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READ_ME revision 1.1
      1 Hack is a display oriented dungeons & dragons - like game.
      2 Both display and command structure resemble rogue.
      3 (For a game with the same structure but entirely different display -
      4 a real cave instead of dull rectangles - try Quest)
      5 
      6 Hack was originally written by Jay Fenlason (at lincolnsudbury:
      7  29 East St., Sudbury Mass., 01776) with help from
      8  Kenny Woodland, Mike Thome and Jon Payne.
      9 Basically it was an implementation of Rogue, however, with 52+ instead of 26
     10  monster types.
     11 The current version is more than thrice as large (with such new features as
     12  the dog, the long worms, the shops, etc.) and almost entirely rewritten
     13  (only the display routines are the original ones - I must rewrite these
     14  too one day; especially when you are blind strange things still happen).
     15 
     16 Files for hack:
     17 	hack		The actual game
     18 	record		Top 100 list (just start with an empty file)
     19 	news		Tells about recent changes in hack, or bugs found ...
     20 			(Just start with no news file.)
     21 	data		Auxiliary file used by hack to give you the names
     22 			and sometimes some more information on the
     23 			objects and monsters.
     24 	help		Introductory information (no doubt outdated).
     25 	hh		Compactified version of help.
     26 	perm		An empty file used for locking purposes.
     27 	rumors		Texts for fortune cookies.
     28 			(Some of these contain information on the game,
     29 			others are just plain stupid. Additional rumors
     30 			are appreciated.)
     31 	hack.sh		A shell script.
     32 			(We have hack.sh in /usr/games/hack and
     33 			hack in /usr/games/lib/hackdir/hack and all the other
     34 			hack stuff in /usr/games/lib/hackdir - perhaps this
     35 			will make the script clear.
     36 			There is no need for you to use it.)
     37 	READ_ME		This file.
     38 	Original_READ_ME Jay Fenlason's READ_ME
     39 
     40 System files used:
     41 	/etc/termcap	Used in conjunction with the environment variable
     42 			$TERM.
     43 	/bin/cat
     44 	/usr/ucb/more
     45 	/bin/sh		Used when $SHELL is undefined.
     46 
     47 How to install hack:
     48 0. Compile the sources. Perhaps you should first look at the file config.h
     49    and define BSD if you are on a BSDtype system,
     50    define STUPID if your C-compiler chokes on complicated expressions.
     51    Make sure schar and uchar represent signed and unsigned types.
     52    If your C compiler doesnt allow initialization of bit fields
     53    change Bitfield. When config.h looks reasonable, say 'make'.
     54    (Perhaps you have to change TERMLIB in the makefile.)
     55 1. If it didnt exist already, introduce a loginname `play' .
     56 2. The program  hack  resides in a directory so that it is executable
     57    for everybody and is suid play:
     58 	---s--s--x  1 play	206848 Apr  3 00:17 hack
     59    Perhaps you wish to restrict playing to certain hours, or have games
     60    running under nice; in that case you might write a program play.c
     61    such that the program play is suid play and executable for everybody
     62    while all the games in /usr/games are readable or executable for
     63    play only; all the program play does is asking for the name of a game,
     64    checking that time-of-day and system load do not forbid playing,
     65    and then executing the game. Thus:
     66 	-r-sr-sr-x  1 play	 13312 May 24 12:52 play
     67 	---x------  1 play	206848 Apr  3 00:17 hack
     68    If you are worried about security you might let play do
     69    chroot("/usr/games") so that no player can get access to the rest
     70    of the system via shell escapes and the likes.
     71    If you #define SECURE in config.h then hack will not setuid(getuid())
     72    before executing a chdir(). Hack will always do setuid(getuid()) with
     73    a fork. If you do not define UNIX then hack will not fork.
     74 3. The rest of the stuff belonging to hack sits in a subdirectory hackdir
     75    (on our system /usr/games/lib/hackdir) with modes
     76 	drwx------  3 play	1024 Aug  9 09:03 hackdir
     77    Here all the temporary files will be created (with names like xlock.17
     78    or user.5).
     79 4. If you are not really short on file space, creating a subdirectory
     80    hackdir/save (modes again drwx------) will enable users to save their
     81    unfinished games.
     82 
     83 The program hack is called
     84 $ hack [-d hackdir] [maxnrofplayers]
     85 (for playing) or
     86 $ hack [-d hackdir] -s [listofusers | limit | all]
     87 (for seeing part of the scorelist).
     88 The shell file hack (in this kit called hack.sh) takes care of
     89 calling hack with the right arguments.
     90 
     91 Send complaints, bug reports, suggestions for improvements to
     92 mcvax!aeb - in real life Andries Brouwer.
     93