Home | History | Annotate | Line # | Download | only in gomoku
pickmove.c revision 1.67
      1 /*	$NetBSD: pickmove.c,v 1.67 2022/05/29 21:47:12 rillig Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Ralph Campbell.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 /*	@(#)pickmove.c	8.2 (Berkeley) 5/3/95	*/
     37 __RCSID("$NetBSD: pickmove.c,v 1.67 2022/05/29 21:47:12 rillig Exp $");
     38 
     39 #include <stdlib.h>
     40 #include <string.h>
     41 #include <curses.h>
     42 #include <limits.h>
     43 
     44 #include "gomoku.h"
     45 
     46 #define BITS_PER_INT	(sizeof(int) * CHAR_BIT)
     47 #define MAPSZ		(BAREA / BITS_PER_INT)
     48 
     49 #define BIT_SET(a, b)	((a)[(b)/BITS_PER_INT] |= (1U << ((b) % BITS_PER_INT)))
     50 #define BIT_TEST(a, b)	(((a)[(b)/BITS_PER_INT] & (1U << ((b) % BITS_PER_INT))) != 0)
     51 
     52 /*
     53  * This structure is used to store overlap information between frames.
     54  */
     55 struct overlap_info {
     56 	spot_index	o_intersect;	/* intersection spot */
     57 	u_char		o_off;		/* offset in frame of intersection */
     58 	u_char		o_frameindex;	/* intersection frame index */
     59 };
     60 
     61 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
     62 static struct combostr *sortcombos;	/* combos at higher levels */
     63 static int combolen;			/* number of combos in sortcombos */
     64 static player_color nextcolor;		/* color of next move */
     65 static int elistcnt;			/* count of struct elist allocated */
     66 static int combocnt;			/* count of struct combostr allocated */
     67 static unsigned int forcemap[MAPSZ];	/* map for blocking <1,x> combos */
     68 static unsigned int tmpmap[MAPSZ];	/* map for blocking <1,x> combos */
     69 static int nforce;			/* count of opponent <1,x> combos */
     70 
     71 static bool better(spot_index, spot_index, player_color);
     72 static void scanframes(player_color);
     73 static void makecombo2(struct combostr *, struct spotstr *, u_char, u_short);
     74 static void addframes(unsigned int);
     75 static void makecombo(struct combostr *, struct spotstr *, u_char, u_short);
     76 static void appendcombo(struct combostr *);
     77 static void updatecombo(struct combostr *, player_color);
     78 static void makeempty(struct combostr *);
     79 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
     80 		    u_short, struct overlap_info *);
     81 static bool sortcombo(struct combostr **, struct combostr **, struct combostr *);
     82 #if !defined(DEBUG)
     83 static void printcombo(struct combostr *, char *, size_t);
     84 #endif
     85 
     86 spot_index
     87 pickmove(player_color us)
     88 {
     89 
     90 	/* first move is easy */
     91 	if (game.nmoves == 0)
     92 		return PT((BSZ + 1) / 2, (BSZ + 1) / 2);
     93 
     94 	/* initialize all the board values */
     95 	for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
     96 		struct spotstr *sp = &board[s];
     97 		sp->s_combo[BLACK].s = 0x601;
     98 		sp->s_combo[WHITE].s = 0x601;
     99 		sp->s_level[BLACK] = 255;
    100 		sp->s_level[WHITE] = 255;
    101 		sp->s_nforce[BLACK] = 0;
    102 		sp->s_nforce[WHITE] = 0;
    103 		sp->s_flags &= ~(FFLAGALL | MFLAGALL);
    104 	}
    105 	nforce = 0;
    106 	memset(forcemap, 0, sizeof(forcemap));
    107 
    108 	/* compute new values */
    109 	player_color them = us != BLACK ? BLACK : WHITE;
    110 	nextcolor = us;
    111 	/*
    112 	 * TODO: Scanning for both frames misses that after loading the game
    113 	 *  K10 J9 M10 J10 O10 J11 Q10 J8 and playing K9, there are 2
    114 	 *  immediate winning moves J12 and J7. Finding the winning move
    115 	 *  takes too long.
    116 	 */
    117 	scanframes(BLACK);
    118 	scanframes(WHITE);
    119 
    120 	/* find the spot with the highest value */
    121 	spot_index os = PT(BSZ, BSZ);		/* our spot */
    122 	spot_index ts = PT(BSZ, BSZ);		/* their spot */
    123 	for (spot_index s = PT(BSZ, BSZ); s-- > PT(1, 1); ) {
    124 		const struct spotstr *sp = &board[s];
    125 		if (sp->s_occ != EMPTY)
    126 			continue;
    127 
    128 		if (debug > 0 &&
    129 		    (sp->s_combo[BLACK].cv_force == 1 ||
    130 		     sp->s_combo[WHITE].cv_force == 1)) {
    131 			debuglog("- %s %x/%d %d %x/%d %d %d",
    132 			    stoc(s),
    133 			    sp->s_combo[BLACK].s, sp->s_level[BLACK],
    134 			    sp->s_nforce[BLACK],
    135 			    sp->s_combo[WHITE].s, sp->s_level[WHITE],
    136 			    sp->s_nforce[WHITE],
    137 			    sp->s_wval);
    138 		}
    139 
    140 		if (better(s, os, us))		/* pick our best move */
    141 			os = s;
    142 		if (better(s, ts, them))	/* pick their best move */
    143 			ts = s;
    144 	}
    145 
    146 	if (debug > 0) {
    147 		spot_index s1 = us == BLACK ? os : ts;
    148 		spot_index s2 = us == BLACK ? ts : os;
    149 		const struct spotstr *sp1 = &board[s1], *sp2 = &board[s2];
    150 		debuglog("B %s %x/%d %d %x/%d %d %d",
    151 		    stoc(s1),
    152 		    sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
    153 		    sp1->s_nforce[BLACK],
    154 		    sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
    155 		    sp1->s_nforce[WHITE], sp1->s_wval);
    156 		debuglog("W %s %x/%d %d %x/%d %d %d",
    157 		    stoc(s2),
    158 		    sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
    159 		    sp2->s_nforce[WHITE],
    160 		    sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
    161 		    sp2->s_nforce[BLACK], sp2->s_wval);
    162 
    163 		/*
    164 		 * Check for more than one force that can't all be blocked
    165 		 * with one move.
    166 		 */
    167 		if (board[ts].s_combo[them].cv_force == 1 &&
    168 		    !BIT_TEST(forcemap, ts))
    169 			debuglog("*** Can't be blocked");
    170 	}
    171 
    172 	union comboval ocv = board[os].s_combo[us];
    173 	union comboval tcv = board[ts].s_combo[them];
    174 
    175 	/*
    176 	 * Block their combo only if we have to (i.e., if they are one move
    177 	 * away from completing a force, and we don't have a force that
    178 	 * we can complete which takes fewer moves to win).
    179 	 */
    180 	if (tcv.cv_force <= 1 &&
    181 	    !(ocv.cv_force <= 1 &&
    182 	      tcv.cv_force + tcv.cv_win >= ocv.cv_force + ocv.cv_win))
    183 		return ts;
    184 	return os;
    185 }
    186 
    187 /*
    188  * Return true if spot 's' is better than spot 's1' for color 'us'.
    189  */
    190 static bool
    191 better(spot_index s, spot_index s1, player_color us)
    192 {
    193 	const struct spotstr *sp = &board[s], *sp1 = &board[s1];
    194 
    195 	if (/* .... */ sp->s_combo[us].s != sp1->s_combo[us].s)
    196 		return sp->s_combo[us].s < sp1->s_combo[us].s;
    197 	if (/* .... */ sp->s_level[us] != sp1->s_level[us])
    198 		return sp->s_level[us] < sp1->s_level[us];
    199 	if (/* .... */ sp->s_nforce[us] != sp1->s_nforce[us])
    200 		return sp->s_nforce[us] > sp1->s_nforce[us];
    201 
    202 	player_color them = us != BLACK ? BLACK : WHITE;
    203 	if (BIT_TEST(forcemap, s) != BIT_TEST(forcemap, s1))
    204 		return BIT_TEST(forcemap, s);
    205 
    206 	if (/* .... */ sp->s_combo[them].s != sp1->s_combo[them].s)
    207 		return sp->s_combo[them].s < sp1->s_combo[them].s;
    208 	if (/* .... */ sp->s_level[them] != sp1->s_level[them])
    209 		return sp->s_level[them] < sp1->s_level[them];
    210 	if (/* .... */ sp->s_nforce[them] != sp1->s_nforce[them])
    211 		return sp->s_nforce[them] > sp1->s_nforce[them];
    212 
    213 	if (/* .... */ sp->s_wval != sp1->s_wval)
    214 		return sp->s_wval > sp1->s_wval;
    215 
    216 	return (random() & 1) != 0;
    217 }
    218 
    219 static player_color curcolor;	/* implicit parameter to makecombo() */
    220 static unsigned int curlevel;	/* implicit parameter to makecombo() */
    221 
    222 static bool
    223 four_in_a_row(player_color color, spot_index s, direction r)
    224 {
    225 
    226 	struct spotstr *sp = &board[s];
    227 	union comboval cb = { .s = sp->s_fval[color][r].s };
    228 	if (cb.s >= 0x101)
    229 		return false;
    230 
    231 	for (int off = 5 + cb.cv_win, d = dd[r]; off-- > 0; sp += d) {
    232 		if (sp->s_occ != EMPTY)
    233 			continue;
    234 		sp->s_combo[color].s = cb.s;
    235 		sp->s_level[color] = 1;
    236 	}
    237 	return true;
    238 }
    239 
    240 /*
    241  * Scan the sorted list of non-empty frames and
    242  * update the minimum combo values for each empty spot.
    243  * Also, try to combine frames to find more complex (chained) moves.
    244  */
    245 static void
    246 scanframes(player_color color)
    247 {
    248 	struct combostr *ecbp;
    249 	struct spotstr *sp;
    250 	union comboval *cp;
    251 	struct elist *nep;
    252 	int r, n;
    253 	union comboval cb;
    254 
    255 	curcolor = color;
    256 
    257 	/* check for empty list of frames */
    258 	struct combostr *cbp = sortframes[color];
    259 	if (cbp == NULL)
    260 		return;
    261 
    262 	if (four_in_a_row(color, cbp->c_vertex, cbp->c_dir))
    263 		return;
    264 
    265 	/*
    266 	 * Update the minimum combo value for each spot in the frame
    267 	 * and try making all combinations of two frames intersecting at
    268 	 * an empty spot.
    269 	 */
    270 	n = combolen;
    271 	ecbp = cbp;
    272 	do {
    273 		sp = &board[cbp->c_vertex];
    274 		cp = &sp->s_fval[color][r = cbp->c_dir];
    275 		int delta = dd[r];
    276 		u_char off;
    277 		if (cp->cv_win != 0) {
    278 			/*
    279 			 * Since this is the first spot of an open-ended
    280 			 * frame, we treat it as a closed frame.
    281 			 */
    282 			cb.cv_force = cp->cv_force + 1;
    283 			cb.cv_win = 0;
    284 			if (cb.s < sp->s_combo[color].s) {
    285 				sp->s_combo[color].s = cb.s;
    286 				sp->s_level[color] = 1;
    287 			}
    288 			/*
    289 			 * Try combining other frames that intersect
    290 			 * at this spot.
    291 			 */
    292 			makecombo2(cbp, sp, 0, cb.s);
    293 			if (cp->s != 0x101)
    294 				cb.s = cp->s;
    295 			else if (color != nextcolor)
    296 				memset(tmpmap, 0, sizeof(tmpmap));
    297 			sp += delta;
    298 			off = 1;
    299 		} else {
    300 			cb.s = cp->s;
    301 			off = 0;
    302 		}
    303 		for (; off < 5; off++, sp += delta) {	/* for each spot */
    304 			if (sp->s_occ != EMPTY)
    305 				continue;
    306 			if (cp->s < sp->s_combo[color].s) {
    307 				sp->s_combo[color].s = cp->s;
    308 				sp->s_level[color] = 1;
    309 			}
    310 			if (cp->s == 0x101) {
    311 				sp->s_nforce[color]++;
    312 				if (color != nextcolor) {
    313 					/* XXX: suspicious use of 'n' */
    314 					n = (spot_index)(sp - board);
    315 					BIT_SET(tmpmap, (spot_index)n);
    316 				}
    317 			}
    318 			/*
    319 			 * Try combining other frames that intersect
    320 			 * at this spot.
    321 			 */
    322 			makecombo2(cbp, sp, off, cb.s);
    323 		}
    324 		if (cp->s == 0x101 && color != nextcolor) {
    325 			if (nforce == 0)
    326 				memcpy(forcemap, tmpmap, sizeof(tmpmap));
    327 			else {
    328 				for (int i = 0; (unsigned int)i < MAPSZ; i++)
    329 					forcemap[i] &= tmpmap[i];
    330 			}
    331 		}
    332 		/* mark frame as having been processed */
    333 		board[cbp->c_vertex].s_flags |= MFLAG << r;
    334 	} while ((cbp = cbp->c_next) != ecbp);
    335 
    336 	/*
    337 	 * Try to make new 3rd level combos, 4th level, etc.
    338 	 * Limit the search depth early in the game.
    339 	 */
    340 	for (unsigned int level = 2;
    341 	     level <= 1 + game.nmoves / 2 && combolen > n; level++) {
    342 		if (level >= 9)
    343 			break;	/* Do not think too long. */
    344 		if (debug > 0) {
    345 			debuglog("%cL%u %d %d %d", "BW"[color],
    346 			    level, combolen - n, combocnt, elistcnt);
    347 			refresh();
    348 		}
    349 		n = combolen;
    350 		addframes(level);
    351 	}
    352 
    353 	/* scan for combos at empty spots */
    354 	for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
    355 		sp = &board[s];
    356 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    357 			cbp = ep->e_combo;
    358 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    359 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    360 					sp->s_combo[color].s = cbp->c_combo.s;
    361 					sp->s_level[color] = cbp->c_nframes;
    362 				} else if (cbp->c_nframes < sp->s_level[color])
    363 					sp->s_level[color] = cbp->c_nframes;
    364 			}
    365 			nep = ep->e_next;
    366 			free(ep);
    367 			elistcnt--;
    368 		}
    369 		sp->s_empty = NULL;
    370 		for (struct elist *ep = sp->s_nempty; ep != NULL; ep = nep) {
    371 			cbp = ep->e_combo;
    372 			if (cbp->c_combo.s <= sp->s_combo[color].s) {
    373 				if (cbp->c_combo.s != sp->s_combo[color].s) {
    374 					sp->s_combo[color].s = cbp->c_combo.s;
    375 					sp->s_level[color] = cbp->c_nframes;
    376 				} else if (cbp->c_nframes < sp->s_level[color])
    377 					sp->s_level[color] = cbp->c_nframes;
    378 			}
    379 			nep = ep->e_next;
    380 			free(ep);
    381 			elistcnt--;
    382 		}
    383 		sp->s_nempty = NULL;
    384 	}
    385 
    386 	/* remove old combos */
    387 	if ((cbp = sortcombos) != NULL) {
    388 		struct combostr *ncbp;
    389 
    390 		/* scan the list */
    391 		ecbp = cbp;
    392 		do {
    393 			ncbp = cbp->c_next;
    394 			free(cbp);
    395 			combocnt--;
    396 		} while ((cbp = ncbp) != ecbp);
    397 		sortcombos = NULL;
    398 	}
    399 	combolen = 0;
    400 
    401 #ifdef DEBUG
    402 	if (combocnt != 0) {
    403 		debuglog("scanframes: %c combocnt %d", "BW"[color],
    404 			combocnt);
    405 		whatsup(0);
    406 	}
    407 	if (elistcnt != 0) {
    408 		debuglog("scanframes: %c elistcnt %d", "BW"[color],
    409 			elistcnt);
    410 		whatsup(0);
    411 	}
    412 #endif
    413 }
    414 
    415 /*
    416  * Compute all level 2 combos of frames intersecting spot 'osp'
    417  * within the frame 'ocbp' and combo value 'cv'.
    418  */
    419 static void
    420 makecombo2(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
    421 {
    422 	struct combostr *ncbp;
    423 	int baseB, fcnt, emask;
    424 	union comboval ocb, fcb;
    425 	struct combostr **scbpp, *fcbp;
    426 	char tmp[128];
    427 
    428 	/* try to combine a new frame with those found so far */
    429 	ocb.s = cv;
    430 	baseB = ocb.cv_force + ocb.cv_win - 1;
    431 	fcnt = ocb.cv_force - 2;
    432 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    433 
    434 	for (direction r = 4; r-- > 0; ) {
    435 	    /* don't include frames that overlap in the same direction */
    436 	    if (r == ocbp->c_dir)
    437 		continue;
    438 	    int d = dd[r];
    439 	    /*
    440 	     * Frame A combined with B is the same value as B combined with A
    441 	     * so skip frames that have already been processed (MFLAG).
    442 	     * Also skip blocked frames (BFLAG) and frames that are <1,x>
    443 	     * since combining another frame with it isn't valid.
    444 	     */
    445 	    int bmask = (BFLAG | FFLAG | MFLAG) << r;
    446 	    struct spotstr *fsp = osp;
    447 	    for (u_char f = 0; f < 5; f++, fsp -= d) {	/* for each frame */
    448 		if (fsp->s_occ == BORDER)
    449 		    break;
    450 		if ((fsp->s_flags & bmask) != 0)
    451 		    continue;
    452 
    453 		/* don't include frames of the wrong color */
    454 		fcb.s = fsp->s_fval[curcolor][r].s;
    455 		if (fcb.cv_force >= 6)
    456 		    continue;
    457 
    458 		/*
    459 		 * Get the combo value for this frame.
    460 		 * If this is the end point of the frame,
    461 		 * use the closed ended value for the frame.
    462 		 */
    463 		if ((f == 0 && fcb.cv_win != 0) || fcb.s == 0x101) {
    464 		    fcb.cv_force++;
    465 		    fcb.cv_win = 0;
    466 		}
    467 
    468 		/* compute combo value */
    469 		int c = fcb.cv_force + ocb.cv_force - 3;
    470 		if (c > 4)
    471 		    continue;
    472 		int n = fcb.cv_force + fcb.cv_win - 1;
    473 		if (baseB < n)
    474 		    n = baseB;
    475 
    476 		/* make a new combo! */
    477 		ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
    478 		    2 * sizeof(struct combostr *));
    479 		if (ncbp == NULL)
    480 		    panic("Out of memory!");
    481 		scbpp = (void *)(ncbp + 1);
    482 		fcbp = &frames[fsp->s_frame[r]];
    483 		if (ocbp < fcbp) {
    484 		    scbpp[0] = ocbp;
    485 		    scbpp[1] = fcbp;
    486 		} else {
    487 		    scbpp[0] = fcbp;
    488 		    scbpp[1] = ocbp;
    489 		}
    490 		ncbp->c_combo.cv_force = c;
    491 		ncbp->c_combo.cv_win = n;
    492 		ncbp->c_link[0] = ocbp;
    493 		ncbp->c_link[1] = fcbp;
    494 		ncbp->c_linkv[0].s = ocb.s;
    495 		ncbp->c_linkv[1].s = fcb.s;
    496 		ncbp->c_voff[0] = off;
    497 		ncbp->c_voff[1] = f;
    498 		ncbp->c_vertex = (spot_index)(osp - board);
    499 		ncbp->c_nframes = 2;
    500 		ncbp->c_dir = 0;
    501 		ncbp->c_frameindex = 0;
    502 		ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_0 : 0;
    503 		if (fcb.cv_win != 0)
    504 		    ncbp->c_flags |= C_OPEN_1;
    505 		ncbp->c_framecnt[0] = fcnt;
    506 		ncbp->c_emask[0] = emask;
    507 		ncbp->c_framecnt[1] = fcb.cv_force - 2;
    508 		ncbp->c_emask[1] = ncbp->c_framecnt[1] != 0 ?
    509 		    ((fcb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << f)) : 0;
    510 		combocnt++;
    511 
    512 		if ((c == 1 && debug > 1) || debug > 3) {
    513 		    debuglog("%c c %d %d m %x %x o %d %d",
    514 			"bw"[curcolor],
    515 			ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    516 			ncbp->c_emask[0], ncbp->c_emask[1],
    517 			ncbp->c_voff[0], ncbp->c_voff[1]);
    518 		    printcombo(ncbp, tmp, sizeof(tmp));
    519 		    debuglog("%s", tmp);
    520 		}
    521 		if (c > 1) {
    522 		    /* record the empty spots that will complete this combo */
    523 		    makeempty(ncbp);
    524 
    525 		    /* add the new combo to the end of the list */
    526 		    appendcombo(ncbp);
    527 		} else {
    528 		    updatecombo(ncbp, curcolor);
    529 		    free(ncbp);
    530 		    combocnt--;
    531 		}
    532 #ifdef DEBUG
    533 		if ((c == 1 && debug > 1) || debug > 5) {
    534 		    markcombo(ncbp);
    535 		    bdisp();
    536 		    whatsup(0);
    537 		    clearcombo(ncbp, 0);
    538 		}
    539 #endif /* DEBUG */
    540 	    }
    541 	}
    542 }
    543 
    544 /*
    545  * Scan the sorted list of frames and try to add a frame to
    546  * combinations of 'level' number of frames.
    547  */
    548 static void
    549 addframes(unsigned int level)
    550 {
    551 	struct combostr *cbp, *ecbp;
    552 	struct spotstr *fsp;
    553 	struct elist *nep;
    554 	int r;
    555 	struct combostr **cbpp, *pcbp;
    556 	union comboval fcb, cb;
    557 
    558 	curlevel = level;
    559 
    560 	/* scan for combos at empty spots */
    561 	player_color c = curcolor;
    562 	for (spot_index s = PT(BSZ, BSZ) + 1; s-- > PT(1, 1); ) {
    563 		struct spotstr *sp = &board[s];
    564 		for (struct elist *ep = sp->s_empty; ep != NULL; ep = nep) {
    565 			cbp = ep->e_combo;
    566 			if (cbp->c_combo.s <= sp->s_combo[c].s) {
    567 				if (cbp->c_combo.s != sp->s_combo[c].s) {
    568 					sp->s_combo[c].s = cbp->c_combo.s;
    569 					sp->s_level[c] = cbp->c_nframes;
    570 				} else if (cbp->c_nframes < sp->s_level[c])
    571 					sp->s_level[c] = cbp->c_nframes;
    572 			}
    573 			nep = ep->e_next;
    574 			free(ep);
    575 			elistcnt--;
    576 		}
    577 		sp->s_empty = sp->s_nempty;
    578 		sp->s_nempty = NULL;
    579 	}
    580 
    581 	/* try to add frames to the uncompleted combos at level curlevel */
    582 	cbp = ecbp = sortframes[curcolor];
    583 	do {
    584 		fsp = &board[cbp->c_vertex];
    585 		r = cbp->c_dir;
    586 		/* skip frames that are part of a <1,x> combo */
    587 		if ((fsp->s_flags & (FFLAG << r)) != 0)
    588 			continue;
    589 
    590 		/*
    591 		 * Don't include <1,x> combo frames,
    592 		 * treat it as a closed three in a row instead.
    593 		 */
    594 		fcb.s = fsp->s_fval[curcolor][r].s;
    595 		if (fcb.s == 0x101)
    596 			fcb.s = 0x200;
    597 
    598 		/*
    599 		 * If this is an open-ended frame, use
    600 		 * the combo value with the end closed.
    601 		 */
    602 		if (fsp->s_occ == EMPTY) {
    603 			if (fcb.cv_win != 0) {
    604 				cb.cv_force = fcb.cv_force + 1;
    605 				cb.cv_win = 0;
    606 			} else
    607 				cb.s = fcb.s;
    608 			makecombo(cbp, fsp, 0, cb.s);
    609 		}
    610 
    611 		/*
    612 		 * The next four spots are handled the same for both
    613 		 * open and closed ended frames.
    614 		 */
    615 		int d = dd[r];
    616 		struct spotstr *sp = fsp + d;
    617 		for (u_char off = 1; off < 5; off++, sp += d) {
    618 			if (sp->s_occ != EMPTY)
    619 				continue;
    620 			makecombo(cbp, sp, off, fcb.s);
    621 		}
    622 	} while ((cbp = cbp->c_next) != ecbp);
    623 
    624 	/* put all the combos in the hash list on the sorted list */
    625 	cbpp = &hashcombos[FAREA];
    626 	do {
    627 		cbp = *--cbpp;
    628 		if (cbp == NULL)
    629 			continue;
    630 		*cbpp = NULL;
    631 		ecbp = sortcombos;
    632 		if (ecbp == NULL)
    633 			sortcombos = cbp;
    634 		else {
    635 			/* append to sort list */
    636 			pcbp = ecbp->c_prev;
    637 			pcbp->c_next = cbp;
    638 			ecbp->c_prev = cbp->c_prev;
    639 			cbp->c_prev->c_next = ecbp;
    640 			cbp->c_prev = pcbp;
    641 		}
    642 	} while (cbpp != hashcombos);
    643 }
    644 
    645 /*
    646  * Compute all level N combos of frames intersecting spot 'osp'
    647  * within the frame 'ocbp' and combo value 'cv'.
    648  */
    649 static void
    650 makecombo(struct combostr *ocbp, struct spotstr *osp, u_char off, u_short cv)
    651 {
    652 	struct combostr *cbp;
    653 	struct spotstr *sp;
    654 	struct combostr **scbpp;
    655 	int baseB, fcnt, emask, verts;
    656 	union comboval ocb;
    657 	struct overlap_info ovi;
    658 	char tmp[128];
    659 
    660 	ocb.s = cv;
    661 	baseB = ocb.cv_force + ocb.cv_win - 1;
    662 	fcnt = ocb.cv_force - 2;
    663 	emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
    664 	for (struct elist *ep = osp->s_empty; ep != NULL; ep = ep->e_next) {
    665 	    /* check for various kinds of overlap */
    666 	    cbp = ep->e_combo;
    667 	    verts = checkframes(cbp, ocbp, osp, cv, &ovi);
    668 	    if (verts < 0)
    669 		continue;
    670 
    671 	    /* check to see if this frame forms a valid loop */
    672 	    if (verts > 0) {
    673 		sp = &board[ovi.o_intersect];
    674 #ifdef DEBUG
    675 		if (sp->s_occ != EMPTY) {
    676 		    debuglog("loop: %c %s", "BW"[curcolor],
    677 			stoc((spot_index)(sp - board)));
    678 		    whatsup(0);
    679 		}
    680 #endif
    681 		/*
    682 		 * It is a valid loop if the intersection spot
    683 		 * of the frame we are trying to attach is one
    684 		 * of the completion spots of the combostr
    685 		 * we are trying to attach the frame to.
    686 		 */
    687 		for (struct elist *nep = sp->s_empty;
    688 			nep != NULL; nep = nep->e_next) {
    689 		    if (nep->e_combo == cbp)
    690 			goto fnd;
    691 		    if (nep->e_combo->c_nframes < cbp->c_nframes)
    692 			break;
    693 		}
    694 		/* frame overlaps but not at a valid spot */
    695 		continue;
    696 	    fnd:
    697 		;
    698 	    }
    699 
    700 	    /* compute the first half of the combo value */
    701 	    int c = cbp->c_combo.cv_force + ocb.cv_force - verts - 3;
    702 	    if (c > 4)
    703 		continue;
    704 
    705 	    /* compute the second half of the combo value */
    706 	    int n = ep->e_fval.cv_force + ep->e_fval.cv_win - 1;
    707 	    if (baseB < n)
    708 		n = baseB;
    709 
    710 	    /* make a new combo! */
    711 	    struct combostr *ncbp = malloc(sizeof(struct combostr) +
    712 		(cbp->c_nframes + 1) * sizeof(struct combostr *));
    713 	    if (ncbp == NULL)
    714 		panic("Out of memory!");
    715 	    scbpp = (void *)(ncbp + 1);
    716 	    if (sortcombo(scbpp, (void *)(cbp + 1), ocbp)) {
    717 		free(ncbp);
    718 		continue;
    719 	    }
    720 	    combocnt++;
    721 
    722 	    ncbp->c_combo.cv_force = c;
    723 	    ncbp->c_combo.cv_win = n;
    724 	    ncbp->c_link[0] = cbp;
    725 	    ncbp->c_link[1] = ocbp;
    726 	    ncbp->c_linkv[1].s = ocb.s;
    727 	    ncbp->c_voff[1] = off;
    728 	    ncbp->c_vertex = (spot_index)(osp - board);
    729 	    ncbp->c_nframes = cbp->c_nframes + 1;
    730 	    ncbp->c_flags = ocb.cv_win != 0 ? C_OPEN_1 : 0;
    731 	    ncbp->c_frameindex = ep->e_frameindex;
    732 	    /*
    733 	     * Update the completion spot mask of the frame we
    734 	     * are attaching 'ocbp' to so the intersection isn't
    735 	     * listed twice.
    736 	     */
    737 	    ncbp->c_framecnt[0] = ep->e_framecnt;
    738 	    ncbp->c_emask[0] = ep->e_emask;
    739 	    if (verts != 0) {
    740 		ncbp->c_flags |= C_LOOP;
    741 		ncbp->c_dir = ovi.o_frameindex;
    742 		ncbp->c_framecnt[1] = fcnt - 1;
    743 		if (ncbp->c_framecnt[1] != 0) {
    744 		    n = (ovi.o_intersect - ocbp->c_vertex) / dd[ocbp->c_dir];
    745 		    ncbp->c_emask[1] = emask & ~(1 << n);
    746 		} else
    747 		    ncbp->c_emask[1] = 0;
    748 		ncbp->c_voff[0] = ovi.o_off;
    749 	    } else {
    750 		ncbp->c_dir = 0;
    751 		ncbp->c_framecnt[1] = fcnt;
    752 		ncbp->c_emask[1] = emask;
    753 		ncbp->c_voff[0] = ep->e_off;
    754 	    }
    755 
    756 	    if ((c == 1 && debug > 1) || debug > 3) {
    757 		debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
    758 		    "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
    759 		    ncbp->c_framecnt[0], ncbp->c_framecnt[1],
    760 		    ncbp->c_emask[0], ncbp->c_emask[1],
    761 		    ncbp->c_voff[0], ncbp->c_voff[1]);
    762 		printcombo(ncbp, tmp, sizeof(tmp));
    763 		debuglog("%s", tmp);
    764 	    }
    765 	    if (c > 1) {
    766 		/* record the empty spots that will complete this combo */
    767 		makeempty(ncbp);
    768 		combolen++;
    769 	    } else {
    770 		/* update board values */
    771 		updatecombo(ncbp, curcolor);
    772 	    }
    773 #ifdef DEBUG
    774 	    if ((c == 1 && debug > 1) || debug > 4) {
    775 		markcombo(ncbp);
    776 		bdisp();
    777 		whatsup(0);
    778 		clearcombo(ncbp, 0);
    779 	    }
    780 #endif /* DEBUG */
    781 	}
    782 }
    783 
    784 #define MAXDEPTH	100
    785 static struct elist einfo[MAXDEPTH];
    786 static struct combostr *ecombo[MAXDEPTH];	/* separate from elist to save space */
    787 
    788 /*
    789  * Add the combostr 'ocbp' to the empty spots list for each empty spot
    790  * in 'ocbp' that will complete the combo.
    791  */
    792 static void
    793 makeempty(struct combostr *ocbp)
    794 {
    795 	struct combostr *cbp, **cbpp;
    796 	struct elist *ep, *nep;
    797 	struct spotstr *sp;
    798 	int d, emask, i;
    799 	int nframes;
    800 	char tmp[128];
    801 
    802 	if (debug > 2) {
    803 		printcombo(ocbp, tmp, sizeof(tmp));
    804 		debuglog("E%c %s", "bw"[curcolor], tmp);
    805 	}
    806 
    807 	/* should never happen but check anyway */
    808 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
    809 		return;
    810 
    811 	/*
    812 	 * The lower level combo can be pointed to by more than one
    813 	 * higher level 'struct combostr' so we can't modify the
    814 	 * lower level. Therefore, higher level combos store the
    815 	 * real mask of the lower level frame in c_emask[0] and the
    816 	 * frame number in c_frameindex.
    817 	 *
    818 	 * First we traverse the tree from top to bottom and save the
    819 	 * connection info. Then we traverse the tree from bottom to
    820 	 * top overwriting lower levels with the newer emask information.
    821 	 */
    822 	ep = &einfo[nframes];
    823 	cbpp = &ecombo[nframes];
    824 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
    825 		ep--;
    826 		ep->e_combo = cbp;
    827 		*--cbpp = cbp->c_link[1];
    828 		ep->e_off = cbp->c_voff[1];
    829 		ep->e_frameindex = cbp->c_frameindex;
    830 		ep->e_fval.s = cbp->c_linkv[1].s;
    831 		ep->e_framecnt = cbp->c_framecnt[1];
    832 		ep->e_emask = cbp->c_emask[1];
    833 	}
    834 	cbp = ep->e_combo;
    835 	ep--;
    836 	ep->e_combo = cbp;
    837 	*--cbpp = cbp->c_link[0];
    838 	ep->e_off = cbp->c_voff[0];
    839 	ep->e_frameindex = 0;
    840 	ep->e_fval.s = cbp->c_linkv[0].s;
    841 	ep->e_framecnt = cbp->c_framecnt[0];
    842 	ep->e_emask = cbp->c_emask[0];
    843 
    844 	/* now update the emask info */
    845 	int n = 0;
    846 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
    847 		cbp = ep->e_combo;
    848 		nep = &einfo[ep->e_frameindex];
    849 		nep->e_framecnt = cbp->c_framecnt[0];
    850 		nep->e_emask = cbp->c_emask[0];
    851 
    852 		if ((cbp->c_flags & C_LOOP) != 0) {
    853 			n++;
    854 			/*
    855 			 * Account for the fact that this frame connects
    856 			 * to a previous one (thus forming a loop).
    857 			 */
    858 			nep = &einfo[cbp->c_dir];
    859 			if (--nep->e_framecnt != 0)
    860 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
    861 			else
    862 				nep->e_emask = 0;
    863 		}
    864 	}
    865 
    866 	/*
    867 	 * We only need to update the emask values of "complete" loops
    868 	 * to include the intersection spots.
    869 	 */
    870 	if (n != 0 && ocbp->c_combo.cv_force == 2) {
    871 		/* process loops from the top down */
    872 		ep = &einfo[nframes];
    873 		do {
    874 			ep--;
    875 			cbp = ep->e_combo;
    876 			if ((cbp->c_flags & C_LOOP) == 0)
    877 				continue;
    878 
    879 			/*
    880 			 * Update the emask values to include the
    881 			 * intersection spots.
    882 			 */
    883 			nep = &einfo[cbp->c_dir];
    884 			nep->e_framecnt = 1;
    885 			nep->e_emask = 1 << cbp->c_voff[0];
    886 			ep->e_framecnt = 1;
    887 			ep->e_emask = 1 << ep->e_off;
    888 			ep = &einfo[ep->e_frameindex];
    889 			do {
    890 				ep->e_framecnt = 1;
    891 				ep->e_emask = 1 << ep->e_off;
    892 				ep = &einfo[ep->e_frameindex];
    893 			} while (ep > nep);
    894 		} while (ep != einfo);
    895 	}
    896 
    897 	/* check all the frames for completion spots */
    898 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
    899 		/* skip this frame if there are no incomplete spots in it */
    900 		if ((emask = ep->e_emask) == 0)
    901 			continue;
    902 		cbp = *cbpp;
    903 		sp = &board[cbp->c_vertex];
    904 		d = dd[cbp->c_dir];
    905 		for (int off = 0, m = 1; off < 5; off++, sp += d, m <<= 1) {
    906 			if (sp->s_occ != EMPTY || (emask & m) == 0)
    907 				continue;
    908 
    909 			/* add the combo to the list of empty spots */
    910 			nep = (struct elist *)malloc(sizeof(struct elist));
    911 			if (nep == NULL)
    912 				panic("Out of memory!");
    913 			nep->e_combo = ocbp;
    914 			nep->e_off = off;
    915 			nep->e_frameindex = i;
    916 			if (ep->e_framecnt > 1) {
    917 				nep->e_framecnt = ep->e_framecnt - 1;
    918 				nep->e_emask = emask & ~m;
    919 			} else {
    920 				nep->e_framecnt = 0;
    921 				nep->e_emask = 0;
    922 			}
    923 			nep->e_fval.s = ep->e_fval.s;
    924 			if (debug > 2) {
    925 				debuglog("e %s o%d i%d c%d m%x %x",
    926 				    stoc((spot_index)(sp - board)),
    927 				    nep->e_off,
    928 				    nep->e_frameindex,
    929 				    nep->e_framecnt,
    930 				    nep->e_emask,
    931 				    nep->e_fval.s);
    932 			}
    933 
    934 			/* sort by the number of frames in the combo */
    935 			nep->e_next = sp->s_nempty;
    936 			sp->s_nempty = nep;
    937 			elistcnt++;
    938 		}
    939 	}
    940 }
    941 
    942 /*
    943  * Update the board value based on the combostr.
    944  * This is called only if 'cbp' is a <1,x> combo.
    945  * We handle things differently depending on whether the next move
    946  * would be trying to "complete" the combo or trying to block it.
    947  */
    948 static void
    949 updatecombo(struct combostr *cbp, player_color color)
    950 {
    951 	struct combostr *tcbp;
    952 	union comboval cb;
    953 
    954 	int flags = 0;
    955 	/* save the top level value for the whole combo */
    956 	cb.cv_force = cbp->c_combo.cv_force;
    957 	u_char nframes = cbp->c_nframes;
    958 
    959 	if (color != nextcolor)
    960 		memset(tmpmap, 0, sizeof(tmpmap));
    961 
    962 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
    963 		flags = cbp->c_flags;
    964 		cb.cv_win = cbp->c_combo.cv_win;
    965 		if (color == nextcolor) {
    966 			/* update the board value for the vertex */
    967 			struct spotstr *sp = &board[cbp->c_vertex];
    968 			sp->s_nforce[color]++;
    969 			if (cb.s <= sp->s_combo[color].s) {
    970 				if (cb.s != sp->s_combo[color].s) {
    971 					sp->s_combo[color].s = cb.s;
    972 					sp->s_level[color] = nframes;
    973 				} else if (nframes < sp->s_level[color])
    974 					sp->s_level[color] = nframes;
    975 			}
    976 		} else {
    977 			/* update the board values for each spot in frame */
    978 			spot_index s = tcbp->c_vertex;
    979 			struct spotstr *sp = &board[s];
    980 			int d = dd[tcbp->c_dir];
    981 			int off = (flags & C_OPEN_1) != 0 ? 6 : 5;
    982 			for (; --off >= 0; sp += d, s += d) {
    983 				if (sp->s_occ != EMPTY)
    984 					continue;
    985 				sp->s_nforce[color]++;
    986 				if (cb.s <= sp->s_combo[color].s) {
    987 					if (cb.s != sp->s_combo[color].s) {
    988 						sp->s_combo[color].s = cb.s;
    989 						sp->s_level[color] = nframes;
    990 					} else if (nframes < sp->s_level[color])
    991 						sp->s_level[color] = nframes;
    992 				}
    993 				BIT_SET(tmpmap, s);
    994 			}
    995 		}
    996 
    997 		/* mark the frame as being part of a <1,x> combo */
    998 		board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
    999 	}
   1000 
   1001 	if (color != nextcolor) {
   1002 		/* update the board values for each spot in frame */
   1003 		spot_index s = cbp->c_vertex;
   1004 		struct spotstr *sp = &board[s];
   1005 		int d = dd[cbp->c_dir];
   1006 		int off = (flags & C_OPEN_0) != 0 ? 6 : 5;
   1007 		for (; --off >= 0; sp += d, s += d) {
   1008 			if (sp->s_occ != EMPTY)
   1009 				continue;
   1010 			sp->s_nforce[color]++;
   1011 			if (cb.s <= sp->s_combo[color].s) {
   1012 				if (cb.s != sp->s_combo[color].s) {
   1013 					sp->s_combo[color].s = cb.s;
   1014 					sp->s_level[color] = nframes;
   1015 				} else if (nframes < sp->s_level[color])
   1016 					sp->s_level[color] = nframes;
   1017 			}
   1018 			BIT_SET(tmpmap, s);
   1019 		}
   1020 		if (nforce == 0)
   1021 			memcpy(forcemap, tmpmap, sizeof(tmpmap));
   1022 		else {
   1023 			for (int i = 0; (unsigned int)i < MAPSZ; i++)
   1024 				forcemap[i] &= tmpmap[i];
   1025 		}
   1026 		nforce++;
   1027 	}
   1028 
   1029 	/* mark the frame as being part of a <1,x> combo */
   1030 	board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
   1031 }
   1032 
   1033 /*
   1034  * Add combo to the end of the list.
   1035  */
   1036 static void
   1037 appendcombo(struct combostr *cbp)
   1038 {
   1039 	struct combostr *pcbp, *ncbp;
   1040 
   1041 	combolen++;
   1042 	ncbp = sortcombos;
   1043 	if (ncbp == NULL) {
   1044 		sortcombos = cbp;
   1045 		cbp->c_next = cbp;
   1046 		cbp->c_prev = cbp;
   1047 		return;
   1048 	}
   1049 	pcbp = ncbp->c_prev;
   1050 	cbp->c_next = ncbp;
   1051 	cbp->c_prev = pcbp;
   1052 	ncbp->c_prev = cbp;
   1053 	pcbp->c_next = cbp;
   1054 }
   1055 
   1056 /*
   1057  * Return zero if it is valid to combine frame 'fcbp' with the frames
   1058  * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
   1059  * Return positive if combining frame 'fcbp' to the frames in 'cbp'
   1060  * would form some kind of valid loop. Also return the intersection spot
   1061  * in 'ovi' beside the known intersection at spot 'osp'.
   1062  * Return -1 if 'fcbp' should not be combined with 'cbp'.
   1063  * 'cv' is the combo value for frame 'fcbp'.
   1064  */
   1065 static int
   1066 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
   1067 	    u_short cv, struct overlap_info *ovi)
   1068 {
   1069 	struct combostr *tcbp, *lcbp;
   1070 	int ovbit, n, mask, flags, fcnt;
   1071 	union comboval cb;
   1072 	u_char *str;
   1073 
   1074 	lcbp = NULL;
   1075 	flags = 0;
   1076 
   1077 	cb.s = cv;
   1078 	fcnt = cb.cv_force - 2;
   1079 	int verts = 0;
   1080 	u_char myindex = cbp->c_nframes;
   1081 	n = (frame_index)(fcbp - frames) * FAREA;
   1082 	str = &overlap[n];
   1083 	spot_index *ip = &intersect[n];
   1084 	/*
   1085 	 * ovbit == which overlap bit to test based on whether 'fcbp' is
   1086 	 * an open or closed frame.
   1087 	 */
   1088 	ovbit = cb.cv_win != 0 ? 2 : 0;
   1089 	for (; (tcbp = cbp->c_link[1]) != NULL;
   1090 	    lcbp = cbp, cbp = cbp->c_link[0]) {
   1091 		if (tcbp == fcbp)
   1092 			return -1;	/* fcbp is already included */
   1093 
   1094 		/* check for intersection of 'tcbp' with 'fcbp' */
   1095 		myindex--;
   1096 		mask = str[tcbp - frames];
   1097 		flags = cbp->c_flags;
   1098 		n = ovbit + ((flags & C_OPEN_1) != 0 ? 1 : 0);
   1099 		if ((mask & (1 << n)) != 0) {
   1100 			/*
   1101 			 * The two frames are not independent if they
   1102 			 * both lie in the same line and intersect at
   1103 			 * more than one point.
   1104 			 */
   1105 			if (tcbp->c_dir == fcbp->c_dir &&
   1106 			    (mask & (0x10 << n)) != 0)
   1107 				return -1;
   1108 			/*
   1109 			 * If this is not the spot we are attaching
   1110 			 * 'fcbp' to, and it is a reasonable intersection
   1111 			 * spot, then there might be a loop.
   1112 			 */
   1113 			spot_index s = ip[tcbp - frames];
   1114 			if (osp != &board[s]) {
   1115 				/* check to see if this is a valid loop */
   1116 				if (verts != 0)
   1117 					return -1;
   1118 				if (fcnt == 0 || cbp->c_framecnt[1] == 0)
   1119 					return -1;
   1120 				/*
   1121 				 * Check to be sure the intersection is not
   1122 				 * one of the end points if it is an
   1123 				 * open-ended frame.
   1124 				 */
   1125 				if ((flags & C_OPEN_1) != 0 &&
   1126 				    (s == tcbp->c_vertex ||
   1127 				     s == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
   1128 					return -1;	/* invalid overlap */
   1129 				if (cb.cv_win != 0 &&
   1130 				    (s == fcbp->c_vertex ||
   1131 				     s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1132 					return -1;	/* invalid overlap */
   1133 
   1134 				ovi->o_intersect = s;
   1135 				ovi->o_off = (s - tcbp->c_vertex) /
   1136 					dd[tcbp->c_dir];
   1137 				ovi->o_frameindex = myindex;
   1138 				verts++;
   1139 			}
   1140 		}
   1141 		n = ovbit + ((flags & C_OPEN_0) != 0 ? 1 : 0);
   1142 	}
   1143 	if (cbp == fcbp)
   1144 		return -1;	/* fcbp is already included */
   1145 
   1146 	/* check for intersection of 'cbp' with 'fcbp' */
   1147 	mask = str[cbp - frames];
   1148 	if ((mask & (1 << n)) != 0) {
   1149 		/*
   1150 		 * The two frames are not independent if they
   1151 		 * both lie in the same line and intersect at
   1152 		 * more than one point.
   1153 		 */
   1154 		if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)) != 0)
   1155 			return -1;
   1156 		/*
   1157 		 * If this is not the spot we are attaching
   1158 		 * 'fcbp' to, and it is a reasonable intersection
   1159 		 * spot, then there might be a loop.
   1160 		 */
   1161 		spot_index s = ip[cbp - frames];
   1162 		if (osp != &board[s]) {
   1163 			/* check to see if this is a valid loop */
   1164 			if (verts != 0)
   1165 				return -1;
   1166 			if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
   1167 				return -1;
   1168 			/*
   1169 			 * Check to be sure the intersection is not
   1170 			 * one of the end points if it is an open-ended
   1171 			 * frame.
   1172 			 */
   1173 			if ((flags & C_OPEN_0) != 0 &&
   1174 			    (s == cbp->c_vertex ||
   1175 			     s == cbp->c_vertex + 5 * dd[cbp->c_dir]))
   1176 				return -1;	/* invalid overlap */
   1177 			if (cb.cv_win != 0 &&
   1178 			    (s == fcbp->c_vertex ||
   1179 			     s == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
   1180 				return -1;	/* invalid overlap */
   1181 
   1182 			ovi->o_intersect = s;
   1183 			ovi->o_off = (s - cbp->c_vertex) /
   1184 				dd[cbp->c_dir];
   1185 			ovi->o_frameindex = 0;
   1186 			verts++;
   1187 		}
   1188 	}
   1189 	return verts;
   1190 }
   1191 
   1192 /*
   1193  * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
   1194  * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
   1195  * Return true if this list of frames is already in the hash list.
   1196  * Otherwise, add the new combo to the hash list.
   1197  */
   1198 static bool
   1199 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
   1200 	  struct combostr *fcbp)
   1201 {
   1202 	struct combostr **spp, **cpp;
   1203 	struct combostr *cbp, *ecbp;
   1204 	int inx;
   1205 
   1206 #ifdef DEBUG
   1207 	if (debug > 3) {
   1208 		char buf[128];
   1209 		size_t pos;
   1210 
   1211 		debuglog("sortc: %s%c l%u", stoc(fcbp->c_vertex),
   1212 			pdir[fcbp->c_dir], curlevel);
   1213 		pos = 0;
   1214 		for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
   1215 			snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1216 				stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
   1217 			pos += strlen(buf + pos);
   1218 		}
   1219 		debuglog("%s", buf);
   1220 	}
   1221 #endif /* DEBUG */
   1222 
   1223 	/* first build the new sorted list */
   1224 	unsigned int n = curlevel + 1;
   1225 	spp = scbpp + n;
   1226 	cpp = cbpp + curlevel;
   1227 	do {
   1228 		cpp--;
   1229 		if (fcbp > *cpp) {
   1230 			*--spp = fcbp;
   1231 			do {
   1232 				*--spp = *cpp;
   1233 			} while (cpp-- != cbpp);
   1234 			goto inserted;
   1235 		}
   1236 		*--spp = *cpp;
   1237 	} while (cpp != cbpp);
   1238 	*--spp = fcbp;
   1239 inserted:
   1240 
   1241 	/* now check to see if this list of frames has already been seen */
   1242 	cbp = hashcombos[inx = (frame_index)(*scbpp - frames)];
   1243 	if (cbp == NULL) {
   1244 		/*
   1245 		 * Easy case, this list hasn't been seen.
   1246 		 * Add it to the hash list.
   1247 		 */
   1248 		fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1249 		hashcombos[inx] = fcbp;
   1250 		fcbp->c_next = fcbp->c_prev = fcbp;
   1251 		return false;
   1252 	}
   1253 	ecbp = cbp;
   1254 	do {
   1255 		cbpp = (void *)(cbp + 1);
   1256 		cpp = cbpp + n;
   1257 		spp = scbpp + n;
   1258 		cbpp++;	/* first frame is always the same */
   1259 		do {
   1260 			if (*--spp != *--cpp)
   1261 				goto next;
   1262 		} while (cpp != cbpp);
   1263 		/* we found a match */
   1264 #ifdef DEBUG
   1265 		if (debug > 3) {
   1266 			char buf[128];
   1267 			size_t pos;
   1268 
   1269 			debuglog("sort1: n%u", n);
   1270 			pos = 0;
   1271 			for (cpp = scbpp; cpp < scbpp + n; cpp++) {
   1272 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1273 					stoc((*cpp)->c_vertex),
   1274 					pdir[(*cpp)->c_dir]);
   1275 				pos += strlen(buf + pos);
   1276 			}
   1277 			debuglog("%s", buf);
   1278 			printcombo(cbp, buf, sizeof(buf));
   1279 			debuglog("%s", buf);
   1280 			cbpp--;
   1281 			pos = 0;
   1282 			for (cpp = cbpp; cpp < cbpp + n; cpp++) {
   1283 				snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
   1284 					stoc((*cpp)->c_vertex),
   1285 					pdir[(*cpp)->c_dir]);
   1286 				pos += strlen(buf + pos);
   1287 			}
   1288 			debuglog("%s", buf);
   1289 		}
   1290 #endif /* DEBUG */
   1291 		return true;
   1292 	next:
   1293 		;
   1294 	} while ((cbp = cbp->c_next) != ecbp);
   1295 	/*
   1296 	 * This list of frames hasn't been seen.
   1297 	 * Add it to the hash list.
   1298 	 */
   1299 	ecbp = cbp->c_prev;
   1300 	fcbp = (void *)((char *)scbpp - sizeof(struct combostr));
   1301 	fcbp->c_next = cbp;
   1302 	fcbp->c_prev = ecbp;
   1303 	cbp->c_prev = fcbp;
   1304 	ecbp->c_next = fcbp;
   1305 	return false;
   1306 }
   1307 
   1308 /*
   1309  * Print the combo into string buffer 'buf'.
   1310  */
   1311 #if !defined(DEBUG)
   1312 static
   1313 #endif
   1314 void
   1315 printcombo(struct combostr *cbp, char *buf, size_t max)
   1316 {
   1317 	struct combostr *tcbp;
   1318 	size_t pos = 0;
   1319 
   1320 	snprintf(buf + pos, max - pos, "%x/%d",
   1321 	    cbp->c_combo.s, cbp->c_nframes);
   1322 	pos += strlen(buf + pos);
   1323 
   1324 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1325 		snprintf(buf + pos, max - pos, " %s%c%x",
   1326 		    stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
   1327 		pos += strlen(buf + pos);
   1328 	}
   1329 	snprintf(buf + pos, max - pos, " %s%c",
   1330 	    stoc(cbp->c_vertex), pdir[cbp->c_dir]);
   1331 }
   1332 
   1333 #ifdef DEBUG
   1334 void
   1335 markcombo(struct combostr *ocbp)
   1336 {
   1337 	struct combostr *cbp, **cbpp;
   1338 	struct elist *ep, *nep;
   1339 	struct spotstr *sp;
   1340 	int d, m, i;
   1341 	int nframes;
   1342 	int cmask, omask;
   1343 
   1344 	/* should never happen but check anyway */
   1345 	if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
   1346 		return;
   1347 
   1348 	/*
   1349 	 * The lower level combo can be pointed to by more than one
   1350 	 * higher level 'struct combostr' so we can't modify the
   1351 	 * lower level. Therefore, higher level combos store the
   1352 	 * real mask of the lower level frame in c_emask[0] and the
   1353 	 * frame number in c_frameindex.
   1354 	 *
   1355 	 * First we traverse the tree from top to bottom and save the
   1356 	 * connection info. Then we traverse the tree from bottom to
   1357 	 * top overwriting lower levels with the newer emask information.
   1358 	 */
   1359 	ep = &einfo[nframes];
   1360 	cbpp = &ecombo[nframes];
   1361 	for (cbp = ocbp; cbp->c_link[1] != NULL; cbp = cbp->c_link[0]) {
   1362 		ep--;
   1363 		ep->e_combo = cbp;
   1364 		*--cbpp = cbp->c_link[1];
   1365 		ep->e_off = cbp->c_voff[1];
   1366 		ep->e_frameindex = cbp->c_frameindex;
   1367 		ep->e_fval.s = cbp->c_linkv[1].s;
   1368 		ep->e_framecnt = cbp->c_framecnt[1];
   1369 		ep->e_emask = cbp->c_emask[1];
   1370 	}
   1371 	cbp = ep->e_combo;
   1372 	ep--;
   1373 	ep->e_combo = cbp;
   1374 	*--cbpp = cbp->c_link[0];
   1375 	ep->e_off = cbp->c_voff[0];
   1376 	ep->e_frameindex = 0;
   1377 	ep->e_fval.s = cbp->c_linkv[0].s;
   1378 	ep->e_framecnt = cbp->c_framecnt[0];
   1379 	ep->e_emask = cbp->c_emask[0];
   1380 
   1381 	/* now update the emask info */
   1382 	int n = 0;
   1383 	for (i = 2, ep += 2; i < nframes; i++, ep++) {
   1384 		cbp = ep->e_combo;
   1385 		nep = &einfo[ep->e_frameindex];
   1386 		nep->e_framecnt = cbp->c_framecnt[0];
   1387 		nep->e_emask = cbp->c_emask[0];
   1388 
   1389 		if ((cbp->c_flags & C_LOOP) != 0) {
   1390 			n++;
   1391 			/*
   1392 			 * Account for the fact that this frame connects
   1393 			 * to a previous one (thus forming a loop).
   1394 			 */
   1395 			nep = &einfo[cbp->c_dir];
   1396 			if (--nep->e_framecnt != 0)
   1397 				nep->e_emask &= ~(1 << cbp->c_voff[0]);
   1398 			else
   1399 				nep->e_emask = 0;
   1400 		}
   1401 	}
   1402 
   1403 	/*
   1404 	 * We only need to update the emask values of "complete" loops
   1405 	 * to include the intersection spots.
   1406 	 */
   1407 	if (n != 0 && ocbp->c_combo.cv_force == 2) {
   1408 		/* process loops from the top down */
   1409 		ep = &einfo[nframes];
   1410 		do {
   1411 			ep--;
   1412 			cbp = ep->e_combo;
   1413 			if ((cbp->c_flags & C_LOOP) == 0)
   1414 				continue;
   1415 
   1416 			/*
   1417 			 * Update the emask values to include the
   1418 			 * intersection spots.
   1419 			 */
   1420 			nep = &einfo[cbp->c_dir];
   1421 			nep->e_framecnt = 1;
   1422 			nep->e_emask = 1 << cbp->c_voff[0];
   1423 			ep->e_framecnt = 1;
   1424 			ep->e_emask = 1 << ep->e_off;
   1425 			ep = &einfo[ep->e_frameindex];
   1426 			do {
   1427 				ep->e_framecnt = 1;
   1428 				ep->e_emask = 1 << ep->e_off;
   1429 				ep = &einfo[ep->e_frameindex];
   1430 			} while (ep > nep);
   1431 		} while (ep != einfo);
   1432 	}
   1433 
   1434 	/* mark all the frames with the completion spots */
   1435 	for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
   1436 		m = ep->e_emask;
   1437 		cbp = *cbpp;
   1438 		sp = &board[cbp->c_vertex];
   1439 		d = dd[cbp->c_dir];
   1440 		cmask = CFLAG << cbp->c_dir;
   1441 		omask = (IFLAG | CFLAG) << cbp->c_dir;
   1442 		int off = ep->e_fval.cv_win != 0 ? 6 : 5;
   1443 		/* LINTED 117: bitwise '>>' on signed value possibly nonportable */
   1444 		for (; --off >= 0; sp += d, m >>= 1)
   1445 			sp->s_flags |= (m & 1) != 0 ? omask : cmask;
   1446 	}
   1447 }
   1448 
   1449 void
   1450 clearcombo(struct combostr *cbp, int open)
   1451 {
   1452 	struct combostr *tcbp;
   1453 
   1454 	for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
   1455 		clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
   1456 		open = cbp->c_flags & C_OPEN_0;
   1457 	}
   1458 
   1459 	struct spotstr *sp = &board[cbp->c_vertex];
   1460 	int d = dd[cbp->c_dir];
   1461 	int mask = ~((IFLAG | CFLAG) << cbp->c_dir);
   1462 	int n = open != 0 ? 6 : 5;
   1463 	for (; --n >= 0; sp += d)
   1464 		sp->s_flags &= mask;
   1465 }
   1466 #endif /* DEBUG */
   1467