hack.h revision 1.2 1 1.2 mycroft /*
2 1.2 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 1.2 mycroft *
4 1.2 mycroft * $Id: hack.h,v 1.2 1993/08/02 17:17:14 mycroft Exp $
5 1.2 mycroft */
6 1.1 cgd
7 1.1 cgd #include "config.h"
8 1.1 cgd #include <string.h>
9 1.1 cgd
10 1.1 cgd #ifndef BSD
11 1.1 cgd #define index strchr
12 1.1 cgd #define rindex strrchr
13 1.1 cgd #endif BSD
14 1.1 cgd
15 1.1 cgd #define Null(type) ((struct type *) 0)
16 1.1 cgd
17 1.1 cgd #include "def.objclass.h"
18 1.1 cgd
19 1.1 cgd typedef struct {
20 1.1 cgd xchar x,y;
21 1.1 cgd } coord;
22 1.1 cgd
23 1.1 cgd #include "def.monst.h" /* uses coord */
24 1.1 cgd #include "def.gold.h"
25 1.1 cgd #include "def.trap.h"
26 1.1 cgd #include "def.obj.h"
27 1.1 cgd #include "def.flag.h"
28 1.1 cgd
29 1.1 cgd #define plur(x) (((x) == 1) ? "" : "s")
30 1.1 cgd
31 1.1 cgd #define BUFSZ 256 /* for getlin buffers */
32 1.1 cgd #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
33 1.1 cgd
34 1.1 cgd #include "def.rm.h"
35 1.1 cgd #include "def.permonst.h"
36 1.1 cgd
37 1.1 cgd extern long *alloc();
38 1.1 cgd
39 1.1 cgd extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
40 1.1 cgd
41 1.1 cgd extern xchar dlevel;
42 1.1 cgd #define newstring(x) (char *) alloc((unsigned)(x))
43 1.1 cgd #include "hack.onames.h"
44 1.1 cgd
45 1.1 cgd #define ON 1
46 1.1 cgd #define OFF 0
47 1.1 cgd
48 1.1 cgd extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
49 1.1 cgd *uleft, *uright, *fcobj;
50 1.1 cgd extern struct obj *uchain; /* defined iff PUNISHED */
51 1.1 cgd extern struct obj *uball; /* defined if PUNISHED */
52 1.1 cgd struct obj *o_at(), *getobj(), *sobj_at();
53 1.1 cgd
54 1.1 cgd struct prop {
55 1.1 cgd #define TIMEOUT 007777 /* mask */
56 1.1 cgd #define LEFT_RING W_RINGL /* 010000L */
57 1.1 cgd #define RIGHT_RING W_RINGR /* 020000L */
58 1.1 cgd #define INTRINSIC 040000L
59 1.1 cgd #define LEFT_SIDE LEFT_RING
60 1.1 cgd #define RIGHT_SIDE RIGHT_RING
61 1.1 cgd #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
62 1.1 cgd long p_flgs;
63 1.1 cgd int (*p_tofn)(); /* called after timeout */
64 1.1 cgd };
65 1.1 cgd
66 1.1 cgd struct you {
67 1.1 cgd xchar ux, uy;
68 1.1 cgd schar dx, dy, dz; /* direction of move (or zap or ... ) */
69 1.1 cgd #ifdef QUEST
70 1.1 cgd schar di; /* direction of FF */
71 1.1 cgd xchar ux0, uy0; /* initial position FF */
72 1.1 cgd #endif QUEST
73 1.1 cgd xchar udisx, udisy; /* last display pos */
74 1.1 cgd char usym; /* usually '@' */
75 1.1 cgd schar uluck;
76 1.1 cgd #define LUCKMAX 10 /* on moonlit nights 11 */
77 1.1 cgd #define LUCKMIN (-10)
78 1.1 cgd int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
79 1.1 cgd /* +: turn right, -: turn left */
80 1.1 cgd unsigned udispl:1; /* @ on display */
81 1.1 cgd unsigned ulevel:4; /* 1 - 14 */
82 1.1 cgd #ifdef QUEST
83 1.1 cgd unsigned uhorizon:7;
84 1.1 cgd #endif QUEST
85 1.1 cgd unsigned utrap:3; /* trap timeout */
86 1.1 cgd unsigned utraptype:1; /* defined if utrap nonzero */
87 1.1 cgd #define TT_BEARTRAP 0
88 1.1 cgd #define TT_PIT 1
89 1.1 cgd unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
90 1.1 cgd
91 1.1 cgd
92 1.1 cgd /* perhaps these #define's should also be generated by makedefs */
93 1.1 cgd #define TELEPAT LAST_RING /* not a ring */
94 1.1 cgd #define Telepat u.uprops[TELEPAT].p_flgs
95 1.1 cgd #define FAST (LAST_RING+1) /* not a ring */
96 1.1 cgd #define Fast u.uprops[FAST].p_flgs
97 1.1 cgd #define CONFUSION (LAST_RING+2) /* not a ring */
98 1.1 cgd #define Confusion u.uprops[CONFUSION].p_flgs
99 1.1 cgd #define INVIS (LAST_RING+3) /* not a ring */
100 1.1 cgd #define Invis u.uprops[INVIS].p_flgs
101 1.1 cgd #define Invisible (Invis && !See_invisible)
102 1.1 cgd #define GLIB (LAST_RING+4) /* not a ring */
103 1.1 cgd #define Glib u.uprops[GLIB].p_flgs
104 1.1 cgd #define PUNISHED (LAST_RING+5) /* not a ring */
105 1.1 cgd #define Punished u.uprops[PUNISHED].p_flgs
106 1.1 cgd #define SICK (LAST_RING+6) /* not a ring */
107 1.1 cgd #define Sick u.uprops[SICK].p_flgs
108 1.1 cgd #define BLIND (LAST_RING+7) /* not a ring */
109 1.1 cgd #define Blind u.uprops[BLIND].p_flgs
110 1.1 cgd #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
111 1.1 cgd #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
112 1.1 cgd #define STONED (LAST_RING+9) /* not a ring */
113 1.1 cgd #define Stoned u.uprops[STONED].p_flgs
114 1.1 cgd #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
115 1.1 cgd unsigned umconf:1;
116 1.1 cgd char *usick_cause;
117 1.1 cgd struct prop uprops[LAST_RING+10];
118 1.1 cgd
119 1.1 cgd unsigned uswallow:1; /* set if swallowed by a monster */
120 1.1 cgd unsigned uswldtim:4; /* time you have been swallowed */
121 1.1 cgd unsigned uhs:3; /* hunger state - see hack.eat.c */
122 1.1 cgd schar ustr,ustrmax;
123 1.1 cgd schar udaminc;
124 1.1 cgd schar uac;
125 1.1 cgd int uhp,uhpmax;
126 1.1 cgd long int ugold,ugold0,uexp,urexp;
127 1.1 cgd int uhunger; /* refd only in eat.c and shk.c */
128 1.1 cgd int uinvault;
129 1.1 cgd struct monst *ustuck;
130 1.1 cgd int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
131 1.1 cgd };
132 1.1 cgd
133 1.1 cgd extern struct you u;
134 1.1 cgd
135 1.1 cgd extern char *traps[];
136 1.1 cgd extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
137 1.1 cgd *doname(), *aobjnam();
138 1.1 cgd extern char readchar();
139 1.1 cgd extern char vowels[];
140 1.1 cgd
141 1.1 cgd extern xchar curx,cury; /* cursor location on screen */
142 1.1 cgd
143 1.1 cgd extern coord bhitpos; /* place where thrown weapon falls to the ground */
144 1.1 cgd
145 1.1 cgd extern xchar seehx,seelx,seehy,seely; /* where to see*/
146 1.1 cgd extern char *save_cm,*killer;
147 1.1 cgd
148 1.1 cgd extern xchar dlevel, maxdlevel; /* dungeon level */
149 1.1 cgd
150 1.1 cgd extern long moves;
151 1.1 cgd
152 1.1 cgd extern int multi;
153 1.1 cgd
154 1.1 cgd
155 1.1 cgd extern char lock[];
156 1.1 cgd
157 1.1 cgd
158 1.1 cgd #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
159 1.1 cgd
160 1.1 cgd #define PL_CSIZ 20 /* sizeof pl_character */
161 1.1 cgd #define MAX_CARR_CAP 120 /* so that boulders can be heavier */
162 1.1 cgd #define MAXLEVEL 40
163 1.1 cgd #define FAR (COLNO+2) /* position outside screen */
164