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hack.fight.c revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.fight.c - version 1.0.3 */
      3 
      4 #include	"hack.h"
      5 extern struct permonst li_dog, dog, la_dog;
      6 extern char *exclam(), *xname();
      7 extern struct obj *mkobj_at();
      8 
      9 static boolean far_noise;
     10 static long noisetime;
     11 
     12 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
     13 hitmm(magr,mdef) register struct monst *magr,*mdef; {
     14 register struct permonst *pa = magr->data, *pd = mdef->data;
     15 int hit;
     16 schar tmp;
     17 boolean vis;
     18 	if(index("Eauy", pa->mlet)) return(0);
     19 	if(magr->mfroz) return(0);		/* riv05!a3 */
     20 	tmp = pd->ac + pa->mlevel;
     21 	if(mdef->mconf || mdef->mfroz || mdef->msleep){
     22 		tmp += 4;
     23 		if(mdef->msleep) mdef->msleep = 0;
     24 	}
     25 	hit = (tmp > rnd(20));
     26 	if(hit) mdef->msleep = 0;
     27 	vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
     28 	if(vis){
     29 		char buf[BUFSZ];
     30 		if(mdef->mimic) seemimic(mdef);
     31 		if(magr->mimic) seemimic(magr);
     32 		(void) sprintf(buf,"%s %s", Monnam(magr),
     33 			hit ? "hits" : "misses");
     34 		pline("%s %s.", buf, monnam(mdef));
     35 	} else {
     36 		boolean far = (dist(magr->mx, magr->my) > 15);
     37 		if(far != far_noise || moves-noisetime > 10) {
     38 			far_noise = far;
     39 			noisetime = moves;
     40 			pline("You hear some noises%s.",
     41 				far ? " in the distance" : "");
     42 		}
     43 	}
     44 	if(hit){
     45 		if(magr->data->mlet == 'c' && !magr->cham) {
     46 			magr->mhpmax += 3;
     47 			if(vis) pline("%s is turned to stone!", Monnam(mdef));
     48 			else if(mdef->mtame)
     49      pline("You have a peculiarly sad feeling for a moment, then it passes.");
     50 			monstone(mdef);
     51 			hit = 2;
     52 		} else
     53 		if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
     54 			magr->mhpmax += 1 + rn2(pd->mlevel+1);
     55 			if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
     56 				if(pa == &li_dog) magr->data = pa = &dog;
     57 				else if(pa == &dog) magr->data = pa = &la_dog;
     58 			}
     59 			if(vis) pline("%s is killed!", Monnam(mdef));
     60 			else if(mdef->mtame)
     61 		pline("You have a sad feeling for a moment, then it passes.");
     62 			mondied(mdef);
     63 			hit = 2;
     64 		}
     65 	}
     66 	return(hit);
     67 }
     68 
     69 /* drop (perhaps) a cadaver and remove monster */
     70 mondied(mdef) register struct monst *mdef; {
     71 register struct permonst *pd = mdef->data;
     72 		if(letter(pd->mlet) && rn2(3)){
     73 			(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
     74 			if(cansee(mdef->mx,mdef->my)){
     75 				unpmon(mdef);
     76 				atl(mdef->mx,mdef->my,fobj->olet);
     77 			}
     78 			stackobj(fobj);
     79 		}
     80 		mondead(mdef);
     81 }
     82 
     83 /* drop a rock and remove monster */
     84 monstone(mdef) register struct monst *mdef; {
     85 	extern char mlarge[];
     86 	if(index(mlarge, mdef->data->mlet))
     87 		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
     88 	else
     89 		mksobj_at(ROCK, mdef->mx, mdef->my);
     90 	if(cansee(mdef->mx, mdef->my)){
     91 		unpmon(mdef);
     92 		atl(mdef->mx,mdef->my,fobj->olet);
     93 	}
     94 	mondead(mdef);
     95 }
     96 
     97 
     98 fightm(mtmp) register struct monst *mtmp; {
     99 register struct monst *mon;
    100 	for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
    101 		if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
    102 		    if(rn2(4))
    103 			return(hitmm(mtmp,mon));
    104 	}
    105 	return(-1);
    106 }
    107 
    108 /* u is hit by sth, but not a monster */
    109 thitu(tlev,dam,name)
    110 register tlev,dam;
    111 register char *name;
    112 {
    113 char buf[BUFSZ];
    114 	setan(name,buf);
    115 	if(u.uac + tlev <= rnd(20)) {
    116 		if(Blind) pline("It misses.");
    117 		else pline("You are almost hit by %s!", buf);
    118 		return(0);
    119 	} else {
    120 		if(Blind) pline("You are hit!");
    121 		else pline("You are hit by %s!", buf);
    122 		losehp(dam,name);
    123 		return(1);
    124 	}
    125 }
    126 
    127 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
    128 
    129 boolean
    130 hmon(mon,obj,thrown)	/* return TRUE if mon still alive */
    131 register struct monst *mon;
    132 register struct obj *obj;
    133 register thrown;
    134 {
    135 	register tmp;
    136 	boolean hittxt = FALSE;
    137 
    138 	if(!obj){
    139 		tmp = rnd(2);	/* attack with bare hands */
    140 		if(mon->data->mlet == 'c' && !uarmg){
    141 			pline("You hit the cockatrice with your bare hands.");
    142 			pline("You turn to stone ...");
    143 			done_in_by(mon);
    144 		}
    145 	} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
    146 	    if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
    147 		tmp = rnd(2);
    148 	    else {
    149 		if(index(mlarge, mon->data->mlet)) {
    150 			tmp = rnd(objects[obj->otyp].wldam);
    151 			if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
    152 			else if(obj->otyp == FLAIL) tmp += rnd(4);
    153 		} else {
    154 			tmp = rnd(objects[obj->otyp].wsdam);
    155 		}
    156 		tmp += obj->spe;
    157 		if(!thrown && obj == uwep && obj->otyp == BOOMERANG
    158 		 && !rn2(3)){
    159 		  pline("As you hit %s, the boomerang breaks into splinters.",
    160 				monnam(mon));
    161 			freeinv(obj);
    162 			setworn((struct obj *) 0, obj->owornmask);
    163 			obfree(obj, (struct obj *) 0);
    164 			tmp++;
    165 		}
    166 	    }
    167 	    if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
    168 		!strcmp(ONAME(obj), "Orcrist"))
    169 		tmp += rnd(10);
    170 	} else	switch(obj->otyp) {
    171 		case HEAVY_IRON_BALL:
    172 			tmp = rnd(25); break;
    173 		case EXPENSIVE_CAMERA:
    174 	pline("You succeed in destroying your camera. Congratulations!");
    175 			freeinv(obj);
    176 			if(obj->owornmask)
    177 				setworn((struct obj *) 0, obj->owornmask);
    178 			obfree(obj, (struct obj *) 0);
    179 			return(TRUE);
    180 		case DEAD_COCKATRICE:
    181 			pline("You hit %s with the cockatrice corpse.",
    182 				monnam(mon));
    183 			if(mon->data->mlet == 'c') {
    184 				tmp = 1;
    185 				hittxt = TRUE;
    186 				break;
    187 			}
    188 			pline("%s is turned to stone!", Monnam(mon));
    189 			killed(mon);
    190 			return(FALSE);
    191 		case CLOVE_OF_GARLIC:		/* no effect against demons */
    192 			if(index(UNDEAD, mon->data->mlet))
    193 				mon->mflee = 1;
    194 			tmp = 1;
    195 			break;
    196 		default:
    197 			/* non-weapons can damage because of their weight */
    198 			/* (but not too much) */
    199 			tmp = obj->owt/10;
    200 			if(tmp < 1) tmp = 1;
    201 			else tmp = rnd(tmp);
    202 			if(tmp > 6) tmp = 6;
    203 		}
    204 
    205 	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
    206 
    207 	tmp += u.udaminc + dbon();
    208 	if(u.uswallow) {
    209 		if((tmp -= u.uswldtim) <= 0) {
    210 			pline("Your arms are no longer able to hit.");
    211 			return(TRUE);
    212 		}
    213 	}
    214 	if(tmp < 1) tmp = 1;
    215 	mon->mhp -= tmp;
    216 	if(mon->mhp < 1) {
    217 		killed(mon);
    218 		return(FALSE);
    219 	}
    220 	if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
    221 		mon->mflee = 1;			/* Rick Richardson */
    222 		mon->mfleetim += 10*rnd(tmp);
    223 	}
    224 
    225 	if(!hittxt) {
    226 		if(thrown)
    227 			/* this assumes that we cannot throw plural things */
    228 			hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
    229 				mon, exclam(tmp) );
    230 		else if(Blind)
    231 			pline("You hit it.");
    232 		else
    233 			pline("You hit %s%s", monnam(mon), exclam(tmp));
    234 	}
    235 
    236 	if(u.umconf && !thrown) {
    237 		if(!Blind) {
    238 			pline("Your hands stop glowing blue.");
    239 			if(!mon->mfroz && !mon->msleep)
    240 				pline("%s appears confused.",Monnam(mon));
    241 		}
    242 		mon->mconf = 1;
    243 		u.umconf = 0;
    244 	}
    245 	return(TRUE);	/* mon still alive */
    246 }
    247 
    248 /* try to attack; return FALSE if monster evaded */
    249 /* u.dx and u.dy must be set */
    250 attack(mtmp)
    251 register struct monst *mtmp;
    252 {
    253 	schar tmp;
    254 	boolean malive = TRUE;
    255 	register struct permonst *mdat;
    256 	mdat = mtmp->data;
    257 
    258 	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
    259 
    260 	if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
    261 	   !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
    262 	   (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
    263 		mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
    264 		return(FALSE);
    265 
    266 	if(mtmp->mimic){
    267 		if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
    268 		switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
    269 		case '+':
    270 			pline("The door actually was a Mimic.");
    271 			break;
    272 		case '$':
    273 			pline("The chest was a Mimic!");
    274 			break;
    275 		default:
    276 			pline("Wait! That's a Mimic!");
    277 		}
    278 		wakeup(mtmp);	/* clears mtmp->mimic */
    279 		return(TRUE);
    280 	}
    281 
    282 	wakeup(mtmp);
    283 
    284 	if(mtmp->mhide && mtmp->mundetected){
    285 		register struct obj *obj;
    286 
    287 		mtmp->mundetected = 0;
    288 		if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
    289 			pline("Wait! There's a %s hiding under %s!",
    290 				mdat->mname, doname(obj));
    291 		return(TRUE);
    292 	}
    293 
    294 	tmp = u.uluck + u.ulevel + mdat->ac + abon();
    295 	if(uwep) {
    296 		if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
    297 			tmp += uwep->spe;
    298 		if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
    299 		else if(uwep->otyp == DAGGER) tmp += 2;
    300 		else if(uwep->otyp == CRYSKNIFE) tmp += 3;
    301 		else if(uwep->otyp == SPEAR &&
    302 			index("XDne", mdat->mlet)) tmp += 2;
    303 	}
    304 	if(mtmp->msleep) {
    305 		mtmp->msleep = 0;
    306 		tmp += 2;
    307 	}
    308 	if(mtmp->mfroz) {
    309 		tmp += 4;
    310 		if(!rn2(10)) mtmp->mfroz = 0;
    311 	}
    312 	if(mtmp->mflee) tmp += 2;
    313 	if(u.utrap) tmp -= 3;
    314 
    315 	/* with a lot of luggage, your agility diminishes */
    316 	tmp -= (inv_weight() + 40)/20;
    317 
    318 	if(tmp <= rnd(20) && !u.uswallow){
    319 		if(Blind) pline("You miss it.");
    320 		else pline("You miss %s.",monnam(mtmp));
    321 	} else {
    322 		/* we hit the monster; be careful: it might die! */
    323 
    324 		if((malive = hmon(mtmp,uwep,0)) == TRUE) {
    325 		/* monster still alive */
    326 			if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
    327 				mtmp->mflee = 1;
    328 				if(!rn2(3)) mtmp->mfleetim = rnd(100);
    329 				if(u.ustuck == mtmp && !u.uswallow)
    330 					u.ustuck = 0;
    331 			}
    332 #ifndef NOWORM
    333 			if(mtmp->wormno)
    334 				cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
    335 					uwep ? uwep->otyp : 0);
    336 #endif NOWORM
    337 		}
    338 		if(mdat->mlet == 'a') {
    339 			if(rn2(2)) {
    340 				pline("You are splashed by the blob's acid!");
    341 				losehp_m(rnd(6), mtmp);
    342 				if(!rn2(30)) corrode_armor();
    343 			}
    344 			if(!rn2(6)) corrode_weapon();
    345 		}
    346 	}
    347 	if(malive && mdat->mlet == 'E' && canseemon(mtmp)
    348 	   && !mtmp->mcan && rn2(3)) {
    349 	    if(mtmp->mcansee) {
    350 	      pline("You are frozen by the floating eye's gaze!");
    351 	      nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
    352 	    } else {
    353 	      pline("The blinded floating eye cannot defend itself.");
    354 	      if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
    355 	    }
    356 	}
    357 	return(TRUE);
    358 }
    359