pickmove.c revision 1.65 1 /* $NetBSD: pickmove.c,v 1.65 2022/05/29 21:02:37 rillig Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 /* @(#)pickmove.c 8.2 (Berkeley) 5/3/95 */
37 __RCSID("$NetBSD: pickmove.c,v 1.65 2022/05/29 21:02:37 rillig Exp $");
38
39 #include <stdlib.h>
40 #include <string.h>
41 #include <curses.h>
42 #include <limits.h>
43
44 #include "gomoku.h"
45
46 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
47 #define MAPSZ (BAREA / BITS_PER_INT)
48
49 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1U << ((b) % BITS_PER_INT)))
50 #define BIT_TEST(a, b) (((a)[(b)/BITS_PER_INT] & (1U << ((b) % BITS_PER_INT))) != 0)
51
52 /*
53 * This structure is used to store overlap information between frames.
54 */
55 struct overlap_info {
56 spot_index o_intersect; /* intersection spot */
57 u_char o_off; /* offset in frame of intersection */
58 u_char o_frameindex; /* intersection frame index */
59 };
60
61 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
62 static struct combostr *sortcombos; /* combos at higher levels */
63 static int combolen; /* number of combos in sortcombos */
64 static player_color nextcolor; /* color of next move */
65 static int elistcnt; /* count of struct elist allocated */
66 static int combocnt; /* count of struct combostr allocated */
67 static unsigned int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
68 static unsigned int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
69 static int nforce; /* count of opponent <1,x> combos */
70
71 static bool better(spot_index, spot_index, player_color);
72 static void scanframes(player_color);
73 static void makecombo2(struct combostr *, struct spotstr *, u_char, u_short);
74 static void addframes(unsigned int);
75 static void makecombo(struct combostr *, struct spotstr *, u_char, u_short);
76 static void appendcombo(struct combostr *);
77 static void updatecombo(struct combostr *, player_color);
78 static void makeempty(struct combostr *);
79 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
80 u_short, struct overlap_info *);
81 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
82 #if !defined(DEBUG)
83 static void printcombo(struct combostr *, char *, size_t);
84 #endif
85
86 spot_index
87 pickmove(player_color us)
88 {
89
90 /* first move is easy */
91 if (game.nmoves == 0)
92 return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
93
94 /* initialize all the board values */
95 for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
96 struct spotstr *sp = &board[s];
97 sp->s_combo[BLACK].s = 0x601;
98 sp->s_combo[WHITE].s = 0x601;
99 sp->s_level[BLACK] = 255;
100 sp->s_level[WHITE] = 255;
101 sp->s_nforce[BLACK] = 0;
102 sp->s_nforce[WHITE] = 0;
103 sp->s_flags &= ~(FFLAGALL | MFLAGALL);
104 }
105 nforce = 0;
106 memset(forcemap, 0, sizeof(forcemap));
107
108 /* compute new values */
109 nextcolor = us;
110 /*
111 * TODO: Scanning for both frames misses that after loading the game
112 * K10 J9 M10 J10 O10 J11 Q10 J8 and playing K9, there are 2
113 * immediate winning moves J12 and J7. Finding the winning move
114 * takes too long.
115 */
116 scanframes(BLACK);
117 scanframes(WHITE);
118
119 /* find the spot with the highest value */
120 spot_index s = PT(BSZ, BSZ);
121 spot_index s1 = s;
122 spot_index s2 = s;
123 for ( ; s-- > PT(1, 1); ) {
124 struct spotstr *sp = &board[s];
125 if (sp->s_occ != EMPTY)
126 continue;
127 if (debug != 0 && (sp->s_combo[BLACK].cv_force == 1 ||
128 sp->s_combo[WHITE].cv_force == 1)) {
129 debuglog("- %s %x/%d %d %x/%d %d %d",
130 stoc(s),
131 sp->s_combo[BLACK].s, sp->s_level[BLACK],
132 sp->s_nforce[BLACK],
133 sp->s_combo[WHITE].s, sp->s_level[WHITE],
134 sp->s_nforce[WHITE],
135 sp->s_wval);
136 }
137 /* pick the best black move */
138 if (better(s, s1, BLACK))
139 s1 = s;
140 /* pick the best white move */
141 if (better(s, s2, WHITE))
142 s2 = s;
143 }
144
145 if (debug != 0) {
146 const struct spotstr *sp1 = &board[s1], *sp2 = &board[s2];
147 debuglog("B %s %x/%d %d %x/%d %d %d",
148 stoc(s1),
149 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
150 sp1->s_nforce[BLACK],
151 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
152 sp1->s_nforce[WHITE], sp1->s_wval);
153 debuglog("W %s %x/%d %d %x/%d %d %d",
154 stoc(s2),
155 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
156 sp2->s_nforce[WHITE],
157 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
158 sp2->s_nforce[BLACK], sp2->s_wval);
159 /*
160 * Check for more than one force that can't
161 * all be blocked with one move.
162 */
163 spot_index m = us == BLACK ? s2 : s1;
164 player_color them = us != BLACK ? BLACK : WHITE;
165 if (board[m].s_combo[them].cv_force == 1 &&
166 !BIT_TEST(forcemap, m))
167 debuglog("*** Can't be blocked");
168 }
169
170 union comboval *Ocp, *Tcp;
171 if (us == BLACK) {
172 Ocp = &board[s1].s_combo[BLACK];
173 Tcp = &board[s2].s_combo[WHITE];
174 } else {
175 Tcp = &board[s1].s_combo[BLACK];
176 Ocp = &board[s2].s_combo[WHITE];
177
178 spot_index tmp = s1;
179 s1 = s2;
180 s2 = tmp;
181 }
182 /*
183 * Block their combo only if we have to (i.e., if they are one move
184 * away from completing a force, and we don't have a force that
185 * we can complete which takes fewer moves to win).
186 */
187 if (Tcp->cv_force <= 1 &&
188 !(Ocp->cv_force <= 1 &&
189 Tcp->cv_force + Tcp->cv_win >= Ocp->cv_force + Ocp->cv_win))
190 return s2;
191 return s1;
192 }
193
194 /*
195 * Return true if spot 's' is better than spot 's1' for color 'us'.
196 */
197 static bool
198 better(spot_index s, spot_index s1, player_color us)
199 {
200 const struct spotstr *sp = &board[s], *sp1 = &board[s1];
201
202 if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
203 return sp->s_combo[us].s < sp1->s_combo[us].s;
204 if (/* .... */ sp->s_level[us] != sp1->s_level[us])
205 return sp->s_level[us] < sp1->s_level[us];
206 if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
207 return sp->s_nforce[us] > sp1->s_nforce[us];
208
209 player_color them = us != BLACK ? BLACK : WHITE;
210 if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
211 return BIT_TEST(forcemap, s);
212
213 if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
214 return sp->s_combo[them].s < sp1->s_combo[them].s;
215 if (/* .... */ sp->s_level[them] != sp1->s_level[them])
216 return sp->s_level[them] < sp1->s_level[them];
217 if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
218 return sp->s_nforce[them] > sp1->s_nforce[them];
219
220 if (/* .... */ sp->s_wval != sp1->s_wval)
221 return sp->s_wval > sp1->s_wval;
222
223 return (random() & 1) != 0;
224 }
225
226 static player_color curcolor; /* implicit parameter to makecombo() */
227 static unsigned int curlevel; /* implicit parameter to makecombo() */
228
229 static bool
230 four_in_a_row(player_color color, spot_index s, direction r)
231 {
232
233 struct spotstr *sp = &board[s];
234 union comboval cb = { .s = sp->s_fval[color][r].s };
235 if (cb.s >= 0x101)
236 return false;
237
238 for (int off = 5 + cb.cv_win, d = dd[r]; off-- > 0; sp += d) {
239 if (sp->s_occ != EMPTY)
240 continue;
241 sp->s_combo[color].s = cb.s;
242 sp->s_level[color] = 1;
243 }
244 return true;
245 }
246
247 /*
248 * Scan the sorted list of non-empty frames and
249 * update the minimum combo values for each empty spot.
250 * Also, try to combine frames to find more complex (chained) moves.
251 */
252 static void
253 scanframes(player_color color)
254 {
255 struct combostr *ecbp;
256 struct spotstr *sp;
257 union comboval *cp;
258 struct elist *nep;
259 int r, n;
260 union comboval cb;
261
262 curcolor = color;
263
264 /* check for empty list of frames */
265 struct combostr *cbp = sortframes[color];
266 if (cbp == NULL)
267 return;
268
269 if (four_in_a_row(color, cbp->c_vertex, cbp->c_dir))
270 return;
271
272 /*
273 * Update the minimum combo value for each spot in the frame
274 * and try making all combinations of two frames intersecting at
275 * an empty spot.
276 */
277 n = combolen;
278 ecbp = cbp;
279 do {
280 sp = &board[cbp->c_vertex];
281 cp = &sp->s_fval[color][r = cbp->c_dir];
282 int delta = dd[r];
283 u_char off;
284 if (cp->cv_win != 0) {
285 /*
286 * Since this is the first spot of an open-ended
287 * frame, we treat it as a closed frame.
288 */
289 cb.cv_force = cp->cv_force + 1;
290 cb.cv_win = 0;
291 if (cb.s < sp->s_combo[color].s) {
292 sp->s_combo[color].s = cb.s;
293 sp->s_level[color] = 1;
294 }
295 /*
296 * Try combining other frames that intersect
297 * at this spot.
298 */
299 makecombo2(cbp, sp, 0, cb.s);
300 if (cp->s != 0x101)
301 cb.s = cp->s;
302 else if (color != nextcolor)
303 memset(tmpmap, 0, sizeof(tmpmap));
304 sp += delta;
305 off = 1;
306 } else {
307 cb.s = cp->s;
308 off = 0;
309 }
310 for (; off < 5; off++, sp += delta) { /* for each spot */
311 if (sp->s_occ != EMPTY)
312 continue;
313 if (cp->s < sp->s_combo[color].s) {
314 sp->s_combo[color].s = cp->s;
315 sp->s_level[color] = 1;
316 }
317 if (cp->s == 0x101) {
318 sp->s_nforce[color]++;
319 if (color != nextcolor) {
320 /* XXX: suspicious use of 'n' */
321 n = (spot_index)(sp - board);
322 BIT_SET(tmpmap, (spot_index)n);
323 }
324 }
325 /*
326 * Try combining other frames that intersect
327 * at this spot.
328 */
329 makecombo2(cbp, sp, off, cb.s);
330 }
331 if (cp->s == 0x101 && color != nextcolor) {
332 if (nforce == 0)
333 memcpy(forcemap, tmpmap, sizeof(tmpmap));
334 else {
335 for (int i = 0; (unsigned int)i < MAPSZ; i++)
336 forcemap[i] &= tmpmap[i];
337 }
338 }
339 /* mark frame as having been processed */
340 board[cbp->c_vertex].s_flags |= MFLAG << r;
341 } while ((cbp = cbp->c_next) != ecbp);
342
343 /*
344 * Try to make new 3rd level combos, 4th level, etc.
345 * Limit the search depth early in the game.
346 */
347 for (unsigned int level = 2;
348 level <= 1 + game.nmoves / 2 && combolen > n; level++) {
349 if (level >= 9)
350 break; /* Do not think too long. */
351 if (debug != 0) {
352 debuglog("%cL%u %d %d %d", "BW"[color],
353 level, combolen - n, combocnt, elistcnt);
354 refresh();
355 }
356 n = combolen;
357 addframes(level);
358 }
359
360 /* scan for combos at empty spots */
361 for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
362 sp = &board[s];
363 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
364 cbp = ep->e_combo;
365 if (cbp->c_combo.s <= sp->s_combo[color].s) {
366 if (cbp->c_combo.s != sp->s_combo[color].s) {
367 sp->s_combo[color].s = cbp->c_combo.s;
368 sp->s_level[color] = cbp->c_nframes;
369 } else if (cbp->c_nframes < sp->s_level[color])
370 sp->s_level[color] = cbp->c_nframes;
371 }
372 nep = ep->e_next;
373 free(ep);
374 elistcnt--;
375 }
376 sp->s_empty = NULL;
377 for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
378 cbp = ep->e_combo;
379 if (cbp->c_combo.s <= sp->s_combo[color].s) {
380 if (cbp->c_combo.s != sp->s_combo[color].s) {
381 sp->s_combo[color].s = cbp->c_combo.s;
382 sp->s_level[color] = cbp->c_nframes;
383 } else if (cbp->c_nframes < sp->s_level[color])
384 sp->s_level[color] = cbp->c_nframes;
385 }
386 nep = ep->e_next;
387 free(ep);
388 elistcnt--;
389 }
390 sp->s_nempty = NULL;
391 }
392
393 /* remove old combos */
394 if ((cbp = sortcombos) != NULL) {
395 struct combostr *ncbp;
396
397 /* scan the list */
398 ecbp = cbp;
399 do {
400 ncbp = cbp->c_next;
401 free(cbp);
402 combocnt--;
403 } while ((cbp = ncbp) != ecbp);
404 sortcombos = NULL;
405 }
406 combolen = 0;
407
408 #ifdef DEBUG
409 if (combocnt != 0) {
410 debuglog("scanframes: %c combocnt %d", "BW"[color],
411 combocnt);
412 whatsup(0);
413 }
414 if (elistcnt != 0) {
415 debuglog("scanframes: %c elistcnt %d", "BW"[color],
416 elistcnt);
417 whatsup(0);
418 }
419 #endif
420 }
421
422 /*
423 * Compute all level 2 combos of frames intersecting spot 'osp'
424 * within the frame 'ocbp' and combo value 'cv'.
425 */
426 static void
427 makecombo2(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
428 {
429 struct combostr *ncbp;
430 int baseB, fcnt, emask;
431 union comboval ocb, fcb;
432 struct combostr **scbpp, *fcbp;
433 char tmp[128];
434
435 /* try to combine a new frame with those found so far */
436 ocb.s = cv;
437 baseB = ocb.cv_force + ocb.cv_win - 1;
438 fcnt = ocb.cv_force - 2;
439 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
440
441 for (direction r = 4; r-- > 0; ) {
442 /* don't include frames that overlap in the same direction */
443 if (r == ocbp->c_dir)
444 continue;
445 int d = dd[r];
446 /*
447 * Frame A combined with B is the same value as B combined with A
448 * so skip frames that have already been processed (MFLAG).
449 * Also skip blocked frames (BFLAG) and frames that are <1,x>
450 * since combining another frame with it isn't valid.
451 */
452 int bmask = (BFLAG | FFLAG | MFLAG) << r;
453 struct spotstr *fsp = osp;
454 for (u_char f = 0; f < 5; f++, fsp -= d) { /* for each frame */
455 if (fsp->s_occ == BORDER)
456 break;
457 if ((fsp->s_flags & bmask) != 0)
458 continue;
459
460 /* don't include frames of the wrong color */
461 fcb.s = fsp->s_fval[curcolor][r].s;
462 if (fcb.cv_force >= 6)
463 continue;
464
465 /*
466 * Get the combo value for this frame.
467 * If this is the end point of the frame,
468 * use the closed ended value for the frame.
469 */
470 if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
471 fcb.cv_force++;
472 fcb.cv_win = 0;
473 }
474
475 /* compute combo value */
476 int c = fcb.cv_force + ocb.cv_force - 3;
477 if (c > 4)
478 continue;
479 int n = fcb.cv_force + fcb.cv_win - 1;
480 if (baseB < n)
481 n = baseB;
482
483 /* make a new combo! */
484 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
485 2 * sizeof(struct combostr *));
486 if (ncbp == NULL)
487 panic("Out of memory!");
488 scbpp = (void *)(ncbp + 1);
489 fcbp = &frames[fsp->s_frame[r]];
490 if (ocbp < fcbp) {
491 scbpp[0] = ocbp;
492 scbpp[1] = fcbp;
493 } else {
494 scbpp[0] = fcbp;
495 scbpp[1] = ocbp;
496 }
497 ncbp->c_combo.cv_force = c;
498 ncbp->c_combo.cv_win = n;
499 ncbp->c_link[0] = ocbp;
500 ncbp->c_link[1] = fcbp;
501 ncbp->c_linkv[0].s = ocb.s;
502 ncbp->c_linkv[1].s = fcb.s;
503 ncbp->c_voff[0] = off;
504 ncbp->c_voff[1] = f;
505 ncbp->c_vertex = (spot_index)(osp - board);
506 ncbp->c_nframes = 2;
507 ncbp->c_dir = 0;
508 ncbp->c_frameindex = 0;
509 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
510 if (fcb.cv_win != 0)
511 ncbp->c_flags |= C_OPEN_1;
512 ncbp->c_framecnt[0] = fcnt;
513 ncbp->c_emask[0] = emask;
514 ncbp->c_framecnt[1] = fcb.cv_force - 2;
515 ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
516 ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
517 combocnt++;
518
519 if ((c == 1 && debug > 1) || debug > 3) {
520 debuglog("%c c %d %d m %x %x o %d %d",
521 "bw"[curcolor],
522 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
523 ncbp->c_emask[0], ncbp->c_emask[1],
524 ncbp->c_voff[0], ncbp->c_voff[1]);
525 printcombo(ncbp, tmp, sizeof(tmp));
526 debuglog("%s", tmp);
527 }
528 if (c > 1) {
529 /* record the empty spots that will complete this combo */
530 makeempty(ncbp);
531
532 /* add the new combo to the end of the list */
533 appendcombo(ncbp);
534 } else {
535 updatecombo(ncbp, curcolor);
536 free(ncbp);
537 combocnt--;
538 }
539 #ifdef DEBUG
540 if ((c == 1 && debug > 1) || debug > 5) {
541 markcombo(ncbp);
542 bdisp();
543 whatsup(0);
544 clearcombo(ncbp, 0);
545 }
546 #endif /* DEBUG */
547 }
548 }
549 }
550
551 /*
552 * Scan the sorted list of frames and try to add a frame to
553 * combinations of 'level' number of frames.
554 */
555 static void
556 addframes(unsigned int level)
557 {
558 struct combostr *cbp, *ecbp;
559 struct spotstr *fsp;
560 struct elist *nep;
561 int r;
562 struct combostr **cbpp, *pcbp;
563 union comboval fcb, cb;
564
565 curlevel = level;
566
567 /* scan for combos at empty spots */
568 player_color c = curcolor;
569 for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
570 struct spotstr *sp = &board[s];
571 for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
572 cbp = ep->e_combo;
573 if (cbp->c_combo.s <= sp->s_combo[c].s) {
574 if (cbp->c_combo.s != sp->s_combo[c].s) {
575 sp->s_combo[c].s = cbp->c_combo.s;
576 sp->s_level[c] = cbp->c_nframes;
577 } else if (cbp->c_nframes < sp->s_level[c])
578 sp->s_level[c] = cbp->c_nframes;
579 }
580 nep = ep->e_next;
581 free(ep);
582 elistcnt--;
583 }
584 sp->s_empty = sp->s_nempty;
585 sp->s_nempty = NULL;
586 }
587
588 /* try to add frames to the uncompleted combos at level curlevel */
589 cbp = ecbp = sortframes[curcolor];
590 do {
591 fsp = &board[cbp->c_vertex];
592 r = cbp->c_dir;
593 /* skip frames that are part of a <1,x> combo */
594 if ((fsp->s_flags & (FFLAG << r)) != 0)
595 continue;
596
597 /*
598 * Don't include <1,x> combo frames,
599 * treat it as a closed three in a row instead.
600 */
601 fcb.s = fsp->s_fval[curcolor][r].s;
602 if (fcb.s == 0x101)
603 fcb.s = 0x200;
604
605 /*
606 * If this is an open-ended frame, use
607 * the combo value with the end closed.
608 */
609 if (fsp->s_occ == EMPTY) {
610 if (fcb.cv_win != 0) {
611 cb.cv_force = fcb.cv_force + 1;
612 cb.cv_win = 0;
613 } else
614 cb.s = fcb.s;
615 makecombo(cbp, fsp, 0, cb.s);
616 }
617
618 /*
619 * The next four spots are handled the same for both
620 * open and closed ended frames.
621 */
622 int d = dd[r];
623 struct spotstr *sp = fsp + d;
624 for (u_char off = 1; off < 5; off++, sp += d) {
625 if (sp->s_occ != EMPTY)
626 continue;
627 makecombo(cbp, sp, off, fcb.s);
628 }
629 } while ((cbp = cbp->c_next) != ecbp);
630
631 /* put all the combos in the hash list on the sorted list */
632 cbpp = &hashcombos[FAREA];
633 do {
634 cbp = *--cbpp;
635 if (cbp == NULL)
636 continue;
637 *cbpp = NULL;
638 ecbp = sortcombos;
639 if (ecbp == NULL)
640 sortcombos = cbp;
641 else {
642 /* append to sort list */
643 pcbp = ecbp->c_prev;
644 pcbp->c_next = cbp;
645 ecbp->c_prev = cbp->c_prev;
646 cbp->c_prev->c_next = ecbp;
647 cbp->c_prev = pcbp;
648 }
649 } while (cbpp != hashcombos);
650 }
651
652 /*
653 * Compute all level N combos of frames intersecting spot 'osp'
654 * within the frame 'ocbp' and combo value 'cv'.
655 */
656 static void
657 makecombo(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
658 {
659 struct combostr *cbp;
660 struct spotstr *sp;
661 struct combostr **scbpp;
662 int baseB, fcnt, emask, verts;
663 union comboval ocb;
664 struct overlap_info ovi;
665 char tmp[128];
666
667 ocb.s = cv;
668 baseB = ocb.cv_force + ocb.cv_win - 1;
669 fcnt = ocb.cv_force - 2;
670 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
671 for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
672 /* check for various kinds of overlap */
673 cbp = ep->e_combo;
674 verts = checkframes(cbp, ocbp, osp, cv, &ovi);
675 if (verts < 0)
676 continue;
677
678 /* check to see if this frame forms a valid loop */
679 if (verts > 0) {
680 sp = &board[ovi.o_intersect];
681 #ifdef DEBUG
682 if (sp->s_occ != EMPTY) {
683 debuglog("loop: %c %s", "BW"[curcolor],
684 stoc((spot_index)(sp - board)));
685 whatsup(0);
686 }
687 #endif
688 /*
689 * It is a valid loop if the intersection spot
690 * of the frame we are trying to attach is one
691 * of the completion spots of the combostr
692 * we are trying to attach the frame to.
693 */
694 for (struct elist *nep = sp->s_empty;
695 nep != NULL; nep = nep->e_next) {
696 if (nep->e_combo == cbp)
697 goto fnd;
698 if (nep->e_combo->c_nframes < cbp->c_nframes)
699 break;
700 }
701 /* frame overlaps but not at a valid spot */
702 continue;
703 fnd:
704 ;
705 }
706
707 /* compute the first half of the combo value */
708 int c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
709 if (c > 4)
710 continue;
711
712 /* compute the second half of the combo value */
713 int n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
714 if (baseB < n)
715 n = baseB;
716
717 /* make a new combo! */
718 struct combostr *ncbp = malloc(sizeof(struct combostr) +
719 (cbp->c_nframes + 1) * sizeof(struct combostr *));
720 if (ncbp == NULL)
721 panic("Out of memory!");
722 scbpp = (void *)(ncbp + 1);
723 if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
724 free(ncbp);
725 continue;
726 }
727 combocnt++;
728
729 ncbp->c_combo.cv_force = c;
730 ncbp->c_combo.cv_win = n;
731 ncbp->c_link[0] = cbp;
732 ncbp->c_link[1] = ocbp;
733 ncbp->c_linkv[1].s = ocb.s;
734 ncbp->c_voff[1] = off;
735 ncbp->c_vertex = (spot_index)(osp - board);
736 ncbp->c_nframes = cbp->c_nframes + 1;
737 ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
738 ncbp->c_frameindex = ep->e_frameindex;
739 /*
740 * Update the completion spot mask of the frame we
741 * are attaching 'ocbp' to so the intersection isn't
742 * listed twice.
743 */
744 ncbp->c_framecnt[0] = ep->e_framecnt;
745 ncbp->c_emask[0] = ep->e_emask;
746 if (verts != 0) {
747 ncbp->c_flags |= C_LOOP;
748 ncbp->c_dir = ovi.o_frameindex;
749 ncbp->c_framecnt[1] = fcnt - 1;
750 if (ncbp->c_framecnt[1] != 0) {
751 n = (ovi.o_intersect - ocbp->c_vertex) / dd[ocbp->c_dir];
752 ncbp->c_emask[1] = emask & ~(1 << n);
753 } else
754 ncbp->c_emask[1] = 0;
755 ncbp->c_voff[0] = ovi.o_off;
756 } else {
757 ncbp->c_dir = 0;
758 ncbp->c_framecnt[1] = fcnt;
759 ncbp->c_emask[1] = emask;
760 ncbp->c_voff[0] = ep->e_off;
761 }
762
763 if ((c == 1 && debug > 1) || debug > 3) {
764 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
765 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
766 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
767 ncbp->c_emask[0], ncbp->c_emask[1],
768 ncbp->c_voff[0], ncbp->c_voff[1]);
769 printcombo(ncbp, tmp, sizeof(tmp));
770 debuglog("%s", tmp);
771 }
772 if (c > 1) {
773 /* record the empty spots that will complete this combo */
774 makeempty(ncbp);
775 combolen++;
776 } else {
777 /* update board values */
778 updatecombo(ncbp, curcolor);
779 }
780 #ifdef DEBUG
781 if ((c == 1 && debug > 1) || debug > 4) {
782 markcombo(ncbp);
783 bdisp();
784 whatsup(0);
785 clearcombo(ncbp, 0);
786 }
787 #endif /* DEBUG */
788 }
789 }
790
791 #define MAXDEPTH 100
792 static struct elist einfo[MAXDEPTH];
793 static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
794
795 /*
796 * Add the combostr 'ocbp' to the empty spots list for each empty spot
797 * in 'ocbp' that will complete the combo.
798 */
799 static void
800 makeempty(struct combostr *ocbp)
801 {
802 struct combostr *cbp, **cbpp;
803 struct elist *ep, *nep;
804 struct spotstr *sp;
805 int d, emask, i;
806 int nframes;
807 char tmp[128];
808
809 if (debug > 2) {
810 printcombo(ocbp, tmp, sizeof(tmp));
811 debuglog("E%c %s", "bw"[curcolor], tmp);
812 }
813
814 /* should never happen but check anyway */
815 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
816 return;
817
818 /*
819 * The lower level combo can be pointed to by more than one
820 * higher level 'struct combostr' so we can't modify the
821 * lower level. Therefore, higher level combos store the
822 * real mask of the lower level frame in c_emask[0] and the
823 * frame number in c_frameindex.
824 *
825 * First we traverse the tree from top to bottom and save the
826 * connection info. Then we traverse the tree from bottom to
827 * top overwriting lower levels with the newer emask information.
828 */
829 ep = &einfo[nframes];
830 cbpp = &ecombo[nframes];
831 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
832 ep--;
833 ep->e_combo = cbp;
834 *--cbpp = cbp->c_link[1];
835 ep->e_off = cbp->c_voff[1];
836 ep->e_frameindex = cbp->c_frameindex;
837 ep->e_fval.s = cbp->c_linkv[1].s;
838 ep->e_framecnt = cbp->c_framecnt[1];
839 ep->e_emask = cbp->c_emask[1];
840 }
841 cbp = ep->e_combo;
842 ep--;
843 ep->e_combo = cbp;
844 *--cbpp = cbp->c_link[0];
845 ep->e_off = cbp->c_voff[0];
846 ep->e_frameindex = 0;
847 ep->e_fval.s = cbp->c_linkv[0].s;
848 ep->e_framecnt = cbp->c_framecnt[0];
849 ep->e_emask = cbp->c_emask[0];
850
851 /* now update the emask info */
852 int n = 0;
853 for (i = 2, ep += 2; i < nframes; i++, ep++) {
854 cbp = ep->e_combo;
855 nep = &einfo[ep->e_frameindex];
856 nep->e_framecnt = cbp->c_framecnt[0];
857 nep->e_emask = cbp->c_emask[0];
858
859 if ((cbp->c_flags & C_LOOP) != 0) {
860 n++;
861 /*
862 * Account for the fact that this frame connects
863 * to a previous one (thus forming a loop).
864 */
865 nep = &einfo[cbp->c_dir];
866 if (--nep->e_framecnt != 0)
867 nep->e_emask &= ~(1 << cbp->c_voff[0]);
868 else
869 nep->e_emask = 0;
870 }
871 }
872
873 /*
874 * We only need to update the emask values of "complete" loops
875 * to include the intersection spots.
876 */
877 if (n != 0 && ocbp->c_combo.cv_force == 2) {
878 /* process loops from the top down */
879 ep = &einfo[nframes];
880 do {
881 ep--;
882 cbp = ep->e_combo;
883 if ((cbp->c_flags & C_LOOP) == 0)
884 continue;
885
886 /*
887 * Update the emask values to include the
888 * intersection spots.
889 */
890 nep = &einfo[cbp->c_dir];
891 nep->e_framecnt = 1;
892 nep->e_emask = 1 << cbp->c_voff[0];
893 ep->e_framecnt = 1;
894 ep->e_emask = 1 << ep->e_off;
895 ep = &einfo[ep->e_frameindex];
896 do {
897 ep->e_framecnt = 1;
898 ep->e_emask = 1 << ep->e_off;
899 ep = &einfo[ep->e_frameindex];
900 } while (ep > nep);
901 } while (ep != einfo);
902 }
903
904 /* check all the frames for completion spots */
905 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
906 /* skip this frame if there are no incomplete spots in it */
907 if ((emask = ep->e_emask) == 0)
908 continue;
909 cbp = *cbpp;
910 sp = &board[cbp->c_vertex];
911 d = dd[cbp->c_dir];
912 for (int off = 0, m = 1; off < 5; off++, sp += d, m <<= 1) {
913 if (sp->s_occ != EMPTY || (emask & m) == 0)
914 continue;
915
916 /* add the combo to the list of empty spots */
917 nep = (struct elist *)malloc(sizeof(struct elist));
918 if (nep == NULL)
919 panic("Out of memory!");
920 nep->e_combo = ocbp;
921 nep->e_off = off;
922 nep->e_frameindex = i;
923 if (ep->e_framecnt > 1) {
924 nep->e_framecnt = ep->e_framecnt - 1;
925 nep->e_emask = emask & ~m;
926 } else {
927 nep->e_framecnt = 0;
928 nep->e_emask = 0;
929 }
930 nep->e_fval.s = ep->e_fval.s;
931 if (debug > 2) {
932 debuglog("e %s o%d i%d c%d m%x %x",
933 stoc((spot_index)(sp - board)),
934 nep->e_off,
935 nep->e_frameindex,
936 nep->e_framecnt,
937 nep->e_emask,
938 nep->e_fval.s);
939 }
940
941 /* sort by the number of frames in the combo */
942 nep->e_next = sp->s_nempty;
943 sp->s_nempty = nep;
944 elistcnt++;
945 }
946 }
947 }
948
949 /*
950 * Update the board value based on the combostr.
951 * This is called only if 'cbp' is a <1,x> combo.
952 * We handle things differently depending on whether the next move
953 * would be trying to "complete" the combo or trying to block it.
954 */
955 static void
956 updatecombo(struct combostr *cbp, player_color color)
957 {
958 struct combostr *tcbp;
959 union comboval cb;
960
961 int flags = 0;
962 /* save the top level value for the whole combo */
963 cb.cv_force = cbp->c_combo.cv_force;
964 u_char nframes = cbp->c_nframes;
965
966 if (color != nextcolor)
967 memset(tmpmap, 0, sizeof(tmpmap));
968
969 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
970 flags = cbp->c_flags;
971 cb.cv_win = cbp->c_combo.cv_win;
972 if (color == nextcolor) {
973 /* update the board value for the vertex */
974 struct spotstr *sp = &board[cbp->c_vertex];
975 sp->s_nforce[color]++;
976 if (cb.s <= sp->s_combo[color].s) {
977 if (cb.s != sp->s_combo[color].s) {
978 sp->s_combo[color].s = cb.s;
979 sp->s_level[color] = nframes;
980 } else if (nframes < sp->s_level[color])
981 sp->s_level[color] = nframes;
982 }
983 } else {
984 /* update the board values for each spot in frame */
985 spot_index s = tcbp->c_vertex;
986 struct spotstr *sp = &board[s];
987 int d = dd[tcbp->c_dir];
988 int off = (flags & C_OPEN_1) != 0 ? 6 : 5;
989 for (; --off >= 0; sp += d, s += d) {
990 if (sp->s_occ != EMPTY)
991 continue;
992 sp->s_nforce[color]++;
993 if (cb.s <= sp->s_combo[color].s) {
994 if (cb.s != sp->s_combo[color].s) {
995 sp->s_combo[color].s = cb.s;
996 sp->s_level[color] = nframes;
997 } else if (nframes < sp->s_level[color])
998 sp->s_level[color] = nframes;
999 }
1000 BIT_SET(tmpmap, s);
1001 }
1002 }
1003
1004 /* mark the frame as being part of a <1,x> combo */
1005 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1006 }
1007
1008 if (color != nextcolor) {
1009 /* update the board values for each spot in frame */
1010 spot_index s = cbp->c_vertex;
1011 struct spotstr *sp = &board[s];
1012 int d = dd[cbp->c_dir];
1013 int off = (flags & C_OPEN_0) != 0 ? 6 : 5;
1014 for (; --off >= 0; sp += d, s += d) {
1015 if (sp->s_occ != EMPTY)
1016 continue;
1017 sp->s_nforce[color]++;
1018 if (cb.s <= sp->s_combo[color].s) {
1019 if (cb.s != sp->s_combo[color].s) {
1020 sp->s_combo[color].s = cb.s;
1021 sp->s_level[color] = nframes;
1022 } else if (nframes < sp->s_level[color])
1023 sp->s_level[color] = nframes;
1024 }
1025 BIT_SET(tmpmap, s);
1026 }
1027 if (nforce == 0)
1028 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1029 else {
1030 for (int i = 0; (unsigned int)i < MAPSZ; i++)
1031 forcemap[i] &= tmpmap[i];
1032 }
1033 nforce++;
1034 }
1035
1036 /* mark the frame as being part of a <1,x> combo */
1037 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
1038 }
1039
1040 /*
1041 * Add combo to the end of the list.
1042 */
1043 static void
1044 appendcombo(struct combostr *cbp)
1045 {
1046 struct combostr *pcbp, *ncbp;
1047
1048 combolen++;
1049 ncbp = sortcombos;
1050 if (ncbp == NULL) {
1051 sortcombos = cbp;
1052 cbp->c_next = cbp;
1053 cbp->c_prev = cbp;
1054 return;
1055 }
1056 pcbp = ncbp->c_prev;
1057 cbp->c_next = ncbp;
1058 cbp->c_prev = pcbp;
1059 ncbp->c_prev = cbp;
1060 pcbp->c_next = cbp;
1061 }
1062
1063 /*
1064 * Return zero if it is valid to combine frame 'fcbp' with the frames
1065 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1066 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1067 * would form some kind of valid loop. Also return the intersection spot
1068 * in 'ovi' beside the known intersection at spot 'osp'.
1069 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1070 * 'cv' is the combo value for frame 'fcbp'.
1071 */
1072 static int
1073 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
1074 u_short cv, struct overlap_info *ovi)
1075 {
1076 struct combostr *tcbp, *lcbp;
1077 int ovbit, n, mask, flags, fcnt;
1078 union comboval cb;
1079 u_char *str;
1080
1081 lcbp = NULL;
1082 flags = 0;
1083
1084 cb.s = cv;
1085 fcnt = cb.cv_force - 2;
1086 int verts = 0;
1087 u_char myindex = cbp->c_nframes;
1088 n = (frame_index)(fcbp - frames) * FAREA;
1089 str = &overlap[n];
1090 spot_index *ip = &intersect[n];
1091 /*
1092 * ovbit == which overlap bit to test based on whether 'fcbp' is
1093 * an open or closed frame.
1094 */
1095 ovbit = cb.cv_win != 0 ? 2 : 0;
1096 for (; (tcbp = cbp->c_link[1]) != NULL;
1097 lcbp = cbp, cbp = cbp->c_link[0]) {
1098 if (tcbp == fcbp)
1099 return -1; /* fcbp is already included */
1100
1101 /* check for intersection of 'tcbp' with 'fcbp' */
1102 myindex--;
1103 mask = str[tcbp - frames];
1104 flags = cbp->c_flags;
1105 n = ovbit + ((flags & C_OPEN_1) != 0 ? 1 : 0);
1106 if ((mask & (1 << n)) != 0) {
1107 /*
1108 * The two frames are not independent if they
1109 * both lie in the same line and intersect at
1110 * more than one point.
1111 */
1112 if (tcbp->c_dir == fcbp->c_dir &&
1113 (mask & (0x10 << n)) != 0)
1114 return -1;
1115 /*
1116 * If this is not the spot we are attaching
1117 * 'fcbp' to, and it is a reasonable intersection
1118 * spot, then there might be a loop.
1119 */
1120 spot_index s = ip[tcbp - frames];
1121 if (osp != &board[s]) {
1122 /* check to see if this is a valid loop */
1123 if (verts != 0)
1124 return -1;
1125 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1126 return -1;
1127 /*
1128 * Check to be sure the intersection is not
1129 * one of the end points if it is an
1130 * open-ended frame.
1131 */
1132 if ((flags & C_OPEN_1) != 0 &&
1133 (s == tcbp->c_vertex ||
1134 s == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1135 return -1; /* invalid overlap */
1136 if (cb.cv_win != 0 &&
1137 (s == fcbp->c_vertex ||
1138 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1139 return -1; /* invalid overlap */
1140
1141 ovi->o_intersect = s;
1142 ovi->o_off = (s - tcbp->c_vertex) /
1143 dd[tcbp->c_dir];
1144 ovi->o_frameindex = myindex;
1145 verts++;
1146 }
1147 }
1148 n = ovbit + ((flags & C_OPEN_0) != 0 ? 1 : 0);
1149 }
1150 if (cbp == fcbp)
1151 return -1; /* fcbp is already included */
1152
1153 /* check for intersection of 'cbp' with 'fcbp' */
1154 mask = str[cbp - frames];
1155 if ((mask & (1 << n)) != 0) {
1156 /*
1157 * The two frames are not independent if they
1158 * both lie in the same line and intersect at
1159 * more than one point.
1160 */
1161 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
1162 return -1;
1163 /*
1164 * If this is not the spot we are attaching
1165 * 'fcbp' to, and it is a reasonable intersection
1166 * spot, then there might be a loop.
1167 */
1168 spot_index s = ip[cbp - frames];
1169 if (osp != &board[s]) {
1170 /* check to see if this is a valid loop */
1171 if (verts != 0)
1172 return -1;
1173 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1174 return -1;
1175 /*
1176 * Check to be sure the intersection is not
1177 * one of the end points if it is an open-ended
1178 * frame.
1179 */
1180 if ((flags & C_OPEN_0) != 0 &&
1181 (s == cbp->c_vertex ||
1182 s == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1183 return -1; /* invalid overlap */
1184 if (cb.cv_win != 0 &&
1185 (s == fcbp->c_vertex ||
1186 s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1187 return -1; /* invalid overlap */
1188
1189 ovi->o_intersect = s;
1190 ovi->o_off = (s - cbp->c_vertex) /
1191 dd[cbp->c_dir];
1192 ovi->o_frameindex = 0;
1193 verts++;
1194 }
1195 }
1196 return verts;
1197 }
1198
1199 /*
1200 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1201 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1202 * Return true if this list of frames is already in the hash list.
1203 * Otherwise, add the new combo to the hash list.
1204 */
1205 static bool
1206 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
1207 struct combostr *fcbp)
1208 {
1209 struct combostr **spp, **cpp;
1210 struct combostr *cbp, *ecbp;
1211 int inx;
1212
1213 #ifdef DEBUG
1214 if (debug > 3) {
1215 char buf[128];
1216 size_t pos;
1217
1218 debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
1219 pdir[fcbp->c_dir], curlevel);
1220 pos = 0;
1221 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1222 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1223 stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
1224 pos += strlen(buf + pos);
1225 }
1226 debuglog("%s", buf);
1227 }
1228 #endif /* DEBUG */
1229
1230 /* first build the new sorted list */
1231 unsigned int n = curlevel + 1;
1232 spp = scbpp + n;
1233 cpp = cbpp + curlevel;
1234 do {
1235 cpp--;
1236 if (fcbp > *cpp) {
1237 *--spp = fcbp;
1238 do {
1239 *--spp = *cpp;
1240 } while (cpp-- != cbpp);
1241 goto inserted;
1242 }
1243 *--spp = *cpp;
1244 } while (cpp != cbpp);
1245 *--spp = fcbp;
1246 inserted:
1247
1248 /* now check to see if this list of frames has already been seen */
1249 cbp = hashcombos[inx = (frame_index)(*scbpp - frames)];
1250 if (cbp == NULL) {
1251 /*
1252 * Easy case, this list hasn't been seen.
1253 * Add it to the hash list.
1254 */
1255 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1256 hashcombos[inx] = fcbp;
1257 fcbp->c_next = fcbp->c_prev = fcbp;
1258 return false;
1259 }
1260 ecbp = cbp;
1261 do {
1262 cbpp = (void *)(cbp + 1);
1263 cpp = cbpp + n;
1264 spp = scbpp + n;
1265 cbpp++; /* first frame is always the same */
1266 do {
1267 if (*--spp != *--cpp)
1268 goto next;
1269 } while (cpp != cbpp);
1270 /* we found a match */
1271 #ifdef DEBUG
1272 if (debug > 3) {
1273 char buf[128];
1274 size_t pos;
1275
1276 debuglog("sort1: n%u", n);
1277 pos = 0;
1278 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1279 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1280 stoc((*cpp)->c_vertex),
1281 pdir[(*cpp)->c_dir]);
1282 pos += strlen(buf + pos);
1283 }
1284 debuglog("%s", buf);
1285 printcombo(cbp, buf, sizeof(buf));
1286 debuglog("%s", buf);
1287 cbpp--;
1288 pos = 0;
1289 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1290 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1291 stoc((*cpp)->c_vertex),
1292 pdir[(*cpp)->c_dir]);
1293 pos += strlen(buf + pos);
1294 }
1295 debuglog("%s", buf);
1296 }
1297 #endif /* DEBUG */
1298 return true;
1299 next:
1300 ;
1301 } while ((cbp = cbp->c_next) != ecbp);
1302 /*
1303 * This list of frames hasn't been seen.
1304 * Add it to the hash list.
1305 */
1306 ecbp = cbp->c_prev;
1307 fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
1308 fcbp->c_next = cbp;
1309 fcbp->c_prev = ecbp;
1310 cbp->c_prev = fcbp;
1311 ecbp->c_next = fcbp;
1312 return false;
1313 }
1314
1315 /*
1316 * Print the combo into string buffer 'buf'.
1317 */
1318 #if !defined(DEBUG)
1319 static
1320 #endif
1321 void
1322 printcombo(struct combostr *cbp, char *buf, size_t max)
1323 {
1324 struct combostr *tcbp;
1325 size_t pos = 0;
1326
1327 snprintf(buf + pos, max - pos, "%x/%d",
1328 cbp->c_combo.s, cbp->c_nframes);
1329 pos += strlen(buf + pos);
1330
1331 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1332 snprintf(buf + pos, max - pos, " %s%c%x",
1333 stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
1334 pos += strlen(buf + pos);
1335 }
1336 snprintf(buf + pos, max - pos, " %s%c",
1337 stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1338 }
1339
1340 #ifdef DEBUG
1341 void
1342 markcombo(struct combostr *ocbp)
1343 {
1344 struct combostr *cbp, **cbpp;
1345 struct elist *ep, *nep;
1346 struct spotstr *sp;
1347 int d, m, i;
1348 int nframes;
1349 int cmask, omask;
1350
1351 /* should never happen but check anyway */
1352 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1353 return;
1354
1355 /*
1356 * The lower level combo can be pointed to by more than one
1357 * higher level 'struct combostr' so we can't modify the
1358 * lower level. Therefore, higher level combos store the
1359 * real mask of the lower level frame in c_emask[0] and the
1360 * frame number in c_frameindex.
1361 *
1362 * First we traverse the tree from top to bottom and save the
1363 * connection info. Then we traverse the tree from bottom to
1364 * top overwriting lower levels with the newer emask information.
1365 */
1366 ep = &einfo[nframes];
1367 cbpp = &ecombo[nframes];
1368 for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
1369 ep--;
1370 ep->e_combo = cbp;
1371 *--cbpp = cbp->c_link[1];
1372 ep->e_off = cbp->c_voff[1];
1373 ep->e_frameindex = cbp->c_frameindex;
1374 ep->e_fval.s = cbp->c_linkv[1].s;
1375 ep->e_framecnt = cbp->c_framecnt[1];
1376 ep->e_emask = cbp->c_emask[1];
1377 }
1378 cbp = ep->e_combo;
1379 ep--;
1380 ep->e_combo = cbp;
1381 *--cbpp = cbp->c_link[0];
1382 ep->e_off = cbp->c_voff[0];
1383 ep->e_frameindex = 0;
1384 ep->e_fval.s = cbp->c_linkv[0].s;
1385 ep->e_framecnt = cbp->c_framecnt[0];
1386 ep->e_emask = cbp->c_emask[0];
1387
1388 /* now update the emask info */
1389 int n = 0;
1390 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1391 cbp = ep->e_combo;
1392 nep = &einfo[ep->e_frameindex];
1393 nep->e_framecnt = cbp->c_framecnt[0];
1394 nep->e_emask = cbp->c_emask[0];
1395
1396 if ((cbp->c_flags & C_LOOP) != 0) {
1397 n++;
1398 /*
1399 * Account for the fact that this frame connects
1400 * to a previous one (thus forming a loop).
1401 */
1402 nep = &einfo[cbp->c_dir];
1403 if (--nep->e_framecnt != 0)
1404 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1405 else
1406 nep->e_emask = 0;
1407 }
1408 }
1409
1410 /*
1411 * We only need to update the emask values of "complete" loops
1412 * to include the intersection spots.
1413 */
1414 if (n != 0 && ocbp->c_combo.cv_force == 2) {
1415 /* process loops from the top down */
1416 ep = &einfo[nframes];
1417 do {
1418 ep--;
1419 cbp = ep->e_combo;
1420 if ((cbp->c_flags & C_LOOP) == 0)
1421 continue;
1422
1423 /*
1424 * Update the emask values to include the
1425 * intersection spots.
1426 */
1427 nep = &einfo[cbp->c_dir];
1428 nep->e_framecnt = 1;
1429 nep->e_emask = 1 << cbp->c_voff[0];
1430 ep->e_framecnt = 1;
1431 ep->e_emask = 1 << ep->e_off;
1432 ep = &einfo[ep->e_frameindex];
1433 do {
1434 ep->e_framecnt = 1;
1435 ep->e_emask = 1 << ep->e_off;
1436 ep = &einfo[ep->e_frameindex];
1437 } while (ep > nep);
1438 } while (ep != einfo);
1439 }
1440
1441 /* mark all the frames with the completion spots */
1442 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1443 m = ep->e_emask;
1444 cbp = *cbpp;
1445 sp = &board[cbp->c_vertex];
1446 d = dd[cbp->c_dir];
1447 cmask = CFLAG << cbp->c_dir;
1448 omask = (IFLAG | CFLAG) << cbp->c_dir;
1449 int off = ep->e_fval.cv_win != 0 ? 6 : 5;
1450 /* LINTED 117: bitwise '>>' on signed value possibly nonportable */
1451 for (; --off >= 0; sp += d, m >>= 1)
1452 sp->s_flags |= (m & 1) != 0 ? omask : cmask;
1453 }
1454 }
1455
1456 void
1457 clearcombo(struct combostr *cbp, int open)
1458 {
1459 struct combostr *tcbp;
1460
1461 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1462 clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
1463 open = cbp->c_flags & C_OPEN_0;
1464 }
1465
1466 struct spotstr *sp = &board[cbp->c_vertex];
1467 int d = dd[cbp->c_dir];
1468 int mask = ~((IFLAG | CFLAG) << cbp->c_dir);
1469 int n = open != 0 ? 6 : 5;
1470 for (; --n >= 0; sp += d)
1471 sp->s_flags &= mask;
1472 }
1473 #endif /* DEBUG */
1474