hack.zap.c revision 1.1 1 1.1 cgd /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 1.1 cgd /* hack.zap.c - version 1.0.3 */
3 1.1 cgd
4 1.1 cgd #include "hack.h"
5 1.1 cgd
6 1.1 cgd extern struct obj *mkobj_at();
7 1.1 cgd extern struct monst *makemon(), *mkmon_at(), youmonst;
8 1.1 cgd struct monst *bhit();
9 1.1 cgd char *exclam();
10 1.1 cgd
11 1.1 cgd char *fl[]= {
12 1.1 cgd "magic missile",
13 1.1 cgd "bolt of fire",
14 1.1 cgd "sleep ray",
15 1.1 cgd "bolt of cold",
16 1.1 cgd "death ray"
17 1.1 cgd };
18 1.1 cgd
19 1.1 cgd /* Routines for IMMEDIATE wands. */
20 1.1 cgd /* bhitm: monster mtmp was hit by the effect of wand otmp */
21 1.1 cgd bhitm(mtmp, otmp)
22 1.1 cgd register struct monst *mtmp;
23 1.1 cgd register struct obj *otmp;
24 1.1 cgd {
25 1.1 cgd wakeup(mtmp);
26 1.1 cgd switch(otmp->otyp) {
27 1.1 cgd case WAN_STRIKING:
28 1.1 cgd if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
29 1.1 cgd register int tmp = d(2,12);
30 1.1 cgd hit("wand", mtmp, exclam(tmp));
31 1.1 cgd mtmp->mhp -= tmp;
32 1.1 cgd if(mtmp->mhp < 1) killed(mtmp);
33 1.1 cgd } else miss("wand", mtmp);
34 1.1 cgd break;
35 1.1 cgd case WAN_SLOW_MONSTER:
36 1.1 cgd mtmp->mspeed = MSLOW;
37 1.1 cgd break;
38 1.1 cgd case WAN_SPEED_MONSTER:
39 1.1 cgd mtmp->mspeed = MFAST;
40 1.1 cgd break;
41 1.1 cgd case WAN_UNDEAD_TURNING:
42 1.1 cgd if(index(UNDEAD,mtmp->data->mlet)) {
43 1.1 cgd mtmp->mhp -= rnd(8);
44 1.1 cgd if(mtmp->mhp < 1) killed(mtmp);
45 1.1 cgd else mtmp->mflee = 1;
46 1.1 cgd }
47 1.1 cgd break;
48 1.1 cgd case WAN_POLYMORPH:
49 1.1 cgd if( newcham(mtmp,&mons[rn2(CMNUM)]) )
50 1.1 cgd objects[otmp->otyp].oc_name_known = 1;
51 1.1 cgd break;
52 1.1 cgd case WAN_CANCELLATION:
53 1.1 cgd mtmp->mcan = 1;
54 1.1 cgd break;
55 1.1 cgd case WAN_TELEPORTATION:
56 1.1 cgd rloc(mtmp);
57 1.1 cgd break;
58 1.1 cgd case WAN_MAKE_INVISIBLE:
59 1.1 cgd mtmp->minvis = 1;
60 1.1 cgd break;
61 1.1 cgd #ifdef WAN_PROBING
62 1.1 cgd case WAN_PROBING:
63 1.1 cgd mstatusline(mtmp);
64 1.1 cgd break;
65 1.1 cgd #endif WAN_PROBING
66 1.1 cgd default:
67 1.1 cgd impossible("What an interesting wand (%u)", otmp->otyp);
68 1.1 cgd }
69 1.1 cgd }
70 1.1 cgd
71 1.1 cgd bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
72 1.1 cgd register struct obj *obj, *otmp; /* returns TRUE if sth was done */
73 1.1 cgd {
74 1.1 cgd register int res = TRUE;
75 1.1 cgd
76 1.1 cgd if(obj == uball || obj == uchain)
77 1.1 cgd res = FALSE;
78 1.1 cgd else
79 1.1 cgd switch(otmp->otyp) {
80 1.1 cgd case WAN_POLYMORPH:
81 1.1 cgd /* preserve symbol and quantity, but turn rocks into gems */
82 1.1 cgd mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
83 1.1 cgd ? GEM_SYM : obj->olet,
84 1.1 cgd obj->ox, obj->oy) -> quan = obj->quan;
85 1.1 cgd delobj(obj);
86 1.1 cgd break;
87 1.1 cgd case WAN_STRIKING:
88 1.1 cgd if(obj->otyp == ENORMOUS_ROCK)
89 1.1 cgd fracture_rock(obj);
90 1.1 cgd else
91 1.1 cgd res = FALSE;
92 1.1 cgd break;
93 1.1 cgd case WAN_CANCELLATION:
94 1.1 cgd if(obj->spe && obj->olet != AMULET_SYM) {
95 1.1 cgd obj->known = 0;
96 1.1 cgd obj->spe = 0;
97 1.1 cgd }
98 1.1 cgd break;
99 1.1 cgd case WAN_TELEPORTATION:
100 1.1 cgd rloco(obj);
101 1.1 cgd break;
102 1.1 cgd case WAN_MAKE_INVISIBLE:
103 1.1 cgd obj->oinvis = 1;
104 1.1 cgd break;
105 1.1 cgd case WAN_UNDEAD_TURNING:
106 1.1 cgd res = revive(obj);
107 1.1 cgd break;
108 1.1 cgd case WAN_SLOW_MONSTER: /* no effect on objects */
109 1.1 cgd case WAN_SPEED_MONSTER:
110 1.1 cgd #ifdef WAN_PROBING
111 1.1 cgd case WAN_PROBING:
112 1.1 cgd #endif WAN_PROBING
113 1.1 cgd res = FALSE;
114 1.1 cgd break;
115 1.1 cgd default:
116 1.1 cgd impossible("What an interesting wand (%u)", otmp->otyp);
117 1.1 cgd }
118 1.1 cgd return(res);
119 1.1 cgd }
120 1.1 cgd
121 1.1 cgd dozap()
122 1.1 cgd {
123 1.1 cgd register struct obj *obj;
124 1.1 cgd xchar zx,zy;
125 1.1 cgd
126 1.1 cgd obj = getobj("/", "zap");
127 1.1 cgd if(!obj) return(0);
128 1.1 cgd if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
129 1.1 cgd pline("Nothing Happens.");
130 1.1 cgd return(1);
131 1.1 cgd }
132 1.1 cgd if(obj->spe == 0)
133 1.1 cgd pline("You wrest one more spell from the worn-out wand.");
134 1.1 cgd if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
135 1.1 cgd return(1); /* make him pay for knowing !NODIR */
136 1.1 cgd obj->spe--;
137 1.1 cgd if(objects[obj->otyp].bits & IMMEDIATE) {
138 1.1 cgd if(u.uswallow)
139 1.1 cgd bhitm(u.ustuck, obj);
140 1.1 cgd else if(u.dz) {
141 1.1 cgd if(u.dz > 0) {
142 1.1 cgd register struct obj *otmp = o_at(u.ux, u.uy);
143 1.1 cgd if(otmp)
144 1.1 cgd (void) bhito(otmp, obj);
145 1.1 cgd }
146 1.1 cgd } else
147 1.1 cgd (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
148 1.1 cgd } else {
149 1.1 cgd switch(obj->otyp){
150 1.1 cgd case WAN_LIGHT:
151 1.1 cgd litroom(TRUE);
152 1.1 cgd break;
153 1.1 cgd case WAN_SECRET_DOOR_DETECTION:
154 1.1 cgd if(!findit()) return(1);
155 1.1 cgd break;
156 1.1 cgd case WAN_CREATE_MONSTER:
157 1.1 cgd { register int cnt = 1;
158 1.1 cgd if(!rn2(23)) cnt += rn2(7) + 1;
159 1.1 cgd while(cnt--)
160 1.1 cgd (void) makemon((struct permonst *) 0, u.ux, u.uy);
161 1.1 cgd }
162 1.1 cgd break;
163 1.1 cgd case WAN_WISHING:
164 1.1 cgd { char buf[BUFSZ];
165 1.1 cgd register struct obj *otmp;
166 1.1 cgd extern struct obj *readobjnam(), *addinv();
167 1.1 cgd if(u.uluck + rn2(5) < 0) {
168 1.1 cgd pline("Unfortunately, nothing happens.");
169 1.1 cgd break;
170 1.1 cgd }
171 1.1 cgd pline("You may wish for an object. What do you want? ");
172 1.1 cgd getlin(buf);
173 1.1 cgd if(buf[0] == '\033') buf[0] = 0;
174 1.1 cgd otmp = readobjnam(buf);
175 1.1 cgd otmp = addinv(otmp);
176 1.1 cgd prinv(otmp);
177 1.1 cgd break;
178 1.1 cgd }
179 1.1 cgd case WAN_DIGGING:
180 1.1 cgd /* Original effect (approximately):
181 1.1 cgd * from CORR: dig until we pierce a wall
182 1.1 cgd * from ROOM: piece wall and dig until we reach
183 1.1 cgd * an ACCESSIBLE place.
184 1.1 cgd * Currently: dig for digdepth positions;
185 1.1 cgd * also down on request of Lennart Augustsson.
186 1.1 cgd */
187 1.1 cgd { register struct rm *room;
188 1.1 cgd register int digdepth;
189 1.1 cgd if(u.uswallow) {
190 1.1 cgd register struct monst *mtmp = u.ustuck;
191 1.1 cgd
192 1.1 cgd pline("You pierce %s's stomach wall!",
193 1.1 cgd monnam(mtmp));
194 1.1 cgd mtmp->mhp = 1; /* almost dead */
195 1.1 cgd unstuck(mtmp);
196 1.1 cgd mnexto(mtmp);
197 1.1 cgd break;
198 1.1 cgd }
199 1.1 cgd if(u.dz) {
200 1.1 cgd if(u.dz < 0) {
201 1.1 cgd pline("You loosen a rock from the ceiling.");
202 1.1 cgd pline("It falls on your head!");
203 1.1 cgd losehp(1, "falling rock");
204 1.1 cgd mksobj_at(ROCK, u.ux, u.uy);
205 1.1 cgd fobj->quan = 1;
206 1.1 cgd stackobj(fobj);
207 1.1 cgd if(Invisible) newsym(u.ux, u.uy);
208 1.1 cgd } else {
209 1.1 cgd dighole();
210 1.1 cgd }
211 1.1 cgd break;
212 1.1 cgd }
213 1.1 cgd zx = u.ux+u.dx;
214 1.1 cgd zy = u.uy+u.dy;
215 1.1 cgd digdepth = 8 + rn2(18);
216 1.1 cgd Tmp_at(-1, '*'); /* open call */
217 1.1 cgd while(--digdepth >= 0) {
218 1.1 cgd if(!isok(zx,zy)) break;
219 1.1 cgd room = &levl[zx][zy];
220 1.1 cgd Tmp_at(zx,zy);
221 1.1 cgd if(!xdnstair){
222 1.1 cgd if(zx < 3 || zx > COLNO-3 ||
223 1.1 cgd zy < 3 || zy > ROWNO-3)
224 1.1 cgd break;
225 1.1 cgd if(room->typ == HWALL ||
226 1.1 cgd room->typ == VWALL){
227 1.1 cgd room->typ = ROOM;
228 1.1 cgd break;
229 1.1 cgd }
230 1.1 cgd } else
231 1.1 cgd if(room->typ == HWALL || room->typ == VWALL ||
232 1.1 cgd room->typ == SDOOR || room->typ == LDOOR){
233 1.1 cgd room->typ = DOOR;
234 1.1 cgd digdepth -= 2;
235 1.1 cgd } else
236 1.1 cgd if(room->typ == SCORR || !room->typ) {
237 1.1 cgd room->typ = CORR;
238 1.1 cgd digdepth--;
239 1.1 cgd }
240 1.1 cgd mnewsym(zx,zy);
241 1.1 cgd zx += u.dx;
242 1.1 cgd zy += u.dy;
243 1.1 cgd }
244 1.1 cgd mnewsym(zx,zy); /* not always necessary */
245 1.1 cgd Tmp_at(-1,-1); /* closing call */
246 1.1 cgd break;
247 1.1 cgd }
248 1.1 cgd default:
249 1.1 cgd buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
250 1.1 cgd u.ux, u.uy, u.dx, u.dy);
251 1.1 cgd break;
252 1.1 cgd }
253 1.1 cgd if(!objects[obj->otyp].oc_name_known) {
254 1.1 cgd objects[obj->otyp].oc_name_known = 1;
255 1.1 cgd more_experienced(0,10);
256 1.1 cgd }
257 1.1 cgd }
258 1.1 cgd return(1);
259 1.1 cgd }
260 1.1 cgd
261 1.1 cgd char *
262 1.1 cgd exclam(force)
263 1.1 cgd register int force;
264 1.1 cgd {
265 1.1 cgd /* force == 0 occurs e.g. with sleep ray */
266 1.1 cgd /* note that large force is usual with wands so that !! would
267 1.1 cgd require information about hand/weapon/wand */
268 1.1 cgd return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
269 1.1 cgd }
270 1.1 cgd
271 1.1 cgd hit(str,mtmp,force)
272 1.1 cgd register char *str;
273 1.1 cgd register struct monst *mtmp;
274 1.1 cgd register char *force; /* usually either "." or "!" */
275 1.1 cgd {
276 1.1 cgd if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
277 1.1 cgd else pline("The %s hits %s%s", str, monnam(mtmp), force);
278 1.1 cgd }
279 1.1 cgd
280 1.1 cgd miss(str,mtmp)
281 1.1 cgd register char *str;
282 1.1 cgd register struct monst *mtmp;
283 1.1 cgd {
284 1.1 cgd if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
285 1.1 cgd else pline("The %s misses %s.",str,monnam(mtmp));
286 1.1 cgd }
287 1.1 cgd
288 1.1 cgd /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
289 1.1 cgd IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
290 1.1 cgd range or when a monster is hit; the monster is returned, and bhitpos
291 1.1 cgd is set to the final position of the weapon thrown; the ray of a wand
292 1.1 cgd may affect several objects and monsters on its path - for each of
293 1.1 cgd these an argument function is called. */
294 1.1 cgd /* check !u.uswallow before calling bhit() */
295 1.1 cgd
296 1.1 cgd struct monst *
297 1.1 cgd bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
298 1.1 cgd register int ddx,ddy,range; /* direction and range */
299 1.1 cgd char sym; /* symbol displayed on path */
300 1.1 cgd int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
301 1.1 cgd struct obj *obj; /* 2nd arg to fhitm/fhito */
302 1.1 cgd {
303 1.1 cgd register struct monst *mtmp;
304 1.1 cgd register struct obj *otmp;
305 1.1 cgd register int typ;
306 1.1 cgd
307 1.1 cgd bhitpos.x = u.ux;
308 1.1 cgd bhitpos.y = u.uy;
309 1.1 cgd
310 1.1 cgd if(sym) tmp_at(-1, sym); /* open call */
311 1.1 cgd while(range-- > 0) {
312 1.1 cgd bhitpos.x += ddx;
313 1.1 cgd bhitpos.y += ddy;
314 1.1 cgd typ = levl[bhitpos.x][bhitpos.y].typ;
315 1.1 cgd if(mtmp = m_at(bhitpos.x,bhitpos.y)){
316 1.1 cgd if(sym) {
317 1.1 cgd tmp_at(-1, -1); /* close call */
318 1.1 cgd return(mtmp);
319 1.1 cgd }
320 1.1 cgd (*fhitm)(mtmp, obj);
321 1.1 cgd range -= 3;
322 1.1 cgd }
323 1.1 cgd if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
324 1.1 cgd if((*fhito)(otmp, obj))
325 1.1 cgd range--;
326 1.1 cgd }
327 1.1 cgd if(!ZAP_POS(typ)) {
328 1.1 cgd bhitpos.x -= ddx;
329 1.1 cgd bhitpos.y -= ddy;
330 1.1 cgd break;
331 1.1 cgd }
332 1.1 cgd if(sym) tmp_at(bhitpos.x, bhitpos.y);
333 1.1 cgd }
334 1.1 cgd
335 1.1 cgd /* leave last symbol unless in a pool */
336 1.1 cgd if(sym)
337 1.1 cgd tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
338 1.1 cgd return(0);
339 1.1 cgd }
340 1.1 cgd
341 1.1 cgd struct monst *
342 1.1 cgd boomhit(dx,dy) {
343 1.1 cgd register int i, ct;
344 1.1 cgd register struct monst *mtmp;
345 1.1 cgd char sym = ')';
346 1.1 cgd extern schar xdir[], ydir[];
347 1.1 cgd
348 1.1 cgd bhitpos.x = u.ux;
349 1.1 cgd bhitpos.y = u.uy;
350 1.1 cgd
351 1.1 cgd for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
352 1.1 cgd tmp_at(-1, sym); /* open call */
353 1.1 cgd for(ct=0; ct<10; ct++) {
354 1.1 cgd if(i == 8) i = 0;
355 1.1 cgd sym = ')' + '(' - sym;
356 1.1 cgd tmp_at(-2, sym); /* change let call */
357 1.1 cgd dx = xdir[i];
358 1.1 cgd dy = ydir[i];
359 1.1 cgd bhitpos.x += dx;
360 1.1 cgd bhitpos.y += dy;
361 1.1 cgd if(mtmp = m_at(bhitpos.x, bhitpos.y)){
362 1.1 cgd tmp_at(-1,-1);
363 1.1 cgd return(mtmp);
364 1.1 cgd }
365 1.1 cgd if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
366 1.1 cgd bhitpos.x -= dx;
367 1.1 cgd bhitpos.y -= dy;
368 1.1 cgd break;
369 1.1 cgd }
370 1.1 cgd if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
371 1.1 cgd if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
372 1.1 cgd (void) thitu(10, rnd(10), "boomerang");
373 1.1 cgd break;
374 1.1 cgd } else { /* we catch it */
375 1.1 cgd tmp_at(-1,-1);
376 1.1 cgd pline("Skillfully, you catch the boomerang.");
377 1.1 cgd return(&youmonst);
378 1.1 cgd }
379 1.1 cgd }
380 1.1 cgd tmp_at(bhitpos.x, bhitpos.y);
381 1.1 cgd if(ct % 5 != 0) i++;
382 1.1 cgd }
383 1.1 cgd tmp_at(-1, -1); /* do not leave last symbol */
384 1.1 cgd return(0);
385 1.1 cgd }
386 1.1 cgd
387 1.1 cgd char
388 1.1 cgd dirlet(dx,dy) register dx,dy; {
389 1.1 cgd return
390 1.1 cgd (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
391 1.1 cgd }
392 1.1 cgd
393 1.1 cgd /* type == -1: monster spitting fire at you */
394 1.1 cgd /* type == -1,-2,-3: bolts sent out by wizard */
395 1.1 cgd /* called with dx = dy = 0 with vertical bolts */
396 1.1 cgd buzz(type,sx,sy,dx,dy)
397 1.1 cgd register int type;
398 1.1 cgd register xchar sx,sy;
399 1.1 cgd register int dx,dy;
400 1.1 cgd {
401 1.1 cgd int abstype = abs(type);
402 1.1 cgd register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
403 1.1 cgd struct rm *lev;
404 1.1 cgd xchar range;
405 1.1 cgd struct monst *mon;
406 1.1 cgd
407 1.1 cgd if(u.uswallow) {
408 1.1 cgd register int tmp;
409 1.1 cgd
410 1.1 cgd if(type < 0) return;
411 1.1 cgd tmp = zhit(u.ustuck, type);
412 1.1 cgd pline("The %s rips into %s%s",
413 1.1 cgd fltxt, monnam(u.ustuck), exclam(tmp));
414 1.1 cgd return;
415 1.1 cgd }
416 1.1 cgd if(type < 0) pru();
417 1.1 cgd range = rn1(7,7);
418 1.1 cgd Tmp_at(-1, dirlet(dx,dy)); /* open call */
419 1.1 cgd while(range-- > 0) {
420 1.1 cgd sx += dx;
421 1.1 cgd sy += dy;
422 1.1 cgd if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
423 1.1 cgd else {
424 1.1 cgd int bounce = 0;
425 1.1 cgd if(cansee(sx-dx,sy-dy))
426 1.1 cgd pline("The %s bounces!", fltxt);
427 1.1 cgd if(ZAP_POS(levl[sx][sy-dy].typ))
428 1.1 cgd bounce = 1;
429 1.1 cgd if(ZAP_POS(levl[sx-dx][sy].typ)) {
430 1.1 cgd if(!bounce || rn2(2)) bounce = 2;
431 1.1 cgd }
432 1.1 cgd switch(bounce){
433 1.1 cgd case 0:
434 1.1 cgd dx = -dx;
435 1.1 cgd dy = -dy;
436 1.1 cgd continue;
437 1.1 cgd case 1:
438 1.1 cgd dy = -dy;
439 1.1 cgd sx -= dx;
440 1.1 cgd break;
441 1.1 cgd case 2:
442 1.1 cgd dx = -dx;
443 1.1 cgd sy -= dy;
444 1.1 cgd break;
445 1.1 cgd }
446 1.1 cgd Tmp_at(-2,dirlet(dx,dy));
447 1.1 cgd continue;
448 1.1 cgd }
449 1.1 cgd if(lev->typ == POOL && abstype == 1 /* fire */) {
450 1.1 cgd range -= 3;
451 1.1 cgd lev->typ = ROOM;
452 1.1 cgd if(cansee(sx,sy)) {
453 1.1 cgd mnewsym(sx,sy);
454 1.1 cgd pline("The water evaporates.");
455 1.1 cgd } else
456 1.1 cgd pline("You hear a hissing sound.");
457 1.1 cgd }
458 1.1 cgd if((mon = m_at(sx,sy)) &&
459 1.1 cgd (type != -1 || mon->data->mlet != 'D')) {
460 1.1 cgd wakeup(mon);
461 1.1 cgd if(rnd(20) < 18 + mon->data->ac) {
462 1.1 cgd register int tmp = zhit(mon,abstype);
463 1.1 cgd if(mon->mhp < 1) {
464 1.1 cgd if(type < 0) {
465 1.1 cgd if(cansee(mon->mx,mon->my))
466 1.1 cgd pline("%s is killed by the %s!",
467 1.1 cgd Monnam(mon), fltxt);
468 1.1 cgd mondied(mon);
469 1.1 cgd } else
470 1.1 cgd killed(mon);
471 1.1 cgd } else
472 1.1 cgd hit(fltxt, mon, exclam(tmp));
473 1.1 cgd range -= 2;
474 1.1 cgd } else
475 1.1 cgd miss(fltxt,mon);
476 1.1 cgd } else if(sx == u.ux && sy == u.uy) {
477 1.1 cgd nomul(0);
478 1.1 cgd if(rnd(20) < 18+u.uac) {
479 1.1 cgd register int dam = 0;
480 1.1 cgd range -= 2;
481 1.1 cgd pline("The %s hits you!",fltxt);
482 1.1 cgd switch(abstype) {
483 1.1 cgd case 0:
484 1.1 cgd dam = d(2,6);
485 1.1 cgd break;
486 1.1 cgd case 1:
487 1.1 cgd if(Fire_resistance)
488 1.1 cgd pline("You don't feel hot!");
489 1.1 cgd else dam = d(6,6);
490 1.1 cgd if(!rn2(3))
491 1.1 cgd burn_scrolls();
492 1.1 cgd break;
493 1.1 cgd case 2:
494 1.1 cgd nomul(-rnd(25)); /* sleep ray */
495 1.1 cgd break;
496 1.1 cgd case 3:
497 1.1 cgd if(Cold_resistance)
498 1.1 cgd pline("You don't feel cold!");
499 1.1 cgd else dam = d(6,6);
500 1.1 cgd break;
501 1.1 cgd case 4:
502 1.1 cgd u.uhp = -1;
503 1.1 cgd }
504 1.1 cgd losehp(dam,fltxt);
505 1.1 cgd } else pline("The %s whizzes by you!",fltxt);
506 1.1 cgd stop_occupation();
507 1.1 cgd }
508 1.1 cgd if(!ZAP_POS(lev->typ)) {
509 1.1 cgd int bounce = 0, rmn;
510 1.1 cgd if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
511 1.1 cgd range--;
512 1.1 cgd if(!dx || !dy || !rn2(20)){
513 1.1 cgd dx = -dx;
514 1.1 cgd dy = -dy;
515 1.1 cgd } else {
516 1.1 cgd if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
517 1.1 cgd (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
518 1.1 cgd bounce = 1;
519 1.1 cgd if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
520 1.1 cgd (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
521 1.1 cgd if(!bounce || rn2(2))
522 1.1 cgd bounce = 2;
523 1.1 cgd
524 1.1 cgd switch(bounce){
525 1.1 cgd case 0:
526 1.1 cgd dy = -dy;
527 1.1 cgd dx = -dx;
528 1.1 cgd break;
529 1.1 cgd case 1:
530 1.1 cgd dy = -dy;
531 1.1 cgd break;
532 1.1 cgd case 2:
533 1.1 cgd dx = -dx;
534 1.1 cgd break;
535 1.1 cgd }
536 1.1 cgd Tmp_at(-2, dirlet(dx,dy));
537 1.1 cgd }
538 1.1 cgd }
539 1.1 cgd }
540 1.1 cgd Tmp_at(-1,-1);
541 1.1 cgd }
542 1.1 cgd
543 1.1 cgd zhit(mon,type) /* returns damage to mon */
544 1.1 cgd register struct monst *mon;
545 1.1 cgd register type;
546 1.1 cgd {
547 1.1 cgd register int tmp = 0;
548 1.1 cgd
549 1.1 cgd switch(type) {
550 1.1 cgd case 0: /* magic missile */
551 1.1 cgd tmp = d(2,6);
552 1.1 cgd break;
553 1.1 cgd case -1: /* Dragon blazing fire */
554 1.1 cgd case 1: /* fire */
555 1.1 cgd if(index("Dg", mon->data->mlet)) break;
556 1.1 cgd tmp = d(6,6);
557 1.1 cgd if(index("YF", mon->data->mlet)) tmp += 7;
558 1.1 cgd break;
559 1.1 cgd case 2: /* sleep*/
560 1.1 cgd mon->mfroz = 1;
561 1.1 cgd break;
562 1.1 cgd case 3: /* cold */
563 1.1 cgd if(index("YFgf", mon->data->mlet)) break;
564 1.1 cgd tmp = d(6,6);
565 1.1 cgd if(mon->data->mlet == 'D') tmp += 7;
566 1.1 cgd break;
567 1.1 cgd case 4: /* death*/
568 1.1 cgd if(index(UNDEAD, mon->data->mlet)) break;
569 1.1 cgd tmp = mon->mhp+1;
570 1.1 cgd break;
571 1.1 cgd }
572 1.1 cgd mon->mhp -= tmp;
573 1.1 cgd return(tmp);
574 1.1 cgd }
575 1.1 cgd
576 1.1 cgd #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
577 1.1 cgd ? 'a' + (otyp - DEAD_ACID_BLOB)\
578 1.1 cgd : '@' + (otyp - DEAD_HUMAN))
579 1.1 cgd revive(obj)
580 1.1 cgd register struct obj *obj;
581 1.1 cgd {
582 1.1 cgd register struct monst *mtmp;
583 1.1 cgd
584 1.1 cgd if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
585 1.1 cgd /* do not (yet) revive shopkeepers */
586 1.1 cgd /* Note: this might conceivably produce two monsters
587 1.1 cgd at the same position - strange, but harmless */
588 1.1 cgd mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
589 1.1 cgd delobj(obj);
590 1.1 cgd }
591 1.1 cgd return(!!mtmp); /* TRUE if some monster created */
592 1.1 cgd }
593 1.1 cgd
594 1.1 cgd rloco(obj)
595 1.1 cgd register struct obj *obj;
596 1.1 cgd {
597 1.1 cgd register tx,ty,otx,oty;
598 1.1 cgd
599 1.1 cgd otx = obj->ox;
600 1.1 cgd oty = obj->oy;
601 1.1 cgd do {
602 1.1 cgd tx = rn1(COLNO-3,2);
603 1.1 cgd ty = rn2(ROWNO);
604 1.1 cgd } while(!goodpos(tx,ty));
605 1.1 cgd obj->ox = tx;
606 1.1 cgd obj->oy = ty;
607 1.1 cgd if(cansee(otx,oty))
608 1.1 cgd newsym(otx,oty);
609 1.1 cgd }
610 1.1 cgd
611 1.1 cgd fracture_rock(obj) /* fractured by pick-axe or wand of striking */
612 1.1 cgd register struct obj *obj; /* no texts here! */
613 1.1 cgd {
614 1.1 cgd /* unpobj(obj); */
615 1.1 cgd obj->otyp = ROCK;
616 1.1 cgd obj->quan = 7 + rn2(60);
617 1.1 cgd obj->owt = weight(obj);
618 1.1 cgd obj->olet = WEAPON_SYM;
619 1.1 cgd if(cansee(obj->ox,obj->oy))
620 1.1 cgd prl(obj->ox,obj->oy);
621 1.1 cgd }
622 1.1 cgd
623 1.1 cgd burn_scrolls()
624 1.1 cgd {
625 1.1 cgd register struct obj *obj, *obj2;
626 1.1 cgd register int cnt = 0;
627 1.1 cgd
628 1.1 cgd for(obj = invent; obj; obj = obj2) {
629 1.1 cgd obj2 = obj->nobj;
630 1.1 cgd if(obj->olet == SCROLL_SYM) {
631 1.1 cgd cnt++;
632 1.1 cgd useup(obj);
633 1.1 cgd }
634 1.1 cgd }
635 1.1 cgd if(cnt > 1) {
636 1.1 cgd pline("Your scrolls catch fire!");
637 1.1 cgd losehp(cnt, "burning scrolls");
638 1.1 cgd } else if(cnt) {
639 1.1 cgd pline("Your scroll catches fire!");
640 1.1 cgd losehp(1, "burning scroll");
641 1.1 cgd }
642 1.1 cgd }
643