hack.do.c revision 1.5 1 1.5 jsm /* $NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */
2 1.4 christos
3 1.2 mycroft /*
4 1.2 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 1.2 mycroft */
6 1.2 mycroft
7 1.4 christos #include <sys/cdefs.h>
8 1.2 mycroft #ifndef lint
9 1.5 jsm __RCSID("$NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $");
10 1.4 christos #endif /* not lint */
11 1.1 cgd
12 1.1 cgd /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
13 1.1 cgd
14 1.1 cgd #include "hack.h"
15 1.4 christos #include "extern.h"
16 1.4 christos #include <fcntl.h>
17 1.4 christos #include <unistd.h>
18 1.4 christos #include <stdlib.h>
19 1.1 cgd
20 1.1 cgd
21 1.4 christos static int drop __P((struct obj *));
22 1.1 cgd
23 1.4 christos int
24 1.4 christos dodrop()
25 1.4 christos {
26 1.4 christos return (drop(getobj("0$#", "drop")));
27 1.1 cgd }
28 1.1 cgd
29 1.1 cgd static int
30 1.4 christos drop(obj)
31 1.4 christos struct obj *obj;
32 1.4 christos {
33 1.4 christos if (!obj)
34 1.4 christos return (0);
35 1.4 christos if (obj->olet == '$') { /* pseudo object */
36 1.4 christos long amount = OGOLD(obj);
37 1.1 cgd
38 1.4 christos if (amount == 0)
39 1.1 cgd pline("You didn't drop any gold pieces.");
40 1.1 cgd else {
41 1.1 cgd mkgold(amount, u.ux, u.uy);
42 1.1 cgd pline("You dropped %ld gold piece%s.",
43 1.4 christos amount, plur(amount));
44 1.4 christos if (Invisible)
45 1.4 christos newsym(u.ux, u.uy);
46 1.1 cgd }
47 1.1 cgd free((char *) obj);
48 1.4 christos return (1);
49 1.1 cgd }
50 1.4 christos if (obj->owornmask & (W_ARMOR | W_RING)) {
51 1.1 cgd pline("You cannot drop something you are wearing.");
52 1.4 christos return (0);
53 1.1 cgd }
54 1.4 christos if (obj == uwep) {
55 1.4 christos if (uwep->cursed) {
56 1.1 cgd pline("Your weapon is welded to your hand!");
57 1.4 christos return (0);
58 1.1 cgd }
59 1.1 cgd setuwep((struct obj *) 0);
60 1.1 cgd }
61 1.1 cgd pline("You dropped %s.", doname(obj));
62 1.1 cgd dropx(obj);
63 1.4 christos return (1);
64 1.1 cgd }
65 1.1 cgd
66 1.1 cgd /* Called in several places - should not produce texts */
67 1.4 christos void
68 1.1 cgd dropx(obj)
69 1.4 christos struct obj *obj;
70 1.1 cgd {
71 1.1 cgd freeinv(obj);
72 1.1 cgd dropy(obj);
73 1.1 cgd }
74 1.1 cgd
75 1.4 christos void
76 1.1 cgd dropy(obj)
77 1.4 christos struct obj *obj;
78 1.1 cgd {
79 1.4 christos if (obj->otyp == CRYSKNIFE)
80 1.1 cgd obj->otyp = WORM_TOOTH;
81 1.1 cgd obj->ox = u.ux;
82 1.1 cgd obj->oy = u.uy;
83 1.1 cgd obj->nobj = fobj;
84 1.1 cgd fobj = obj;
85 1.4 christos if (Invisible)
86 1.4 christos newsym(u.ux, u.uy);
87 1.1 cgd subfrombill(obj);
88 1.1 cgd stackobj(obj);
89 1.1 cgd }
90 1.1 cgd
91 1.1 cgd /* drop several things */
92 1.4 christos int
93 1.4 christos doddrop()
94 1.4 christos {
95 1.4 christos return (ggetobj("drop", drop, 0));
96 1.1 cgd }
97 1.1 cgd
98 1.4 christos int
99 1.1 cgd dodown()
100 1.1 cgd {
101 1.4 christos if (u.ux != xdnstair || u.uy != ydnstair) {
102 1.1 cgd pline("You can't go down here.");
103 1.4 christos return (0);
104 1.1 cgd }
105 1.4 christos if (u.ustuck) {
106 1.1 cgd pline("You are being held, and cannot go down.");
107 1.4 christos return (1);
108 1.1 cgd }
109 1.4 christos if (Levitation) {
110 1.1 cgd pline("You're floating high above the stairs.");
111 1.4 christos return (0);
112 1.1 cgd }
113 1.4 christos goto_level(dlevel + 1, TRUE);
114 1.4 christos return (1);
115 1.1 cgd }
116 1.1 cgd
117 1.4 christos int
118 1.1 cgd doup()
119 1.1 cgd {
120 1.4 christos if (u.ux != xupstair || u.uy != yupstair) {
121 1.1 cgd pline("You can't go up here.");
122 1.4 christos return (0);
123 1.1 cgd }
124 1.4 christos if (u.ustuck) {
125 1.1 cgd pline("You are being held, and cannot go up.");
126 1.4 christos return (1);
127 1.1 cgd }
128 1.4 christos if (!Levitation && inv_weight() + 5 > 0) {
129 1.1 cgd pline("Your load is too heavy to climb the stairs.");
130 1.4 christos return (1);
131 1.1 cgd }
132 1.4 christos goto_level(dlevel - 1, TRUE);
133 1.4 christos return (1);
134 1.1 cgd }
135 1.1 cgd
136 1.4 christos void
137 1.1 cgd goto_level(newlevel, at_stairs)
138 1.4 christos int newlevel;
139 1.4 christos boolean at_stairs;
140 1.1 cgd {
141 1.4 christos int fd;
142 1.4 christos boolean up = (newlevel < dlevel);
143 1.1 cgd
144 1.4 christos if (newlevel <= 0)
145 1.4 christos done("escaped");/* in fact < 0 is impossible */
146 1.4 christos if (newlevel > MAXLEVEL)
147 1.4 christos newlevel = MAXLEVEL; /* strange ... */
148 1.4 christos if (newlevel == dlevel)
149 1.4 christos return; /* this can happen */
150 1.1 cgd
151 1.1 cgd glo(dlevel);
152 1.1 cgd fd = creat(lock, FMASK);
153 1.4 christos if (fd < 0) {
154 1.1 cgd /*
155 1.1 cgd * This is not quite impossible: e.g., we may have
156 1.1 cgd * exceeded our quota. If that is the case then we
157 1.1 cgd * cannot leave this level, and cannot save either.
158 1.1 cgd * Another possibility is that the directory was not
159 1.1 cgd * writable.
160 1.1 cgd */
161 1.1 cgd pline("A mysterious force prevents you from going %s.",
162 1.4 christos up ? "up" : "down");
163 1.1 cgd return;
164 1.1 cgd }
165 1.4 christos if (Punished)
166 1.4 christos unplacebc();
167 1.4 christos u.utrap = 0; /* needed in level_tele */
168 1.4 christos u.ustuck = 0; /* idem */
169 1.1 cgd keepdogs();
170 1.1 cgd seeoff(1);
171 1.4 christos if (u.uswallow) /* idem */
172 1.1 cgd u.uswldtim = u.uswallow = 0;
173 1.1 cgd flags.nscrinh = 1;
174 1.4 christos u.ux = FAR; /* hack */
175 1.4 christos (void) inshop(); /* probably was a trapdoor */
176 1.1 cgd
177 1.4 christos savelev(fd, dlevel);
178 1.1 cgd (void) close(fd);
179 1.1 cgd
180 1.1 cgd dlevel = newlevel;
181 1.4 christos if (maxdlevel < dlevel)
182 1.1 cgd maxdlevel = dlevel;
183 1.1 cgd glo(dlevel);
184 1.1 cgd
185 1.4 christos if (!level_exists[dlevel])
186 1.1 cgd mklev();
187 1.1 cgd else {
188 1.5 jsm if ((fd = open(lock, O_RDONLY)) < 0) {
189 1.1 cgd pline("Cannot open %s .", lock);
190 1.1 cgd pline("Probably someone removed it.");
191 1.1 cgd done("tricked");
192 1.1 cgd }
193 1.1 cgd getlev(fd, hackpid, dlevel);
194 1.1 cgd (void) close(fd);
195 1.1 cgd }
196 1.1 cgd
197 1.4 christos if (at_stairs) {
198 1.4 christos if (up) {
199 1.4 christos u.ux = xdnstair;
200 1.4 christos u.uy = ydnstair;
201 1.4 christos if (!u.ux) { /* entering a maze from below? */
202 1.4 christos u.ux = xupstair; /* this will confuse the
203 1.4 christos * player! */
204 1.4 christos u.uy = yupstair;
205 1.4 christos }
206 1.4 christos if (Punished && !Levitation) {
207 1.4 christos pline("With great effort you climb the stairs.");
208 1.4 christos placebc(1);
209 1.4 christos }
210 1.4 christos } else {
211 1.4 christos u.ux = xupstair;
212 1.4 christos u.uy = yupstair;
213 1.4 christos if (inv_weight() + 5 > 0 || Punished) {
214 1.4 christos pline("You fall down the stairs."); /* %% */
215 1.4 christos losehp(rnd(3), "fall");
216 1.4 christos if (Punished) {
217 1.4 christos if (uwep != uball && rn2(3)) {
218 1.4 christos pline("... and are hit by the iron ball.");
219 1.4 christos losehp(rnd(20), "iron ball");
220 1.4 christos }
221 1.4 christos placebc(1);
222 1.4 christos }
223 1.4 christos selftouch("Falling, you");
224 1.4 christos }
225 1.1 cgd }
226 1.4 christos {
227 1.4 christos struct monst *mtmp = m_at(u.ux, u.uy);
228 1.4 christos if (mtmp)
229 1.4 christos mnexto(mtmp);
230 1.4 christos }
231 1.4 christos } else { /* trapdoor or level_tele */
232 1.4 christos do {
233 1.4 christos u.ux = rnd(COLNO - 1);
234 1.4 christos u.uy = rn2(ROWNO);
235 1.4 christos } while (levl[u.ux][u.uy].typ != ROOM ||
236 1.4 christos m_at(u.ux, u.uy));
237 1.4 christos if (Punished) {
238 1.4 christos if (uwep != uball && !up /* %% */ && rn2(5)) {
239 1.4 christos pline("The iron ball falls on your head.");
240 1.4 christos losehp(rnd(25), "iron ball");
241 1.4 christos }
242 1.1 cgd placebc(1);
243 1.1 cgd }
244 1.4 christos selftouch("Falling, you");
245 1.1 cgd }
246 1.1 cgd (void) inshop();
247 1.1 cgd initrack();
248 1.1 cgd
249 1.1 cgd losedogs();
250 1.4 christos {
251 1.4 christos struct monst *mtmp;
252 1.4 christos if ((mtmp = m_at(u.ux, u.uy)) != NULL)
253 1.4 christos mnexto(mtmp); /* riv05!a3 */
254 1.1 cgd }
255 1.1 cgd flags.nscrinh = 0;
256 1.1 cgd setsee();
257 1.4 christos seeobjs(); /* make old cadavers disappear - riv05!a3 */
258 1.1 cgd docrt();
259 1.1 cgd pickup(1);
260 1.4 christos read_engr_at(u.ux, u.uy);
261 1.1 cgd }
262 1.1 cgd
263 1.4 christos int
264 1.4 christos donull()
265 1.4 christos {
266 1.4 christos return (1); /* Do nothing, but let other things happen */
267 1.1 cgd }
268 1.1 cgd
269 1.4 christos int
270 1.4 christos dopray()
271 1.4 christos {
272 1.1 cgd nomovemsg = "You finished your prayer.";
273 1.1 cgd nomul(-3);
274 1.4 christos return (1);
275 1.1 cgd }
276 1.1 cgd
277 1.4 christos int
278 1.1 cgd dothrow()
279 1.1 cgd {
280 1.4 christos struct obj *obj;
281 1.4 christos struct monst *mon;
282 1.4 christos int tmp;
283 1.4 christos
284 1.4 christos obj = getobj("#)", "throw"); /* it is also possible to throw food */
285 1.4 christos /* (or jewels, or iron balls ... ) */
286 1.4 christos if (!obj || !getdir(1)) /* ask "in what direction?" */
287 1.4 christos return (0);
288 1.4 christos if (obj->owornmask & (W_ARMOR | W_RING)) {
289 1.1 cgd pline("You can't throw something you are wearing.");
290 1.4 christos return (0);
291 1.1 cgd }
292 1.1 cgd u_wipe_engr(2);
293 1.1 cgd
294 1.4 christos if (obj == uwep) {
295 1.4 christos if (obj->cursed) {
296 1.1 cgd pline("Your weapon is welded to your hand.");
297 1.4 christos return (1);
298 1.1 cgd }
299 1.4 christos if (obj->quan > 1)
300 1.1 cgd setuwep(splitobj(obj, 1));
301 1.1 cgd else
302 1.1 cgd setuwep((struct obj *) 0);
303 1.4 christos } else if (obj->quan > 1)
304 1.1 cgd (void) splitobj(obj, 1);
305 1.1 cgd freeinv(obj);
306 1.4 christos if (u.uswallow) {
307 1.1 cgd mon = u.ustuck;
308 1.1 cgd bhitpos.x = mon->mx;
309 1.1 cgd bhitpos.y = mon->my;
310 1.4 christos } else if (u.dz) {
311 1.4 christos if (u.dz < 0) {
312 1.4 christos pline("%s hits the ceiling, then falls back on top of your head.",
313 1.4 christos Doname(obj)); /* note: obj->quan == 1 */
314 1.4 christos if (obj->olet == POTION_SYM)
315 1.4 christos potionhit(&youmonst, obj);
316 1.4 christos else {
317 1.4 christos if (uarmh)
318 1.4 christos pline("Fortunately, you are wearing a helmet!");
319 1.4 christos losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
320 1.4 christos dropy(obj);
321 1.4 christos }
322 1.4 christos } else {
323 1.4 christos pline("%s hits the floor.", Doname(obj));
324 1.4 christos if (obj->otyp == EXPENSIVE_CAMERA) {
325 1.4 christos pline("It is shattered in a thousand pieces!");
326 1.4 christos obfree(obj, Null(obj));
327 1.4 christos } else if (obj->otyp == EGG) {
328 1.4 christos pline("\"Splash!\"");
329 1.4 christos obfree(obj, Null(obj));
330 1.4 christos } else if (obj->olet == POTION_SYM) {
331 1.4 christos pline("The flask breaks, and you smell a peculiar odor ...");
332 1.4 christos potionbreathe(obj);
333 1.4 christos obfree(obj, Null(obj));
334 1.4 christos } else {
335 1.4 christos dropy(obj);
336 1.4 christos }
337 1.4 christos }
338 1.4 christos return (1);
339 1.4 christos } else if (obj->otyp == BOOMERANG) {
340 1.1 cgd mon = boomhit(u.dx, u.dy);
341 1.4 christos if (mon == &youmonst) { /* the thing was caught */
342 1.1 cgd (void) addinv(obj);
343 1.4 christos return (1);
344 1.1 cgd }
345 1.1 cgd } else {
346 1.4 christos if (obj->otyp == PICK_AXE && shkcatch(obj))
347 1.4 christos return (1);
348 1.1 cgd
349 1.1 cgd mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
350 1.1 cgd (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
351 1.4 christos obj->olet,
352 1.4 christos (void (*) __P((struct monst *, struct obj *))) 0,
353 1.4 christos (int (*) __P((struct obj *, struct obj *))) 0, obj);
354 1.1 cgd }
355 1.4 christos if (mon) {
356 1.1 cgd /* awake monster if sleeping */
357 1.1 cgd wakeup(mon);
358 1.1 cgd
359 1.4 christos if (obj->olet == WEAPON_SYM) {
360 1.4 christos tmp = -1 + u.ulevel + mon->data->ac + abon();
361 1.4 christos if (obj->otyp < ROCK) {
362 1.4 christos if (!uwep ||
363 1.4 christos uwep->otyp != obj->otyp + (BOW - ARROW))
364 1.1 cgd tmp -= 4;
365 1.1 cgd else {
366 1.1 cgd tmp += uwep->spe;
367 1.1 cgd }
368 1.4 christos } else if (obj->otyp == BOOMERANG)
369 1.4 christos tmp += 4;
370 1.1 cgd tmp += obj->spe;
371 1.4 christos if (u.uswallow || tmp >= rnd(20)) {
372 1.4 christos if (hmon(mon, obj, 1) == TRUE) {
373 1.4 christos /* mon still alive */
374 1.1 cgd #ifndef NOWORM
375 1.4 christos cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
376 1.4 christos #endif /* NOWORM */
377 1.4 christos } else
378 1.4 christos mon = 0;
379 1.1 cgd /* weapons thrown disappear sometimes */
380 1.4 christos if (obj->otyp < BOOMERANG && rn2(3)) {
381 1.1 cgd /* check bill; free */
382 1.1 cgd obfree(obj, (struct obj *) 0);
383 1.4 christos return (1);
384 1.1 cgd }
385 1.4 christos } else
386 1.4 christos miss(objects[obj->otyp].oc_name, mon);
387 1.4 christos } else if (obj->otyp == HEAVY_IRON_BALL) {
388 1.4 christos tmp = -1 + u.ulevel + mon->data->ac + abon();
389 1.4 christos if (!Punished || obj != uball)
390 1.4 christos tmp += 2;
391 1.4 christos if (u.utrap)
392 1.4 christos tmp -= 2;
393 1.4 christos if (u.uswallow || tmp >= rnd(20)) {
394 1.4 christos if (hmon(mon, obj, 1) == FALSE)
395 1.1 cgd mon = 0; /* he died */
396 1.4 christos } else
397 1.4 christos miss("iron ball", mon);
398 1.4 christos } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
399 1.1 cgd potionhit(mon, obj);
400 1.4 christos return (1);
401 1.1 cgd } else {
402 1.4 christos if (cansee(bhitpos.x, bhitpos.y))
403 1.4 christos pline("You miss %s.", monnam(mon));
404 1.4 christos else
405 1.4 christos pline("You miss it.");
406 1.4 christos if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
407 1.4 christos if (tamedog(mon, obj))
408 1.4 christos return (1);
409 1.4 christos if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
410 1.4 christos !mon->mtame) {
411 1.4 christos if (obj->dknown && objects[obj->otyp].oc_name_known) {
412 1.4 christos if (objects[obj->otyp].g_val > 0) {
413 1.4 christos u.uluck += 5;
414 1.4 christos goto valuable;
415 1.4 christos } else {
416 1.4 christos pline("%s is not interested in your junk.",
417 1.4 christos Monnam(mon));
418 1.4 christos }
419 1.4 christos } else { /* value unknown to @ */
420 1.4 christos u.uluck++;
421 1.1 cgd valuable:
422 1.4 christos if (u.uluck > LUCKMAX) /* dan@ut-ngp */
423 1.4 christos u.uluck = LUCKMAX;
424 1.4 christos pline("%s graciously accepts your gift.",
425 1.4 christos Monnam(mon));
426 1.4 christos mpickobj(mon, obj);
427 1.4 christos rloc(mon);
428 1.4 christos return (1);
429 1.4 christos }
430 1.1 cgd }
431 1.1 cgd }
432 1.1 cgd }
433 1.4 christos /* the code following might become part of dropy() */
434 1.4 christos if (obj->otyp == CRYSKNIFE)
435 1.1 cgd obj->otyp = WORM_TOOTH;
436 1.1 cgd obj->ox = bhitpos.x;
437 1.1 cgd obj->oy = bhitpos.y;
438 1.1 cgd obj->nobj = fobj;
439 1.1 cgd fobj = obj;
440 1.1 cgd /* prevent him from throwing articles to the exit and escaping */
441 1.1 cgd /* subfrombill(obj); */
442 1.1 cgd stackobj(obj);
443 1.4 christos if (Punished && obj == uball &&
444 1.4 christos (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
445 1.1 cgd freeobj(uchain);
446 1.1 cgd unpobj(uchain);
447 1.4 christos if (u.utrap) {
448 1.4 christos if (u.utraptype == TT_PIT)
449 1.1 cgd pline("The ball pulls you out of the pit!");
450 1.1 cgd else {
451 1.4 christos long side =
452 1.1 cgd rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
453 1.4 christos pline("The ball pulls you out of the bear trap.");
454 1.4 christos pline("Your %s leg is severely damaged.",
455 1.4 christos (side == LEFT_SIDE) ? "left" : "right");
456 1.4 christos set_wounded_legs(side, 500 + rn2(1000));
457 1.4 christos losehp(2, "thrown ball");
458 1.1 cgd }
459 1.1 cgd u.utrap = 0;
460 1.1 cgd }
461 1.1 cgd unsee();
462 1.1 cgd uchain->nobj = fobj;
463 1.1 cgd fobj = uchain;
464 1.1 cgd u.ux = uchain->ox = bhitpos.x - u.dx;
465 1.1 cgd u.uy = uchain->oy = bhitpos.y - u.dy;
466 1.1 cgd setsee();
467 1.1 cgd (void) inshop();
468 1.1 cgd }
469 1.4 christos if (cansee(bhitpos.x, bhitpos.y))
470 1.4 christos prl(bhitpos.x, bhitpos.y);
471 1.4 christos return (1);
472 1.1 cgd }
473 1.1 cgd
474 1.1 cgd /* split obj so that it gets size num */
475 1.1 cgd /* remainder is put in the object structure delivered by this call */
476 1.4 christos struct obj *
477 1.4 christos splitobj(obj, num)
478 1.4 christos struct obj *obj;
479 1.4 christos int num;
480 1.4 christos {
481 1.4 christos struct obj *otmp;
482 1.1 cgd otmp = newobj(0);
483 1.1 cgd *otmp = *obj; /* copies whole structure */
484 1.1 cgd otmp->o_id = flags.ident++;
485 1.1 cgd otmp->onamelth = 0;
486 1.1 cgd obj->quan = num;
487 1.1 cgd obj->owt = weight(obj);
488 1.1 cgd otmp->quan -= num;
489 1.1 cgd otmp->owt = weight(otmp); /* -= obj->owt ? */
490 1.1 cgd obj->nobj = otmp;
491 1.4 christos if (obj->unpaid)
492 1.4 christos splitbill(obj, otmp);
493 1.4 christos return (otmp);
494 1.1 cgd }
495 1.1 cgd
496 1.4 christos void
497 1.4 christos more_experienced(exp, rexp)
498 1.4 christos int exp, rexp;
499 1.1 cgd {
500 1.1 cgd u.uexp += exp;
501 1.4 christos u.urexp += 4 * exp + rexp;
502 1.4 christos if (exp)
503 1.4 christos flags.botl = 1;
504 1.4 christos if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
505 1.1 cgd flags.beginner = 0;
506 1.1 cgd }
507 1.1 cgd
508 1.4 christos void
509 1.1 cgd set_wounded_legs(side, timex)
510 1.4 christos long side;
511 1.4 christos int timex;
512 1.1 cgd {
513 1.4 christos if (!Wounded_legs || (Wounded_legs & TIMEOUT))
514 1.1 cgd Wounded_legs |= side + timex;
515 1.1 cgd else
516 1.1 cgd Wounded_legs |= side;
517 1.1 cgd }
518 1.1 cgd
519 1.4 christos void
520 1.1 cgd heal_legs()
521 1.1 cgd {
522 1.4 christos if (Wounded_legs) {
523 1.4 christos if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
524 1.1 cgd pline("Your legs feel somewhat better.");
525 1.1 cgd else
526 1.1 cgd pline("Your leg feels somewhat better.");
527 1.1 cgd Wounded_legs = 0;
528 1.1 cgd }
529 1.1 cgd }
530