hack.u_init.c revision 1.6 1 1.6 jsm /* $NetBSD: hack.u_init.c,v 1.6 2001/03/25 20:44:03 jsm Exp $ */
2 1.5 christos
3 1.3 mycroft /*
4 1.3 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 1.3 mycroft */
6 1.3 mycroft
7 1.5 christos #include <sys/cdefs.h>
8 1.3 mycroft #ifndef lint
9 1.6 jsm __RCSID("$NetBSD: hack.u_init.c,v 1.6 2001/03/25 20:44:03 jsm Exp $");
10 1.5 christos #endif /* not lint */
11 1.1 cgd
12 1.5 christos #include <ctype.h>
13 1.5 christos #include <signal.h>
14 1.5 christos #include <stdlib.h>
15 1.1 cgd #include "hack.h"
16 1.5 christos #include "extern.h"
17 1.5 christos
18 1.1 cgd #define Strcpy (void) strcpy
19 1.1 cgd #define Strcat (void) strcat
20 1.1 cgd #define UNDEF_TYP 0
21 1.1 cgd #define UNDEF_SPE '\177'
22 1.5 christos
23 1.5 christos struct you zerou;
24 1.5 christos char pl_character[PL_CSIZ];
25 1.6 jsm const char *(roles[]) = { /* must all have distinct first letter */
26 1.5 christos /* roles[4] may be changed to -woman */
27 1.1 cgd "Tourist", "Speleologist", "Fighter", "Knight",
28 1.1 cgd "Cave-man", "Wizard"
29 1.1 cgd };
30 1.1 cgd #define NR_OF_ROLES SIZE(roles)
31 1.5 christos char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
32 1.1 cgd
33 1.1 cgd struct trobj {
34 1.5 christos uchar trotyp;
35 1.5 christos schar trspe;
36 1.5 christos char trolet;
37 1.5 christos Bitfield(trquan, 6);
38 1.5 christos Bitfield(trknown, 1);
39 1.1 cgd };
40 1.1 cgd
41 1.1 cgd #ifdef WIZARD
42 1.5 christos struct trobj Extra_objs[] = {
43 1.5 christos {0, 0, 0, 0, 0},
44 1.5 christos {0, 0, 0, 0, 0}
45 1.1 cgd };
46 1.5 christos #endif /* WIZARD */
47 1.1 cgd
48 1.5 christos struct trobj Cave_man[] = {
49 1.5 christos {MACE, 1, WEAPON_SYM, 1, 1},
50 1.5 christos {BOW, 1, WEAPON_SYM, 1, 1},
51 1.5 christos {ARROW, 0, WEAPON_SYM, 25, 1}, /* quan is variable */
52 1.5 christos {LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
53 1.5 christos {0, 0, 0, 0, 0}
54 1.1 cgd };
55 1.1 cgd
56 1.5 christos struct trobj Fighter[] = {
57 1.5 christos {TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
58 1.5 christos {RING_MAIL, 0, ARMOR_SYM, 1, 1},
59 1.5 christos {0, 0, 0, 0, 0}
60 1.1 cgd };
61 1.1 cgd
62 1.5 christos struct trobj Knight[] = {
63 1.5 christos {LONG_SWORD, 0, WEAPON_SYM, 1, 1},
64 1.5 christos {SPEAR, 2, WEAPON_SYM, 1, 1},
65 1.5 christos {RING_MAIL, 1, ARMOR_SYM, 1, 1},
66 1.5 christos {HELMET, 0, ARMOR_SYM, 1, 1},
67 1.5 christos {SHIELD, 0, ARMOR_SYM, 1, 1},
68 1.5 christos {PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
69 1.5 christos {0, 0, 0, 0, 0}
70 1.1 cgd };
71 1.1 cgd
72 1.5 christos struct trobj Speleologist[] = {
73 1.5 christos {STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
74 1.5 christos {UNDEF_TYP, 0, POTION_SYM, 2, 0},
75 1.5 christos {FOOD_RATION, 0, FOOD_SYM, 3, 1},
76 1.5 christos {PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0},
77 1.5 christos {ICE_BOX, 0, TOOL_SYM, 1, 0},
78 1.5 christos {0, 0, 0, 0, 0}
79 1.1 cgd };
80 1.1 cgd
81 1.5 christos struct trobj Tinopener[] = {
82 1.5 christos {CAN_OPENER, 0, TOOL_SYM, 1, 1},
83 1.5 christos {0, 0, 0, 0, 0}
84 1.1 cgd };
85 1.1 cgd
86 1.5 christos struct trobj Tourist[] = {
87 1.5 christos {UNDEF_TYP, 0, FOOD_SYM, 10, 1},
88 1.5 christos {POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
89 1.5 christos {EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1},
90 1.5 christos {DART, 2, WEAPON_SYM, 25, 1}, /* quan is variable */
91 1.5 christos {0, 0, 0, 0, 0}
92 1.1 cgd };
93 1.1 cgd
94 1.5 christos struct trobj Wizard[] = {
95 1.5 christos {ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
96 1.5 christos {UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
97 1.5 christos {UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0},
98 1.5 christos {UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
99 1.5 christos {UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0},
100 1.5 christos {0, 0, 0, 0, 0}
101 1.1 cgd };
102 1.1 cgd
103 1.5 christos void
104 1.5 christos u_init()
105 1.5 christos {
106 1.5 christos int i;
107 1.5 christos char exper = 'y', pc;
108 1.5 christos if (flags.female) /* should have been set in HACKOPTIONS */
109 1.1 cgd roles[4] = "Cave-woman";
110 1.5 christos for (i = 0; i < NR_OF_ROLES; i++)
111 1.1 cgd rolesyms[i] = roles[i][0];
112 1.1 cgd rolesyms[i] = 0;
113 1.1 cgd
114 1.5 christos if ((pc = pl_character[0]) != '\0') {
115 1.5 christos if (islower(pc))
116 1.5 christos pc = toupper(pc);
117 1.5 christos if ((i = role_index(pc)) >= 0)
118 1.1 cgd goto got_suffix; /* implies experienced */
119 1.1 cgd printf("\nUnknown role: %c\n", pc);
120 1.1 cgd pl_character[0] = pc = 0;
121 1.1 cgd }
122 1.1 cgd printf("\nAre you an experienced player? [ny] ");
123 1.1 cgd
124 1.5 christos while (!strchr("ynYN \n\004", (exper = readchar())))
125 1.1 cgd bell();
126 1.5 christos if (exper == '\004') /* Give him an opportunity to get out */
127 1.1 cgd end_of_input();
128 1.5 christos printf("%c\n", exper); /* echo */
129 1.5 christos if (strchr("Nn \n", exper)) {
130 1.1 cgd exper = 0;
131 1.1 cgd goto beginner;
132 1.1 cgd }
133 1.1 cgd printf("\nTell me what kind of character you are:\n");
134 1.1 cgd printf("Are you");
135 1.5 christos for (i = 0; i < NR_OF_ROLES; i++) {
136 1.1 cgd printf(" a %s", roles[i]);
137 1.5 christos if (i == 2) /* %% */
138 1.1 cgd printf(",\n\t");
139 1.5 christos else if (i < NR_OF_ROLES - 2)
140 1.1 cgd printf(",");
141 1.5 christos else if (i == NR_OF_ROLES - 2)
142 1.1 cgd printf(" or");
143 1.1 cgd }
144 1.1 cgd printf("? [%s] ", rolesyms);
145 1.1 cgd
146 1.5 christos while ((pc = readchar()) != '\0') {
147 1.5 christos if (islower(pc))
148 1.5 christos pc = toupper(pc);
149 1.5 christos if ((i = role_index(pc)) >= 0) {
150 1.1 cgd printf("%c\n", pc); /* echo */
151 1.1 cgd (void) fflush(stdout); /* should be seen */
152 1.1 cgd break;
153 1.1 cgd }
154 1.5 christos if (pc == '\n')
155 1.1 cgd break;
156 1.5 christos if (pc == '\004') /* Give him the opportunity to get
157 1.5 christos * out */
158 1.1 cgd end_of_input();
159 1.1 cgd bell();
160 1.1 cgd }
161 1.5 christos if (pc == '\n')
162 1.1 cgd pc = 0;
163 1.1 cgd
164 1.1 cgd beginner:
165 1.5 christos if (!pc) {
166 1.1 cgd printf("\nI'll choose a character for you.\n");
167 1.1 cgd i = rn2(NR_OF_ROLES);
168 1.1 cgd pc = rolesyms[i];
169 1.1 cgd printf("This game you will be a%s %s.\n",
170 1.5 christos exper ? "n experienced" : "",
171 1.5 christos roles[i]);
172 1.1 cgd getret();
173 1.1 cgd /* give him some feedback in case mklev takes much time */
174 1.1 cgd (void) putchar('\n');
175 1.1 cgd (void) fflush(stdout);
176 1.1 cgd }
177 1.2 mycroft #if 0
178 1.5 christos /*
179 1.5 christos * Given the above code, I can't see why this would ever change
180 1.5 christos * anything; it does core pretty well, though. - cmh 4/20/93
181 1.5 christos */
182 1.5 christos if (exper) {
183 1.1 cgd roles[i][0] = pc;
184 1.1 cgd }
185 1.2 mycroft #endif
186 1.1 cgd
187 1.1 cgd got_suffix:
188 1.1 cgd
189 1.5 christos (void) strncpy(pl_character, roles[i], PL_CSIZ - 1);
190 1.5 christos pl_character[PL_CSIZ - 1] = 0;
191 1.1 cgd flags.beginner = 1;
192 1.1 cgd u = zerou;
193 1.1 cgd u.usym = '@';
194 1.1 cgd u.ulevel = 1;
195 1.1 cgd init_uhunger();
196 1.1 cgd #ifdef QUEST
197 1.1 cgd u.uhorizon = 6;
198 1.5 christos #endif /* QUEST */
199 1.1 cgd uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
200 1.5 christos uleft = uright = 0;
201 1.1 cgd
202 1.5 christos switch (pc) {
203 1.1 cgd case 'c':
204 1.1 cgd case 'C':
205 1.5 christos Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
206 1.1 cgd u.uhp = u.uhpmax = 16;
207 1.1 cgd u.ustr = u.ustrmax = 18;
208 1.1 cgd ini_inv(Cave_man);
209 1.1 cgd break;
210 1.1 cgd case 't':
211 1.1 cgd case 'T':
212 1.1 cgd Tourist[3].trquan = 20 + rnd(20);
213 1.1 cgd u.ugold = u.ugold0 = rnd(1000);
214 1.1 cgd u.uhp = u.uhpmax = 10;
215 1.1 cgd u.ustr = u.ustrmax = 8;
216 1.1 cgd ini_inv(Tourist);
217 1.5 christos if (!rn2(25))
218 1.5 christos ini_inv(Tinopener);
219 1.1 cgd break;
220 1.1 cgd case 'w':
221 1.1 cgd case 'W':
222 1.5 christos for (i = 1; i <= 4; i++)
223 1.5 christos if (!rn2(5))
224 1.5 christos Wizard[i].trquan += rn2(3) - 1;
225 1.1 cgd u.uhp = u.uhpmax = 15;
226 1.1 cgd u.ustr = u.ustrmax = 16;
227 1.1 cgd ini_inv(Wizard);
228 1.1 cgd break;
229 1.1 cgd case 's':
230 1.1 cgd case 'S':
231 1.1 cgd Fast = INTRINSIC;
232 1.1 cgd Stealth = INTRINSIC;
233 1.1 cgd u.uhp = u.uhpmax = 12;
234 1.1 cgd u.ustr = u.ustrmax = 10;
235 1.1 cgd ini_inv(Speleologist);
236 1.5 christos if (!rn2(10))
237 1.5 christos ini_inv(Tinopener);
238 1.1 cgd break;
239 1.1 cgd case 'k':
240 1.1 cgd case 'K':
241 1.1 cgd u.uhp = u.uhpmax = 12;
242 1.1 cgd u.ustr = u.ustrmax = 10;
243 1.1 cgd ini_inv(Knight);
244 1.1 cgd break;
245 1.1 cgd case 'f':
246 1.1 cgd case 'F':
247 1.1 cgd u.uhp = u.uhpmax = 14;
248 1.1 cgd u.ustr = u.ustrmax = 17;
249 1.1 cgd ini_inv(Fighter);
250 1.1 cgd break;
251 1.5 christos default: /* impossible */
252 1.1 cgd u.uhp = u.uhpmax = 12;
253 1.1 cgd u.ustr = u.ustrmax = 16;
254 1.1 cgd }
255 1.1 cgd find_ac();
256 1.5 christos if (!rn2(20)) {
257 1.5 christos int d = rn2(7) - 2; /* biased variation */
258 1.1 cgd u.ustr += d;
259 1.1 cgd u.ustrmax += d;
260 1.1 cgd }
261 1.1 cgd #ifdef WIZARD
262 1.5 christos if (wizard)
263 1.5 christos wiz_inv();
264 1.5 christos #endif /* WIZARD */
265 1.1 cgd
266 1.1 cgd /* make sure he can carry all he has - especially for T's */
267 1.5 christos while (inv_weight() > 0 && u.ustr < 118)
268 1.1 cgd u.ustr++, u.ustrmax++;
269 1.1 cgd }
270 1.1 cgd
271 1.5 christos void
272 1.5 christos ini_inv(trop)
273 1.5 christos struct trobj *trop;
274 1.5 christos {
275 1.5 christos struct obj *obj;
276 1.5 christos while (trop->trolet) {
277 1.1 cgd obj = mkobj(trop->trolet);
278 1.1 cgd obj->known = trop->trknown;
279 1.1 cgd /* not obj->dknown = 1; - let him look at it at least once */
280 1.1 cgd obj->cursed = 0;
281 1.5 christos if (obj->olet == WEAPON_SYM) {
282 1.1 cgd obj->quan = trop->trquan;
283 1.1 cgd trop->trquan = 1;
284 1.1 cgd }
285 1.5 christos if (trop->trspe != UNDEF_SPE)
286 1.1 cgd obj->spe = trop->trspe;
287 1.5 christos if (trop->trotyp != UNDEF_TYP)
288 1.1 cgd obj->otyp = trop->trotyp;
289 1.5 christos else if (obj->otyp == WAN_WISHING) /* gitpyr!robert */
290 1.5 christos obj->otyp = WAN_DEATH;
291 1.1 cgd obj->owt = weight(obj); /* defined after setting otyp+quan */
292 1.1 cgd obj = addinv(obj);
293 1.5 christos if (obj->olet == ARMOR_SYM) {
294 1.5 christos switch (obj->otyp) {
295 1.1 cgd case SHIELD:
296 1.5 christos if (!uarms)
297 1.5 christos setworn(obj, W_ARMS);
298 1.1 cgd break;
299 1.1 cgd case HELMET:
300 1.5 christos if (!uarmh)
301 1.5 christos setworn(obj, W_ARMH);
302 1.1 cgd break;
303 1.1 cgd case PAIR_OF_GLOVES:
304 1.5 christos if (!uarmg)
305 1.5 christos setworn(obj, W_ARMG);
306 1.1 cgd break;
307 1.1 cgd case ELVEN_CLOAK:
308 1.5 christos if (!uarm2)
309 1.1 cgd setworn(obj, W_ARM);
310 1.1 cgd break;
311 1.1 cgd default:
312 1.5 christos if (!uarm)
313 1.5 christos setworn(obj, W_ARM);
314 1.1 cgd }
315 1.1 cgd }
316 1.5 christos if (obj->olet == WEAPON_SYM)
317 1.5 christos if (!uwep)
318 1.5 christos setuwep(obj);
319 1.1 cgd #ifndef PYRAMID_BUG
320 1.5 christos if (--trop->trquan)
321 1.5 christos continue; /* make a similar object */
322 1.1 cgd #else
323 1.5 christos if (trop->trquan) { /* check if zero first */
324 1.1 cgd --trop->trquan;
325 1.5 christos if (trop->trquan)
326 1.1 cgd continue; /* make a similar object */
327 1.1 cgd }
328 1.5 christos #endif /* PYRAMID_BUG */
329 1.1 cgd trop++;
330 1.1 cgd }
331 1.1 cgd }
332 1.1 cgd
333 1.1 cgd #ifdef WIZARD
334 1.5 christos void
335 1.5 christos wiz_inv()
336 1.5 christos {
337 1.5 christos struct trobj *trop = &Extra_objs[0];
338 1.5 christos char *ep = getenv("INVENT");
339 1.5 christos int type;
340 1.5 christos while (ep && *ep) {
341 1.1 cgd type = atoi(ep);
342 1.5 christos ep = strchr(ep, ',');
343 1.5 christos if (ep)
344 1.5 christos while (*ep == ',' || *ep == ' ')
345 1.5 christos ep++;
346 1.5 christos if (type <= 0 || type > NROFOBJECTS)
347 1.5 christos continue;
348 1.1 cgd trop->trotyp = type;
349 1.1 cgd trop->trolet = objects[type].oc_olet;
350 1.1 cgd trop->trspe = 4;
351 1.1 cgd trop->trknown = 1;
352 1.1 cgd trop->trquan = 1;
353 1.1 cgd ini_inv(trop);
354 1.1 cgd }
355 1.1 cgd /* give him a wand of wishing by default */
356 1.1 cgd trop->trotyp = WAN_WISHING;
357 1.1 cgd trop->trolet = WAND_SYM;
358 1.1 cgd trop->trspe = 20;
359 1.1 cgd trop->trknown = 1;
360 1.1 cgd trop->trquan = 1;
361 1.1 cgd ini_inv(trop);
362 1.1 cgd }
363 1.5 christos #endif /* WIZARD */
364 1.1 cgd
365 1.5 christos void
366 1.5 christos plnamesuffix()
367 1.5 christos {
368 1.5 christos char *p;
369 1.5 christos if ((p = strrchr(plname, '-')) != NULL) {
370 1.1 cgd *p = 0;
371 1.1 cgd pl_character[0] = p[1];
372 1.1 cgd pl_character[1] = 0;
373 1.5 christos if (!plname[0]) {
374 1.1 cgd askname();
375 1.1 cgd plnamesuffix();
376 1.1 cgd }
377 1.1 cgd }
378 1.1 cgd }
379 1.1 cgd
380 1.5 christos int
381 1.1 cgd role_index(pc)
382 1.5 christos char pc;
383 1.5 christos { /* must be called only from u_init() */
384 1.5 christos /* so that rolesyms[] is defined */
385 1.5 christos char *cp;
386 1.5 christos
387 1.5 christos if ((cp = strchr(rolesyms, pc)) != NULL)
388 1.5 christos return (cp - rolesyms);
389 1.5 christos return (-1);
390 1.1 cgd }
391