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hack.u_init.c revision 1.3
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  */
      4 
      5 #ifndef lint
      6 static char rcsid[] = "$Id: hack.u_init.c,v 1.3 1993/08/02 17:19:33 mycroft Exp $";
      7 #endif /* not lint */
      8 
      9 #include "hack.h"
     10 #include <stdio.h>
     11 #include <signal.h>
     12 #define Strcpy	(void) strcpy
     13 #define	Strcat	(void) strcat
     14 #define	UNDEF_TYP	0
     15 #define	UNDEF_SPE	'\177'
     16 extern struct obj *addinv();
     17 extern char *eos();
     18 extern char plname[];
     19 
     20 struct you zerou;
     21 char pl_character[PL_CSIZ];
     22 char *(roles[]) = {	/* must all have distinct first letter */
     23 			/* roles[4] may be changed to -woman */
     24 	"Tourist", "Speleologist", "Fighter", "Knight",
     25 	"Cave-man", "Wizard"
     26 };
     27 #define	NR_OF_ROLES	SIZE(roles)
     28 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
     29 
     30 struct trobj {
     31 	uchar trotyp;
     32 	schar trspe;
     33 	char trolet;
     34 	Bitfield(trquan,6);
     35 	Bitfield(trknown,1);
     36 };
     37 
     38 #ifdef WIZARD
     39 struct trobj Extra_objs[] = {
     40 	{ 0, 0, 0, 0, 0 },
     41 	{ 0, 0, 0, 0, 0 }
     42 };
     43 #endif WIZARD
     44 
     45 struct trobj Cave_man[] = {
     46 	{ MACE, 1, WEAPON_SYM, 1, 1 },
     47 	{ BOW, 1, WEAPON_SYM, 1, 1 },
     48 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
     49 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     50 	{ 0, 0, 0, 0, 0}
     51 };
     52 
     53 struct trobj Fighter[] = {
     54 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
     55 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
     56 	{ 0, 0, 0, 0, 0 }
     57 };
     58 
     59 struct trobj Knight[] = {
     60 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
     61 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
     62 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
     63 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
     64 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
     65 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
     66 	{ 0, 0, 0, 0, 0 }
     67 };
     68 
     69 struct trobj Speleologist[] = {
     70 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
     71 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
     72 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
     73 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
     74 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
     75 	{ 0, 0, 0, 0, 0}
     76 };
     77 
     78 struct trobj Tinopener[] = {
     79 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
     80 	{ 0, 0, 0, 0, 0 }
     81 };
     82 
     83 struct trobj Tourist[] = {
     84 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
     85 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
     86 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
     87 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
     88 	{ 0, 0, 0, 0, 0 }
     89 };
     90 
     91 struct trobj Wizard[] = {
     92 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
     93 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
     94 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
     95 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
     96 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
     97 	{ 0, 0, 0, 0, 0 }
     98 };
     99 
    100 u_init(){
    101 register int i;
    102 char exper = 'y', pc;
    103 extern char readchar();
    104 	if(flags.female)	/* should have been set in HACKOPTIONS */
    105 		roles[4] = "Cave-woman";
    106 	for(i = 0; i < NR_OF_ROLES; i++)
    107 		rolesyms[i] = roles[i][0];
    108 	rolesyms[i] = 0;
    109 
    110 	if(pc = pl_character[0]) {
    111 		if(islower(pc)) pc = toupper(pc);
    112 		if((i = role_index(pc)) >= 0)
    113 			goto got_suffix;	/* implies experienced */
    114 		printf("\nUnknown role: %c\n", pc);
    115 		pl_character[0] = pc = 0;
    116 	}
    117 
    118 	printf("\nAre you an experienced player? [ny] ");
    119 
    120 	while(!index("ynYN \n\004", (exper = readchar())))
    121 		bell();
    122 	if(exper == '\004')		/* Give him an opportunity to get out */
    123 		end_of_input();
    124 	printf("%c\n", exper);		/* echo */
    125 	if(index("Nn \n", exper)) {
    126 		exper = 0;
    127 		goto beginner;
    128 	}
    129 
    130 	printf("\nTell me what kind of character you are:\n");
    131 	printf("Are you");
    132 	for(i = 0; i < NR_OF_ROLES; i++) {
    133 		printf(" a %s", roles[i]);
    134 		if(i == 2)			/* %% */
    135 			printf(",\n\t");
    136 		else if(i < NR_OF_ROLES - 2)
    137 			printf(",");
    138 		else if(i == NR_OF_ROLES - 2)
    139 			printf(" or");
    140 	}
    141 	printf("? [%s] ", rolesyms);
    142 
    143 	while(pc = readchar()) {
    144 		if(islower(pc)) pc = toupper(pc);
    145 		if((i = role_index(pc)) >= 0) {
    146 			printf("%c\n", pc);	/* echo */
    147 			(void) fflush(stdout);	/* should be seen */
    148 			break;
    149 		}
    150 		if(pc == '\n')
    151 			break;
    152 		if(pc == '\004')    /* Give him the opportunity to get out */
    153 			end_of_input();
    154 		bell();
    155 	}
    156 	if(pc == '\n')
    157 		pc = 0;
    158 
    159 beginner:
    160 	if(!pc) {
    161 		printf("\nI'll choose a character for you.\n");
    162 		i = rn2(NR_OF_ROLES);
    163 		pc = rolesyms[i];
    164 		printf("This game you will be a%s %s.\n",
    165 			exper ? "n experienced" : "",
    166 			roles[i]);
    167 		getret();
    168 		/* give him some feedback in case mklev takes much time */
    169 		(void) putchar('\n');
    170 		(void) fflush(stdout);
    171 	}
    172 #if 0
    173 	/* Given the above code, I can't see why this would ever change
    174 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
    175 	if(exper) {
    176 		roles[i][0] = pc;
    177 	}
    178 #endif
    179 
    180 got_suffix:
    181 
    182 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
    183 	pl_character[PL_CSIZ-1] = 0;
    184 	flags.beginner = 1;
    185 	u = zerou;
    186 	u.usym = '@';
    187 	u.ulevel = 1;
    188 	init_uhunger();
    189 #ifdef QUEST
    190 	u.uhorizon = 6;
    191 #endif QUEST
    192 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
    193 	uleft = uright = 0;
    194 
    195 	switch(pc) {
    196 	case 'c':
    197 	case 'C':
    198 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
    199 		u.uhp = u.uhpmax = 16;
    200 		u.ustr = u.ustrmax = 18;
    201 		ini_inv(Cave_man);
    202 		break;
    203 	case 't':
    204 	case 'T':
    205 		Tourist[3].trquan = 20 + rnd(20);
    206 		u.ugold = u.ugold0 = rnd(1000);
    207 		u.uhp = u.uhpmax = 10;
    208 		u.ustr = u.ustrmax = 8;
    209 		ini_inv(Tourist);
    210 		if(!rn2(25)) ini_inv(Tinopener);
    211 		break;
    212 	case 'w':
    213 	case 'W':
    214 		for(i=1; i<=4; i++) if(!rn2(5))
    215 			Wizard[i].trquan += rn2(3) - 1;
    216 		u.uhp = u.uhpmax = 15;
    217 		u.ustr = u.ustrmax = 16;
    218 		ini_inv(Wizard);
    219 		break;
    220 	case 's':
    221 	case 'S':
    222 		Fast = INTRINSIC;
    223 		Stealth = INTRINSIC;
    224 		u.uhp = u.uhpmax = 12;
    225 		u.ustr = u.ustrmax = 10;
    226 		ini_inv(Speleologist);
    227 		if(!rn2(10)) ini_inv(Tinopener);
    228 		break;
    229 	case 'k':
    230 	case 'K':
    231 		u.uhp = u.uhpmax = 12;
    232 		u.ustr = u.ustrmax = 10;
    233 		ini_inv(Knight);
    234 		break;
    235 	case 'f':
    236 	case 'F':
    237 		u.uhp = u.uhpmax = 14;
    238 		u.ustr = u.ustrmax = 17;
    239 		ini_inv(Fighter);
    240 		break;
    241 	default:	/* impossible */
    242 		u.uhp = u.uhpmax = 12;
    243 		u.ustr = u.ustrmax = 16;
    244 	}
    245 	find_ac();
    246 	if(!rn2(20)) {
    247 		register int d = rn2(7) - 2;	/* biased variation */
    248 		u.ustr += d;
    249 		u.ustrmax += d;
    250 	}
    251 
    252 #ifdef WIZARD
    253 	if(wizard) wiz_inv();
    254 #endif WIZARD
    255 
    256 	/* make sure he can carry all he has - especially for T's */
    257 	while(inv_weight() > 0 && u.ustr < 118)
    258 		u.ustr++, u.ustrmax++;
    259 }
    260 
    261 ini_inv(trop) register struct trobj *trop; {
    262 register struct obj *obj;
    263 extern struct obj *mkobj();
    264 	while(trop->trolet) {
    265 		obj = mkobj(trop->trolet);
    266 		obj->known = trop->trknown;
    267 		/* not obj->dknown = 1; - let him look at it at least once */
    268 		obj->cursed = 0;
    269 		if(obj->olet == WEAPON_SYM){
    270 			obj->quan = trop->trquan;
    271 			trop->trquan = 1;
    272 		}
    273 		if(trop->trspe != UNDEF_SPE)
    274 			obj->spe = trop->trspe;
    275 		if(trop->trotyp != UNDEF_TYP)
    276 			obj->otyp = trop->trotyp;
    277 		else
    278 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
    279 				obj->otyp = WAN_DEATH;
    280 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
    281 		obj = addinv(obj);
    282 		if(obj->olet == ARMOR_SYM){
    283 			switch(obj->otyp){
    284 			case SHIELD:
    285 				if(!uarms) setworn(obj, W_ARMS);
    286 				break;
    287 			case HELMET:
    288 				if(!uarmh) setworn(obj, W_ARMH);
    289 				break;
    290 			case PAIR_OF_GLOVES:
    291 				if(!uarmg) setworn(obj, W_ARMG);
    292 				break;
    293 			case ELVEN_CLOAK:
    294 				if(!uarm2)
    295 					setworn(obj, W_ARM);
    296 				break;
    297 			default:
    298 				if(!uarm) setworn(obj, W_ARM);
    299 			}
    300 		}
    301 		if(obj->olet == WEAPON_SYM)
    302 			if(!uwep) setuwep(obj);
    303 #ifndef PYRAMID_BUG
    304 		if(--trop->trquan) continue;	/* make a similar object */
    305 #else
    306 		if(trop->trquan) {		/* check if zero first */
    307 			--trop->trquan;
    308 			if(trop->trquan)
    309 				continue;	/* make a similar object */
    310 		}
    311 #endif PYRAMID_BUG
    312 		trop++;
    313 	}
    314 }
    315 
    316 #ifdef WIZARD
    317 wiz_inv(){
    318 register struct trobj *trop = &Extra_objs[0];
    319 extern char *getenv();
    320 register char *ep = getenv("INVENT");
    321 register int type;
    322 	while(ep && *ep) {
    323 		type = atoi(ep);
    324 		ep = index(ep, ',');
    325 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
    326 		if(type <= 0 || type > NROFOBJECTS) continue;
    327 		trop->trotyp = type;
    328 		trop->trolet = objects[type].oc_olet;
    329 		trop->trspe = 4;
    330 		trop->trknown = 1;
    331 		trop->trquan = 1;
    332 		ini_inv(trop);
    333 	}
    334 	/* give him a wand of wishing by default */
    335 	trop->trotyp = WAN_WISHING;
    336 	trop->trolet = WAND_SYM;
    337 	trop->trspe = 20;
    338 	trop->trknown = 1;
    339 	trop->trquan = 1;
    340 	ini_inv(trop);
    341 }
    342 #endif WIZARD
    343 
    344 plnamesuffix() {
    345 register char *p;
    346 	if(p = rindex(plname, '-')) {
    347 		*p = 0;
    348 		pl_character[0] = p[1];
    349 		pl_character[1] = 0;
    350 		if(!plname[0]) {
    351 			askname();
    352 			plnamesuffix();
    353 		}
    354 	}
    355 }
    356 
    357 role_index(pc)
    358 char pc;
    359 {		/* must be called only from u_init() */
    360 		/* so that rolesyms[] is defined */
    361 	register char *cp;
    362 
    363 	if(cp = index(rolesyms, pc))
    364 		return(cp - rolesyms);
    365 	return(-1);
    366 }
    367