hack.u_init.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.u_init.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd #include <stdio.h>
6 1.1 cgd #include <signal.h>
7 1.1 cgd #define Strcpy (void) strcpy
8 1.1 cgd #define Strcat (void) strcat
9 1.1 cgd #define UNDEF_TYP 0
10 1.1 cgd #define UNDEF_SPE '\177'
11 1.1 cgd extern struct obj *addinv();
12 1.1 cgd extern char *eos();
13 1.1 cgd extern char plname[];
14 1.1 cgd
15 1.1 cgd struct you zerou;
16 1.1 cgd char pl_character[PL_CSIZ];
17 1.1 cgd char *(roles[]) = { /* must all have distinct first letter */
18 1.1 cgd /* roles[4] may be changed to -man */
19 1.1 cgd "Tourist", "Speleologist", "Fighter", "Knight",
20 1.1 cgd "Cave-man", "Wizard"
21 1.1 cgd };
22 1.1 cgd #define NR_OF_ROLES SIZE(roles)
23 1.1 cgd char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
24 1.1 cgd
25 1.1 cgd struct trobj {
26 1.1 cgd uchar trotyp;
27 1.1 cgd schar trspe;
28 1.1 cgd char trolet;
29 1.1 cgd Bitfield(trquan,6);
30 1.1 cgd Bitfield(trknown,1);
31 1.1 cgd };
32 1.1 cgd
33 1.1 cgd #ifdef WIZARD
34 1.1 cgd struct trobj Extra_objs[] = {
35 1.1 cgd { 0, 0, 0, 0, 0 },
36 1.1 cgd { 0, 0, 0, 0, 0 }
37 1.1 cgd };
38 1.1 cgd #endif WIZARD
39 1.1 cgd
40 1.1 cgd struct trobj Cave_man[] = {
41 1.1 cgd { MACE, 1, WEAPON_SYM, 1, 1 },
42 1.1 cgd { BOW, 1, WEAPON_SYM, 1, 1 },
43 1.1 cgd { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44 1.1 cgd { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 1.1 cgd { 0, 0, 0, 0, 0}
46 1.1 cgd };
47 1.1 cgd
48 1.1 cgd struct trobj Fighter[] = {
49 1.1 cgd { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 1.1 cgd { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 1.1 cgd { 0, 0, 0, 0, 0 }
52 1.1 cgd };
53 1.1 cgd
54 1.1 cgd struct trobj Knight[] = {
55 1.1 cgd { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 1.1 cgd { SPEAR, 2, WEAPON_SYM, 1, 1 },
57 1.1 cgd { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 1.1 cgd { HELMET, 0, ARMOR_SYM, 1, 1 },
59 1.1 cgd { SHIELD, 0, ARMOR_SYM, 1, 1 },
60 1.1 cgd { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 1.1 cgd { 0, 0, 0, 0, 0 }
62 1.1 cgd };
63 1.1 cgd
64 1.1 cgd struct trobj Speleologist[] = {
65 1.1 cgd { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 1.1 cgd { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 1.1 cgd { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 1.1 cgd { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 1.1 cgd { ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 1.1 cgd { 0, 0, 0, 0, 0}
71 1.1 cgd };
72 1.1 cgd
73 1.1 cgd struct trobj Tinopener[] = {
74 1.1 cgd { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 1.1 cgd { 0, 0, 0, 0, 0 }
76 1.1 cgd };
77 1.1 cgd
78 1.1 cgd struct trobj Tourist[] = {
79 1.1 cgd { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 1.1 cgd { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 1.1 cgd { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 1.1 cgd { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
83 1.1 cgd { 0, 0, 0, 0, 0 }
84 1.1 cgd };
85 1.1 cgd
86 1.1 cgd struct trobj Wizard[] = {
87 1.1 cgd { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 1.1 cgd { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 1.1 cgd { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 1.1 cgd { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 1.1 cgd { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 1.1 cgd { 0, 0, 0, 0, 0 }
93 1.1 cgd };
94 1.1 cgd
95 1.1 cgd u_init(){
96 1.1 cgd register int i;
97 1.1 cgd char exper = 'y', pc;
98 1.1 cgd extern char readchar();
99 1.1 cgd if(flags.female) /* should have been set in HACKOPTIONS */
100 1.1 cgd roles[4] = "Cave-woman";
101 1.1 cgd for(i = 0; i < NR_OF_ROLES; i++)
102 1.1 cgd rolesyms[i] = roles[i][0];
103 1.1 cgd rolesyms[i] = 0;
104 1.1 cgd
105 1.1 cgd if(pc = pl_character[0]) {
106 1.1 cgd if('a' <= pc && pc <= 'z') pc += 'A'-'a';
107 1.1 cgd if((i = role_index(pc)) >= 0)
108 1.1 cgd goto got_suffix; /* implies experienced */
109 1.1 cgd printf("\nUnknown role: %c\n", pc);
110 1.1 cgd pl_character[0] = pc = 0;
111 1.1 cgd }
112 1.1 cgd
113 1.1 cgd printf("\nAre you an experienced player? [ny] ");
114 1.1 cgd
115 1.1 cgd while(!index("ynYN \n\004", (exper = readchar())))
116 1.1 cgd bell();
117 1.1 cgd if(exper == '\004') /* Give him an opportunity to get out */
118 1.1 cgd end_of_input();
119 1.1 cgd printf("%c\n", exper); /* echo */
120 1.1 cgd if(index("Nn \n", exper)) {
121 1.1 cgd exper = 0;
122 1.1 cgd goto beginner;
123 1.1 cgd }
124 1.1 cgd
125 1.1 cgd printf("\nTell me what kind of character you are:\n");
126 1.1 cgd printf("Are you");
127 1.1 cgd for(i = 0; i < NR_OF_ROLES; i++) {
128 1.1 cgd printf(" a %s", roles[i]);
129 1.1 cgd if(i == 2) /* %% */
130 1.1 cgd printf(",\n\t");
131 1.1 cgd else if(i < NR_OF_ROLES - 2)
132 1.1 cgd printf(",");
133 1.1 cgd else if(i == NR_OF_ROLES - 2)
134 1.1 cgd printf(" or");
135 1.1 cgd }
136 1.1 cgd printf("? [%s] ", rolesyms);
137 1.1 cgd
138 1.1 cgd while(pc = readchar()) {
139 1.1 cgd if('a' <= pc && pc <= 'z') pc += 'A'-'a';
140 1.1 cgd if((i = role_index(pc)) >= 0) {
141 1.1 cgd printf("%c\n", pc); /* echo */
142 1.1 cgd (void) fflush(stdout); /* should be seen */
143 1.1 cgd break;
144 1.1 cgd }
145 1.1 cgd if(pc == '\n')
146 1.1 cgd break;
147 1.1 cgd if(pc == '\004') /* Give him the opportunity to get out */
148 1.1 cgd end_of_input();
149 1.1 cgd bell();
150 1.1 cgd }
151 1.1 cgd if(pc == '\n')
152 1.1 cgd pc = 0;
153 1.1 cgd
154 1.1 cgd beginner:
155 1.1 cgd if(!pc) {
156 1.1 cgd printf("\nI'll choose a character for you.\n");
157 1.1 cgd i = rn2(NR_OF_ROLES);
158 1.1 cgd pc = rolesyms[i];
159 1.1 cgd printf("This game you will be a%s %s.\n",
160 1.1 cgd exper ? "n experienced" : "",
161 1.1 cgd roles[i]);
162 1.1 cgd getret();
163 1.1 cgd /* give him some feedback in case mklev takes much time */
164 1.1 cgd (void) putchar('\n');
165 1.1 cgd (void) fflush(stdout);
166 1.1 cgd }
167 1.1 cgd if(exper) {
168 1.1 cgd roles[i][0] = pc;
169 1.1 cgd }
170 1.1 cgd
171 1.1 cgd got_suffix:
172 1.1 cgd
173 1.1 cgd (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
174 1.1 cgd pl_character[PL_CSIZ-1] = 0;
175 1.1 cgd flags.beginner = 1;
176 1.1 cgd u = zerou;
177 1.1 cgd u.usym = '@';
178 1.1 cgd u.ulevel = 1;
179 1.1 cgd init_uhunger();
180 1.1 cgd #ifdef QUEST
181 1.1 cgd u.uhorizon = 6;
182 1.1 cgd #endif QUEST
183 1.1 cgd uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
184 1.1 cgd uleft = uright = 0;
185 1.1 cgd
186 1.1 cgd switch(pc) {
187 1.1 cgd case 'c':
188 1.1 cgd case 'C':
189 1.1 cgd Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
190 1.1 cgd u.uhp = u.uhpmax = 16;
191 1.1 cgd u.ustr = u.ustrmax = 18;
192 1.1 cgd ini_inv(Cave_man);
193 1.1 cgd break;
194 1.1 cgd case 't':
195 1.1 cgd case 'T':
196 1.1 cgd Tourist[3].trquan = 20 + rnd(20);
197 1.1 cgd u.ugold = u.ugold0 = rnd(1000);
198 1.1 cgd u.uhp = u.uhpmax = 10;
199 1.1 cgd u.ustr = u.ustrmax = 8;
200 1.1 cgd ini_inv(Tourist);
201 1.1 cgd if(!rn2(25)) ini_inv(Tinopener);
202 1.1 cgd break;
203 1.1 cgd case 'w':
204 1.1 cgd case 'W':
205 1.1 cgd for(i=1; i<=4; i++) if(!rn2(5))
206 1.1 cgd Wizard[i].trquan += rn2(3) - 1;
207 1.1 cgd u.uhp = u.uhpmax = 15;
208 1.1 cgd u.ustr = u.ustrmax = 16;
209 1.1 cgd ini_inv(Wizard);
210 1.1 cgd break;
211 1.1 cgd case 's':
212 1.1 cgd case 'S':
213 1.1 cgd Fast = INTRINSIC;
214 1.1 cgd Stealth = INTRINSIC;
215 1.1 cgd u.uhp = u.uhpmax = 12;
216 1.1 cgd u.ustr = u.ustrmax = 10;
217 1.1 cgd ini_inv(Speleologist);
218 1.1 cgd if(!rn2(10)) ini_inv(Tinopener);
219 1.1 cgd break;
220 1.1 cgd case 'k':
221 1.1 cgd case 'K':
222 1.1 cgd u.uhp = u.uhpmax = 12;
223 1.1 cgd u.ustr = u.ustrmax = 10;
224 1.1 cgd ini_inv(Knight);
225 1.1 cgd break;
226 1.1 cgd case 'f':
227 1.1 cgd case 'F':
228 1.1 cgd u.uhp = u.uhpmax = 14;
229 1.1 cgd u.ustr = u.ustrmax = 17;
230 1.1 cgd ini_inv(Fighter);
231 1.1 cgd break;
232 1.1 cgd default: /* impossible */
233 1.1 cgd u.uhp = u.uhpmax = 12;
234 1.1 cgd u.ustr = u.ustrmax = 16;
235 1.1 cgd }
236 1.1 cgd find_ac();
237 1.1 cgd if(!rn2(20)) {
238 1.1 cgd register int d = rn2(7) - 2; /* biased variation */
239 1.1 cgd u.ustr += d;
240 1.1 cgd u.ustrmax += d;
241 1.1 cgd }
242 1.1 cgd
243 1.1 cgd #ifdef WIZARD
244 1.1 cgd if(wizard) wiz_inv();
245 1.1 cgd #endif WIZARD
246 1.1 cgd
247 1.1 cgd /* make sure he can carry all he has - especially for T's */
248 1.1 cgd while(inv_weight() > 0 && u.ustr < 118)
249 1.1 cgd u.ustr++, u.ustrmax++;
250 1.1 cgd }
251 1.1 cgd
252 1.1 cgd ini_inv(trop) register struct trobj *trop; {
253 1.1 cgd register struct obj *obj;
254 1.1 cgd extern struct obj *mkobj();
255 1.1 cgd while(trop->trolet) {
256 1.1 cgd obj = mkobj(trop->trolet);
257 1.1 cgd obj->known = trop->trknown;
258 1.1 cgd /* not obj->dknown = 1; - let him look at it at least once */
259 1.1 cgd obj->cursed = 0;
260 1.1 cgd if(obj->olet == WEAPON_SYM){
261 1.1 cgd obj->quan = trop->trquan;
262 1.1 cgd trop->trquan = 1;
263 1.1 cgd }
264 1.1 cgd if(trop->trspe != UNDEF_SPE)
265 1.1 cgd obj->spe = trop->trspe;
266 1.1 cgd if(trop->trotyp != UNDEF_TYP)
267 1.1 cgd obj->otyp = trop->trotyp;
268 1.1 cgd else
269 1.1 cgd if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
270 1.1 cgd obj->otyp = WAN_DEATH;
271 1.1 cgd obj->owt = weight(obj); /* defined after setting otyp+quan */
272 1.1 cgd obj = addinv(obj);
273 1.1 cgd if(obj->olet == ARMOR_SYM){
274 1.1 cgd switch(obj->otyp){
275 1.1 cgd case SHIELD:
276 1.1 cgd if(!uarms) setworn(obj, W_ARMS);
277 1.1 cgd break;
278 1.1 cgd case HELMET:
279 1.1 cgd if(!uarmh) setworn(obj, W_ARMH);
280 1.1 cgd break;
281 1.1 cgd case PAIR_OF_GLOVES:
282 1.1 cgd if(!uarmg) setworn(obj, W_ARMG);
283 1.1 cgd break;
284 1.1 cgd case ELVEN_CLOAK:
285 1.1 cgd if(!uarm2)
286 1.1 cgd setworn(obj, W_ARM);
287 1.1 cgd break;
288 1.1 cgd default:
289 1.1 cgd if(!uarm) setworn(obj, W_ARM);
290 1.1 cgd }
291 1.1 cgd }
292 1.1 cgd if(obj->olet == WEAPON_SYM)
293 1.1 cgd if(!uwep) setuwep(obj);
294 1.1 cgd #ifndef PYRAMID_BUG
295 1.1 cgd if(--trop->trquan) continue; /* make a similar object */
296 1.1 cgd #else
297 1.1 cgd if(trop->trquan) { /* check if zero first */
298 1.1 cgd --trop->trquan;
299 1.1 cgd if(trop->trquan)
300 1.1 cgd continue; /* make a similar object */
301 1.1 cgd }
302 1.1 cgd #endif PYRAMID_BUG
303 1.1 cgd trop++;
304 1.1 cgd }
305 1.1 cgd }
306 1.1 cgd
307 1.1 cgd #ifdef WIZARD
308 1.1 cgd wiz_inv(){
309 1.1 cgd register struct trobj *trop = &Extra_objs[0];
310 1.1 cgd extern char *getenv();
311 1.1 cgd register char *ep = getenv("INVENT");
312 1.1 cgd register int type;
313 1.1 cgd while(ep && *ep) {
314 1.1 cgd type = atoi(ep);
315 1.1 cgd ep = index(ep, ',');
316 1.1 cgd if(ep) while(*ep == ',' || *ep == ' ') ep++;
317 1.1 cgd if(type <= 0 || type > NROFOBJECTS) continue;
318 1.1 cgd trop->trotyp = type;
319 1.1 cgd trop->trolet = objects[type].oc_olet;
320 1.1 cgd trop->trspe = 4;
321 1.1 cgd trop->trknown = 1;
322 1.1 cgd trop->trquan = 1;
323 1.1 cgd ini_inv(trop);
324 1.1 cgd }
325 1.1 cgd /* give him a wand of wishing by default */
326 1.1 cgd trop->trotyp = WAN_WISHING;
327 1.1 cgd trop->trolet = WAND_SYM;
328 1.1 cgd trop->trspe = 20;
329 1.1 cgd trop->trknown = 1;
330 1.1 cgd trop->trquan = 1;
331 1.1 cgd ini_inv(trop);
332 1.1 cgd }
333 1.1 cgd #endif WIZARD
334 1.1 cgd
335 1.1 cgd plnamesuffix() {
336 1.1 cgd register char *p;
337 1.1 cgd if(p = rindex(plname, '-')) {
338 1.1 cgd *p = 0;
339 1.1 cgd pl_character[0] = p[1];
340 1.1 cgd pl_character[1] = 0;
341 1.1 cgd if(!plname[0]) {
342 1.1 cgd askname();
343 1.1 cgd plnamesuffix();
344 1.1 cgd }
345 1.1 cgd }
346 1.1 cgd }
347 1.1 cgd
348 1.1 cgd role_index(pc)
349 1.1 cgd char pc;
350 1.1 cgd { /* must be called only from u_init() */
351 1.1 cgd /* so that rolesyms[] is defined */
352 1.1 cgd register char *cp;
353 1.1 cgd
354 1.1 cgd if(cp = index(rolesyms, pc))
355 1.1 cgd return(cp - rolesyms);
356 1.1 cgd return(-1);
357 1.1 cgd }
358