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hack.do_wear.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.do_wear.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include "hack.h"
      5  1.1  cgd #include <stdio.h>
      6  1.1  cgd extern char *nomovemsg;
      7  1.1  cgd extern char quitchars[];
      8  1.1  cgd extern char *Doname();
      9  1.1  cgd 
     10  1.1  cgd off_msg(otmp) register struct obj *otmp; {
     11  1.1  cgd 	pline("You were wearing %s.", doname(otmp));
     12  1.1  cgd }
     13  1.1  cgd 
     14  1.1  cgd doremarm() {
     15  1.1  cgd 	register struct obj *otmp;
     16  1.1  cgd 	if(!uarm && !uarmh && !uarms && !uarmg) {
     17  1.1  cgd 		pline("Not wearing any armor.");
     18  1.1  cgd 		return(0);
     19  1.1  cgd 	}
     20  1.1  cgd 	otmp = (!uarmh && !uarms && !uarmg) ? uarm :
     21  1.1  cgd 		(!uarms && !uarm && !uarmg) ? uarmh :
     22  1.1  cgd 		(!uarmh && !uarm && !uarmg) ? uarms :
     23  1.1  cgd 		(!uarmh && !uarm && !uarms) ? uarmg :
     24  1.1  cgd 		getobj("[", "take off");
     25  1.1  cgd 	if(!otmp) return(0);
     26  1.1  cgd 	if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
     27  1.1  cgd 		pline("You can't take that off.");
     28  1.1  cgd 		return(0);
     29  1.1  cgd 	}
     30  1.1  cgd 	if( otmp == uarmg && uwep && uwep->cursed ) {	/* myers@uwmacc */
     31  1.1  cgd  pline("You seem not able to take off the gloves while holding your weapon.");
     32  1.1  cgd 		return(0);
     33  1.1  cgd 	}
     34  1.1  cgd 	(void) armoroff(otmp);
     35  1.1  cgd 	return(1);
     36  1.1  cgd }
     37  1.1  cgd 
     38  1.1  cgd doremring() {
     39  1.1  cgd 	if(!uleft && !uright){
     40  1.1  cgd 		pline("Not wearing any ring.");
     41  1.1  cgd 		return(0);
     42  1.1  cgd 	}
     43  1.1  cgd 	if(!uleft)
     44  1.1  cgd 		return(dorr(uright));
     45  1.1  cgd 	if(!uright)
     46  1.1  cgd 		return(dorr(uleft));
     47  1.1  cgd 	if(uleft && uright) while(1) {
     48  1.1  cgd 		char answer;
     49  1.1  cgd 
     50  1.1  cgd 		pline("What ring, Right or Left? [ rl?]");
     51  1.1  cgd 		if(index(quitchars, (answer = readchar())))
     52  1.1  cgd 			return(0);
     53  1.1  cgd 		switch(answer) {
     54  1.1  cgd 		case 'l':
     55  1.1  cgd 		case 'L':
     56  1.1  cgd 			return(dorr(uleft));
     57  1.1  cgd 		case 'r':
     58  1.1  cgd 		case 'R':
     59  1.1  cgd 			return(dorr(uright));
     60  1.1  cgd 		case '?':
     61  1.1  cgd 			(void) doprring();
     62  1.1  cgd 			/* might look at morc here %% */
     63  1.1  cgd 		}
     64  1.1  cgd 	}
     65  1.1  cgd 	/* NOTREACHED */
     66  1.1  cgd #ifdef lint
     67  1.1  cgd 	return(0);
     68  1.1  cgd #endif lint
     69  1.1  cgd }
     70  1.1  cgd 
     71  1.1  cgd dorr(otmp) register struct obj *otmp; {
     72  1.1  cgd 	if(cursed(otmp)) return(0);
     73  1.1  cgd 	ringoff(otmp);
     74  1.1  cgd 	off_msg(otmp);
     75  1.1  cgd 	return(1);
     76  1.1  cgd }
     77  1.1  cgd 
     78  1.1  cgd cursed(otmp) register struct obj *otmp; {
     79  1.1  cgd 	if(otmp->cursed){
     80  1.1  cgd 		pline("You can't. It appears to be cursed.");
     81  1.1  cgd 		return(1);
     82  1.1  cgd 	}
     83  1.1  cgd 	return(0);
     84  1.1  cgd }
     85  1.1  cgd 
     86  1.1  cgd armoroff(otmp) register struct obj *otmp; {
     87  1.1  cgd register int delay = -objects[otmp->otyp].oc_delay;
     88  1.1  cgd 	if(cursed(otmp)) return(0);
     89  1.1  cgd 	setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
     90  1.1  cgd 	if(delay) {
     91  1.1  cgd 		nomul(delay);
     92  1.1  cgd 		switch(otmp->otyp) {
     93  1.1  cgd 		case HELMET:
     94  1.1  cgd 			nomovemsg = "You finished taking off your helmet.";
     95  1.1  cgd 			break;
     96  1.1  cgd 		case PAIR_OF_GLOVES:
     97  1.1  cgd 			nomovemsg = "You finished taking off your gloves";
     98  1.1  cgd 			break;
     99  1.1  cgd 		default:
    100  1.1  cgd 			nomovemsg = "You finished taking off your suit.";
    101  1.1  cgd 		}
    102  1.1  cgd 	} else {
    103  1.1  cgd 		off_msg(otmp);
    104  1.1  cgd 	}
    105  1.1  cgd 	return(1);
    106  1.1  cgd }
    107  1.1  cgd 
    108  1.1  cgd doweararm() {
    109  1.1  cgd 	register struct obj *otmp;
    110  1.1  cgd 	register int delay;
    111  1.1  cgd 	register int err = 0;
    112  1.1  cgd 	long mask = 0;
    113  1.1  cgd 
    114  1.1  cgd 	otmp = getobj("[", "wear");
    115  1.1  cgd 	if(!otmp) return(0);
    116  1.1  cgd 	if(otmp->owornmask & W_ARMOR) {
    117  1.1  cgd 		pline("You are already wearing that!");
    118  1.1  cgd 		return(0);
    119  1.1  cgd 	}
    120  1.1  cgd 	if(otmp->otyp == HELMET){
    121  1.1  cgd 		if(uarmh) {
    122  1.1  cgd 			pline("You are already wearing a helmet.");
    123  1.1  cgd 			err++;
    124  1.1  cgd 		} else
    125  1.1  cgd 			mask = W_ARMH;
    126  1.1  cgd 	} else if(otmp->otyp == SHIELD){
    127  1.1  cgd 		if(uarms) pline("You are already wearing a shield."), err++;
    128  1.1  cgd 		if(uwep && uwep->otyp == TWO_HANDED_SWORD)
    129  1.1  cgd 	pline("You cannot wear a shield and wield a two-handed sword."), err++;
    130  1.1  cgd 		if(!err) mask = W_ARMS;
    131  1.1  cgd 	} else if(otmp->otyp == PAIR_OF_GLOVES) {
    132  1.1  cgd 		if(uarmg) {
    133  1.1  cgd 			pline("You are already wearing gloves.");
    134  1.1  cgd 			err++;
    135  1.1  cgd 		} else
    136  1.1  cgd 		if(uwep && uwep->cursed) {
    137  1.1  cgd 			pline("You cannot wear gloves over your weapon.");
    138  1.1  cgd 			err++;
    139  1.1  cgd 		} else
    140  1.1  cgd 			mask = W_ARMG;
    141  1.1  cgd 	} else {
    142  1.1  cgd 		if(uarm) {
    143  1.1  cgd 			if(otmp->otyp != ELVEN_CLOAK || uarm2) {
    144  1.1  cgd 				pline("You are already wearing some armor.");
    145  1.1  cgd 				err++;
    146  1.1  cgd 			}
    147  1.1  cgd 		}
    148  1.1  cgd 		if(!err) mask = W_ARM;
    149  1.1  cgd 	}
    150  1.1  cgd 	if(otmp == uwep && uwep->cursed) {
    151  1.1  cgd 		if(!err++)
    152  1.1  cgd 			pline("%s is welded to your hand.", Doname(uwep));
    153  1.1  cgd 	}
    154  1.1  cgd 	if(err) return(0);
    155  1.1  cgd 	setworn(otmp, mask);
    156  1.1  cgd 	if(otmp == uwep)
    157  1.1  cgd 		setuwep((struct obj *) 0);
    158  1.1  cgd 	delay = -objects[otmp->otyp].oc_delay;
    159  1.1  cgd 	if(delay){
    160  1.1  cgd 		nomul(delay);
    161  1.1  cgd 		nomovemsg = "You finished your dressing manoeuvre.";
    162  1.1  cgd 	}
    163  1.1  cgd 	otmp->known = 1;
    164  1.1  cgd 	return(1);
    165  1.1  cgd }
    166  1.1  cgd 
    167  1.1  cgd dowearring() {
    168  1.1  cgd 	register struct obj *otmp;
    169  1.1  cgd 	long mask = 0;
    170  1.1  cgd 	long oldprop;
    171  1.1  cgd 
    172  1.1  cgd 	if(uleft && uright){
    173  1.1  cgd 		pline("There are no more ring-fingers to fill.");
    174  1.1  cgd 		return(0);
    175  1.1  cgd 	}
    176  1.1  cgd 	otmp = getobj("=", "wear");
    177  1.1  cgd 	if(!otmp) return(0);
    178  1.1  cgd 	if(otmp->owornmask & W_RING) {
    179  1.1  cgd 		pline("You are already wearing that!");
    180  1.1  cgd 		return(0);
    181  1.1  cgd 	}
    182  1.1  cgd 	if(otmp == uleft || otmp == uright) {
    183  1.1  cgd 		pline("You are already wearing that.");
    184  1.1  cgd 		return(0);
    185  1.1  cgd 	}
    186  1.1  cgd 	if(otmp == uwep && uwep->cursed) {
    187  1.1  cgd 		pline("%s is welded to your hand.", Doname(uwep));
    188  1.1  cgd 		return(0);
    189  1.1  cgd 	}
    190  1.1  cgd 	if(uleft) mask = RIGHT_RING;
    191  1.1  cgd 	else if(uright) mask = LEFT_RING;
    192  1.1  cgd 	else do {
    193  1.1  cgd 		char answer;
    194  1.1  cgd 
    195  1.1  cgd  		pline("What ring-finger, Right or Left? ");
    196  1.1  cgd 		if(index(quitchars, (answer = readchar())))
    197  1.1  cgd 			return(0);
    198  1.1  cgd 		switch(answer){
    199  1.1  cgd 		case 'l':
    200  1.1  cgd 		case 'L':
    201  1.1  cgd 			mask = LEFT_RING;
    202  1.1  cgd 			break;
    203  1.1  cgd 		case 'r':
    204  1.1  cgd 		case 'R':
    205  1.1  cgd 			mask = RIGHT_RING;
    206  1.1  cgd 			break;
    207  1.1  cgd 		}
    208  1.1  cgd 	} while(!mask);
    209  1.1  cgd 	setworn(otmp, mask);
    210  1.1  cgd 	if(otmp == uwep)
    211  1.1  cgd 		setuwep((struct obj *) 0);
    212  1.1  cgd 	oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
    213  1.1  cgd 	u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
    214  1.1  cgd 	switch(otmp->otyp){
    215  1.1  cgd 	case RIN_LEVITATION:
    216  1.1  cgd 		if(!oldprop) float_up();
    217  1.1  cgd 		break;
    218  1.1  cgd 	case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
    219  1.1  cgd 		rescham();
    220  1.1  cgd 		break;
    221  1.1  cgd 	case RIN_GAIN_STRENGTH:
    222  1.1  cgd 		u.ustr += otmp->spe;
    223  1.1  cgd 		u.ustrmax += otmp->spe;
    224  1.1  cgd 		if(u.ustr > 118) u.ustr = 118;
    225  1.1  cgd 		if(u.ustrmax > 118) u.ustrmax = 118;
    226  1.1  cgd 		flags.botl = 1;
    227  1.1  cgd 		break;
    228  1.1  cgd 	case RIN_INCREASE_DAMAGE:
    229  1.1  cgd 		u.udaminc += otmp->spe;
    230  1.1  cgd 		break;
    231  1.1  cgd 	}
    232  1.1  cgd 	prinv(otmp);
    233  1.1  cgd 	return(1);
    234  1.1  cgd }
    235  1.1  cgd 
    236  1.1  cgd ringoff(obj)
    237  1.1  cgd register struct obj *obj;
    238  1.1  cgd {
    239  1.1  cgd register long mask;
    240  1.1  cgd 	mask = obj->owornmask & W_RING;
    241  1.1  cgd 	setworn((struct obj *) 0, obj->owornmask);
    242  1.1  cgd 	if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
    243  1.1  cgd 		impossible("Strange... I didnt know you had that ring.");
    244  1.1  cgd 	u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
    245  1.1  cgd 	switch(obj->otyp) {
    246  1.1  cgd 	case RIN_FIRE_RESISTANCE:
    247  1.1  cgd 		/* Bad luck if the player is in hell... --jgm */
    248  1.1  cgd 		if (!Fire_resistance && dlevel >= 30) {
    249  1.1  cgd 			pline("The flames of Hell burn you to a crisp.");
    250  1.1  cgd 			killer = "stupidity in hell";
    251  1.1  cgd 			done("burned");
    252  1.1  cgd 		}
    253  1.1  cgd 		break;
    254  1.1  cgd 	case RIN_LEVITATION:
    255  1.1  cgd 		if(!Levitation) {	/* no longer floating */
    256  1.1  cgd 			float_down();
    257  1.1  cgd 		}
    258  1.1  cgd 		break;
    259  1.1  cgd 	case RIN_GAIN_STRENGTH:
    260  1.1  cgd 		u.ustr -= obj->spe;
    261  1.1  cgd 		u.ustrmax -= obj->spe;
    262  1.1  cgd 		if(u.ustr > 118) u.ustr = 118;
    263  1.1  cgd 		if(u.ustrmax > 118) u.ustrmax = 118;
    264  1.1  cgd 		flags.botl = 1;
    265  1.1  cgd 		break;
    266  1.1  cgd 	case RIN_INCREASE_DAMAGE:
    267  1.1  cgd 		u.udaminc -= obj->spe;
    268  1.1  cgd 		break;
    269  1.1  cgd 	}
    270  1.1  cgd }
    271  1.1  cgd 
    272  1.1  cgd find_ac(){
    273  1.1  cgd register int uac = 10;
    274  1.1  cgd 	if(uarm) uac -= ARM_BONUS(uarm);
    275  1.1  cgd 	if(uarm2) uac -= ARM_BONUS(uarm2);
    276  1.1  cgd 	if(uarmh) uac -= ARM_BONUS(uarmh);
    277  1.1  cgd 	if(uarms) uac -= ARM_BONUS(uarms);
    278  1.1  cgd 	if(uarmg) uac -= ARM_BONUS(uarmg);
    279  1.1  cgd 	if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
    280  1.1  cgd 	if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
    281  1.1  cgd 	if(uac != u.uac){
    282  1.1  cgd 		u.uac = uac;
    283  1.1  cgd 		flags.botl = 1;
    284  1.1  cgd 	}
    285  1.1  cgd }
    286  1.1  cgd 
    287  1.1  cgd glibr(){
    288  1.1  cgd register struct obj *otmp;
    289  1.1  cgd int xfl = 0;
    290  1.1  cgd 	if(!uarmg) if(uleft || uright) {
    291  1.1  cgd 		/* Note: at present also cursed rings fall off */
    292  1.1  cgd 		pline("Your %s off your fingers.",
    293  1.1  cgd 			(uleft && uright) ? "rings slip" : "ring slips");
    294  1.1  cgd 		xfl++;
    295  1.1  cgd 		if((otmp = uleft) != Null(obj)){
    296  1.1  cgd 			ringoff(uleft);
    297  1.1  cgd 			dropx(otmp);
    298  1.1  cgd 		}
    299  1.1  cgd 		if((otmp = uright) != Null(obj)){
    300  1.1  cgd 			ringoff(uright);
    301  1.1  cgd 			dropx(otmp);
    302  1.1  cgd 		}
    303  1.1  cgd 	}
    304  1.1  cgd 	if((otmp = uwep) != Null(obj)){
    305  1.1  cgd 		/* Note: at present also cursed weapons fall */
    306  1.1  cgd 		setuwep((struct obj *) 0);
    307  1.1  cgd 		dropx(otmp);
    308  1.1  cgd 		pline("Your weapon %sslips from your hands.",
    309  1.1  cgd 			xfl ? "also " : "");
    310  1.1  cgd 	}
    311  1.1  cgd }
    312  1.1  cgd 
    313  1.1  cgd struct obj *
    314  1.1  cgd some_armor(){
    315  1.1  cgd register struct obj *otmph = uarm;
    316  1.1  cgd 	if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
    317  1.1  cgd 	if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
    318  1.1  cgd 	if(uarms && (!otmph || !rn2(4))) otmph = uarms;
    319  1.1  cgd 	return(otmph);
    320  1.1  cgd }
    321  1.1  cgd 
    322  1.1  cgd corrode_armor(){
    323  1.1  cgd register struct obj *otmph = some_armor();
    324  1.1  cgd 	if(otmph){
    325  1.1  cgd 		if(otmph->rustfree ||
    326  1.1  cgd 		   otmph->otyp == ELVEN_CLOAK ||
    327  1.1  cgd 		   otmph->otyp == LEATHER_ARMOR ||
    328  1.1  cgd 		   otmph->otyp == STUDDED_LEATHER_ARMOR) {
    329  1.1  cgd 			pline("Your %s not affected!",
    330  1.1  cgd 				aobjnam(otmph, "are"));
    331  1.1  cgd 			return;
    332  1.1  cgd 		}
    333  1.1  cgd 		pline("Your %s!", aobjnam(otmph, "corrode"));
    334  1.1  cgd 		otmph->spe--;
    335  1.1  cgd 	}
    336  1.1  cgd }
    337