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      1  1.1  cgd "Quit" is a four letter word.
      2  1.1  cgd "So when I die, the first thing I will see in Heaven is a score list?"
      3  1.1  cgd -- more --
      4  1.1  cgd ...and rings may protect your fingers.
      5  1.1  cgd ...and sometimes a piercer drops by.
      6  1.1  cgd A Quasit is even faster than a jaguar!
      7  1.1  cgd A chameleon imitating a postman often delivers scrolls of fire.
      8  1.1  cgd A chameleon imitating a postman sometimes delivers scrolls of punishment.
      9  1.1  cgd A clove of garlic a day keeps your best friends away.
     10  1.1  cgd A cockatrice's corpse is guaranteed to be untainted!
     11  1.1  cgd A confused acid blob may attack.
     12  1.1  cgd A dead lizard is a good thing to turn undead.
     13  1.1  cgd A dragon is just a Snake that ate a scroll of fire.
     14  1.1  cgd A fading corridor enlightens your insight.
     15  1.1  cgd A glowing potion is too hot to drink.
     16  1.1  cgd A good amulet may protect you against guards.
     17  1.3  snj A homunculus wouldn't want to hurt a wizard.
     18  1.1  cgd A jaguar shouldn't frighten you.
     19  1.1  cgd A long worm can be defined recursively. So how should you attack it?
     20  1.1  cgd A long worm hits with all of its length.
     21  1.1  cgd A magic vomit pump is a necessity for gourmands.
     22  1.1  cgd A monstrous mind is a toy for ever.
     23  1.1  cgd A nurse a day keeps the doctor away.
     24  1.1  cgd A potion of blindness makes you see invisible things.
     25  1.1  cgd A ring is just a wound wand.
     26  1.1  cgd A ring of adornment protects against Nymphs.
     27  1.1  cgd A ring of conflict is a bad thing if there is a nurse in the room.
     28  1.1  cgd A ring of extra ringfinger is useless if not enchanted.
     29  1.1  cgd A ring of stealth can be recognised by that it does not teleport you.
     30  1.1  cgd A rope may form a trail in a maze.
     31  1.1  cgd A rumour has it that rumours are just rumours.
     32  1.1  cgd A scroll of enchant amulet is only useful on your way back.
     33  1.1  cgd A smoky potion surely affects your vision.
     34  1.1  cgd A spear might hit a nurse.
     35  1.1  cgd A spear will hit an ettin.
     36  1.1  cgd A staff may recharge if you drop it for awhile.
     37  1.1  cgd A tin of smoked eel is a wonderful find.
     38  1.1  cgd A truly wise man never plays leapfrog with a unicorn.
     39  1.1  cgd A two-handed sword usually misses.
     40  1.1  cgd A unicorn can be tamed only by a fair maiden.
     41  1.1  cgd A visit to the Zoo is very educational; you meet interesting animals.
     42  1.1  cgd A wand of deaf is a more dangerous weapon than a wand of sheep.
     43  1.1  cgd A wand of vibration might bring the whole cave crashing about your ears.
     44  1.1  cgd A winner never quits. A quitter never wins.
     45  1.1  cgd A xan is a small animal. It doesn't reach higher than your leg.
     46  1.1  cgd Acid blobs should be attacked bare-handed.
     47  1.1  cgd Affairs with Nymphs are often very expensive.
     48  1.1  cgd Afraid of Mimics? Try to wear a ring of true seeing.
     49  1.1  cgd Afraid of falling piercers? Wear a helmet!
     50  1.1  cgd After being attacked by a Harpy you have a lot of arrows.
     51  1.1  cgd All monsters are created evil, but some are more evil than others.
     52  1.1  cgd Always attack a floating Eye from behind!
     53  1.1  cgd Always be aware of the phase of the moon!
     54  1.1  cgd Always read the info about a monster before dealing with it.
     55  1.1  cgd Always sweep the floor before engraving important messages.
     56  1.1  cgd Amulets are hard to make. Even for a wand of wishing.
     57  1.1  cgd An Umber hulk can be a confusing sight.
     58  1.1  cgd An elven cloak is always the height of fashion.
     59  1.1  cgd An elven cloak protects against magic.
     60  1.1  cgd An ettin is hard to kill; an imp is hard to hit. See the difference?
     61  1.1  cgd Any small object that is accidentally dropped will hide under a larger object.
     62  1.1  cgd Are you blind? Catch a floating Eye!
     63  1.1  cgd Asking about monsters may be very useful.
     64  1.1  cgd Attack long worms from the rear - that is so much safer!
     65  1.1  cgd Attacking an eel when there is none usually is a fatal mistake!
     66  1.1  cgd Balrogs only appear on the deeper levels.
     67  1.1  cgd Be careful when eating bananas. Monsters might slip on the peels.
     68  1.1  cgd Be careful when eating salmon - your fingers might become greasy.
     69  1.1  cgd Be careful when the moon is in its last quarter.
     70  1.1  cgd Be careful when throwing a boomerang - you might hit the back of your head.
     71  1.1  cgd Be nice to a nurse: put away your weapon and take off your clothes.
     72  1.1  cgd Being digested is a painfully slow process.
     73  1.1  cgd Better go home and hit your kids. They are just little monsters!
     74  1.1  cgd Better go home and play with your kids. They are just little monsters!
     75  1.1  cgd Better leave the dungeon, otherwise you might get hurt badly.
     76  1.1  cgd Beware of dark rooms - they may be the Morgue.
     77  1.1  cgd Beware of death rays!
     78  1.1  cgd Beware of falling rocks, wear a helmet!
     79  1.1  cgd Beware of hungry dogs!
     80  1.1  cgd Beware of the minotaur. He's very horny!
     81  1.1  cgd Beware of the potion of Nitroglycerine - it's not for the weak of heart.
     82  1.1  cgd Beware of wands of instant disaster.
     83  1.1  cgd Beware: there's always a chance that your wand explodes as you try to zap it!
     84  1.1  cgd Beyond the 23-rd level lies a happy retirement in a room of your own.
     85  1.1  cgd Blank scrolls make more interesting reading.
     86  1.1  cgd Blind? Eat a carrot!
     87  1.1  cgd Booksellers never read scrolls; it might carry them too far away.
     88  1.1  cgd Booksellers never read scrolls; it might leave their shop unguarded.
     89  1.1  cgd Changing your suit without dropping your sword? You must be kidding!
     90  1.1  cgd Cockatrices might turn themselves to stone faced with a mirror.
     91  1.1  cgd Consumption of home-made food is strictly forbidden in this dungeon.
     92  1.1  cgd Dark gems are just coloured glass.
     93  1.1  cgd Dark room? Just flash often with your camera.
     94  1.1  cgd Dark room? Your chance to develop your photographs!
     95  1.1  cgd Dark rooms are not *completely* dark: just wait and let your eyes adjust...
     96  1.1  cgd Dead lizards protect against a cockatrice.
     97  1.1  cgd Death is just around the next door.
     98  1.1  cgd Death is life's way of telling you you've been fired.
     99  1.1  cgd Descend in order to meet more decent monsters.
    100  1.1  cgd Did you know worms had teeth?
    101  1.1  cgd Didn't you forget to pay?
    102  1.1  cgd Didn't you forget to pay?
    103  1.1  cgd Direct a direct hit on your direct opponent, directing in the right direction.
    104  1.1  cgd Do something big today: lift a boulder.
    105  1.1  cgd Do you want to visit hell? Dig a *very* deep hole.
    106  1.1  cgd Dogs are attracted by the smell of tripe.
    107  1.1  cgd Dogs do not eat when the moon is full.
    108  1.1  cgd Dogs never step on cursed items.
    109  1.1  cgd Dogs of ghosts aren't angry, just hungry.
    110  1.1  cgd Don't bother about money: only Leprechauns and shopkeepers are interested.
    111  1.1  cgd Don't create fireballs: they might turn against you.
    112  1.1  cgd Don't eat too much: you might start hiccoughing!
    113  1.1  cgd Don't forget! Large dogs are MUCH harder to kill than little dogs.
    114  1.1  cgd Don't play hack at your work, your boss might hit you!
    115  1.1  cgd Don't swim with weapons or armour: they might rust!
    116  1.1  cgd Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
    117  1.1  cgd Don't throw gems. They are so precious! Besides, you might hit a roommate.
    118  1.1  cgd Drinking might affect your health.
    119  1.1  cgd Drop your vanity and get rid of your jewels! Pickpockets about!
    120  1.1  cgd Dungeon expects every monster to do his duty.
    121  1.1  cgd Dust is an armor of poor quality.
    122  1.1  cgd Eat 10 cloves of garlic and keep all humans at a two-square distance.
    123  1.1  cgd Eat a homunculus if you want to avoid sickness.
    124  1.1  cgd Eating a Wraith is a rewarding experience!
    125  1.1  cgd Eating a freezing sphere is like eating a yeti.
    126  1.1  cgd Eating a killer bee is like eating a scorpion.
    127  1.1  cgd Eating a tengu is like eating a Nymph.
    128  1.1  cgd Eating unpaid Leprechauns may be advantageous.
    129  1.1  cgd Eels hide under mud. Use a unicorn to clear the water and make them visible.
    130  1.1  cgd Elven cloaks cannot rust.
    131  1.1  cgd Engrave your wishes with a wand of wishing.
    132  1.1  cgd Eventually all wands of striking do strike.
    133  1.1  cgd Eventually you will come to admire the swift elegance of a retreating nymph.
    134  1.1  cgd Ever fought with an enchanted tooth?
    135  1.1  cgd Ever heard hissing outside? I *knew* you hadn't!
    136  1.1  cgd Ever seen a leocrotta dancing the tengu?
    137  1.1  cgd Ever slept in the arms of a homunculus?
    138  1.1  cgd Ever tamed a shopkeeper?
    139  1.1  cgd Ever tried digging through a Vault Guard?
    140  1.1  cgd Ever tried enchanting a rope?
    141  1.1  cgd Ever tried to catch a flying boomerang?
    142  1.1  cgd Ever tried to put a Troll into a large box?
    143  1.1  cgd Ever wondered why one would want to dip something in a potion?
    144  1.1  cgd Every dog should be a domesticated one.
    145  1.1  cgd Every hand has only one finger to put a ring on. You've got only two hands. So?
    146  1.1  cgd Every level contains a shop; only the entrance is often hidden.
    147  1.1  cgd Everybody should have tasted a scorpion at least once in his life.
    148  1.1  cgd Expensive cameras have penetrating flashlights.
    149  1.1  cgd Feeding the animals is strictly prohibited. The Management.
    150  1.1  cgd Feeling lousy? Why don't you drink a potion of tea?
    151  1.1  cgd Fiery letters might deter monsters.
    152  1.1  cgd First Law of Hacking: leaving is much more difficult than entering.
    153  1.1  cgd For any remedy there is a misery.
    154  1.1  cgd Fourth Law of Hacking: you will find the exit at the entrance.
    155  1.1  cgd Gems are the droppings of other inmates.
    156  1.1  cgd Gems do get a burden.
    157  1.1  cgd Genocide on shopkeepers is punishable.
    158  1.1  cgd Getting Hungry? Stop wearing rings!
    159  1.1  cgd Getting Hungry? Wear an amulet!
    160  1.1  cgd Ghosts always empty the fridge.
    161  1.1  cgd Ghosts are visible because they don't leave a trace.
    162  1.1  cgd Giant beetles make giant holes in giant trees!
    163  1.1  cgd Giving head to a long worm is like a long lasting reception.
    164  1.1  cgd Gold is a heavy metal.
    165  1.1  cgd Good day for overcoming obstacles.  Try a steeplechase.
    166  1.1  cgd Gossip is the opiate of the depressed.
    167  1.1  cgd Hackers do it with bugs.
    168  1.1  cgd Half Moon tonight.  (At least it's better than no Moon at all.)
    169  1.1  cgd Handle your flasks carefully - there might be a ghost inside!
    170  1.1  cgd Have a good meal today: eat a minotaur.
    171  1.1  cgd Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
    172  1.1  cgd Hissing is a sound I hate.
    173  1.1  cgd Hitting is the lingua franca in these regions.
    174  1.1  cgd Humans use walking canes when they grow old.
    175  1.1  cgd Hunger is a confusing experience for a dog!
    176  1.1  cgd Hungry dogs are unreliable.
    177  1.1  cgd Hungry? There is an abundance of food on the next level.
    178  1.1  cgd Hungry? Wear an amulet!
    179  1.1  cgd I doubt whether nurses are virgins.
    180  1.1  cgd I guess you have never hit a postman with an Amulet of Yendor yet...
    181  1.1  cgd I once knew a hacker who ate too fast and choked to death.....
    182  1.1  cgd I smell a maze of twisty little passages.
    183  1.1  cgd I wished, I never wished a wand of wishing. (Wishful thinking)
    184  1.1  cgd If "nothing happens", something *has* happened anyway!!
    185  1.1  cgd If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
    186  1.1  cgd If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
    187  1.1  cgd If you are being punished, it's done with a deadly weapon.
    188  1.1  cgd If you are the shopkeeper you can take things for free.
    189  1.1  cgd If you are too cute some monsters might be tempted to embrace you.
    190  1.1  cgd If you can't learn to do it well, learn to enjoy doing it badly.
    191  1.1  cgd If you need a wand of digging, kindly ask the minotaur.
    192  1.1  cgd If you see nurses you better start looking somewhere for a doctor.
    193  1.1  cgd If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
    194  1.2  snj If you want to feel great, you must eat something real big.
    195  1.1  cgd If you want to float you'd better eat a floating eye.
    196  1.1  cgd If you want to genocide nurses, genocide @'s.
    197  1.1  cgd If you want to hit, use a dagger.
    198  1.1  cgd If you want to rob a shop, train your dog.
    199  1.1  cgd If you're afraid of trapdoors, just cover the floor with all you've got.
    200  1.1  cgd If you're lost, try buying a map next time you're in a shop.
    201  1.1  cgd If your ghost kills a player, it increases your score.
    202  1.1  cgd Important mail? Be careful that it isn't stolen!
    203  1.1  cgd Improve your environment, using a wand of rearrangement.
    204  1.1  cgd In a hurry? Try a ride on a fast moving quasit!
    205  1.1  cgd In a way, a scorpion is like a snake.
    206  1.1  cgd In need of a rest? Quaff a potion of sickness!
    207  1.1  cgd In total, there are eight sorts of shops.
    208  1.1  cgd Increase mindpower: Tame your own ghost!
    209  1.1  cgd Inside a shop you better take a look at the price tags before buying anything.
    210  1.1  cgd It furthers one to see the great man.
    211  1.1  cgd It is bad manners to use a wand in a shop.
    212  1.1  cgd It is not always a good idea to whistle for your dog.
    213  1.1  cgd It is said that Giant Rabbits can be tamed with carrots only.
    214  1.1  cgd It is said that purple worms and trappers fill the same niche.
    215  1.1  cgd It might be a good idea to offer the unicorn a ruby.
    216  1.1  cgd It seems you keep overlooking a sign reading "No trespassing"!
    217  1.1  cgd It would be peculiarly sad were your dog turned to stone.
    218  1.1  cgd It's all a matter of life and death, so beware of the undead.
    219  1.1  cgd It's bad luck to drown a postman.
    220  1.1  cgd It's bad luck, being punished.
    221  1.1  cgd It's easy to overlook a monster in a wood.
    222  1.1  cgd It's not safe to Save.
    223  1.1  cgd Jackals are intrinsically rotten.
    224  1.1  cgd Just below any trapdoor there may be another one. Just keep falling!
    225  1.1  cgd Keep a clear mind: quaff clear potions.
    226  1.1  cgd Keep your armours away from rust.
    227  1.1  cgd Keep your weaponry away from acids.
    228  1.1  cgd Kicking the terminal doesn't hurt the monsters.
    229  1.1  cgd Kill a unicorn and you kill your luck.
    230  1.1  cgd Killer bees keep appearing till you kill their queen.
    231  1.1  cgd Large dogs make larger turds than little ones.
    232  1.1  cgd Latest news? Put 'net.games.hack' in your .newsrc !
    233  1.1  cgd Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
    234  1.1  cgd Learn how to spell. Play Hack!
    235  1.1  cgd Leather armour cannot rust.
    236  1.1  cgd Leprechauns are the most skilled cutpurses in this dungeon.
    237  1.1  cgd Leprechauns hide their gold in a secret room.
    238  1.1  cgd Let your fingers do the walking on the yulkjhnb keys.
    239  1.1  cgd Let's face it: this time you're not going to win.
    240  1.1  cgd Let's have a party, drink a lot of booze.
    241  1.1  cgd Liquor sellers do not drink; they hate to see you twice.
    242  1.1  cgd Looking for a monster -- use a staff of monster summoning.
    243  1.1  cgd Looking pale? Quaff a red potion!
    244  1.1  cgd M.M.Vault cashiers teleport any amount of gold to the next local branch.
    245  1.1  cgd Many monsters make a murdering mob.
    246  1.1  cgd Meet yourself! Commit suicide and type "hack"
    247  1.1  cgd Meeting your own ghost decreases your luck considerably!
    248  1.1  cgd Memory flaw - core dumped.
    249  1.1  cgd Money is the root of all evil.
    250  1.1  cgd Money to invest? Take it to the local branch of the Magic Memory Vault!
    251  1.1  cgd Monsters come from nowhere to hit you everywhere.
    252  1.1  cgd Monsters sleep because you are boring, not because they ever get tired.
    253  1.1  cgd Most monsters can't swim.
    254  1.1  cgd Most monsters prefer minced meat. That's why they are hitting you!
    255  1.1  cgd Most rumors are just as misleading as this one.
    256  1.1  cgd Much ado Nothing Happens.
    257  1.1  cgd Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
    258  1.1  cgd Need money? Sell your corpses to a tin factory.
    259  1.1  cgd Never ask a shopkeeper for a price list.
    260  1.1  cgd Never attack a guard.
    261  1.1  cgd Never drop a crysknife! No, never even unwield it, until...
    262  1.1  cgd Never eat with glowing hands!
    263  1.1  cgd Never fight a monster: you might get killed.
    264  1.1  cgd Never go into the dungeon at midnight.
    265  1.1  cgd Never kick a sleeping dog.
    266  1.1  cgd Never kiss an animal. It may cause kissing disease.
    267  1.1  cgd Never map the labyrinth.
    268  1.1  cgd Never mind the monsters hitting you: they just replace the charwomen.
    269  1.1  cgd Never ride a long worm.
    270  1.1  cgd Never step on a cursed engraving.
    271  1.1  cgd Never swim with a camera: there's nothing to take pictures of.
    272  1.1  cgd Never trust a random generator in magic fields.
    273  1.1  cgd Never use a wand of death.
    274  1.1  cgd Never use your best weapon to engrave a curse.
    275  1.1  cgd Never vomit on a door mat.
    276  1.1  cgd No easy fighting with a heavy load!
    277  1.1  cgd No level contains two shops. The maze is no level. So...
    278  1.1  cgd No part of this fortune may be reproduced, stored in a retrieval system, ...
    279  1.1  cgd No weapon is better than a crysknife.
    280  1.1  cgd Not all rumors are as misleading as this one.
    281  1.1  cgd Not even a spear will hit a Xorn.
    282  1.1  cgd Now what is it that cures digestion?
    283  1.1  cgd Nurses are accustomed to touch naked persons: they don't harm them.
    284  1.1  cgd Nurses prefer undressed hackers.
    285  1.1  cgd Nymphs and nurses like beautiful rings.
    286  1.1  cgd Nymphs are blondes. Are you a gentleman?
    287  1.1  cgd Nymphs are very pleased when you call them by their real name: Lorelei.
    288  1.1  cgd Offering a unicorn a worthless piece of glass might prove to be fatal!
    289  1.1  cgd Old hackers never die: young ones do.
    290  1.1  cgd Old trees sometimes fall without a warning!
    291  1.1  cgd Once your little dog will be a big dog, and you will be proud of it.
    292  1.1  cgd One can even choke in a fortune cookie!
    293  1.1  cgd One has to leave shops before closing time.
    294  1.1  cgd One homunculus a day keeps the doctor away.
    295  1.1  cgd One level further down somebody is getting killed, right now.
    296  1.1  cgd One wand of concentration equals eight scrolls of create monster.
    297  1.1  cgd Only Today! A dramatic price-cut on slightly used wands.
    298  1.1  cgd Only a Nymph knows how to unlock chains.
    299  1.1  cgd Only a dragon will never get a cold from a wand of cold.
    300  1.1  cgd Only a real dummy would ever call his sword 'Elbereth'.
    301  1.1  cgd Only a wizard can use a magic whistle.
    302  1.1  cgd Only adventurers of evil alignment think of killing their dog.
    303  1.1  cgd Only cave-women can catch a unicorn. And then only with a golden rope.
    304  1.1  cgd Only chaotic evils kill sleeping monsters.
    305  1.1  cgd Only david can find the zoo!
    306  1.1  cgd Only real trappers escape traps.
    307  1.1  cgd Only real wizards can write scrolls.
    308  1.1  cgd Only wizards are able to zap a wand.
    309  1.1  cgd Opening a tin is difficult, especially when you are not so strong!
    310  1.1  cgd Opening a tin is difficult, especially when you attempt this bare handed!
    311  1.1  cgd Operation coded OVERKILL has started now.
    312  1.1  cgd Orcs and killer bees share their lifestyle.
    313  1.1  cgd Orcs do not procreate in dark rooms.
    314  1.1  cgd PLEASE ignore previous rumour.
    315  1.1  cgd Plain nymphs are harmless.
    316  1.1  cgd Playing billiards pays when you are in a shop.
    317  1.1  cgd Polymorphing your dog probably makes you safer.
    318  1.1  cgd Praying will frighten Demons.
    319  1.1  cgd Punishment is a thing you call over yourself. So why complain?
    320  1.1  cgd Pursue the monsters and you will be had indeed.
    321  1.1  cgd Put on a ring of teleportation: it will take you away from onslaught.
    322  1.1  cgd Rays aren't boomerangs, of course, but still...
    323  1.1  cgd Read the manual before entering the cave - You might get killed otherwise.
    324  1.1  cgd Reading Herbert will disgust you, but in one case it might be enlightening.
    325  1.1  cgd Reading Tolkien might help you.
    326  1.1  cgd Reading might change your vision.
    327  1.1  cgd Reading might improve your scope.
    328  1.1  cgd Relying on a dog might turn you in a dog addict.
    329  1.1  cgd Reward your doggie with a giant Bat.
    330  1.1  cgd Ropes are made from the long, blond hairs of dead Nymphs.
    331  1.1  cgd Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
    332  1.1  cgd Running is good for your legs.
    333  1.1  cgd Rust monsters love water. There are potions they hate, however.
    334  1.1  cgd Savings do include amnesia.
    335  1.1  cgd Scorpions often hide under tripe rations.
    336  1.1  cgd Screw up your courage!  You've screwed up everything else.
    337  1.1  cgd Scrolls of fire are useful against fog clouds.
    338  1.1  cgd Second Law of Hacking: first in, first out.
    339  1.1  cgd Selling and rebuying a wand will recharge it.
    340  1.1  cgd Shopkeepers accept creditcards, as long as you pay cash.
    341  1.1  cgd Shopkeepers are vegetarians: they only eat Swedes.
    342  1.1  cgd Shopkeepers can't read, so what use is engraving in a shop?
    343  1.1  cgd Shopkeepers can't swim.
    344  1.1  cgd Shopkeepers have incredible patience.
    345  1.1  cgd Shopkeepers often have strange names.
    346  1.1  cgd Shopkeepers sometimes die from old age.
    347  1.1  cgd Sleeping may increase your strength.
    348  1.1  cgd Snakes are often found under worthless objects.
    349  1.1  cgd Some Balrogs don't attack if you offer them a ring.
    350  1.1  cgd Some mazes (especially small ones) have no solutions, says man 6 maze.
    351  1.1  cgd Some monsters can be tamed. I once saw a hacker with a tame Dragon!
    352  1.1  cgd Some potions are quite mind-expanding.
    353  1.1  cgd Some questions Sphynxes ask just *don't* have any answers.
    354  1.1  cgd Sometimes "mu" is the answer.
    355  1.1  cgd Sometimes monsters are more likely to fight each other than attack you.
    356  1.1  cgd Sorry, no fortune this time. Better luck next cookie!
    357  1.1  cgd Spare your scrolls of make-edible until it's really necessary!
    358  1.1  cgd Speed Kills (The Doors)
    359  1.1  cgd Spinach, carrot, and a melon - a meal fit for a nurse!
    360  1.1  cgd Stay clear of the level of no return.
    361  1.1  cgd Suddenly the dungeon will collapse ...
    362  1.1  cgd Surprise your dog with an acid blob!
    363  1.1  cgd Tainted meat is even more sickening than poison!
    364  1.1  cgd Take a long worm from the rear, according to its mate it's a lot more fun.
    365  1.1  cgd Tame a troll and it will learn you fighting.
    366  1.1  cgd Taming a postman may cause a system security violation.
    367  1.1  cgd Taming is a gradual process of excercising and rewarding.
    368  1.1  cgd Telepathy is just a trick: once you know how to do it, it's easy.
    369  1.1  cgd Teleportation lessens your orientation.
    370  1.1  cgd The "pray" command is not yet implemented.
    371  1.1  cgd The Jackal only eats bad food.
    372  1.1  cgd The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
    373  1.1  cgd The Leprechauns hide their treasure in a small hidden room.
    374  1.1  cgd The air is positively magic in here. Better wear a negative armor.
    375  1.1  cgd The best equipment for your work is, of course, the most expensive.
    376  1.1  cgd The emptiness of a ghost is too heavy to bear.
    377  1.1  cgd The key to this game is that there are no keys.
    378  1.1  cgd The longer the wand the better.
    379  1.1  cgd The moon is not the only heavenly body to influence this game.
    380  1.1  cgd The postman always rings twice.
    381  1.1  cgd The proof of the quivering blob is in the eating thereof.
    382  1.1  cgd The secret of wands of Nothing Happens: try again!
    383  1.1  cgd The use of dynamite is dangerous.
    384  1.1  cgd There are better information sources than fortune cookies.
    385  1.1  cgd There are monsters of softening penetration.
    386  1.1  cgd There are monsters of striking charity.
    387  1.1  cgd There have been people like you in here; their ghosts seek revenge on you.
    388  1.1  cgd There is a VIP-lounge on this level. Only first-class travellers admitted.
    389  1.1  cgd There is a big treasure hidden in the zoo!
    390  1.1  cgd There is a message concealed in each fortune cookie.
    391  1.1  cgd There is a trap on this level!
    392  1.1  cgd There is more magic in this cave than meets the eye.
    393  1.1  cgd There is no business like throw business.
    394  1.1  cgd There is no harm in praising a large dog.
    395  1.1  cgd There is nothing like eating a Mimic.
    396  1.1  cgd There seem to be monsters of touching benevolence.
    397  1.1  cgd They say a gelatinous cube can paralyse you...
    398  1.1  cgd They say that Elven cloaks absorb enchantments.
    399  1.1  cgd They say that a dagger hits.
    400  1.1  cgd They say that a dog avoids traps.
    401  1.1  cgd They say that a dog can be trained to fetch objects.
    402  1.1  cgd They say that a dog never steps on a cursed object.
    403  1.1  cgd They say that a spear will hit a Dragon.
    404  1.1  cgd They say that a spear will hit a Xorn.
    405  1.1  cgd They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
    406  1.1  cgd They say that a spear will hit an ettin.
    407  1.1  cgd They say that a two-handed sword misses.
    408  1.1  cgd They say that a unicorn might bring you luck.
    409  1.1  cgd They say that an elven cloak may be worn over your armor.
    410  1.1  cgd They say that an elven cloak protects against magic.
    411  1.1  cgd They say that cavemen seldom find tins in the dungeon.
    412  1.1  cgd They say that dead lizards protect against a cockatrice.
    413  1.1  cgd They say that killing a shopkeeper brings bad luck.
    414  1.1  cgd They say that monsters never step on a scare monster scroll.
    415  1.1  cgd They say that only david can find the zoo!
    416  1.1  cgd They say that shopkeepers often have a large amount of money in their purse.
    417  1.1  cgd They say that the owner of the dungeon might change it slightly.
    418  1.1  cgd They say that the use of dynamite is dangerous.
    419  1.1  cgd They say that the walls in shops are made of extra hard material.
    420  1.1  cgd They say that there is a big treasure hidden in the zoo!
    421  1.1  cgd They say that there is a message concealed in each fortune cookie.
    422  1.1  cgd They say that there is a trap on this level!
    423  1.1  cgd They say that throwing food at a wild dog might tame him.
    424  1.1  cgd They say that you can meet old friends in the caves.
    425  1.1  cgd They say that you can't take your pick-axe into a shop.
    426  1.1  cgd They say that you cannot trust scrolls of rumour.
    427  1.1  cgd They say that you need a key in order to open locked doors.
    428  1.1  cgd Third Law of Hacking: the last blow counts most.
    429  1.1  cgd This dungeon is restroom equipped (for your convenience).
    430  1.1  cgd This fortune cookie is property of Fortune Cookies, Inc.
    431  1.1  cgd This is not a fortune.
    432  1.1  cgd This is the Leprechaun Law: every purse has a price.
    433  1.1  cgd Throwing food at a wild dog might tame him.
    434  1.1  cgd Tin openers are rare indeed.
    435  1.1  cgd Tired of irritating bats? Try a scroll of silence.
    436  1.1  cgd To hit or not to hit, that is the question.
    437  1.1  cgd To reach heaven, escape the dungeon while wearing a ring of levitation.
    438  1.1  cgd Tranquillizers might get you killed.
    439  1.1  cgd Travel fast, use some magic speed!
    440  1.3  snj Tripe on its own is revolting, but with onions it's delicious!
    441  1.1  cgd Try hacking in the wee hours: you will have more room.
    442  1.1  cgd Try the fall back end run play against ghosts.
    443  1.1  cgd Ulch, that meat was painted.
    444  1.1  cgd Unwanted mail? Sell it to the bookshop!
    445  1.1  cgd Vampires hate garlic.
    446  1.1  cgd Vault guards always make sure you aren't a shopkeeper.
    447  1.1  cgd Vault guards never disturb their Lords.
    448  1.1  cgd Visitors are requested not to apply genocide to shopkeepers.
    449  1.3  snj WARNING from H.M. Govt: Quaffing may be dangerous to your health.
    450  1.1  cgd Wanna fly? Eat a bat.
    451  1.1  cgd Want a hint? Zap a wand of make invisible on your weapon!
    452  1.1  cgd Want fun? Throw a potion in a pool and go swimming!
    453  1.1  cgd Want to conserve your dead corpses? Go to the tin factory!
    454  1.1  cgd Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
    455  1.1  cgd Warning: end of file 'fortunes' reached.
    456  1.1  cgd Warning: people who eat dragons can go to hell!!
    457  1.1  cgd Watch your steps on staircases.
    458  1.1  cgd Wear armor, going naked seems to offend public decency in here.
    459  1.1  cgd What a pity, you cannot read it!
    460  1.1  cgd What do you think is the use of dead lizards?
    461  1.1  cgd What do you think would be the use of a two handed sword called "Orcrist" ?
    462  1.1  cgd When a piercer drops in on you, you will be tempted to hit the ceiling!
    463  1.1  cgd When in a maze follow the right wall and you will never get lost.
    464  1.1  cgd When in a shop, do as shopkeepers do.
    465  1.1  cgd When punished, watch your steps on the stairs!
    466  1.1  cgd When you have a key, you don't have to wait for the guard.
    467  1.1  cgd When you have seen one killer bee, you have seen them all.
    468  1.1  cgd When your dog follows you through a trap door, don't hit it!
    469  1.1  cgd Where do you think all those demons come from? From Hell, of course.
    470  1.1  cgd Where do you think the hell is located? It must be deep, deep down.
    471  1.1  cgd Who should ever have thought one could live from eating fog clouds?
    472  1.1  cgd Why a "2" for the postman? Well, how many times does he ring?
    473  1.1  cgd Why should one ever throw an egg to a cockatrice?
    474  1.1  cgd Why would anybody in his sane mind engrave "Elbereth" ?
    475  1.1  cgd Wish for a master key and open the Magic Memory Vault!
    476  1.1  cgd Wish for a pass-key and pass all obstacles!
    477  1.1  cgd Wish for a skeleton-key and open all doors!
    478  1.1  cgd Wishing too much may bring you too little.
    479  1.1  cgd Wizards do not sleep.
    480  1.1  cgd You are heading for head-stone for sure.
    481  1.1  cgd You are just the kind of bad food some monsters like to digest.
    482  1.1  cgd You can always wear an elven cloak.
    483  1.1  cgd You can eat what your dog can eat.
    484  1.1  cgd You can get a genuine Amulet of Yendor by doing the following:  -- more --
    485  1.1  cgd You can't get rid of a cursed plate mail with a can-opener.
    486  1.1  cgd You can't leave a shop through the back door: there ain't one!
    487  1.1  cgd You cannot ride a long worm.
    488  1.1  cgd You cannot trust scrolls of rumour.
    489  1.1  cgd You die...
    490  1.1  cgd You feel greedy and want more gold? Why don't you try digging?
    491  1.1  cgd You feel like someone is pulling your leg.
    492  1.1  cgd You have to outwit a Sphynx or pay her.
    493  1.1  cgd You may get rich selling letters, but beware of being blackmailed!
    494  1.1  cgd You may have a kick from kicking a little dog.
    495  1.1  cgd You might choke on your food by eating fortune cookies.
    496  1.1  cgd You might cut yourself on a long sword.
    497  1.1  cgd You might trick a shopkeeper if you're invisible.
    498  1.1  cgd You need a key in order to open locked doors.
    499  1.1  cgd You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
    500  1.1  cgd You want to regain strength? Two levels ahead is a guesthouse!
    501  1.1  cgd You'll need a spear if you want to attack a Dragon.
    502  1.1  cgd You've got to know how to put out a yellow light.
    503  1.1  cgd Your dog can buy cheaper than you do.
    504  1.1  cgd Zapping a wand of Nothing Happens doesn't harm you a bit.
    505  1.1  cgd Zapping a wand of undead turning might bring your dog back to life.
    506