hack.fight.c revision 1.2 1 1.2 mycroft /*
2 1.2 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 1.2 mycroft */
4 1.2 mycroft
5 1.2 mycroft #ifndef lint
6 1.2 mycroft static char rcsid[] = "$Id: hack.fight.c,v 1.2 1993/08/02 17:17:12 mycroft Exp $";
7 1.2 mycroft #endif /* not lint */
8 1.1 cgd
9 1.1 cgd #include "hack.h"
10 1.1 cgd extern struct permonst li_dog, dog, la_dog;
11 1.1 cgd extern char *exclam(), *xname();
12 1.1 cgd extern struct obj *mkobj_at();
13 1.1 cgd
14 1.1 cgd static boolean far_noise;
15 1.1 cgd static long noisetime;
16 1.1 cgd
17 1.1 cgd /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
18 1.1 cgd hitmm(magr,mdef) register struct monst *magr,*mdef; {
19 1.1 cgd register struct permonst *pa = magr->data, *pd = mdef->data;
20 1.1 cgd int hit;
21 1.1 cgd schar tmp;
22 1.1 cgd boolean vis;
23 1.1 cgd if(index("Eauy", pa->mlet)) return(0);
24 1.1 cgd if(magr->mfroz) return(0); /* riv05!a3 */
25 1.1 cgd tmp = pd->ac + pa->mlevel;
26 1.1 cgd if(mdef->mconf || mdef->mfroz || mdef->msleep){
27 1.1 cgd tmp += 4;
28 1.1 cgd if(mdef->msleep) mdef->msleep = 0;
29 1.1 cgd }
30 1.1 cgd hit = (tmp > rnd(20));
31 1.1 cgd if(hit) mdef->msleep = 0;
32 1.1 cgd vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
33 1.1 cgd if(vis){
34 1.1 cgd char buf[BUFSZ];
35 1.1 cgd if(mdef->mimic) seemimic(mdef);
36 1.1 cgd if(magr->mimic) seemimic(magr);
37 1.1 cgd (void) sprintf(buf,"%s %s", Monnam(magr),
38 1.1 cgd hit ? "hits" : "misses");
39 1.1 cgd pline("%s %s.", buf, monnam(mdef));
40 1.1 cgd } else {
41 1.1 cgd boolean far = (dist(magr->mx, magr->my) > 15);
42 1.1 cgd if(far != far_noise || moves-noisetime > 10) {
43 1.1 cgd far_noise = far;
44 1.1 cgd noisetime = moves;
45 1.1 cgd pline("You hear some noises%s.",
46 1.1 cgd far ? " in the distance" : "");
47 1.1 cgd }
48 1.1 cgd }
49 1.1 cgd if(hit){
50 1.1 cgd if(magr->data->mlet == 'c' && !magr->cham) {
51 1.1 cgd magr->mhpmax += 3;
52 1.1 cgd if(vis) pline("%s is turned to stone!", Monnam(mdef));
53 1.1 cgd else if(mdef->mtame)
54 1.1 cgd pline("You have a peculiarly sad feeling for a moment, then it passes.");
55 1.1 cgd monstone(mdef);
56 1.1 cgd hit = 2;
57 1.1 cgd } else
58 1.1 cgd if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
59 1.1 cgd magr->mhpmax += 1 + rn2(pd->mlevel+1);
60 1.1 cgd if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
61 1.1 cgd if(pa == &li_dog) magr->data = pa = &dog;
62 1.1 cgd else if(pa == &dog) magr->data = pa = &la_dog;
63 1.1 cgd }
64 1.1 cgd if(vis) pline("%s is killed!", Monnam(mdef));
65 1.1 cgd else if(mdef->mtame)
66 1.1 cgd pline("You have a sad feeling for a moment, then it passes.");
67 1.1 cgd mondied(mdef);
68 1.1 cgd hit = 2;
69 1.1 cgd }
70 1.1 cgd }
71 1.1 cgd return(hit);
72 1.1 cgd }
73 1.1 cgd
74 1.1 cgd /* drop (perhaps) a cadaver and remove monster */
75 1.1 cgd mondied(mdef) register struct monst *mdef; {
76 1.1 cgd register struct permonst *pd = mdef->data;
77 1.1 cgd if(letter(pd->mlet) && rn2(3)){
78 1.1 cgd (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
79 1.1 cgd if(cansee(mdef->mx,mdef->my)){
80 1.1 cgd unpmon(mdef);
81 1.1 cgd atl(mdef->mx,mdef->my,fobj->olet);
82 1.1 cgd }
83 1.1 cgd stackobj(fobj);
84 1.1 cgd }
85 1.1 cgd mondead(mdef);
86 1.1 cgd }
87 1.1 cgd
88 1.1 cgd /* drop a rock and remove monster */
89 1.1 cgd monstone(mdef) register struct monst *mdef; {
90 1.1 cgd extern char mlarge[];
91 1.1 cgd if(index(mlarge, mdef->data->mlet))
92 1.1 cgd mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
93 1.1 cgd else
94 1.1 cgd mksobj_at(ROCK, mdef->mx, mdef->my);
95 1.1 cgd if(cansee(mdef->mx, mdef->my)){
96 1.1 cgd unpmon(mdef);
97 1.1 cgd atl(mdef->mx,mdef->my,fobj->olet);
98 1.1 cgd }
99 1.1 cgd mondead(mdef);
100 1.1 cgd }
101 1.1 cgd
102 1.1 cgd
103 1.1 cgd fightm(mtmp) register struct monst *mtmp; {
104 1.1 cgd register struct monst *mon;
105 1.1 cgd for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
106 1.1 cgd if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
107 1.1 cgd if(rn2(4))
108 1.1 cgd return(hitmm(mtmp,mon));
109 1.1 cgd }
110 1.1 cgd return(-1);
111 1.1 cgd }
112 1.1 cgd
113 1.1 cgd /* u is hit by sth, but not a monster */
114 1.1 cgd thitu(tlev,dam,name)
115 1.1 cgd register tlev,dam;
116 1.1 cgd register char *name;
117 1.1 cgd {
118 1.1 cgd char buf[BUFSZ];
119 1.1 cgd setan(name,buf);
120 1.1 cgd if(u.uac + tlev <= rnd(20)) {
121 1.1 cgd if(Blind) pline("It misses.");
122 1.1 cgd else pline("You are almost hit by %s!", buf);
123 1.1 cgd return(0);
124 1.1 cgd } else {
125 1.1 cgd if(Blind) pline("You are hit!");
126 1.1 cgd else pline("You are hit by %s!", buf);
127 1.1 cgd losehp(dam,name);
128 1.1 cgd return(1);
129 1.1 cgd }
130 1.1 cgd }
131 1.1 cgd
132 1.1 cgd char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
133 1.1 cgd
134 1.1 cgd boolean
135 1.1 cgd hmon(mon,obj,thrown) /* return TRUE if mon still alive */
136 1.1 cgd register struct monst *mon;
137 1.1 cgd register struct obj *obj;
138 1.1 cgd register thrown;
139 1.1 cgd {
140 1.1 cgd register tmp;
141 1.1 cgd boolean hittxt = FALSE;
142 1.1 cgd
143 1.1 cgd if(!obj){
144 1.1 cgd tmp = rnd(2); /* attack with bare hands */
145 1.1 cgd if(mon->data->mlet == 'c' && !uarmg){
146 1.1 cgd pline("You hit the cockatrice with your bare hands.");
147 1.1 cgd pline("You turn to stone ...");
148 1.1 cgd done_in_by(mon);
149 1.1 cgd }
150 1.1 cgd } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
151 1.1 cgd if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
152 1.1 cgd tmp = rnd(2);
153 1.1 cgd else {
154 1.1 cgd if(index(mlarge, mon->data->mlet)) {
155 1.1 cgd tmp = rnd(objects[obj->otyp].wldam);
156 1.1 cgd if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
157 1.1 cgd else if(obj->otyp == FLAIL) tmp += rnd(4);
158 1.1 cgd } else {
159 1.1 cgd tmp = rnd(objects[obj->otyp].wsdam);
160 1.1 cgd }
161 1.1 cgd tmp += obj->spe;
162 1.1 cgd if(!thrown && obj == uwep && obj->otyp == BOOMERANG
163 1.1 cgd && !rn2(3)){
164 1.1 cgd pline("As you hit %s, the boomerang breaks into splinters.",
165 1.1 cgd monnam(mon));
166 1.1 cgd freeinv(obj);
167 1.1 cgd setworn((struct obj *) 0, obj->owornmask);
168 1.1 cgd obfree(obj, (struct obj *) 0);
169 1.1 cgd tmp++;
170 1.1 cgd }
171 1.1 cgd }
172 1.1 cgd if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
173 1.1 cgd !strcmp(ONAME(obj), "Orcrist"))
174 1.1 cgd tmp += rnd(10);
175 1.1 cgd } else switch(obj->otyp) {
176 1.1 cgd case HEAVY_IRON_BALL:
177 1.1 cgd tmp = rnd(25); break;
178 1.1 cgd case EXPENSIVE_CAMERA:
179 1.1 cgd pline("You succeed in destroying your camera. Congratulations!");
180 1.1 cgd freeinv(obj);
181 1.1 cgd if(obj->owornmask)
182 1.1 cgd setworn((struct obj *) 0, obj->owornmask);
183 1.1 cgd obfree(obj, (struct obj *) 0);
184 1.1 cgd return(TRUE);
185 1.1 cgd case DEAD_COCKATRICE:
186 1.1 cgd pline("You hit %s with the cockatrice corpse.",
187 1.1 cgd monnam(mon));
188 1.1 cgd if(mon->data->mlet == 'c') {
189 1.1 cgd tmp = 1;
190 1.1 cgd hittxt = TRUE;
191 1.1 cgd break;
192 1.1 cgd }
193 1.1 cgd pline("%s is turned to stone!", Monnam(mon));
194 1.1 cgd killed(mon);
195 1.1 cgd return(FALSE);
196 1.1 cgd case CLOVE_OF_GARLIC: /* no effect against demons */
197 1.1 cgd if(index(UNDEAD, mon->data->mlet))
198 1.1 cgd mon->mflee = 1;
199 1.1 cgd tmp = 1;
200 1.1 cgd break;
201 1.1 cgd default:
202 1.1 cgd /* non-weapons can damage because of their weight */
203 1.1 cgd /* (but not too much) */
204 1.1 cgd tmp = obj->owt/10;
205 1.1 cgd if(tmp < 1) tmp = 1;
206 1.1 cgd else tmp = rnd(tmp);
207 1.1 cgd if(tmp > 6) tmp = 6;
208 1.1 cgd }
209 1.1 cgd
210 1.1 cgd /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
211 1.1 cgd
212 1.1 cgd tmp += u.udaminc + dbon();
213 1.1 cgd if(u.uswallow) {
214 1.1 cgd if((tmp -= u.uswldtim) <= 0) {
215 1.1 cgd pline("Your arms are no longer able to hit.");
216 1.1 cgd return(TRUE);
217 1.1 cgd }
218 1.1 cgd }
219 1.1 cgd if(tmp < 1) tmp = 1;
220 1.1 cgd mon->mhp -= tmp;
221 1.1 cgd if(mon->mhp < 1) {
222 1.1 cgd killed(mon);
223 1.1 cgd return(FALSE);
224 1.1 cgd }
225 1.1 cgd if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
226 1.1 cgd mon->mflee = 1; /* Rick Richardson */
227 1.1 cgd mon->mfleetim += 10*rnd(tmp);
228 1.1 cgd }
229 1.1 cgd
230 1.1 cgd if(!hittxt) {
231 1.1 cgd if(thrown)
232 1.1 cgd /* this assumes that we cannot throw plural things */
233 1.1 cgd hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
234 1.1 cgd mon, exclam(tmp) );
235 1.1 cgd else if(Blind)
236 1.1 cgd pline("You hit it.");
237 1.1 cgd else
238 1.1 cgd pline("You hit %s%s", monnam(mon), exclam(tmp));
239 1.1 cgd }
240 1.1 cgd
241 1.1 cgd if(u.umconf && !thrown) {
242 1.1 cgd if(!Blind) {
243 1.1 cgd pline("Your hands stop glowing blue.");
244 1.1 cgd if(!mon->mfroz && !mon->msleep)
245 1.1 cgd pline("%s appears confused.",Monnam(mon));
246 1.1 cgd }
247 1.1 cgd mon->mconf = 1;
248 1.1 cgd u.umconf = 0;
249 1.1 cgd }
250 1.1 cgd return(TRUE); /* mon still alive */
251 1.1 cgd }
252 1.1 cgd
253 1.1 cgd /* try to attack; return FALSE if monster evaded */
254 1.1 cgd /* u.dx and u.dy must be set */
255 1.1 cgd attack(mtmp)
256 1.1 cgd register struct monst *mtmp;
257 1.1 cgd {
258 1.1 cgd schar tmp;
259 1.1 cgd boolean malive = TRUE;
260 1.1 cgd register struct permonst *mdat;
261 1.1 cgd mdat = mtmp->data;
262 1.1 cgd
263 1.1 cgd u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
264 1.1 cgd
265 1.1 cgd if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
266 1.1 cgd !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
267 1.1 cgd (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
268 1.1 cgd mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
269 1.1 cgd return(FALSE);
270 1.1 cgd
271 1.1 cgd if(mtmp->mimic){
272 1.1 cgd if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
273 1.1 cgd switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
274 1.1 cgd case '+':
275 1.1 cgd pline("The door actually was a Mimic.");
276 1.1 cgd break;
277 1.1 cgd case '$':
278 1.1 cgd pline("The chest was a Mimic!");
279 1.1 cgd break;
280 1.1 cgd default:
281 1.1 cgd pline("Wait! That's a Mimic!");
282 1.1 cgd }
283 1.1 cgd wakeup(mtmp); /* clears mtmp->mimic */
284 1.1 cgd return(TRUE);
285 1.1 cgd }
286 1.1 cgd
287 1.1 cgd wakeup(mtmp);
288 1.1 cgd
289 1.1 cgd if(mtmp->mhide && mtmp->mundetected){
290 1.1 cgd register struct obj *obj;
291 1.1 cgd
292 1.1 cgd mtmp->mundetected = 0;
293 1.1 cgd if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
294 1.1 cgd pline("Wait! There's a %s hiding under %s!",
295 1.1 cgd mdat->mname, doname(obj));
296 1.1 cgd return(TRUE);
297 1.1 cgd }
298 1.1 cgd
299 1.1 cgd tmp = u.uluck + u.ulevel + mdat->ac + abon();
300 1.1 cgd if(uwep) {
301 1.1 cgd if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
302 1.1 cgd tmp += uwep->spe;
303 1.1 cgd if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
304 1.1 cgd else if(uwep->otyp == DAGGER) tmp += 2;
305 1.1 cgd else if(uwep->otyp == CRYSKNIFE) tmp += 3;
306 1.1 cgd else if(uwep->otyp == SPEAR &&
307 1.1 cgd index("XDne", mdat->mlet)) tmp += 2;
308 1.1 cgd }
309 1.1 cgd if(mtmp->msleep) {
310 1.1 cgd mtmp->msleep = 0;
311 1.1 cgd tmp += 2;
312 1.1 cgd }
313 1.1 cgd if(mtmp->mfroz) {
314 1.1 cgd tmp += 4;
315 1.1 cgd if(!rn2(10)) mtmp->mfroz = 0;
316 1.1 cgd }
317 1.1 cgd if(mtmp->mflee) tmp += 2;
318 1.1 cgd if(u.utrap) tmp -= 3;
319 1.1 cgd
320 1.1 cgd /* with a lot of luggage, your agility diminishes */
321 1.1 cgd tmp -= (inv_weight() + 40)/20;
322 1.1 cgd
323 1.1 cgd if(tmp <= rnd(20) && !u.uswallow){
324 1.1 cgd if(Blind) pline("You miss it.");
325 1.1 cgd else pline("You miss %s.",monnam(mtmp));
326 1.1 cgd } else {
327 1.1 cgd /* we hit the monster; be careful: it might die! */
328 1.1 cgd
329 1.1 cgd if((malive = hmon(mtmp,uwep,0)) == TRUE) {
330 1.1 cgd /* monster still alive */
331 1.1 cgd if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
332 1.1 cgd mtmp->mflee = 1;
333 1.1 cgd if(!rn2(3)) mtmp->mfleetim = rnd(100);
334 1.1 cgd if(u.ustuck == mtmp && !u.uswallow)
335 1.1 cgd u.ustuck = 0;
336 1.1 cgd }
337 1.1 cgd #ifndef NOWORM
338 1.1 cgd if(mtmp->wormno)
339 1.1 cgd cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
340 1.1 cgd uwep ? uwep->otyp : 0);
341 1.1 cgd #endif NOWORM
342 1.1 cgd }
343 1.1 cgd if(mdat->mlet == 'a') {
344 1.1 cgd if(rn2(2)) {
345 1.1 cgd pline("You are splashed by the blob's acid!");
346 1.1 cgd losehp_m(rnd(6), mtmp);
347 1.1 cgd if(!rn2(30)) corrode_armor();
348 1.1 cgd }
349 1.1 cgd if(!rn2(6)) corrode_weapon();
350 1.1 cgd }
351 1.1 cgd }
352 1.1 cgd if(malive && mdat->mlet == 'E' && canseemon(mtmp)
353 1.1 cgd && !mtmp->mcan && rn2(3)) {
354 1.1 cgd if(mtmp->mcansee) {
355 1.1 cgd pline("You are frozen by the floating eye's gaze!");
356 1.1 cgd nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
357 1.1 cgd } else {
358 1.1 cgd pline("The blinded floating eye cannot defend itself.");
359 1.1 cgd if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
360 1.1 cgd }
361 1.1 cgd }
362 1.1 cgd return(TRUE);
363 1.1 cgd }
364