hack.do_wear.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.do_wear.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd #include <stdio.h>
6 1.1 cgd extern char *nomovemsg;
7 1.1 cgd extern char quitchars[];
8 1.1 cgd extern char *Doname();
9 1.1 cgd
10 1.1 cgd off_msg(otmp) register struct obj *otmp; {
11 1.1 cgd pline("You were wearing %s.", doname(otmp));
12 1.1 cgd }
13 1.1 cgd
14 1.1 cgd doremarm() {
15 1.1 cgd register struct obj *otmp;
16 1.1 cgd if(!uarm && !uarmh && !uarms && !uarmg) {
17 1.1 cgd pline("Not wearing any armor.");
18 1.1 cgd return(0);
19 1.1 cgd }
20 1.1 cgd otmp = (!uarmh && !uarms && !uarmg) ? uarm :
21 1.1 cgd (!uarms && !uarm && !uarmg) ? uarmh :
22 1.1 cgd (!uarmh && !uarm && !uarmg) ? uarms :
23 1.1 cgd (!uarmh && !uarm && !uarms) ? uarmg :
24 1.1 cgd getobj("[", "take off");
25 1.1 cgd if(!otmp) return(0);
26 1.1 cgd if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
27 1.1 cgd pline("You can't take that off.");
28 1.1 cgd return(0);
29 1.1 cgd }
30 1.1 cgd if( otmp == uarmg && uwep && uwep->cursed ) { /* myers@uwmacc */
31 1.1 cgd pline("You seem not able to take off the gloves while holding your weapon.");
32 1.1 cgd return(0);
33 1.1 cgd }
34 1.1 cgd (void) armoroff(otmp);
35 1.1 cgd return(1);
36 1.1 cgd }
37 1.1 cgd
38 1.1 cgd doremring() {
39 1.1 cgd if(!uleft && !uright){
40 1.1 cgd pline("Not wearing any ring.");
41 1.1 cgd return(0);
42 1.1 cgd }
43 1.1 cgd if(!uleft)
44 1.1 cgd return(dorr(uright));
45 1.1 cgd if(!uright)
46 1.1 cgd return(dorr(uleft));
47 1.1 cgd if(uleft && uright) while(1) {
48 1.1 cgd char answer;
49 1.1 cgd
50 1.1 cgd pline("What ring, Right or Left? [ rl?]");
51 1.1 cgd if(index(quitchars, (answer = readchar())))
52 1.1 cgd return(0);
53 1.1 cgd switch(answer) {
54 1.1 cgd case 'l':
55 1.1 cgd case 'L':
56 1.1 cgd return(dorr(uleft));
57 1.1 cgd case 'r':
58 1.1 cgd case 'R':
59 1.1 cgd return(dorr(uright));
60 1.1 cgd case '?':
61 1.1 cgd (void) doprring();
62 1.1 cgd /* might look at morc here %% */
63 1.1 cgd }
64 1.1 cgd }
65 1.1 cgd /* NOTREACHED */
66 1.1 cgd #ifdef lint
67 1.1 cgd return(0);
68 1.1 cgd #endif lint
69 1.1 cgd }
70 1.1 cgd
71 1.1 cgd dorr(otmp) register struct obj *otmp; {
72 1.1 cgd if(cursed(otmp)) return(0);
73 1.1 cgd ringoff(otmp);
74 1.1 cgd off_msg(otmp);
75 1.1 cgd return(1);
76 1.1 cgd }
77 1.1 cgd
78 1.1 cgd cursed(otmp) register struct obj *otmp; {
79 1.1 cgd if(otmp->cursed){
80 1.1 cgd pline("You can't. It appears to be cursed.");
81 1.1 cgd return(1);
82 1.1 cgd }
83 1.1 cgd return(0);
84 1.1 cgd }
85 1.1 cgd
86 1.1 cgd armoroff(otmp) register struct obj *otmp; {
87 1.1 cgd register int delay = -objects[otmp->otyp].oc_delay;
88 1.1 cgd if(cursed(otmp)) return(0);
89 1.1 cgd setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
90 1.1 cgd if(delay) {
91 1.1 cgd nomul(delay);
92 1.1 cgd switch(otmp->otyp) {
93 1.1 cgd case HELMET:
94 1.1 cgd nomovemsg = "You finished taking off your helmet.";
95 1.1 cgd break;
96 1.1 cgd case PAIR_OF_GLOVES:
97 1.1 cgd nomovemsg = "You finished taking off your gloves";
98 1.1 cgd break;
99 1.1 cgd default:
100 1.1 cgd nomovemsg = "You finished taking off your suit.";
101 1.1 cgd }
102 1.1 cgd } else {
103 1.1 cgd off_msg(otmp);
104 1.1 cgd }
105 1.1 cgd return(1);
106 1.1 cgd }
107 1.1 cgd
108 1.1 cgd doweararm() {
109 1.1 cgd register struct obj *otmp;
110 1.1 cgd register int delay;
111 1.1 cgd register int err = 0;
112 1.1 cgd long mask = 0;
113 1.1 cgd
114 1.1 cgd otmp = getobj("[", "wear");
115 1.1 cgd if(!otmp) return(0);
116 1.1 cgd if(otmp->owornmask & W_ARMOR) {
117 1.1 cgd pline("You are already wearing that!");
118 1.1 cgd return(0);
119 1.1 cgd }
120 1.1 cgd if(otmp->otyp == HELMET){
121 1.1 cgd if(uarmh) {
122 1.1 cgd pline("You are already wearing a helmet.");
123 1.1 cgd err++;
124 1.1 cgd } else
125 1.1 cgd mask = W_ARMH;
126 1.1 cgd } else if(otmp->otyp == SHIELD){
127 1.1 cgd if(uarms) pline("You are already wearing a shield."), err++;
128 1.1 cgd if(uwep && uwep->otyp == TWO_HANDED_SWORD)
129 1.1 cgd pline("You cannot wear a shield and wield a two-handed sword."), err++;
130 1.1 cgd if(!err) mask = W_ARMS;
131 1.1 cgd } else if(otmp->otyp == PAIR_OF_GLOVES) {
132 1.1 cgd if(uarmg) {
133 1.1 cgd pline("You are already wearing gloves.");
134 1.1 cgd err++;
135 1.1 cgd } else
136 1.1 cgd if(uwep && uwep->cursed) {
137 1.1 cgd pline("You cannot wear gloves over your weapon.");
138 1.1 cgd err++;
139 1.1 cgd } else
140 1.1 cgd mask = W_ARMG;
141 1.1 cgd } else {
142 1.1 cgd if(uarm) {
143 1.1 cgd if(otmp->otyp != ELVEN_CLOAK || uarm2) {
144 1.1 cgd pline("You are already wearing some armor.");
145 1.1 cgd err++;
146 1.1 cgd }
147 1.1 cgd }
148 1.1 cgd if(!err) mask = W_ARM;
149 1.1 cgd }
150 1.1 cgd if(otmp == uwep && uwep->cursed) {
151 1.1 cgd if(!err++)
152 1.1 cgd pline("%s is welded to your hand.", Doname(uwep));
153 1.1 cgd }
154 1.1 cgd if(err) return(0);
155 1.1 cgd setworn(otmp, mask);
156 1.1 cgd if(otmp == uwep)
157 1.1 cgd setuwep((struct obj *) 0);
158 1.1 cgd delay = -objects[otmp->otyp].oc_delay;
159 1.1 cgd if(delay){
160 1.1 cgd nomul(delay);
161 1.1 cgd nomovemsg = "You finished your dressing manoeuvre.";
162 1.1 cgd }
163 1.1 cgd otmp->known = 1;
164 1.1 cgd return(1);
165 1.1 cgd }
166 1.1 cgd
167 1.1 cgd dowearring() {
168 1.1 cgd register struct obj *otmp;
169 1.1 cgd long mask = 0;
170 1.1 cgd long oldprop;
171 1.1 cgd
172 1.1 cgd if(uleft && uright){
173 1.1 cgd pline("There are no more ring-fingers to fill.");
174 1.1 cgd return(0);
175 1.1 cgd }
176 1.1 cgd otmp = getobj("=", "wear");
177 1.1 cgd if(!otmp) return(0);
178 1.1 cgd if(otmp->owornmask & W_RING) {
179 1.1 cgd pline("You are already wearing that!");
180 1.1 cgd return(0);
181 1.1 cgd }
182 1.1 cgd if(otmp == uleft || otmp == uright) {
183 1.1 cgd pline("You are already wearing that.");
184 1.1 cgd return(0);
185 1.1 cgd }
186 1.1 cgd if(otmp == uwep && uwep->cursed) {
187 1.1 cgd pline("%s is welded to your hand.", Doname(uwep));
188 1.1 cgd return(0);
189 1.1 cgd }
190 1.1 cgd if(uleft) mask = RIGHT_RING;
191 1.1 cgd else if(uright) mask = LEFT_RING;
192 1.1 cgd else do {
193 1.1 cgd char answer;
194 1.1 cgd
195 1.1 cgd pline("What ring-finger, Right or Left? ");
196 1.1 cgd if(index(quitchars, (answer = readchar())))
197 1.1 cgd return(0);
198 1.1 cgd switch(answer){
199 1.1 cgd case 'l':
200 1.1 cgd case 'L':
201 1.1 cgd mask = LEFT_RING;
202 1.1 cgd break;
203 1.1 cgd case 'r':
204 1.1 cgd case 'R':
205 1.1 cgd mask = RIGHT_RING;
206 1.1 cgd break;
207 1.1 cgd }
208 1.1 cgd } while(!mask);
209 1.1 cgd setworn(otmp, mask);
210 1.1 cgd if(otmp == uwep)
211 1.1 cgd setuwep((struct obj *) 0);
212 1.1 cgd oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
213 1.1 cgd u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
214 1.1 cgd switch(otmp->otyp){
215 1.1 cgd case RIN_LEVITATION:
216 1.1 cgd if(!oldprop) float_up();
217 1.1 cgd break;
218 1.1 cgd case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
219 1.1 cgd rescham();
220 1.1 cgd break;
221 1.1 cgd case RIN_GAIN_STRENGTH:
222 1.1 cgd u.ustr += otmp->spe;
223 1.1 cgd u.ustrmax += otmp->spe;
224 1.1 cgd if(u.ustr > 118) u.ustr = 118;
225 1.1 cgd if(u.ustrmax > 118) u.ustrmax = 118;
226 1.1 cgd flags.botl = 1;
227 1.1 cgd break;
228 1.1 cgd case RIN_INCREASE_DAMAGE:
229 1.1 cgd u.udaminc += otmp->spe;
230 1.1 cgd break;
231 1.1 cgd }
232 1.1 cgd prinv(otmp);
233 1.1 cgd return(1);
234 1.1 cgd }
235 1.1 cgd
236 1.1 cgd ringoff(obj)
237 1.1 cgd register struct obj *obj;
238 1.1 cgd {
239 1.1 cgd register long mask;
240 1.1 cgd mask = obj->owornmask & W_RING;
241 1.1 cgd setworn((struct obj *) 0, obj->owornmask);
242 1.1 cgd if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
243 1.1 cgd impossible("Strange... I didnt know you had that ring.");
244 1.1 cgd u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
245 1.1 cgd switch(obj->otyp) {
246 1.1 cgd case RIN_FIRE_RESISTANCE:
247 1.1 cgd /* Bad luck if the player is in hell... --jgm */
248 1.1 cgd if (!Fire_resistance && dlevel >= 30) {
249 1.1 cgd pline("The flames of Hell burn you to a crisp.");
250 1.1 cgd killer = "stupidity in hell";
251 1.1 cgd done("burned");
252 1.1 cgd }
253 1.1 cgd break;
254 1.1 cgd case RIN_LEVITATION:
255 1.1 cgd if(!Levitation) { /* no longer floating */
256 1.1 cgd float_down();
257 1.1 cgd }
258 1.1 cgd break;
259 1.1 cgd case RIN_GAIN_STRENGTH:
260 1.1 cgd u.ustr -= obj->spe;
261 1.1 cgd u.ustrmax -= obj->spe;
262 1.1 cgd if(u.ustr > 118) u.ustr = 118;
263 1.1 cgd if(u.ustrmax > 118) u.ustrmax = 118;
264 1.1 cgd flags.botl = 1;
265 1.1 cgd break;
266 1.1 cgd case RIN_INCREASE_DAMAGE:
267 1.1 cgd u.udaminc -= obj->spe;
268 1.1 cgd break;
269 1.1 cgd }
270 1.1 cgd }
271 1.1 cgd
272 1.1 cgd find_ac(){
273 1.1 cgd register int uac = 10;
274 1.1 cgd if(uarm) uac -= ARM_BONUS(uarm);
275 1.1 cgd if(uarm2) uac -= ARM_BONUS(uarm2);
276 1.1 cgd if(uarmh) uac -= ARM_BONUS(uarmh);
277 1.1 cgd if(uarms) uac -= ARM_BONUS(uarms);
278 1.1 cgd if(uarmg) uac -= ARM_BONUS(uarmg);
279 1.1 cgd if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
280 1.1 cgd if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
281 1.1 cgd if(uac != u.uac){
282 1.1 cgd u.uac = uac;
283 1.1 cgd flags.botl = 1;
284 1.1 cgd }
285 1.1 cgd }
286 1.1 cgd
287 1.1 cgd glibr(){
288 1.1 cgd register struct obj *otmp;
289 1.1 cgd int xfl = 0;
290 1.1 cgd if(!uarmg) if(uleft || uright) {
291 1.1 cgd /* Note: at present also cursed rings fall off */
292 1.1 cgd pline("Your %s off your fingers.",
293 1.1 cgd (uleft && uright) ? "rings slip" : "ring slips");
294 1.1 cgd xfl++;
295 1.1 cgd if((otmp = uleft) != Null(obj)){
296 1.1 cgd ringoff(uleft);
297 1.1 cgd dropx(otmp);
298 1.1 cgd }
299 1.1 cgd if((otmp = uright) != Null(obj)){
300 1.1 cgd ringoff(uright);
301 1.1 cgd dropx(otmp);
302 1.1 cgd }
303 1.1 cgd }
304 1.1 cgd if((otmp = uwep) != Null(obj)){
305 1.1 cgd /* Note: at present also cursed weapons fall */
306 1.1 cgd setuwep((struct obj *) 0);
307 1.1 cgd dropx(otmp);
308 1.1 cgd pline("Your weapon %sslips from your hands.",
309 1.1 cgd xfl ? "also " : "");
310 1.1 cgd }
311 1.1 cgd }
312 1.1 cgd
313 1.1 cgd struct obj *
314 1.1 cgd some_armor(){
315 1.1 cgd register struct obj *otmph = uarm;
316 1.1 cgd if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
317 1.1 cgd if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
318 1.1 cgd if(uarms && (!otmph || !rn2(4))) otmph = uarms;
319 1.1 cgd return(otmph);
320 1.1 cgd }
321 1.1 cgd
322 1.1 cgd corrode_armor(){
323 1.1 cgd register struct obj *otmph = some_armor();
324 1.1 cgd if(otmph){
325 1.1 cgd if(otmph->rustfree ||
326 1.1 cgd otmph->otyp == ELVEN_CLOAK ||
327 1.1 cgd otmph->otyp == LEATHER_ARMOR ||
328 1.1 cgd otmph->otyp == STUDDED_LEATHER_ARMOR) {
329 1.1 cgd pline("Your %s not affected!",
330 1.1 cgd aobjnam(otmph, "are"));
331 1.1 cgd return;
332 1.1 cgd }
333 1.1 cgd pline("Your %s!", aobjnam(otmph, "corrode"));
334 1.1 cgd otmph->spe--;
335 1.1 cgd }
336 1.1 cgd }
337