hack.do.c revision 1.2 1 1.2 mycroft /*
2 1.2 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 1.2 mycroft */
4 1.2 mycroft
5 1.2 mycroft #ifndef lint
6 1.2 mycroft static char rcsid[] = "$Id: hack.do.c,v 1.2 1993/08/02 17:17:03 mycroft Exp $";
7 1.2 mycroft #endif /* not lint */
8 1.1 cgd
9 1.1 cgd /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
10 1.1 cgd
11 1.1 cgd #include "hack.h"
12 1.1 cgd
13 1.1 cgd extern struct obj *splitobj(), *addinv();
14 1.1 cgd extern boolean hmon();
15 1.1 cgd extern boolean level_exists[];
16 1.1 cgd extern struct monst youmonst;
17 1.1 cgd extern char *Doname();
18 1.1 cgd extern char *nomovemsg;
19 1.1 cgd
20 1.1 cgd static int drop();
21 1.1 cgd
22 1.1 cgd dodrop() {
23 1.1 cgd return(drop(getobj("0$#", "drop")));
24 1.1 cgd }
25 1.1 cgd
26 1.1 cgd static int
27 1.1 cgd drop(obj) register struct obj *obj; {
28 1.1 cgd if(!obj) return(0);
29 1.1 cgd if(obj->olet == '$') { /* pseudo object */
30 1.1 cgd register long amount = OGOLD(obj);
31 1.1 cgd
32 1.1 cgd if(amount == 0)
33 1.1 cgd pline("You didn't drop any gold pieces.");
34 1.1 cgd else {
35 1.1 cgd mkgold(amount, u.ux, u.uy);
36 1.1 cgd pline("You dropped %ld gold piece%s.",
37 1.1 cgd amount, plur(amount));
38 1.1 cgd if(Invisible) newsym(u.ux, u.uy);
39 1.1 cgd }
40 1.1 cgd free((char *) obj);
41 1.1 cgd return(1);
42 1.1 cgd }
43 1.1 cgd if(obj->owornmask & (W_ARMOR | W_RING)){
44 1.1 cgd pline("You cannot drop something you are wearing.");
45 1.1 cgd return(0);
46 1.1 cgd }
47 1.1 cgd if(obj == uwep) {
48 1.1 cgd if(uwep->cursed) {
49 1.1 cgd pline("Your weapon is welded to your hand!");
50 1.1 cgd return(0);
51 1.1 cgd }
52 1.1 cgd setuwep((struct obj *) 0);
53 1.1 cgd }
54 1.1 cgd pline("You dropped %s.", doname(obj));
55 1.1 cgd dropx(obj);
56 1.1 cgd return(1);
57 1.1 cgd }
58 1.1 cgd
59 1.1 cgd /* Called in several places - should not produce texts */
60 1.1 cgd dropx(obj)
61 1.1 cgd register struct obj *obj;
62 1.1 cgd {
63 1.1 cgd freeinv(obj);
64 1.1 cgd dropy(obj);
65 1.1 cgd }
66 1.1 cgd
67 1.1 cgd dropy(obj)
68 1.1 cgd register struct obj *obj;
69 1.1 cgd {
70 1.1 cgd if(obj->otyp == CRYSKNIFE)
71 1.1 cgd obj->otyp = WORM_TOOTH;
72 1.1 cgd obj->ox = u.ux;
73 1.1 cgd obj->oy = u.uy;
74 1.1 cgd obj->nobj = fobj;
75 1.1 cgd fobj = obj;
76 1.1 cgd if(Invisible) newsym(u.ux,u.uy);
77 1.1 cgd subfrombill(obj);
78 1.1 cgd stackobj(obj);
79 1.1 cgd }
80 1.1 cgd
81 1.1 cgd /* drop several things */
82 1.1 cgd doddrop() {
83 1.1 cgd return(ggetobj("drop", drop, 0));
84 1.1 cgd }
85 1.1 cgd
86 1.1 cgd dodown()
87 1.1 cgd {
88 1.1 cgd if(u.ux != xdnstair || u.uy != ydnstair) {
89 1.1 cgd pline("You can't go down here.");
90 1.1 cgd return(0);
91 1.1 cgd }
92 1.1 cgd if(u.ustuck) {
93 1.1 cgd pline("You are being held, and cannot go down.");
94 1.1 cgd return(1);
95 1.1 cgd }
96 1.1 cgd if(Levitation) {
97 1.1 cgd pline("You're floating high above the stairs.");
98 1.1 cgd return(0);
99 1.1 cgd }
100 1.1 cgd
101 1.1 cgd goto_level(dlevel+1, TRUE);
102 1.1 cgd return(1);
103 1.1 cgd }
104 1.1 cgd
105 1.1 cgd doup()
106 1.1 cgd {
107 1.1 cgd if(u.ux != xupstair || u.uy != yupstair) {
108 1.1 cgd pline("You can't go up here.");
109 1.1 cgd return(0);
110 1.1 cgd }
111 1.1 cgd if(u.ustuck) {
112 1.1 cgd pline("You are being held, and cannot go up.");
113 1.1 cgd return(1);
114 1.1 cgd }
115 1.1 cgd if(!Levitation && inv_weight() + 5 > 0) {
116 1.1 cgd pline("Your load is too heavy to climb the stairs.");
117 1.1 cgd return(1);
118 1.1 cgd }
119 1.1 cgd
120 1.1 cgd goto_level(dlevel-1, TRUE);
121 1.1 cgd return(1);
122 1.1 cgd }
123 1.1 cgd
124 1.1 cgd goto_level(newlevel, at_stairs)
125 1.1 cgd register int newlevel;
126 1.1 cgd register boolean at_stairs;
127 1.1 cgd {
128 1.1 cgd register fd;
129 1.1 cgd register boolean up = (newlevel < dlevel);
130 1.1 cgd
131 1.1 cgd if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
132 1.1 cgd if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
133 1.1 cgd if(newlevel == dlevel) return; /* this can happen */
134 1.1 cgd
135 1.1 cgd glo(dlevel);
136 1.1 cgd fd = creat(lock, FMASK);
137 1.1 cgd if(fd < 0) {
138 1.1 cgd /*
139 1.1 cgd * This is not quite impossible: e.g., we may have
140 1.1 cgd * exceeded our quota. If that is the case then we
141 1.1 cgd * cannot leave this level, and cannot save either.
142 1.1 cgd * Another possibility is that the directory was not
143 1.1 cgd * writable.
144 1.1 cgd */
145 1.1 cgd pline("A mysterious force prevents you from going %s.",
146 1.1 cgd up ? "up" : "down");
147 1.1 cgd return;
148 1.1 cgd }
149 1.1 cgd
150 1.1 cgd if(Punished) unplacebc();
151 1.1 cgd u.utrap = 0; /* needed in level_tele */
152 1.1 cgd u.ustuck = 0; /* idem */
153 1.1 cgd keepdogs();
154 1.1 cgd seeoff(1);
155 1.1 cgd if(u.uswallow) /* idem */
156 1.1 cgd u.uswldtim = u.uswallow = 0;
157 1.1 cgd flags.nscrinh = 1;
158 1.1 cgd u.ux = FAR; /* hack */
159 1.1 cgd (void) inshop(); /* probably was a trapdoor */
160 1.1 cgd
161 1.1 cgd savelev(fd,dlevel);
162 1.1 cgd (void) close(fd);
163 1.1 cgd
164 1.1 cgd dlevel = newlevel;
165 1.1 cgd if(maxdlevel < dlevel)
166 1.1 cgd maxdlevel = dlevel;
167 1.1 cgd glo(dlevel);
168 1.1 cgd
169 1.1 cgd if(!level_exists[dlevel])
170 1.1 cgd mklev();
171 1.1 cgd else {
172 1.1 cgd extern int hackpid;
173 1.1 cgd
174 1.1 cgd if((fd = open(lock,0)) < 0) {
175 1.1 cgd pline("Cannot open %s .", lock);
176 1.1 cgd pline("Probably someone removed it.");
177 1.1 cgd done("tricked");
178 1.1 cgd }
179 1.1 cgd getlev(fd, hackpid, dlevel);
180 1.1 cgd (void) close(fd);
181 1.1 cgd }
182 1.1 cgd
183 1.1 cgd if(at_stairs) {
184 1.1 cgd if(up) {
185 1.1 cgd u.ux = xdnstair;
186 1.1 cgd u.uy = ydnstair;
187 1.1 cgd if(!u.ux) { /* entering a maze from below? */
188 1.1 cgd u.ux = xupstair; /* this will confuse the player! */
189 1.1 cgd u.uy = yupstair;
190 1.1 cgd }
191 1.1 cgd if(Punished && !Levitation){
192 1.1 cgd pline("With great effort you climb the stairs.");
193 1.1 cgd placebc(1);
194 1.1 cgd }
195 1.1 cgd } else {
196 1.1 cgd u.ux = xupstair;
197 1.1 cgd u.uy = yupstair;
198 1.1 cgd if(inv_weight() + 5 > 0 || Punished){
199 1.1 cgd pline("You fall down the stairs."); /* %% */
200 1.1 cgd losehp(rnd(3), "fall");
201 1.1 cgd if(Punished) {
202 1.1 cgd if(uwep != uball && rn2(3)){
203 1.1 cgd pline("... and are hit by the iron ball.");
204 1.1 cgd losehp(rnd(20), "iron ball");
205 1.1 cgd }
206 1.1 cgd placebc(1);
207 1.1 cgd }
208 1.1 cgd selftouch("Falling, you");
209 1.1 cgd }
210 1.1 cgd }
211 1.1 cgd { register struct monst *mtmp = m_at(u.ux, u.uy);
212 1.1 cgd if(mtmp)
213 1.1 cgd mnexto(mtmp);
214 1.1 cgd }
215 1.1 cgd } else { /* trapdoor or level_tele */
216 1.1 cgd do {
217 1.1 cgd u.ux = rnd(COLNO-1);
218 1.1 cgd u.uy = rn2(ROWNO);
219 1.1 cgd } while(levl[u.ux][u.uy].typ != ROOM ||
220 1.1 cgd m_at(u.ux,u.uy));
221 1.1 cgd if(Punished){
222 1.1 cgd if(uwep != uball && !up /* %% */ && rn2(5)){
223 1.1 cgd pline("The iron ball falls on your head.");
224 1.1 cgd losehp(rnd(25), "iron ball");
225 1.1 cgd }
226 1.1 cgd placebc(1);
227 1.1 cgd }
228 1.1 cgd selftouch("Falling, you");
229 1.1 cgd }
230 1.1 cgd (void) inshop();
231 1.1 cgd initrack();
232 1.1 cgd
233 1.1 cgd losedogs();
234 1.1 cgd { register struct monst *mtmp;
235 1.1 cgd if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
236 1.1 cgd }
237 1.1 cgd flags.nscrinh = 0;
238 1.1 cgd setsee();
239 1.1 cgd seeobjs(); /* make old cadavers disappear - riv05!a3 */
240 1.1 cgd docrt();
241 1.1 cgd pickup(1);
242 1.1 cgd read_engr_at(u.ux,u.uy);
243 1.1 cgd }
244 1.1 cgd
245 1.1 cgd donull() {
246 1.1 cgd return(1); /* Do nothing, but let other things happen */
247 1.1 cgd }
248 1.1 cgd
249 1.1 cgd dopray() {
250 1.1 cgd nomovemsg = "You finished your prayer.";
251 1.1 cgd nomul(-3);
252 1.1 cgd return(1);
253 1.1 cgd }
254 1.1 cgd
255 1.1 cgd struct monst *bhit(), *boomhit();
256 1.1 cgd dothrow()
257 1.1 cgd {
258 1.1 cgd register struct obj *obj;
259 1.1 cgd register struct monst *mon;
260 1.1 cgd register tmp;
261 1.1 cgd
262 1.1 cgd obj = getobj("#)", "throw"); /* it is also possible to throw food */
263 1.1 cgd /* (or jewels, or iron balls ... ) */
264 1.1 cgd if(!obj || !getdir(1)) /* ask "in what direction?" */
265 1.1 cgd return(0);
266 1.1 cgd if(obj->owornmask & (W_ARMOR | W_RING)){
267 1.1 cgd pline("You can't throw something you are wearing.");
268 1.1 cgd return(0);
269 1.1 cgd }
270 1.1 cgd
271 1.1 cgd u_wipe_engr(2);
272 1.1 cgd
273 1.1 cgd if(obj == uwep){
274 1.1 cgd if(obj->cursed){
275 1.1 cgd pline("Your weapon is welded to your hand.");
276 1.1 cgd return(1);
277 1.1 cgd }
278 1.1 cgd if(obj->quan > 1)
279 1.1 cgd setuwep(splitobj(obj, 1));
280 1.1 cgd else
281 1.1 cgd setuwep((struct obj *) 0);
282 1.1 cgd }
283 1.1 cgd else if(obj->quan > 1)
284 1.1 cgd (void) splitobj(obj, 1);
285 1.1 cgd freeinv(obj);
286 1.1 cgd if(u.uswallow) {
287 1.1 cgd mon = u.ustuck;
288 1.1 cgd bhitpos.x = mon->mx;
289 1.1 cgd bhitpos.y = mon->my;
290 1.1 cgd } else if(u.dz) {
291 1.1 cgd if(u.dz < 0) {
292 1.1 cgd pline("%s hits the ceiling, then falls back on top of your head.",
293 1.1 cgd Doname(obj)); /* note: obj->quan == 1 */
294 1.1 cgd if(obj->olet == POTION_SYM)
295 1.1 cgd potionhit(&youmonst, obj);
296 1.1 cgd else {
297 1.1 cgd if(uarmh) pline("Fortunately, you are wearing a helmet!");
298 1.1 cgd losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
299 1.1 cgd dropy(obj);
300 1.1 cgd }
301 1.1 cgd } else {
302 1.1 cgd pline("%s hits the floor.", Doname(obj));
303 1.1 cgd if(obj->otyp == EXPENSIVE_CAMERA) {
304 1.1 cgd pline("It is shattered in a thousand pieces!");
305 1.1 cgd obfree(obj, Null(obj));
306 1.1 cgd } else if(obj->otyp == EGG) {
307 1.1 cgd pline("\"Splash!\"");
308 1.1 cgd obfree(obj, Null(obj));
309 1.1 cgd } else if(obj->olet == POTION_SYM) {
310 1.1 cgd pline("The flask breaks, and you smell a peculiar odor ...");
311 1.1 cgd potionbreathe(obj);
312 1.1 cgd obfree(obj, Null(obj));
313 1.1 cgd } else {
314 1.1 cgd dropy(obj);
315 1.1 cgd }
316 1.1 cgd }
317 1.1 cgd return(1);
318 1.1 cgd } else if(obj->otyp == BOOMERANG) {
319 1.1 cgd mon = boomhit(u.dx, u.dy);
320 1.1 cgd if(mon == &youmonst) { /* the thing was caught */
321 1.1 cgd (void) addinv(obj);
322 1.1 cgd return(1);
323 1.1 cgd }
324 1.1 cgd } else {
325 1.1 cgd if(obj->otyp == PICK_AXE && shkcatch(obj))
326 1.1 cgd return(1);
327 1.1 cgd
328 1.1 cgd mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
329 1.1 cgd (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
330 1.1 cgd obj->olet,
331 1.1 cgd (int (*)()) 0, (int (*)()) 0, obj);
332 1.1 cgd }
333 1.1 cgd if(mon) {
334 1.1 cgd /* awake monster if sleeping */
335 1.1 cgd wakeup(mon);
336 1.1 cgd
337 1.1 cgd if(obj->olet == WEAPON_SYM) {
338 1.1 cgd tmp = -1+u.ulevel+mon->data->ac+abon();
339 1.1 cgd if(obj->otyp < ROCK) {
340 1.1 cgd if(!uwep ||
341 1.1 cgd uwep->otyp != obj->otyp+(BOW-ARROW))
342 1.1 cgd tmp -= 4;
343 1.1 cgd else {
344 1.1 cgd tmp += uwep->spe;
345 1.1 cgd }
346 1.1 cgd } else
347 1.1 cgd if(obj->otyp == BOOMERANG) tmp += 4;
348 1.1 cgd tmp += obj->spe;
349 1.1 cgd if(u.uswallow || tmp >= rnd(20)) {
350 1.1 cgd if(hmon(mon,obj,1) == TRUE){
351 1.1 cgd /* mon still alive */
352 1.1 cgd #ifndef NOWORM
353 1.1 cgd cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
354 1.1 cgd #endif NOWORM
355 1.1 cgd } else mon = 0;
356 1.1 cgd /* weapons thrown disappear sometimes */
357 1.1 cgd if(obj->otyp < BOOMERANG && rn2(3)) {
358 1.1 cgd /* check bill; free */
359 1.1 cgd obfree(obj, (struct obj *) 0);
360 1.1 cgd return(1);
361 1.1 cgd }
362 1.1 cgd } else miss(objects[obj->otyp].oc_name, mon);
363 1.1 cgd } else if(obj->otyp == HEAVY_IRON_BALL) {
364 1.1 cgd tmp = -1+u.ulevel+mon->data->ac+abon();
365 1.1 cgd if(!Punished || obj != uball) tmp += 2;
366 1.1 cgd if(u.utrap) tmp -= 2;
367 1.1 cgd if(u.uswallow || tmp >= rnd(20)) {
368 1.1 cgd if(hmon(mon,obj,1) == FALSE)
369 1.1 cgd mon = 0; /* he died */
370 1.1 cgd } else miss("iron ball", mon);
371 1.1 cgd } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
372 1.1 cgd potionhit(mon, obj);
373 1.1 cgd return(1);
374 1.1 cgd } else {
375 1.1 cgd if(cansee(bhitpos.x,bhitpos.y))
376 1.1 cgd pline("You miss %s.",monnam(mon));
377 1.1 cgd else pline("You miss it.");
378 1.1 cgd if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
379 1.1 cgd if(tamedog(mon,obj)) return(1);
380 1.1 cgd if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
381 1.1 cgd !mon->mtame){
382 1.1 cgd if(obj->dknown && objects[obj->otyp].oc_name_known){
383 1.1 cgd if(objects[obj->otyp].g_val > 0){
384 1.1 cgd u.uluck += 5;
385 1.1 cgd goto valuable;
386 1.1 cgd } else {
387 1.1 cgd pline("%s is not interested in your junk.",
388 1.1 cgd Monnam(mon));
389 1.1 cgd }
390 1.1 cgd } else { /* value unknown to @ */
391 1.1 cgd u.uluck++;
392 1.1 cgd valuable:
393 1.1 cgd if(u.uluck > LUCKMAX) /* dan@ut-ngp */
394 1.1 cgd u.uluck = LUCKMAX;
395 1.1 cgd pline("%s graciously accepts your gift.",
396 1.1 cgd Monnam(mon));
397 1.1 cgd mpickobj(mon, obj);
398 1.1 cgd rloc(mon);
399 1.1 cgd return(1);
400 1.1 cgd }
401 1.1 cgd }
402 1.1 cgd }
403 1.1 cgd }
404 1.1 cgd /* the code following might become part of dropy() */
405 1.1 cgd if(obj->otyp == CRYSKNIFE)
406 1.1 cgd obj->otyp = WORM_TOOTH;
407 1.1 cgd obj->ox = bhitpos.x;
408 1.1 cgd obj->oy = bhitpos.y;
409 1.1 cgd obj->nobj = fobj;
410 1.1 cgd fobj = obj;
411 1.1 cgd /* prevent him from throwing articles to the exit and escaping */
412 1.1 cgd /* subfrombill(obj); */
413 1.1 cgd stackobj(obj);
414 1.1 cgd if(Punished && obj == uball &&
415 1.1 cgd (bhitpos.x != u.ux || bhitpos.y != u.uy)){
416 1.1 cgd freeobj(uchain);
417 1.1 cgd unpobj(uchain);
418 1.1 cgd if(u.utrap){
419 1.1 cgd if(u.utraptype == TT_PIT)
420 1.1 cgd pline("The ball pulls you out of the pit!");
421 1.1 cgd else {
422 1.1 cgd register long side =
423 1.1 cgd rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
424 1.1 cgd pline("The ball pulls you out of the bear trap.");
425 1.1 cgd pline("Your %s leg is severely damaged.",
426 1.1 cgd (side == LEFT_SIDE) ? "left" : "right");
427 1.1 cgd set_wounded_legs(side, 500+rn2(1000));
428 1.1 cgd losehp(2, "thrown ball");
429 1.1 cgd }
430 1.1 cgd u.utrap = 0;
431 1.1 cgd }
432 1.1 cgd unsee();
433 1.1 cgd uchain->nobj = fobj;
434 1.1 cgd fobj = uchain;
435 1.1 cgd u.ux = uchain->ox = bhitpos.x - u.dx;
436 1.1 cgd u.uy = uchain->oy = bhitpos.y - u.dy;
437 1.1 cgd setsee();
438 1.1 cgd (void) inshop();
439 1.1 cgd }
440 1.1 cgd if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
441 1.1 cgd return(1);
442 1.1 cgd }
443 1.1 cgd
444 1.1 cgd /* split obj so that it gets size num */
445 1.1 cgd /* remainder is put in the object structure delivered by this call */
446 1.1 cgd struct obj *
447 1.1 cgd splitobj(obj, num) register struct obj *obj; register int num; {
448 1.1 cgd register struct obj *otmp;
449 1.1 cgd otmp = newobj(0);
450 1.1 cgd *otmp = *obj; /* copies whole structure */
451 1.1 cgd otmp->o_id = flags.ident++;
452 1.1 cgd otmp->onamelth = 0;
453 1.1 cgd obj->quan = num;
454 1.1 cgd obj->owt = weight(obj);
455 1.1 cgd otmp->quan -= num;
456 1.1 cgd otmp->owt = weight(otmp); /* -= obj->owt ? */
457 1.1 cgd obj->nobj = otmp;
458 1.1 cgd if(obj->unpaid) splitbill(obj,otmp);
459 1.1 cgd return(otmp);
460 1.1 cgd }
461 1.1 cgd
462 1.1 cgd more_experienced(exp,rexp)
463 1.1 cgd register int exp, rexp;
464 1.1 cgd {
465 1.1 cgd extern char pl_character[];
466 1.1 cgd
467 1.1 cgd u.uexp += exp;
468 1.1 cgd u.urexp += 4*exp + rexp;
469 1.1 cgd if(exp) flags.botl = 1;
470 1.1 cgd if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
471 1.1 cgd flags.beginner = 0;
472 1.1 cgd }
473 1.1 cgd
474 1.1 cgd set_wounded_legs(side, timex)
475 1.1 cgd register long side;
476 1.1 cgd register int timex;
477 1.1 cgd {
478 1.1 cgd if(!Wounded_legs || (Wounded_legs & TIMEOUT))
479 1.1 cgd Wounded_legs |= side + timex;
480 1.1 cgd else
481 1.1 cgd Wounded_legs |= side;
482 1.1 cgd }
483 1.1 cgd
484 1.1 cgd heal_legs()
485 1.1 cgd {
486 1.1 cgd if(Wounded_legs) {
487 1.1 cgd if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
488 1.1 cgd pline("Your legs feel somewhat better.");
489 1.1 cgd else
490 1.1 cgd pline("Your leg feels somewhat better.");
491 1.1 cgd Wounded_legs = 0;
492 1.1 cgd }
493 1.1 cgd }
494