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hack.read.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.read.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include "hack.h"
      5  1.1  cgd 
      6  1.1  cgd extern struct monst *makemon();
      7  1.1  cgd extern struct obj *mkobj_at();
      8  1.1  cgd int identify();
      9  1.1  cgd 
     10  1.1  cgd doread() {
     11  1.1  cgd 	register struct obj *scroll;
     12  1.1  cgd 	register boolean confused = (Confusion != 0);
     13  1.1  cgd 	register boolean known = FALSE;
     14  1.1  cgd 	extern struct obj *some_armor();
     15  1.1  cgd 
     16  1.1  cgd 	scroll = getobj("?", "read");
     17  1.1  cgd 	if(!scroll) return(0);
     18  1.1  cgd 	if(!scroll->dknown && Blind) {
     19  1.1  cgd 	    pline("Being blind, you cannot read the formula on the scroll.");
     20  1.1  cgd 	    return(0);
     21  1.1  cgd 	}
     22  1.1  cgd 	if(Blind)
     23  1.1  cgd 	  pline("As you pronounce the formula on it, the scroll disappears.");
     24  1.1  cgd 	else
     25  1.1  cgd 	  pline("As you read the scroll, it disappears.");
     26  1.1  cgd 	if(confused)
     27  1.1  cgd 	  pline("Being confused, you mispronounce the magic words ... ");
     28  1.1  cgd 
     29  1.1  cgd 	switch(scroll->otyp) {
     30  1.1  cgd #ifdef MAIL
     31  1.1  cgd 	case SCR_MAIL:
     32  1.1  cgd 		readmail(/* scroll */);
     33  1.1  cgd 		break;
     34  1.1  cgd #endif MAIL
     35  1.1  cgd 	case SCR_ENCHANT_ARMOR:
     36  1.1  cgd 	    {	register struct obj *otmp = some_armor();
     37  1.1  cgd 		if(!otmp) {
     38  1.1  cgd 			strange_feeling(scroll,"Your skin glows then fades.");
     39  1.1  cgd 			return(1);
     40  1.1  cgd 		}
     41  1.1  cgd 		if(confused) {
     42  1.1  cgd 			pline("Your %s glows silver for a moment.",
     43  1.1  cgd 				objects[otmp->otyp].oc_name);
     44  1.1  cgd 			otmp->rustfree = 1;
     45  1.1  cgd 			break;
     46  1.1  cgd 		}
     47  1.1  cgd 		if(otmp->spe > 3 && rn2(otmp->spe)) {
     48  1.1  cgd 	pline("Your %s glows violently green for a while, then evaporates.",
     49  1.1  cgd 			objects[otmp->otyp].oc_name);
     50  1.1  cgd 			useup(otmp);
     51  1.1  cgd 			break;
     52  1.1  cgd 		}
     53  1.1  cgd 		pline("Your %s glows green for a moment.",
     54  1.1  cgd 			objects[otmp->otyp].oc_name);
     55  1.1  cgd 		otmp->cursed = 0;
     56  1.1  cgd 		otmp->spe++;
     57  1.1  cgd 		break;
     58  1.1  cgd 	    }
     59  1.1  cgd 	case SCR_DESTROY_ARMOR:
     60  1.1  cgd 		if(confused) {
     61  1.1  cgd 			register struct obj *otmp = some_armor();
     62  1.1  cgd 			if(!otmp) {
     63  1.1  cgd 				strange_feeling(scroll,"Your bones itch.");
     64  1.1  cgd 				return(1);
     65  1.1  cgd 			}
     66  1.1  cgd 			pline("Your %s glows purple for a moment.",
     67  1.1  cgd 				objects[otmp->otyp].oc_name);
     68  1.1  cgd 			otmp->rustfree = 0;
     69  1.1  cgd 			break;
     70  1.1  cgd 		}
     71  1.1  cgd 		if(uarm) {
     72  1.1  cgd 		    pline("Your armor turns to dust and falls to the floor!");
     73  1.1  cgd 		    useup(uarm);
     74  1.1  cgd 		} else if(uarmh) {
     75  1.1  cgd 		    pline("Your helmet turns to dust and is blown away!");
     76  1.1  cgd 		    useup(uarmh);
     77  1.1  cgd 		} else if(uarmg) {
     78  1.1  cgd 			pline("Your gloves vanish!");
     79  1.1  cgd 			useup(uarmg);
     80  1.1  cgd 			selftouch("You");
     81  1.1  cgd 		} else {
     82  1.1  cgd 			strange_feeling(scroll,"Your skin itches.");
     83  1.1  cgd 			return(1);
     84  1.1  cgd 		}
     85  1.1  cgd 		break;
     86  1.1  cgd 	case SCR_CONFUSE_MONSTER:
     87  1.1  cgd 		if(confused) {
     88  1.1  cgd 			pline("Your hands begin to glow purple.");
     89  1.1  cgd 			Confusion += rnd(100);
     90  1.1  cgd 		} else {
     91  1.1  cgd 			pline("Your hands begin to glow blue.");
     92  1.1  cgd 			u.umconf = 1;
     93  1.1  cgd 		}
     94  1.1  cgd 		break;
     95  1.1  cgd 	case SCR_SCARE_MONSTER:
     96  1.1  cgd 	    {	register int ct = 0;
     97  1.1  cgd 		register struct monst *mtmp;
     98  1.1  cgd 
     99  1.1  cgd 		for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
    100  1.1  cgd 			if(cansee(mtmp->mx,mtmp->my)) {
    101  1.1  cgd 				if(confused)
    102  1.1  cgd 					mtmp->mflee = mtmp->mfroz =
    103  1.1  cgd 					mtmp->msleep = 0;
    104  1.1  cgd 				else
    105  1.1  cgd 					mtmp->mflee = 1;
    106  1.1  cgd 				ct++;
    107  1.1  cgd 			}
    108  1.1  cgd 		if(!ct) {
    109  1.1  cgd 		    if(confused)
    110  1.1  cgd 			pline("You hear sad wailing in the distance.");
    111  1.1  cgd 		    else
    112  1.1  cgd 			pline("You hear maniacal laughter in the distance.");
    113  1.1  cgd 		}
    114  1.1  cgd 		break;
    115  1.1  cgd 	    }
    116  1.1  cgd 	case SCR_BLANK_PAPER:
    117  1.1  cgd 		if(confused)
    118  1.1  cgd 		    pline("You see strange patterns on this scroll.");
    119  1.1  cgd 		else
    120  1.1  cgd 		    pline("This scroll seems to be blank.");
    121  1.1  cgd 		break;
    122  1.1  cgd 	case SCR_REMOVE_CURSE:
    123  1.1  cgd 	    {	register struct obj *obj;
    124  1.1  cgd 		if(confused)
    125  1.1  cgd 		  pline("You feel like you need some help.");
    126  1.1  cgd 		else
    127  1.1  cgd 		  pline("You feel like someone is helping you.");
    128  1.1  cgd 		for(obj = invent; obj ; obj = obj->nobj)
    129  1.1  cgd 			if(obj->owornmask)
    130  1.1  cgd 				obj->cursed = confused;
    131  1.1  cgd 		if(Punished && !confused) {
    132  1.1  cgd 			Punished = 0;
    133  1.1  cgd 			freeobj(uchain);
    134  1.1  cgd 			unpobj(uchain);
    135  1.1  cgd 			free((char *) uchain);
    136  1.1  cgd 			uball->spe = 0;
    137  1.1  cgd 			uball->owornmask &= ~W_BALL;
    138  1.1  cgd 			uchain = uball = (struct obj *) 0;
    139  1.1  cgd 		}
    140  1.1  cgd 		break;
    141  1.1  cgd 	    }
    142  1.1  cgd 	case SCR_CREATE_MONSTER:
    143  1.1  cgd 	    {	register int cnt = 1;
    144  1.1  cgd 
    145  1.1  cgd 		if(!rn2(73)) cnt += rnd(4);
    146  1.1  cgd 		if(confused) cnt += 12;
    147  1.1  cgd 		while(cnt--)
    148  1.1  cgd 		    (void) makemon(confused ? PM_ACID_BLOB :
    149  1.1  cgd 			(struct permonst *) 0, u.ux, u.uy);
    150  1.1  cgd 		break;
    151  1.1  cgd 	    }
    152  1.1  cgd 	case SCR_ENCHANT_WEAPON:
    153  1.1  cgd 		if(uwep && confused) {
    154  1.1  cgd 			pline("Your %s glows silver for a moment.",
    155  1.1  cgd 				objects[uwep->otyp].oc_name);
    156  1.1  cgd 			uwep->rustfree = 1;
    157  1.1  cgd 		} else
    158  1.1  cgd 			if(!chwepon(scroll, 1))		/* tests for !uwep */
    159  1.1  cgd 				return(1);
    160  1.1  cgd 		break;
    161  1.1  cgd 	case SCR_DAMAGE_WEAPON:
    162  1.1  cgd 		if(uwep && confused) {
    163  1.1  cgd 			pline("Your %s glows purple for a moment.",
    164  1.1  cgd 				objects[uwep->otyp].oc_name);
    165  1.1  cgd 			uwep->rustfree = 0;
    166  1.1  cgd 		} else
    167  1.1  cgd 			if(!chwepon(scroll, -1))	/* tests for !uwep */
    168  1.1  cgd 				return(1);
    169  1.1  cgd 		break;
    170  1.1  cgd 	case SCR_TAMING:
    171  1.1  cgd 	    {	register int i,j;
    172  1.1  cgd 		register int bd = confused ? 5 : 1;
    173  1.1  cgd 		register struct monst *mtmp;
    174  1.1  cgd 
    175  1.1  cgd 		for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
    176  1.1  cgd 		if(mtmp = m_at(u.ux+i, u.uy+j))
    177  1.1  cgd 			(void) tamedog(mtmp, (struct obj *) 0);
    178  1.1  cgd 		break;
    179  1.1  cgd 	    }
    180  1.1  cgd 	case SCR_GENOCIDE:
    181  1.1  cgd 	    {	extern char genocided[], fut_geno[];
    182  1.1  cgd 		char buf[BUFSZ];
    183  1.1  cgd 		register struct monst *mtmp, *mtmp2;
    184  1.1  cgd 
    185  1.1  cgd 		pline("You have found a scroll of genocide!");
    186  1.1  cgd 		known = TRUE;
    187  1.1  cgd 		if(confused)
    188  1.1  cgd 			*buf = u.usym;
    189  1.1  cgd 		else do {
    190  1.1  cgd 	    pline("What monster do you want to genocide (Type the letter)? ");
    191  1.1  cgd 			getlin(buf);
    192  1.1  cgd 		} while(strlen(buf) != 1 || !monstersym(*buf));
    193  1.1  cgd 		if(!index(fut_geno, *buf))
    194  1.1  cgd 			charcat(fut_geno, *buf);
    195  1.1  cgd 		if(!index(genocided, *buf))
    196  1.1  cgd 			charcat(genocided, *buf);
    197  1.1  cgd 		else {
    198  1.1  cgd 			pline("Such monsters do not exist in this world.");
    199  1.1  cgd 			break;
    200  1.1  cgd 		}
    201  1.1  cgd 		for(mtmp = fmon; mtmp; mtmp = mtmp2){
    202  1.1  cgd 			mtmp2 = mtmp->nmon;
    203  1.1  cgd 			if(mtmp->data->mlet == *buf)
    204  1.1  cgd 				mondead(mtmp);
    205  1.1  cgd 		}
    206  1.1  cgd 		pline("Wiped out all %c's.", *buf);
    207  1.1  cgd 		if(*buf == u.usym) {
    208  1.1  cgd 			killer = "scroll of genocide";
    209  1.1  cgd 			u.uhp = -1;
    210  1.1  cgd 		}
    211  1.1  cgd 		break;
    212  1.1  cgd 		}
    213  1.1  cgd 	case SCR_LIGHT:
    214  1.1  cgd 		if(!Blind) known = TRUE;
    215  1.1  cgd 		litroom(!confused);
    216  1.1  cgd 		break;
    217  1.1  cgd 	case SCR_TELEPORTATION:
    218  1.1  cgd 		if(confused)
    219  1.1  cgd 			level_tele();
    220  1.1  cgd 		else {
    221  1.1  cgd #ifdef QUEST
    222  1.1  cgd 			register int oux = u.ux, ouy = u.uy;
    223  1.1  cgd 			tele();
    224  1.1  cgd 			if(dist(oux, ouy) > 100) known = TRUE;
    225  1.1  cgd #else QUEST
    226  1.1  cgd 			register int uroom = inroom(u.ux, u.uy);
    227  1.1  cgd 			tele();
    228  1.1  cgd 			if(uroom != inroom(u.ux, u.uy)) known = TRUE;
    229  1.1  cgd #endif QUEST
    230  1.1  cgd 		}
    231  1.1  cgd 		break;
    232  1.1  cgd 	case SCR_GOLD_DETECTION:
    233  1.1  cgd 	    /* Unfortunately this code has become slightly less elegant,
    234  1.1  cgd 	       now that gold and traps no longer are of the same type. */
    235  1.1  cgd 	    if(confused) {
    236  1.1  cgd 		register struct trap *ttmp;
    237  1.1  cgd 
    238  1.1  cgd 		if(!ftrap) {
    239  1.1  cgd 			strange_feeling(scroll, "Your toes stop itching.");
    240  1.1  cgd 			return(1);
    241  1.1  cgd 		} else {
    242  1.1  cgd 			for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
    243  1.1  cgd 				if(ttmp->tx != u.ux || ttmp->ty != u.uy)
    244  1.1  cgd 					goto outtrapmap;
    245  1.1  cgd 			/* only under me - no separate display required */
    246  1.1  cgd 			pline("Your toes itch!");
    247  1.1  cgd 			break;
    248  1.1  cgd 		outtrapmap:
    249  1.1  cgd 			cls();
    250  1.1  cgd 			for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
    251  1.1  cgd 				at(ttmp->tx, ttmp->ty, '$');
    252  1.1  cgd 			prme();
    253  1.1  cgd 			pline("You feel very greedy!");
    254  1.1  cgd 		}
    255  1.1  cgd 	    } else {
    256  1.1  cgd 		register struct gold *gtmp;
    257  1.1  cgd 
    258  1.1  cgd 		if(!fgold) {
    259  1.1  cgd 			strange_feeling(scroll, "You feel materially poor.");
    260  1.1  cgd 			return(1);
    261  1.1  cgd 		} else {
    262  1.1  cgd 			known = TRUE;
    263  1.1  cgd 			for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
    264  1.1  cgd 				if(gtmp->gx != u.ux || gtmp->gy != u.uy)
    265  1.1  cgd 					goto outgoldmap;
    266  1.1  cgd 			/* only under me - no separate display required */
    267  1.1  cgd 			pline("You notice some gold between your feet.");
    268  1.1  cgd 			break;
    269  1.1  cgd 		outgoldmap:
    270  1.1  cgd 			cls();
    271  1.1  cgd 			for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
    272  1.1  cgd 				at(gtmp->gx, gtmp->gy, '$');
    273  1.1  cgd 			prme();
    274  1.1  cgd 			pline("You feel very greedy, and sense gold!");
    275  1.1  cgd 		}
    276  1.1  cgd 	    }
    277  1.1  cgd 		/* common sequel */
    278  1.1  cgd 		more();
    279  1.1  cgd 		docrt();
    280  1.1  cgd 		break;
    281  1.1  cgd 	case SCR_FOOD_DETECTION:
    282  1.1  cgd 	    {	register ct = 0, ctu = 0;
    283  1.1  cgd 		register struct obj *obj;
    284  1.1  cgd 		register char foodsym = confused ? POTION_SYM : FOOD_SYM;
    285  1.1  cgd 
    286  1.1  cgd 		for(obj = fobj; obj; obj = obj->nobj)
    287  1.1  cgd 			if(obj->olet == FOOD_SYM) {
    288  1.1  cgd 				if(obj->ox == u.ux && obj->oy == u.uy) ctu++;
    289  1.1  cgd 				else ct++;
    290  1.1  cgd 			}
    291  1.1  cgd 		if(!ct && !ctu) {
    292  1.1  cgd 			strange_feeling(scroll,"Your nose twitches.");
    293  1.1  cgd 			return(1);
    294  1.1  cgd 		} else if(!ct) {
    295  1.1  cgd 			known = TRUE;
    296  1.1  cgd 			pline("You smell %s close nearby.",
    297  1.1  cgd 				confused ? "something" : "food");
    298  1.1  cgd 
    299  1.1  cgd 		} else {
    300  1.1  cgd 			known = TRUE;
    301  1.1  cgd 			cls();
    302  1.1  cgd 			for(obj = fobj; obj; obj = obj->nobj)
    303  1.1  cgd 			    if(obj->olet == foodsym)
    304  1.1  cgd 				at(obj->ox, obj->oy, FOOD_SYM);
    305  1.1  cgd 			prme();
    306  1.1  cgd 			pline("Your nose tingles and you smell %s!",
    307  1.1  cgd 				confused ? "something" : "food");
    308  1.1  cgd 			more();
    309  1.1  cgd 			docrt();
    310  1.1  cgd 		}
    311  1.1  cgd 		break;
    312  1.1  cgd 	    }
    313  1.1  cgd 	case SCR_IDENTIFY:
    314  1.1  cgd 		/* known = TRUE; */
    315  1.1  cgd 		if(confused)
    316  1.1  cgd 			pline("You identify this as an identify scroll.");
    317  1.1  cgd 		else
    318  1.1  cgd 			pline("This is an identify scroll.");
    319  1.1  cgd 		useup(scroll);
    320  1.1  cgd 		objects[SCR_IDENTIFY].oc_name_known = 1;
    321  1.1  cgd 		if(!confused)
    322  1.1  cgd 		    while(
    323  1.1  cgd 			!ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
    324  1.1  cgd 			&& invent
    325  1.1  cgd 		    );
    326  1.1  cgd 		return(1);
    327  1.1  cgd 	case SCR_MAGIC_MAPPING:
    328  1.1  cgd 	    {	register struct rm *lev;
    329  1.1  cgd 		register int num, zx, zy;
    330  1.1  cgd 
    331  1.1  cgd 		known = TRUE;
    332  1.1  cgd 		pline("On this scroll %s a map!",
    333  1.1  cgd 			confused ? "was" : "is");
    334  1.1  cgd 		for(zy = 0; zy < ROWNO; zy++)
    335  1.1  cgd 			for(zx = 0; zx < COLNO; zx++) {
    336  1.1  cgd 				if(confused && rn2(7)) continue;
    337  1.1  cgd 				lev = &(levl[zx][zy]);
    338  1.1  cgd 				if((num = lev->typ) == 0)
    339  1.1  cgd 					continue;
    340  1.1  cgd 				if(num == SCORR) {
    341  1.1  cgd 					lev->typ = CORR;
    342  1.1  cgd 					lev->scrsym = CORR_SYM;
    343  1.1  cgd 				} else
    344  1.1  cgd 				if(num == SDOOR) {
    345  1.1  cgd 					lev->typ = DOOR;
    346  1.1  cgd 					lev->scrsym = '+';
    347  1.1  cgd 					/* do sth in doors ? */
    348  1.1  cgd 				} else if(lev->seen) continue;
    349  1.1  cgd #ifndef QUEST
    350  1.1  cgd 				if(num != ROOM)
    351  1.1  cgd #endif QUEST
    352  1.1  cgd 				{
    353  1.1  cgd 				  lev->seen = lev->new = 1;
    354  1.1  cgd 				  if(lev->scrsym == ' ' || !lev->scrsym)
    355  1.1  cgd 				    newsym(zx,zy);
    356  1.1  cgd 				  else
    357  1.1  cgd 				    on_scr(zx,zy);
    358  1.1  cgd 				}
    359  1.1  cgd 			}
    360  1.1  cgd 		break;
    361  1.1  cgd 	    }
    362  1.1  cgd 	case SCR_AMNESIA:
    363  1.1  cgd 	    {	register int zx, zy;
    364  1.1  cgd 
    365  1.1  cgd 		known = TRUE;
    366  1.1  cgd 		for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
    367  1.1  cgd 		    if(!confused || rn2(7))
    368  1.1  cgd 			if(!cansee(zx,zy))
    369  1.1  cgd 			    levl[zx][zy].seen = 0;
    370  1.1  cgd 		docrt();
    371  1.1  cgd 		pline("Thinking of Maud you forget everything else.");
    372  1.1  cgd 		break;
    373  1.1  cgd 	    }
    374  1.1  cgd 	case SCR_FIRE:
    375  1.1  cgd 	    {	register int num;
    376  1.1  cgd 		register struct monst *mtmp;
    377  1.1  cgd 
    378  1.1  cgd 		known = TRUE;
    379  1.1  cgd 		if(confused) {
    380  1.1  cgd 		    pline("The scroll catches fire and you burn your hands.");
    381  1.1  cgd 		    losehp(1, "scroll of fire");
    382  1.1  cgd 		} else {
    383  1.1  cgd 		    pline("The scroll erupts in a tower of flame!");
    384  1.1  cgd 		    if(Fire_resistance)
    385  1.1  cgd 			pline("You are uninjured.");
    386  1.1  cgd 		    else {
    387  1.1  cgd 			num = rnd(6);
    388  1.1  cgd 			u.uhpmax -= num;
    389  1.1  cgd 			losehp(num, "scroll of fire");
    390  1.1  cgd 		    }
    391  1.1  cgd 		}
    392  1.1  cgd 		num = (2*num + 1)/3;
    393  1.1  cgd 		for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
    394  1.1  cgd 		    if(dist(mtmp->mx,mtmp->my) < 3) {
    395  1.1  cgd 			mtmp->mhp -= num;
    396  1.1  cgd 			if(index("FY", mtmp->data->mlet))
    397  1.1  cgd 			    mtmp->mhp -= 3*num;	/* this might well kill 'F's */
    398  1.1  cgd 			if(mtmp->mhp < 1) {
    399  1.1  cgd 			    killed(mtmp);
    400  1.1  cgd 			    break;		/* primitive */
    401  1.1  cgd 			}
    402  1.1  cgd 		    }
    403  1.1  cgd 		}
    404  1.1  cgd 		break;
    405  1.1  cgd 	    }
    406  1.1  cgd 	case SCR_PUNISHMENT:
    407  1.1  cgd 		known = TRUE;
    408  1.1  cgd 		if(confused) {
    409  1.1  cgd 			pline("You feel guilty.");
    410  1.1  cgd 			break;
    411  1.1  cgd 		}
    412  1.1  cgd 		pline("You are being punished for your misbehaviour!");
    413  1.1  cgd 		if(Punished){
    414  1.1  cgd 			pline("Your iron ball gets heavier.");
    415  1.1  cgd 			uball->owt += 15;
    416  1.1  cgd 			break;
    417  1.1  cgd 		}
    418  1.1  cgd 		Punished = INTRINSIC;
    419  1.1  cgd 		setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
    420  1.1  cgd 		setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
    421  1.1  cgd 		uball->spe = 1;		/* special ball (see save) */
    422  1.1  cgd 		break;
    423  1.1  cgd 	default:
    424  1.1  cgd 		impossible("What weird language is this written in? (%u)",
    425  1.1  cgd 			scroll->otyp);
    426  1.1  cgd 	}
    427  1.1  cgd 	if(!objects[scroll->otyp].oc_name_known) {
    428  1.1  cgd 		if(known && !confused) {
    429  1.1  cgd 			objects[scroll->otyp].oc_name_known = 1;
    430  1.1  cgd 			more_experienced(0,10);
    431  1.1  cgd 		} else if(!objects[scroll->otyp].oc_uname)
    432  1.1  cgd 			docall(scroll);
    433  1.1  cgd 	}
    434  1.1  cgd 	useup(scroll);
    435  1.1  cgd 	return(1);
    436  1.1  cgd }
    437  1.1  cgd 
    438  1.1  cgd identify(otmp)		/* also called by newmail() */
    439  1.1  cgd register struct obj *otmp;
    440  1.1  cgd {
    441  1.1  cgd 	objects[otmp->otyp].oc_name_known = 1;
    442  1.1  cgd 	otmp->known = otmp->dknown = 1;
    443  1.1  cgd 	prinv(otmp);
    444  1.1  cgd 	return(1);
    445  1.1  cgd }
    446  1.1  cgd 
    447  1.1  cgd litroom(on)
    448  1.1  cgd register boolean on;
    449  1.1  cgd {
    450  1.1  cgd 	register num,zx,zy;
    451  1.1  cgd 
    452  1.1  cgd 	/* first produce the text (provided he is not blind) */
    453  1.1  cgd 	if(Blind) goto do_it;
    454  1.1  cgd 	if(!on) {
    455  1.1  cgd 		if(u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
    456  1.1  cgd 		    !levl[u.ux][u.uy].lit) {
    457  1.1  cgd 			pline("It seems even darker in here than before.");
    458  1.1  cgd 			return;
    459  1.1  cgd 		} else
    460  1.1  cgd 			pline("It suddenly becomes dark in here.");
    461  1.1  cgd 	} else {
    462  1.1  cgd 		if(u.uswallow){
    463  1.1  cgd 			pline("%s's stomach is lit.", Monnam(u.ustuck));
    464  1.1  cgd 			return;
    465  1.1  cgd 		}
    466  1.1  cgd 		if(!xdnstair){
    467  1.1  cgd 			pline("Nothing Happens.");
    468  1.1  cgd 			return;
    469  1.1  cgd 		}
    470  1.1  cgd #ifdef QUEST
    471  1.1  cgd 		pline("The cave lights up around you, then fades.");
    472  1.1  cgd 		return;
    473  1.1  cgd #else QUEST
    474  1.1  cgd 		if(levl[u.ux][u.uy].typ == CORR) {
    475  1.1  cgd 		    pline("The corridor lights up around you, then fades.");
    476  1.1  cgd 		    return;
    477  1.1  cgd 		} else if(levl[u.ux][u.uy].lit) {
    478  1.1  cgd 		    pline("The light here seems better now.");
    479  1.1  cgd 		    return;
    480  1.1  cgd 		} else
    481  1.1  cgd 		    pline("The room is lit.");
    482  1.1  cgd #endif QUEST
    483  1.1  cgd 	}
    484  1.1  cgd 
    485  1.1  cgd do_it:
    486  1.1  cgd #ifdef QUEST
    487  1.1  cgd 	return;
    488  1.1  cgd #else QUEST
    489  1.1  cgd 	if(levl[u.ux][u.uy].lit == on)
    490  1.1  cgd 		return;
    491  1.1  cgd 	if(levl[u.ux][u.uy].typ == DOOR) {
    492  1.1  cgd 		if(IS_ROOM(levl[u.ux][u.uy+1].typ)) zy = u.uy+1;
    493  1.1  cgd 		else if(IS_ROOM(levl[u.ux][u.uy-1].typ)) zy = u.uy-1;
    494  1.1  cgd 		else zy = u.uy;
    495  1.1  cgd 		if(IS_ROOM(levl[u.ux+1][u.uy].typ)) zx = u.ux+1;
    496  1.1  cgd 		else if(IS_ROOM(levl[u.ux-1][u.uy].typ)) zx = u.ux-1;
    497  1.1  cgd 		else zx = u.ux;
    498  1.1  cgd 	} else {
    499  1.1  cgd 		zx = u.ux;
    500  1.1  cgd 		zy = u.uy;
    501  1.1  cgd 	}
    502  1.1  cgd 	for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
    503  1.1  cgd 		seelx--);
    504  1.1  cgd 	for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
    505  1.1  cgd 		seehx++);
    506  1.1  cgd 	for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
    507  1.1  cgd 		seely--);
    508  1.1  cgd 	for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
    509  1.1  cgd 		seehy++);
    510  1.1  cgd 	for(zy = seely; zy <= seehy; zy++)
    511  1.1  cgd 		for(zx = seelx; zx <= seehx; zx++) {
    512  1.1  cgd 			levl[zx][zy].lit = on;
    513  1.1  cgd 			if(!Blind && dist(zx,zy) > 2)
    514  1.1  cgd 				if(on) prl(zx,zy); else nosee(zx,zy);
    515  1.1  cgd 		}
    516  1.1  cgd 	if(!on) seehx = 0;
    517  1.1  cgd #endif	QUEST
    518  1.1  cgd }
    519  1.1  cgd 
    520  1.1  cgd /* Test whether we may genocide all monsters with symbol  ch  */
    521  1.1  cgd monstersym(ch)				/* arnold@ucsfcgl */
    522  1.1  cgd register char ch;
    523  1.1  cgd {
    524  1.1  cgd 	register struct permonst *mp;
    525  1.1  cgd 	extern struct permonst pm_eel;
    526  1.1  cgd 
    527  1.1  cgd 	/*
    528  1.1  cgd 	 * can't genocide certain monsters
    529  1.1  cgd 	 */
    530  1.1  cgd 	if (index("12 &:", ch))
    531  1.1  cgd 		return FALSE;
    532  1.1  cgd 
    533  1.1  cgd 	if (ch == pm_eel.mlet)
    534  1.1  cgd 		return TRUE;
    535  1.1  cgd 	for (mp = mons; mp < &mons[CMNUM+2]; mp++)
    536  1.1  cgd 		if (mp->mlet == ch)
    537  1.1  cgd 			return TRUE;
    538  1.1  cgd 	return FALSE;
    539  1.1  cgd }
    540