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hack.zap.c revision 1.1
      1  1.1  cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
      2  1.1  cgd /* hack.zap.c - version 1.0.3 */
      3  1.1  cgd 
      4  1.1  cgd #include "hack.h"
      5  1.1  cgd 
      6  1.1  cgd extern struct obj *mkobj_at();
      7  1.1  cgd extern struct monst *makemon(), *mkmon_at(), youmonst;
      8  1.1  cgd struct monst *bhit();
      9  1.1  cgd char *exclam();
     10  1.1  cgd 
     11  1.1  cgd char *fl[]= {
     12  1.1  cgd 	"magic missile",
     13  1.1  cgd 	"bolt of fire",
     14  1.1  cgd 	"sleep ray",
     15  1.1  cgd 	"bolt of cold",
     16  1.1  cgd 	"death ray"
     17  1.1  cgd };
     18  1.1  cgd 
     19  1.1  cgd /* Routines for IMMEDIATE wands. */
     20  1.1  cgd /* bhitm: monster mtmp was hit by the effect of wand otmp */
     21  1.1  cgd bhitm(mtmp, otmp)
     22  1.1  cgd register struct monst *mtmp;
     23  1.1  cgd register struct obj *otmp;
     24  1.1  cgd {
     25  1.1  cgd 	wakeup(mtmp);
     26  1.1  cgd 	switch(otmp->otyp) {
     27  1.1  cgd 	case WAN_STRIKING:
     28  1.1  cgd 		if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
     29  1.1  cgd 			register int tmp = d(2,12);
     30  1.1  cgd 			hit("wand", mtmp, exclam(tmp));
     31  1.1  cgd 			mtmp->mhp -= tmp;
     32  1.1  cgd 			if(mtmp->mhp < 1) killed(mtmp);
     33  1.1  cgd 		} else miss("wand", mtmp);
     34  1.1  cgd 		break;
     35  1.1  cgd 	case WAN_SLOW_MONSTER:
     36  1.1  cgd 		mtmp->mspeed = MSLOW;
     37  1.1  cgd 		break;
     38  1.1  cgd 	case WAN_SPEED_MONSTER:
     39  1.1  cgd 		mtmp->mspeed = MFAST;
     40  1.1  cgd 		break;
     41  1.1  cgd 	case WAN_UNDEAD_TURNING:
     42  1.1  cgd 		if(index(UNDEAD,mtmp->data->mlet)) {
     43  1.1  cgd 			mtmp->mhp -= rnd(8);
     44  1.1  cgd 			if(mtmp->mhp < 1) killed(mtmp);
     45  1.1  cgd 			else mtmp->mflee = 1;
     46  1.1  cgd 		}
     47  1.1  cgd 		break;
     48  1.1  cgd 	case WAN_POLYMORPH:
     49  1.1  cgd 		if( newcham(mtmp,&mons[rn2(CMNUM)]) )
     50  1.1  cgd 			objects[otmp->otyp].oc_name_known = 1;
     51  1.1  cgd 		break;
     52  1.1  cgd 	case WAN_CANCELLATION:
     53  1.1  cgd 		mtmp->mcan = 1;
     54  1.1  cgd 		break;
     55  1.1  cgd 	case WAN_TELEPORTATION:
     56  1.1  cgd 		rloc(mtmp);
     57  1.1  cgd 		break;
     58  1.1  cgd 	case WAN_MAKE_INVISIBLE:
     59  1.1  cgd 		mtmp->minvis = 1;
     60  1.1  cgd 		break;
     61  1.1  cgd #ifdef WAN_PROBING
     62  1.1  cgd 	case WAN_PROBING:
     63  1.1  cgd 		mstatusline(mtmp);
     64  1.1  cgd 		break;
     65  1.1  cgd #endif WAN_PROBING
     66  1.1  cgd 	default:
     67  1.1  cgd 		impossible("What an interesting wand (%u)", otmp->otyp);
     68  1.1  cgd 	}
     69  1.1  cgd }
     70  1.1  cgd 
     71  1.1  cgd bhito(obj, otmp)	/* object obj was hit by the effect of wand otmp */
     72  1.1  cgd register struct obj *obj, *otmp;	/* returns TRUE if sth was done */
     73  1.1  cgd {
     74  1.1  cgd 	register int res = TRUE;
     75  1.1  cgd 
     76  1.1  cgd 	if(obj == uball || obj == uchain)
     77  1.1  cgd 		res = FALSE;
     78  1.1  cgd 	else
     79  1.1  cgd 	switch(otmp->otyp) {
     80  1.1  cgd 	case WAN_POLYMORPH:
     81  1.1  cgd 		/* preserve symbol and quantity, but turn rocks into gems */
     82  1.1  cgd 		mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
     83  1.1  cgd 			? GEM_SYM : obj->olet,
     84  1.1  cgd 			obj->ox, obj->oy) -> quan = obj->quan;
     85  1.1  cgd 		delobj(obj);
     86  1.1  cgd 		break;
     87  1.1  cgd 	case WAN_STRIKING:
     88  1.1  cgd 		if(obj->otyp == ENORMOUS_ROCK)
     89  1.1  cgd 			fracture_rock(obj);
     90  1.1  cgd 		else
     91  1.1  cgd 			res = FALSE;
     92  1.1  cgd 		break;
     93  1.1  cgd 	case WAN_CANCELLATION:
     94  1.1  cgd 		if(obj->spe && obj->olet != AMULET_SYM) {
     95  1.1  cgd 			obj->known = 0;
     96  1.1  cgd 			obj->spe = 0;
     97  1.1  cgd 		}
     98  1.1  cgd 		break;
     99  1.1  cgd 	case WAN_TELEPORTATION:
    100  1.1  cgd 		rloco(obj);
    101  1.1  cgd 		break;
    102  1.1  cgd 	case WAN_MAKE_INVISIBLE:
    103  1.1  cgd 		obj->oinvis = 1;
    104  1.1  cgd 		break;
    105  1.1  cgd 	case WAN_UNDEAD_TURNING:
    106  1.1  cgd 		res = revive(obj);
    107  1.1  cgd 		break;
    108  1.1  cgd 	case WAN_SLOW_MONSTER:		/* no effect on objects */
    109  1.1  cgd 	case WAN_SPEED_MONSTER:
    110  1.1  cgd #ifdef WAN_PROBING
    111  1.1  cgd 	case WAN_PROBING:
    112  1.1  cgd #endif WAN_PROBING
    113  1.1  cgd 		res = FALSE;
    114  1.1  cgd 		break;
    115  1.1  cgd 	default:
    116  1.1  cgd 		impossible("What an interesting wand (%u)", otmp->otyp);
    117  1.1  cgd 	}
    118  1.1  cgd 	return(res);
    119  1.1  cgd }
    120  1.1  cgd 
    121  1.1  cgd dozap()
    122  1.1  cgd {
    123  1.1  cgd 	register struct obj *obj;
    124  1.1  cgd 	xchar zx,zy;
    125  1.1  cgd 
    126  1.1  cgd 	obj = getobj("/", "zap");
    127  1.1  cgd 	if(!obj) return(0);
    128  1.1  cgd 	if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
    129  1.1  cgd 		pline("Nothing Happens.");
    130  1.1  cgd 		return(1);
    131  1.1  cgd 	}
    132  1.1  cgd 	if(obj->spe == 0)
    133  1.1  cgd 		pline("You wrest one more spell from the worn-out wand.");
    134  1.1  cgd 	if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
    135  1.1  cgd 		return(1);	/* make him pay for knowing !NODIR */
    136  1.1  cgd 	obj->spe--;
    137  1.1  cgd 	if(objects[obj->otyp].bits & IMMEDIATE) {
    138  1.1  cgd 		if(u.uswallow)
    139  1.1  cgd 			bhitm(u.ustuck, obj);
    140  1.1  cgd 		else if(u.dz) {
    141  1.1  cgd 			if(u.dz > 0) {
    142  1.1  cgd 				register struct obj *otmp = o_at(u.ux, u.uy);
    143  1.1  cgd 				if(otmp)
    144  1.1  cgd 					(void) bhito(otmp, obj);
    145  1.1  cgd 			}
    146  1.1  cgd 		} else
    147  1.1  cgd 			(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
    148  1.1  cgd 	} else {
    149  1.1  cgd 	    switch(obj->otyp){
    150  1.1  cgd 		case WAN_LIGHT:
    151  1.1  cgd 			litroom(TRUE);
    152  1.1  cgd 			break;
    153  1.1  cgd 		case WAN_SECRET_DOOR_DETECTION:
    154  1.1  cgd 			if(!findit()) return(1);
    155  1.1  cgd 			break;
    156  1.1  cgd 		case WAN_CREATE_MONSTER:
    157  1.1  cgd 			{ register int cnt = 1;
    158  1.1  cgd 			if(!rn2(23)) cnt += rn2(7) + 1;
    159  1.1  cgd 			while(cnt--)
    160  1.1  cgd 			    (void) makemon((struct permonst *) 0, u.ux, u.uy);
    161  1.1  cgd 			}
    162  1.1  cgd 			break;
    163  1.1  cgd 		case WAN_WISHING:
    164  1.1  cgd 			{ char buf[BUFSZ];
    165  1.1  cgd 			  register struct obj *otmp;
    166  1.1  cgd 			  extern struct obj *readobjnam(), *addinv();
    167  1.1  cgd 		      if(u.uluck + rn2(5) < 0) {
    168  1.1  cgd 			pline("Unfortunately, nothing happens.");
    169  1.1  cgd 			break;
    170  1.1  cgd 		      }
    171  1.1  cgd 		      pline("You may wish for an object. What do you want? ");
    172  1.1  cgd 		      getlin(buf);
    173  1.1  cgd 		      if(buf[0] == '\033') buf[0] = 0;
    174  1.1  cgd 		      otmp = readobjnam(buf);
    175  1.1  cgd 		      otmp = addinv(otmp);
    176  1.1  cgd 		      prinv(otmp);
    177  1.1  cgd 		      break;
    178  1.1  cgd 			}
    179  1.1  cgd 		case WAN_DIGGING:
    180  1.1  cgd 			/* Original effect (approximately):
    181  1.1  cgd 			 * from CORR: dig until we pierce a wall
    182  1.1  cgd 			 * from ROOM: piece wall and dig until we reach
    183  1.1  cgd 			 * an ACCESSIBLE place.
    184  1.1  cgd 			 * Currently: dig for digdepth positions;
    185  1.1  cgd 			 * also down on request of Lennart Augustsson.
    186  1.1  cgd 			 */
    187  1.1  cgd 			{ register struct rm *room;
    188  1.1  cgd 			  register int digdepth;
    189  1.1  cgd 			if(u.uswallow) {
    190  1.1  cgd 				register struct monst *mtmp = u.ustuck;
    191  1.1  cgd 
    192  1.1  cgd 				pline("You pierce %s's stomach wall!",
    193  1.1  cgd 					monnam(mtmp));
    194  1.1  cgd 				mtmp->mhp = 1;	/* almost dead */
    195  1.1  cgd 				unstuck(mtmp);
    196  1.1  cgd 				mnexto(mtmp);
    197  1.1  cgd 				break;
    198  1.1  cgd 			}
    199  1.1  cgd 			if(u.dz) {
    200  1.1  cgd 			    if(u.dz < 0) {
    201  1.1  cgd 				pline("You loosen a rock from the ceiling.");
    202  1.1  cgd 				pline("It falls on your head!");
    203  1.1  cgd 				losehp(1, "falling rock");
    204  1.1  cgd 				mksobj_at(ROCK, u.ux, u.uy);
    205  1.1  cgd 				fobj->quan = 1;
    206  1.1  cgd 				stackobj(fobj);
    207  1.1  cgd 				if(Invisible) newsym(u.ux, u.uy);
    208  1.1  cgd 			    } else {
    209  1.1  cgd 				dighole();
    210  1.1  cgd 			    }
    211  1.1  cgd 			    break;
    212  1.1  cgd 			}
    213  1.1  cgd 			zx = u.ux+u.dx;
    214  1.1  cgd 			zy = u.uy+u.dy;
    215  1.1  cgd 			digdepth = 8 + rn2(18);
    216  1.1  cgd 			Tmp_at(-1, '*');	/* open call */
    217  1.1  cgd 			while(--digdepth >= 0) {
    218  1.1  cgd 				if(!isok(zx,zy)) break;
    219  1.1  cgd 				room = &levl[zx][zy];
    220  1.1  cgd 				Tmp_at(zx,zy);
    221  1.1  cgd 				if(!xdnstair){
    222  1.1  cgd 					if(zx < 3 || zx > COLNO-3 ||
    223  1.1  cgd 					    zy < 3 || zy > ROWNO-3)
    224  1.1  cgd 						break;
    225  1.1  cgd 					if(room->typ == HWALL ||
    226  1.1  cgd 					    room->typ == VWALL){
    227  1.1  cgd 						room->typ = ROOM;
    228  1.1  cgd 						break;
    229  1.1  cgd 					}
    230  1.1  cgd 				} else
    231  1.1  cgd 				if(room->typ == HWALL || room->typ == VWALL ||
    232  1.1  cgd 				   room->typ == SDOOR || room->typ == LDOOR){
    233  1.1  cgd 					room->typ = DOOR;
    234  1.1  cgd 					digdepth -= 2;
    235  1.1  cgd 				} else
    236  1.1  cgd 				if(room->typ == SCORR || !room->typ) {
    237  1.1  cgd 					room->typ = CORR;
    238  1.1  cgd 					digdepth--;
    239  1.1  cgd 				}
    240  1.1  cgd 				mnewsym(zx,zy);
    241  1.1  cgd 				zx += u.dx;
    242  1.1  cgd 				zy += u.dy;
    243  1.1  cgd 			}
    244  1.1  cgd 			mnewsym(zx,zy);	/* not always necessary */
    245  1.1  cgd 			Tmp_at(-1,-1);	/* closing call */
    246  1.1  cgd 			break;
    247  1.1  cgd 			}
    248  1.1  cgd 		default:
    249  1.1  cgd 			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
    250  1.1  cgd 				u.ux, u.uy, u.dx, u.dy);
    251  1.1  cgd 			break;
    252  1.1  cgd 		}
    253  1.1  cgd 		if(!objects[obj->otyp].oc_name_known) {
    254  1.1  cgd 			objects[obj->otyp].oc_name_known = 1;
    255  1.1  cgd 			more_experienced(0,10);
    256  1.1  cgd 		}
    257  1.1  cgd 	}
    258  1.1  cgd 	return(1);
    259  1.1  cgd }
    260  1.1  cgd 
    261  1.1  cgd char *
    262  1.1  cgd exclam(force)
    263  1.1  cgd register int force;
    264  1.1  cgd {
    265  1.1  cgd 	/* force == 0 occurs e.g. with sleep ray */
    266  1.1  cgd 	/* note that large force is usual with wands so that !! would
    267  1.1  cgd 		require information about hand/weapon/wand */
    268  1.1  cgd 	return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
    269  1.1  cgd }
    270  1.1  cgd 
    271  1.1  cgd hit(str,mtmp,force)
    272  1.1  cgd register char *str;
    273  1.1  cgd register struct monst *mtmp;
    274  1.1  cgd register char *force;		/* usually either "." or "!" */
    275  1.1  cgd {
    276  1.1  cgd 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
    277  1.1  cgd 	else pline("The %s hits %s%s", str, monnam(mtmp), force);
    278  1.1  cgd }
    279  1.1  cgd 
    280  1.1  cgd miss(str,mtmp)
    281  1.1  cgd register char *str;
    282  1.1  cgd register struct monst *mtmp;
    283  1.1  cgd {
    284  1.1  cgd 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
    285  1.1  cgd 	else pline("The %s misses %s.",str,monnam(mtmp));
    286  1.1  cgd }
    287  1.1  cgd 
    288  1.1  cgd /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
    289  1.1  cgd    IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
    290  1.1  cgd    range or when a monster is hit; the monster is returned, and bhitpos
    291  1.1  cgd    is set to the final position of the weapon thrown; the ray of a wand
    292  1.1  cgd    may affect several objects and monsters on its path - for each of
    293  1.1  cgd    these an argument function is called. */
    294  1.1  cgd /* check !u.uswallow before calling bhit() */
    295  1.1  cgd 
    296  1.1  cgd struct monst *
    297  1.1  cgd bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
    298  1.1  cgd register int ddx,ddy,range;		/* direction and range */
    299  1.1  cgd char sym;				/* symbol displayed on path */
    300  1.1  cgd int (*fhitm)(), (*fhito)();		/* fns called when mon/obj hit */
    301  1.1  cgd struct obj *obj;			/* 2nd arg to fhitm/fhito */
    302  1.1  cgd {
    303  1.1  cgd 	register struct monst *mtmp;
    304  1.1  cgd 	register struct obj *otmp;
    305  1.1  cgd 	register int typ;
    306  1.1  cgd 
    307  1.1  cgd 	bhitpos.x = u.ux;
    308  1.1  cgd 	bhitpos.y = u.uy;
    309  1.1  cgd 
    310  1.1  cgd 	if(sym) tmp_at(-1, sym);	/* open call */
    311  1.1  cgd 	while(range-- > 0) {
    312  1.1  cgd 		bhitpos.x += ddx;
    313  1.1  cgd 		bhitpos.y += ddy;
    314  1.1  cgd 		typ = levl[bhitpos.x][bhitpos.y].typ;
    315  1.1  cgd 		if(mtmp = m_at(bhitpos.x,bhitpos.y)){
    316  1.1  cgd 			if(sym) {
    317  1.1  cgd 				tmp_at(-1, -1);	/* close call */
    318  1.1  cgd 				return(mtmp);
    319  1.1  cgd 			}
    320  1.1  cgd 			(*fhitm)(mtmp, obj);
    321  1.1  cgd 			range -= 3;
    322  1.1  cgd 		}
    323  1.1  cgd 		if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
    324  1.1  cgd 			if((*fhito)(otmp, obj))
    325  1.1  cgd 				range--;
    326  1.1  cgd 		}
    327  1.1  cgd 		if(!ZAP_POS(typ)) {
    328  1.1  cgd 			bhitpos.x -= ddx;
    329  1.1  cgd 			bhitpos.y -= ddy;
    330  1.1  cgd 			break;
    331  1.1  cgd 		}
    332  1.1  cgd 		if(sym) tmp_at(bhitpos.x, bhitpos.y);
    333  1.1  cgd 	}
    334  1.1  cgd 
    335  1.1  cgd 	/* leave last symbol unless in a pool */
    336  1.1  cgd 	if(sym)
    337  1.1  cgd 	   tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
    338  1.1  cgd 	return(0);
    339  1.1  cgd }
    340  1.1  cgd 
    341  1.1  cgd struct monst *
    342  1.1  cgd boomhit(dx,dy) {
    343  1.1  cgd 	register int i, ct;
    344  1.1  cgd 	register struct monst *mtmp;
    345  1.1  cgd 	char sym = ')';
    346  1.1  cgd 	extern schar xdir[], ydir[];
    347  1.1  cgd 
    348  1.1  cgd 	bhitpos.x = u.ux;
    349  1.1  cgd 	bhitpos.y = u.uy;
    350  1.1  cgd 
    351  1.1  cgd 	for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
    352  1.1  cgd 	tmp_at(-1, sym);	/* open call */
    353  1.1  cgd 	for(ct=0; ct<10; ct++) {
    354  1.1  cgd 		if(i == 8) i = 0;
    355  1.1  cgd 		sym = ')' + '(' - sym;
    356  1.1  cgd 		tmp_at(-2, sym);	/* change let call */
    357  1.1  cgd 		dx = xdir[i];
    358  1.1  cgd 		dy = ydir[i];
    359  1.1  cgd 		bhitpos.x += dx;
    360  1.1  cgd 		bhitpos.y += dy;
    361  1.1  cgd 		if(mtmp = m_at(bhitpos.x, bhitpos.y)){
    362  1.1  cgd 			tmp_at(-1,-1);
    363  1.1  cgd 			return(mtmp);
    364  1.1  cgd 		}
    365  1.1  cgd 		if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
    366  1.1  cgd 			bhitpos.x -= dx;
    367  1.1  cgd 			bhitpos.y -= dy;
    368  1.1  cgd 			break;
    369  1.1  cgd 		}
    370  1.1  cgd 		if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
    371  1.1  cgd 			if(rn2(20) >= 10+u.ulevel){	/* we hit ourselves */
    372  1.1  cgd 				(void) thitu(10, rnd(10), "boomerang");
    373  1.1  cgd 				break;
    374  1.1  cgd 			} else {	/* we catch it */
    375  1.1  cgd 				tmp_at(-1,-1);
    376  1.1  cgd 				pline("Skillfully, you catch the boomerang.");
    377  1.1  cgd 				return(&youmonst);
    378  1.1  cgd 			}
    379  1.1  cgd 		}
    380  1.1  cgd 		tmp_at(bhitpos.x, bhitpos.y);
    381  1.1  cgd 		if(ct % 5 != 0) i++;
    382  1.1  cgd 	}
    383  1.1  cgd 	tmp_at(-1, -1);	/* do not leave last symbol */
    384  1.1  cgd 	return(0);
    385  1.1  cgd }
    386  1.1  cgd 
    387  1.1  cgd char
    388  1.1  cgd dirlet(dx,dy) register dx,dy; {
    389  1.1  cgd 	return
    390  1.1  cgd 		(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
    391  1.1  cgd }
    392  1.1  cgd 
    393  1.1  cgd /* type == -1: monster spitting fire at you */
    394  1.1  cgd /* type == -1,-2,-3: bolts sent out by wizard */
    395  1.1  cgd /* called with dx = dy = 0 with vertical bolts */
    396  1.1  cgd buzz(type,sx,sy,dx,dy)
    397  1.1  cgd register int type;
    398  1.1  cgd register xchar sx,sy;
    399  1.1  cgd register int dx,dy;
    400  1.1  cgd {
    401  1.1  cgd 	int abstype = abs(type);
    402  1.1  cgd 	register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
    403  1.1  cgd 	struct rm *lev;
    404  1.1  cgd 	xchar range;
    405  1.1  cgd 	struct monst *mon;
    406  1.1  cgd 
    407  1.1  cgd 	if(u.uswallow) {
    408  1.1  cgd 		register int tmp;
    409  1.1  cgd 
    410  1.1  cgd 		if(type < 0) return;
    411  1.1  cgd 		tmp = zhit(u.ustuck, type);
    412  1.1  cgd 		pline("The %s rips into %s%s",
    413  1.1  cgd 			fltxt, monnam(u.ustuck), exclam(tmp));
    414  1.1  cgd 		return;
    415  1.1  cgd 	}
    416  1.1  cgd 	if(type < 0) pru();
    417  1.1  cgd 	range = rn1(7,7);
    418  1.1  cgd 	Tmp_at(-1, dirlet(dx,dy));	/* open call */
    419  1.1  cgd 	while(range-- > 0) {
    420  1.1  cgd 		sx += dx;
    421  1.1  cgd 		sy += dy;
    422  1.1  cgd 		if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
    423  1.1  cgd 		else {
    424  1.1  cgd 			int bounce = 0;
    425  1.1  cgd 			if(cansee(sx-dx,sy-dy))
    426  1.1  cgd 				pline("The %s bounces!", fltxt);
    427  1.1  cgd 			if(ZAP_POS(levl[sx][sy-dy].typ))
    428  1.1  cgd 				bounce = 1;
    429  1.1  cgd 			if(ZAP_POS(levl[sx-dx][sy].typ)) {
    430  1.1  cgd 				if(!bounce || rn2(2)) bounce = 2;
    431  1.1  cgd 			}
    432  1.1  cgd 			switch(bounce){
    433  1.1  cgd 			case 0:
    434  1.1  cgd 				dx = -dx;
    435  1.1  cgd 				dy = -dy;
    436  1.1  cgd 				continue;
    437  1.1  cgd 			case 1:
    438  1.1  cgd 				dy = -dy;
    439  1.1  cgd 				sx -= dx;
    440  1.1  cgd 				break;
    441  1.1  cgd 			case 2:
    442  1.1  cgd 				dx = -dx;
    443  1.1  cgd 				sy -= dy;
    444  1.1  cgd 				break;
    445  1.1  cgd 			}
    446  1.1  cgd 			Tmp_at(-2,dirlet(dx,dy));
    447  1.1  cgd 			continue;
    448  1.1  cgd 		}
    449  1.1  cgd 		if(lev->typ == POOL && abstype == 1 /* fire */) {
    450  1.1  cgd 			range -= 3;
    451  1.1  cgd 			lev->typ = ROOM;
    452  1.1  cgd 			if(cansee(sx,sy)) {
    453  1.1  cgd 				mnewsym(sx,sy);
    454  1.1  cgd 				pline("The water evaporates.");
    455  1.1  cgd 			} else
    456  1.1  cgd 				pline("You hear a hissing sound.");
    457  1.1  cgd 		}
    458  1.1  cgd 		if((mon = m_at(sx,sy)) &&
    459  1.1  cgd 		   (type != -1 || mon->data->mlet != 'D')) {
    460  1.1  cgd 			wakeup(mon);
    461  1.1  cgd 			if(rnd(20) < 18 + mon->data->ac) {
    462  1.1  cgd 				register int tmp = zhit(mon,abstype);
    463  1.1  cgd 				if(mon->mhp < 1) {
    464  1.1  cgd 					if(type < 0) {
    465  1.1  cgd 					    if(cansee(mon->mx,mon->my))
    466  1.1  cgd 					      pline("%s is killed by the %s!",
    467  1.1  cgd 						Monnam(mon), fltxt);
    468  1.1  cgd 					    mondied(mon);
    469  1.1  cgd 					} else
    470  1.1  cgd 					    killed(mon);
    471  1.1  cgd 				} else
    472  1.1  cgd 					hit(fltxt, mon, exclam(tmp));
    473  1.1  cgd 				range -= 2;
    474  1.1  cgd 			} else
    475  1.1  cgd 				miss(fltxt,mon);
    476  1.1  cgd 		} else if(sx == u.ux && sy == u.uy) {
    477  1.1  cgd 			nomul(0);
    478  1.1  cgd 			if(rnd(20) < 18+u.uac) {
    479  1.1  cgd 				register int dam = 0;
    480  1.1  cgd 				range -= 2;
    481  1.1  cgd 				pline("The %s hits you!",fltxt);
    482  1.1  cgd 				switch(abstype) {
    483  1.1  cgd 				case 0:
    484  1.1  cgd 					dam = d(2,6);
    485  1.1  cgd 					break;
    486  1.1  cgd 				case 1:
    487  1.1  cgd 					if(Fire_resistance)
    488  1.1  cgd 						pline("You don't feel hot!");
    489  1.1  cgd 					else dam = d(6,6);
    490  1.1  cgd 					if(!rn2(3))
    491  1.1  cgd 						burn_scrolls();
    492  1.1  cgd 					break;
    493  1.1  cgd 				case 2:
    494  1.1  cgd 					nomul(-rnd(25)); /* sleep ray */
    495  1.1  cgd 					break;
    496  1.1  cgd 				case 3:
    497  1.1  cgd 					if(Cold_resistance)
    498  1.1  cgd 						pline("You don't feel cold!");
    499  1.1  cgd 					else dam = d(6,6);
    500  1.1  cgd 					break;
    501  1.1  cgd 				case 4:
    502  1.1  cgd 					u.uhp = -1;
    503  1.1  cgd 				}
    504  1.1  cgd 				losehp(dam,fltxt);
    505  1.1  cgd 			} else pline("The %s whizzes by you!",fltxt);
    506  1.1  cgd 			stop_occupation();
    507  1.1  cgd 		}
    508  1.1  cgd 		if(!ZAP_POS(lev->typ)) {
    509  1.1  cgd 			int bounce = 0, rmn;
    510  1.1  cgd 			if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
    511  1.1  cgd 			range--;
    512  1.1  cgd 			if(!dx || !dy || !rn2(20)){
    513  1.1  cgd 				dx = -dx;
    514  1.1  cgd 				dy = -dy;
    515  1.1  cgd 			} else {
    516  1.1  cgd 			  if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
    517  1.1  cgd 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
    518  1.1  cgd 				bounce = 1;
    519  1.1  cgd 			  if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
    520  1.1  cgd 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
    521  1.1  cgd 				if(!bounce || rn2(2))
    522  1.1  cgd 					bounce = 2;
    523  1.1  cgd 
    524  1.1  cgd 			  switch(bounce){
    525  1.1  cgd 			  case 0:
    526  1.1  cgd 				dy = -dy;
    527  1.1  cgd 				dx = -dx;
    528  1.1  cgd 				break;
    529  1.1  cgd 			  case 1:
    530  1.1  cgd 				dy = -dy;
    531  1.1  cgd 				break;
    532  1.1  cgd 			  case 2:
    533  1.1  cgd 				dx = -dx;
    534  1.1  cgd 				break;
    535  1.1  cgd 			  }
    536  1.1  cgd 			  Tmp_at(-2, dirlet(dx,dy));
    537  1.1  cgd 			}
    538  1.1  cgd 		}
    539  1.1  cgd 	}
    540  1.1  cgd 	Tmp_at(-1,-1);
    541  1.1  cgd }
    542  1.1  cgd 
    543  1.1  cgd zhit(mon,type)			/* returns damage to mon */
    544  1.1  cgd register struct monst *mon;
    545  1.1  cgd register type;
    546  1.1  cgd {
    547  1.1  cgd 	register int tmp = 0;
    548  1.1  cgd 
    549  1.1  cgd 	switch(type) {
    550  1.1  cgd 	case 0:			/* magic missile */
    551  1.1  cgd 		tmp = d(2,6);
    552  1.1  cgd 		break;
    553  1.1  cgd 	case -1:		/* Dragon blazing fire */
    554  1.1  cgd 	case 1:			/* fire */
    555  1.1  cgd 		if(index("Dg", mon->data->mlet)) break;
    556  1.1  cgd 		tmp = d(6,6);
    557  1.1  cgd 		if(index("YF", mon->data->mlet)) tmp += 7;
    558  1.1  cgd 		break;
    559  1.1  cgd 	case 2:			/* sleep*/
    560  1.1  cgd 		mon->mfroz = 1;
    561  1.1  cgd 		break;
    562  1.1  cgd 	case 3:			/* cold */
    563  1.1  cgd 		if(index("YFgf", mon->data->mlet)) break;
    564  1.1  cgd 		tmp = d(6,6);
    565  1.1  cgd 		if(mon->data->mlet == 'D') tmp += 7;
    566  1.1  cgd 		break;
    567  1.1  cgd 	case 4:			/* death*/
    568  1.1  cgd 		if(index(UNDEAD, mon->data->mlet)) break;
    569  1.1  cgd 		tmp = mon->mhp+1;
    570  1.1  cgd 		break;
    571  1.1  cgd 	}
    572  1.1  cgd 	mon->mhp -= tmp;
    573  1.1  cgd 	return(tmp);
    574  1.1  cgd }
    575  1.1  cgd 
    576  1.1  cgd #define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\
    577  1.1  cgd 		     ?  'a' + (otyp - DEAD_ACID_BLOB)\
    578  1.1  cgd 		     :	'@' + (otyp - DEAD_HUMAN))
    579  1.1  cgd revive(obj)
    580  1.1  cgd register struct obj *obj;
    581  1.1  cgd {
    582  1.1  cgd 	register struct monst *mtmp;
    583  1.1  cgd 
    584  1.1  cgd 	if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
    585  1.1  cgd 		/* do not (yet) revive shopkeepers */
    586  1.1  cgd 		/* Note: this might conceivably produce two monsters
    587  1.1  cgd 			at the same position - strange, but harmless */
    588  1.1  cgd 		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
    589  1.1  cgd 		delobj(obj);
    590  1.1  cgd 	}
    591  1.1  cgd 	return(!!mtmp);		/* TRUE if some monster created */
    592  1.1  cgd }
    593  1.1  cgd 
    594  1.1  cgd rloco(obj)
    595  1.1  cgd register struct obj *obj;
    596  1.1  cgd {
    597  1.1  cgd 	register tx,ty,otx,oty;
    598  1.1  cgd 
    599  1.1  cgd 	otx = obj->ox;
    600  1.1  cgd 	oty = obj->oy;
    601  1.1  cgd 	do {
    602  1.1  cgd 		tx = rn1(COLNO-3,2);
    603  1.1  cgd 		ty = rn2(ROWNO);
    604  1.1  cgd 	} while(!goodpos(tx,ty));
    605  1.1  cgd 	obj->ox = tx;
    606  1.1  cgd 	obj->oy = ty;
    607  1.1  cgd 	if(cansee(otx,oty))
    608  1.1  cgd 		newsym(otx,oty);
    609  1.1  cgd }
    610  1.1  cgd 
    611  1.1  cgd fracture_rock(obj)	/* fractured by pick-axe or wand of striking */
    612  1.1  cgd register struct obj *obj;			   /* no texts here! */
    613  1.1  cgd {
    614  1.1  cgd 	/* unpobj(obj); */
    615  1.1  cgd 	obj->otyp = ROCK;
    616  1.1  cgd 	obj->quan = 7 + rn2(60);
    617  1.1  cgd 	obj->owt = weight(obj);
    618  1.1  cgd 	obj->olet = WEAPON_SYM;
    619  1.1  cgd 	if(cansee(obj->ox,obj->oy))
    620  1.1  cgd 		prl(obj->ox,obj->oy);
    621  1.1  cgd }
    622  1.1  cgd 
    623  1.1  cgd burn_scrolls()
    624  1.1  cgd {
    625  1.1  cgd 	register struct obj *obj, *obj2;
    626  1.1  cgd 	register int cnt = 0;
    627  1.1  cgd 
    628  1.1  cgd 	for(obj = invent; obj; obj = obj2) {
    629  1.1  cgd 		obj2 = obj->nobj;
    630  1.1  cgd 		if(obj->olet == SCROLL_SYM) {
    631  1.1  cgd 			cnt++;
    632  1.1  cgd 			useup(obj);
    633  1.1  cgd 		}
    634  1.1  cgd 	}
    635  1.1  cgd 	if(cnt > 1) {
    636  1.1  cgd 		pline("Your scrolls catch fire!");
    637  1.1  cgd 		losehp(cnt, "burning scrolls");
    638  1.1  cgd 	} else if(cnt) {
    639  1.1  cgd 		pline("Your scroll catches fire!");
    640  1.1  cgd 		losehp(1, "burning scroll");
    641  1.1  cgd 	}
    642  1.1  cgd }
    643