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pickmove.c revision 1.62
      1 /*	$NetBSD: pickmove.c,v 1.62 2022/05/29 17:01:42 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)pickmove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: pickmove.c,v 1.62 2022/05/29 17:01:42 rillig Exp $");
     38 
     39 #include <stdlib.h>
     40 #include <string.h>
     41 #include <curses.h>
     42 #include <limits.h>
     43 
     44 #include "gomoku.h"
     45 
     46 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     47 #define MAPSZ		(BAREA / BITS_PER_INT)
     48 
     49 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1U << ((b) % BITS_PER_INT)))
     50 #define BIT_TEST(a, b)	(((a)[(b)/BITS_PER_INT] & (1U << ((b) % BITS_PER_INT))) != 0)
     51 
     52 /*
     53  * This structure is used to store overlap information between frames.
     54  */
     55 struct overlap_info {
     56 	int		o_intersect;	/* intersection spot */
     57 	u_char		o_off;		/* offset in frame of intersection */
     58 	u_char		o_frameindex;	/* intersection frame index */
     59 };
     60 
     61 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     62 static struct combostr *sortcombos;	/* combos at higher levels */
     63 static int combolen;			/* number of combos in sortcombos */
     64 static player_color nextcolor;		/* color of next move */
     65 static int elistcnt;			/* count of struct elist allocated */
     66 static int combocnt;			/* count of struct combostr allocated */
     67 static unsigned int forcemap[MAPSZ];	/* map for blocking <1,x> combos */
     68 static unsigned int tmpmap[MAPSZ];	/* map for blocking <1,x> combos */
     69 static int nforce;			/* count of opponent <1,x> combos */
     70 
     71 static bool better(spot_index, spot_index, player_color);
     72 static void scanframes(int);
     73 static void makecombo2(struct combostr *, struct spotstr *, u_char, u_short);
     74 static void addframes(unsigned int);
     75 static void makecombo(struct combostr *, struct spotstr *, u_char, u_short);
     76 static void appendcombo(struct combostr *, int);
     77 static void updatecombo(struct combostr *, int);
     78 static void makeempty(struct combostr *);
     79 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     80 		    u_short, struct overlap_info *);
     81 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
     82 #if !defined(DEBUG)
     83 static void printcombo(struct combostr *, char *, size_t);
     84 #endif
     85 
     86 spot_index
     87 pickmove(player_color us)
     88 {
     89 
     90 	/* first move is easy */
     91 	if (game.nmoves == 0)
     92 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
     93 
     94 	/* initialize all the board values */
     95 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
     96 		struct spotstr *sp = &board[pos];
     97 		sp->s_combo[BLACK].s = 0x601;
     98 		sp->s_combo[WHITE].s = 0x601;
     99 		sp->s_level[BLACK] = 255;
    100 		sp->s_level[WHITE] = 255;
    101 		sp->s_nforce[BLACK] = 0;
    102 		sp->s_nforce[WHITE] = 0;
    103 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    104 	}
    105 	nforce = 0;
    106 	memset(forcemap, 0, sizeof(forcemap));
    107 
    108 	/* compute new values */
    109 	nextcolor = us;
    110 	/*
    111 	 * TODO: Scanning for both frames misses that after loading the game
    112 	 *  K10 J9 M10 J10 O10 J11 Q10 J8 and playing K9, there are 2
    113 	 *  immediate winning moves J12 and J7. Finding the winning move
    114 	 *  takes too long.
    115 	 */
    116 	scanframes(BLACK);
    117 	scanframes(WHITE);
    118 
    119 	/* find the spot with the highest value */
    120 	spot_index s = PT(BSZ, BSZ);
    121 	spot_index s1 = s;
    122 	spot_index s2 = s;
    123 	for ( ; s-- > PT(1, 1); ) {
    124 		struct spotstr *sp = &board[s];
    125 		if (sp->s_occ != EMPTY)
    126 			continue;
    127 		if (debug != 0 && (sp->s_combo[BLACK].cv_force == 1 ||
    128 		    sp->s_combo[WHITE].cv_force == 1)) {
    129 			debuglog("- %s %x/%d %d %x/%d %d %d",
    130 			    stoc(s),
    131 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    132 			    sp->s_nforce[BLACK],
    133 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    134 			    sp->s_nforce[WHITE],
    135 			    sp->s_wval);
    136 		}
    137 		/* pick the best black move */
    138 		if (better(s, s1, BLACK))
    139 			s1 = s;
    140 		/* pick the best white move */
    141 		if (better(s, s2, WHITE))
    142 			s2 = s;
    143 	}
    144 
    145 	if (debug != 0) {
    146 		const struct spotstr *sp1 = &board[s1], *sp2 = &board[s2];
    147 		debuglog("B %s %x/%d %d %x/%d %d %d",
    148 		    stoc(s1),
    149 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    150 		    sp1->s_nforce[BLACK],
    151 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    152 		    sp1->s_nforce[WHITE], sp1->s_wval);
    153 		debuglog("W %s %x/%d %d %x/%d %d %d",
    154 		    stoc(s2),
    155 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    156 		    sp2->s_nforce[WHITE],
    157 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    158 		    sp2->s_nforce[BLACK], sp2->s_wval);
    159 		/*
    160 		 * Check for more than one force that can't
    161 		 * all be blocked with one move.
    162 		 */
    163 		spot_index m = us == BLACK ? s2 : s1;
    164 		player_color them = us != BLACK ? BLACK : WHITE;
    165 		if (board[m].s_combo[them].cv_force == 1 &&
    166 		    !BIT_TEST(forcemap, m))
    167 			debuglog("*** Can't be blocked");
    168 	}
    169 
    170 	union comboval *Ocp, *Tcp;
    171 	if (us == BLACK) {
    172 		Ocp = &board[s1].s_combo[BLACK];
    173 		Tcp = &board[s2].s_combo[WHITE];
    174 	} else {
    175 		Tcp = &board[s1].s_combo[BLACK];
    176 		Ocp = &board[s2].s_combo[WHITE];
    177 
    178 		spot_index tmp = s1;
    179 		s1 = s2;
    180 		s2 = tmp;
    181 	}
    182 	/*
    183 	 * Block their combo only if we have to (i.e., if they are one move
    184 	 * away from completing a force, and we don't have a force that
    185 	 * we can complete which takes fewer moves to win).
    186 	 */
    187 	if (Tcp->cv_force <= 1 &&
    188 	    !(Ocp->cv_force <= 1 &&
    189 	      Tcp->cv_force + Tcp->cv_win >= Ocp->cv_force + Ocp->cv_win))
    190 		return s2;
    191 	return s1;
    192 }
    193 
    194 /*
    195  * Return true if spot 's' is better than spot 's1' for color 'us'.
    196  */
    197 static bool
    198 better(spot_index s, spot_index s1, player_color us)
    199 {
    200 	const struct spotstr *sp = &board[s], *sp1 = &board[s1];
    201 
    202 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    203 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    204 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    205 		return sp->s_level[us] < sp1->s_level[us];
    206 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    207 		return sp->s_nforce[us] > sp1->s_nforce[us];
    208 
    209 	player_color them = us != BLACK ? BLACK : WHITE;
    210 	if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
    211 		return BIT_TEST(forcemap, s);
    212 
    213 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    214 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    215 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    216 		return sp->s_level[them] < sp1->s_level[them];
    217 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    218 		return sp->s_nforce[them] > sp1->s_nforce[them];
    219 
    220 	if (/* .... */ sp->s_wval != sp1->s_wval)
    221 		return sp->s_wval > sp1->s_wval;
    222 
    223 	return (random() & 1) != 0;
    224 }
    225 
    226 static int curcolor;	/* implicit parameter to makecombo() */
    227 static unsigned int curlevel;	/* implicit parameter to makecombo() */
    228 
    229 static bool
    230 four_in_a_row(int color, spot_index s, direction r)
    231 {
    232 
    233 	struct spotstr *sp = &board[s];
    234 	union comboval cb = { .s = sp->s_fval[color][r].s };
    235 	if (cb.s >= 0x101)
    236 		return false;
    237 
    238 	for (int off = 5 + cb.cv_win, d = dd[r]; off-- > 0; sp += d) {
    239 		if (sp->s_occ != EMPTY)
    240 			continue;
    241 		sp->s_combo[color].s = cb.s;
    242 		sp->s_level[color] = 1;
    243 	}
    244 	return true;
    245 }
    246 
    247 /*
    248  * Scan the sorted list of non-empty frames and
    249  * update the minimum combo values for each empty spot.
    250  * Also, try to combine frames to find more complex (chained) moves.
    251  */
    252 static void
    253 scanframes(int color)
    254 {
    255 	struct combostr *ecbp;
    256 	struct spotstr *sp;
    257 	union comboval *cp;
    258 	struct elist *nep;
    259 	int r, n;
    260 	union comboval cb;
    261 
    262 	curcolor = color;
    263 
    264 	/* check for empty list of frames */
    265 	struct combostr *cbp = sortframes[color];
    266 	if (cbp == NULL)
    267 		return;
    268 
    269 	if (four_in_a_row(color, cbp->c_vertex, cbp->c_dir))
    270 		return;
    271 
    272 	/*
    273 	 * Update the minimum combo value for each spot in the frame
    274 	 * and try making all combinations of two frames intersecting at
    275 	 * an empty spot.
    276 	 */
    277 	n = combolen;
    278 	ecbp = cbp;
    279 	do {
    280 		sp = &board[cbp->c_vertex];
    281 		cp = &sp->s_fval[color][r = cbp->c_dir];
    282 		int delta = dd[r];
    283 		u_char off;
    284 		if (cp->cv_win != 0) {
    285 			/*
    286 			 * Since this is the first spot of an open-ended
    287 			 * frame, we treat it as a closed frame.
    288 			 */
    289 			cb.cv_force = cp->cv_force + 1;
    290 			cb.cv_win = 0;
    291 			if (cb.s < sp->s_combo[color].s) {
    292 				sp->s_combo[color].s = cb.s;
    293 				sp->s_level[color] = 1;
    294 			}
    295 			/*
    296 			 * Try combining other frames that intersect
    297 			 * at this spot.
    298 			 */
    299 			makecombo2(cbp, sp, 0, cb.s);
    300 			if (cp->s != 0x101)
    301 				cb.s = cp->s;
    302 			else if (color != nextcolor)
    303 				memset(tmpmap, 0, sizeof(tmpmap));
    304 			sp += delta;
    305 			off = 1;
    306 		} else {
    307 			cb.s = cp->s;
    308 			off = 0;
    309 		}
    310 		for (; off < 5; off++, sp += delta) {	/* for each spot */
    311 			if (sp->s_occ != EMPTY)
    312 				continue;
    313 			if (cp->s < sp->s_combo[color].s) {
    314 				sp->s_combo[color].s = cp->s;
    315 				sp->s_level[color] = 1;
    316 			}
    317 			if (cp->s == 0x101) {
    318 				sp->s_nforce[color]++;
    319 				if (color != nextcolor) {
    320 					/* XXX: suspicious use of 'n' */
    321 					n = (spot_index)(sp - board);
    322 					BIT_SET(tmpmap, (spot_index)n);
    323 				}
    324 			}
    325 			/*
    326 			 * Try combining other frames that intersect
    327 			 * at this spot.
    328 			 */
    329 			makecombo2(cbp, sp, off, cb.s);
    330 		}
    331 		if (cp->s == 0x101 && color != nextcolor) {
    332 			if (nforce == 0)
    333 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    334 			else {
    335 				for (int i = 0; (unsigned int)i < MAPSZ; i++)
    336 					forcemap[i] &= tmpmap[i];
    337 			}
    338 		}
    339 		/* mark frame as having been processed */
    340 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    341 	} while ((cbp = cbp->c_next) != ecbp);
    342 
    343 	/*
    344 	 * Try to make new 3rd level combos, 4th level, etc.
    345 	 * Limit the search depth early in the game.
    346 	 */
    347 	for (unsigned int level = 2;
    348 	     level <= 1 + game.nmoves / 2 && combolen > n; level++) {
    349 		if (level >= 9)
    350 			break;	/* Do not think too long. */
    351 		if (debug != 0) {
    352 			debuglog("%cL%u %d %d %d", "BW"[color],
    353 			    level, combolen - n, combocnt, elistcnt);
    354 			refresh();
    355 		}
    356 		n = combolen;
    357 		addframes(level);
    358 	}
    359 
    360 	/* scan for combos at empty spots */
    361 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    362 		sp = &board[pos];
    363 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    364 			cbp = ep->e_combo;
    365 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    366 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    367 					sp->s_combo[color].s = cbp->c_combo.s;
    368 					sp->s_level[color] = cbp->c_nframes;
    369 				} else if (cbp->c_nframes < sp->s_level[color])
    370 					sp->s_level[color] = cbp->c_nframes;
    371 			}
    372 			nep = ep->e_next;
    373 			free(ep);
    374 			elistcnt--;
    375 		}
    376 		sp->s_empty = NULL;
    377 		for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
    378 			cbp = ep->e_combo;
    379 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    380 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    381 					sp->s_combo[color].s = cbp->c_combo.s;
    382 					sp->s_level[color] = cbp->c_nframes;
    383 				} else if (cbp->c_nframes < sp->s_level[color])
    384 					sp->s_level[color] = cbp->c_nframes;
    385 			}
    386 			nep = ep->e_next;
    387 			free(ep);
    388 			elistcnt--;
    389 		}
    390 		sp->s_nempty = NULL;
    391 	}
    392 
    393 	/* remove old combos */
    394 	if ((cbp = sortcombos) != NULL) {
    395 		struct combostr *ncbp;
    396 
    397 		/* scan the list */
    398 		ecbp = cbp;
    399 		do {
    400 			ncbp = cbp->c_next;
    401 			free(cbp);
    402 			combocnt--;
    403 		} while ((cbp = ncbp) != ecbp);
    404 		sortcombos = NULL;
    405 	}
    406 	combolen = 0;
    407 
    408 #ifdef DEBUG
    409 	if (combocnt != 0) {
    410 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    411 			combocnt);
    412 		whatsup(0);
    413 	}
    414 	if (elistcnt != 0) {
    415 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    416 			elistcnt);
    417 		whatsup(0);
    418 	}
    419 #endif
    420 }
    421 
    422 /*
    423  * Compute all level 2 combos of frames intersecting spot 'osp'
    424  * within the frame 'ocbp' and combo value 'cv'.
    425  */
    426 static void
    427 makecombo2(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
    428 {
    429 	struct combostr *ncbp;
    430 	int baseB, fcnt, emask;
    431 	union comboval ocb, fcb;
    432 	struct combostr **scbpp, *fcbp;
    433 	char tmp[128];
    434 
    435 	/* try to combine a new frame with those found so far */
    436 	ocb.s = cv;
    437 	baseB = ocb.cv_force + ocb.cv_win - 1;
    438 	fcnt = ocb.cv_force - 2;
    439 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    440 
    441 	for (direction r = 4; r-- > 0; ) {
    442 	    /* don't include frames that overlap in the same direction */
    443 	    if (r == ocbp->c_dir)
    444 		continue;
    445 	    int d = dd[r];
    446 	    /*
    447 	     * Frame A combined with B is the same value as B combined with A
    448 	     * so skip frames that have already been processed (MFLAG).
    449 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    450 	     * since combining another frame with it isn't valid.
    451 	     */
    452 	    int bmask = (BFLAG | FFLAG | MFLAG) << r;
    453 	    struct spotstr *fsp = osp;
    454 	    for (u_char f = 0; f < 5; f++, fsp -= d) {	/* for each frame */
    455 		if (fsp->s_occ == BORDER)
    456 		    break;
    457 		if ((fsp->s_flags & bmask) != 0)
    458 		    continue;
    459 
    460 		/* don't include frames of the wrong color */
    461 		fcb.s = fsp->s_fval[curcolor][r].s;
    462 		if (fcb.cv_force >= 6)
    463 		    continue;
    464 
    465 		/*
    466 		 * Get the combo value for this frame.
    467 		 * If this is the end point of the frame,
    468 		 * use the closed ended value for the frame.
    469 		 */
    470 		if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
    471 		    fcb.cv_force++;
    472 		    fcb.cv_win = 0;
    473 		}
    474 
    475 		/* compute combo value */
    476 		int c = fcb.cv_force + ocb.cv_force - 3;
    477 		if (c > 4)
    478 		    continue;
    479 		int n = fcb.cv_force + fcb.cv_win - 1;
    480 		if (baseB < n)
    481 		    n = baseB;
    482 
    483 		/* make a new combo! */
    484 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    485 		    2 * sizeof(struct combostr *));
    486 		if (ncbp == NULL)
    487 		    panic("Out of memory!");
    488 		scbpp = (void *)(ncbp + 1);
    489 		fcbp = &frames[fsp->s_frame[r]];
    490 		if (ocbp < fcbp) {
    491 		    scbpp[0] = ocbp;
    492 		    scbpp[1] = fcbp;
    493 		} else {
    494 		    scbpp[0] = fcbp;
    495 		    scbpp[1] = ocbp;
    496 		}
    497 		ncbp->c_combo.cv_force = c;
    498 		ncbp->c_combo.cv_win = n;
    499 		ncbp->c_link[0] = ocbp;
    500 		ncbp->c_link[1] = fcbp;
    501 		ncbp->c_linkv[0].s = ocb.s;
    502 		ncbp->c_linkv[1].s = fcb.s;
    503 		ncbp->c_voff[0] = off;
    504 		ncbp->c_voff[1] = f;
    505 		ncbp->c_vertex = (spot_index)(osp - board);
    506 		ncbp->c_nframes = 2;
    507 		ncbp->c_dir = 0;
    508 		ncbp->c_frameindex = 0;
    509 		ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
    510 		if (fcb.cv_win != 0)
    511 		    ncbp->c_flags |= C_OPEN_1;
    512 		ncbp->c_framecnt[0] = fcnt;
    513 		ncbp->c_emask[0] = emask;
    514 		ncbp->c_framecnt[1] = fcb.cv_force - 2;
    515 		ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
    516 		    ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    517 		combocnt++;
    518 
    519 		if ((c == 1 && debug > 1) || debug > 3) {
    520 		    debuglog("%c c %d %d m %x %x o %d %d",
    521 			"bw"[curcolor],
    522 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    523 			ncbp->c_emask[0], ncbp->c_emask[1],
    524 			ncbp->c_voff[0], ncbp->c_voff[1]);
    525 		    printcombo(ncbp, tmp, sizeof(tmp));
    526 		    debuglog("%s", tmp);
    527 		}
    528 		if (c > 1) {
    529 		    /* record the empty spots that will complete this combo */
    530 		    makeempty(ncbp);
    531 
    532 		    /* add the new combo to the end of the list */
    533 		    appendcombo(ncbp, curcolor);
    534 		} else {
    535 		    updatecombo(ncbp, curcolor);
    536 		    free(ncbp);
    537 		    combocnt--;
    538 		}
    539 #ifdef DEBUG
    540 		if ((c == 1 && debug > 1) || debug > 5) {
    541 		    markcombo(ncbp);
    542 		    bdisp();
    543 		    whatsup(0);
    544 		    clearcombo(ncbp, 0);
    545 		}
    546 #endif /* DEBUG */
    547 	    }
    548 	}
    549 }
    550 
    551 /*
    552  * Scan the sorted list of frames and try to add a frame to
    553  * combinations of 'level' number of frames.
    554  */
    555 static void
    556 addframes(unsigned int level)
    557 {
    558 	struct combostr *cbp, *ecbp;
    559 	struct spotstr *fsp;
    560 	struct elist *nep;
    561 	int r;
    562 	struct combostr **cbpp, *pcbp;
    563 	union comboval fcb, cb;
    564 
    565 	curlevel = level;
    566 
    567 	/* scan for combos at empty spots */
    568 	int c = curcolor;
    569 	for (unsigned pos = PT(BSZ, BSZ + 1); pos-- > PT(1, 1); ) {
    570 		struct spotstr *sp = &board[pos];
    571 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    572 			cbp = ep->e_combo;
    573 			if (cbp->c_combo.s <= sp->s_combo[c].s) {
    574 				if (cbp->c_combo.s != sp->s_combo[c].s) {
    575 					sp->s_combo[c].s = cbp->c_combo.s;
    576 					sp->s_level[c] = cbp->c_nframes;
    577 				} else if (cbp->c_nframes < sp->s_level[c])
    578 					sp->s_level[c] = cbp->c_nframes;
    579 			}
    580 			nep = ep->e_next;
    581 			free(ep);
    582 			elistcnt--;
    583 		}
    584 		sp->s_empty = sp->s_nempty;
    585 		sp->s_nempty = NULL;
    586 	}
    587 
    588 	/* try to add frames to the uncompleted combos at level curlevel */
    589 	cbp = ecbp = sortframes[curcolor];
    590 	do {
    591 		fsp = &board[cbp->c_vertex];
    592 		r = cbp->c_dir;
    593 		/* skip frames that are part of a <1,x> combo */
    594 		if ((fsp->s_flags & (FFLAG << r)) != 0)
    595 			continue;
    596 
    597 		/*
    598 		 * Don't include <1,x> combo frames,
    599 		 * treat it as a closed three in a row instead.
    600 		 */
    601 		fcb.s = fsp->s_fval[curcolor][r].s;
    602 		if (fcb.s == 0x101)
    603 			fcb.s = 0x200;
    604 
    605 		/*
    606 		 * If this is an open-ended frame, use
    607 		 * the combo value with the end closed.
    608 		 */
    609 		if (fsp->s_occ == EMPTY) {
    610 			if (fcb.cv_win != 0) {
    611 				cb.cv_force = fcb.cv_force + 1;
    612 				cb.cv_win = 0;
    613 			} else
    614 				cb.s = fcb.s;
    615 			makecombo(cbp, fsp, 0, cb.s);
    616 		}
    617 
    618 		/*
    619 		 * The next four spots are handled the same for both
    620 		 * open and closed ended frames.
    621 		 */
    622 		int d = dd[r];
    623 		struct spotstr *sp = fsp + d;
    624 		for (u_char off = 1; off < 5; off++, sp += d) {
    625 			if (sp->s_occ != EMPTY)
    626 				continue;
    627 			makecombo(cbp, sp, off, fcb.s);
    628 		}
    629 	} while ((cbp = cbp->c_next) != ecbp);
    630 
    631 	/* put all the combos in the hash list on the sorted list */
    632 	cbpp = &hashcombos[FAREA];
    633 	do {
    634 		cbp = *--cbpp;
    635 		if (cbp == NULL)
    636 			continue;
    637 		*cbpp = NULL;
    638 		ecbp = sortcombos;
    639 		if (ecbp == NULL)
    640 			sortcombos = cbp;
    641 		else {
    642 			/* append to sort list */
    643 			pcbp = ecbp->c_prev;
    644 			pcbp->c_next = cbp;
    645 			ecbp->c_prev = cbp->c_prev;
    646 			cbp->c_prev->c_next = ecbp;
    647 			cbp->c_prev = pcbp;
    648 		}
    649 	} while (cbpp != hashcombos);
    650 }
    651 
    652 /*
    653  * Compute all level N combos of frames intersecting spot 'osp'
    654  * within the frame 'ocbp' and combo value 'cv'.
    655  */
    656 static void
    657 makecombo(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
    658 {
    659 	struct combostr *cbp;
    660 	struct spotstr *sp;
    661 	struct combostr **scbpp;
    662 	int baseB, fcnt, emask, verts;
    663 	union comboval ocb;
    664 	struct overlap_info vertices[1];
    665 	char tmp[128];
    666 
    667 	/*
    668 	 * XXX: when I made functions static gcc started warning about
    669 	 * some members of vertices[0] maybe being used uninitialized.
    670 	 * For now, I'm just going to clear it rather than wade through
    671 	 * the logic to find out whether gcc or the code is wrong. I
    672 	 * wouldn't be surprised if it were the code though. - dholland
    673 	 */
    674 	memset(vertices, 0, sizeof(vertices));
    675 
    676 	ocb.s = cv;
    677 	baseB = ocb.cv_force + ocb.cv_win - 1;
    678 	fcnt = ocb.cv_force - 2;
    679 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    680 	for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
    681 	    /* check for various kinds of overlap */
    682 	    cbp = ep->e_combo;
    683 	    verts = checkframes(cbp, ocbp, osp, cv, vertices);
    684 	    if (verts < 0)
    685 		continue;
    686 
    687 	    /* check to see if this frame forms a valid loop */
    688 	    if (verts > 0) {
    689 		sp = &board[vertices[0].o_intersect];
    690 #ifdef DEBUG
    691 		if (sp->s_occ != EMPTY) {
    692 		    debuglog("loop: %c %s", "BW"[curcolor],
    693 			stoc((spot_index)(sp - board)));
    694 		    whatsup(0);
    695 		}
    696 #endif
    697 		/*
    698 		 * It is a valid loop if the intersection spot
    699 		 * of the frame we are trying to attach is one
    700 		 * of the completion spots of the combostr
    701 		 * we are trying to attach the frame to.
    702 		 */
    703 		for (struct elist *nep = sp->s_empty;
    704 			nep != NULL; nep = nep->e_next) {
    705 		    if (nep->e_combo == cbp)
    706 			goto fnd;
    707 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    708 			break;
    709 		}
    710 		/* frame overlaps but not at a valid spot */
    711 		continue;
    712 	    fnd:
    713 		;
    714 	    }
    715 
    716 	    /* compute the first half of the combo value */
    717 	    int c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
    718 	    if (c > 4)
    719 		continue;
    720 
    721 	    /* compute the second half of the combo value */
    722 	    int n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
    723 	    if (baseB < n)
    724 		n = baseB;
    725 
    726 	    /* make a new combo! */
    727 	    struct combostr *ncbp = malloc(sizeof(struct combostr) +
    728 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    729 	    if (ncbp == NULL)
    730 		panic("Out of memory!");
    731 	    scbpp = (void *)(ncbp + 1);
    732 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    733 		free(ncbp);
    734 		continue;
    735 	    }
    736 	    combocnt++;
    737 
    738 	    ncbp->c_combo.cv_force = c;
    739 	    ncbp->c_combo.cv_win = n;
    740 	    ncbp->c_link[0] = cbp;
    741 	    ncbp->c_link[1] = ocbp;
    742 	    ncbp->c_linkv[1].s = ocb.s;
    743 	    ncbp->c_voff[1] = off;
    744 	    ncbp->c_vertex = (spot_index)(osp - board);
    745 	    ncbp->c_nframes = cbp->c_nframes + 1;
    746 	    ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
    747 	    ncbp->c_frameindex = ep->e_frameindex;
    748 	    /*
    749 	     * Update the completion spot mask of the frame we
    750 	     * are attaching 'ocbp' to so the intersection isn't
    751 	     * listed twice.
    752 	     */
    753 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    754 	    ncbp->c_emask[0] = ep->e_emask;
    755 	    if (verts != 0) {
    756 		ncbp->c_flags |= C_LOOP;
    757 		ncbp->c_dir = vertices[0].o_frameindex;
    758 		ncbp->c_framecnt[1] = fcnt - 1;
    759 		if (ncbp->c_framecnt[1] != 0) {
    760 		    n = (vertices[0].o_intersect - ocbp->c_vertex) /
    761 			dd[ocbp->c_dir];
    762 		    ncbp->c_emask[1] = emask & ~(1 << n);
    763 		} else
    764 		    ncbp->c_emask[1] = 0;
    765 		ncbp->c_voff[0] = vertices[0].o_off;
    766 	    } else {
    767 		ncbp->c_dir = 0;
    768 		ncbp->c_framecnt[1] = fcnt;
    769 		ncbp->c_emask[1] = emask;
    770 		ncbp->c_voff[0] = ep->e_off;
    771 	    }
    772 
    773 	    if ((c == 1 && debug > 1) || debug > 3) {
    774 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    775 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    776 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    777 		    ncbp->c_emask[0], ncbp->c_emask[1],
    778 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    779 		printcombo(ncbp, tmp, sizeof(tmp));
    780 		debuglog("%s", tmp);
    781 	    }
    782 	    if (c > 1) {
    783 		/* record the empty spots that will complete this combo */
    784 		makeempty(ncbp);
    785 		combolen++;
    786 	    } else {
    787 		/* update board values */
    788 		updatecombo(ncbp, curcolor);
    789 	    }
    790 #ifdef DEBUG
    791 	    if ((c == 1 && debug > 1) || debug > 4) {
    792 		markcombo(ncbp);
    793 		bdisp();
    794 		whatsup(0);
    795 		clearcombo(ncbp, 0);
    796 	    }
    797 #endif /* DEBUG */
    798 	}
    799 }
    800 
    801 #define MAXDEPTH	100
    802 static struct elist einfo[MAXDEPTH];
    803 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    804 
    805 /*
    806  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    807  * in 'ocbp' that will complete the combo.
    808  */
    809 static void
    810 makeempty(struct combostr *ocbp)
    811 {
    812 	struct combostr *cbp, **cbpp;
    813 	struct elist *ep, *nep;
    814 	struct spotstr *sp;
    815 	int d, emask, i;
    816 	int nframes;
    817 	char tmp[128];
    818 
    819 	if (debug > 2) {
    820 		printcombo(ocbp, tmp, sizeof(tmp));
    821 		debuglog("E%c %s", "bw"[curcolor], tmp);
    822 	}
    823 
    824 	/* should never happen but check anyway */
    825 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    826 		return;
    827 
    828 	/*
    829 	 * The lower level combo can be pointed to by more than one
    830 	 * higher level 'struct combostr' so we can't modify the
    831 	 * lower level. Therefore, higher level combos store the
    832 	 * real mask of the lower level frame in c_emask[0] and the
    833 	 * frame number in c_frameindex.
    834 	 *
    835 	 * First we traverse the tree from top to bottom and save the
    836 	 * connection info. Then we traverse the tree from bottom to
    837 	 * top overwriting lower levels with the newer emask information.
    838 	 */
    839 	ep = &einfo[nframes];
    840 	cbpp = &ecombo[nframes];
    841 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    842 		ep--;
    843 		ep->e_combo = cbp;
    844 		*--cbpp = cbp->c_link[1];
    845 		ep->e_off = cbp->c_voff[1];
    846 		ep->e_frameindex = cbp->c_frameindex;
    847 		ep->e_fval.s = cbp->c_linkv[1].s;
    848 		ep->e_framecnt = cbp->c_framecnt[1];
    849 		ep->e_emask = cbp->c_emask[1];
    850 	}
    851 	cbp = ep->e_combo;
    852 	ep--;
    853 	ep->e_combo = cbp;
    854 	*--cbpp = cbp->c_link[0];
    855 	ep->e_off = cbp->c_voff[0];
    856 	ep->e_frameindex = 0;
    857 	ep->e_fval.s = cbp->c_linkv[0].s;
    858 	ep->e_framecnt = cbp->c_framecnt[0];
    859 	ep->e_emask = cbp->c_emask[0];
    860 
    861 	/* now update the emask info */
    862 	int n = 0;
    863 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    864 		cbp = ep->e_combo;
    865 		nep = &einfo[ep->e_frameindex];
    866 		nep->e_framecnt = cbp->c_framecnt[0];
    867 		nep->e_emask = cbp->c_emask[0];
    868 
    869 		if ((cbp->c_flags & C_LOOP) != 0) {
    870 			n++;
    871 			/*
    872 			 * Account for the fact that this frame connects
    873 			 * to a previous one (thus forming a loop).
    874 			 */
    875 			nep = &einfo[cbp->c_dir];
    876 			if (--nep->e_framecnt != 0)
    877 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    878 			else
    879 				nep->e_emask = 0;
    880 		}
    881 	}
    882 
    883 	/*
    884 	 * We only need to update the emask values of "complete" loops
    885 	 * to include the intersection spots.
    886 	 */
    887 	if (n != 0 && ocbp->c_combo.cv_force == 2) {
    888 		/* process loops from the top down */
    889 		ep = &einfo[nframes];
    890 		do {
    891 			ep--;
    892 			cbp = ep->e_combo;
    893 			if ((cbp->c_flags & C_LOOP) == 0)
    894 				continue;
    895 
    896 			/*
    897 			 * Update the emask values to include the
    898 			 * intersection spots.
    899 			 */
    900 			nep = &einfo[cbp->c_dir];
    901 			nep->e_framecnt = 1;
    902 			nep->e_emask = 1 << cbp->c_voff[0];
    903 			ep->e_framecnt = 1;
    904 			ep->e_emask = 1 << ep->e_off;
    905 			ep = &einfo[ep->e_frameindex];
    906 			do {
    907 				ep->e_framecnt = 1;
    908 				ep->e_emask = 1 << ep->e_off;
    909 				ep = &einfo[ep->e_frameindex];
    910 			} while (ep > nep);
    911 		} while (ep != einfo);
    912 	}
    913 
    914 	/* check all the frames for completion spots */
    915 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    916 		/* skip this frame if there are no incomplete spots in it */
    917 		if ((emask = ep->e_emask) == 0)
    918 			continue;
    919 		cbp = *cbpp;
    920 		sp = &board[cbp->c_vertex];
    921 		d = dd[cbp->c_dir];
    922 		for (int off = 0, m = 1; off < 5; off++, sp += d, m <<= 1) {
    923 			if (sp->s_occ != EMPTY || (emask & m) == 0)
    924 				continue;
    925 
    926 			/* add the combo to the list of empty spots */
    927 			nep = (struct elist *)malloc(sizeof(struct elist));
    928 			if (nep == NULL)
    929 				panic("Out of memory!");
    930 			nep->e_combo = ocbp;
    931 			nep->e_off = off;
    932 			nep->e_frameindex = i;
    933 			if (ep->e_framecnt > 1) {
    934 				nep->e_framecnt = ep->e_framecnt - 1;
    935 				nep->e_emask = emask & ~m;
    936 			} else {
    937 				nep->e_framecnt = 0;
    938 				nep->e_emask = 0;
    939 			}
    940 			nep->e_fval.s = ep->e_fval.s;
    941 			if (debug > 2) {
    942 				debuglog("e %s o%d i%d c%d m%x %x",
    943 				    stoc((spot_index)(sp - board)),
    944 				    nep->e_off,
    945 				    nep->e_frameindex,
    946 				    nep->e_framecnt,
    947 				    nep->e_emask,
    948 				    nep->e_fval.s);
    949 			}
    950 
    951 			/* sort by the number of frames in the combo */
    952 			nep->e_next = sp->s_nempty;
    953 			sp->s_nempty = nep;
    954 			elistcnt++;
    955 		}
    956 	}
    957 }
    958 
    959 /*
    960  * Update the board value based on the combostr.
    961  * This is called only if 'cbp' is a <1,x> combo.
    962  * We handle things differently depending on whether the next move
    963  * would be trying to "complete" the combo or trying to block it.
    964  */
    965 static void
    966 updatecombo(struct combostr *cbp, int color)
    967 {
    968 	struct combostr *tcbp;
    969 	union comboval cb;
    970 
    971 	int flags = 0;
    972 	/* save the top level value for the whole combo */
    973 	cb.cv_force = cbp->c_combo.cv_force;
    974 	u_char nframes = cbp->c_nframes;
    975 
    976 	if (color != nextcolor)
    977 		memset(tmpmap, 0, sizeof(tmpmap));
    978 
    979 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    980 		flags = cbp->c_flags;
    981 		cb.cv_win = cbp->c_combo.cv_win;
    982 		if (color == nextcolor) {
    983 			/* update the board value for the vertex */
    984 			struct spotstr *sp = &board[cbp->c_vertex];
    985 			sp->s_nforce[color]++;
    986 			if (cb.s <= sp->s_combo[color].s) {
    987 				if (cb.s != sp->s_combo[color].s) {
    988 					sp->s_combo[color].s = cb.s;
    989 					sp->s_level[color] = nframes;
    990 				} else if (nframes < sp->s_level[color])
    991 					sp->s_level[color] = nframes;
    992 			}
    993 		} else {
    994 			/* update the board values for each spot in frame */
    995 			spot_index s = tcbp->c_vertex;
    996 			struct spotstr *sp = &board[s];
    997 			int d = dd[tcbp->c_dir];
    998 			int off = (flags & C_OPEN_1) != 0 ? 6 : 5;
    999 			for (; --off >= 0; sp += d, s += d) {
   1000 				if (sp->s_occ != EMPTY)
   1001 					continue;
   1002 				sp->s_nforce[color]++;
   1003 				if (cb.s <= sp->s_combo[color].s) {
   1004 					if (cb.s != sp->s_combo[color].s) {
   1005 						sp->s_combo[color].s = cb.s;
   1006 						sp->s_level[color] = nframes;
   1007 					} else if (nframes < sp->s_level[color])
   1008 						sp->s_level[color] = nframes;
   1009 				}
   1010 				BIT_SET(tmpmap, s);
   1011 			}
   1012 		}
   1013 
   1014 		/* mark the frame as being part of a <1,x> combo */
   1015 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
   1016 	}
   1017 
   1018 	if (color != nextcolor) {
   1019 		/* update the board values for each spot in frame */
   1020 		spot_index s = cbp->c_vertex;
   1021 		struct spotstr *sp = &board[s];
   1022 		int d = dd[cbp->c_dir];
   1023 		int off = (flags & C_OPEN_0) != 0 ? 6 : 5;
   1024 		for (; --off >= 0; sp += d, s += d) {
   1025 			if (sp->s_occ != EMPTY)
   1026 				continue;
   1027 			sp->s_nforce[color]++;
   1028 			if (cb.s <= sp->s_combo[color].s) {
   1029 				if (cb.s != sp->s_combo[color].s) {
   1030 					sp->s_combo[color].s = cb.s;
   1031 					sp->s_level[color] = nframes;
   1032 				} else if (nframes < sp->s_level[color])
   1033 					sp->s_level[color] = nframes;
   1034 			}
   1035 			BIT_SET(tmpmap, s);
   1036 		}
   1037 		if (nforce == 0)
   1038 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1039 		else {
   1040 			for (int i = 0; (unsigned int)i < MAPSZ; i++)
   1041 				forcemap[i] &= tmpmap[i];
   1042 		}
   1043 		nforce++;
   1044 	}
   1045 
   1046 	/* mark the frame as being part of a <1,x> combo */
   1047 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1048 }
   1049 
   1050 /*
   1051  * Add combo to the end of the list.
   1052  */
   1053 static void
   1054 appendcombo(struct combostr *cbp, int color __unused)
   1055 {
   1056 	struct combostr *pcbp, *ncbp;
   1057 
   1058 	combolen++;
   1059 	ncbp = sortcombos;
   1060 	if (ncbp == NULL) {
   1061 		sortcombos = cbp;
   1062 		cbp->c_next = cbp;
   1063 		cbp->c_prev = cbp;
   1064 		return;
   1065 	}
   1066 	pcbp = ncbp->c_prev;
   1067 	cbp->c_next = ncbp;
   1068 	cbp->c_prev = pcbp;
   1069 	ncbp->c_prev = cbp;
   1070 	pcbp->c_next = cbp;
   1071 }
   1072 
   1073 /*
   1074  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1075  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1076  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1077  * would form some kind of valid loop. Also return the intersection spots
   1078  * in 'vertices[]' beside the known intersection at spot 'osp'.
   1079  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1080  * 'cv' is the combo value for frame 'fcbp'.
   1081  */
   1082 static int
   1083 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1084 	    u_short cv, struct overlap_info *vertices)
   1085 {
   1086 	struct combostr *tcbp, *lcbp;
   1087 	int ovbit, n, mask, flags, fcnt;
   1088 	union comboval cb;
   1089 	u_char *str;
   1090 
   1091 	lcbp = NULL;
   1092 	flags = 0;
   1093 
   1094 	cb.s = cv;
   1095 	fcnt = cb.cv_force - 2;
   1096 	int verts = 0;
   1097 	u_char myindex = cbp->c_nframes;
   1098 	n = (frame_index)(fcbp - frames) * FAREA;
   1099 	str = &overlap[n];
   1100 	spot_index *ip = &intersect[n];
   1101 	/*
   1102 	 * ovbit == which overlap bit to test based on whether 'fcbp' is
   1103 	 * an open or closed frame.
   1104 	 */
   1105 	ovbit = cb.cv_win != 0 ? 2 : 0;
   1106 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1107 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1108 		if (tcbp == fcbp)
   1109 			return -1;	/* fcbp is already included */
   1110 
   1111 		/* check for intersection of 'tcbp' with 'fcbp' */
   1112 		myindex--;
   1113 		mask = str[tcbp - frames];
   1114 		flags = cbp->c_flags;
   1115 		n = ovbit + ((flags & C_OPEN_1) != 0 ? 1 : 0);
   1116 		if ((mask & (1 << n)) != 0) {
   1117 			/*
   1118 			 * The two frames are not independent if they
   1119 			 * both lie in the same line and intersect at
   1120 			 * more than one point.
   1121 			 */
   1122 			if (tcbp->c_dir == fcbp->c_dir &&
   1123 			    (mask & (0x10 << n)) != 0)
   1124 				return -1;
   1125 			/*
   1126 			 * If this is not the spot we are attaching
   1127 			 * 'fcbp' to, and it is a reasonable intersection
   1128 			 * spot, then there might be a loop.
   1129 			 */
   1130 			spot_index s = ip[tcbp - frames];
   1131 			if (osp != &board[s]) {
   1132 				/* check to see if this is a valid loop */
   1133 				if (verts != 0)
   1134 					return -1;
   1135 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1136 					return -1;
   1137 				/*
   1138 				 * Check to be sure the intersection is not
   1139 				 * one of the end points if it is an
   1140 				 * open-ended frame.
   1141 				 */
   1142 				if ((flags & C_OPEN_1) != 0 &&
   1143 				    (s == tcbp->c_vertex ||
   1144 				     s == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1145 					return -1;	/* invalid overlap */
   1146 				if (cb.cv_win != 0 &&
   1147 				    (s == fcbp->c_vertex ||
   1148 				     s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1149 					return -1;	/* invalid overlap */
   1150 
   1151 				vertices->o_intersect = s;
   1152 				vertices->o_off = (s - tcbp->c_vertex) /
   1153 					dd[tcbp->c_dir];
   1154 				vertices->o_frameindex = myindex;
   1155 				verts++;
   1156 			}
   1157 		}
   1158 		n = ovbit + ((flags & C_OPEN_0) != 0 ? 1 : 0);
   1159 	}
   1160 	if (cbp == fcbp)
   1161 		return -1;	/* fcbp is already included */
   1162 
   1163 	/* check for intersection of 'cbp' with 'fcbp' */
   1164 	mask = str[cbp - frames];
   1165 	if ((mask & (1 << n)) != 0) {
   1166 		/*
   1167 		 * The two frames are not independent if they
   1168 		 * both lie in the same line and intersect at
   1169 		 * more than one point.
   1170 		 */
   1171 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
   1172 			return -1;
   1173 		/*
   1174 		 * If this is not the spot we are attaching
   1175 		 * 'fcbp' to, and it is a reasonable intersection
   1176 		 * spot, then there might be a loop.
   1177 		 */
   1178 		spot_index s = ip[cbp - frames];
   1179 		if (osp != &board[s]) {
   1180 			/* check to see if this is a valid loop */
   1181 			if (verts != 0)
   1182 				return -1;
   1183 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1184 				return -1;
   1185 			/*
   1186 			 * Check to be sure the intersection is not
   1187 			 * one of the end points if it is an open-ended
   1188 			 * frame.
   1189 			 */
   1190 			if ((flags & C_OPEN_0) != 0 &&
   1191 			    (s == cbp->c_vertex ||
   1192 			     s == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1193 				return -1;	/* invalid overlap */
   1194 			if (cb.cv_win != 0 &&
   1195 			    (s == fcbp->c_vertex ||
   1196 			     s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1197 				return -1;	/* invalid overlap */
   1198 
   1199 			vertices->o_intersect = s;
   1200 			vertices->o_off = (s - cbp->c_vertex) /
   1201 				dd[cbp->c_dir];
   1202 			vertices->o_frameindex = 0;
   1203 			verts++;
   1204 		}
   1205 	}
   1206 	return verts;
   1207 }
   1208 
   1209 /*
   1210  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1211  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1212  * Return true if this list of frames is already in the hash list.
   1213  * Otherwise, add the new combo to the hash list.
   1214  */
   1215 static bool
   1216 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1217 	  struct combostr *fcbp)
   1218 {
   1219 	struct combostr **spp, **cpp;
   1220 	struct combostr *cbp, *ecbp;
   1221 	int inx;
   1222 
   1223 #ifdef DEBUG
   1224 	if (debug > 3) {
   1225 		char buf[128];
   1226 		size_t pos;
   1227 
   1228 		debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
   1229 			pdir[fcbp->c_dir], curlevel);
   1230 		pos = 0;
   1231 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1232 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1233 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1234 			pos += strlen(buf + pos);
   1235 		}
   1236 		debuglog("%s", buf);
   1237 	}
   1238 #endif /* DEBUG */
   1239 
   1240 	/* first build the new sorted list */
   1241 	unsigned int n = curlevel + 1;
   1242 	spp = scbpp + n;
   1243 	cpp = cbpp + curlevel;
   1244 	do {
   1245 		cpp--;
   1246 		if (fcbp > *cpp) {
   1247 			*--spp = fcbp;
   1248 			do {
   1249 				*--spp = *cpp;
   1250 			} while (cpp-- != cbpp);
   1251 			goto inserted;
   1252 		}
   1253 		*--spp = *cpp;
   1254 	} while (cpp != cbpp);
   1255 	*--spp = fcbp;
   1256 inserted:
   1257 
   1258 	/* now check to see if this list of frames has already been seen */
   1259 	cbp = hashcombos[inx = (frame_index)(*scbpp - frames)];
   1260 	if (cbp == NULL) {
   1261 		/*
   1262 		 * Easy case, this list hasn't been seen.
   1263 		 * Add it to the hash list.
   1264 		 */
   1265 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1266 		hashcombos[inx] = fcbp;
   1267 		fcbp->c_next = fcbp->c_prev = fcbp;
   1268 		return false;
   1269 	}
   1270 	ecbp = cbp;
   1271 	do {
   1272 		cbpp = (void *)(cbp + 1);
   1273 		cpp = cbpp + n;
   1274 		spp = scbpp + n;
   1275 		cbpp++;	/* first frame is always the same */
   1276 		do {
   1277 			if (*--spp != *--cpp)
   1278 				goto next;
   1279 		} while (cpp != cbpp);
   1280 		/* we found a match */
   1281 #ifdef DEBUG
   1282 		if (debug > 3) {
   1283 			char buf[128];
   1284 			size_t pos;
   1285 
   1286 			debuglog("sort1: n%u", n);
   1287 			pos = 0;
   1288 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1289 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1290 					stoc((*cpp)->c_vertex),
   1291 					pdir[(*cpp)->c_dir]);
   1292 				pos += strlen(buf + pos);
   1293 			}
   1294 			debuglog("%s", buf);
   1295 			printcombo(cbp, buf, sizeof(buf));
   1296 			debuglog("%s", buf);
   1297 			cbpp--;
   1298 			pos = 0;
   1299 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1300 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1301 					stoc((*cpp)->c_vertex),
   1302 					pdir[(*cpp)->c_dir]);
   1303 				pos += strlen(buf + pos);
   1304 			}
   1305 			debuglog("%s", buf);
   1306 		}
   1307 #endif /* DEBUG */
   1308 		return true;
   1309 	next:
   1310 		;
   1311 	} while ((cbp = cbp->c_next) != ecbp);
   1312 	/*
   1313 	 * This list of frames hasn't been seen.
   1314 	 * Add it to the hash list.
   1315 	 */
   1316 	ecbp = cbp->c_prev;
   1317 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1318 	fcbp->c_next = cbp;
   1319 	fcbp->c_prev = ecbp;
   1320 	cbp->c_prev = fcbp;
   1321 	ecbp->c_next = fcbp;
   1322 	return false;
   1323 }
   1324 
   1325 /*
   1326  * Print the combo into string buffer 'buf'.
   1327  */
   1328 #if !defined(DEBUG)
   1329 static
   1330 #endif
   1331 void
   1332 printcombo(struct combostr *cbp, char *buf, size_t max)
   1333 {
   1334 	struct combostr *tcbp;
   1335 	size_t pos = 0;
   1336 
   1337 	snprintf(buf + pos, max - pos, "%x/%d",
   1338 	    cbp->c_combo.s, cbp->c_nframes);
   1339 	pos += strlen(buf + pos);
   1340 
   1341 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1342 		snprintf(buf + pos, max - pos, " %s%c%x",
   1343 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1344 		pos += strlen(buf + pos);
   1345 	}
   1346 	snprintf(buf + pos, max - pos, " %s%c",
   1347 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1348 }
   1349 
   1350 #ifdef DEBUG
   1351 void
   1352 markcombo(struct combostr *ocbp)
   1353 {
   1354 	struct combostr *cbp, **cbpp;
   1355 	struct elist *ep, *nep;
   1356 	struct spotstr *sp;
   1357 	int d, m, i;
   1358 	int nframes;
   1359 	int cmask, omask;
   1360 
   1361 	/* should never happen but check anyway */
   1362 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1363 		return;
   1364 
   1365 	/*
   1366 	 * The lower level combo can be pointed to by more than one
   1367 	 * higher level 'struct combostr' so we can't modify the
   1368 	 * lower level. Therefore, higher level combos store the
   1369 	 * real mask of the lower level frame in c_emask[0] and the
   1370 	 * frame number in c_frameindex.
   1371 	 *
   1372 	 * First we traverse the tree from top to bottom and save the
   1373 	 * connection info. Then we traverse the tree from bottom to
   1374 	 * top overwriting lower levels with the newer emask information.
   1375 	 */
   1376 	ep = &einfo[nframes];
   1377 	cbpp = &ecombo[nframes];
   1378 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
   1379 		ep--;
   1380 		ep->e_combo = cbp;
   1381 		*--cbpp = cbp->c_link[1];
   1382 		ep->e_off = cbp->c_voff[1];
   1383 		ep->e_frameindex = cbp->c_frameindex;
   1384 		ep->e_fval.s = cbp->c_linkv[1].s;
   1385 		ep->e_framecnt = cbp->c_framecnt[1];
   1386 		ep->e_emask = cbp->c_emask[1];
   1387 	}
   1388 	cbp = ep->e_combo;
   1389 	ep--;
   1390 	ep->e_combo = cbp;
   1391 	*--cbpp = cbp->c_link[0];
   1392 	ep->e_off = cbp->c_voff[0];
   1393 	ep->e_frameindex = 0;
   1394 	ep->e_fval.s = cbp->c_linkv[0].s;
   1395 	ep->e_framecnt = cbp->c_framecnt[0];
   1396 	ep->e_emask = cbp->c_emask[0];
   1397 
   1398 	/* now update the emask info */
   1399 	int n = 0;
   1400 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1401 		cbp = ep->e_combo;
   1402 		nep = &einfo[ep->e_frameindex];
   1403 		nep->e_framecnt = cbp->c_framecnt[0];
   1404 		nep->e_emask = cbp->c_emask[0];
   1405 
   1406 		if ((cbp->c_flags & C_LOOP) != 0) {
   1407 			n++;
   1408 			/*
   1409 			 * Account for the fact that this frame connects
   1410 			 * to a previous one (thus forming a loop).
   1411 			 */
   1412 			nep = &einfo[cbp->c_dir];
   1413 			if (--nep->e_framecnt != 0)
   1414 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1415 			else
   1416 				nep->e_emask = 0;
   1417 		}
   1418 	}
   1419 
   1420 	/*
   1421 	 * We only need to update the emask values of "complete" loops
   1422 	 * to include the intersection spots.
   1423 	 */
   1424 	if (n != 0 && ocbp->c_combo.cv_force == 2) {
   1425 		/* process loops from the top down */
   1426 		ep = &einfo[nframes];
   1427 		do {
   1428 			ep--;
   1429 			cbp = ep->e_combo;
   1430 			if ((cbp->c_flags & C_LOOP) == 0)
   1431 				continue;
   1432 
   1433 			/*
   1434 			 * Update the emask values to include the
   1435 			 * intersection spots.
   1436 			 */
   1437 			nep = &einfo[cbp->c_dir];
   1438 			nep->e_framecnt = 1;
   1439 			nep->e_emask = 1 << cbp->c_voff[0];
   1440 			ep->e_framecnt = 1;
   1441 			ep->e_emask = 1 << ep->e_off;
   1442 			ep = &einfo[ep->e_frameindex];
   1443 			do {
   1444 				ep->e_framecnt = 1;
   1445 				ep->e_emask = 1 << ep->e_off;
   1446 				ep = &einfo[ep->e_frameindex];
   1447 			} while (ep > nep);
   1448 		} while (ep != einfo);
   1449 	}
   1450 
   1451 	/* mark all the frames with the completion spots */
   1452 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1453 		m = ep->e_emask;
   1454 		cbp = *cbpp;
   1455 		sp = &board[cbp->c_vertex];
   1456 		d = dd[cbp->c_dir];
   1457 		cmask = CFLAG << cbp->c_dir;
   1458 		omask = (IFLAG | CFLAG) << cbp->c_dir;
   1459 		int off = ep->e_fval.cv_win != 0 ? 6 : 5;
   1460 		/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
   1461 		for (; --off >= 0; sp += d, m >>= 1)
   1462 			sp->s_flags |= (m & 1) != 0 ? omask : cmask;
   1463 	}
   1464 }
   1465 
   1466 void
   1467 clearcombo(struct combostr *cbp, int open)
   1468 {
   1469 	struct combostr *tcbp;
   1470 
   1471 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1472 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1473 		open = cbp->c_flags & C_OPEN_0;
   1474 	}
   1475 
   1476 	struct spotstr *sp = &board[cbp->c_vertex];
   1477 	int d = dd[cbp->c_dir];
   1478 	int mask = ~((IFLAG | CFLAG) << cbp->c_dir);
   1479 	int n = open != 0 ? 6 : 5;
   1480 	for (; --n >= 0; sp += d)
   1481 		sp->s_flags &= mask;
   1482 }
   1483 #endif /* DEBUG */
   1484