hack.mon.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.mon.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd #include "hack.mfndpos.h"
6 1.1 cgd
7 1.1 cgd #ifndef NULL
8 1.1 cgd #define NULL (char *) 0
9 1.1 cgd #endif
10 1.1 cgd
11 1.1 cgd extern struct monst *makemon();
12 1.1 cgd extern struct obj *mkobj_at();
13 1.1 cgd
14 1.1 cgd int warnlevel; /* used by movemon and dochugw */
15 1.1 cgd long lastwarntime;
16 1.1 cgd int lastwarnlev;
17 1.1 cgd char *warnings[] = {
18 1.1 cgd "white", "pink", "red", "ruby", "purple", "black"
19 1.1 cgd };
20 1.1 cgd
21 1.1 cgd movemon()
22 1.1 cgd {
23 1.1 cgd register struct monst *mtmp;
24 1.1 cgd register int fr;
25 1.1 cgd
26 1.1 cgd warnlevel = 0;
27 1.1 cgd
28 1.1 cgd while(1) {
29 1.1 cgd /* find a monster that we haven't treated yet */
30 1.1 cgd /* note that mtmp or mtmp->nmon might get killed
31 1.1 cgd while mtmp moves, so we cannot just walk down the
32 1.1 cgd chain (even new monsters might get created!) */
33 1.1 cgd for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
34 1.1 cgd if(mtmp->mlstmv < moves) goto next_mon;
35 1.1 cgd /* treated all monsters */
36 1.1 cgd break;
37 1.1 cgd
38 1.1 cgd next_mon:
39 1.1 cgd mtmp->mlstmv = moves;
40 1.1 cgd
41 1.1 cgd /* most monsters drown in pools */
42 1.1 cgd { boolean inpool, iseel;
43 1.1 cgd
44 1.1 cgd inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
45 1.1 cgd iseel = (mtmp->data->mlet == ';');
46 1.1 cgd if(inpool && !iseel) {
47 1.1 cgd if(cansee(mtmp->mx,mtmp->my))
48 1.1 cgd pline("%s drowns.", Monnam(mtmp));
49 1.1 cgd mondead(mtmp);
50 1.1 cgd continue;
51 1.1 cgd }
52 1.1 cgd /* but eels have a difficult time outside */
53 1.1 cgd if(iseel && !inpool) {
54 1.1 cgd if(mtmp->mhp > 1) mtmp->mhp--;
55 1.1 cgd mtmp->mflee = 1;
56 1.1 cgd mtmp->mfleetim += 2;
57 1.1 cgd }
58 1.1 cgd }
59 1.1 cgd if(mtmp->mblinded && !--mtmp->mblinded)
60 1.1 cgd mtmp->mcansee = 1;
61 1.1 cgd if(mtmp->mfleetim && !--mtmp->mfleetim)
62 1.1 cgd mtmp->mflee = 0;
63 1.1 cgd if(mtmp->mimic) continue;
64 1.1 cgd if(mtmp->mspeed != MSLOW || !(moves%2)){
65 1.1 cgd /* continue if the monster died fighting */
66 1.1 cgd fr = -1;
67 1.1 cgd if(Conflict && cansee(mtmp->mx,mtmp->my)
68 1.1 cgd && (fr = fightm(mtmp)) == 2)
69 1.1 cgd continue;
70 1.1 cgd if(fr<0 && dochugw(mtmp))
71 1.1 cgd continue;
72 1.1 cgd }
73 1.1 cgd if(mtmp->mspeed == MFAST && dochugw(mtmp))
74 1.1 cgd continue;
75 1.1 cgd }
76 1.1 cgd
77 1.1 cgd warnlevel -= u.ulevel;
78 1.1 cgd if(warnlevel >= SIZE(warnings))
79 1.1 cgd warnlevel = SIZE(warnings)-1;
80 1.1 cgd if(warnlevel >= 0)
81 1.1 cgd if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
82 1.1 cgd register char *rr;
83 1.1 cgd switch(Warning & (LEFT_RING | RIGHT_RING)){
84 1.1 cgd case LEFT_RING:
85 1.1 cgd rr = "Your left ring glows";
86 1.1 cgd break;
87 1.1 cgd case RIGHT_RING:
88 1.1 cgd rr = "Your right ring glows";
89 1.1 cgd break;
90 1.1 cgd case LEFT_RING | RIGHT_RING:
91 1.1 cgd rr = "Both your rings glow";
92 1.1 cgd break;
93 1.1 cgd default:
94 1.1 cgd rr = "Your fingertips glow";
95 1.1 cgd break;
96 1.1 cgd }
97 1.1 cgd pline("%s %s!", rr, warnings[warnlevel]);
98 1.1 cgd lastwarntime = moves;
99 1.1 cgd lastwarnlev = warnlevel;
100 1.1 cgd }
101 1.1 cgd
102 1.1 cgd dmonsfree(); /* remove all dead monsters */
103 1.1 cgd }
104 1.1 cgd
105 1.1 cgd justswld(mtmp,name)
106 1.1 cgd register struct monst *mtmp;
107 1.1 cgd char *name;
108 1.1 cgd {
109 1.1 cgd
110 1.1 cgd mtmp->mx = u.ux;
111 1.1 cgd mtmp->my = u.uy;
112 1.1 cgd u.ustuck = mtmp;
113 1.1 cgd pmon(mtmp);
114 1.1 cgd kludge("%s swallows you!",name);
115 1.1 cgd more();
116 1.1 cgd seeoff(1);
117 1.1 cgd u.uswallow = 1;
118 1.1 cgd u.uswldtim = 0;
119 1.1 cgd swallowed();
120 1.1 cgd }
121 1.1 cgd
122 1.1 cgd youswld(mtmp,dam,die,name)
123 1.1 cgd register struct monst *mtmp;
124 1.1 cgd register dam,die;
125 1.1 cgd char *name;
126 1.1 cgd {
127 1.1 cgd if(mtmp != u.ustuck) return;
128 1.1 cgd kludge("%s digests you!",name);
129 1.1 cgd u.uhp -= dam;
130 1.1 cgd if(u.uswldtim++ >= die){ /* a3 */
131 1.1 cgd pline("It totally digests you!");
132 1.1 cgd u.uhp = -1;
133 1.1 cgd }
134 1.1 cgd if(u.uhp < 1) done_in_by(mtmp);
135 1.1 cgd /* flags.botlx = 1; /* should we show status line ? */
136 1.1 cgd }
137 1.1 cgd
138 1.1 cgd dochugw(mtmp) register struct monst *mtmp; {
139 1.1 cgd register x = mtmp->mx;
140 1.1 cgd register y = mtmp->my;
141 1.1 cgd register d = dochug(mtmp);
142 1.1 cgd register dd;
143 1.1 cgd if(!d) /* monster still alive */
144 1.1 cgd if(Warning)
145 1.1 cgd if(!mtmp->mpeaceful)
146 1.1 cgd if(mtmp->data->mlevel > warnlevel)
147 1.1 cgd if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
148 1.1 cgd if(dd < 100)
149 1.1 cgd if(!canseemon(mtmp))
150 1.1 cgd warnlevel = mtmp->data->mlevel;
151 1.1 cgd return(d);
152 1.1 cgd }
153 1.1 cgd
154 1.1 cgd /* returns 1 if monster died moving, 0 otherwise */
155 1.1 cgd dochug(mtmp)
156 1.1 cgd register struct monst *mtmp;
157 1.1 cgd {
158 1.1 cgd register struct permonst *mdat;
159 1.1 cgd register tmp, nearby, scared;
160 1.1 cgd
161 1.1 cgd if(mtmp->cham && !rn2(6))
162 1.1 cgd (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
163 1.1 cgd mdat = mtmp->data;
164 1.1 cgd if(mdat->mlevel < 0)
165 1.1 cgd panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
166 1.1 cgd
167 1.1 cgd /* regenerate monsters */
168 1.1 cgd if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
169 1.1 cgd mtmp->mhp < mtmp->mhpmax)
170 1.1 cgd mtmp->mhp++;
171 1.1 cgd
172 1.1 cgd if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
173 1.1 cgd
174 1.1 cgd if(mtmp->msleep) {
175 1.1 cgd /* wake up, or get out of here. */
176 1.1 cgd /* ettins are hard to surprise */
177 1.1 cgd /* Nymphs and Leprechauns do not easily wake up */
178 1.1 cgd if(cansee(mtmp->mx,mtmp->my) &&
179 1.1 cgd (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
180 1.1 cgd (!index("NL",mdat->mlet) || !rn2(50)) &&
181 1.1 cgd (Aggravate_monster || index("d1", mdat->mlet)
182 1.1 cgd || (!rn2(7) && !mtmp->mimic)))
183 1.1 cgd mtmp->msleep = 0;
184 1.1 cgd else return(0);
185 1.1 cgd }
186 1.1 cgd
187 1.1 cgd /* not frozen or sleeping: wipe out texts written in the dust */
188 1.1 cgd wipe_engr_at(mtmp->mx, mtmp->my, 1);
189 1.1 cgd
190 1.1 cgd /* confused monsters get unconfused with small probability */
191 1.1 cgd if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
192 1.1 cgd
193 1.1 cgd /* some monsters teleport */
194 1.1 cgd if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
195 1.1 cgd rloc(mtmp);
196 1.1 cgd return(0);
197 1.1 cgd }
198 1.1 cgd if(mdat->mmove < rnd(6)) return(0);
199 1.1 cgd
200 1.1 cgd /* fleeing monsters might regain courage */
201 1.1 cgd if(mtmp->mflee && !mtmp->mfleetim
202 1.1 cgd && mtmp->mhp == mtmp->mhpmax && !rn2(25))
203 1.1 cgd mtmp->mflee = 0;
204 1.1 cgd
205 1.1 cgd nearby = (dist(mtmp->mx, mtmp->my) < 3);
206 1.1 cgd scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
207 1.1 cgd sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
208 1.1 cgd if(scared && !mtmp->mflee) {
209 1.1 cgd mtmp->mflee = 1;
210 1.1 cgd mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
211 1.1 cgd }
212 1.1 cgd
213 1.1 cgd if(!nearby ||
214 1.1 cgd mtmp->mflee ||
215 1.1 cgd mtmp->mconf ||
216 1.1 cgd (mtmp->minvis && !rn2(3)) ||
217 1.1 cgd (index("BIuy", mdat->mlet) && !rn2(4)) ||
218 1.1 cgd (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
219 1.1 cgd (!mtmp->mcansee && !rn2(4)) ||
220 1.1 cgd mtmp->mpeaceful
221 1.1 cgd ) {
222 1.1 cgd tmp = m_move(mtmp,0); /* 2: monster died moving */
223 1.1 cgd if(tmp == 2 || (tmp && mdat->mmove <= 12))
224 1.1 cgd return(tmp == 2);
225 1.1 cgd }
226 1.1 cgd
227 1.1 cgd if(!index("Ea", mdat->mlet) && nearby &&
228 1.1 cgd !mtmp->mpeaceful && u.uhp > 0 && !scared) {
229 1.1 cgd if(mhitu(mtmp))
230 1.1 cgd return(1); /* monster died (e.g. 'y' or 'F') */
231 1.1 cgd }
232 1.1 cgd /* extra movement for fast monsters */
233 1.1 cgd if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
234 1.1 cgd return(tmp == 2);
235 1.1 cgd }
236 1.1 cgd
237 1.1 cgd m_move(mtmp,after)
238 1.1 cgd register struct monst *mtmp;
239 1.1 cgd {
240 1.1 cgd register struct monst *mtmp2;
241 1.1 cgd register nx,ny,omx,omy,appr,nearer,cnt,i,j;
242 1.1 cgd xchar gx,gy,nix,niy,chcnt;
243 1.1 cgd schar chi;
244 1.1 cgd boolean likegold, likegems, likeobjs;
245 1.1 cgd char msym = mtmp->data->mlet;
246 1.1 cgd schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
247 1.1 cgd coord poss[9];
248 1.1 cgd int info[9];
249 1.1 cgd
250 1.1 cgd if(mtmp->mfroz || mtmp->msleep)
251 1.1 cgd return(0);
252 1.1 cgd if(mtmp->mtrapped) {
253 1.1 cgd i = mintrap(mtmp);
254 1.1 cgd if(i == 2) return(2); /* he died */
255 1.1 cgd if(i == 1) return(0); /* still in trap, so didnt move */
256 1.1 cgd }
257 1.1 cgd if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
258 1.1 cgd return(0); /* do not leave hiding place */
259 1.1 cgd
260 1.1 cgd #ifndef NOWORM
261 1.1 cgd if(mtmp->wormno)
262 1.1 cgd goto not_special;
263 1.1 cgd #endif NOWORM
264 1.1 cgd
265 1.1 cgd /* my dog gets a special treatment */
266 1.1 cgd if(mtmp->mtame) {
267 1.1 cgd return( dog_move(mtmp, after) );
268 1.1 cgd }
269 1.1 cgd
270 1.1 cgd /* likewise for shopkeeper */
271 1.1 cgd if(mtmp->isshk) {
272 1.1 cgd mmoved = shk_move(mtmp);
273 1.1 cgd if(mmoved >= 0)
274 1.1 cgd goto postmov;
275 1.1 cgd mmoved = 0; /* follow player outside shop */
276 1.1 cgd }
277 1.1 cgd
278 1.1 cgd /* and for the guard */
279 1.1 cgd if(mtmp->isgd) {
280 1.1 cgd mmoved = gd_move();
281 1.1 cgd goto postmov;
282 1.1 cgd }
283 1.1 cgd
284 1.1 cgd /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
285 1.1 cgd if((msym == 't' && !rn2(5))
286 1.1 cgd || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
287 1.1 cgd || levl[u.ux][u.uy].typ == STAIRS))) {
288 1.1 cgd if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
289 1.1 cgd rloc(mtmp);
290 1.1 cgd else
291 1.1 cgd mnexto(mtmp);
292 1.1 cgd mmoved = 1;
293 1.1 cgd goto postmov;
294 1.1 cgd }
295 1.1 cgd
296 1.1 cgd /* spit fire ('D') or use a wand ('1') when appropriate */
297 1.1 cgd if(index("D1", msym))
298 1.1 cgd inrange(mtmp);
299 1.1 cgd
300 1.1 cgd if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
301 1.1 cgd mtmp->mcansee && rn2(5)) {
302 1.1 cgd if(!Confusion)
303 1.1 cgd pline("%s's gaze has confused you!", Monnam(mtmp));
304 1.1 cgd else
305 1.1 cgd pline("You are getting more and more confused.");
306 1.1 cgd if(rn2(3)) mtmp->mcan = 1;
307 1.1 cgd Confusion += d(3,4); /* timeout */
308 1.1 cgd }
309 1.1 cgd not_special:
310 1.1 cgd if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
311 1.1 cgd appr = 1;
312 1.1 cgd if(mtmp->mflee) appr = -1;
313 1.1 cgd if(mtmp->mconf || Invis || !mtmp->mcansee ||
314 1.1 cgd (index("BIy", msym) && !rn2(3)))
315 1.1 cgd appr = 0;
316 1.1 cgd omx = mtmp->mx;
317 1.1 cgd omy = mtmp->my;
318 1.1 cgd gx = u.ux;
319 1.1 cgd gy = u.uy;
320 1.1 cgd if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
321 1.1 cgd appr = -1;
322 1.1 cgd
323 1.1 cgd /* random criterion for 'smell' or track finding ability
324 1.1 cgd should use mtmp->msmell or sth
325 1.1 cgd */
326 1.1 cgd if(msym == '@' ||
327 1.1 cgd ('a' <= msym && msym <= 'z')) {
328 1.1 cgd extern coord *gettrack();
329 1.1 cgd register coord *cp;
330 1.1 cgd schar mroom;
331 1.1 cgd mroom = inroom(omx,omy);
332 1.1 cgd if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
333 1.1 cgd cp = gettrack(omx,omy);
334 1.1 cgd if(cp){
335 1.1 cgd gx = cp->x;
336 1.1 cgd gy = cp->y;
337 1.1 cgd }
338 1.1 cgd }
339 1.1 cgd }
340 1.1 cgd
341 1.1 cgd /* look for gold or jewels nearby */
342 1.1 cgd likegold = (index("LOD", msym) != NULL);
343 1.1 cgd likegems = (index("ODu", msym) != NULL);
344 1.1 cgd likeobjs = mtmp->mhide;
345 1.1 cgd #define SRCHRADIUS 25
346 1.1 cgd { xchar mind = SRCHRADIUS; /* not too far away */
347 1.1 cgd register int dd;
348 1.1 cgd if(likegold){
349 1.1 cgd register struct gold *gold;
350 1.1 cgd for(gold = fgold; gold; gold = gold->ngold)
351 1.1 cgd if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
352 1.1 cgd mind = dd;
353 1.1 cgd gx = gold->gx;
354 1.1 cgd gy = gold->gy;
355 1.1 cgd }
356 1.1 cgd }
357 1.1 cgd if(likegems || likeobjs){
358 1.1 cgd register struct obj *otmp;
359 1.1 cgd for(otmp = fobj; otmp; otmp = otmp->nobj)
360 1.1 cgd if(likeobjs || otmp->olet == GEM_SYM)
361 1.1 cgd if(msym != 'u' ||
362 1.1 cgd objects[otmp->otyp].g_val != 0)
363 1.1 cgd if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
364 1.1 cgd mind = dd;
365 1.1 cgd gx = otmp->ox;
366 1.1 cgd gy = otmp->oy;
367 1.1 cgd }
368 1.1 cgd }
369 1.1 cgd if(mind < SRCHRADIUS && appr == -1) {
370 1.1 cgd if(dist(omx,omy) < 10) {
371 1.1 cgd gx = u.ux;
372 1.1 cgd gy = u.uy;
373 1.1 cgd } else
374 1.1 cgd appr = 1;
375 1.1 cgd }
376 1.1 cgd }
377 1.1 cgd nix = omx;
378 1.1 cgd niy = omy;
379 1.1 cgd cnt = mfndpos(mtmp,poss,info,
380 1.1 cgd msym == 'u' ? NOTONL :
381 1.1 cgd (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
382 1.1 cgd index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
383 1.1 cgd /* ALLOW_ROCK for some monsters ? */
384 1.1 cgd chcnt = 0;
385 1.1 cgd chi = -1;
386 1.1 cgd for(i=0; i<cnt; i++) {
387 1.1 cgd nx = poss[i].x;
388 1.1 cgd ny = poss[i].y;
389 1.1 cgd for(j=0; j<MTSZ && j<cnt-1; j++)
390 1.1 cgd if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
391 1.1 cgd if(rn2(4*(cnt-j))) goto nxti;
392 1.1 cgd #ifdef STUPID
393 1.1 cgd /* some stupid compilers think that this is too complicated */
394 1.1 cgd { int d1 = DIST(nx,ny,gx,gy);
395 1.1 cgd int d2 = DIST(nix,niy,gx,gy);
396 1.1 cgd nearer = (d1 < d2);
397 1.1 cgd }
398 1.1 cgd #else
399 1.1 cgd nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
400 1.1 cgd #endif STUPID
401 1.1 cgd if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
402 1.1 cgd !mmoved ||
403 1.1 cgd (!appr && !rn2(++chcnt))){
404 1.1 cgd nix = nx;
405 1.1 cgd niy = ny;
406 1.1 cgd chi = i;
407 1.1 cgd mmoved = 1;
408 1.1 cgd }
409 1.1 cgd nxti: ;
410 1.1 cgd }
411 1.1 cgd if(mmoved){
412 1.1 cgd if(info[chi] & ALLOW_M){
413 1.1 cgd mtmp2 = m_at(nix,niy);
414 1.1 cgd if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
415 1.1 cgd hitmm(mtmp2,mtmp) == 2) return(2);
416 1.1 cgd return(0);
417 1.1 cgd }
418 1.1 cgd if(info[chi] & ALLOW_U){
419 1.1 cgd (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
420 1.1 cgd return(0);
421 1.1 cgd }
422 1.1 cgd mtmp->mx = nix;
423 1.1 cgd mtmp->my = niy;
424 1.1 cgd for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
425 1.1 cgd mtmp->mtrack[0].x = omx;
426 1.1 cgd mtmp->mtrack[0].y = omy;
427 1.1 cgd #ifndef NOWORM
428 1.1 cgd if(mtmp->wormno) worm_move(mtmp);
429 1.1 cgd #endif NOWORM
430 1.1 cgd } else {
431 1.1 cgd if(msym == 'u' && rn2(2)){
432 1.1 cgd rloc(mtmp);
433 1.1 cgd return(0);
434 1.1 cgd }
435 1.1 cgd #ifndef NOWORM
436 1.1 cgd if(mtmp->wormno) worm_nomove(mtmp);
437 1.1 cgd #endif NOWORM
438 1.1 cgd }
439 1.1 cgd postmov:
440 1.1 cgd if(mmoved == 1) {
441 1.1 cgd if(mintrap(mtmp) == 2) /* he died */
442 1.1 cgd return(2);
443 1.1 cgd if(likegold) mpickgold(mtmp);
444 1.1 cgd if(likegems) mpickgems(mtmp);
445 1.1 cgd if(mtmp->mhide) mtmp->mundetected = 1;
446 1.1 cgd }
447 1.1 cgd pmon(mtmp);
448 1.1 cgd return(mmoved);
449 1.1 cgd }
450 1.1 cgd
451 1.1 cgd mpickgold(mtmp) register struct monst *mtmp; {
452 1.1 cgd register struct gold *gold;
453 1.1 cgd while(gold = g_at(mtmp->mx, mtmp->my)){
454 1.1 cgd mtmp->mgold += gold->amount;
455 1.1 cgd freegold(gold);
456 1.1 cgd if(levl[mtmp->mx][mtmp->my].scrsym == '$')
457 1.1 cgd newsym(mtmp->mx, mtmp->my);
458 1.1 cgd }
459 1.1 cgd }
460 1.1 cgd
461 1.1 cgd mpickgems(mtmp) register struct monst *mtmp; {
462 1.1 cgd register struct obj *otmp;
463 1.1 cgd for(otmp = fobj; otmp; otmp = otmp->nobj)
464 1.1 cgd if(otmp->olet == GEM_SYM)
465 1.1 cgd if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
466 1.1 cgd if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
467 1.1 cgd freeobj(otmp);
468 1.1 cgd mpickobj(mtmp, otmp);
469 1.1 cgd if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
470 1.1 cgd newsym(mtmp->mx, mtmp->my); /* %% */
471 1.1 cgd return; /* pick only one object */
472 1.1 cgd }
473 1.1 cgd }
474 1.1 cgd
475 1.1 cgd /* return number of acceptable neighbour positions */
476 1.1 cgd mfndpos(mon,poss,info,flag)
477 1.1 cgd register struct monst *mon;
478 1.1 cgd coord poss[9];
479 1.1 cgd int info[9], flag;
480 1.1 cgd {
481 1.1 cgd register int x,y,nx,ny,cnt = 0,ntyp;
482 1.1 cgd register struct monst *mtmp;
483 1.1 cgd int nowtyp;
484 1.1 cgd boolean pool;
485 1.1 cgd
486 1.1 cgd x = mon->mx;
487 1.1 cgd y = mon->my;
488 1.1 cgd nowtyp = levl[x][y].typ;
489 1.1 cgd
490 1.1 cgd pool = (mon->data->mlet == ';');
491 1.1 cgd nexttry: /* eels prefer the water, but if there is no water nearby,
492 1.1 cgd they will crawl over land */
493 1.1 cgd if(mon->mconf) {
494 1.1 cgd flag |= ALLOW_ALL;
495 1.1 cgd flag &= ~NOTONL;
496 1.1 cgd }
497 1.1 cgd for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
498 1.1 cgd if(nx != x || ny != y) if(isok(nx,ny))
499 1.1 cgd if(!IS_ROCK(ntyp = levl[nx][ny].typ))
500 1.1 cgd if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
501 1.1 cgd if((ntyp == POOL) == pool) {
502 1.1 cgd info[cnt] = 0;
503 1.1 cgd if(nx == u.ux && ny == u.uy){
504 1.1 cgd if(!(flag & ALLOW_U)) continue;
505 1.1 cgd info[cnt] = ALLOW_U;
506 1.1 cgd } else if(mtmp = m_at(nx,ny)){
507 1.1 cgd if(!(flag & ALLOW_M)) continue;
508 1.1 cgd info[cnt] = ALLOW_M;
509 1.1 cgd if(mtmp->mtame){
510 1.1 cgd if(!(flag & ALLOW_TM)) continue;
511 1.1 cgd info[cnt] |= ALLOW_TM;
512 1.1 cgd }
513 1.1 cgd }
514 1.1 cgd if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
515 1.1 cgd if(flag & NOGARLIC) continue;
516 1.1 cgd info[cnt] |= NOGARLIC;
517 1.1 cgd }
518 1.1 cgd if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
519 1.1 cgd (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
520 1.1 cgd if(!(flag & ALLOW_SSM)) continue;
521 1.1 cgd info[cnt] |= ALLOW_SSM;
522 1.1 cgd }
523 1.1 cgd if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
524 1.1 cgd if(!(flag & ALLOW_ROCK)) continue;
525 1.1 cgd info[cnt] |= ALLOW_ROCK;
526 1.1 cgd }
527 1.1 cgd if(!Invis && online(nx,ny)){
528 1.1 cgd if(flag & NOTONL) continue;
529 1.1 cgd info[cnt] |= NOTONL;
530 1.1 cgd }
531 1.1 cgd /* we cannot avoid traps of an unknown kind */
532 1.1 cgd { register struct trap *ttmp = t_at(nx, ny);
533 1.1 cgd register int tt;
534 1.1 cgd if(ttmp) {
535 1.1 cgd tt = 1 << ttmp->ttyp;
536 1.1 cgd if(mon->mtrapseen & tt){
537 1.1 cgd if(!(flag & tt)) continue;
538 1.1 cgd info[cnt] |= tt;
539 1.1 cgd }
540 1.1 cgd }
541 1.1 cgd }
542 1.1 cgd poss[cnt].x = nx;
543 1.1 cgd poss[cnt].y = ny;
544 1.1 cgd cnt++;
545 1.1 cgd }
546 1.1 cgd if(!cnt && pool && nowtyp != POOL) {
547 1.1 cgd pool = FALSE;
548 1.1 cgd goto nexttry;
549 1.1 cgd }
550 1.1 cgd return(cnt);
551 1.1 cgd }
552 1.1 cgd
553 1.1 cgd dist(x,y) int x,y; {
554 1.1 cgd return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
555 1.1 cgd }
556 1.1 cgd
557 1.1 cgd poisoned(string, pname)
558 1.1 cgd register char *string, *pname;
559 1.1 cgd {
560 1.1 cgd register int i;
561 1.1 cgd
562 1.1 cgd if(Blind) pline("It was poisoned.");
563 1.1 cgd else pline("The %s was poisoned!",string);
564 1.1 cgd if(Poison_resistance) {
565 1.1 cgd pline("The poison doesn't seem to affect you.");
566 1.1 cgd return;
567 1.1 cgd }
568 1.1 cgd i = rn2(10);
569 1.1 cgd if(i == 0) {
570 1.1 cgd u.uhp = -1;
571 1.1 cgd pline("I am afraid the poison was deadly ...");
572 1.1 cgd } else if(i <= 5) {
573 1.1 cgd losestr(rn1(3,3));
574 1.1 cgd } else {
575 1.1 cgd losehp(rn1(10,6), pname);
576 1.1 cgd }
577 1.1 cgd if(u.uhp < 1) {
578 1.1 cgd killer = pname;
579 1.1 cgd done("died");
580 1.1 cgd }
581 1.1 cgd }
582 1.1 cgd
583 1.1 cgd mondead(mtmp)
584 1.1 cgd register struct monst *mtmp;
585 1.1 cgd {
586 1.1 cgd relobj(mtmp,1);
587 1.1 cgd unpmon(mtmp);
588 1.1 cgd relmon(mtmp);
589 1.1 cgd unstuck(mtmp);
590 1.1 cgd if(mtmp->isshk) shkdead(mtmp);
591 1.1 cgd if(mtmp->isgd) gddead();
592 1.1 cgd #ifndef NOWORM
593 1.1 cgd if(mtmp->wormno) wormdead(mtmp);
594 1.1 cgd #endif NOWORM
595 1.1 cgd monfree(mtmp);
596 1.1 cgd }
597 1.1 cgd
598 1.1 cgd /* called when monster is moved to larger structure */
599 1.1 cgd replmon(mtmp,mtmp2)
600 1.1 cgd register struct monst *mtmp, *mtmp2;
601 1.1 cgd {
602 1.1 cgd relmon(mtmp);
603 1.1 cgd monfree(mtmp);
604 1.1 cgd mtmp2->nmon = fmon;
605 1.1 cgd fmon = mtmp2;
606 1.1 cgd if(u.ustuck == mtmp) u.ustuck = mtmp2;
607 1.1 cgd if(mtmp2->isshk) replshk(mtmp,mtmp2);
608 1.1 cgd if(mtmp2->isgd) replgd(mtmp,mtmp2);
609 1.1 cgd }
610 1.1 cgd
611 1.1 cgd relmon(mon)
612 1.1 cgd register struct monst *mon;
613 1.1 cgd {
614 1.1 cgd register struct monst *mtmp;
615 1.1 cgd
616 1.1 cgd if(mon == fmon) fmon = fmon->nmon;
617 1.1 cgd else {
618 1.1 cgd for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
619 1.1 cgd mtmp->nmon = mon->nmon;
620 1.1 cgd }
621 1.1 cgd }
622 1.1 cgd
623 1.1 cgd /* we do not free monsters immediately, in order to have their name
624 1.1 cgd available shortly after their demise */
625 1.1 cgd struct monst *fdmon; /* chain of dead monsters, need not to be saved */
626 1.1 cgd
627 1.1 cgd monfree(mtmp) register struct monst *mtmp; {
628 1.1 cgd mtmp->nmon = fdmon;
629 1.1 cgd fdmon = mtmp;
630 1.1 cgd }
631 1.1 cgd
632 1.1 cgd dmonsfree(){
633 1.1 cgd register struct monst *mtmp;
634 1.1 cgd while(mtmp = fdmon){
635 1.1 cgd fdmon = mtmp->nmon;
636 1.1 cgd free((char *) mtmp);
637 1.1 cgd }
638 1.1 cgd }
639 1.1 cgd
640 1.1 cgd unstuck(mtmp)
641 1.1 cgd register struct monst *mtmp;
642 1.1 cgd {
643 1.1 cgd if(u.ustuck == mtmp) {
644 1.1 cgd if(u.uswallow){
645 1.1 cgd u.ux = mtmp->mx;
646 1.1 cgd u.uy = mtmp->my;
647 1.1 cgd u.uswallow = 0;
648 1.1 cgd setsee();
649 1.1 cgd docrt();
650 1.1 cgd }
651 1.1 cgd u.ustuck = 0;
652 1.1 cgd }
653 1.1 cgd }
654 1.1 cgd
655 1.1 cgd killed(mtmp)
656 1.1 cgd register struct monst *mtmp;
657 1.1 cgd {
658 1.1 cgd #ifdef lint
659 1.1 cgd #define NEW_SCORING
660 1.1 cgd #endif lint
661 1.1 cgd register int tmp,tmp2,nk,x,y;
662 1.1 cgd register struct permonst *mdat;
663 1.1 cgd extern long newuexp();
664 1.1 cgd
665 1.1 cgd if(mtmp->cham) mtmp->data = PM_CHAMELEON;
666 1.1 cgd mdat = mtmp->data;
667 1.1 cgd if(Blind) pline("You destroy it!");
668 1.1 cgd else {
669 1.1 cgd pline("You destroy %s!",
670 1.1 cgd mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
671 1.1 cgd }
672 1.1 cgd if(u.umconf) {
673 1.1 cgd if(!Blind) pline("Your hands stop glowing blue.");
674 1.1 cgd u.umconf = 0;
675 1.1 cgd }
676 1.1 cgd
677 1.1 cgd /* count killed monsters */
678 1.1 cgd #define MAXMONNO 100
679 1.1 cgd nk = 1; /* in case we cannot find it in mons */
680 1.1 cgd tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
681 1.1 cgd if(tmp >= 0 && tmp < CMNUM+2) {
682 1.1 cgd extern char fut_geno[];
683 1.1 cgd u.nr_killed[tmp]++;
684 1.1 cgd if((nk = u.nr_killed[tmp]) > MAXMONNO &&
685 1.1 cgd !index(fut_geno, mdat->mlet))
686 1.1 cgd charcat(fut_geno, mdat->mlet);
687 1.1 cgd }
688 1.1 cgd
689 1.1 cgd /* punish bad behaviour */
690 1.1 cgd if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
691 1.1 cgd if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
692 1.1 cgd if(mdat->mlet == 'u') u.uluck -= 5;
693 1.1 cgd if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
694 1.1 cgd
695 1.1 cgd /* give experience points */
696 1.1 cgd tmp = 1 + mdat->mlevel * mdat->mlevel;
697 1.1 cgd if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
698 1.1 cgd if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
699 1.1 cgd tmp += 2*mdat->mlevel;
700 1.1 cgd if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
701 1.1 cgd if(mdat->mlevel > 6) tmp += 50;
702 1.1 cgd if(mdat->mlet == ';') tmp += 1000;
703 1.1 cgd
704 1.1 cgd #ifdef NEW_SCORING
705 1.1 cgd /* ------- recent addition: make nr of points decrease
706 1.1 cgd when this is not the first of this kind */
707 1.1 cgd { int ul = u.ulevel;
708 1.1 cgd int ml = mdat->mlevel;
709 1.1 cgd
710 1.1 cgd if(ul < 14) /* points are given based on present and future level */
711 1.1 cgd for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
712 1.1 cgd if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
713 1.1 cgd >= 10*pow((unsigned)(ul-1)))
714 1.1 cgd if(++ul == 14) break;
715 1.1 cgd
716 1.1 cgd tmp2 = ml - ul -1;
717 1.1 cgd tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
718 1.1 cgd if(!tmp) tmp = 1;
719 1.1 cgd }
720 1.1 cgd /* note: ul is not necessarily the future value of u.ulevel */
721 1.1 cgd /* ------- end of recent valuation change ------- */
722 1.1 cgd #endif NEW_SCORING
723 1.1 cgd
724 1.1 cgd more_experienced(tmp,0);
725 1.1 cgd flags.botl = 1;
726 1.1 cgd while(u.ulevel < 14 && u.uexp >= newuexp()){
727 1.1 cgd pline("Welcome to experience level %u.", ++u.ulevel);
728 1.1 cgd tmp = rnd(10);
729 1.1 cgd if(tmp < 3) tmp = rnd(10);
730 1.1 cgd u.uhpmax += tmp;
731 1.1 cgd u.uhp += tmp;
732 1.1 cgd flags.botl = 1;
733 1.1 cgd }
734 1.1 cgd
735 1.1 cgd /* dispose of monster and make cadaver */
736 1.1 cgd x = mtmp->mx; y = mtmp->my;
737 1.1 cgd mondead(mtmp);
738 1.1 cgd tmp = mdat->mlet;
739 1.1 cgd if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
740 1.1 cgd /* note: the dead minotaur will be on top of it! */
741 1.1 cgd mksobj_at(WAN_DIGGING, x, y);
742 1.1 cgd /* if(cansee(x,y)) atl(x,y,fobj->olet); */
743 1.1 cgd stackobj(fobj);
744 1.1 cgd } else
745 1.1 cgd #ifndef NOWORM
746 1.1 cgd if(tmp == 'w') {
747 1.1 cgd mksobj_at(WORM_TOOTH, x, y);
748 1.1 cgd stackobj(fobj);
749 1.1 cgd } else
750 1.1 cgd #endif NOWORM
751 1.1 cgd if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
752 1.1 cgd
753 1.1 cgd if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
754 1.1 cgd if(x != u.ux || y != u.uy) /* might be here after swallowed */
755 1.1 cgd if(index("NTVm&",mdat->mlet) || rn2(5)) {
756 1.1 cgd register struct obj *obj2 = mkobj_at(tmp,x,y);
757 1.1 cgd if(cansee(x,y))
758 1.1 cgd atl(x,y,obj2->olet);
759 1.1 cgd stackobj(obj2);
760 1.1 cgd }
761 1.1 cgd }
762 1.1 cgd
763 1.1 cgd kludge(str,arg)
764 1.1 cgd register char *str,*arg;
765 1.1 cgd {
766 1.1 cgd if(Blind) {
767 1.1 cgd if(*str == '%') pline(str,"It");
768 1.1 cgd else pline(str,"it");
769 1.1 cgd } else pline(str,arg);
770 1.1 cgd }
771 1.1 cgd
772 1.1 cgd rescham() /* force all chameleons to become normal */
773 1.1 cgd {
774 1.1 cgd register struct monst *mtmp;
775 1.1 cgd
776 1.1 cgd for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
777 1.1 cgd if(mtmp->cham) {
778 1.1 cgd mtmp->cham = 0;
779 1.1 cgd (void) newcham(mtmp, PM_CHAMELEON);
780 1.1 cgd }
781 1.1 cgd }
782 1.1 cgd
783 1.1 cgd newcham(mtmp,mdat) /* make a chameleon look like a new monster */
784 1.1 cgd /* returns 1 if the monster actually changed */
785 1.1 cgd register struct monst *mtmp;
786 1.1 cgd register struct permonst *mdat;
787 1.1 cgd {
788 1.1 cgd register mhp, hpn, hpd;
789 1.1 cgd
790 1.1 cgd if(mdat == mtmp->data) return(0); /* still the same monster */
791 1.1 cgd #ifndef NOWORM
792 1.1 cgd if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
793 1.1 cgd #endif NOWORM
794 1.1 cgd if (u.ustuck == mtmp) {
795 1.1 cgd if (u.uswallow) {
796 1.1 cgd u.uswallow = 0;
797 1.1 cgd u.uswldtim = 0;
798 1.1 cgd mnexto (mtmp);
799 1.1 cgd docrt ();
800 1.1 cgd prme ();
801 1.1 cgd }
802 1.1 cgd u.ustuck = 0;
803 1.1 cgd }
804 1.1 cgd hpn = mtmp->mhp;
805 1.1 cgd hpd = (mtmp->data->mlevel)*8;
806 1.1 cgd if(!hpd) hpd = 4;
807 1.1 cgd mtmp->data = mdat;
808 1.1 cgd mhp = (mdat->mlevel)*8;
809 1.1 cgd /* new hp: same fraction of max as before */
810 1.1 cgd mtmp->mhp = 2 + (hpn*mhp)/hpd;
811 1.1 cgd hpn = mtmp->mhpmax;
812 1.1 cgd mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
813 1.1 cgd mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
814 1.1 cgd #ifndef NOWORM
815 1.1 cgd if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
816 1.1 cgd /* perhaps we should clear mtmp->mtame here? */
817 1.1 cgd #endif NOWORM
818 1.1 cgd unpmon(mtmp); /* necessary for 'I' and to force pmon */
819 1.1 cgd pmon(mtmp);
820 1.1 cgd return(1);
821 1.1 cgd }
822 1.1 cgd
823 1.1 cgd mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
824 1.1 cgd struct monst *mtmp;
825 1.1 cgd {
826 1.1 cgd extern coord enexto();
827 1.1 cgd coord mm;
828 1.1 cgd mm = enexto(u.ux, u.uy);
829 1.1 cgd mtmp->mx = mm.x;
830 1.1 cgd mtmp->my = mm.y;
831 1.1 cgd pmon(mtmp);
832 1.1 cgd }
833 1.1 cgd
834 1.1 cgd ishuman(mtmp) register struct monst *mtmp; {
835 1.1 cgd return(mtmp->data->mlet == '@');
836 1.1 cgd }
837 1.1 cgd
838 1.1 cgd setmangry(mtmp) register struct monst *mtmp; {
839 1.1 cgd if(!mtmp->mpeaceful) return;
840 1.1 cgd if(mtmp->mtame) return;
841 1.1 cgd mtmp->mpeaceful = 0;
842 1.1 cgd if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
843 1.1 cgd }
844 1.1 cgd
845 1.1 cgd /* not one hundred procent correct: now a snake may hide under an
846 1.1 cgd invisible object */
847 1.1 cgd canseemon(mtmp)
848 1.1 cgd register struct monst *mtmp;
849 1.1 cgd {
850 1.1 cgd return((!mtmp->minvis || See_invisible)
851 1.1 cgd && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
852 1.1 cgd && cansee(mtmp->mx, mtmp->my));
853 1.1 cgd }
854