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hack.wield.c revision 1.2
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  */
      4 
      5 #ifndef lint
      6 static char rcsid[] = "$Id: hack.wield.c,v 1.2 1993/08/02 17:19:38 mycroft Exp $";
      7 #endif /* not lint */
      8 
      9 #include	"hack.h"
     10 extern struct obj zeroobj;
     11 
     12 setuwep(obj) register struct obj *obj; {
     13 	setworn(obj, W_WEP);
     14 }
     15 
     16 dowield()
     17 {
     18 	register struct obj *wep;
     19 	register int res = 0;
     20 
     21 	multi = 0;
     22 	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
     23 	else if(uwep == wep)
     24 		pline("You are already wielding that!");
     25 	else if(uwep && uwep->cursed)
     26 		pline("The %s welded to your hand!",
     27 			aobjnam(uwep, "are"));
     28 	else if(wep == &zeroobj) {
     29 		if(uwep == 0){
     30 			pline("You are already empty handed.");
     31 		} else {
     32 			setuwep((struct obj *) 0);
     33 			res++;
     34 			pline("You are empty handed.");
     35 		}
     36 	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
     37 	pline("You cannot wield a two-handed sword and wear a shield.");
     38 	else if(wep->owornmask & (W_ARMOR | W_RING))
     39 		pline("You cannot wield that!");
     40 	else {
     41 		setuwep(wep);
     42 		res++;
     43 		if(uwep->cursed)
     44 		    pline("The %s %s to your hand!",
     45 			aobjnam(uwep, "weld"),
     46 			(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
     47 		else prinv(uwep);
     48 	}
     49 	return(res);
     50 }
     51 
     52 corrode_weapon(){
     53 	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
     54 	if(uwep->rustfree)
     55 		pline("Your %s not affected.", aobjnam(uwep, "are"));
     56 	else {
     57 		pline("Your %s!", aobjnam(uwep, "corrode"));
     58 		uwep->spe--;
     59 	}
     60 }
     61 
     62 chwepon(otmp,amount)
     63 register struct obj *otmp;
     64 register amount;
     65 {
     66 register char *color = (amount < 0) ? "black" : "green";
     67 register char *time;
     68 	if(!uwep || uwep->olet != WEAPON_SYM) {
     69 		strange_feeling(otmp,
     70 			(amount > 0) ? "Your hands twitch."
     71 				     : "Your hands itch.");
     72 		return(0);
     73 	}
     74 
     75 	if(uwep->otyp == WORM_TOOTH && amount > 0) {
     76 		uwep->otyp = CRYSKNIFE;
     77 		pline("Your weapon seems sharper now.");
     78 		uwep->cursed = 0;
     79 		return(1);
     80 	}
     81 
     82 	if(uwep->otyp == CRYSKNIFE && amount < 0) {
     83 		uwep->otyp = WORM_TOOTH;
     84 		pline("Your weapon looks duller now.");
     85 		return(1);
     86 	}
     87 
     88 	/* there is a (soft) upper limit to uwep->spe */
     89 	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
     90 	    pline("Your %s violently green for a while and then evaporate%s.",
     91 		aobjnam(uwep, "glow"), plur(uwep->quan));
     92 	    while(uwep)		/* let all of them disappear */
     93 				/* note: uwep->quan = 1 is nogood if unpaid */
     94 	        useup(uwep);
     95 	    return(1);
     96 	}
     97 	if(!rn2(6)) amount *= 2;
     98 	time = (amount*amount == 1) ? "moment" : "while";
     99 	pline("Your %s %s for a %s.",
    100 		aobjnam(uwep, "glow"), color, time);
    101 	uwep->spe += amount;
    102 	if(amount > 0) uwep->cursed = 0;
    103 	return(1);
    104 }
    105