hack.trap.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.trap.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd
6 1.1 cgd extern struct monst *makemon();
7 1.1 cgd
8 1.1 cgd char vowels[] = "aeiou";
9 1.1 cgd
10 1.1 cgd char *traps[] = {
11 1.1 cgd " bear trap",
12 1.1 cgd "n arrow trap",
13 1.1 cgd " dart trap",
14 1.1 cgd " trapdoor",
15 1.1 cgd " teleportation trap",
16 1.1 cgd " pit",
17 1.1 cgd " sleeping gas trap",
18 1.1 cgd " piercer",
19 1.1 cgd " mimic"
20 1.1 cgd };
21 1.1 cgd
22 1.1 cgd struct trap *
23 1.1 cgd maketrap(x,y,typ)
24 1.1 cgd register x,y,typ;
25 1.1 cgd {
26 1.1 cgd register struct trap *ttmp;
27 1.1 cgd
28 1.1 cgd ttmp = newtrap();
29 1.1 cgd ttmp->ttyp = typ;
30 1.1 cgd ttmp->tseen = 0;
31 1.1 cgd ttmp->once = 0;
32 1.1 cgd ttmp->tx = x;
33 1.1 cgd ttmp->ty = y;
34 1.1 cgd ttmp->ntrap = ftrap;
35 1.1 cgd ftrap = ttmp;
36 1.1 cgd return(ttmp);
37 1.1 cgd }
38 1.1 cgd
39 1.1 cgd dotrap(trap) register struct trap *trap; {
40 1.1 cgd register int ttype = trap->ttyp;
41 1.1 cgd
42 1.1 cgd nomul(0);
43 1.1 cgd if(trap->tseen && !rn2(5) && ttype != PIT)
44 1.1 cgd pline("You escape a%s.", traps[ttype]);
45 1.1 cgd else {
46 1.1 cgd trap->tseen = 1;
47 1.1 cgd switch(ttype) {
48 1.1 cgd case SLP_GAS_TRAP:
49 1.1 cgd pline("A cloud of gas puts you to sleep!");
50 1.1 cgd nomul(-rnd(25));
51 1.1 cgd break;
52 1.1 cgd case BEAR_TRAP:
53 1.1 cgd if(Levitation) {
54 1.1 cgd pline("You float over a bear trap.");
55 1.1 cgd break;
56 1.1 cgd }
57 1.1 cgd u.utrap = 4 + rn2(4);
58 1.1 cgd u.utraptype = TT_BEARTRAP;
59 1.1 cgd pline("A bear trap closes on your foot!");
60 1.1 cgd break;
61 1.1 cgd case PIERC:
62 1.1 cgd deltrap(trap);
63 1.1 cgd if(makemon(PM_PIERCER,u.ux,u.uy)) {
64 1.1 cgd pline("A piercer suddenly drops from the ceiling!");
65 1.1 cgd if(uarmh)
66 1.1 cgd pline("Its blow glances off your helmet.");
67 1.1 cgd else
68 1.1 cgd (void) thitu(3,d(4,6),"falling piercer");
69 1.1 cgd }
70 1.1 cgd break;
71 1.1 cgd case ARROW_TRAP:
72 1.1 cgd pline("An arrow shoots out at you!");
73 1.1 cgd if(!thitu(8,rnd(6),"arrow")){
74 1.1 cgd mksobj_at(ARROW, u.ux, u.uy);
75 1.1 cgd fobj->quan = 1;
76 1.1 cgd }
77 1.1 cgd break;
78 1.1 cgd case TRAPDOOR:
79 1.1 cgd if(!xdnstair) {
80 1.1 cgd pline("A trap door in the ceiling opens and a rock falls on your head!");
81 1.1 cgd if(uarmh) pline("Fortunately, you are wearing a helmet!");
82 1.1 cgd losehp(uarmh ? 2 : d(2,10),"falling rock");
83 1.1 cgd mksobj_at(ROCK, u.ux, u.uy);
84 1.1 cgd fobj->quan = 1;
85 1.1 cgd stackobj(fobj);
86 1.1 cgd if(Invisible) newsym(u.ux, u.uy);
87 1.1 cgd } else {
88 1.1 cgd register int newlevel = dlevel + 1;
89 1.1 cgd while(!rn2(4) && newlevel < 29)
90 1.1 cgd newlevel++;
91 1.1 cgd pline("A trap door opens up under you!");
92 1.1 cgd if(Levitation || u.ustuck) {
93 1.1 cgd pline("For some reason you don't fall in.");
94 1.1 cgd break;
95 1.1 cgd }
96 1.1 cgd
97 1.1 cgd goto_level(newlevel, FALSE);
98 1.1 cgd }
99 1.1 cgd break;
100 1.1 cgd case DART_TRAP:
101 1.1 cgd pline("A little dart shoots out at you!");
102 1.1 cgd if(thitu(7,rnd(3),"little dart")) {
103 1.1 cgd if(!rn2(6))
104 1.1 cgd poisoned("dart","poison dart");
105 1.1 cgd } else {
106 1.1 cgd mksobj_at(DART, u.ux, u.uy);
107 1.1 cgd fobj->quan = 1;
108 1.1 cgd }
109 1.1 cgd break;
110 1.1 cgd case TELEP_TRAP:
111 1.1 cgd if(trap->once) {
112 1.1 cgd deltrap(trap);
113 1.1 cgd newsym(u.ux,u.uy);
114 1.1 cgd vtele();
115 1.1 cgd } else {
116 1.1 cgd newsym(u.ux,u.uy);
117 1.1 cgd tele();
118 1.1 cgd }
119 1.1 cgd break;
120 1.1 cgd case PIT:
121 1.1 cgd if(Levitation) {
122 1.1 cgd pline("A pit opens up under you!");
123 1.1 cgd pline("You don't fall in!");
124 1.1 cgd break;
125 1.1 cgd }
126 1.1 cgd pline("You fall into a pit!");
127 1.1 cgd u.utrap = rn1(6,2);
128 1.1 cgd u.utraptype = TT_PIT;
129 1.1 cgd losehp(rnd(6),"fall into a pit");
130 1.1 cgd selftouch("Falling, you");
131 1.1 cgd break;
132 1.1 cgd default:
133 1.1 cgd impossible("You hit a trap of type %u", trap->ttyp);
134 1.1 cgd }
135 1.1 cgd }
136 1.1 cgd }
137 1.1 cgd
138 1.1 cgd mintrap(mtmp) register struct monst *mtmp; {
139 1.1 cgd register struct trap *trap = t_at(mtmp->mx, mtmp->my);
140 1.1 cgd register int wasintrap = mtmp->mtrapped;
141 1.1 cgd
142 1.1 cgd if(!trap) {
143 1.1 cgd mtmp->mtrapped = 0; /* perhaps teleported? */
144 1.1 cgd } else if(wasintrap) {
145 1.1 cgd if(!rn2(40)) mtmp->mtrapped = 0;
146 1.1 cgd } else {
147 1.1 cgd register int tt = trap->ttyp;
148 1.1 cgd int in_sight = cansee(mtmp->mx,mtmp->my);
149 1.1 cgd extern char mlarge[];
150 1.1 cgd
151 1.1 cgd if(mtmp->mtrapseen & (1 << tt)) {
152 1.1 cgd /* he has been in such a trap - perhaps he escapes */
153 1.1 cgd if(rn2(4)) return(0);
154 1.1 cgd }
155 1.1 cgd mtmp->mtrapseen |= (1 << tt);
156 1.1 cgd switch (tt) {
157 1.1 cgd case BEAR_TRAP:
158 1.1 cgd if(index(mlarge, mtmp->data->mlet)) {
159 1.1 cgd if(in_sight)
160 1.1 cgd pline("%s is caught in a bear trap!",
161 1.1 cgd Monnam(mtmp));
162 1.1 cgd else
163 1.1 cgd if(mtmp->data->mlet == 'o')
164 1.1 cgd pline("You hear the roaring of an angry bear!");
165 1.1 cgd mtmp->mtrapped = 1;
166 1.1 cgd }
167 1.1 cgd break;
168 1.1 cgd case PIT:
169 1.1 cgd /* there should be a mtmp/data -> floating */
170 1.1 cgd if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
171 1.1 cgd mtmp->mtrapped = 1;
172 1.1 cgd if(in_sight)
173 1.1 cgd pline("%s falls in a pit!", Monnam(mtmp));
174 1.1 cgd }
175 1.1 cgd break;
176 1.1 cgd case SLP_GAS_TRAP:
177 1.1 cgd if(!mtmp->msleep && !mtmp->mfroz) {
178 1.1 cgd mtmp->msleep = 1;
179 1.1 cgd if(in_sight)
180 1.1 cgd pline("%s suddenly falls asleep!",
181 1.1 cgd Monnam(mtmp));
182 1.1 cgd }
183 1.1 cgd break;
184 1.1 cgd case TELEP_TRAP:
185 1.1 cgd rloc(mtmp);
186 1.1 cgd if(in_sight && !cansee(mtmp->mx,mtmp->my))
187 1.1 cgd pline("%s suddenly disappears!",
188 1.1 cgd Monnam(mtmp));
189 1.1 cgd break;
190 1.1 cgd case ARROW_TRAP:
191 1.1 cgd if(in_sight) {
192 1.1 cgd pline("%s is hit by an arrow!",
193 1.1 cgd Monnam(mtmp));
194 1.1 cgd }
195 1.1 cgd mtmp->mhp -= 3;
196 1.1 cgd break;
197 1.1 cgd case DART_TRAP:
198 1.1 cgd if(in_sight) {
199 1.1 cgd pline("%s is hit by a dart!",
200 1.1 cgd Monnam(mtmp));
201 1.1 cgd }
202 1.1 cgd mtmp->mhp -= 2;
203 1.1 cgd /* not mondied here !! */
204 1.1 cgd break;
205 1.1 cgd case TRAPDOOR:
206 1.1 cgd if(!xdnstair) {
207 1.1 cgd mtmp->mhp -= 10;
208 1.1 cgd if(in_sight)
209 1.1 cgd pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
210 1.1 cgd break;
211 1.1 cgd }
212 1.1 cgd if(mtmp->data->mlet != 'w'){
213 1.1 cgd fall_down(mtmp);
214 1.1 cgd if(in_sight)
215 1.1 cgd pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
216 1.1 cgd return(2); /* no longer on this level */
217 1.1 cgd }
218 1.1 cgd break;
219 1.1 cgd case PIERC:
220 1.1 cgd break;
221 1.1 cgd default:
222 1.1 cgd impossible("Some monster encountered a strange trap.");
223 1.1 cgd }
224 1.1 cgd }
225 1.1 cgd return(mtmp->mtrapped);
226 1.1 cgd }
227 1.1 cgd
228 1.1 cgd selftouch(arg) char *arg; {
229 1.1 cgd if(uwep && uwep->otyp == DEAD_COCKATRICE){
230 1.1 cgd pline("%s touch the dead cockatrice.", arg);
231 1.1 cgd pline("You turn to stone.");
232 1.1 cgd killer = objects[uwep->otyp].oc_name;
233 1.1 cgd done("died");
234 1.1 cgd }
235 1.1 cgd }
236 1.1 cgd
237 1.1 cgd float_up(){
238 1.1 cgd if(u.utrap) {
239 1.1 cgd if(u.utraptype == TT_PIT) {
240 1.1 cgd u.utrap = 0;
241 1.1 cgd pline("You float up, out of the pit!");
242 1.1 cgd } else {
243 1.1 cgd pline("You float up, only your leg is still stuck.");
244 1.1 cgd }
245 1.1 cgd } else
246 1.1 cgd pline("You start to float in the air!");
247 1.1 cgd }
248 1.1 cgd
249 1.1 cgd float_down(){
250 1.1 cgd register struct trap *trap;
251 1.1 cgd pline("You float gently to the ground.");
252 1.1 cgd if(trap = t_at(u.ux,u.uy))
253 1.1 cgd switch(trap->ttyp) {
254 1.1 cgd case PIERC:
255 1.1 cgd break;
256 1.1 cgd case TRAPDOOR:
257 1.1 cgd if(!xdnstair || u.ustuck) break;
258 1.1 cgd /* fall into next case */
259 1.1 cgd default:
260 1.1 cgd dotrap(trap);
261 1.1 cgd }
262 1.1 cgd pickup(1);
263 1.1 cgd }
264 1.1 cgd
265 1.1 cgd vtele() {
266 1.1 cgd #include "def.mkroom.h"
267 1.1 cgd register struct mkroom *croom;
268 1.1 cgd for(croom = &rooms[0]; croom->hx >= 0; croom++)
269 1.1 cgd if(croom->rtype == VAULT) {
270 1.1 cgd register x,y;
271 1.1 cgd
272 1.1 cgd x = rn2(2) ? croom->lx : croom->hx;
273 1.1 cgd y = rn2(2) ? croom->ly : croom->hy;
274 1.1 cgd if(teleok(x,y)) {
275 1.1 cgd teleds(x,y);
276 1.1 cgd return;
277 1.1 cgd }
278 1.1 cgd }
279 1.1 cgd tele();
280 1.1 cgd }
281 1.1 cgd
282 1.1 cgd tele() {
283 1.1 cgd extern coord getpos();
284 1.1 cgd coord cc;
285 1.1 cgd register int nux,nuy;
286 1.1 cgd
287 1.1 cgd if(Teleport_control) {
288 1.1 cgd pline("To what position do you want to be teleported?");
289 1.1 cgd cc = getpos(1, "the desired position"); /* 1: force valid */
290 1.1 cgd /* possible extensions: introduce a small error if
291 1.1 cgd magic power is low; allow transfer to solid rock */
292 1.1 cgd if(teleok(cc.x, cc.y)){
293 1.1 cgd teleds(cc.x, cc.y);
294 1.1 cgd return;
295 1.1 cgd }
296 1.1 cgd pline("Sorry ...");
297 1.1 cgd }
298 1.1 cgd do {
299 1.1 cgd nux = rnd(COLNO-1);
300 1.1 cgd nuy = rn2(ROWNO);
301 1.1 cgd } while(!teleok(nux, nuy));
302 1.1 cgd teleds(nux, nuy);
303 1.1 cgd }
304 1.1 cgd
305 1.1 cgd teleds(nux, nuy)
306 1.1 cgd register int nux,nuy;
307 1.1 cgd {
308 1.1 cgd if(Punished) unplacebc();
309 1.1 cgd unsee();
310 1.1 cgd u.utrap = 0;
311 1.1 cgd u.ustuck = 0;
312 1.1 cgd u.ux = nux;
313 1.1 cgd u.uy = nuy;
314 1.1 cgd setsee();
315 1.1 cgd if(Punished) placebc(1);
316 1.1 cgd if(u.uswallow){
317 1.1 cgd u.uswldtim = u.uswallow = 0;
318 1.1 cgd docrt();
319 1.1 cgd }
320 1.1 cgd nomul(0);
321 1.1 cgd if(levl[nux][nuy].typ == POOL && !Levitation)
322 1.1 cgd drown();
323 1.1 cgd (void) inshop();
324 1.1 cgd pickup(1);
325 1.1 cgd if(!Blind) read_engr_at(u.ux,u.uy);
326 1.1 cgd }
327 1.1 cgd
328 1.1 cgd teleok(x,y) register int x,y; { /* might throw him into a POOL */
329 1.1 cgd return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
330 1.1 cgd !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
331 1.1 cgd );
332 1.1 cgd /* Note: gold is permitted (because of vaults) */
333 1.1 cgd }
334 1.1 cgd
335 1.1 cgd dotele() {
336 1.1 cgd extern char pl_character[];
337 1.1 cgd
338 1.1 cgd if(
339 1.1 cgd #ifdef WIZARD
340 1.1 cgd !wizard &&
341 1.1 cgd #endif WIZARD
342 1.1 cgd (!Teleportation || u.ulevel < 6 ||
343 1.1 cgd (pl_character[0] != 'W' && u.ulevel < 10))) {
344 1.1 cgd pline("You are not able to teleport at will.");
345 1.1 cgd return(0);
346 1.1 cgd }
347 1.1 cgd if(u.uhunger <= 100 || u.ustr < 6) {
348 1.1 cgd pline("You miss the strength for a teleport spell.");
349 1.1 cgd return(1);
350 1.1 cgd }
351 1.1 cgd tele();
352 1.1 cgd morehungry(100);
353 1.1 cgd return(1);
354 1.1 cgd }
355 1.1 cgd
356 1.1 cgd placebc(attach) int attach; {
357 1.1 cgd if(!uchain || !uball){
358 1.1 cgd impossible("Where are your chain and ball??");
359 1.1 cgd return;
360 1.1 cgd }
361 1.1 cgd uball->ox = uchain->ox = u.ux;
362 1.1 cgd uball->oy = uchain->oy = u.uy;
363 1.1 cgd if(attach){
364 1.1 cgd uchain->nobj = fobj;
365 1.1 cgd fobj = uchain;
366 1.1 cgd if(!carried(uball)){
367 1.1 cgd uball->nobj = fobj;
368 1.1 cgd fobj = uball;
369 1.1 cgd }
370 1.1 cgd }
371 1.1 cgd }
372 1.1 cgd
373 1.1 cgd unplacebc(){
374 1.1 cgd if(!carried(uball)){
375 1.1 cgd freeobj(uball);
376 1.1 cgd unpobj(uball);
377 1.1 cgd }
378 1.1 cgd freeobj(uchain);
379 1.1 cgd unpobj(uchain);
380 1.1 cgd }
381 1.1 cgd
382 1.1 cgd level_tele() {
383 1.1 cgd register int newlevel;
384 1.1 cgd if(Teleport_control) {
385 1.1 cgd char buf[BUFSZ];
386 1.1 cgd
387 1.1 cgd do {
388 1.1 cgd pline("To what level do you want to teleport? [type a number] ");
389 1.1 cgd getlin(buf);
390 1.1 cgd } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
391 1.1 cgd newlevel = atoi(buf);
392 1.1 cgd } else {
393 1.1 cgd newlevel = 5 + rn2(20); /* 5 - 24 */
394 1.1 cgd if(dlevel == newlevel)
395 1.1 cgd if(!xdnstair) newlevel--; else newlevel++;
396 1.1 cgd }
397 1.1 cgd if(newlevel >= 30) {
398 1.1 cgd if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
399 1.1 cgd pline("You arrive at the center of the earth ...");
400 1.1 cgd pline("Unfortunately it is here that hell is located.");
401 1.1 cgd if(Fire_resistance) {
402 1.1 cgd pline("But the fire doesn't seem to harm you.");
403 1.1 cgd } else {
404 1.1 cgd pline("You burn to a crisp.");
405 1.1 cgd dlevel = maxdlevel = newlevel;
406 1.1 cgd killer = "visit to the hell";
407 1.1 cgd done("burned");
408 1.1 cgd }
409 1.1 cgd }
410 1.1 cgd if(newlevel < 0) {
411 1.1 cgd newlevel = 0;
412 1.1 cgd pline("You are now high above the clouds ...");
413 1.1 cgd if(Levitation) {
414 1.1 cgd pline("You float gently down to earth.");
415 1.1 cgd done("escaped");
416 1.1 cgd }
417 1.1 cgd pline("Unfortunately, you don't know how to fly.");
418 1.1 cgd pline("You fall down a few thousand feet and break your neck.");
419 1.1 cgd dlevel = 0;
420 1.1 cgd killer = "fall";
421 1.1 cgd done("died");
422 1.1 cgd }
423 1.1 cgd
424 1.1 cgd goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
425 1.1 cgd }
426 1.1 cgd
427 1.1 cgd drown()
428 1.1 cgd {
429 1.1 cgd pline("You fall into a pool!");
430 1.1 cgd pline("You can't swim!");
431 1.1 cgd if(rn2(3) < u.uluck+2) {
432 1.1 cgd /* most scrolls become unreadable */
433 1.1 cgd register struct obj *obj;
434 1.1 cgd
435 1.1 cgd for(obj = invent; obj; obj = obj->nobj)
436 1.1 cgd if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
437 1.1 cgd obj->otyp = SCR_BLANK_PAPER;
438 1.1 cgd /* we should perhaps merge these scrolls ? */
439 1.1 cgd
440 1.1 cgd pline("You attempt a teleport spell."); /* utcsri!carroll */
441 1.1 cgd (void) dotele();
442 1.1 cgd if(levl[u.ux][u.uy].typ != POOL) return;
443 1.1 cgd }
444 1.1 cgd pline("You drown ...");
445 1.1 cgd killer = "pool of water";
446 1.1 cgd done("drowned");
447 1.1 cgd }
448