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hack.u_init.c revision 1.2
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.u_init.c - version 1.0.3 */
      3 
      4 #include "hack.h"
      5 #include <stdio.h>
      6 #include <signal.h>
      7 #define Strcpy	(void) strcpy
      8 #define	Strcat	(void) strcat
      9 #define	UNDEF_TYP	0
     10 #define	UNDEF_SPE	'\177'
     11 extern struct obj *addinv();
     12 extern char *eos();
     13 extern char plname[];
     14 
     15 struct you zerou;
     16 char pl_character[PL_CSIZ];
     17 char *(roles[]) = {	/* must all have distinct first letter */
     18 			/* roles[4] may be changed to -woman */
     19 	"Tourist", "Speleologist", "Fighter", "Knight",
     20 	"Cave-man", "Wizard"
     21 };
     22 #define	NR_OF_ROLES	SIZE(roles)
     23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
     24 
     25 struct trobj {
     26 	uchar trotyp;
     27 	schar trspe;
     28 	char trolet;
     29 	Bitfield(trquan,6);
     30 	Bitfield(trknown,1);
     31 };
     32 
     33 #ifdef WIZARD
     34 struct trobj Extra_objs[] = {
     35 	{ 0, 0, 0, 0, 0 },
     36 	{ 0, 0, 0, 0, 0 }
     37 };
     38 #endif WIZARD
     39 
     40 struct trobj Cave_man[] = {
     41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
     42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
     43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
     44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     45 	{ 0, 0, 0, 0, 0}
     46 };
     47 
     48 struct trobj Fighter[] = {
     49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
     50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
     51 	{ 0, 0, 0, 0, 0 }
     52 };
     53 
     54 struct trobj Knight[] = {
     55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
     56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
     57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
     58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
     59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
     60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
     61 	{ 0, 0, 0, 0, 0 }
     62 };
     63 
     64 struct trobj Speleologist[] = {
     65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
     67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
     68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
     69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
     70 	{ 0, 0, 0, 0, 0}
     71 };
     72 
     73 struct trobj Tinopener[] = {
     74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
     75 	{ 0, 0, 0, 0, 0 }
     76 };
     77 
     78 struct trobj Tourist[] = {
     79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
     80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
     81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
     82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
     83 	{ 0, 0, 0, 0, 0 }
     84 };
     85 
     86 struct trobj Wizard[] = {
     87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
     88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
     89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
     90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
     91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
     92 	{ 0, 0, 0, 0, 0 }
     93 };
     94 
     95 u_init(){
     96 register int i;
     97 char exper = 'y', pc;
     98 extern char readchar();
     99 	if(flags.female)	/* should have been set in HACKOPTIONS */
    100 		roles[4] = "Cave-woman";
    101 	for(i = 0; i < NR_OF_ROLES; i++)
    102 		rolesyms[i] = roles[i][0];
    103 	rolesyms[i] = 0;
    104 
    105 	if(pc = pl_character[0]) {
    106 		if(islower(pc)) pc = toupper(pc);
    107 		if((i = role_index(pc)) >= 0)
    108 			goto got_suffix;	/* implies experienced */
    109 		printf("\nUnknown role: %c\n", pc);
    110 		pl_character[0] = pc = 0;
    111 	}
    112 
    113 	printf("\nAre you an experienced player? [ny] ");
    114 
    115 	while(!index("ynYN \n\004", (exper = readchar())))
    116 		bell();
    117 	if(exper == '\004')		/* Give him an opportunity to get out */
    118 		end_of_input();
    119 	printf("%c\n", exper);		/* echo */
    120 	if(index("Nn \n", exper)) {
    121 		exper = 0;
    122 		goto beginner;
    123 	}
    124 
    125 	printf("\nTell me what kind of character you are:\n");
    126 	printf("Are you");
    127 	for(i = 0; i < NR_OF_ROLES; i++) {
    128 		printf(" a %s", roles[i]);
    129 		if(i == 2)			/* %% */
    130 			printf(",\n\t");
    131 		else if(i < NR_OF_ROLES - 2)
    132 			printf(",");
    133 		else if(i == NR_OF_ROLES - 2)
    134 			printf(" or");
    135 	}
    136 	printf("? [%s] ", rolesyms);
    137 
    138 	while(pc = readchar()) {
    139 		if(islower(pc)) pc = toupper(pc);
    140 		if((i = role_index(pc)) >= 0) {
    141 			printf("%c\n", pc);	/* echo */
    142 			(void) fflush(stdout);	/* should be seen */
    143 			break;
    144 		}
    145 		if(pc == '\n')
    146 			break;
    147 		if(pc == '\004')    /* Give him the opportunity to get out */
    148 			end_of_input();
    149 		bell();
    150 	}
    151 	if(pc == '\n')
    152 		pc = 0;
    153 
    154 beginner:
    155 	if(!pc) {
    156 		printf("\nI'll choose a character for you.\n");
    157 		i = rn2(NR_OF_ROLES);
    158 		pc = rolesyms[i];
    159 		printf("This game you will be a%s %s.\n",
    160 			exper ? "n experienced" : "",
    161 			roles[i]);
    162 		getret();
    163 		/* give him some feedback in case mklev takes much time */
    164 		(void) putchar('\n');
    165 		(void) fflush(stdout);
    166 	}
    167 #if 0
    168 	/* Given the above code, I can't see why this would ever change
    169 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
    170 	if(exper) {
    171 		roles[i][0] = pc;
    172 	}
    173 #endif
    174 
    175 got_suffix:
    176 
    177 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
    178 	pl_character[PL_CSIZ-1] = 0;
    179 	flags.beginner = 1;
    180 	u = zerou;
    181 	u.usym = '@';
    182 	u.ulevel = 1;
    183 	init_uhunger();
    184 #ifdef QUEST
    185 	u.uhorizon = 6;
    186 #endif QUEST
    187 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
    188 	uleft = uright = 0;
    189 
    190 	switch(pc) {
    191 	case 'c':
    192 	case 'C':
    193 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
    194 		u.uhp = u.uhpmax = 16;
    195 		u.ustr = u.ustrmax = 18;
    196 		ini_inv(Cave_man);
    197 		break;
    198 	case 't':
    199 	case 'T':
    200 		Tourist[3].trquan = 20 + rnd(20);
    201 		u.ugold = u.ugold0 = rnd(1000);
    202 		u.uhp = u.uhpmax = 10;
    203 		u.ustr = u.ustrmax = 8;
    204 		ini_inv(Tourist);
    205 		if(!rn2(25)) ini_inv(Tinopener);
    206 		break;
    207 	case 'w':
    208 	case 'W':
    209 		for(i=1; i<=4; i++) if(!rn2(5))
    210 			Wizard[i].trquan += rn2(3) - 1;
    211 		u.uhp = u.uhpmax = 15;
    212 		u.ustr = u.ustrmax = 16;
    213 		ini_inv(Wizard);
    214 		break;
    215 	case 's':
    216 	case 'S':
    217 		Fast = INTRINSIC;
    218 		Stealth = INTRINSIC;
    219 		u.uhp = u.uhpmax = 12;
    220 		u.ustr = u.ustrmax = 10;
    221 		ini_inv(Speleologist);
    222 		if(!rn2(10)) ini_inv(Tinopener);
    223 		break;
    224 	case 'k':
    225 	case 'K':
    226 		u.uhp = u.uhpmax = 12;
    227 		u.ustr = u.ustrmax = 10;
    228 		ini_inv(Knight);
    229 		break;
    230 	case 'f':
    231 	case 'F':
    232 		u.uhp = u.uhpmax = 14;
    233 		u.ustr = u.ustrmax = 17;
    234 		ini_inv(Fighter);
    235 		break;
    236 	default:	/* impossible */
    237 		u.uhp = u.uhpmax = 12;
    238 		u.ustr = u.ustrmax = 16;
    239 	}
    240 	find_ac();
    241 	if(!rn2(20)) {
    242 		register int d = rn2(7) - 2;	/* biased variation */
    243 		u.ustr += d;
    244 		u.ustrmax += d;
    245 	}
    246 
    247 #ifdef WIZARD
    248 	if(wizard) wiz_inv();
    249 #endif WIZARD
    250 
    251 	/* make sure he can carry all he has - especially for T's */
    252 	while(inv_weight() > 0 && u.ustr < 118)
    253 		u.ustr++, u.ustrmax++;
    254 }
    255 
    256 ini_inv(trop) register struct trobj *trop; {
    257 register struct obj *obj;
    258 extern struct obj *mkobj();
    259 	while(trop->trolet) {
    260 		obj = mkobj(trop->trolet);
    261 		obj->known = trop->trknown;
    262 		/* not obj->dknown = 1; - let him look at it at least once */
    263 		obj->cursed = 0;
    264 		if(obj->olet == WEAPON_SYM){
    265 			obj->quan = trop->trquan;
    266 			trop->trquan = 1;
    267 		}
    268 		if(trop->trspe != UNDEF_SPE)
    269 			obj->spe = trop->trspe;
    270 		if(trop->trotyp != UNDEF_TYP)
    271 			obj->otyp = trop->trotyp;
    272 		else
    273 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
    274 				obj->otyp = WAN_DEATH;
    275 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
    276 		obj = addinv(obj);
    277 		if(obj->olet == ARMOR_SYM){
    278 			switch(obj->otyp){
    279 			case SHIELD:
    280 				if(!uarms) setworn(obj, W_ARMS);
    281 				break;
    282 			case HELMET:
    283 				if(!uarmh) setworn(obj, W_ARMH);
    284 				break;
    285 			case PAIR_OF_GLOVES:
    286 				if(!uarmg) setworn(obj, W_ARMG);
    287 				break;
    288 			case ELVEN_CLOAK:
    289 				if(!uarm2)
    290 					setworn(obj, W_ARM);
    291 				break;
    292 			default:
    293 				if(!uarm) setworn(obj, W_ARM);
    294 			}
    295 		}
    296 		if(obj->olet == WEAPON_SYM)
    297 			if(!uwep) setuwep(obj);
    298 #ifndef PYRAMID_BUG
    299 		if(--trop->trquan) continue;	/* make a similar object */
    300 #else
    301 		if(trop->trquan) {		/* check if zero first */
    302 			--trop->trquan;
    303 			if(trop->trquan)
    304 				continue;	/* make a similar object */
    305 		}
    306 #endif PYRAMID_BUG
    307 		trop++;
    308 	}
    309 }
    310 
    311 #ifdef WIZARD
    312 wiz_inv(){
    313 register struct trobj *trop = &Extra_objs[0];
    314 extern char *getenv();
    315 register char *ep = getenv("INVENT");
    316 register int type;
    317 	while(ep && *ep) {
    318 		type = atoi(ep);
    319 		ep = index(ep, ',');
    320 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
    321 		if(type <= 0 || type > NROFOBJECTS) continue;
    322 		trop->trotyp = type;
    323 		trop->trolet = objects[type].oc_olet;
    324 		trop->trspe = 4;
    325 		trop->trknown = 1;
    326 		trop->trquan = 1;
    327 		ini_inv(trop);
    328 	}
    329 	/* give him a wand of wishing by default */
    330 	trop->trotyp = WAN_WISHING;
    331 	trop->trolet = WAND_SYM;
    332 	trop->trspe = 20;
    333 	trop->trknown = 1;
    334 	trop->trquan = 1;
    335 	ini_inv(trop);
    336 }
    337 #endif WIZARD
    338 
    339 plnamesuffix() {
    340 register char *p;
    341 	if(p = rindex(plname, '-')) {
    342 		*p = 0;
    343 		pl_character[0] = p[1];
    344 		pl_character[1] = 0;
    345 		if(!plname[0]) {
    346 			askname();
    347 			plnamesuffix();
    348 		}
    349 	}
    350 }
    351 
    352 role_index(pc)
    353 char pc;
    354 {		/* must be called only from u_init() */
    355 		/* so that rolesyms[] is defined */
    356 	register char *cp;
    357 
    358 	if(cp = index(rolesyms, pc))
    359 		return(cp - rolesyms);
    360 	return(-1);
    361 }
    362