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hack.do.c revision 1.2
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  */
      4 
      5 #ifndef lint
      6 static char rcsid[] = "$Id: hack.do.c,v 1.2 1993/08/02 17:17:03 mycroft Exp $";
      7 #endif /* not lint */
      8 
      9 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
     10 
     11 #include "hack.h"
     12 
     13 extern struct obj *splitobj(), *addinv();
     14 extern boolean hmon();
     15 extern boolean level_exists[];
     16 extern struct monst youmonst;
     17 extern char *Doname();
     18 extern char *nomovemsg;
     19 
     20 static int drop();
     21 
     22 dodrop() {
     23 	return(drop(getobj("0$#", "drop")));
     24 }
     25 
     26 static int
     27 drop(obj) register struct obj *obj; {
     28 	if(!obj) return(0);
     29 	if(obj->olet == '$') {		/* pseudo object */
     30 		register long amount = OGOLD(obj);
     31 
     32 		if(amount == 0)
     33 			pline("You didn't drop any gold pieces.");
     34 		else {
     35 			mkgold(amount, u.ux, u.uy);
     36 			pline("You dropped %ld gold piece%s.",
     37 				amount, plur(amount));
     38 			if(Invisible) newsym(u.ux, u.uy);
     39 		}
     40 		free((char *) obj);
     41 		return(1);
     42 	}
     43 	if(obj->owornmask & (W_ARMOR | W_RING)){
     44 		pline("You cannot drop something you are wearing.");
     45 		return(0);
     46 	}
     47 	if(obj == uwep) {
     48 		if(uwep->cursed) {
     49 			pline("Your weapon is welded to your hand!");
     50 			return(0);
     51 		}
     52 		setuwep((struct obj *) 0);
     53 	}
     54 	pline("You dropped %s.", doname(obj));
     55 	dropx(obj);
     56 	return(1);
     57 }
     58 
     59 /* Called in several places - should not produce texts */
     60 dropx(obj)
     61 register struct obj *obj;
     62 {
     63 	freeinv(obj);
     64 	dropy(obj);
     65 }
     66 
     67 dropy(obj)
     68 register struct obj *obj;
     69 {
     70 	if(obj->otyp == CRYSKNIFE)
     71 		obj->otyp = WORM_TOOTH;
     72 	obj->ox = u.ux;
     73 	obj->oy = u.uy;
     74 	obj->nobj = fobj;
     75 	fobj = obj;
     76 	if(Invisible) newsym(u.ux,u.uy);
     77 	subfrombill(obj);
     78 	stackobj(obj);
     79 }
     80 
     81 /* drop several things */
     82 doddrop() {
     83 	return(ggetobj("drop", drop, 0));
     84 }
     85 
     86 dodown()
     87 {
     88 	if(u.ux != xdnstair || u.uy != ydnstair) {
     89 		pline("You can't go down here.");
     90 		return(0);
     91 	}
     92 	if(u.ustuck) {
     93 		pline("You are being held, and cannot go down.");
     94 		return(1);
     95 	}
     96 	if(Levitation) {
     97 		pline("You're floating high above the stairs.");
     98 		return(0);
     99 	}
    100 
    101 	goto_level(dlevel+1, TRUE);
    102 	return(1);
    103 }
    104 
    105 doup()
    106 {
    107 	if(u.ux != xupstair || u.uy != yupstair) {
    108 		pline("You can't go up here.");
    109 		return(0);
    110 	}
    111 	if(u.ustuck) {
    112 		pline("You are being held, and cannot go up.");
    113 		return(1);
    114 	}
    115 	if(!Levitation && inv_weight() + 5 > 0) {
    116 		pline("Your load is too heavy to climb the stairs.");
    117 		return(1);
    118 	}
    119 
    120 	goto_level(dlevel-1, TRUE);
    121 	return(1);
    122 }
    123 
    124 goto_level(newlevel, at_stairs)
    125 register int newlevel;
    126 register boolean at_stairs;
    127 {
    128 	register fd;
    129 	register boolean up = (newlevel < dlevel);
    130 
    131 	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
    132 	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
    133 	if(newlevel == dlevel) return;	      /* this can happen */
    134 
    135 	glo(dlevel);
    136 	fd = creat(lock, FMASK);
    137 	if(fd < 0) {
    138 		/*
    139 		 * This is not quite impossible: e.g., we may have
    140 		 * exceeded our quota. If that is the case then we
    141 		 * cannot leave this level, and cannot save either.
    142 		 * Another possibility is that the directory was not
    143 		 * writable.
    144 		 */
    145 		pline("A mysterious force prevents you from going %s.",
    146 			up ? "up" : "down");
    147 		return;
    148 	}
    149 
    150 	if(Punished) unplacebc();
    151 	u.utrap = 0;				/* needed in level_tele */
    152 	u.ustuck = 0;				/* idem */
    153 	keepdogs();
    154 	seeoff(1);
    155 	if(u.uswallow)				/* idem */
    156 		u.uswldtim = u.uswallow = 0;
    157 	flags.nscrinh = 1;
    158 	u.ux = FAR;				/* hack */
    159 	(void) inshop();			/* probably was a trapdoor */
    160 
    161 	savelev(fd,dlevel);
    162 	(void) close(fd);
    163 
    164 	dlevel = newlevel;
    165 	if(maxdlevel < dlevel)
    166 		maxdlevel = dlevel;
    167 	glo(dlevel);
    168 
    169 	if(!level_exists[dlevel])
    170 		mklev();
    171 	else {
    172 		extern int hackpid;
    173 
    174 		if((fd = open(lock,0)) < 0) {
    175 			pline("Cannot open %s .", lock);
    176 			pline("Probably someone removed it.");
    177 			done("tricked");
    178 		}
    179 		getlev(fd, hackpid, dlevel);
    180 		(void) close(fd);
    181 	}
    182 
    183 	if(at_stairs) {
    184 	    if(up) {
    185 		u.ux = xdnstair;
    186 		u.uy = ydnstair;
    187 		if(!u.ux) {		/* entering a maze from below? */
    188 		    u.ux = xupstair;	/* this will confuse the player! */
    189 		    u.uy = yupstair;
    190 		}
    191 		if(Punished && !Levitation){
    192 			pline("With great effort you climb the stairs.");
    193 			placebc(1);
    194 		}
    195 	    } else {
    196 		u.ux = xupstair;
    197 		u.uy = yupstair;
    198 		if(inv_weight() + 5 > 0 || Punished){
    199 			pline("You fall down the stairs.");	/* %% */
    200 			losehp(rnd(3), "fall");
    201 			if(Punished) {
    202 			    if(uwep != uball && rn2(3)){
    203 				pline("... and are hit by the iron ball.");
    204 				losehp(rnd(20), "iron ball");
    205 			    }
    206 			    placebc(1);
    207 			}
    208 			selftouch("Falling, you");
    209 		}
    210 	    }
    211 	    { register struct monst *mtmp = m_at(u.ux, u.uy);
    212 	      if(mtmp)
    213 		mnexto(mtmp);
    214 	    }
    215 	} else {	/* trapdoor or level_tele */
    216 	    do {
    217 		u.ux = rnd(COLNO-1);
    218 		u.uy = rn2(ROWNO);
    219 	    } while(levl[u.ux][u.uy].typ != ROOM ||
    220 			m_at(u.ux,u.uy));
    221 	    if(Punished){
    222 		if(uwep != uball && !up /* %% */ && rn2(5)){
    223 			pline("The iron ball falls on your head.");
    224 			losehp(rnd(25), "iron ball");
    225 		}
    226 		placebc(1);
    227 	    }
    228 	    selftouch("Falling, you");
    229 	}
    230 	(void) inshop();
    231 	initrack();
    232 
    233 	losedogs();
    234 	{ register struct monst *mtmp;
    235 	  if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp);	/* riv05!a3 */
    236 	}
    237 	flags.nscrinh = 0;
    238 	setsee();
    239 	seeobjs();	/* make old cadavers disappear - riv05!a3 */
    240 	docrt();
    241 	pickup(1);
    242 	read_engr_at(u.ux,u.uy);
    243 }
    244 
    245 donull() {
    246 	return(1);	/* Do nothing, but let other things happen */
    247 }
    248 
    249 dopray() {
    250 	nomovemsg = "You finished your prayer.";
    251 	nomul(-3);
    252 	return(1);
    253 }
    254 
    255 struct monst *bhit(), *boomhit();
    256 dothrow()
    257 {
    258 	register struct obj *obj;
    259 	register struct monst *mon;
    260 	register tmp;
    261 
    262 	obj = getobj("#)", "throw");   /* it is also possible to throw food */
    263 				       /* (or jewels, or iron balls ... ) */
    264 	if(!obj || !getdir(1))	       /* ask "in what direction?" */
    265 		return(0);
    266 	if(obj->owornmask & (W_ARMOR | W_RING)){
    267 		pline("You can't throw something you are wearing.");
    268 		return(0);
    269 	}
    270 
    271 	u_wipe_engr(2);
    272 
    273 	if(obj == uwep){
    274 		if(obj->cursed){
    275 			pline("Your weapon is welded to your hand.");
    276 			return(1);
    277 		}
    278 		if(obj->quan > 1)
    279 			setuwep(splitobj(obj, 1));
    280 		else
    281 			setuwep((struct obj *) 0);
    282 	}
    283 	else if(obj->quan > 1)
    284 		(void) splitobj(obj, 1);
    285 	freeinv(obj);
    286 	if(u.uswallow) {
    287 		mon = u.ustuck;
    288 		bhitpos.x = mon->mx;
    289 		bhitpos.y = mon->my;
    290 	} else if(u.dz) {
    291 	  if(u.dz < 0) {
    292 	    pline("%s hits the ceiling, then falls back on top of your head.",
    293 		Doname(obj));		/* note: obj->quan == 1 */
    294 	    if(obj->olet == POTION_SYM)
    295 		potionhit(&youmonst, obj);
    296 	    else {
    297 		if(uarmh) pline("Fortunately, you are wearing a helmet!");
    298 		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
    299 		dropy(obj);
    300 	    }
    301 	  } else {
    302 	    pline("%s hits the floor.", Doname(obj));
    303 	    if(obj->otyp == EXPENSIVE_CAMERA) {
    304 		pline("It is shattered in a thousand pieces!");
    305 		obfree(obj, Null(obj));
    306 	    } else if(obj->otyp == EGG) {
    307 		pline("\"Splash!\"");
    308 		obfree(obj, Null(obj));
    309 	    } else if(obj->olet == POTION_SYM) {
    310 		pline("The flask breaks, and you smell a peculiar odor ...");
    311 		potionbreathe(obj);
    312 		obfree(obj, Null(obj));
    313 	    } else {
    314 		dropy(obj);
    315 	    }
    316 	  }
    317 	  return(1);
    318 	} else if(obj->otyp == BOOMERANG) {
    319 		mon = boomhit(u.dx, u.dy);
    320 		if(mon == &youmonst) {		/* the thing was caught */
    321 			(void) addinv(obj);
    322 			return(1);
    323 		}
    324 	} else {
    325 		if(obj->otyp == PICK_AXE && shkcatch(obj))
    326 		    return(1);
    327 
    328 		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
    329 			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
    330 			obj->olet,
    331 			(int (*)()) 0, (int (*)()) 0, obj);
    332 	}
    333 	if(mon) {
    334 		/* awake monster if sleeping */
    335 		wakeup(mon);
    336 
    337 		if(obj->olet == WEAPON_SYM) {
    338 			tmp = -1+u.ulevel+mon->data->ac+abon();
    339 			if(obj->otyp < ROCK) {
    340 				if(!uwep ||
    341 				    uwep->otyp != obj->otyp+(BOW-ARROW))
    342 					tmp -= 4;
    343 				else {
    344 					tmp += uwep->spe;
    345 				}
    346 			} else
    347 			if(obj->otyp == BOOMERANG) tmp += 4;
    348 			tmp += obj->spe;
    349 			if(u.uswallow || tmp >= rnd(20)) {
    350 				if(hmon(mon,obj,1) == TRUE){
    351 				  /* mon still alive */
    352 #ifndef NOWORM
    353 				  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
    354 #endif NOWORM
    355 				} else mon = 0;
    356 				/* weapons thrown disappear sometimes */
    357 				if(obj->otyp < BOOMERANG && rn2(3)) {
    358 					/* check bill; free */
    359 					obfree(obj, (struct obj *) 0);
    360 					return(1);
    361 				}
    362 			} else miss(objects[obj->otyp].oc_name, mon);
    363 		} else if(obj->otyp == HEAVY_IRON_BALL) {
    364 			tmp = -1+u.ulevel+mon->data->ac+abon();
    365 			if(!Punished || obj != uball) tmp += 2;
    366 			if(u.utrap) tmp -= 2;
    367 			if(u.uswallow || tmp >= rnd(20)) {
    368 				if(hmon(mon,obj,1) == FALSE)
    369 					mon = 0;	/* he died */
    370 			} else miss("iron ball", mon);
    371 		} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
    372 			potionhit(mon, obj);
    373 			return(1);
    374 		} else {
    375 			if(cansee(bhitpos.x,bhitpos.y))
    376 				pline("You miss %s.",monnam(mon));
    377 			else pline("You miss it.");
    378 			if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
    379 				if(tamedog(mon,obj)) return(1);
    380 			if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
    381 				!mon->mtame){
    382 			 if(obj->dknown && objects[obj->otyp].oc_name_known){
    383 			  if(objects[obj->otyp].g_val > 0){
    384 			    u.uluck += 5;
    385 			    goto valuable;
    386 			  } else {
    387 			    pline("%s is not interested in your junk.",
    388 				Monnam(mon));
    389 			  }
    390 			 } else { /* value unknown to @ */
    391 			    u.uluck++;
    392 			valuable:
    393 			    if(u.uluck > LUCKMAX)	/* dan@ut-ngp */
    394 				u.uluck = LUCKMAX;
    395 			    pline("%s graciously accepts your gift.",
    396 				Monnam(mon));
    397 			    mpickobj(mon, obj);
    398 			    rloc(mon);
    399 			    return(1);
    400 			 }
    401 			}
    402 		}
    403 	}
    404 		/* the code following might become part of dropy() */
    405 	if(obj->otyp == CRYSKNIFE)
    406 		obj->otyp = WORM_TOOTH;
    407 	obj->ox = bhitpos.x;
    408 	obj->oy = bhitpos.y;
    409 	obj->nobj = fobj;
    410 	fobj = obj;
    411 	/* prevent him from throwing articles to the exit and escaping */
    412 	/* subfrombill(obj); */
    413 	stackobj(obj);
    414 	if(Punished && obj == uball &&
    415 		(bhitpos.x != u.ux || bhitpos.y != u.uy)){
    416 		freeobj(uchain);
    417 		unpobj(uchain);
    418 		if(u.utrap){
    419 			if(u.utraptype == TT_PIT)
    420 				pline("The ball pulls you out of the pit!");
    421 			else {
    422 			    register long side =
    423 				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
    424 			    pline("The ball pulls you out of the bear trap.");
    425 			    pline("Your %s leg is severely damaged.",
    426 				(side == LEFT_SIDE) ? "left" : "right");
    427 			    set_wounded_legs(side, 500+rn2(1000));
    428 			    losehp(2, "thrown ball");
    429 			}
    430 			u.utrap = 0;
    431 		}
    432 		unsee();
    433 		uchain->nobj = fobj;
    434 		fobj = uchain;
    435 		u.ux = uchain->ox = bhitpos.x - u.dx;
    436 		u.uy = uchain->oy = bhitpos.y - u.dy;
    437 		setsee();
    438 		(void) inshop();
    439 	}
    440 	if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
    441 	return(1);
    442 }
    443 
    444 /* split obj so that it gets size num */
    445 /* remainder is put in the object structure delivered by this call */
    446 struct obj *
    447 splitobj(obj, num) register struct obj *obj; register int num; {
    448 register struct obj *otmp;
    449 	otmp = newobj(0);
    450 	*otmp = *obj;		/* copies whole structure */
    451 	otmp->o_id = flags.ident++;
    452 	otmp->onamelth = 0;
    453 	obj->quan = num;
    454 	obj->owt = weight(obj);
    455 	otmp->quan -= num;
    456 	otmp->owt = weight(otmp);	/* -= obj->owt ? */
    457 	obj->nobj = otmp;
    458 	if(obj->unpaid) splitbill(obj,otmp);
    459 	return(otmp);
    460 }
    461 
    462 more_experienced(exp,rexp)
    463 register int exp, rexp;
    464 {
    465 	extern char pl_character[];
    466 
    467 	u.uexp += exp;
    468 	u.urexp += 4*exp + rexp;
    469 	if(exp) flags.botl = 1;
    470 	if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
    471 		flags.beginner = 0;
    472 }
    473 
    474 set_wounded_legs(side, timex)
    475 register long side;
    476 register int timex;
    477 {
    478 	if(!Wounded_legs || (Wounded_legs & TIMEOUT))
    479 		Wounded_legs |= side + timex;
    480 	else
    481 		Wounded_legs |= side;
    482 }
    483 
    484 heal_legs()
    485 {
    486 	if(Wounded_legs) {
    487 		if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
    488 			pline("Your legs feel somewhat better.");
    489 		else
    490 			pline("Your leg feels somewhat better.");
    491 		Wounded_legs = 0;
    492 	}
    493 }
    494