hack.wizard.c revision 1.3 1 1.2 mycroft /*
2 1.2 mycroft * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 1.2 mycroft */
4 1.2 mycroft
5 1.2 mycroft #ifndef lint
6 1.3 cgd static char rcsid[] = "$NetBSD: hack.wizard.c,v 1.3 1995/03/23 08:32:09 cgd Exp $";
7 1.2 mycroft #endif /* not lint */
8 1.1 cgd
9 1.1 cgd /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
10 1.1 cgd
11 1.1 cgd #include "hack.h"
12 1.1 cgd extern struct permonst pm_wizard;
13 1.1 cgd extern struct monst *makemon();
14 1.1 cgd
15 1.1 cgd #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
16 1.1 cgd #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
17 1.1 cgd
18 1.1 cgd char wizapp[] = "@DNPTUVXcemntx";
19 1.1 cgd
20 1.1 cgd /* If he has found the Amulet, make the wizard appear after some time */
21 1.1 cgd amulet(){
22 1.1 cgd register struct obj *otmp;
23 1.1 cgd register struct monst *mtmp;
24 1.1 cgd
25 1.1 cgd if(!flags.made_amulet || !flags.no_of_wizards)
26 1.1 cgd return;
27 1.1 cgd /* find wizard, and wake him if necessary */
28 1.1 cgd for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
29 1.1 cgd if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
30 1.1 cgd for(otmp = invent; otmp; otmp = otmp->nobj)
31 1.1 cgd if(otmp->olet == AMULET_SYM && !otmp->spe) {
32 1.1 cgd mtmp->msleep = 0;
33 1.1 cgd if(dist(mtmp->mx,mtmp->my) > 2)
34 1.1 cgd pline(
35 1.1 cgd "You get the creepy feeling that somebody noticed your taking the Amulet."
36 1.1 cgd );
37 1.1 cgd return;
38 1.1 cgd }
39 1.1 cgd }
40 1.1 cgd
41 1.1 cgd wiz_hit(mtmp)
42 1.1 cgd register struct monst *mtmp;
43 1.1 cgd {
44 1.1 cgd /* if we have stolen or found the amulet, we disappear */
45 1.1 cgd if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
46 1.1 cgd mtmp->minvent->spe == 0) {
47 1.1 cgd /* vanish -- very primitive */
48 1.1 cgd fall_down(mtmp);
49 1.1 cgd return(1);
50 1.1 cgd }
51 1.1 cgd
52 1.1 cgd /* if it is lying around someplace, we teleport to it */
53 1.1 cgd if(!carrying(AMULET_OF_YENDOR)) {
54 1.1 cgd register struct obj *otmp;
55 1.1 cgd
56 1.1 cgd for(otmp = fobj; otmp; otmp = otmp->nobj)
57 1.1 cgd if(otmp->olet == AMULET_SYM && !otmp->spe) {
58 1.1 cgd if((u.ux != otmp->ox || u.uy != otmp->oy) &&
59 1.1 cgd !m_at(otmp->ox, otmp->oy)) {
60 1.1 cgd
61 1.1 cgd /* teleport to it and pick it up */
62 1.1 cgd mtmp->mx = otmp->ox;
63 1.1 cgd mtmp->my = otmp->oy;
64 1.1 cgd freeobj(otmp);
65 1.1 cgd mpickobj(mtmp, otmp);
66 1.1 cgd pmon(mtmp);
67 1.1 cgd return(0);
68 1.1 cgd }
69 1.1 cgd goto hithim;
70 1.1 cgd }
71 1.1 cgd return(0); /* we don't know where it is */
72 1.1 cgd }
73 1.1 cgd hithim:
74 1.1 cgd if(rn2(2)) { /* hit - perhaps steal */
75 1.1 cgd
76 1.1 cgd /* if hit 1/20 chance of stealing amulet & vanish
77 1.1 cgd - amulet is on level 26 again. */
78 1.1 cgd if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
79 1.1 cgd && !rn2(20) && stealamulet(mtmp))
80 1.1 cgd ;
81 1.1 cgd }
82 1.1 cgd else
83 1.1 cgd inrange(mtmp); /* try magic */
84 1.1 cgd return(0);
85 1.1 cgd }
86 1.1 cgd
87 1.1 cgd inrange(mtmp)
88 1.1 cgd register struct monst *mtmp;
89 1.1 cgd {
90 1.1 cgd register schar tx,ty;
91 1.1 cgd
92 1.1 cgd /* do nothing if cancelled (but make '1' say something) */
93 1.1 cgd if(mtmp->data->mlet != '1' && mtmp->mcan)
94 1.1 cgd return;
95 1.1 cgd
96 1.1 cgd /* spit fire only when both in a room or both in a corridor */
97 1.1 cgd if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
98 1.1 cgd tx = u.ux - mtmp->mx;
99 1.1 cgd ty = u.uy - mtmp->my;
100 1.1 cgd if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
101 1.1 cgd || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
102 1.1 cgd switch(mtmp->data->mlet) {
103 1.1 cgd case 'D':
104 1.1 cgd /* spit fire in the direction of @ (not nec. hitting) */
105 1.1 cgd buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
106 1.1 cgd break;
107 1.1 cgd case '1':
108 1.1 cgd if(rn2(WIZSHOT)) break;
109 1.1 cgd /* if you zapped wizard with wand of cancellation,
110 1.1 cgd he has to shake off the effects before he can throw
111 1.1 cgd spells successfully. 1/2 the time they fail anyway */
112 1.1 cgd if(mtmp->mcan || rn2(2)) {
113 1.1 cgd if(canseemon(mtmp))
114 1.1 cgd pline("%s makes a gesture, then curses.",
115 1.1 cgd Monnam(mtmp));
116 1.1 cgd else
117 1.1 cgd pline("You hear mumbled cursing.");
118 1.1 cgd if(!rn2(3)) {
119 1.1 cgd mtmp->mspeed = 0;
120 1.1 cgd mtmp->minvis = 0;
121 1.1 cgd }
122 1.1 cgd if(!rn2(3))
123 1.1 cgd mtmp->mcan = 0;
124 1.1 cgd } else {
125 1.1 cgd if(canseemon(mtmp)){
126 1.1 cgd if(!rn2(6) && !Invis) {
127 1.1 cgd pline("%s hypnotizes you.", Monnam(mtmp));
128 1.1 cgd nomul(rn2(3) + 3);
129 1.1 cgd break;
130 1.1 cgd } else
131 1.1 cgd pline("%s chants an incantation.",
132 1.1 cgd Monnam(mtmp));
133 1.1 cgd } else
134 1.1 cgd pline("You hear a mumbled incantation.");
135 1.1 cgd switch(rn2(Invis ? 5 : 6)) {
136 1.1 cgd case 0:
137 1.1 cgd /* create a nasty monster from a deep level */
138 1.1 cgd /* (for the moment, 'nasty' is not implemented) */
139 1.1 cgd (void) makemon((struct permonst *)0, u.ux, u.uy);
140 1.1 cgd break;
141 1.1 cgd case 1:
142 1.1 cgd pline("\"Destroy the thief, my pets!\"");
143 1.1 cgd aggravate(); /* aggravate all the monsters */
144 1.1 cgd /* fall into next case */
145 1.1 cgd case 2:
146 1.1 cgd if (flags.no_of_wizards == 1 && rnd(5) == 0)
147 1.1 cgd /* if only 1 wizard, clone himself */
148 1.1 cgd clonewiz(mtmp);
149 1.1 cgd break;
150 1.1 cgd case 3:
151 1.1 cgd if(mtmp->mspeed == MSLOW)
152 1.1 cgd mtmp->mspeed = 0;
153 1.1 cgd else
154 1.1 cgd mtmp->mspeed = MFAST;
155 1.1 cgd break;
156 1.1 cgd case 4:
157 1.1 cgd mtmp->minvis = 1;
158 1.1 cgd break;
159 1.1 cgd case 5:
160 1.1 cgd /* Only if not Invisible */
161 1.1 cgd pline("You hear a clap of thunder!");
162 1.1 cgd /* shoot a bolt of fire or cold, or a sleep ray */
163 1.1 cgd buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
164 1.1 cgd break;
165 1.1 cgd }
166 1.1 cgd }
167 1.1 cgd }
168 1.1 cgd if(u.uhp < 1) done_in_by(mtmp);
169 1.1 cgd }
170 1.1 cgd }
171 1.1 cgd
172 1.1 cgd aggravate()
173 1.1 cgd {
174 1.1 cgd register struct monst *mtmp;
175 1.1 cgd
176 1.1 cgd for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
177 1.1 cgd mtmp->msleep = 0;
178 1.1 cgd if(mtmp->mfroz && !rn2(5))
179 1.1 cgd mtmp->mfroz = 0;
180 1.1 cgd }
181 1.1 cgd }
182 1.1 cgd
183 1.1 cgd clonewiz(mtmp)
184 1.1 cgd register struct monst *mtmp;
185 1.1 cgd {
186 1.1 cgd register struct monst *mtmp2;
187 1.1 cgd
188 1.1 cgd if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
189 1.1 cgd flags.no_of_wizards = 2;
190 1.1 cgd unpmon(mtmp2);
191 1.1 cgd mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
192 1.1 cgd pmon(mtmp);
193 1.1 cgd }
194 1.1 cgd }
195