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hack.vault.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.vault.c - version 1.0.2 */
      3  1.1  cgd 
      4  1.1  cgd #include	"hack.h"
      5  1.1  cgd #ifdef QUEST
      6  1.1  cgd setgd(/* mtmp */) /* struct monst *mtmp; */ {}
      7  1.1  cgd gd_move() { return(2); }
      8  1.1  cgd gddead(mtmp) struct monst *mtmp; {}
      9  1.1  cgd replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
     10  1.1  cgd invault(){}
     11  1.1  cgd 
     12  1.1  cgd #else
     13  1.1  cgd 
     14  1.1  cgd 
     15  1.1  cgd #include "def.mkroom.h"
     16  1.1  cgd extern struct monst *makemon();
     17  1.1  cgd #define	FCSIZ	(ROWNO+COLNO)
     18  1.1  cgd struct fakecorridor {
     19  1.1  cgd 	xchar fx,fy,ftyp;
     20  1.1  cgd };
     21  1.1  cgd 
     22  1.1  cgd struct egd {
     23  1.1  cgd 	int fcbeg, fcend;	/* fcend: first unused pos */
     24  1.1  cgd 	xchar gdx, gdy;		/* goal of guard's walk */
     25  1.1  cgd 	unsigned gddone:1;
     26  1.1  cgd 	struct fakecorridor fakecorr[FCSIZ];
     27  1.1  cgd };
     28  1.1  cgd 
     29  1.1  cgd static struct permonst pm_guard =
     30  1.1  cgd 	{ "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
     31  1.1  cgd 
     32  1.1  cgd static struct monst *guard;
     33  1.1  cgd static int gdlevel;
     34  1.1  cgd #define	EGD	((struct egd *)(&(guard->mextra[0])))
     35  1.1  cgd 
     36  1.1  cgd static
     37  1.1  cgd restfakecorr()
     38  1.1  cgd {
     39  1.1  cgd 	register fcx,fcy,fcbeg;
     40  1.1  cgd 	register struct rm *crm;
     41  1.1  cgd 
     42  1.1  cgd 	while((fcbeg = EGD->fcbeg) < EGD->fcend) {
     43  1.1  cgd 		fcx = EGD->fakecorr[fcbeg].fx;
     44  1.1  cgd 		fcy = EGD->fakecorr[fcbeg].fy;
     45  1.1  cgd 		if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
     46  1.1  cgd 		   m_at(fcx,fcy))
     47  1.1  cgd 			return;
     48  1.1  cgd 		crm = &levl[fcx][fcy];
     49  1.1  cgd 		crm->typ = EGD->fakecorr[fcbeg].ftyp;
     50  1.1  cgd 		if(!crm->typ) crm->seen = 0;
     51  1.1  cgd 		newsym(fcx,fcy);
     52  1.1  cgd 		EGD->fcbeg++;
     53  1.1  cgd 	}
     54  1.1  cgd 	/* it seems he left the corridor - let the guard disappear */
     55  1.1  cgd 	mondead(guard);
     56  1.1  cgd 	guard = 0;
     57  1.1  cgd }
     58  1.1  cgd 
     59  1.1  cgd static
     60  1.1  cgd goldincorridor()
     61  1.1  cgd {
     62  1.1  cgd 	register int fci;
     63  1.1  cgd 
     64  1.1  cgd 	for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
     65  1.1  cgd 		if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
     66  1.1  cgd 			return(1);
     67  1.1  cgd 	return(0);
     68  1.1  cgd }
     69  1.1  cgd 
     70  1.1  cgd setgd(){
     71  1.1  cgd register struct monst *mtmp;
     72  1.1  cgd 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
     73  1.1  cgd 		guard = mtmp;
     74  1.1  cgd 		gdlevel = dlevel;
     75  1.1  cgd 		return;
     76  1.1  cgd 	}
     77  1.1  cgd 	guard = 0;
     78  1.1  cgd }
     79  1.1  cgd 
     80  1.1  cgd invault(){
     81  1.1  cgd register tmp = inroom(u.ux, u.uy);
     82  1.1  cgd     if(tmp < 0 || rooms[tmp].rtype != VAULT) {
     83  1.1  cgd 	u.uinvault = 0;
     84  1.1  cgd 	return;
     85  1.1  cgd     }
     86  1.1  cgd     if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
     87  1.1  cgd 	char buf[BUFSZ];
     88  1.1  cgd 	register x,y,dd,gx,gy;
     89  1.1  cgd 
     90  1.1  cgd 	/* first find the goal for the guard */
     91  1.1  cgd 	for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
     92  1.1  cgd 	  for(y = u.uy-dd; y <= u.uy+dd; y++) {
     93  1.1  cgd 	    if(y < 0 || y > ROWNO-1) continue;
     94  1.1  cgd 	    for(x = u.ux-dd; x <= u.ux+dd; x++) {
     95  1.1  cgd 	      if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
     96  1.1  cgd 		x = u.ux+dd;
     97  1.1  cgd 	      if(x < 0 || x > COLNO-1) continue;
     98  1.1  cgd 	      if(levl[x][y].typ == CORR) goto fnd;
     99  1.1  cgd 	    }
    100  1.1  cgd 	  }
    101  1.1  cgd 	}
    102  1.1  cgd 	impossible("Not a single corridor on this level??");
    103  1.1  cgd 	tele();
    104  1.1  cgd 	return;
    105  1.1  cgd fnd:
    106  1.1  cgd 	gx = x; gy = y;
    107  1.1  cgd 
    108  1.1  cgd 	/* next find a good place for a door in the wall */
    109  1.1  cgd 	x = u.ux; y = u.uy;
    110  1.1  cgd 	while(levl[x][y].typ == ROOM) {
    111  1.1  cgd 		register int dx,dy;
    112  1.1  cgd 
    113  1.1  cgd 		dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
    114  1.1  cgd 		dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
    115  1.1  cgd 		if(abs(gx-x) >= abs(gy-y))
    116  1.1  cgd 			x += dx;
    117  1.1  cgd 		else
    118  1.1  cgd 			y += dy;
    119  1.1  cgd 	}
    120  1.1  cgd 
    121  1.1  cgd 	/* make something interesting happen */
    122  1.1  cgd 	if(!(guard = makemon(&pm_guard,x,y))) return;
    123  1.1  cgd 	guard->isgd = guard->mpeaceful = 1;
    124  1.1  cgd 	EGD->gddone = 0;
    125  1.1  cgd 	gdlevel = dlevel;
    126  1.1  cgd 	if(!cansee(guard->mx, guard->my)) {
    127  1.1  cgd 		mondead(guard);
    128  1.1  cgd 		guard = 0;
    129  1.1  cgd 		return;
    130  1.1  cgd 	}
    131  1.1  cgd 
    132  1.1  cgd 	pline("Suddenly one of the Vault's guards enters!");
    133  1.1  cgd 	pmon(guard);
    134  1.1  cgd 	do {
    135  1.1  cgd 		pline("\"Hello stranger, who are you?\" - ");
    136  1.1  cgd 		getlin(buf);
    137  1.1  cgd 	} while (!letter(buf[0]));
    138  1.1  cgd 
    139  1.1  cgd 	if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
    140  1.1  cgd 		pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
    141  1.1  cgd 		mondead(guard);
    142  1.1  cgd 		guard = 0;
    143  1.1  cgd 		return;
    144  1.1  cgd 	}
    145  1.1  cgd 	clrlin();
    146  1.1  cgd 	pline("\"I don't know you.\"");
    147  1.1  cgd 	if(!u.ugold)
    148  1.1  cgd 	    pline("\"Please follow me.\"");
    149  1.1  cgd 	else {
    150  1.1  cgd 	    pline("\"Most likely all that gold was stolen from this vault.\"");
    151  1.1  cgd 	    pline("\"Please drop your gold (say d$ ) and follow me.\"");
    152  1.1  cgd 	}
    153  1.1  cgd 	EGD->gdx = gx;
    154  1.1  cgd 	EGD->gdy = gy;
    155  1.1  cgd 	EGD->fcbeg = 0;
    156  1.1  cgd 	EGD->fakecorr[0].fx = x;
    157  1.1  cgd 	EGD->fakecorr[0].fy = y;
    158  1.1  cgd 	EGD->fakecorr[0].ftyp = levl[x][y].typ;
    159  1.1  cgd 	levl[x][y].typ = DOOR;
    160  1.1  cgd 	EGD->fcend = 1;
    161  1.1  cgd     }
    162  1.1  cgd }
    163  1.1  cgd 
    164  1.1  cgd gd_move(){
    165  1.1  cgd register int x,y,dx,dy,gx,gy,nx,ny,typ;
    166  1.1  cgd register struct fakecorridor *fcp;
    167  1.1  cgd register struct rm *crm;
    168  1.1  cgd 	if(!guard || gdlevel != dlevel){
    169  1.1  cgd 		impossible("Where is the guard?");
    170  1.1  cgd 		return(2);	/* died */
    171  1.1  cgd 	}
    172  1.1  cgd 	if(u.ugold || goldincorridor())
    173  1.1  cgd 		return(0);	/* didnt move */
    174  1.1  cgd 	if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
    175  1.1  cgd 		restfakecorr();
    176  1.1  cgd 		return(0);	/* didnt move */
    177  1.1  cgd 	}
    178  1.1  cgd 	x = guard->mx;
    179  1.1  cgd 	y = guard->my;
    180  1.1  cgd 	/* look around (hor & vert only) for accessible places */
    181  1.1  cgd 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
    182  1.1  cgd 	    if(nx == x || ny == y) if(nx != x || ny != y)
    183  1.1  cgd 	    if(isok(nx,ny))
    184  1.1  cgd 	    if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
    185  1.1  cgd 		register int i;
    186  1.1  cgd 		for(i = EGD->fcbeg; i < EGD->fcend; i++)
    187  1.1  cgd 			if(EGD->fakecorr[i].fx == nx &&
    188  1.1  cgd 			   EGD->fakecorr[i].fy == ny)
    189  1.1  cgd 				goto nextnxy;
    190  1.1  cgd 		if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
    191  1.1  cgd 			goto nextnxy;
    192  1.1  cgd 		/* seems we found a good place to leave him alone */
    193  1.1  cgd 		EGD->gddone = 1;
    194  1.1  cgd 		if(ACCESSIBLE(typ)) goto newpos;
    195  1.1  cgd 		crm->typ = (typ == SCORR) ? CORR : DOOR;
    196  1.1  cgd 		goto proceed;
    197  1.1  cgd 	    }
    198  1.1  cgd     nextnxy:	;
    199  1.1  cgd 	}
    200  1.1  cgd 	nx = x;
    201  1.1  cgd 	ny = y;
    202  1.1  cgd 	gx = EGD->gdx;
    203  1.1  cgd 	gy = EGD->gdy;
    204  1.1  cgd 	dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
    205  1.1  cgd 	dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
    206  1.1  cgd 	if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
    207  1.1  cgd 
    208  1.1  cgd 	while((typ = (crm = &levl[nx][ny])->typ) != 0) {
    209  1.1  cgd 	/* in view of the above we must have IS_WALL(typ) or typ == POOL */
    210  1.1  cgd 	/* must be a wall here */
    211  1.1  cgd 		if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
    212  1.1  cgd 		    ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
    213  1.1  cgd 			crm->typ = DOOR;
    214  1.1  cgd 			goto proceed;
    215  1.1  cgd 		}
    216  1.1  cgd 		if(dy && nx != x) {
    217  1.1  cgd 			nx = x; ny = y+dy;
    218  1.1  cgd 			continue;
    219  1.1  cgd 		}
    220  1.1  cgd 		if(dx && ny != y) {
    221  1.1  cgd 			ny = y; nx = x+dx; dy = 0;
    222  1.1  cgd 			continue;
    223  1.1  cgd 		}
    224  1.1  cgd 		/* I don't like this, but ... */
    225  1.1  cgd 		crm->typ = DOOR;
    226  1.1  cgd 		goto proceed;
    227  1.1  cgd 	}
    228  1.1  cgd 	crm->typ = CORR;
    229  1.1  cgd proceed:
    230  1.1  cgd 	if(cansee(nx,ny)) {
    231  1.1  cgd 		mnewsym(nx,ny);
    232  1.1  cgd 		prl(nx,ny);
    233  1.1  cgd 	}
    234  1.1  cgd 	fcp = &(EGD->fakecorr[EGD->fcend]);
    235  1.1  cgd 	if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
    236  1.1  cgd 	fcp->fx = nx;
    237  1.1  cgd 	fcp->fy = ny;
    238  1.1  cgd 	fcp->ftyp = typ;
    239  1.1  cgd newpos:
    240  1.1  cgd 	if(EGD->gddone) nx = ny = 0;
    241  1.1  cgd 	guard->mx = nx;
    242  1.1  cgd 	guard->my = ny;
    243  1.1  cgd 	pmon(guard);
    244  1.1  cgd 	restfakecorr();
    245  1.1  cgd 	return(1);
    246  1.1  cgd }
    247  1.1  cgd 
    248  1.1  cgd gddead(){
    249  1.1  cgd 	guard = 0;
    250  1.1  cgd }
    251  1.1  cgd 
    252  1.1  cgd replgd(mtmp,mtmp2)
    253  1.1  cgd register struct monst *mtmp, *mtmp2;
    254  1.1  cgd {
    255  1.1  cgd 	if(mtmp == guard)
    256  1.1  cgd 		guard = mtmp2;
    257  1.1  cgd }
    258  1.1  cgd 
    259  1.1  cgd #endif QUEST
    260