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hack.u_init.c revision 1.3
      1  1.3  mycroft /*
      2  1.3  mycroft  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  1.3  mycroft  */
      4  1.3  mycroft 
      5  1.3  mycroft #ifndef lint
      6  1.3  mycroft static char rcsid[] = "$Id: hack.u_init.c,v 1.3 1993/08/02 17:19:33 mycroft Exp $";
      7  1.3  mycroft #endif /* not lint */
      8  1.1      cgd 
      9  1.1      cgd #include "hack.h"
     10  1.1      cgd #include <stdio.h>
     11  1.1      cgd #include <signal.h>
     12  1.1      cgd #define Strcpy	(void) strcpy
     13  1.1      cgd #define	Strcat	(void) strcat
     14  1.1      cgd #define	UNDEF_TYP	0
     15  1.1      cgd #define	UNDEF_SPE	'\177'
     16  1.1      cgd extern struct obj *addinv();
     17  1.1      cgd extern char *eos();
     18  1.1      cgd extern char plname[];
     19  1.1      cgd 
     20  1.1      cgd struct you zerou;
     21  1.1      cgd char pl_character[PL_CSIZ];
     22  1.1      cgd char *(roles[]) = {	/* must all have distinct first letter */
     23  1.2  mycroft 			/* roles[4] may be changed to -woman */
     24  1.1      cgd 	"Tourist", "Speleologist", "Fighter", "Knight",
     25  1.1      cgd 	"Cave-man", "Wizard"
     26  1.1      cgd };
     27  1.1      cgd #define	NR_OF_ROLES	SIZE(roles)
     28  1.1      cgd char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
     29  1.1      cgd 
     30  1.1      cgd struct trobj {
     31  1.1      cgd 	uchar trotyp;
     32  1.1      cgd 	schar trspe;
     33  1.1      cgd 	char trolet;
     34  1.1      cgd 	Bitfield(trquan,6);
     35  1.1      cgd 	Bitfield(trknown,1);
     36  1.1      cgd };
     37  1.1      cgd 
     38  1.1      cgd #ifdef WIZARD
     39  1.1      cgd struct trobj Extra_objs[] = {
     40  1.1      cgd 	{ 0, 0, 0, 0, 0 },
     41  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     42  1.1      cgd };
     43  1.1      cgd #endif WIZARD
     44  1.1      cgd 
     45  1.1      cgd struct trobj Cave_man[] = {
     46  1.1      cgd 	{ MACE, 1, WEAPON_SYM, 1, 1 },
     47  1.1      cgd 	{ BOW, 1, WEAPON_SYM, 1, 1 },
     48  1.1      cgd 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
     49  1.1      cgd 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     50  1.1      cgd 	{ 0, 0, 0, 0, 0}
     51  1.1      cgd };
     52  1.1      cgd 
     53  1.1      cgd struct trobj Fighter[] = {
     54  1.1      cgd 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
     55  1.1      cgd 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
     56  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     57  1.1      cgd };
     58  1.1      cgd 
     59  1.1      cgd struct trobj Knight[] = {
     60  1.1      cgd 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
     61  1.1      cgd 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
     62  1.1      cgd 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
     63  1.1      cgd 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
     64  1.1      cgd 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
     65  1.1      cgd 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
     66  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     67  1.1      cgd };
     68  1.1      cgd 
     69  1.1      cgd struct trobj Speleologist[] = {
     70  1.1      cgd 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     71  1.1      cgd 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
     72  1.1      cgd 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
     73  1.1      cgd 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
     74  1.1      cgd 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
     75  1.1      cgd 	{ 0, 0, 0, 0, 0}
     76  1.1      cgd };
     77  1.1      cgd 
     78  1.1      cgd struct trobj Tinopener[] = {
     79  1.1      cgd 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
     80  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     81  1.1      cgd };
     82  1.1      cgd 
     83  1.1      cgd struct trobj Tourist[] = {
     84  1.1      cgd 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
     85  1.1      cgd 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
     86  1.1      cgd 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
     87  1.1      cgd 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
     88  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     89  1.1      cgd };
     90  1.1      cgd 
     91  1.1      cgd struct trobj Wizard[] = {
     92  1.1      cgd 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
     93  1.1      cgd 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
     94  1.1      cgd 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
     95  1.1      cgd 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
     96  1.1      cgd 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
     97  1.1      cgd 	{ 0, 0, 0, 0, 0 }
     98  1.1      cgd };
     99  1.1      cgd 
    100  1.1      cgd u_init(){
    101  1.1      cgd register int i;
    102  1.1      cgd char exper = 'y', pc;
    103  1.1      cgd extern char readchar();
    104  1.1      cgd 	if(flags.female)	/* should have been set in HACKOPTIONS */
    105  1.1      cgd 		roles[4] = "Cave-woman";
    106  1.1      cgd 	for(i = 0; i < NR_OF_ROLES; i++)
    107  1.1      cgd 		rolesyms[i] = roles[i][0];
    108  1.1      cgd 	rolesyms[i] = 0;
    109  1.1      cgd 
    110  1.1      cgd 	if(pc = pl_character[0]) {
    111  1.2  mycroft 		if(islower(pc)) pc = toupper(pc);
    112  1.1      cgd 		if((i = role_index(pc)) >= 0)
    113  1.1      cgd 			goto got_suffix;	/* implies experienced */
    114  1.1      cgd 		printf("\nUnknown role: %c\n", pc);
    115  1.1      cgd 		pl_character[0] = pc = 0;
    116  1.1      cgd 	}
    117  1.1      cgd 
    118  1.1      cgd 	printf("\nAre you an experienced player? [ny] ");
    119  1.1      cgd 
    120  1.1      cgd 	while(!index("ynYN \n\004", (exper = readchar())))
    121  1.1      cgd 		bell();
    122  1.1      cgd 	if(exper == '\004')		/* Give him an opportunity to get out */
    123  1.1      cgd 		end_of_input();
    124  1.1      cgd 	printf("%c\n", exper);		/* echo */
    125  1.1      cgd 	if(index("Nn \n", exper)) {
    126  1.1      cgd 		exper = 0;
    127  1.1      cgd 		goto beginner;
    128  1.1      cgd 	}
    129  1.1      cgd 
    130  1.1      cgd 	printf("\nTell me what kind of character you are:\n");
    131  1.1      cgd 	printf("Are you");
    132  1.1      cgd 	for(i = 0; i < NR_OF_ROLES; i++) {
    133  1.1      cgd 		printf(" a %s", roles[i]);
    134  1.1      cgd 		if(i == 2)			/* %% */
    135  1.1      cgd 			printf(",\n\t");
    136  1.1      cgd 		else if(i < NR_OF_ROLES - 2)
    137  1.1      cgd 			printf(",");
    138  1.1      cgd 		else if(i == NR_OF_ROLES - 2)
    139  1.1      cgd 			printf(" or");
    140  1.1      cgd 	}
    141  1.1      cgd 	printf("? [%s] ", rolesyms);
    142  1.1      cgd 
    143  1.1      cgd 	while(pc = readchar()) {
    144  1.2  mycroft 		if(islower(pc)) pc = toupper(pc);
    145  1.1      cgd 		if((i = role_index(pc)) >= 0) {
    146  1.1      cgd 			printf("%c\n", pc);	/* echo */
    147  1.1      cgd 			(void) fflush(stdout);	/* should be seen */
    148  1.1      cgd 			break;
    149  1.1      cgd 		}
    150  1.1      cgd 		if(pc == '\n')
    151  1.1      cgd 			break;
    152  1.1      cgd 		if(pc == '\004')    /* Give him the opportunity to get out */
    153  1.1      cgd 			end_of_input();
    154  1.1      cgd 		bell();
    155  1.1      cgd 	}
    156  1.1      cgd 	if(pc == '\n')
    157  1.1      cgd 		pc = 0;
    158  1.1      cgd 
    159  1.1      cgd beginner:
    160  1.1      cgd 	if(!pc) {
    161  1.1      cgd 		printf("\nI'll choose a character for you.\n");
    162  1.1      cgd 		i = rn2(NR_OF_ROLES);
    163  1.1      cgd 		pc = rolesyms[i];
    164  1.1      cgd 		printf("This game you will be a%s %s.\n",
    165  1.1      cgd 			exper ? "n experienced" : "",
    166  1.1      cgd 			roles[i]);
    167  1.1      cgd 		getret();
    168  1.1      cgd 		/* give him some feedback in case mklev takes much time */
    169  1.1      cgd 		(void) putchar('\n');
    170  1.1      cgd 		(void) fflush(stdout);
    171  1.1      cgd 	}
    172  1.2  mycroft #if 0
    173  1.2  mycroft 	/* Given the above code, I can't see why this would ever change
    174  1.2  mycroft 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
    175  1.1      cgd 	if(exper) {
    176  1.1      cgd 		roles[i][0] = pc;
    177  1.1      cgd 	}
    178  1.2  mycroft #endif
    179  1.1      cgd 
    180  1.1      cgd got_suffix:
    181  1.1      cgd 
    182  1.1      cgd 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
    183  1.1      cgd 	pl_character[PL_CSIZ-1] = 0;
    184  1.1      cgd 	flags.beginner = 1;
    185  1.1      cgd 	u = zerou;
    186  1.1      cgd 	u.usym = '@';
    187  1.1      cgd 	u.ulevel = 1;
    188  1.1      cgd 	init_uhunger();
    189  1.1      cgd #ifdef QUEST
    190  1.1      cgd 	u.uhorizon = 6;
    191  1.1      cgd #endif QUEST
    192  1.1      cgd 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
    193  1.1      cgd 	uleft = uright = 0;
    194  1.1      cgd 
    195  1.1      cgd 	switch(pc) {
    196  1.1      cgd 	case 'c':
    197  1.1      cgd 	case 'C':
    198  1.1      cgd 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
    199  1.1      cgd 		u.uhp = u.uhpmax = 16;
    200  1.1      cgd 		u.ustr = u.ustrmax = 18;
    201  1.1      cgd 		ini_inv(Cave_man);
    202  1.1      cgd 		break;
    203  1.1      cgd 	case 't':
    204  1.1      cgd 	case 'T':
    205  1.1      cgd 		Tourist[3].trquan = 20 + rnd(20);
    206  1.1      cgd 		u.ugold = u.ugold0 = rnd(1000);
    207  1.1      cgd 		u.uhp = u.uhpmax = 10;
    208  1.1      cgd 		u.ustr = u.ustrmax = 8;
    209  1.1      cgd 		ini_inv(Tourist);
    210  1.1      cgd 		if(!rn2(25)) ini_inv(Tinopener);
    211  1.1      cgd 		break;
    212  1.1      cgd 	case 'w':
    213  1.1      cgd 	case 'W':
    214  1.1      cgd 		for(i=1; i<=4; i++) if(!rn2(5))
    215  1.1      cgd 			Wizard[i].trquan += rn2(3) - 1;
    216  1.1      cgd 		u.uhp = u.uhpmax = 15;
    217  1.1      cgd 		u.ustr = u.ustrmax = 16;
    218  1.1      cgd 		ini_inv(Wizard);
    219  1.1      cgd 		break;
    220  1.1      cgd 	case 's':
    221  1.1      cgd 	case 'S':
    222  1.1      cgd 		Fast = INTRINSIC;
    223  1.1      cgd 		Stealth = INTRINSIC;
    224  1.1      cgd 		u.uhp = u.uhpmax = 12;
    225  1.1      cgd 		u.ustr = u.ustrmax = 10;
    226  1.1      cgd 		ini_inv(Speleologist);
    227  1.1      cgd 		if(!rn2(10)) ini_inv(Tinopener);
    228  1.1      cgd 		break;
    229  1.1      cgd 	case 'k':
    230  1.1      cgd 	case 'K':
    231  1.1      cgd 		u.uhp = u.uhpmax = 12;
    232  1.1      cgd 		u.ustr = u.ustrmax = 10;
    233  1.1      cgd 		ini_inv(Knight);
    234  1.1      cgd 		break;
    235  1.1      cgd 	case 'f':
    236  1.1      cgd 	case 'F':
    237  1.1      cgd 		u.uhp = u.uhpmax = 14;
    238  1.1      cgd 		u.ustr = u.ustrmax = 17;
    239  1.1      cgd 		ini_inv(Fighter);
    240  1.1      cgd 		break;
    241  1.1      cgd 	default:	/* impossible */
    242  1.1      cgd 		u.uhp = u.uhpmax = 12;
    243  1.1      cgd 		u.ustr = u.ustrmax = 16;
    244  1.1      cgd 	}
    245  1.1      cgd 	find_ac();
    246  1.1      cgd 	if(!rn2(20)) {
    247  1.1      cgd 		register int d = rn2(7) - 2;	/* biased variation */
    248  1.1      cgd 		u.ustr += d;
    249  1.1      cgd 		u.ustrmax += d;
    250  1.1      cgd 	}
    251  1.1      cgd 
    252  1.1      cgd #ifdef WIZARD
    253  1.1      cgd 	if(wizard) wiz_inv();
    254  1.1      cgd #endif WIZARD
    255  1.1      cgd 
    256  1.1      cgd 	/* make sure he can carry all he has - especially for T's */
    257  1.1      cgd 	while(inv_weight() > 0 && u.ustr < 118)
    258  1.1      cgd 		u.ustr++, u.ustrmax++;
    259  1.1      cgd }
    260  1.1      cgd 
    261  1.1      cgd ini_inv(trop) register struct trobj *trop; {
    262  1.1      cgd register struct obj *obj;
    263  1.1      cgd extern struct obj *mkobj();
    264  1.1      cgd 	while(trop->trolet) {
    265  1.1      cgd 		obj = mkobj(trop->trolet);
    266  1.1      cgd 		obj->known = trop->trknown;
    267  1.1      cgd 		/* not obj->dknown = 1; - let him look at it at least once */
    268  1.1      cgd 		obj->cursed = 0;
    269  1.1      cgd 		if(obj->olet == WEAPON_SYM){
    270  1.1      cgd 			obj->quan = trop->trquan;
    271  1.1      cgd 			trop->trquan = 1;
    272  1.1      cgd 		}
    273  1.1      cgd 		if(trop->trspe != UNDEF_SPE)
    274  1.1      cgd 			obj->spe = trop->trspe;
    275  1.1      cgd 		if(trop->trotyp != UNDEF_TYP)
    276  1.1      cgd 			obj->otyp = trop->trotyp;
    277  1.1      cgd 		else
    278  1.1      cgd 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
    279  1.1      cgd 				obj->otyp = WAN_DEATH;
    280  1.1      cgd 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
    281  1.1      cgd 		obj = addinv(obj);
    282  1.1      cgd 		if(obj->olet == ARMOR_SYM){
    283  1.1      cgd 			switch(obj->otyp){
    284  1.1      cgd 			case SHIELD:
    285  1.1      cgd 				if(!uarms) setworn(obj, W_ARMS);
    286  1.1      cgd 				break;
    287  1.1      cgd 			case HELMET:
    288  1.1      cgd 				if(!uarmh) setworn(obj, W_ARMH);
    289  1.1      cgd 				break;
    290  1.1      cgd 			case PAIR_OF_GLOVES:
    291  1.1      cgd 				if(!uarmg) setworn(obj, W_ARMG);
    292  1.1      cgd 				break;
    293  1.1      cgd 			case ELVEN_CLOAK:
    294  1.1      cgd 				if(!uarm2)
    295  1.1      cgd 					setworn(obj, W_ARM);
    296  1.1      cgd 				break;
    297  1.1      cgd 			default:
    298  1.1      cgd 				if(!uarm) setworn(obj, W_ARM);
    299  1.1      cgd 			}
    300  1.1      cgd 		}
    301  1.1      cgd 		if(obj->olet == WEAPON_SYM)
    302  1.1      cgd 			if(!uwep) setuwep(obj);
    303  1.1      cgd #ifndef PYRAMID_BUG
    304  1.1      cgd 		if(--trop->trquan) continue;	/* make a similar object */
    305  1.1      cgd #else
    306  1.1      cgd 		if(trop->trquan) {		/* check if zero first */
    307  1.1      cgd 			--trop->trquan;
    308  1.1      cgd 			if(trop->trquan)
    309  1.1      cgd 				continue;	/* make a similar object */
    310  1.1      cgd 		}
    311  1.1      cgd #endif PYRAMID_BUG
    312  1.1      cgd 		trop++;
    313  1.1      cgd 	}
    314  1.1      cgd }
    315  1.1      cgd 
    316  1.1      cgd #ifdef WIZARD
    317  1.1      cgd wiz_inv(){
    318  1.1      cgd register struct trobj *trop = &Extra_objs[0];
    319  1.1      cgd extern char *getenv();
    320  1.1      cgd register char *ep = getenv("INVENT");
    321  1.1      cgd register int type;
    322  1.1      cgd 	while(ep && *ep) {
    323  1.1      cgd 		type = atoi(ep);
    324  1.1      cgd 		ep = index(ep, ',');
    325  1.1      cgd 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
    326  1.1      cgd 		if(type <= 0 || type > NROFOBJECTS) continue;
    327  1.1      cgd 		trop->trotyp = type;
    328  1.1      cgd 		trop->trolet = objects[type].oc_olet;
    329  1.1      cgd 		trop->trspe = 4;
    330  1.1      cgd 		trop->trknown = 1;
    331  1.1      cgd 		trop->trquan = 1;
    332  1.1      cgd 		ini_inv(trop);
    333  1.1      cgd 	}
    334  1.1      cgd 	/* give him a wand of wishing by default */
    335  1.1      cgd 	trop->trotyp = WAN_WISHING;
    336  1.1      cgd 	trop->trolet = WAND_SYM;
    337  1.1      cgd 	trop->trspe = 20;
    338  1.1      cgd 	trop->trknown = 1;
    339  1.1      cgd 	trop->trquan = 1;
    340  1.1      cgd 	ini_inv(trop);
    341  1.1      cgd }
    342  1.1      cgd #endif WIZARD
    343  1.1      cgd 
    344  1.1      cgd plnamesuffix() {
    345  1.1      cgd register char *p;
    346  1.1      cgd 	if(p = rindex(plname, '-')) {
    347  1.1      cgd 		*p = 0;
    348  1.1      cgd 		pl_character[0] = p[1];
    349  1.1      cgd 		pl_character[1] = 0;
    350  1.1      cgd 		if(!plname[0]) {
    351  1.1      cgd 			askname();
    352  1.1      cgd 			plnamesuffix();
    353  1.1      cgd 		}
    354  1.1      cgd 	}
    355  1.1      cgd }
    356  1.1      cgd 
    357  1.1      cgd role_index(pc)
    358  1.1      cgd char pc;
    359  1.1      cgd {		/* must be called only from u_init() */
    360  1.1      cgd 		/* so that rolesyms[] is defined */
    361  1.1      cgd 	register char *cp;
    362  1.1      cgd 
    363  1.1      cgd 	if(cp = index(rolesyms, pc))
    364  1.1      cgd 		return(cp - rolesyms);
    365  1.1      cgd 	return(-1);
    366  1.1      cgd }
    367