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hack.trap.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.trap.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include	"hack.h"
      5  1.1  cgd 
      6  1.1  cgd extern struct monst *makemon();
      7  1.1  cgd 
      8  1.1  cgd char vowels[] = "aeiou";
      9  1.1  cgd 
     10  1.1  cgd char *traps[] = {
     11  1.1  cgd 	" bear trap",
     12  1.1  cgd 	"n arrow trap",
     13  1.1  cgd 	" dart trap",
     14  1.1  cgd 	" trapdoor",
     15  1.1  cgd 	" teleportation trap",
     16  1.1  cgd 	" pit",
     17  1.1  cgd 	" sleeping gas trap",
     18  1.1  cgd 	" piercer",
     19  1.1  cgd 	" mimic"
     20  1.1  cgd };
     21  1.1  cgd 
     22  1.1  cgd struct trap *
     23  1.1  cgd maketrap(x,y,typ)
     24  1.1  cgd register x,y,typ;
     25  1.1  cgd {
     26  1.1  cgd 	register struct trap *ttmp;
     27  1.1  cgd 
     28  1.1  cgd 	ttmp = newtrap();
     29  1.1  cgd 	ttmp->ttyp = typ;
     30  1.1  cgd 	ttmp->tseen = 0;
     31  1.1  cgd 	ttmp->once = 0;
     32  1.1  cgd 	ttmp->tx = x;
     33  1.1  cgd 	ttmp->ty = y;
     34  1.1  cgd 	ttmp->ntrap = ftrap;
     35  1.1  cgd 	ftrap = ttmp;
     36  1.1  cgd 	return(ttmp);
     37  1.1  cgd }
     38  1.1  cgd 
     39  1.1  cgd dotrap(trap) register struct trap *trap; {
     40  1.1  cgd 	register int ttype = trap->ttyp;
     41  1.1  cgd 
     42  1.1  cgd 	nomul(0);
     43  1.1  cgd 	if(trap->tseen && !rn2(5) && ttype != PIT)
     44  1.1  cgd 		pline("You escape a%s.", traps[ttype]);
     45  1.1  cgd 	else {
     46  1.1  cgd 		trap->tseen = 1;
     47  1.1  cgd 		switch(ttype) {
     48  1.1  cgd 		case SLP_GAS_TRAP:
     49  1.1  cgd 			pline("A cloud of gas puts you to sleep!");
     50  1.1  cgd 			nomul(-rnd(25));
     51  1.1  cgd 			break;
     52  1.1  cgd 		case BEAR_TRAP:
     53  1.1  cgd 			if(Levitation) {
     54  1.1  cgd 				pline("You float over a bear trap.");
     55  1.1  cgd 				break;
     56  1.1  cgd 			}
     57  1.1  cgd 			u.utrap = 4 + rn2(4);
     58  1.1  cgd 			u.utraptype = TT_BEARTRAP;
     59  1.1  cgd 			pline("A bear trap closes on your foot!");
     60  1.1  cgd 			break;
     61  1.1  cgd 		case PIERC:
     62  1.1  cgd 			deltrap(trap);
     63  1.1  cgd 			if(makemon(PM_PIERCER,u.ux,u.uy)) {
     64  1.1  cgd 			  pline("A piercer suddenly drops from the ceiling!");
     65  1.1  cgd 			  if(uarmh)
     66  1.1  cgd 				pline("Its blow glances off your helmet.");
     67  1.1  cgd 			  else
     68  1.1  cgd 				(void) thitu(3,d(4,6),"falling piercer");
     69  1.1  cgd 			}
     70  1.1  cgd 			break;
     71  1.1  cgd 		case ARROW_TRAP:
     72  1.1  cgd 			pline("An arrow shoots out at you!");
     73  1.1  cgd 			if(!thitu(8,rnd(6),"arrow")){
     74  1.1  cgd 				mksobj_at(ARROW, u.ux, u.uy);
     75  1.1  cgd 				fobj->quan = 1;
     76  1.1  cgd 			}
     77  1.1  cgd 			break;
     78  1.1  cgd 		case TRAPDOOR:
     79  1.1  cgd 			if(!xdnstair) {
     80  1.1  cgd pline("A trap door in the ceiling opens and a rock falls on your head!");
     81  1.1  cgd if(uarmh) pline("Fortunately, you are wearing a helmet!");
     82  1.1  cgd 			    losehp(uarmh ? 2 : d(2,10),"falling rock");
     83  1.1  cgd 			    mksobj_at(ROCK, u.ux, u.uy);
     84  1.1  cgd 			    fobj->quan = 1;
     85  1.1  cgd 			    stackobj(fobj);
     86  1.1  cgd 			    if(Invisible) newsym(u.ux, u.uy);
     87  1.1  cgd 			} else {
     88  1.1  cgd 			    register int newlevel = dlevel + 1;
     89  1.1  cgd 				while(!rn2(4) && newlevel < 29)
     90  1.1  cgd 					newlevel++;
     91  1.1  cgd 				pline("A trap door opens up under you!");
     92  1.1  cgd 				if(Levitation || u.ustuck) {
     93  1.1  cgd  				pline("For some reason you don't fall in.");
     94  1.1  cgd 					break;
     95  1.1  cgd 				}
     96  1.1  cgd 
     97  1.1  cgd 				goto_level(newlevel, FALSE);
     98  1.1  cgd 			}
     99  1.1  cgd 			break;
    100  1.1  cgd 		case DART_TRAP:
    101  1.1  cgd 			pline("A little dart shoots out at you!");
    102  1.1  cgd 			if(thitu(7,rnd(3),"little dart")) {
    103  1.1  cgd 			    if(!rn2(6))
    104  1.1  cgd 				poisoned("dart","poison dart");
    105  1.1  cgd 			} else {
    106  1.1  cgd 				mksobj_at(DART, u.ux, u.uy);
    107  1.1  cgd 				fobj->quan = 1;
    108  1.1  cgd 			}
    109  1.1  cgd 			break;
    110  1.1  cgd 		case TELEP_TRAP:
    111  1.1  cgd 			if(trap->once) {
    112  1.1  cgd 				deltrap(trap);
    113  1.1  cgd 				newsym(u.ux,u.uy);
    114  1.1  cgd 				vtele();
    115  1.1  cgd 			} else {
    116  1.1  cgd 				newsym(u.ux,u.uy);
    117  1.1  cgd 				tele();
    118  1.1  cgd 			}
    119  1.1  cgd 			break;
    120  1.1  cgd 		case PIT:
    121  1.1  cgd 			if(Levitation) {
    122  1.1  cgd 				pline("A pit opens up under you!");
    123  1.1  cgd 				pline("You don't fall in!");
    124  1.1  cgd 				break;
    125  1.1  cgd 			}
    126  1.1  cgd 			pline("You fall into a pit!");
    127  1.1  cgd 			u.utrap = rn1(6,2);
    128  1.1  cgd 			u.utraptype = TT_PIT;
    129  1.1  cgd 			losehp(rnd(6),"fall into a pit");
    130  1.1  cgd 			selftouch("Falling, you");
    131  1.1  cgd 			break;
    132  1.1  cgd 		default:
    133  1.1  cgd 			impossible("You hit a trap of type %u", trap->ttyp);
    134  1.1  cgd 		}
    135  1.1  cgd 	}
    136  1.1  cgd }
    137  1.1  cgd 
    138  1.1  cgd mintrap(mtmp) register struct monst *mtmp; {
    139  1.1  cgd 	register struct trap *trap = t_at(mtmp->mx, mtmp->my);
    140  1.1  cgd 	register int wasintrap = mtmp->mtrapped;
    141  1.1  cgd 
    142  1.1  cgd 	if(!trap) {
    143  1.1  cgd 		mtmp->mtrapped = 0;	/* perhaps teleported? */
    144  1.1  cgd 	} else if(wasintrap) {
    145  1.1  cgd 		if(!rn2(40)) mtmp->mtrapped = 0;
    146  1.1  cgd 	} else {
    147  1.1  cgd 	    register int tt = trap->ttyp;
    148  1.1  cgd 	    int in_sight = cansee(mtmp->mx,mtmp->my);
    149  1.1  cgd 	    extern char mlarge[];
    150  1.1  cgd 
    151  1.1  cgd 	    if(mtmp->mtrapseen & (1 << tt)) {
    152  1.1  cgd 		/* he has been in such a trap - perhaps he escapes */
    153  1.1  cgd 		if(rn2(4)) return(0);
    154  1.1  cgd 	    }
    155  1.1  cgd 	    mtmp->mtrapseen |= (1 << tt);
    156  1.1  cgd 	    switch (tt) {
    157  1.1  cgd 		case BEAR_TRAP:
    158  1.1  cgd 			if(index(mlarge, mtmp->data->mlet)) {
    159  1.1  cgd 				if(in_sight)
    160  1.1  cgd 				  pline("%s is caught in a bear trap!",
    161  1.1  cgd 					Monnam(mtmp));
    162  1.1  cgd 				else
    163  1.1  cgd 				  if(mtmp->data->mlet == 'o')
    164  1.1  cgd 			    pline("You hear the roaring of an angry bear!");
    165  1.1  cgd 				mtmp->mtrapped = 1;
    166  1.1  cgd 			}
    167  1.1  cgd 			break;
    168  1.1  cgd 		case PIT:
    169  1.1  cgd 			/* there should be a mtmp/data -> floating */
    170  1.1  cgd 			if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
    171  1.1  cgd 				mtmp->mtrapped = 1;
    172  1.1  cgd 				if(in_sight)
    173  1.1  cgd 				  pline("%s falls in a pit!", Monnam(mtmp));
    174  1.1  cgd 			}
    175  1.1  cgd 			break;
    176  1.1  cgd 		case SLP_GAS_TRAP:
    177  1.1  cgd 			if(!mtmp->msleep && !mtmp->mfroz) {
    178  1.1  cgd 				mtmp->msleep = 1;
    179  1.1  cgd 				if(in_sight)
    180  1.1  cgd 				  pline("%s suddenly falls asleep!",
    181  1.1  cgd 					Monnam(mtmp));
    182  1.1  cgd 			}
    183  1.1  cgd 			break;
    184  1.1  cgd 		case TELEP_TRAP:
    185  1.1  cgd 			rloc(mtmp);
    186  1.1  cgd 			if(in_sight && !cansee(mtmp->mx,mtmp->my))
    187  1.1  cgd 				pline("%s suddenly disappears!",
    188  1.1  cgd 					Monnam(mtmp));
    189  1.1  cgd 			break;
    190  1.1  cgd 		case ARROW_TRAP:
    191  1.1  cgd 			if(in_sight) {
    192  1.1  cgd 				pline("%s is hit by an arrow!",
    193  1.1  cgd 					Monnam(mtmp));
    194  1.1  cgd 			}
    195  1.1  cgd 			mtmp->mhp -= 3;
    196  1.1  cgd 			break;
    197  1.1  cgd 		case DART_TRAP:
    198  1.1  cgd 			if(in_sight) {
    199  1.1  cgd 				pline("%s is hit by a dart!",
    200  1.1  cgd 					Monnam(mtmp));
    201  1.1  cgd 			}
    202  1.1  cgd 			mtmp->mhp -= 2;
    203  1.1  cgd 			/* not mondied here !! */
    204  1.1  cgd 			break;
    205  1.1  cgd 		case TRAPDOOR:
    206  1.1  cgd 			if(!xdnstair) {
    207  1.1  cgd 				mtmp->mhp -= 10;
    208  1.1  cgd 				if(in_sight)
    209  1.1  cgd pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
    210  1.1  cgd 				break;
    211  1.1  cgd 			}
    212  1.1  cgd 			if(mtmp->data->mlet != 'w'){
    213  1.1  cgd 				fall_down(mtmp);
    214  1.1  cgd 				if(in_sight)
    215  1.1  cgd 		pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
    216  1.1  cgd 				return(2);	/* no longer on this level */
    217  1.1  cgd 			}
    218  1.1  cgd 			break;
    219  1.1  cgd 		case PIERC:
    220  1.1  cgd 			break;
    221  1.1  cgd 		default:
    222  1.1  cgd 			impossible("Some monster encountered a strange trap.");
    223  1.1  cgd 	    }
    224  1.1  cgd 	}
    225  1.1  cgd 	return(mtmp->mtrapped);
    226  1.1  cgd }
    227  1.1  cgd 
    228  1.1  cgd selftouch(arg) char *arg; {
    229  1.1  cgd 	if(uwep && uwep->otyp == DEAD_COCKATRICE){
    230  1.1  cgd 		pline("%s touch the dead cockatrice.", arg);
    231  1.1  cgd 		pline("You turn to stone.");
    232  1.1  cgd 		killer = objects[uwep->otyp].oc_name;
    233  1.1  cgd 		done("died");
    234  1.1  cgd 	}
    235  1.1  cgd }
    236  1.1  cgd 
    237  1.1  cgd float_up(){
    238  1.1  cgd 	if(u.utrap) {
    239  1.1  cgd 		if(u.utraptype == TT_PIT) {
    240  1.1  cgd 			u.utrap = 0;
    241  1.1  cgd 			pline("You float up, out of the pit!");
    242  1.1  cgd 		} else {
    243  1.1  cgd 			pline("You float up, only your leg is still stuck.");
    244  1.1  cgd 		}
    245  1.1  cgd 	} else
    246  1.1  cgd 		pline("You start to float in the air!");
    247  1.1  cgd }
    248  1.1  cgd 
    249  1.1  cgd float_down(){
    250  1.1  cgd 	register struct trap *trap;
    251  1.1  cgd 	pline("You float gently to the ground.");
    252  1.1  cgd 	if(trap = t_at(u.ux,u.uy))
    253  1.1  cgd 		switch(trap->ttyp) {
    254  1.1  cgd 		case PIERC:
    255  1.1  cgd 			break;
    256  1.1  cgd 		case TRAPDOOR:
    257  1.1  cgd 			if(!xdnstair || u.ustuck) break;
    258  1.1  cgd 			/* fall into next case */
    259  1.1  cgd 		default:
    260  1.1  cgd 			dotrap(trap);
    261  1.1  cgd 	}
    262  1.1  cgd 	pickup(1);
    263  1.1  cgd }
    264  1.1  cgd 
    265  1.1  cgd vtele() {
    266  1.1  cgd #include "def.mkroom.h"
    267  1.1  cgd 	register struct mkroom *croom;
    268  1.1  cgd 	for(croom = &rooms[0]; croom->hx >= 0; croom++)
    269  1.1  cgd 	    if(croom->rtype == VAULT) {
    270  1.1  cgd 		register x,y;
    271  1.1  cgd 
    272  1.1  cgd 		x = rn2(2) ? croom->lx : croom->hx;
    273  1.1  cgd 		y = rn2(2) ? croom->ly : croom->hy;
    274  1.1  cgd 		if(teleok(x,y)) {
    275  1.1  cgd 		    teleds(x,y);
    276  1.1  cgd 		    return;
    277  1.1  cgd 		}
    278  1.1  cgd 	    }
    279  1.1  cgd 	tele();
    280  1.1  cgd }
    281  1.1  cgd 
    282  1.1  cgd tele() {
    283  1.1  cgd 	extern coord getpos();
    284  1.1  cgd 	coord cc;
    285  1.1  cgd 	register int nux,nuy;
    286  1.1  cgd 
    287  1.1  cgd 	if(Teleport_control) {
    288  1.1  cgd 		pline("To what position do you want to be teleported?");
    289  1.1  cgd 		cc = getpos(1, "the desired position"); /* 1: force valid */
    290  1.1  cgd 		/* possible extensions: introduce a small error if
    291  1.1  cgd 		   magic power is low; allow transfer to solid rock */
    292  1.1  cgd 		if(teleok(cc.x, cc.y)){
    293  1.1  cgd 			teleds(cc.x, cc.y);
    294  1.1  cgd 			return;
    295  1.1  cgd 		}
    296  1.1  cgd 		pline("Sorry ...");
    297  1.1  cgd 	}
    298  1.1  cgd 	do {
    299  1.1  cgd 		nux = rnd(COLNO-1);
    300  1.1  cgd 		nuy = rn2(ROWNO);
    301  1.1  cgd 	} while(!teleok(nux, nuy));
    302  1.1  cgd 	teleds(nux, nuy);
    303  1.1  cgd }
    304  1.1  cgd 
    305  1.1  cgd teleds(nux, nuy)
    306  1.1  cgd register int nux,nuy;
    307  1.1  cgd {
    308  1.1  cgd 	if(Punished) unplacebc();
    309  1.1  cgd 	unsee();
    310  1.1  cgd 	u.utrap = 0;
    311  1.1  cgd 	u.ustuck = 0;
    312  1.1  cgd 	u.ux = nux;
    313  1.1  cgd 	u.uy = nuy;
    314  1.1  cgd 	setsee();
    315  1.1  cgd 	if(Punished) placebc(1);
    316  1.1  cgd 	if(u.uswallow){
    317  1.1  cgd 		u.uswldtim = u.uswallow = 0;
    318  1.1  cgd 		docrt();
    319  1.1  cgd 	}
    320  1.1  cgd 	nomul(0);
    321  1.1  cgd 	if(levl[nux][nuy].typ == POOL && !Levitation)
    322  1.1  cgd 		drown();
    323  1.1  cgd 	(void) inshop();
    324  1.1  cgd 	pickup(1);
    325  1.1  cgd 	if(!Blind) read_engr_at(u.ux,u.uy);
    326  1.1  cgd }
    327  1.1  cgd 
    328  1.1  cgd teleok(x,y) register int x,y; {	/* might throw him into a POOL */
    329  1.1  cgd 	return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
    330  1.1  cgd 		!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
    331  1.1  cgd 	);
    332  1.1  cgd 	/* Note: gold is permitted (because of vaults) */
    333  1.1  cgd }
    334  1.1  cgd 
    335  1.1  cgd dotele() {
    336  1.1  cgd 	extern char pl_character[];
    337  1.1  cgd 
    338  1.1  cgd 	if(
    339  1.1  cgd #ifdef WIZARD
    340  1.1  cgd 	   !wizard &&
    341  1.1  cgd #endif WIZARD
    342  1.1  cgd 		      (!Teleportation || u.ulevel < 6 ||
    343  1.1  cgd 			(pl_character[0] != 'W' && u.ulevel < 10))) {
    344  1.1  cgd 		pline("You are not able to teleport at will.");
    345  1.1  cgd 		return(0);
    346  1.1  cgd 	}
    347  1.1  cgd 	if(u.uhunger <= 100 || u.ustr < 6) {
    348  1.1  cgd 		pline("You miss the strength for a teleport spell.");
    349  1.1  cgd 		return(1);
    350  1.1  cgd 	}
    351  1.1  cgd 	tele();
    352  1.1  cgd 	morehungry(100);
    353  1.1  cgd 	return(1);
    354  1.1  cgd }
    355  1.1  cgd 
    356  1.1  cgd placebc(attach) int attach; {
    357  1.1  cgd 	if(!uchain || !uball){
    358  1.1  cgd 		impossible("Where are your chain and ball??");
    359  1.1  cgd 		return;
    360  1.1  cgd 	}
    361  1.1  cgd 	uball->ox = uchain->ox = u.ux;
    362  1.1  cgd 	uball->oy = uchain->oy = u.uy;
    363  1.1  cgd 	if(attach){
    364  1.1  cgd 		uchain->nobj = fobj;
    365  1.1  cgd 		fobj = uchain;
    366  1.1  cgd 		if(!carried(uball)){
    367  1.1  cgd 			uball->nobj = fobj;
    368  1.1  cgd 			fobj = uball;
    369  1.1  cgd 		}
    370  1.1  cgd 	}
    371  1.1  cgd }
    372  1.1  cgd 
    373  1.1  cgd unplacebc(){
    374  1.1  cgd 	if(!carried(uball)){
    375  1.1  cgd 		freeobj(uball);
    376  1.1  cgd 		unpobj(uball);
    377  1.1  cgd 	}
    378  1.1  cgd 	freeobj(uchain);
    379  1.1  cgd 	unpobj(uchain);
    380  1.1  cgd }
    381  1.1  cgd 
    382  1.1  cgd level_tele() {
    383  1.1  cgd register int newlevel;
    384  1.1  cgd 	if(Teleport_control) {
    385  1.1  cgd 	    char buf[BUFSZ];
    386  1.1  cgd 
    387  1.1  cgd 	    do {
    388  1.1  cgd 	      pline("To what level do you want to teleport? [type a number] ");
    389  1.1  cgd 	      getlin(buf);
    390  1.1  cgd 	    } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
    391  1.1  cgd 	    newlevel = atoi(buf);
    392  1.1  cgd 	} else {
    393  1.1  cgd 	    newlevel  = 5 + rn2(20);	/* 5 - 24 */
    394  1.1  cgd 	    if(dlevel == newlevel)
    395  1.1  cgd 		if(!xdnstair) newlevel--; else newlevel++;
    396  1.1  cgd 	}
    397  1.1  cgd 	if(newlevel >= 30) {
    398  1.1  cgd 	    if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
    399  1.1  cgd 	    pline("You arrive at the center of the earth ...");
    400  1.1  cgd 	    pline("Unfortunately it is here that hell is located.");
    401  1.1  cgd 	    if(Fire_resistance) {
    402  1.1  cgd 		pline("But the fire doesn't seem to harm you.");
    403  1.1  cgd 	    } else {
    404  1.1  cgd 		pline("You burn to a crisp.");
    405  1.1  cgd 		dlevel = maxdlevel = newlevel;
    406  1.1  cgd 		killer = "visit to the hell";
    407  1.1  cgd 		done("burned");
    408  1.1  cgd 	    }
    409  1.1  cgd 	}
    410  1.1  cgd 	if(newlevel < 0) {
    411  1.1  cgd 	    newlevel = 0;
    412  1.1  cgd 	    pline("You are now high above the clouds ...");
    413  1.1  cgd 	    if(Levitation) {
    414  1.1  cgd 		pline("You float gently down to earth.");
    415  1.1  cgd 		done("escaped");
    416  1.1  cgd 	    }
    417  1.1  cgd 	    pline("Unfortunately, you don't know how to fly.");
    418  1.1  cgd 	    pline("You fall down a few thousand feet and break your neck.");
    419  1.1  cgd 	    dlevel = 0;
    420  1.1  cgd 	    killer = "fall";
    421  1.1  cgd 	    done("died");
    422  1.1  cgd 	}
    423  1.1  cgd 
    424  1.1  cgd 	goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
    425  1.1  cgd }
    426  1.1  cgd 
    427  1.1  cgd drown()
    428  1.1  cgd {
    429  1.1  cgd 	pline("You fall into a pool!");
    430  1.1  cgd 	pline("You can't swim!");
    431  1.1  cgd 	if(rn2(3) < u.uluck+2) {
    432  1.1  cgd 		/* most scrolls become unreadable */
    433  1.1  cgd 		register struct obj *obj;
    434  1.1  cgd 
    435  1.1  cgd 		for(obj = invent; obj; obj = obj->nobj)
    436  1.1  cgd 			if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
    437  1.1  cgd 				obj->otyp = SCR_BLANK_PAPER;
    438  1.1  cgd 		/* we should perhaps merge these scrolls ? */
    439  1.1  cgd 
    440  1.1  cgd 		pline("You attempt a teleport spell.");	/* utcsri!carroll */
    441  1.1  cgd 		(void) dotele();
    442  1.1  cgd 		if(levl[u.ux][u.uy].typ != POOL) return;
    443  1.1  cgd 	}
    444  1.1  cgd 	pline("You drown ...");
    445  1.1  cgd 	killer = "pool of water";
    446  1.1  cgd 	done("drowned");
    447  1.1  cgd }
    448