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hack.wizard.c revision 1.3
      1 /*
      2  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
      3  */
      4 
      5 #ifndef lint
      6 static char rcsid[] = "$NetBSD: hack.wizard.c,v 1.3 1995/03/23 08:32:09 cgd Exp $";
      7 #endif /* not lint */
      8 
      9 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
     10 
     11 #include "hack.h"
     12 extern struct permonst pm_wizard;
     13 extern struct monst *makemon();
     14 
     15 #define	WIZSHOT	    6	/* one chance in WIZSHOT that wizard will try magic */
     16 #define	BOLT_LIM    8	/* from this distance D and 1 will try to hit you */
     17 
     18 char wizapp[] = "@DNPTUVXcemntx";
     19 
     20 /* If he has found the Amulet, make the wizard appear after some time */
     21 amulet(){
     22 	register struct obj *otmp;
     23 	register struct monst *mtmp;
     24 
     25 	if(!flags.made_amulet || !flags.no_of_wizards)
     26 		return;
     27 	/* find wizard, and wake him if necessary */
     28 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
     29 	    if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
     30 		for(otmp = invent; otmp; otmp = otmp->nobj)
     31 		    if(otmp->olet == AMULET_SYM && !otmp->spe) {
     32 			mtmp->msleep = 0;
     33 			if(dist(mtmp->mx,mtmp->my) > 2)
     34 			    pline(
     35     "You get the creepy feeling that somebody noticed your taking the Amulet."
     36 			    );
     37 			return;
     38 		    }
     39 }
     40 
     41 wiz_hit(mtmp)
     42 register struct monst *mtmp;
     43 {
     44 	/* if we have stolen or found the amulet, we disappear */
     45 	if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
     46 	    mtmp->minvent->spe == 0) {
     47 		/* vanish -- very primitive */
     48 		fall_down(mtmp);
     49 		return(1);
     50 	}
     51 
     52 	/* if it is lying around someplace, we teleport to it */
     53 	if(!carrying(AMULET_OF_YENDOR)) {
     54 	    register struct obj *otmp;
     55 
     56 	    for(otmp = fobj; otmp; otmp = otmp->nobj)
     57 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
     58 		    if((u.ux != otmp->ox || u.uy != otmp->oy) &&
     59 		       !m_at(otmp->ox, otmp->oy)) {
     60 
     61 			/* teleport to it and pick it up */
     62 			mtmp->mx = otmp->ox;
     63 			mtmp->my = otmp->oy;
     64 			freeobj(otmp);
     65 			mpickobj(mtmp, otmp);
     66 			pmon(mtmp);
     67 			return(0);
     68 		    }
     69 		    goto hithim;
     70 		}
     71 	    return(0);				/* we don't know where it is */
     72 	}
     73 hithim:
     74 	if(rn2(2)) {				/* hit - perhaps steal */
     75 
     76 	    /* if hit 1/20 chance of stealing amulet & vanish
     77 		- amulet is on level 26 again. */
     78 	    if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
     79 		&& !rn2(20) && stealamulet(mtmp))
     80 		;
     81 	}
     82 	else
     83 	    inrange(mtmp);			/* try magic */
     84 	return(0);
     85 }
     86 
     87 inrange(mtmp)
     88 register struct monst *mtmp;
     89 {
     90 	register schar tx,ty;
     91 
     92 	/* do nothing if cancelled (but make '1' say something) */
     93 	if(mtmp->data->mlet != '1' && mtmp->mcan)
     94 		return;
     95 
     96 	/* spit fire only when both in a room or both in a corridor */
     97 	if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
     98 	tx = u.ux - mtmp->mx;
     99 	ty = u.uy - mtmp->my;
    100 	if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
    101 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
    102 	    switch(mtmp->data->mlet) {
    103 	    case 'D':
    104 		/* spit fire in the direction of @ (not nec. hitting) */
    105 		buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    106 		break;
    107 	    case '1':
    108 		if(rn2(WIZSHOT)) break;
    109 		/* if you zapped wizard with wand of cancellation,
    110 		he has to shake off the effects before he can throw
    111 		spells successfully.  1/2 the time they fail anyway */
    112 		if(mtmp->mcan || rn2(2)) {
    113 		    if(canseemon(mtmp))
    114 			pline("%s makes a gesture, then curses.",
    115 			    Monnam(mtmp));
    116 		    else
    117 			pline("You hear mumbled cursing.");
    118 		    if(!rn2(3)) {
    119 			mtmp->mspeed = 0;
    120 			mtmp->minvis = 0;
    121 		    }
    122 		    if(!rn2(3))
    123 			mtmp->mcan = 0;
    124 		} else {
    125 		    if(canseemon(mtmp)){
    126 			if(!rn2(6) && !Invis) {
    127 			    pline("%s hypnotizes you.", Monnam(mtmp));
    128 			    nomul(rn2(3) + 3);
    129 			    break;
    130 			} else
    131 			    pline("%s chants an incantation.",
    132 				Monnam(mtmp));
    133 		    } else
    134 			    pline("You hear a mumbled incantation.");
    135 		    switch(rn2(Invis ? 5 : 6)) {
    136 		    case 0:
    137 			/* create a nasty monster from a deep level */
    138 			/* (for the moment, 'nasty' is not implemented) */
    139 			(void) makemon((struct permonst *)0, u.ux, u.uy);
    140 			break;
    141 		    case 1:
    142 			pline("\"Destroy the thief, my pets!\"");
    143 			aggravate();	/* aggravate all the monsters */
    144 			/* fall into next case */
    145 		    case 2:
    146 			if (flags.no_of_wizards == 1 && rnd(5) == 0)
    147 			    /* if only 1 wizard, clone himself */
    148 			    clonewiz(mtmp);
    149 			break;
    150 		    case 3:
    151 			if(mtmp->mspeed == MSLOW)
    152 				mtmp->mspeed = 0;
    153 			else
    154 				mtmp->mspeed = MFAST;
    155 			break;
    156 		    case 4:
    157 			mtmp->minvis = 1;
    158 			break;
    159 		    case 5:
    160 			/* Only if not Invisible */
    161 			pline("You hear a clap of thunder!");
    162 			/* shoot a bolt of fire or cold, or a sleep ray */
    163 			buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
    164 			break;
    165 		    }
    166 		}
    167 	    }
    168 	    if(u.uhp < 1) done_in_by(mtmp);
    169 	}
    170 }
    171 
    172 aggravate()
    173 {
    174 	register struct monst *mtmp;
    175 
    176 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
    177 		mtmp->msleep = 0;
    178 		if(mtmp->mfroz && !rn2(5))
    179 			mtmp->mfroz = 0;
    180 	}
    181 }
    182 
    183 clonewiz(mtmp)
    184 register struct monst *mtmp;
    185 {
    186 	register struct monst *mtmp2;
    187 
    188 	if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
    189 		flags.no_of_wizards = 2;
    190 		unpmon(mtmp2);
    191 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
    192 		pmon(mtmp);
    193 	}
    194 }
    195