1471 int mask = ~((IFLAG | CFLAG) << cbp->c_dir);
1472 int n = open != 0 ? 6 : 5;
1473 for (; --n >= 0; sp += d)
1474 sp->s_flags &= mask;
1475 }
1476 #endif /* DEBUG */
1477