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def.rm.h revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* def.rm.h - version 1.0.2 */
      3 
      4 /* Level location types */
      5 #define	HWALL 1
      6 #define	VWALL 2
      7 #define	SDOOR 3
      8 #define	SCORR 4
      9 #define	LDOOR 5
     10 #define	POOL	6	/* not yet fully implemented */
     11 			/* this should in fact be a bit like lit */
     12 #define	DOOR 7
     13 #define	CORR 8
     14 #define	ROOM 9
     15 #define	STAIRS 10
     16 
     17 /*
     18  * Avoid using the level types in inequalities:
     19  *  these types are subject to change.
     20  * Instead, use one of the macros below.
     21  */
     22 #define	IS_WALL(typ)	((typ) <= VWALL)
     23 #define IS_ROCK(typ)	((typ) < POOL)		/* absolutely nonaccessible */
     24 #define	ACCESSIBLE(typ)	((typ) >= DOOR)			/* good position */
     25 #define	IS_ROOM(typ)		((typ) >= ROOM)		/* ROOM or STAIRS */
     26 #define	ZAP_POS(typ)		((typ) > DOOR)
     27 
     28 /*
     29  * A few of the associated symbols are not hardwired.
     30  */
     31 #ifdef QUEST
     32 #define	CORR_SYM	':'
     33 #else
     34 #define	CORR_SYM	'#'
     35 #endif QUEST
     36 #define	POOL_SYM	'}'
     37 
     38 #define	ERRCHAR	'{'
     39 
     40 /*
     41  * The structure describing a coordinate position.
     42  * Before adding fields, remember that this will significantly affect
     43  * the size of temporary files and save files.
     44  */
     45 struct rm {
     46 	char scrsym;
     47 	unsigned typ:5;
     48 	unsigned new:1;
     49 	unsigned seen:1;
     50 	unsigned lit:1;
     51 };
     52 extern struct rm levl[COLNO][ROWNO];
     53