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hack.wizard.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.wizard.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
      5  1.1  cgd 
      6  1.1  cgd #include "hack.h"
      7  1.1  cgd extern struct permonst pm_wizard;
      8  1.1  cgd extern struct monst *makemon();
      9  1.1  cgd 
     10  1.1  cgd #define	WIZSHOT	    6	/* one chance in WIZSHOT that wizard will try magic */
     11  1.1  cgd #define	BOLT_LIM    8	/* from this distance D and 1 will try to hit you */
     12  1.1  cgd 
     13  1.1  cgd char wizapp[] = "@DNPTUVXcemntx";
     14  1.1  cgd 
     15  1.1  cgd /* If he has found the Amulet, make the wizard appear after some time */
     16  1.1  cgd amulet(){
     17  1.1  cgd 	register struct obj *otmp;
     18  1.1  cgd 	register struct monst *mtmp;
     19  1.1  cgd 
     20  1.1  cgd 	if(!flags.made_amulet || !flags.no_of_wizards)
     21  1.1  cgd 		return;
     22  1.1  cgd 	/* find wizard, and wake him if necessary */
     23  1.1  cgd 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
     24  1.1  cgd 	    if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
     25  1.1  cgd 		for(otmp = invent; otmp; otmp = otmp->nobj)
     26  1.1  cgd 		    if(otmp->olet == AMULET_SYM && !otmp->spe) {
     27  1.1  cgd 			mtmp->msleep = 0;
     28  1.1  cgd 			if(dist(mtmp->mx,mtmp->my) > 2)
     29  1.1  cgd 			    pline(
     30  1.1  cgd     "You get the creepy feeling that somebody noticed your taking the Amulet."
     31  1.1  cgd 			    );
     32  1.1  cgd 			return;
     33  1.1  cgd 		    }
     34  1.1  cgd }
     35  1.1  cgd 
     36  1.1  cgd wiz_hit(mtmp)
     37  1.1  cgd register struct monst *mtmp;
     38  1.1  cgd {
     39  1.1  cgd 	/* if we have stolen or found the amulet, we disappear */
     40  1.1  cgd 	if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
     41  1.1  cgd 	    mtmp->minvent->spe == 0) {
     42  1.1  cgd 		/* vanish -- very primitive */
     43  1.1  cgd 		fall_down(mtmp);
     44  1.1  cgd 		return(1);
     45  1.1  cgd 	}
     46  1.1  cgd 
     47  1.1  cgd 	/* if it is lying around someplace, we teleport to it */
     48  1.1  cgd 	if(!carrying(AMULET_OF_YENDOR)) {
     49  1.1  cgd 	    register struct obj *otmp;
     50  1.1  cgd 
     51  1.1  cgd 	    for(otmp = fobj; otmp; otmp = otmp->nobj)
     52  1.1  cgd 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
     53  1.1  cgd 		    if((u.ux != otmp->ox || u.uy != otmp->oy) &&
     54  1.1  cgd 		       !m_at(otmp->ox, otmp->oy)) {
     55  1.1  cgd 
     56  1.1  cgd 			/* teleport to it and pick it up */
     57  1.1  cgd 			mtmp->mx = otmp->ox;
     58  1.1  cgd 			mtmp->my = otmp->oy;
     59  1.1  cgd 			freeobj(otmp);
     60  1.1  cgd 			mpickobj(mtmp, otmp);
     61  1.1  cgd 			pmon(mtmp);
     62  1.1  cgd 			return(0);
     63  1.1  cgd 		    }
     64  1.1  cgd 		    goto hithim;
     65  1.1  cgd 		}
     66  1.1  cgd 	    return(0);				/* we don't know where it is */
     67  1.1  cgd 	}
     68  1.1  cgd hithim:
     69  1.1  cgd 	if(rn2(2)) {				/* hit - perhaps steal */
     70  1.1  cgd 
     71  1.1  cgd 	    /* if hit 1/20 chance of stealing amulet & vanish
     72  1.1  cgd 		- amulet is on level 26 again. */
     73  1.1  cgd 	    if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
     74  1.1  cgd 		&& !rn2(20) && stealamulet(mtmp))
     75  1.1  cgd 		;
     76  1.1  cgd 	}
     77  1.1  cgd 	else
     78  1.1  cgd 	    inrange(mtmp);			/* try magic */
     79  1.1  cgd 	return(0);
     80  1.1  cgd }
     81  1.1  cgd 
     82  1.1  cgd inrange(mtmp)
     83  1.1  cgd register struct monst *mtmp;
     84  1.1  cgd {
     85  1.1  cgd 	register schar tx,ty;
     86  1.1  cgd 
     87  1.1  cgd 	/* do nothing if cancelled (but make '1' say something) */
     88  1.1  cgd 	if(mtmp->data->mlet != '1' && mtmp->mcan)
     89  1.1  cgd 		return;
     90  1.1  cgd 
     91  1.1  cgd 	/* spit fire only when both in a room or both in a corridor */
     92  1.1  cgd 	if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
     93  1.1  cgd 	tx = u.ux - mtmp->mx;
     94  1.1  cgd 	ty = u.uy - mtmp->my;
     95  1.1  cgd 	if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
     96  1.1  cgd 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
     97  1.1  cgd 	    switch(mtmp->data->mlet) {
     98  1.1  cgd 	    case 'D':
     99  1.1  cgd 		/* spit fire in the direction of @ (not nec. hitting) */
    100  1.1  cgd 		buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    101  1.1  cgd 		break;
    102  1.1  cgd 	    case '1':
    103  1.1  cgd 		if(rn2(WIZSHOT)) break;
    104  1.1  cgd 		/* if you zapped wizard with wand of cancellation,
    105  1.1  cgd 		he has to shake off the effects before he can throw
    106  1.1  cgd 		spells successfully.  1/2 the time they fail anyway */
    107  1.1  cgd 		if(mtmp->mcan || rn2(2)) {
    108  1.1  cgd 		    if(canseemon(mtmp))
    109  1.1  cgd 			pline("%s makes a gesture, then curses.",
    110  1.1  cgd 			    Monnam(mtmp));
    111  1.1  cgd 		    else
    112  1.1  cgd 			pline("You hear mumbled cursing.");
    113  1.1  cgd 		    if(!rn2(3)) {
    114  1.1  cgd 			mtmp->mspeed = 0;
    115  1.1  cgd 			mtmp->minvis = 0;
    116  1.1  cgd 		    }
    117  1.1  cgd 		    if(!rn2(3))
    118  1.1  cgd 			mtmp->mcan = 0;
    119  1.1  cgd 		} else {
    120  1.1  cgd 		    if(canseemon(mtmp)){
    121  1.1  cgd 			if(!rn2(6) && !Invis) {
    122  1.1  cgd 			    pline("%s hypnotizes you.", Monnam(mtmp));
    123  1.1  cgd 			    nomul(rn2(3) + 3);
    124  1.1  cgd 			    break;
    125  1.1  cgd 			} else
    126  1.1  cgd 			    pline("%s chants an incantation.",
    127  1.1  cgd 				Monnam(mtmp));
    128  1.1  cgd 		    } else
    129  1.1  cgd 			    pline("You hear a mumbled incantation.");
    130  1.1  cgd 		    switch(rn2(Invis ? 5 : 6)) {
    131  1.1  cgd 		    case 0:
    132  1.1  cgd 			/* create a nasty monster from a deep level */
    133  1.1  cgd 			/* (for the moment, 'nasty' is not implemented) */
    134  1.1  cgd 			(void) makemon((struct permonst *)0, u.ux, u.uy);
    135  1.1  cgd 			break;
    136  1.1  cgd 		    case 1:
    137  1.1  cgd 			pline("\"Destroy the thief, my pets!\"");
    138  1.1  cgd 			aggravate();	/* aggravate all the monsters */
    139  1.1  cgd 			/* fall into next case */
    140  1.1  cgd 		    case 2:
    141  1.1  cgd 			if (flags.no_of_wizards == 1 && rnd(5) == 0)
    142  1.1  cgd 			    /* if only 1 wizard, clone himself */
    143  1.1  cgd 			    clonewiz(mtmp);
    144  1.1  cgd 			break;
    145  1.1  cgd 		    case 3:
    146  1.1  cgd 			if(mtmp->mspeed == MSLOW)
    147  1.1  cgd 				mtmp->mspeed = 0;
    148  1.1  cgd 			else
    149  1.1  cgd 				mtmp->mspeed = MFAST;
    150  1.1  cgd 			break;
    151  1.1  cgd 		    case 4:
    152  1.1  cgd 			mtmp->minvis = 1;
    153  1.1  cgd 			break;
    154  1.1  cgd 		    case 5:
    155  1.1  cgd 			/* Only if not Invisible */
    156  1.1  cgd 			pline("You hear a clap of thunder!");
    157  1.1  cgd 			/* shoot a bolt of fire or cold, or a sleep ray */
    158  1.1  cgd 			buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    159  1.1  cgd 			break;
    160  1.1  cgd 		    }
    161  1.1  cgd 		}
    162  1.1  cgd 	    }
    163  1.1  cgd 	    if(u.uhp < 1) done_in_by(mtmp);
    164  1.1  cgd 	}
    165  1.1  cgd }
    166  1.1  cgd 
    167  1.1  cgd aggravate()
    168  1.1  cgd {
    169  1.1  cgd 	register struct monst *mtmp;
    170  1.1  cgd 
    171  1.1  cgd 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
    172  1.1  cgd 		mtmp->msleep = 0;
    173  1.1  cgd 		if(mtmp->mfroz && !rn2(5))
    174  1.1  cgd 			mtmp->mfroz = 0;
    175  1.1  cgd 	}
    176  1.1  cgd }
    177  1.1  cgd 
    178  1.1  cgd clonewiz(mtmp)
    179  1.1  cgd register struct monst *mtmp;
    180  1.1  cgd {
    181  1.1  cgd 	register struct monst *mtmp2;
    182  1.1  cgd 
    183  1.1  cgd 	if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
    184  1.1  cgd 		flags.no_of_wizards = 2;
    185  1.1  cgd 		unpmon(mtmp2);
    186  1.1  cgd 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
    187  1.1  cgd 		pmon(mtmp);
    188  1.1  cgd 	}
    189  1.1  cgd }
    190