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hack.fight.c revision 1.2
      1  1.2  mycroft /*
      2  1.2  mycroft  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  1.2  mycroft  */
      4  1.2  mycroft 
      5  1.2  mycroft #ifndef lint
      6  1.2  mycroft static char rcsid[] = "$Id: hack.fight.c,v 1.2 1993/08/02 17:17:12 mycroft Exp $";
      7  1.2  mycroft #endif /* not lint */
      8  1.1      cgd 
      9  1.1      cgd #include	"hack.h"
     10  1.1      cgd extern struct permonst li_dog, dog, la_dog;
     11  1.1      cgd extern char *exclam(), *xname();
     12  1.1      cgd extern struct obj *mkobj_at();
     13  1.1      cgd 
     14  1.1      cgd static boolean far_noise;
     15  1.1      cgd static long noisetime;
     16  1.1      cgd 
     17  1.1      cgd /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
     18  1.1      cgd hitmm(magr,mdef) register struct monst *magr,*mdef; {
     19  1.1      cgd register struct permonst *pa = magr->data, *pd = mdef->data;
     20  1.1      cgd int hit;
     21  1.1      cgd schar tmp;
     22  1.1      cgd boolean vis;
     23  1.1      cgd 	if(index("Eauy", pa->mlet)) return(0);
     24  1.1      cgd 	if(magr->mfroz) return(0);		/* riv05!a3 */
     25  1.1      cgd 	tmp = pd->ac + pa->mlevel;
     26  1.1      cgd 	if(mdef->mconf || mdef->mfroz || mdef->msleep){
     27  1.1      cgd 		tmp += 4;
     28  1.1      cgd 		if(mdef->msleep) mdef->msleep = 0;
     29  1.1      cgd 	}
     30  1.1      cgd 	hit = (tmp > rnd(20));
     31  1.1      cgd 	if(hit) mdef->msleep = 0;
     32  1.1      cgd 	vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
     33  1.1      cgd 	if(vis){
     34  1.1      cgd 		char buf[BUFSZ];
     35  1.1      cgd 		if(mdef->mimic) seemimic(mdef);
     36  1.1      cgd 		if(magr->mimic) seemimic(magr);
     37  1.1      cgd 		(void) sprintf(buf,"%s %s", Monnam(magr),
     38  1.1      cgd 			hit ? "hits" : "misses");
     39  1.1      cgd 		pline("%s %s.", buf, monnam(mdef));
     40  1.1      cgd 	} else {
     41  1.1      cgd 		boolean far = (dist(magr->mx, magr->my) > 15);
     42  1.1      cgd 		if(far != far_noise || moves-noisetime > 10) {
     43  1.1      cgd 			far_noise = far;
     44  1.1      cgd 			noisetime = moves;
     45  1.1      cgd 			pline("You hear some noises%s.",
     46  1.1      cgd 				far ? " in the distance" : "");
     47  1.1      cgd 		}
     48  1.1      cgd 	}
     49  1.1      cgd 	if(hit){
     50  1.1      cgd 		if(magr->data->mlet == 'c' && !magr->cham) {
     51  1.1      cgd 			magr->mhpmax += 3;
     52  1.1      cgd 			if(vis) pline("%s is turned to stone!", Monnam(mdef));
     53  1.1      cgd 			else if(mdef->mtame)
     54  1.1      cgd      pline("You have a peculiarly sad feeling for a moment, then it passes.");
     55  1.1      cgd 			monstone(mdef);
     56  1.1      cgd 			hit = 2;
     57  1.1      cgd 		} else
     58  1.1      cgd 		if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
     59  1.1      cgd 			magr->mhpmax += 1 + rn2(pd->mlevel+1);
     60  1.1      cgd 			if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
     61  1.1      cgd 				if(pa == &li_dog) magr->data = pa = &dog;
     62  1.1      cgd 				else if(pa == &dog) magr->data = pa = &la_dog;
     63  1.1      cgd 			}
     64  1.1      cgd 			if(vis) pline("%s is killed!", Monnam(mdef));
     65  1.1      cgd 			else if(mdef->mtame)
     66  1.1      cgd 		pline("You have a sad feeling for a moment, then it passes.");
     67  1.1      cgd 			mondied(mdef);
     68  1.1      cgd 			hit = 2;
     69  1.1      cgd 		}
     70  1.1      cgd 	}
     71  1.1      cgd 	return(hit);
     72  1.1      cgd }
     73  1.1      cgd 
     74  1.1      cgd /* drop (perhaps) a cadaver and remove monster */
     75  1.1      cgd mondied(mdef) register struct monst *mdef; {
     76  1.1      cgd register struct permonst *pd = mdef->data;
     77  1.1      cgd 		if(letter(pd->mlet) && rn2(3)){
     78  1.1      cgd 			(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
     79  1.1      cgd 			if(cansee(mdef->mx,mdef->my)){
     80  1.1      cgd 				unpmon(mdef);
     81  1.1      cgd 				atl(mdef->mx,mdef->my,fobj->olet);
     82  1.1      cgd 			}
     83  1.1      cgd 			stackobj(fobj);
     84  1.1      cgd 		}
     85  1.1      cgd 		mondead(mdef);
     86  1.1      cgd }
     87  1.1      cgd 
     88  1.1      cgd /* drop a rock and remove monster */
     89  1.1      cgd monstone(mdef) register struct monst *mdef; {
     90  1.1      cgd 	extern char mlarge[];
     91  1.1      cgd 	if(index(mlarge, mdef->data->mlet))
     92  1.1      cgd 		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
     93  1.1      cgd 	else
     94  1.1      cgd 		mksobj_at(ROCK, mdef->mx, mdef->my);
     95  1.1      cgd 	if(cansee(mdef->mx, mdef->my)){
     96  1.1      cgd 		unpmon(mdef);
     97  1.1      cgd 		atl(mdef->mx,mdef->my,fobj->olet);
     98  1.1      cgd 	}
     99  1.1      cgd 	mondead(mdef);
    100  1.1      cgd }
    101  1.1      cgd 
    102  1.1      cgd 
    103  1.1      cgd fightm(mtmp) register struct monst *mtmp; {
    104  1.1      cgd register struct monst *mon;
    105  1.1      cgd 	for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
    106  1.1      cgd 		if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
    107  1.1      cgd 		    if(rn2(4))
    108  1.1      cgd 			return(hitmm(mtmp,mon));
    109  1.1      cgd 	}
    110  1.1      cgd 	return(-1);
    111  1.1      cgd }
    112  1.1      cgd 
    113  1.1      cgd /* u is hit by sth, but not a monster */
    114  1.1      cgd thitu(tlev,dam,name)
    115  1.1      cgd register tlev,dam;
    116  1.1      cgd register char *name;
    117  1.1      cgd {
    118  1.1      cgd char buf[BUFSZ];
    119  1.1      cgd 	setan(name,buf);
    120  1.1      cgd 	if(u.uac + tlev <= rnd(20)) {
    121  1.1      cgd 		if(Blind) pline("It misses.");
    122  1.1      cgd 		else pline("You are almost hit by %s!", buf);
    123  1.1      cgd 		return(0);
    124  1.1      cgd 	} else {
    125  1.1      cgd 		if(Blind) pline("You are hit!");
    126  1.1      cgd 		else pline("You are hit by %s!", buf);
    127  1.1      cgd 		losehp(dam,name);
    128  1.1      cgd 		return(1);
    129  1.1      cgd 	}
    130  1.1      cgd }
    131  1.1      cgd 
    132  1.1      cgd char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
    133  1.1      cgd 
    134  1.1      cgd boolean
    135  1.1      cgd hmon(mon,obj,thrown)	/* return TRUE if mon still alive */
    136  1.1      cgd register struct monst *mon;
    137  1.1      cgd register struct obj *obj;
    138  1.1      cgd register thrown;
    139  1.1      cgd {
    140  1.1      cgd 	register tmp;
    141  1.1      cgd 	boolean hittxt = FALSE;
    142  1.1      cgd 
    143  1.1      cgd 	if(!obj){
    144  1.1      cgd 		tmp = rnd(2);	/* attack with bare hands */
    145  1.1      cgd 		if(mon->data->mlet == 'c' && !uarmg){
    146  1.1      cgd 			pline("You hit the cockatrice with your bare hands.");
    147  1.1      cgd 			pline("You turn to stone ...");
    148  1.1      cgd 			done_in_by(mon);
    149  1.1      cgd 		}
    150  1.1      cgd 	} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
    151  1.1      cgd 	    if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
    152  1.1      cgd 		tmp = rnd(2);
    153  1.1      cgd 	    else {
    154  1.1      cgd 		if(index(mlarge, mon->data->mlet)) {
    155  1.1      cgd 			tmp = rnd(objects[obj->otyp].wldam);
    156  1.1      cgd 			if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
    157  1.1      cgd 			else if(obj->otyp == FLAIL) tmp += rnd(4);
    158  1.1      cgd 		} else {
    159  1.1      cgd 			tmp = rnd(objects[obj->otyp].wsdam);
    160  1.1      cgd 		}
    161  1.1      cgd 		tmp += obj->spe;
    162  1.1      cgd 		if(!thrown && obj == uwep && obj->otyp == BOOMERANG
    163  1.1      cgd 		 && !rn2(3)){
    164  1.1      cgd 		  pline("As you hit %s, the boomerang breaks into splinters.",
    165  1.1      cgd 				monnam(mon));
    166  1.1      cgd 			freeinv(obj);
    167  1.1      cgd 			setworn((struct obj *) 0, obj->owornmask);
    168  1.1      cgd 			obfree(obj, (struct obj *) 0);
    169  1.1      cgd 			tmp++;
    170  1.1      cgd 		}
    171  1.1      cgd 	    }
    172  1.1      cgd 	    if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
    173  1.1      cgd 		!strcmp(ONAME(obj), "Orcrist"))
    174  1.1      cgd 		tmp += rnd(10);
    175  1.1      cgd 	} else	switch(obj->otyp) {
    176  1.1      cgd 		case HEAVY_IRON_BALL:
    177  1.1      cgd 			tmp = rnd(25); break;
    178  1.1      cgd 		case EXPENSIVE_CAMERA:
    179  1.1      cgd 	pline("You succeed in destroying your camera. Congratulations!");
    180  1.1      cgd 			freeinv(obj);
    181  1.1      cgd 			if(obj->owornmask)
    182  1.1      cgd 				setworn((struct obj *) 0, obj->owornmask);
    183  1.1      cgd 			obfree(obj, (struct obj *) 0);
    184  1.1      cgd 			return(TRUE);
    185  1.1      cgd 		case DEAD_COCKATRICE:
    186  1.1      cgd 			pline("You hit %s with the cockatrice corpse.",
    187  1.1      cgd 				monnam(mon));
    188  1.1      cgd 			if(mon->data->mlet == 'c') {
    189  1.1      cgd 				tmp = 1;
    190  1.1      cgd 				hittxt = TRUE;
    191  1.1      cgd 				break;
    192  1.1      cgd 			}
    193  1.1      cgd 			pline("%s is turned to stone!", Monnam(mon));
    194  1.1      cgd 			killed(mon);
    195  1.1      cgd 			return(FALSE);
    196  1.1      cgd 		case CLOVE_OF_GARLIC:		/* no effect against demons */
    197  1.1      cgd 			if(index(UNDEAD, mon->data->mlet))
    198  1.1      cgd 				mon->mflee = 1;
    199  1.1      cgd 			tmp = 1;
    200  1.1      cgd 			break;
    201  1.1      cgd 		default:
    202  1.1      cgd 			/* non-weapons can damage because of their weight */
    203  1.1      cgd 			/* (but not too much) */
    204  1.1      cgd 			tmp = obj->owt/10;
    205  1.1      cgd 			if(tmp < 1) tmp = 1;
    206  1.1      cgd 			else tmp = rnd(tmp);
    207  1.1      cgd 			if(tmp > 6) tmp = 6;
    208  1.1      cgd 		}
    209  1.1      cgd 
    210  1.1      cgd 	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
    211  1.1      cgd 
    212  1.1      cgd 	tmp += u.udaminc + dbon();
    213  1.1      cgd 	if(u.uswallow) {
    214  1.1      cgd 		if((tmp -= u.uswldtim) <= 0) {
    215  1.1      cgd 			pline("Your arms are no longer able to hit.");
    216  1.1      cgd 			return(TRUE);
    217  1.1      cgd 		}
    218  1.1      cgd 	}
    219  1.1      cgd 	if(tmp < 1) tmp = 1;
    220  1.1      cgd 	mon->mhp -= tmp;
    221  1.1      cgd 	if(mon->mhp < 1) {
    222  1.1      cgd 		killed(mon);
    223  1.1      cgd 		return(FALSE);
    224  1.1      cgd 	}
    225  1.1      cgd 	if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
    226  1.1      cgd 		mon->mflee = 1;			/* Rick Richardson */
    227  1.1      cgd 		mon->mfleetim += 10*rnd(tmp);
    228  1.1      cgd 	}
    229  1.1      cgd 
    230  1.1      cgd 	if(!hittxt) {
    231  1.1      cgd 		if(thrown)
    232  1.1      cgd 			/* this assumes that we cannot throw plural things */
    233  1.1      cgd 			hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
    234  1.1      cgd 				mon, exclam(tmp) );
    235  1.1      cgd 		else if(Blind)
    236  1.1      cgd 			pline("You hit it.");
    237  1.1      cgd 		else
    238  1.1      cgd 			pline("You hit %s%s", monnam(mon), exclam(tmp));
    239  1.1      cgd 	}
    240  1.1      cgd 
    241  1.1      cgd 	if(u.umconf && !thrown) {
    242  1.1      cgd 		if(!Blind) {
    243  1.1      cgd 			pline("Your hands stop glowing blue.");
    244  1.1      cgd 			if(!mon->mfroz && !mon->msleep)
    245  1.1      cgd 				pline("%s appears confused.",Monnam(mon));
    246  1.1      cgd 		}
    247  1.1      cgd 		mon->mconf = 1;
    248  1.1      cgd 		u.umconf = 0;
    249  1.1      cgd 	}
    250  1.1      cgd 	return(TRUE);	/* mon still alive */
    251  1.1      cgd }
    252  1.1      cgd 
    253  1.1      cgd /* try to attack; return FALSE if monster evaded */
    254  1.1      cgd /* u.dx and u.dy must be set */
    255  1.1      cgd attack(mtmp)
    256  1.1      cgd register struct monst *mtmp;
    257  1.1      cgd {
    258  1.1      cgd 	schar tmp;
    259  1.1      cgd 	boolean malive = TRUE;
    260  1.1      cgd 	register struct permonst *mdat;
    261  1.1      cgd 	mdat = mtmp->data;
    262  1.1      cgd 
    263  1.1      cgd 	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
    264  1.1      cgd 
    265  1.1      cgd 	if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
    266  1.1      cgd 	   !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
    267  1.1      cgd 	   (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
    268  1.1      cgd 		mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
    269  1.1      cgd 		return(FALSE);
    270  1.1      cgd 
    271  1.1      cgd 	if(mtmp->mimic){
    272  1.1      cgd 		if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
    273  1.1      cgd 		switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
    274  1.1      cgd 		case '+':
    275  1.1      cgd 			pline("The door actually was a Mimic.");
    276  1.1      cgd 			break;
    277  1.1      cgd 		case '$':
    278  1.1      cgd 			pline("The chest was a Mimic!");
    279  1.1      cgd 			break;
    280  1.1      cgd 		default:
    281  1.1      cgd 			pline("Wait! That's a Mimic!");
    282  1.1      cgd 		}
    283  1.1      cgd 		wakeup(mtmp);	/* clears mtmp->mimic */
    284  1.1      cgd 		return(TRUE);
    285  1.1      cgd 	}
    286  1.1      cgd 
    287  1.1      cgd 	wakeup(mtmp);
    288  1.1      cgd 
    289  1.1      cgd 	if(mtmp->mhide && mtmp->mundetected){
    290  1.1      cgd 		register struct obj *obj;
    291  1.1      cgd 
    292  1.1      cgd 		mtmp->mundetected = 0;
    293  1.1      cgd 		if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
    294  1.1      cgd 			pline("Wait! There's a %s hiding under %s!",
    295  1.1      cgd 				mdat->mname, doname(obj));
    296  1.1      cgd 		return(TRUE);
    297  1.1      cgd 	}
    298  1.1      cgd 
    299  1.1      cgd 	tmp = u.uluck + u.ulevel + mdat->ac + abon();
    300  1.1      cgd 	if(uwep) {
    301  1.1      cgd 		if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
    302  1.1      cgd 			tmp += uwep->spe;
    303  1.1      cgd 		if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
    304  1.1      cgd 		else if(uwep->otyp == DAGGER) tmp += 2;
    305  1.1      cgd 		else if(uwep->otyp == CRYSKNIFE) tmp += 3;
    306  1.1      cgd 		else if(uwep->otyp == SPEAR &&
    307  1.1      cgd 			index("XDne", mdat->mlet)) tmp += 2;
    308  1.1      cgd 	}
    309  1.1      cgd 	if(mtmp->msleep) {
    310  1.1      cgd 		mtmp->msleep = 0;
    311  1.1      cgd 		tmp += 2;
    312  1.1      cgd 	}
    313  1.1      cgd 	if(mtmp->mfroz) {
    314  1.1      cgd 		tmp += 4;
    315  1.1      cgd 		if(!rn2(10)) mtmp->mfroz = 0;
    316  1.1      cgd 	}
    317  1.1      cgd 	if(mtmp->mflee) tmp += 2;
    318  1.1      cgd 	if(u.utrap) tmp -= 3;
    319  1.1      cgd 
    320  1.1      cgd 	/* with a lot of luggage, your agility diminishes */
    321  1.1      cgd 	tmp -= (inv_weight() + 40)/20;
    322  1.1      cgd 
    323  1.1      cgd 	if(tmp <= rnd(20) && !u.uswallow){
    324  1.1      cgd 		if(Blind) pline("You miss it.");
    325  1.1      cgd 		else pline("You miss %s.",monnam(mtmp));
    326  1.1      cgd 	} else {
    327  1.1      cgd 		/* we hit the monster; be careful: it might die! */
    328  1.1      cgd 
    329  1.1      cgd 		if((malive = hmon(mtmp,uwep,0)) == TRUE) {
    330  1.1      cgd 		/* monster still alive */
    331  1.1      cgd 			if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
    332  1.1      cgd 				mtmp->mflee = 1;
    333  1.1      cgd 				if(!rn2(3)) mtmp->mfleetim = rnd(100);
    334  1.1      cgd 				if(u.ustuck == mtmp && !u.uswallow)
    335  1.1      cgd 					u.ustuck = 0;
    336  1.1      cgd 			}
    337  1.1      cgd #ifndef NOWORM
    338  1.1      cgd 			if(mtmp->wormno)
    339  1.1      cgd 				cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
    340  1.1      cgd 					uwep ? uwep->otyp : 0);
    341  1.1      cgd #endif NOWORM
    342  1.1      cgd 		}
    343  1.1      cgd 		if(mdat->mlet == 'a') {
    344  1.1      cgd 			if(rn2(2)) {
    345  1.1      cgd 				pline("You are splashed by the blob's acid!");
    346  1.1      cgd 				losehp_m(rnd(6), mtmp);
    347  1.1      cgd 				if(!rn2(30)) corrode_armor();
    348  1.1      cgd 			}
    349  1.1      cgd 			if(!rn2(6)) corrode_weapon();
    350  1.1      cgd 		}
    351  1.1      cgd 	}
    352  1.1      cgd 	if(malive && mdat->mlet == 'E' && canseemon(mtmp)
    353  1.1      cgd 	   && !mtmp->mcan && rn2(3)) {
    354  1.1      cgd 	    if(mtmp->mcansee) {
    355  1.1      cgd 	      pline("You are frozen by the floating eye's gaze!");
    356  1.1      cgd 	      nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
    357  1.1      cgd 	    } else {
    358  1.1      cgd 	      pline("The blinded floating eye cannot defend itself.");
    359  1.1      cgd 	      if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
    360  1.1      cgd 	    }
    361  1.1      cgd 	}
    362  1.1      cgd 	return(TRUE);
    363  1.1      cgd }
    364