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hack.h revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.h - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include "config.h"
      5  1.1  cgd #include <string.h>
      6  1.1  cgd 
      7  1.1  cgd #ifndef BSD
      8  1.1  cgd #define	index	strchr
      9  1.1  cgd #define	rindex	strrchr
     10  1.1  cgd #endif BSD
     11  1.1  cgd 
     12  1.1  cgd #define	Null(type)	((struct type *) 0)
     13  1.1  cgd 
     14  1.1  cgd #include	"def.objclass.h"
     15  1.1  cgd 
     16  1.1  cgd typedef struct {
     17  1.1  cgd 	xchar x,y;
     18  1.1  cgd } coord;
     19  1.1  cgd 
     20  1.1  cgd #include	"def.monst.h"	/* uses coord */
     21  1.1  cgd #include	"def.gold.h"
     22  1.1  cgd #include	"def.trap.h"
     23  1.1  cgd #include	"def.obj.h"
     24  1.1  cgd #include	"def.flag.h"
     25  1.1  cgd 
     26  1.1  cgd #define	plur(x)	(((x) == 1) ? "" : "s")
     27  1.1  cgd 
     28  1.1  cgd #define	BUFSZ	256	/* for getlin buffers */
     29  1.1  cgd #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */
     30  1.1  cgd 
     31  1.1  cgd #include	"def.rm.h"
     32  1.1  cgd #include	"def.permonst.h"
     33  1.1  cgd 
     34  1.1  cgd extern long *alloc();
     35  1.1  cgd 
     36  1.1  cgd extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
     37  1.1  cgd 
     38  1.1  cgd extern xchar dlevel;
     39  1.1  cgd #define	newstring(x)	(char *) alloc((unsigned)(x))
     40  1.1  cgd #include "hack.onames.h"
     41  1.1  cgd 
     42  1.1  cgd #define ON 1
     43  1.1  cgd #define OFF 0
     44  1.1  cgd 
     45  1.1  cgd extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
     46  1.1  cgd 	*uleft, *uright, *fcobj;
     47  1.1  cgd extern struct obj *uchain;	/* defined iff PUNISHED */
     48  1.1  cgd extern struct obj *uball;	/* defined if PUNISHED */
     49  1.1  cgd struct obj *o_at(), *getobj(), *sobj_at();
     50  1.1  cgd 
     51  1.1  cgd struct prop {
     52  1.1  cgd #define	TIMEOUT		007777	/* mask */
     53  1.1  cgd #define	LEFT_RING	W_RINGL	/* 010000L */
     54  1.1  cgd #define	RIGHT_RING	W_RINGR	/* 020000L */
     55  1.1  cgd #define	INTRINSIC	040000L
     56  1.1  cgd #define	LEFT_SIDE	LEFT_RING
     57  1.1  cgd #define	RIGHT_SIDE	RIGHT_RING
     58  1.1  cgd #define	BOTH_SIDES	(LEFT_SIDE | RIGHT_SIDE)
     59  1.1  cgd 	long p_flgs;
     60  1.1  cgd 	int (*p_tofn)();	/* called after timeout */
     61  1.1  cgd };
     62  1.1  cgd 
     63  1.1  cgd struct you {
     64  1.1  cgd 	xchar ux, uy;
     65  1.1  cgd 	schar dx, dy, dz;	/* direction of move (or zap or ... ) */
     66  1.1  cgd #ifdef QUEST
     67  1.1  cgd 	schar di;		/* direction of FF */
     68  1.1  cgd 	xchar ux0, uy0;		/* initial position FF */
     69  1.1  cgd #endif QUEST
     70  1.1  cgd 	xchar udisx, udisy;	/* last display pos */
     71  1.1  cgd 	char usym;		/* usually '@' */
     72  1.1  cgd 	schar uluck;
     73  1.1  cgd #define	LUCKMAX		10	/* on moonlit nights 11 */
     74  1.1  cgd #define	LUCKMIN		(-10)
     75  1.1  cgd 	int last_str_turn:3;	/* 0: none, 1: half turn, 2: full turn */
     76  1.1  cgd 				/* +: turn right, -: turn left */
     77  1.1  cgd 	unsigned udispl:1;	/* @ on display */
     78  1.1  cgd 	unsigned ulevel:4;	/* 1 - 14 */
     79  1.1  cgd #ifdef QUEST
     80  1.1  cgd 	unsigned uhorizon:7;
     81  1.1  cgd #endif QUEST
     82  1.1  cgd 	unsigned utrap:3;	/* trap timeout */
     83  1.1  cgd 	unsigned utraptype:1;	/* defined if utrap nonzero */
     84  1.1  cgd #define	TT_BEARTRAP	0
     85  1.1  cgd #define	TT_PIT		1
     86  1.1  cgd 	unsigned uinshop:6;	/* used only in shk.c - (roomno+1) of shop */
     87  1.1  cgd 
     88  1.1  cgd 
     89  1.1  cgd /* perhaps these #define's should also be generated by makedefs */
     90  1.1  cgd #define	TELEPAT		LAST_RING		/* not a ring */
     91  1.1  cgd #define	Telepat		u.uprops[TELEPAT].p_flgs
     92  1.1  cgd #define	FAST		(LAST_RING+1)		/* not a ring */
     93  1.1  cgd #define	Fast		u.uprops[FAST].p_flgs
     94  1.1  cgd #define	CONFUSION	(LAST_RING+2)		/* not a ring */
     95  1.1  cgd #define	Confusion	u.uprops[CONFUSION].p_flgs
     96  1.1  cgd #define	INVIS		(LAST_RING+3)		/* not a ring */
     97  1.1  cgd #define	Invis		u.uprops[INVIS].p_flgs
     98  1.1  cgd #define Invisible	(Invis && !See_invisible)
     99  1.1  cgd #define	GLIB		(LAST_RING+4)		/* not a ring */
    100  1.1  cgd #define	Glib		u.uprops[GLIB].p_flgs
    101  1.1  cgd #define	PUNISHED	(LAST_RING+5)		/* not a ring */
    102  1.1  cgd #define	Punished	u.uprops[PUNISHED].p_flgs
    103  1.1  cgd #define	SICK		(LAST_RING+6)		/* not a ring */
    104  1.1  cgd #define	Sick		u.uprops[SICK].p_flgs
    105  1.1  cgd #define	BLIND		(LAST_RING+7)		/* not a ring */
    106  1.1  cgd #define	Blind		u.uprops[BLIND].p_flgs
    107  1.1  cgd #define	WOUNDED_LEGS	(LAST_RING+8)		/* not a ring */
    108  1.1  cgd #define Wounded_legs	u.uprops[WOUNDED_LEGS].p_flgs
    109  1.1  cgd #define STONED		(LAST_RING+9)		/* not a ring */
    110  1.1  cgd #define Stoned		u.uprops[STONED].p_flgs
    111  1.1  cgd #define PROP(x) (x-RIN_ADORNMENT)       /* convert ring to index in uprops */
    112  1.1  cgd 	unsigned umconf:1;
    113  1.1  cgd 	char *usick_cause;
    114  1.1  cgd 	struct prop uprops[LAST_RING+10];
    115  1.1  cgd 
    116  1.1  cgd 	unsigned uswallow:1;		/* set if swallowed by a monster */
    117  1.1  cgd 	unsigned uswldtim:4;		/* time you have been swallowed */
    118  1.1  cgd 	unsigned uhs:3;			/* hunger state - see hack.eat.c */
    119  1.1  cgd 	schar ustr,ustrmax;
    120  1.1  cgd 	schar udaminc;
    121  1.1  cgd 	schar uac;
    122  1.1  cgd 	int uhp,uhpmax;
    123  1.1  cgd 	long int ugold,ugold0,uexp,urexp;
    124  1.1  cgd 	int uhunger;			/* refd only in eat.c and shk.c */
    125  1.1  cgd 	int uinvault;
    126  1.1  cgd 	struct monst *ustuck;
    127  1.1  cgd 	int nr_killed[CMNUM+2];		/* used for experience bookkeeping */
    128  1.1  cgd };
    129  1.1  cgd 
    130  1.1  cgd extern struct you u;
    131  1.1  cgd 
    132  1.1  cgd extern char *traps[];
    133  1.1  cgd extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
    134  1.1  cgd 	*doname(), *aobjnam();
    135  1.1  cgd extern char readchar();
    136  1.1  cgd extern char vowels[];
    137  1.1  cgd 
    138  1.1  cgd extern xchar curx,cury;	/* cursor location on screen */
    139  1.1  cgd 
    140  1.1  cgd extern coord bhitpos;	/* place where thrown weapon falls to the ground */
    141  1.1  cgd 
    142  1.1  cgd extern xchar seehx,seelx,seehy,seely; /* where to see*/
    143  1.1  cgd extern char *save_cm,*killer;
    144  1.1  cgd 
    145  1.1  cgd extern xchar dlevel, maxdlevel; /* dungeon level */
    146  1.1  cgd 
    147  1.1  cgd extern long moves;
    148  1.1  cgd 
    149  1.1  cgd extern int multi;
    150  1.1  cgd 
    151  1.1  cgd 
    152  1.1  cgd extern char lock[];
    153  1.1  cgd 
    154  1.1  cgd 
    155  1.1  cgd #define DIST(x1,y1,x2,y2)       (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
    156  1.1  cgd 
    157  1.1  cgd #define	PL_CSIZ		20	/* sizeof pl_character */
    158  1.1  cgd #define	MAX_CARR_CAP	120	/* so that boulders can be heavier */
    159  1.1  cgd #define	MAXLEVEL	40
    160  1.1  cgd #define	FAR	(COLNO+2)	/* position outside screen */
    161