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hack.h revision 1.2
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  *
      4  *	$Id: hack.h,v 1.2 1993/08/02 17:17:14 mycroft Exp $
      5  */
      6 
      7 #include "config.h"
      8 #include <string.h>
      9 
     10 #ifndef BSD
     11 #define	index	strchr
     12 #define	rindex	strrchr
     13 #endif BSD
     14 
     15 #define	Null(type)	((struct type *) 0)
     16 
     17 #include	"def.objclass.h"
     18 
     19 typedef struct {
     20 	xchar x,y;
     21 } coord;
     22 
     23 #include	"def.monst.h"	/* uses coord */
     24 #include	"def.gold.h"
     25 #include	"def.trap.h"
     26 #include	"def.obj.h"
     27 #include	"def.flag.h"
     28 
     29 #define	plur(x)	(((x) == 1) ? "" : "s")
     30 
     31 #define	BUFSZ	256	/* for getlin buffers */
     32 #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */
     33 
     34 #include	"def.rm.h"
     35 #include	"def.permonst.h"
     36 
     37 extern long *alloc();
     38 
     39 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
     40 
     41 extern xchar dlevel;
     42 #define	newstring(x)	(char *) alloc((unsigned)(x))
     43 #include "hack.onames.h"
     44 
     45 #define ON 1
     46 #define OFF 0
     47 
     48 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
     49 	*uleft, *uright, *fcobj;
     50 extern struct obj *uchain;	/* defined iff PUNISHED */
     51 extern struct obj *uball;	/* defined if PUNISHED */
     52 struct obj *o_at(), *getobj(), *sobj_at();
     53 
     54 struct prop {
     55 #define	TIMEOUT		007777	/* mask */
     56 #define	LEFT_RING	W_RINGL	/* 010000L */
     57 #define	RIGHT_RING	W_RINGR	/* 020000L */
     58 #define	INTRINSIC	040000L
     59 #define	LEFT_SIDE	LEFT_RING
     60 #define	RIGHT_SIDE	RIGHT_RING
     61 #define	BOTH_SIDES	(LEFT_SIDE | RIGHT_SIDE)
     62 	long p_flgs;
     63 	int (*p_tofn)();	/* called after timeout */
     64 };
     65 
     66 struct you {
     67 	xchar ux, uy;
     68 	schar dx, dy, dz;	/* direction of move (or zap or ... ) */
     69 #ifdef QUEST
     70 	schar di;		/* direction of FF */
     71 	xchar ux0, uy0;		/* initial position FF */
     72 #endif QUEST
     73 	xchar udisx, udisy;	/* last display pos */
     74 	char usym;		/* usually '@' */
     75 	schar uluck;
     76 #define	LUCKMAX		10	/* on moonlit nights 11 */
     77 #define	LUCKMIN		(-10)
     78 	int last_str_turn:3;	/* 0: none, 1: half turn, 2: full turn */
     79 				/* +: turn right, -: turn left */
     80 	unsigned udispl:1;	/* @ on display */
     81 	unsigned ulevel:4;	/* 1 - 14 */
     82 #ifdef QUEST
     83 	unsigned uhorizon:7;
     84 #endif QUEST
     85 	unsigned utrap:3;	/* trap timeout */
     86 	unsigned utraptype:1;	/* defined if utrap nonzero */
     87 #define	TT_BEARTRAP	0
     88 #define	TT_PIT		1
     89 	unsigned uinshop:6;	/* used only in shk.c - (roomno+1) of shop */
     90 
     91 
     92 /* perhaps these #define's should also be generated by makedefs */
     93 #define	TELEPAT		LAST_RING		/* not a ring */
     94 #define	Telepat		u.uprops[TELEPAT].p_flgs
     95 #define	FAST		(LAST_RING+1)		/* not a ring */
     96 #define	Fast		u.uprops[FAST].p_flgs
     97 #define	CONFUSION	(LAST_RING+2)		/* not a ring */
     98 #define	Confusion	u.uprops[CONFUSION].p_flgs
     99 #define	INVIS		(LAST_RING+3)		/* not a ring */
    100 #define	Invis		u.uprops[INVIS].p_flgs
    101 #define Invisible	(Invis && !See_invisible)
    102 #define	GLIB		(LAST_RING+4)		/* not a ring */
    103 #define	Glib		u.uprops[GLIB].p_flgs
    104 #define	PUNISHED	(LAST_RING+5)		/* not a ring */
    105 #define	Punished	u.uprops[PUNISHED].p_flgs
    106 #define	SICK		(LAST_RING+6)		/* not a ring */
    107 #define	Sick		u.uprops[SICK].p_flgs
    108 #define	BLIND		(LAST_RING+7)		/* not a ring */
    109 #define	Blind		u.uprops[BLIND].p_flgs
    110 #define	WOUNDED_LEGS	(LAST_RING+8)		/* not a ring */
    111 #define Wounded_legs	u.uprops[WOUNDED_LEGS].p_flgs
    112 #define STONED		(LAST_RING+9)		/* not a ring */
    113 #define Stoned		u.uprops[STONED].p_flgs
    114 #define PROP(x) (x-RIN_ADORNMENT)       /* convert ring to index in uprops */
    115 	unsigned umconf:1;
    116 	char *usick_cause;
    117 	struct prop uprops[LAST_RING+10];
    118 
    119 	unsigned uswallow:1;		/* set if swallowed by a monster */
    120 	unsigned uswldtim:4;		/* time you have been swallowed */
    121 	unsigned uhs:3;			/* hunger state - see hack.eat.c */
    122 	schar ustr,ustrmax;
    123 	schar udaminc;
    124 	schar uac;
    125 	int uhp,uhpmax;
    126 	long int ugold,ugold0,uexp,urexp;
    127 	int uhunger;			/* refd only in eat.c and shk.c */
    128 	int uinvault;
    129 	struct monst *ustuck;
    130 	int nr_killed[CMNUM+2];		/* used for experience bookkeeping */
    131 };
    132 
    133 extern struct you u;
    134 
    135 extern char *traps[];
    136 extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
    137 	*doname(), *aobjnam();
    138 extern char readchar();
    139 extern char vowels[];
    140 
    141 extern xchar curx,cury;	/* cursor location on screen */
    142 
    143 extern coord bhitpos;	/* place where thrown weapon falls to the ground */
    144 
    145 extern xchar seehx,seelx,seehy,seely; /* where to see*/
    146 extern char *save_cm,*killer;
    147 
    148 extern xchar dlevel, maxdlevel; /* dungeon level */
    149 
    150 extern long moves;
    151 
    152 extern int multi;
    153 
    154 
    155 extern char lock[];
    156 
    157 
    158 #define DIST(x1,y1,x2,y2)       (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
    159 
    160 #define	PL_CSIZ		20	/* sizeof pl_character */
    161 #define	MAX_CARR_CAP	120	/* so that boulders can be heavier */
    162 #define	MAXLEVEL	40
    163 #define	FAR	(COLNO+2)	/* position outside screen */
    164