hack.do.c revision 1.8 1 /* $NetBSD: hack.do.c,v 1.8 2009/06/07 18:30:39 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack (at) gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.do.c,v 1.8 2009/06/07 18:30:39 dholland Exp $");
67 #endif /* not lint */
68
69 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
70
71 #include "hack.h"
72 #include "extern.h"
73 #include <fcntl.h>
74 #include <unistd.h>
75 #include <stdlib.h>
76
77
78 static int drop(struct obj *);
79
80 int
81 dodrop(void)
82 {
83 return (drop(getobj("0$#", "drop")));
84 }
85
86 static int
87 drop(struct obj *obj)
88 {
89 if (!obj)
90 return (0);
91 if (obj->olet == '$') { /* pseudo object */
92 long amount = OGOLD(obj);
93
94 if (amount == 0)
95 pline("You didn't drop any gold pieces.");
96 else {
97 mkgold(amount, u.ux, u.uy);
98 pline("You dropped %ld gold piece%s.",
99 amount, plur(amount));
100 if (Invisible)
101 newsym(u.ux, u.uy);
102 }
103 free((char *) obj);
104 return (1);
105 }
106 if (obj->owornmask & (W_ARMOR | W_RING)) {
107 pline("You cannot drop something you are wearing.");
108 return (0);
109 }
110 if (obj == uwep) {
111 if (uwep->cursed) {
112 pline("Your weapon is welded to your hand!");
113 return (0);
114 }
115 setuwep((struct obj *) 0);
116 }
117 pline("You dropped %s.", doname(obj));
118 dropx(obj);
119 return (1);
120 }
121
122 /* Called in several places - should not produce texts */
123 void
124 dropx(struct obj *obj)
125 {
126 freeinv(obj);
127 dropy(obj);
128 }
129
130 void
131 dropy(struct obj *obj)
132 {
133 if (obj->otyp == CRYSKNIFE)
134 obj->otyp = WORM_TOOTH;
135 obj->ox = u.ux;
136 obj->oy = u.uy;
137 obj->nobj = fobj;
138 fobj = obj;
139 if (Invisible)
140 newsym(u.ux, u.uy);
141 subfrombill(obj);
142 stackobj(obj);
143 }
144
145 /* drop several things */
146 int
147 doddrop(void)
148 {
149 return (ggetobj("drop", drop, 0));
150 }
151
152 int
153 dodown(void)
154 {
155 if (u.ux != xdnstair || u.uy != ydnstair) {
156 pline("You can't go down here.");
157 return (0);
158 }
159 if (u.ustuck) {
160 pline("You are being held, and cannot go down.");
161 return (1);
162 }
163 if (Levitation) {
164 pline("You're floating high above the stairs.");
165 return (0);
166 }
167 goto_level(dlevel + 1, TRUE);
168 return (1);
169 }
170
171 int
172 doup(void)
173 {
174 if (u.ux != xupstair || u.uy != yupstair) {
175 pline("You can't go up here.");
176 return (0);
177 }
178 if (u.ustuck) {
179 pline("You are being held, and cannot go up.");
180 return (1);
181 }
182 if (!Levitation && inv_weight() + 5 > 0) {
183 pline("Your load is too heavy to climb the stairs.");
184 return (1);
185 }
186 goto_level(dlevel - 1, TRUE);
187 return (1);
188 }
189
190 void
191 goto_level(int newlevel, boolean at_stairs)
192 {
193 int fd;
194 boolean up = (newlevel < dlevel);
195
196 if (newlevel <= 0)
197 done("escaped");/* in fact < 0 is impossible */
198 if (newlevel > MAXLEVEL)
199 newlevel = MAXLEVEL; /* strange ... */
200 if (newlevel == dlevel)
201 return; /* this can happen */
202
203 glo(dlevel);
204 fd = creat(lock, FMASK);
205 if (fd < 0) {
206 /*
207 * This is not quite impossible: e.g., we may have
208 * exceeded our quota. If that is the case then we
209 * cannot leave this level, and cannot save either.
210 * Another possibility is that the directory was not
211 * writable.
212 */
213 pline("A mysterious force prevents you from going %s.",
214 up ? "up" : "down");
215 return;
216 }
217 if (Punished)
218 unplacebc();
219 u.utrap = 0; /* needed in level_tele */
220 u.ustuck = 0; /* idem */
221 keepdogs();
222 seeoff(1);
223 if (u.uswallow) /* idem */
224 u.uswldtim = u.uswallow = 0;
225 flags.nscrinh = 1;
226 u.ux = FAR; /* hack */
227 (void) inshop(); /* probably was a trapdoor */
228
229 savelev(fd, dlevel);
230 (void) close(fd);
231
232 dlevel = newlevel;
233 if (maxdlevel < dlevel)
234 maxdlevel = dlevel;
235 glo(dlevel);
236
237 if (!level_exists[dlevel])
238 mklev();
239 else {
240 if ((fd = open(lock, O_RDONLY)) < 0) {
241 pline("Cannot open %s .", lock);
242 pline("Probably someone removed it.");
243 done("tricked");
244 }
245 getlev(fd, hackpid, dlevel);
246 (void) close(fd);
247 }
248
249 if (at_stairs) {
250 if (up) {
251 u.ux = xdnstair;
252 u.uy = ydnstair;
253 if (!u.ux) { /* entering a maze from below? */
254 u.ux = xupstair; /* this will confuse the
255 * player! */
256 u.uy = yupstair;
257 }
258 if (Punished && !Levitation) {
259 pline("With great effort you climb the stairs.");
260 placebc(1);
261 }
262 } else {
263 u.ux = xupstair;
264 u.uy = yupstair;
265 if (inv_weight() + 5 > 0 || Punished) {
266 pline("You fall down the stairs."); /* %% */
267 losehp(rnd(3), "fall");
268 if (Punished) {
269 if (uwep != uball && rn2(3)) {
270 pline("... and are hit by the iron ball.");
271 losehp(rnd(20), "iron ball");
272 }
273 placebc(1);
274 }
275 selftouch("Falling, you");
276 }
277 }
278 {
279 struct monst *mtmp = m_at(u.ux, u.uy);
280 if (mtmp)
281 mnexto(mtmp);
282 }
283 } else { /* trapdoor or level_tele */
284 do {
285 u.ux = rnd(COLNO - 1);
286 u.uy = rn2(ROWNO);
287 } while (levl[u.ux][u.uy].typ != ROOM ||
288 m_at(u.ux, u.uy));
289 if (Punished) {
290 if (uwep != uball && !up /* %% */ && rn2(5)) {
291 pline("The iron ball falls on your head.");
292 losehp(rnd(25), "iron ball");
293 }
294 placebc(1);
295 }
296 selftouch("Falling, you");
297 }
298 (void) inshop();
299 initrack();
300
301 losedogs();
302 {
303 struct monst *mtmp;
304 if ((mtmp = m_at(u.ux, u.uy)) != NULL)
305 mnexto(mtmp); /* riv05!a3 */
306 }
307 flags.nscrinh = 0;
308 setsee();
309 seeobjs(); /* make old cadavers disappear - riv05!a3 */
310 docrt();
311 pickup(1);
312 read_engr_at(u.ux, u.uy);
313 }
314
315 int
316 donull(void)
317 {
318 return (1); /* Do nothing, but let other things happen */
319 }
320
321 int
322 dopray(void)
323 {
324 nomovemsg = "You finished your prayer.";
325 nomul(-3);
326 return (1);
327 }
328
329 int
330 dothrow(void)
331 {
332 struct obj *obj;
333 struct monst *mon;
334 int tmp;
335
336 obj = getobj("#)", "throw"); /* it is also possible to throw food */
337 /* (or jewels, or iron balls ... ) */
338 if (!obj || !getdir(1)) /* ask "in what direction?" */
339 return (0);
340 if (obj->owornmask & (W_ARMOR | W_RING)) {
341 pline("You can't throw something you are wearing.");
342 return (0);
343 }
344 u_wipe_engr(2);
345
346 if (obj == uwep) {
347 if (obj->cursed) {
348 pline("Your weapon is welded to your hand.");
349 return (1);
350 }
351 if (obj->quan > 1)
352 setuwep(splitobj(obj, 1));
353 else
354 setuwep((struct obj *) 0);
355 } else if (obj->quan > 1)
356 (void) splitobj(obj, 1);
357 freeinv(obj);
358 if (u.uswallow) {
359 mon = u.ustuck;
360 bhitpos.x = mon->mx;
361 bhitpos.y = mon->my;
362 } else if (u.dz) {
363 if (u.dz < 0) {
364 pline("%s hits the ceiling, then falls back on top of your head.",
365 Doname(obj)); /* note: obj->quan == 1 */
366 if (obj->olet == POTION_SYM)
367 potionhit(&youmonst, obj);
368 else {
369 if (uarmh)
370 pline("Fortunately, you are wearing a helmet!");
371 losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
372 dropy(obj);
373 }
374 } else {
375 pline("%s hits the floor.", Doname(obj));
376 if (obj->otyp == EXPENSIVE_CAMERA) {
377 pline("It is shattered in a thousand pieces!");
378 obfree(obj, Null(obj));
379 } else if (obj->otyp == EGG) {
380 pline("\"Splash!\"");
381 obfree(obj, Null(obj));
382 } else if (obj->olet == POTION_SYM) {
383 pline("The flask breaks, and you smell a peculiar odor ...");
384 potionbreathe(obj);
385 obfree(obj, Null(obj));
386 } else {
387 dropy(obj);
388 }
389 }
390 return (1);
391 } else if (obj->otyp == BOOMERANG) {
392 mon = boomhit(u.dx, u.dy);
393 if (mon == &youmonst) { /* the thing was caught */
394 (void) addinv(obj);
395 return (1);
396 }
397 } else {
398 if (obj->otyp == PICK_AXE && shkcatch(obj))
399 return (1);
400
401 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
402 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
403 obj->olet,
404 (void (*)(struct monst *, struct obj *)) 0,
405 (int (*)(struct obj *, struct obj *)) 0, obj);
406 }
407 if (mon) {
408 /* awake monster if sleeping */
409 wakeup(mon);
410
411 if (obj->olet == WEAPON_SYM) {
412 tmp = -1 + u.ulevel + mon->data->ac + abon();
413 if (obj->otyp < ROCK) {
414 if (!uwep ||
415 uwep->otyp != obj->otyp + (BOW - ARROW))
416 tmp -= 4;
417 else {
418 tmp += uwep->spe;
419 }
420 } else if (obj->otyp == BOOMERANG)
421 tmp += 4;
422 tmp += obj->spe;
423 if (u.uswallow || tmp >= rnd(20)) {
424 if (hmon(mon, obj, 1) == TRUE) {
425 /* mon still alive */
426 #ifndef NOWORM
427 cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
428 #endif /* NOWORM */
429 } else
430 mon = 0;
431 /* weapons thrown disappear sometimes */
432 if (obj->otyp < BOOMERANG && rn2(3)) {
433 /* check bill; free */
434 obfree(obj, (struct obj *) 0);
435 return (1);
436 }
437 } else
438 miss(objects[obj->otyp].oc_name, mon);
439 } else if (obj->otyp == HEAVY_IRON_BALL) {
440 tmp = -1 + u.ulevel + mon->data->ac + abon();
441 if (!Punished || obj != uball)
442 tmp += 2;
443 if (u.utrap)
444 tmp -= 2;
445 if (u.uswallow || tmp >= rnd(20)) {
446 if (hmon(mon, obj, 1) == FALSE)
447 mon = 0; /* he died */
448 } else
449 miss("iron ball", mon);
450 } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
451 potionhit(mon, obj);
452 return (1);
453 } else {
454 if (cansee(bhitpos.x, bhitpos.y))
455 pline("You miss %s.", monnam(mon));
456 else
457 pline("You miss it.");
458 if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
459 if (tamedog(mon, obj))
460 return (1);
461 if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
462 !mon->mtame) {
463 if (obj->dknown && objects[obj->otyp].oc_name_known) {
464 if (objects[obj->otyp].g_val > 0) {
465 u.uluck += 5;
466 goto valuable;
467 } else {
468 pline("%s is not interested in your junk.",
469 Monnam(mon));
470 }
471 } else { /* value unknown to @ */
472 u.uluck++;
473 valuable:
474 if (u.uluck > LUCKMAX) /* dan@ut-ngp */
475 u.uluck = LUCKMAX;
476 pline("%s graciously accepts your gift.",
477 Monnam(mon));
478 mpickobj(mon, obj);
479 rloc(mon);
480 return (1);
481 }
482 }
483 }
484 }
485 /* the code following might become part of dropy() */
486 if (obj->otyp == CRYSKNIFE)
487 obj->otyp = WORM_TOOTH;
488 obj->ox = bhitpos.x;
489 obj->oy = bhitpos.y;
490 obj->nobj = fobj;
491 fobj = obj;
492 /* prevent him from throwing articles to the exit and escaping */
493 /* subfrombill(obj); */
494 stackobj(obj);
495 if (Punished && obj == uball &&
496 (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
497 freeobj(uchain);
498 unpobj(uchain);
499 if (u.utrap) {
500 if (u.utraptype == TT_PIT)
501 pline("The ball pulls you out of the pit!");
502 else {
503 long side =
504 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
505 pline("The ball pulls you out of the bear trap.");
506 pline("Your %s leg is severely damaged.",
507 (side == LEFT_SIDE) ? "left" : "right");
508 set_wounded_legs(side, 500 + rn2(1000));
509 losehp(2, "thrown ball");
510 }
511 u.utrap = 0;
512 }
513 unsee();
514 uchain->nobj = fobj;
515 fobj = uchain;
516 u.ux = uchain->ox = bhitpos.x - u.dx;
517 u.uy = uchain->oy = bhitpos.y - u.dy;
518 setsee();
519 (void) inshop();
520 }
521 if (cansee(bhitpos.x, bhitpos.y))
522 prl(bhitpos.x, bhitpos.y);
523 return (1);
524 }
525
526 /* split obj so that it gets size num */
527 /* remainder is put in the object structure delivered by this call */
528 struct obj *
529 splitobj(struct obj *obj, int num)
530 {
531 struct obj *otmp;
532 otmp = newobj(0);
533 *otmp = *obj; /* copies whole structure */
534 otmp->o_id = flags.ident++;
535 otmp->onamelth = 0;
536 obj->quan = num;
537 obj->owt = weight(obj);
538 otmp->quan -= num;
539 otmp->owt = weight(otmp); /* -= obj->owt ? */
540 obj->nobj = otmp;
541 if (obj->unpaid)
542 splitbill(obj, otmp);
543 return (otmp);
544 }
545
546 void
547 more_experienced(int exp, int rexp)
548 {
549 u.uexp += exp;
550 u.urexp += 4 * exp + rexp;
551 if (exp)
552 flags.botl = 1;
553 if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
554 flags.beginner = 0;
555 }
556
557 void
558 set_wounded_legs(long side, int timex)
559 {
560 if (!Wounded_legs || (Wounded_legs & TIMEOUT))
561 Wounded_legs |= side + timex;
562 else
563 Wounded_legs |= side;
564 }
565
566 void
567 heal_legs(void)
568 {
569 if (Wounded_legs) {
570 if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
571 pline("Your legs feel somewhat better.");
572 else
573 pline("Your leg feels somewhat better.");
574 Wounded_legs = 0;
575 }
576 }
577