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hack.h revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.h - version 1.0.3 */
      3 
      4 #include "config.h"
      5 #include <string.h>
      6 
      7 #ifndef BSD
      8 #define	index	strchr
      9 #define	rindex	strrchr
     10 #endif BSD
     11 
     12 #define	Null(type)	((struct type *) 0)
     13 
     14 #include	"def.objclass.h"
     15 
     16 typedef struct {
     17 	xchar x,y;
     18 } coord;
     19 
     20 #include	"def.monst.h"	/* uses coord */
     21 #include	"def.gold.h"
     22 #include	"def.trap.h"
     23 #include	"def.obj.h"
     24 #include	"def.flag.h"
     25 
     26 #define	plur(x)	(((x) == 1) ? "" : "s")
     27 
     28 #define	BUFSZ	256	/* for getlin buffers */
     29 #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */
     30 
     31 #include	"def.rm.h"
     32 #include	"def.permonst.h"
     33 
     34 extern long *alloc();
     35 
     36 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
     37 
     38 extern xchar dlevel;
     39 #define	newstring(x)	(char *) alloc((unsigned)(x))
     40 #include "hack.onames.h"
     41 
     42 #define ON 1
     43 #define OFF 0
     44 
     45 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
     46 	*uleft, *uright, *fcobj;
     47 extern struct obj *uchain;	/* defined iff PUNISHED */
     48 extern struct obj *uball;	/* defined if PUNISHED */
     49 struct obj *o_at(), *getobj(), *sobj_at();
     50 
     51 struct prop {
     52 #define	TIMEOUT		007777	/* mask */
     53 #define	LEFT_RING	W_RINGL	/* 010000L */
     54 #define	RIGHT_RING	W_RINGR	/* 020000L */
     55 #define	INTRINSIC	040000L
     56 #define	LEFT_SIDE	LEFT_RING
     57 #define	RIGHT_SIDE	RIGHT_RING
     58 #define	BOTH_SIDES	(LEFT_SIDE | RIGHT_SIDE)
     59 	long p_flgs;
     60 	int (*p_tofn)();	/* called after timeout */
     61 };
     62 
     63 struct you {
     64 	xchar ux, uy;
     65 	schar dx, dy, dz;	/* direction of move (or zap or ... ) */
     66 #ifdef QUEST
     67 	schar di;		/* direction of FF */
     68 	xchar ux0, uy0;		/* initial position FF */
     69 #endif QUEST
     70 	xchar udisx, udisy;	/* last display pos */
     71 	char usym;		/* usually '@' */
     72 	schar uluck;
     73 #define	LUCKMAX		10	/* on moonlit nights 11 */
     74 #define	LUCKMIN		(-10)
     75 	int last_str_turn:3;	/* 0: none, 1: half turn, 2: full turn */
     76 				/* +: turn right, -: turn left */
     77 	unsigned udispl:1;	/* @ on display */
     78 	unsigned ulevel:4;	/* 1 - 14 */
     79 #ifdef QUEST
     80 	unsigned uhorizon:7;
     81 #endif QUEST
     82 	unsigned utrap:3;	/* trap timeout */
     83 	unsigned utraptype:1;	/* defined if utrap nonzero */
     84 #define	TT_BEARTRAP	0
     85 #define	TT_PIT		1
     86 	unsigned uinshop:6;	/* used only in shk.c - (roomno+1) of shop */
     87 
     88 
     89 /* perhaps these #define's should also be generated by makedefs */
     90 #define	TELEPAT		LAST_RING		/* not a ring */
     91 #define	Telepat		u.uprops[TELEPAT].p_flgs
     92 #define	FAST		(LAST_RING+1)		/* not a ring */
     93 #define	Fast		u.uprops[FAST].p_flgs
     94 #define	CONFUSION	(LAST_RING+2)		/* not a ring */
     95 #define	Confusion	u.uprops[CONFUSION].p_flgs
     96 #define	INVIS		(LAST_RING+3)		/* not a ring */
     97 #define	Invis		u.uprops[INVIS].p_flgs
     98 #define Invisible	(Invis && !See_invisible)
     99 #define	GLIB		(LAST_RING+4)		/* not a ring */
    100 #define	Glib		u.uprops[GLIB].p_flgs
    101 #define	PUNISHED	(LAST_RING+5)		/* not a ring */
    102 #define	Punished	u.uprops[PUNISHED].p_flgs
    103 #define	SICK		(LAST_RING+6)		/* not a ring */
    104 #define	Sick		u.uprops[SICK].p_flgs
    105 #define	BLIND		(LAST_RING+7)		/* not a ring */
    106 #define	Blind		u.uprops[BLIND].p_flgs
    107 #define	WOUNDED_LEGS	(LAST_RING+8)		/* not a ring */
    108 #define Wounded_legs	u.uprops[WOUNDED_LEGS].p_flgs
    109 #define STONED		(LAST_RING+9)		/* not a ring */
    110 #define Stoned		u.uprops[STONED].p_flgs
    111 #define PROP(x) (x-RIN_ADORNMENT)       /* convert ring to index in uprops */
    112 	unsigned umconf:1;
    113 	char *usick_cause;
    114 	struct prop uprops[LAST_RING+10];
    115 
    116 	unsigned uswallow:1;		/* set if swallowed by a monster */
    117 	unsigned uswldtim:4;		/* time you have been swallowed */
    118 	unsigned uhs:3;			/* hunger state - see hack.eat.c */
    119 	schar ustr,ustrmax;
    120 	schar udaminc;
    121 	schar uac;
    122 	int uhp,uhpmax;
    123 	long int ugold,ugold0,uexp,urexp;
    124 	int uhunger;			/* refd only in eat.c and shk.c */
    125 	int uinvault;
    126 	struct monst *ustuck;
    127 	int nr_killed[CMNUM+2];		/* used for experience bookkeeping */
    128 };
    129 
    130 extern struct you u;
    131 
    132 extern char *traps[];
    133 extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
    134 	*doname(), *aobjnam();
    135 extern char readchar();
    136 extern char vowels[];
    137 
    138 extern xchar curx,cury;	/* cursor location on screen */
    139 
    140 extern coord bhitpos;	/* place where thrown weapon falls to the ground */
    141 
    142 extern xchar seehx,seelx,seehy,seely; /* where to see*/
    143 extern char *save_cm,*killer;
    144 
    145 extern xchar dlevel, maxdlevel; /* dungeon level */
    146 
    147 extern long moves;
    148 
    149 extern int multi;
    150 
    151 
    152 extern char lock[];
    153 
    154 
    155 #define DIST(x1,y1,x2,y2)       (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
    156 
    157 #define	PL_CSIZ		20	/* sizeof pl_character */
    158 #define	MAX_CARR_CAP	120	/* so that boulders can be heavier */
    159 #define	MAXLEVEL	40
    160 #define	FAR	(COLNO+2)	/* position outside screen */
    161