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hack.wizard.c revision 1.1
      1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2 /* hack.wizard.c - version 1.0.3 */
      3 
      4 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
      5 
      6 #include "hack.h"
      7 extern struct permonst pm_wizard;
      8 extern struct monst *makemon();
      9 
     10 #define	WIZSHOT	    6	/* one chance in WIZSHOT that wizard will try magic */
     11 #define	BOLT_LIM    8	/* from this distance D and 1 will try to hit you */
     12 
     13 char wizapp[] = "@DNPTUVXcemntx";
     14 
     15 /* If he has found the Amulet, make the wizard appear after some time */
     16 amulet(){
     17 	register struct obj *otmp;
     18 	register struct monst *mtmp;
     19 
     20 	if(!flags.made_amulet || !flags.no_of_wizards)
     21 		return;
     22 	/* find wizard, and wake him if necessary */
     23 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
     24 	    if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
     25 		for(otmp = invent; otmp; otmp = otmp->nobj)
     26 		    if(otmp->olet == AMULET_SYM && !otmp->spe) {
     27 			mtmp->msleep = 0;
     28 			if(dist(mtmp->mx,mtmp->my) > 2)
     29 			    pline(
     30     "You get the creepy feeling that somebody noticed your taking the Amulet."
     31 			    );
     32 			return;
     33 		    }
     34 }
     35 
     36 wiz_hit(mtmp)
     37 register struct monst *mtmp;
     38 {
     39 	/* if we have stolen or found the amulet, we disappear */
     40 	if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
     41 	    mtmp->minvent->spe == 0) {
     42 		/* vanish -- very primitive */
     43 		fall_down(mtmp);
     44 		return(1);
     45 	}
     46 
     47 	/* if it is lying around someplace, we teleport to it */
     48 	if(!carrying(AMULET_OF_YENDOR)) {
     49 	    register struct obj *otmp;
     50 
     51 	    for(otmp = fobj; otmp; otmp = otmp->nobj)
     52 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
     53 		    if((u.ux != otmp->ox || u.uy != otmp->oy) &&
     54 		       !m_at(otmp->ox, otmp->oy)) {
     55 
     56 			/* teleport to it and pick it up */
     57 			mtmp->mx = otmp->ox;
     58 			mtmp->my = otmp->oy;
     59 			freeobj(otmp);
     60 			mpickobj(mtmp, otmp);
     61 			pmon(mtmp);
     62 			return(0);
     63 		    }
     64 		    goto hithim;
     65 		}
     66 	    return(0);				/* we don't know where it is */
     67 	}
     68 hithim:
     69 	if(rn2(2)) {				/* hit - perhaps steal */
     70 
     71 	    /* if hit 1/20 chance of stealing amulet & vanish
     72 		- amulet is on level 26 again. */
     73 	    if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
     74 		&& !rn2(20) && stealamulet(mtmp))
     75 		;
     76 	}
     77 	else
     78 	    inrange(mtmp);			/* try magic */
     79 	return(0);
     80 }
     81 
     82 inrange(mtmp)
     83 register struct monst *mtmp;
     84 {
     85 	register schar tx,ty;
     86 
     87 	/* do nothing if cancelled (but make '1' say something) */
     88 	if(mtmp->data->mlet != '1' && mtmp->mcan)
     89 		return;
     90 
     91 	/* spit fire only when both in a room or both in a corridor */
     92 	if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
     93 	tx = u.ux - mtmp->mx;
     94 	ty = u.uy - mtmp->my;
     95 	if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
     96 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
     97 	    switch(mtmp->data->mlet) {
     98 	    case 'D':
     99 		/* spit fire in the direction of @ (not nec. hitting) */
    100 		buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    101 		break;
    102 	    case '1':
    103 		if(rn2(WIZSHOT)) break;
    104 		/* if you zapped wizard with wand of cancellation,
    105 		he has to shake off the effects before he can throw
    106 		spells successfully.  1/2 the time they fail anyway */
    107 		if(mtmp->mcan || rn2(2)) {
    108 		    if(canseemon(mtmp))
    109 			pline("%s makes a gesture, then curses.",
    110 			    Monnam(mtmp));
    111 		    else
    112 			pline("You hear mumbled cursing.");
    113 		    if(!rn2(3)) {
    114 			mtmp->mspeed = 0;
    115 			mtmp->minvis = 0;
    116 		    }
    117 		    if(!rn2(3))
    118 			mtmp->mcan = 0;
    119 		} else {
    120 		    if(canseemon(mtmp)){
    121 			if(!rn2(6) && !Invis) {
    122 			    pline("%s hypnotizes you.", Monnam(mtmp));
    123 			    nomul(rn2(3) + 3);
    124 			    break;
    125 			} else
    126 			    pline("%s chants an incantation.",
    127 				Monnam(mtmp));
    128 		    } else
    129 			    pline("You hear a mumbled incantation.");
    130 		    switch(rn2(Invis ? 5 : 6)) {
    131 		    case 0:
    132 			/* create a nasty monster from a deep level */
    133 			/* (for the moment, 'nasty' is not implemented) */
    134 			(void) makemon((struct permonst *)0, u.ux, u.uy);
    135 			break;
    136 		    case 1:
    137 			pline("\"Destroy the thief, my pets!\"");
    138 			aggravate();	/* aggravate all the monsters */
    139 			/* fall into next case */
    140 		    case 2:
    141 			if (flags.no_of_wizards == 1 && rnd(5) == 0)
    142 			    /* if only 1 wizard, clone himself */
    143 			    clonewiz(mtmp);
    144 			break;
    145 		    case 3:
    146 			if(mtmp->mspeed == MSLOW)
    147 				mtmp->mspeed = 0;
    148 			else
    149 				mtmp->mspeed = MFAST;
    150 			break;
    151 		    case 4:
    152 			mtmp->minvis = 1;
    153 			break;
    154 		    case 5:
    155 			/* Only if not Invisible */
    156 			pline("You hear a clap of thunder!");
    157 			/* shoot a bolt of fire or cold, or a sleep ray */
    158 			buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    159 			break;
    160 		    }
    161 		}
    162 	    }
    163 	    if(u.uhp < 1) done_in_by(mtmp);
    164 	}
    165 }
    166 
    167 aggravate()
    168 {
    169 	register struct monst *mtmp;
    170 
    171 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
    172 		mtmp->msleep = 0;
    173 		if(mtmp->mfroz && !rn2(5))
    174 			mtmp->mfroz = 0;
    175 	}
    176 }
    177 
    178 clonewiz(mtmp)
    179 register struct monst *mtmp;
    180 {
    181 	register struct monst *mtmp2;
    182 
    183 	if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
    184 		flags.no_of_wizards = 2;
    185 		unpmon(mtmp2);
    186 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
    187 		pmon(mtmp);
    188 	}
    189 }
    190