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hack.do.c revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.do.c - version 1.0.3 */
      3 
      4 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
      5 
      6 #include "hack.h"
      7 
      8 extern struct obj *splitobj(), *addinv();
      9 extern boolean hmon();
     10 extern boolean level_exists[];
     11 extern struct monst youmonst;
     12 extern char *Doname();
     13 extern char *nomovemsg;
     14 
     15 static int drop();
     16 
     17 dodrop() {
     18 	return(drop(getobj("0$#", "drop")));
     19 }
     20 
     21 static int
     22 drop(obj) register struct obj *obj; {
     23 	if(!obj) return(0);
     24 	if(obj->olet == '$') {		/* pseudo object */
     25 		register long amount = OGOLD(obj);
     26 
     27 		if(amount == 0)
     28 			pline("You didn't drop any gold pieces.");
     29 		else {
     30 			mkgold(amount, u.ux, u.uy);
     31 			pline("You dropped %ld gold piece%s.",
     32 				amount, plur(amount));
     33 			if(Invisible) newsym(u.ux, u.uy);
     34 		}
     35 		free((char *) obj);
     36 		return(1);
     37 	}
     38 	if(obj->owornmask & (W_ARMOR | W_RING)){
     39 		pline("You cannot drop something you are wearing.");
     40 		return(0);
     41 	}
     42 	if(obj == uwep) {
     43 		if(uwep->cursed) {
     44 			pline("Your weapon is welded to your hand!");
     45 			return(0);
     46 		}
     47 		setuwep((struct obj *) 0);
     48 	}
     49 	pline("You dropped %s.", doname(obj));
     50 	dropx(obj);
     51 	return(1);
     52 }
     53 
     54 /* Called in several places - should not produce texts */
     55 dropx(obj)
     56 register struct obj *obj;
     57 {
     58 	freeinv(obj);
     59 	dropy(obj);
     60 }
     61 
     62 dropy(obj)
     63 register struct obj *obj;
     64 {
     65 	if(obj->otyp == CRYSKNIFE)
     66 		obj->otyp = WORM_TOOTH;
     67 	obj->ox = u.ux;
     68 	obj->oy = u.uy;
     69 	obj->nobj = fobj;
     70 	fobj = obj;
     71 	if(Invisible) newsym(u.ux,u.uy);
     72 	subfrombill(obj);
     73 	stackobj(obj);
     74 }
     75 
     76 /* drop several things */
     77 doddrop() {
     78 	return(ggetobj("drop", drop, 0));
     79 }
     80 
     81 dodown()
     82 {
     83 	if(u.ux != xdnstair || u.uy != ydnstair) {
     84 		pline("You can't go down here.");
     85 		return(0);
     86 	}
     87 	if(u.ustuck) {
     88 		pline("You are being held, and cannot go down.");
     89 		return(1);
     90 	}
     91 	if(Levitation) {
     92 		pline("You're floating high above the stairs.");
     93 		return(0);
     94 	}
     95 
     96 	goto_level(dlevel+1, TRUE);
     97 	return(1);
     98 }
     99 
    100 doup()
    101 {
    102 	if(u.ux != xupstair || u.uy != yupstair) {
    103 		pline("You can't go up here.");
    104 		return(0);
    105 	}
    106 	if(u.ustuck) {
    107 		pline("You are being held, and cannot go up.");
    108 		return(1);
    109 	}
    110 	if(!Levitation && inv_weight() + 5 > 0) {
    111 		pline("Your load is too heavy to climb the stairs.");
    112 		return(1);
    113 	}
    114 
    115 	goto_level(dlevel-1, TRUE);
    116 	return(1);
    117 }
    118 
    119 goto_level(newlevel, at_stairs)
    120 register int newlevel;
    121 register boolean at_stairs;
    122 {
    123 	register fd;
    124 	register boolean up = (newlevel < dlevel);
    125 
    126 	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
    127 	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
    128 	if(newlevel == dlevel) return;	      /* this can happen */
    129 
    130 	glo(dlevel);
    131 	fd = creat(lock, FMASK);
    132 	if(fd < 0) {
    133 		/*
    134 		 * This is not quite impossible: e.g., we may have
    135 		 * exceeded our quota. If that is the case then we
    136 		 * cannot leave this level, and cannot save either.
    137 		 * Another possibility is that the directory was not
    138 		 * writable.
    139 		 */
    140 		pline("A mysterious force prevents you from going %s.",
    141 			up ? "up" : "down");
    142 		return;
    143 	}
    144 
    145 	if(Punished) unplacebc();
    146 	u.utrap = 0;				/* needed in level_tele */
    147 	u.ustuck = 0;				/* idem */
    148 	keepdogs();
    149 	seeoff(1);
    150 	if(u.uswallow)				/* idem */
    151 		u.uswldtim = u.uswallow = 0;
    152 	flags.nscrinh = 1;
    153 	u.ux = FAR;				/* hack */
    154 	(void) inshop();			/* probably was a trapdoor */
    155 
    156 	savelev(fd,dlevel);
    157 	(void) close(fd);
    158 
    159 	dlevel = newlevel;
    160 	if(maxdlevel < dlevel)
    161 		maxdlevel = dlevel;
    162 	glo(dlevel);
    163 
    164 	if(!level_exists[dlevel])
    165 		mklev();
    166 	else {
    167 		extern int hackpid;
    168 
    169 		if((fd = open(lock,0)) < 0) {
    170 			pline("Cannot open %s .", lock);
    171 			pline("Probably someone removed it.");
    172 			done("tricked");
    173 		}
    174 		getlev(fd, hackpid, dlevel);
    175 		(void) close(fd);
    176 	}
    177 
    178 	if(at_stairs) {
    179 	    if(up) {
    180 		u.ux = xdnstair;
    181 		u.uy = ydnstair;
    182 		if(!u.ux) {		/* entering a maze from below? */
    183 		    u.ux = xupstair;	/* this will confuse the player! */
    184 		    u.uy = yupstair;
    185 		}
    186 		if(Punished && !Levitation){
    187 			pline("With great effort you climb the stairs.");
    188 			placebc(1);
    189 		}
    190 	    } else {
    191 		u.ux = xupstair;
    192 		u.uy = yupstair;
    193 		if(inv_weight() + 5 > 0 || Punished){
    194 			pline("You fall down the stairs.");	/* %% */
    195 			losehp(rnd(3), "fall");
    196 			if(Punished) {
    197 			    if(uwep != uball && rn2(3)){
    198 				pline("... and are hit by the iron ball.");
    199 				losehp(rnd(20), "iron ball");
    200 			    }
    201 			    placebc(1);
    202 			}
    203 			selftouch("Falling, you");
    204 		}
    205 	    }
    206 	    { register struct monst *mtmp = m_at(u.ux, u.uy);
    207 	      if(mtmp)
    208 		mnexto(mtmp);
    209 	    }
    210 	} else {	/* trapdoor or level_tele */
    211 	    do {
    212 		u.ux = rnd(COLNO-1);
    213 		u.uy = rn2(ROWNO);
    214 	    } while(levl[u.ux][u.uy].typ != ROOM ||
    215 			m_at(u.ux,u.uy));
    216 	    if(Punished){
    217 		if(uwep != uball && !up /* %% */ && rn2(5)){
    218 			pline("The iron ball falls on your head.");
    219 			losehp(rnd(25), "iron ball");
    220 		}
    221 		placebc(1);
    222 	    }
    223 	    selftouch("Falling, you");
    224 	}
    225 	(void) inshop();
    226 	initrack();
    227 
    228 	losedogs();
    229 	{ register struct monst *mtmp;
    230 	  if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp);	/* riv05!a3 */
    231 	}
    232 	flags.nscrinh = 0;
    233 	setsee();
    234 	seeobjs();	/* make old cadavers disappear - riv05!a3 */
    235 	docrt();
    236 	pickup(1);
    237 	read_engr_at(u.ux,u.uy);
    238 }
    239 
    240 donull() {
    241 	return(1);	/* Do nothing, but let other things happen */
    242 }
    243 
    244 dopray() {
    245 	nomovemsg = "You finished your prayer.";
    246 	nomul(-3);
    247 	return(1);
    248 }
    249 
    250 struct monst *bhit(), *boomhit();
    251 dothrow()
    252 {
    253 	register struct obj *obj;
    254 	register struct monst *mon;
    255 	register tmp;
    256 
    257 	obj = getobj("#)", "throw");   /* it is also possible to throw food */
    258 				       /* (or jewels, or iron balls ... ) */
    259 	if(!obj || !getdir(1))	       /* ask "in what direction?" */
    260 		return(0);
    261 	if(obj->owornmask & (W_ARMOR | W_RING)){
    262 		pline("You can't throw something you are wearing.");
    263 		return(0);
    264 	}
    265 
    266 	u_wipe_engr(2);
    267 
    268 	if(obj == uwep){
    269 		if(obj->cursed){
    270 			pline("Your weapon is welded to your hand.");
    271 			return(1);
    272 		}
    273 		if(obj->quan > 1)
    274 			setuwep(splitobj(obj, 1));
    275 		else
    276 			setuwep((struct obj *) 0);
    277 	}
    278 	else if(obj->quan > 1)
    279 		(void) splitobj(obj, 1);
    280 	freeinv(obj);
    281 	if(u.uswallow) {
    282 		mon = u.ustuck;
    283 		bhitpos.x = mon->mx;
    284 		bhitpos.y = mon->my;
    285 	} else if(u.dz) {
    286 	  if(u.dz < 0) {
    287 	    pline("%s hits the ceiling, then falls back on top of your head.",
    288 		Doname(obj));		/* note: obj->quan == 1 */
    289 	    if(obj->olet == POTION_SYM)
    290 		potionhit(&youmonst, obj);
    291 	    else {
    292 		if(uarmh) pline("Fortunately, you are wearing a helmet!");
    293 		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
    294 		dropy(obj);
    295 	    }
    296 	  } else {
    297 	    pline("%s hits the floor.", Doname(obj));
    298 	    if(obj->otyp == EXPENSIVE_CAMERA) {
    299 		pline("It is shattered in a thousand pieces!");
    300 		obfree(obj, Null(obj));
    301 	    } else if(obj->otyp == EGG) {
    302 		pline("\"Splash!\"");
    303 		obfree(obj, Null(obj));
    304 	    } else if(obj->olet == POTION_SYM) {
    305 		pline("The flask breaks, and you smell a peculiar odor ...");
    306 		potionbreathe(obj);
    307 		obfree(obj, Null(obj));
    308 	    } else {
    309 		dropy(obj);
    310 	    }
    311 	  }
    312 	  return(1);
    313 	} else if(obj->otyp == BOOMERANG) {
    314 		mon = boomhit(u.dx, u.dy);
    315 		if(mon == &youmonst) {		/* the thing was caught */
    316 			(void) addinv(obj);
    317 			return(1);
    318 		}
    319 	} else {
    320 		if(obj->otyp == PICK_AXE && shkcatch(obj))
    321 		    return(1);
    322 
    323 		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
    324 			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
    325 			obj->olet,
    326 			(int (*)()) 0, (int (*)()) 0, obj);
    327 	}
    328 	if(mon) {
    329 		/* awake monster if sleeping */
    330 		wakeup(mon);
    331 
    332 		if(obj->olet == WEAPON_SYM) {
    333 			tmp = -1+u.ulevel+mon->data->ac+abon();
    334 			if(obj->otyp < ROCK) {
    335 				if(!uwep ||
    336 				    uwep->otyp != obj->otyp+(BOW-ARROW))
    337 					tmp -= 4;
    338 				else {
    339 					tmp += uwep->spe;
    340 				}
    341 			} else
    342 			if(obj->otyp == BOOMERANG) tmp += 4;
    343 			tmp += obj->spe;
    344 			if(u.uswallow || tmp >= rnd(20)) {
    345 				if(hmon(mon,obj,1) == TRUE){
    346 				  /* mon still alive */
    347 #ifndef NOWORM
    348 				  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
    349 #endif NOWORM
    350 				} else mon = 0;
    351 				/* weapons thrown disappear sometimes */
    352 				if(obj->otyp < BOOMERANG && rn2(3)) {
    353 					/* check bill; free */
    354 					obfree(obj, (struct obj *) 0);
    355 					return(1);
    356 				}
    357 			} else miss(objects[obj->otyp].oc_name, mon);
    358 		} else if(obj->otyp == HEAVY_IRON_BALL) {
    359 			tmp = -1+u.ulevel+mon->data->ac+abon();
    360 			if(!Punished || obj != uball) tmp += 2;
    361 			if(u.utrap) tmp -= 2;
    362 			if(u.uswallow || tmp >= rnd(20)) {
    363 				if(hmon(mon,obj,1) == FALSE)
    364 					mon = 0;	/* he died */
    365 			} else miss("iron ball", mon);
    366 		} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
    367 			potionhit(mon, obj);
    368 			return(1);
    369 		} else {
    370 			if(cansee(bhitpos.x,bhitpos.y))
    371 				pline("You miss %s.",monnam(mon));
    372 			else pline("You miss it.");
    373 			if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
    374 				if(tamedog(mon,obj)) return(1);
    375 			if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
    376 				!mon->mtame){
    377 			 if(obj->dknown && objects[obj->otyp].oc_name_known){
    378 			  if(objects[obj->otyp].g_val > 0){
    379 			    u.uluck += 5;
    380 			    goto valuable;
    381 			  } else {
    382 			    pline("%s is not interested in your junk.",
    383 				Monnam(mon));
    384 			  }
    385 			 } else { /* value unknown to @ */
    386 			    u.uluck++;
    387 			valuable:
    388 			    if(u.uluck > LUCKMAX)	/* dan@ut-ngp */
    389 				u.uluck = LUCKMAX;
    390 			    pline("%s graciously accepts your gift.",
    391 				Monnam(mon));
    392 			    mpickobj(mon, obj);
    393 			    rloc(mon);
    394 			    return(1);
    395 			 }
    396 			}
    397 		}
    398 	}
    399 		/* the code following might become part of dropy() */
    400 	if(obj->otyp == CRYSKNIFE)
    401 		obj->otyp = WORM_TOOTH;
    402 	obj->ox = bhitpos.x;
    403 	obj->oy = bhitpos.y;
    404 	obj->nobj = fobj;
    405 	fobj = obj;
    406 	/* prevent him from throwing articles to the exit and escaping */
    407 	/* subfrombill(obj); */
    408 	stackobj(obj);
    409 	if(Punished && obj == uball &&
    410 		(bhitpos.x != u.ux || bhitpos.y != u.uy)){
    411 		freeobj(uchain);
    412 		unpobj(uchain);
    413 		if(u.utrap){
    414 			if(u.utraptype == TT_PIT)
    415 				pline("The ball pulls you out of the pit!");
    416 			else {
    417 			    register long side =
    418 				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
    419 			    pline("The ball pulls you out of the bear trap.");
    420 			    pline("Your %s leg is severely damaged.",
    421 				(side == LEFT_SIDE) ? "left" : "right");
    422 			    set_wounded_legs(side, 500+rn2(1000));
    423 			    losehp(2, "thrown ball");
    424 			}
    425 			u.utrap = 0;
    426 		}
    427 		unsee();
    428 		uchain->nobj = fobj;
    429 		fobj = uchain;
    430 		u.ux = uchain->ox = bhitpos.x - u.dx;
    431 		u.uy = uchain->oy = bhitpos.y - u.dy;
    432 		setsee();
    433 		(void) inshop();
    434 	}
    435 	if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
    436 	return(1);
    437 }
    438 
    439 /* split obj so that it gets size num */
    440 /* remainder is put in the object structure delivered by this call */
    441 struct obj *
    442 splitobj(obj, num) register struct obj *obj; register int num; {
    443 register struct obj *otmp;
    444 	otmp = newobj(0);
    445 	*otmp = *obj;		/* copies whole structure */
    446 	otmp->o_id = flags.ident++;
    447 	otmp->onamelth = 0;
    448 	obj->quan = num;
    449 	obj->owt = weight(obj);
    450 	otmp->quan -= num;
    451 	otmp->owt = weight(otmp);	/* -= obj->owt ? */
    452 	obj->nobj = otmp;
    453 	if(obj->unpaid) splitbill(obj,otmp);
    454 	return(otmp);
    455 }
    456 
    457 more_experienced(exp,rexp)
    458 register int exp, rexp;
    459 {
    460 	extern char pl_character[];
    461 
    462 	u.uexp += exp;
    463 	u.urexp += 4*exp + rexp;
    464 	if(exp) flags.botl = 1;
    465 	if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
    466 		flags.beginner = 0;
    467 }
    468 
    469 set_wounded_legs(side, timex)
    470 register long side;
    471 register int timex;
    472 {
    473 	if(!Wounded_legs || (Wounded_legs & TIMEOUT))
    474 		Wounded_legs |= side + timex;
    475 	else
    476 		Wounded_legs |= side;
    477 }
    478 
    479 heal_legs()
    480 {
    481 	if(Wounded_legs) {
    482 		if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
    483 			pline("Your legs feel somewhat better.");
    484 		else
    485 			pline("Your leg feels somewhat better.");
    486 		Wounded_legs = 0;
    487 	}
    488 }
    489