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hack.u_init.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.u_init.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include "hack.h"
      5  1.1  cgd #include <stdio.h>
      6  1.1  cgd #include <signal.h>
      7  1.1  cgd #define Strcpy	(void) strcpy
      8  1.1  cgd #define	Strcat	(void) strcat
      9  1.1  cgd #define	UNDEF_TYP	0
     10  1.1  cgd #define	UNDEF_SPE	'\177'
     11  1.1  cgd extern struct obj *addinv();
     12  1.1  cgd extern char *eos();
     13  1.1  cgd extern char plname[];
     14  1.1  cgd 
     15  1.1  cgd struct you zerou;
     16  1.1  cgd char pl_character[PL_CSIZ];
     17  1.1  cgd char *(roles[]) = {	/* must all have distinct first letter */
     18  1.1  cgd 			/* roles[4] may be changed to -man */
     19  1.1  cgd 	"Tourist", "Speleologist", "Fighter", "Knight",
     20  1.1  cgd 	"Cave-man", "Wizard"
     21  1.1  cgd };
     22  1.1  cgd #define	NR_OF_ROLES	SIZE(roles)
     23  1.1  cgd char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
     24  1.1  cgd 
     25  1.1  cgd struct trobj {
     26  1.1  cgd 	uchar trotyp;
     27  1.1  cgd 	schar trspe;
     28  1.1  cgd 	char trolet;
     29  1.1  cgd 	Bitfield(trquan,6);
     30  1.1  cgd 	Bitfield(trknown,1);
     31  1.1  cgd };
     32  1.1  cgd 
     33  1.1  cgd #ifdef WIZARD
     34  1.1  cgd struct trobj Extra_objs[] = {
     35  1.1  cgd 	{ 0, 0, 0, 0, 0 },
     36  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     37  1.1  cgd };
     38  1.1  cgd #endif WIZARD
     39  1.1  cgd 
     40  1.1  cgd struct trobj Cave_man[] = {
     41  1.1  cgd 	{ MACE, 1, WEAPON_SYM, 1, 1 },
     42  1.1  cgd 	{ BOW, 1, WEAPON_SYM, 1, 1 },
     43  1.1  cgd 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
     44  1.1  cgd 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     45  1.1  cgd 	{ 0, 0, 0, 0, 0}
     46  1.1  cgd };
     47  1.1  cgd 
     48  1.1  cgd struct trobj Fighter[] = {
     49  1.1  cgd 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
     50  1.1  cgd 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
     51  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     52  1.1  cgd };
     53  1.1  cgd 
     54  1.1  cgd struct trobj Knight[] = {
     55  1.1  cgd 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
     56  1.1  cgd 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
     57  1.1  cgd 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
     58  1.1  cgd 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
     59  1.1  cgd 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
     60  1.1  cgd 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
     61  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     62  1.1  cgd };
     63  1.1  cgd 
     64  1.1  cgd struct trobj Speleologist[] = {
     65  1.1  cgd 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     66  1.1  cgd 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
     67  1.1  cgd 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
     68  1.1  cgd 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
     69  1.1  cgd 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
     70  1.1  cgd 	{ 0, 0, 0, 0, 0}
     71  1.1  cgd };
     72  1.1  cgd 
     73  1.1  cgd struct trobj Tinopener[] = {
     74  1.1  cgd 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
     75  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     76  1.1  cgd };
     77  1.1  cgd 
     78  1.1  cgd struct trobj Tourist[] = {
     79  1.1  cgd 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
     80  1.1  cgd 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
     81  1.1  cgd 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
     82  1.1  cgd 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
     83  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     84  1.1  cgd };
     85  1.1  cgd 
     86  1.1  cgd struct trobj Wizard[] = {
     87  1.1  cgd 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
     88  1.1  cgd 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
     89  1.1  cgd 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
     90  1.1  cgd 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
     91  1.1  cgd 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
     92  1.1  cgd 	{ 0, 0, 0, 0, 0 }
     93  1.1  cgd };
     94  1.1  cgd 
     95  1.1  cgd u_init(){
     96  1.1  cgd register int i;
     97  1.1  cgd char exper = 'y', pc;
     98  1.1  cgd extern char readchar();
     99  1.1  cgd 	if(flags.female)	/* should have been set in HACKOPTIONS */
    100  1.1  cgd 		roles[4] = "Cave-woman";
    101  1.1  cgd 	for(i = 0; i < NR_OF_ROLES; i++)
    102  1.1  cgd 		rolesyms[i] = roles[i][0];
    103  1.1  cgd 	rolesyms[i] = 0;
    104  1.1  cgd 
    105  1.1  cgd 	if(pc = pl_character[0]) {
    106  1.1  cgd 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
    107  1.1  cgd 		if((i = role_index(pc)) >= 0)
    108  1.1  cgd 			goto got_suffix;	/* implies experienced */
    109  1.1  cgd 		printf("\nUnknown role: %c\n", pc);
    110  1.1  cgd 		pl_character[0] = pc = 0;
    111  1.1  cgd 	}
    112  1.1  cgd 
    113  1.1  cgd 	printf("\nAre you an experienced player? [ny] ");
    114  1.1  cgd 
    115  1.1  cgd 	while(!index("ynYN \n\004", (exper = readchar())))
    116  1.1  cgd 		bell();
    117  1.1  cgd 	if(exper == '\004')		/* Give him an opportunity to get out */
    118  1.1  cgd 		end_of_input();
    119  1.1  cgd 	printf("%c\n", exper);		/* echo */
    120  1.1  cgd 	if(index("Nn \n", exper)) {
    121  1.1  cgd 		exper = 0;
    122  1.1  cgd 		goto beginner;
    123  1.1  cgd 	}
    124  1.1  cgd 
    125  1.1  cgd 	printf("\nTell me what kind of character you are:\n");
    126  1.1  cgd 	printf("Are you");
    127  1.1  cgd 	for(i = 0; i < NR_OF_ROLES; i++) {
    128  1.1  cgd 		printf(" a %s", roles[i]);
    129  1.1  cgd 		if(i == 2)			/* %% */
    130  1.1  cgd 			printf(",\n\t");
    131  1.1  cgd 		else if(i < NR_OF_ROLES - 2)
    132  1.1  cgd 			printf(",");
    133  1.1  cgd 		else if(i == NR_OF_ROLES - 2)
    134  1.1  cgd 			printf(" or");
    135  1.1  cgd 	}
    136  1.1  cgd 	printf("? [%s] ", rolesyms);
    137  1.1  cgd 
    138  1.1  cgd 	while(pc = readchar()) {
    139  1.1  cgd 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
    140  1.1  cgd 		if((i = role_index(pc)) >= 0) {
    141  1.1  cgd 			printf("%c\n", pc);	/* echo */
    142  1.1  cgd 			(void) fflush(stdout);	/* should be seen */
    143  1.1  cgd 			break;
    144  1.1  cgd 		}
    145  1.1  cgd 		if(pc == '\n')
    146  1.1  cgd 			break;
    147  1.1  cgd 		if(pc == '\004')    /* Give him the opportunity to get out */
    148  1.1  cgd 			end_of_input();
    149  1.1  cgd 		bell();
    150  1.1  cgd 	}
    151  1.1  cgd 	if(pc == '\n')
    152  1.1  cgd 		pc = 0;
    153  1.1  cgd 
    154  1.1  cgd beginner:
    155  1.1  cgd 	if(!pc) {
    156  1.1  cgd 		printf("\nI'll choose a character for you.\n");
    157  1.1  cgd 		i = rn2(NR_OF_ROLES);
    158  1.1  cgd 		pc = rolesyms[i];
    159  1.1  cgd 		printf("This game you will be a%s %s.\n",
    160  1.1  cgd 			exper ? "n experienced" : "",
    161  1.1  cgd 			roles[i]);
    162  1.1  cgd 		getret();
    163  1.1  cgd 		/* give him some feedback in case mklev takes much time */
    164  1.1  cgd 		(void) putchar('\n');
    165  1.1  cgd 		(void) fflush(stdout);
    166  1.1  cgd 	}
    167  1.1  cgd 	if(exper) {
    168  1.1  cgd 		roles[i][0] = pc;
    169  1.1  cgd 	}
    170  1.1  cgd 
    171  1.1  cgd got_suffix:
    172  1.1  cgd 
    173  1.1  cgd 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
    174  1.1  cgd 	pl_character[PL_CSIZ-1] = 0;
    175  1.1  cgd 	flags.beginner = 1;
    176  1.1  cgd 	u = zerou;
    177  1.1  cgd 	u.usym = '@';
    178  1.1  cgd 	u.ulevel = 1;
    179  1.1  cgd 	init_uhunger();
    180  1.1  cgd #ifdef QUEST
    181  1.1  cgd 	u.uhorizon = 6;
    182  1.1  cgd #endif QUEST
    183  1.1  cgd 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
    184  1.1  cgd 	uleft = uright = 0;
    185  1.1  cgd 
    186  1.1  cgd 	switch(pc) {
    187  1.1  cgd 	case 'c':
    188  1.1  cgd 	case 'C':
    189  1.1  cgd 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
    190  1.1  cgd 		u.uhp = u.uhpmax = 16;
    191  1.1  cgd 		u.ustr = u.ustrmax = 18;
    192  1.1  cgd 		ini_inv(Cave_man);
    193  1.1  cgd 		break;
    194  1.1  cgd 	case 't':
    195  1.1  cgd 	case 'T':
    196  1.1  cgd 		Tourist[3].trquan = 20 + rnd(20);
    197  1.1  cgd 		u.ugold = u.ugold0 = rnd(1000);
    198  1.1  cgd 		u.uhp = u.uhpmax = 10;
    199  1.1  cgd 		u.ustr = u.ustrmax = 8;
    200  1.1  cgd 		ini_inv(Tourist);
    201  1.1  cgd 		if(!rn2(25)) ini_inv(Tinopener);
    202  1.1  cgd 		break;
    203  1.1  cgd 	case 'w':
    204  1.1  cgd 	case 'W':
    205  1.1  cgd 		for(i=1; i<=4; i++) if(!rn2(5))
    206  1.1  cgd 			Wizard[i].trquan += rn2(3) - 1;
    207  1.1  cgd 		u.uhp = u.uhpmax = 15;
    208  1.1  cgd 		u.ustr = u.ustrmax = 16;
    209  1.1  cgd 		ini_inv(Wizard);
    210  1.1  cgd 		break;
    211  1.1  cgd 	case 's':
    212  1.1  cgd 	case 'S':
    213  1.1  cgd 		Fast = INTRINSIC;
    214  1.1  cgd 		Stealth = INTRINSIC;
    215  1.1  cgd 		u.uhp = u.uhpmax = 12;
    216  1.1  cgd 		u.ustr = u.ustrmax = 10;
    217  1.1  cgd 		ini_inv(Speleologist);
    218  1.1  cgd 		if(!rn2(10)) ini_inv(Tinopener);
    219  1.1  cgd 		break;
    220  1.1  cgd 	case 'k':
    221  1.1  cgd 	case 'K':
    222  1.1  cgd 		u.uhp = u.uhpmax = 12;
    223  1.1  cgd 		u.ustr = u.ustrmax = 10;
    224  1.1  cgd 		ini_inv(Knight);
    225  1.1  cgd 		break;
    226  1.1  cgd 	case 'f':
    227  1.1  cgd 	case 'F':
    228  1.1  cgd 		u.uhp = u.uhpmax = 14;
    229  1.1  cgd 		u.ustr = u.ustrmax = 17;
    230  1.1  cgd 		ini_inv(Fighter);
    231  1.1  cgd 		break;
    232  1.1  cgd 	default:	/* impossible */
    233  1.1  cgd 		u.uhp = u.uhpmax = 12;
    234  1.1  cgd 		u.ustr = u.ustrmax = 16;
    235  1.1  cgd 	}
    236  1.1  cgd 	find_ac();
    237  1.1  cgd 	if(!rn2(20)) {
    238  1.1  cgd 		register int d = rn2(7) - 2;	/* biased variation */
    239  1.1  cgd 		u.ustr += d;
    240  1.1  cgd 		u.ustrmax += d;
    241  1.1  cgd 	}
    242  1.1  cgd 
    243  1.1  cgd #ifdef WIZARD
    244  1.1  cgd 	if(wizard) wiz_inv();
    245  1.1  cgd #endif WIZARD
    246  1.1  cgd 
    247  1.1  cgd 	/* make sure he can carry all he has - especially for T's */
    248  1.1  cgd 	while(inv_weight() > 0 && u.ustr < 118)
    249  1.1  cgd 		u.ustr++, u.ustrmax++;
    250  1.1  cgd }
    251  1.1  cgd 
    252  1.1  cgd ini_inv(trop) register struct trobj *trop; {
    253  1.1  cgd register struct obj *obj;
    254  1.1  cgd extern struct obj *mkobj();
    255  1.1  cgd 	while(trop->trolet) {
    256  1.1  cgd 		obj = mkobj(trop->trolet);
    257  1.1  cgd 		obj->known = trop->trknown;
    258  1.1  cgd 		/* not obj->dknown = 1; - let him look at it at least once */
    259  1.1  cgd 		obj->cursed = 0;
    260  1.1  cgd 		if(obj->olet == WEAPON_SYM){
    261  1.1  cgd 			obj->quan = trop->trquan;
    262  1.1  cgd 			trop->trquan = 1;
    263  1.1  cgd 		}
    264  1.1  cgd 		if(trop->trspe != UNDEF_SPE)
    265  1.1  cgd 			obj->spe = trop->trspe;
    266  1.1  cgd 		if(trop->trotyp != UNDEF_TYP)
    267  1.1  cgd 			obj->otyp = trop->trotyp;
    268  1.1  cgd 		else
    269  1.1  cgd 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
    270  1.1  cgd 				obj->otyp = WAN_DEATH;
    271  1.1  cgd 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
    272  1.1  cgd 		obj = addinv(obj);
    273  1.1  cgd 		if(obj->olet == ARMOR_SYM){
    274  1.1  cgd 			switch(obj->otyp){
    275  1.1  cgd 			case SHIELD:
    276  1.1  cgd 				if(!uarms) setworn(obj, W_ARMS);
    277  1.1  cgd 				break;
    278  1.1  cgd 			case HELMET:
    279  1.1  cgd 				if(!uarmh) setworn(obj, W_ARMH);
    280  1.1  cgd 				break;
    281  1.1  cgd 			case PAIR_OF_GLOVES:
    282  1.1  cgd 				if(!uarmg) setworn(obj, W_ARMG);
    283  1.1  cgd 				break;
    284  1.1  cgd 			case ELVEN_CLOAK:
    285  1.1  cgd 				if(!uarm2)
    286  1.1  cgd 					setworn(obj, W_ARM);
    287  1.1  cgd 				break;
    288  1.1  cgd 			default:
    289  1.1  cgd 				if(!uarm) setworn(obj, W_ARM);
    290  1.1  cgd 			}
    291  1.1  cgd 		}
    292  1.1  cgd 		if(obj->olet == WEAPON_SYM)
    293  1.1  cgd 			if(!uwep) setuwep(obj);
    294  1.1  cgd #ifndef PYRAMID_BUG
    295  1.1  cgd 		if(--trop->trquan) continue;	/* make a similar object */
    296  1.1  cgd #else
    297  1.1  cgd 		if(trop->trquan) {		/* check if zero first */
    298  1.1  cgd 			--trop->trquan;
    299  1.1  cgd 			if(trop->trquan)
    300  1.1  cgd 				continue;	/* make a similar object */
    301  1.1  cgd 		}
    302  1.1  cgd #endif PYRAMID_BUG
    303  1.1  cgd 		trop++;
    304  1.1  cgd 	}
    305  1.1  cgd }
    306  1.1  cgd 
    307  1.1  cgd #ifdef WIZARD
    308  1.1  cgd wiz_inv(){
    309  1.1  cgd register struct trobj *trop = &Extra_objs[0];
    310  1.1  cgd extern char *getenv();
    311  1.1  cgd register char *ep = getenv("INVENT");
    312  1.1  cgd register int type;
    313  1.1  cgd 	while(ep && *ep) {
    314  1.1  cgd 		type = atoi(ep);
    315  1.1  cgd 		ep = index(ep, ',');
    316  1.1  cgd 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
    317  1.1  cgd 		if(type <= 0 || type > NROFOBJECTS) continue;
    318  1.1  cgd 		trop->trotyp = type;
    319  1.1  cgd 		trop->trolet = objects[type].oc_olet;
    320  1.1  cgd 		trop->trspe = 4;
    321  1.1  cgd 		trop->trknown = 1;
    322  1.1  cgd 		trop->trquan = 1;
    323  1.1  cgd 		ini_inv(trop);
    324  1.1  cgd 	}
    325  1.1  cgd 	/* give him a wand of wishing by default */
    326  1.1  cgd 	trop->trotyp = WAN_WISHING;
    327  1.1  cgd 	trop->trolet = WAND_SYM;
    328  1.1  cgd 	trop->trspe = 20;
    329  1.1  cgd 	trop->trknown = 1;
    330  1.1  cgd 	trop->trquan = 1;
    331  1.1  cgd 	ini_inv(trop);
    332  1.1  cgd }
    333  1.1  cgd #endif WIZARD
    334  1.1  cgd 
    335  1.1  cgd plnamesuffix() {
    336  1.1  cgd register char *p;
    337  1.1  cgd 	if(p = rindex(plname, '-')) {
    338  1.1  cgd 		*p = 0;
    339  1.1  cgd 		pl_character[0] = p[1];
    340  1.1  cgd 		pl_character[1] = 0;
    341  1.1  cgd 		if(!plname[0]) {
    342  1.1  cgd 			askname();
    343  1.1  cgd 			plnamesuffix();
    344  1.1  cgd 		}
    345  1.1  cgd 	}
    346  1.1  cgd }
    347  1.1  cgd 
    348  1.1  cgd role_index(pc)
    349  1.1  cgd char pc;
    350  1.1  cgd {		/* must be called only from u_init() */
    351  1.1  cgd 		/* so that rolesyms[] is defined */
    352  1.1  cgd 	register char *cp;
    353  1.1  cgd 
    354  1.1  cgd 	if(cp = index(rolesyms, pc))
    355  1.1  cgd 		return(cp - rolesyms);
    356  1.1  cgd 	return(-1);
    357  1.1  cgd }
    358