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hack.Decl.c revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.Decl.c - version 1.0.3 */
      3 
      4 #include	"hack.h"
      5 char nul[40];			/* contains zeros */
      6 char plname[PL_NSIZ];		/* player name */
      7 char lock[PL_NSIZ+4] = "1lock";	/* long enough for login name .99 */
      8 
      9 boolean in_mklev, restoring;
     10 
     11 struct rm levl[COLNO][ROWNO];	/* level map */
     12 #ifndef QUEST
     13 #include "def.mkroom.h"
     14 struct mkroom rooms[MAXNROFROOMS+1];
     15 coord doors[DOORMAX];
     16 #endif QUEST
     17 struct monst *fmon = 0;
     18 struct trap *ftrap = 0;
     19 struct gold *fgold = 0;
     20 struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
     21 	*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
     22 	*uleft = 0, *uchain = 0, *uball = 0;
     23 struct flag flags;
     24 struct you u;
     25 struct monst youmonst;	/* dummy; used as return value for boomhit */
     26 
     27 xchar dlevel = 1;
     28 xchar xupstair, yupstair, xdnstair, ydnstair;
     29 char *save_cm = 0, *killer, *nomovemsg;
     30 
     31 long moves = 1;
     32 long wailmsg = 0;
     33 
     34 int multi = 0;
     35 char genocided[60];
     36 char fut_geno[60];
     37 
     38 xchar curx,cury;
     39 xchar seelx, seehx, seely, seehy;	/* corners of lit room */
     40 
     41 coord bhitpos;
     42 
     43 char quitchars[] = " \r\n\033";
     44