answer.c revision 1.3 1 1.3 lukem /* $NetBSD: answer.c,v 1.3 1997/10/10 16:32:50 lukem Exp $ */
2 1.1 mrg /*
3 1.1 mrg * Hunt
4 1.1 mrg * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5 1.1 mrg * San Francisco, California
6 1.1 mrg */
7 1.1 mrg
8 1.3 lukem #include <sys/cdefs.h>
9 1.3 lukem #ifndef lint
10 1.3 lukem __RCSID("$NetBSD: answer.c,v 1.3 1997/10/10 16:32:50 lukem Exp $");
11 1.3 lukem #endif /* not lint */
12 1.3 lukem
13 1.1 mrg # include <ctype.h>
14 1.1 mrg # include <errno.h>
15 1.1 mrg # include <fcntl.h>
16 1.3 lukem # include <stdlib.h>
17 1.3 lukem # include <unistd.h>
18 1.3 lukem # include "hunt.h"
19 1.1 mrg
20 1.1 mrg # define SCOREDECAY 15
21 1.1 mrg
22 1.1 mrg static char Ttyname[NAMELEN];
23 1.1 mrg
24 1.3 lukem int
25 1.1 mrg answer()
26 1.1 mrg {
27 1.3 lukem PLAYER *pp;
28 1.3 lukem int newsock;
29 1.1 mrg static u_long mode;
30 1.1 mrg static char name[NAMELEN];
31 1.1 mrg static char team;
32 1.1 mrg static int enter_status;
33 1.1 mrg static int socklen;
34 1.1 mrg static u_long machine;
35 1.1 mrg static u_long uid;
36 1.1 mrg static SOCKET sockstruct;
37 1.3 lukem char *cp1, *cp2;
38 1.1 mrg int flags;
39 1.1 mrg long version;
40 1.1 mrg
41 1.1 mrg # ifdef INTERNET
42 1.1 mrg socklen = sizeof sockstruct;
43 1.1 mrg # else
44 1.1 mrg socklen = sizeof sockstruct - 1;
45 1.1 mrg # endif
46 1.1 mrg errno = 0;
47 1.1 mrg newsock = accept(Socket, (struct sockaddr *) &sockstruct, &socklen);
48 1.1 mrg if (newsock < 0)
49 1.1 mrg {
50 1.1 mrg if (errno == EINTR)
51 1.1 mrg return FALSE;
52 1.1 mrg # ifdef LOG
53 1.1 mrg syslog(LOG_ERR, "accept: %m");
54 1.1 mrg # else
55 1.1 mrg perror("accept");
56 1.1 mrg # endif
57 1.1 mrg cleanup(1);
58 1.1 mrg }
59 1.1 mrg
60 1.1 mrg # ifdef INTERNET
61 1.1 mrg machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
62 1.1 mrg # else
63 1.1 mrg if (machine == 0)
64 1.1 mrg machine = gethostid();
65 1.1 mrg # endif
66 1.2 mrg version = htonl((u_int32_t) HUNT_VERSION);
67 1.1 mrg (void) write(newsock, (char *) &version, LONGLEN);
68 1.1 mrg (void) read(newsock, (char *) &uid, LONGLEN);
69 1.1 mrg uid = ntohl((unsigned long) uid);
70 1.1 mrg (void) read(newsock, name, NAMELEN);
71 1.1 mrg (void) read(newsock, &team, 1);
72 1.1 mrg (void) read(newsock, (char *) &enter_status, LONGLEN);
73 1.1 mrg enter_status = ntohl((unsigned long) enter_status);
74 1.1 mrg (void) read(newsock, Ttyname, NAMELEN);
75 1.1 mrg (void) read(newsock, (char *) &mode, sizeof mode);
76 1.1 mrg mode = ntohl(mode);
77 1.1 mrg
78 1.1 mrg /*
79 1.1 mrg * Turn off blocking I/O, so a slow or dead terminal won't stop
80 1.1 mrg * the game. All subsequent reads check how many bytes they read.
81 1.1 mrg */
82 1.1 mrg flags = fcntl(newsock, F_GETFL, 0);
83 1.1 mrg flags |= O_NDELAY;
84 1.1 mrg (void) fcntl(newsock, F_SETFL, flags);
85 1.1 mrg
86 1.1 mrg /*
87 1.1 mrg * Make sure the name contains only printable characters
88 1.1 mrg * since we use control characters for cursor control
89 1.1 mrg * between driver and player processes
90 1.1 mrg */
91 1.1 mrg for (cp1 = cp2 = name; *cp1 != '\0'; cp1++)
92 1.1 mrg if (isprint(*cp1) || *cp1 == ' ')
93 1.1 mrg *cp2++ = *cp1;
94 1.1 mrg *cp2 = '\0';
95 1.1 mrg
96 1.1 mrg # ifdef INTERNET
97 1.1 mrg if (mode == C_MESSAGE) {
98 1.1 mrg char buf[BUFSIZ + 1];
99 1.1 mrg int n;
100 1.1 mrg
101 1.1 mrg if (team == ' ')
102 1.1 mrg (void) sprintf(buf, "%s: ", name);
103 1.1 mrg else
104 1.1 mrg (void) sprintf(buf, "%s[%c]: ", name, team);
105 1.1 mrg n = strlen(buf);
106 1.1 mrg for (pp = Player; pp < End_player; pp++) {
107 1.1 mrg cgoto(pp, HEIGHT, 0);
108 1.1 mrg outstr(pp, buf, n);
109 1.1 mrg }
110 1.1 mrg while ((n = read(newsock, buf, BUFSIZ)) > 0)
111 1.1 mrg for (pp = Player; pp < End_player; pp++)
112 1.1 mrg outstr(pp, buf, n);
113 1.1 mrg for (pp = Player; pp < End_player; pp++) {
114 1.1 mrg ce(pp);
115 1.1 mrg sendcom(pp, REFRESH);
116 1.1 mrg sendcom(pp, READY, 0);
117 1.1 mrg (void) fflush(pp->p_output);
118 1.1 mrg }
119 1.1 mrg (void) close(newsock);
120 1.1 mrg return FALSE;
121 1.1 mrg }
122 1.1 mrg else
123 1.1 mrg # endif
124 1.1 mrg # ifdef MONITOR
125 1.1 mrg if (mode == C_MONITOR)
126 1.1 mrg if (End_monitor < &Monitor[MAXMON])
127 1.1 mrg pp = End_monitor++;
128 1.1 mrg else {
129 1.1 mrg socklen = 0;
130 1.1 mrg (void) write(newsock, (char *) &socklen,
131 1.1 mrg sizeof socklen);
132 1.1 mrg (void) close(newsock);
133 1.1 mrg return FALSE;
134 1.1 mrg }
135 1.1 mrg else
136 1.1 mrg # endif
137 1.1 mrg if (End_player < &Player[MAXPL])
138 1.1 mrg pp = End_player++;
139 1.1 mrg else {
140 1.1 mrg socklen = 0;
141 1.1 mrg (void) write(newsock, (char *) &socklen,
142 1.1 mrg sizeof socklen);
143 1.1 mrg (void) close(newsock);
144 1.1 mrg return FALSE;
145 1.1 mrg }
146 1.1 mrg
147 1.1 mrg #ifdef MONITOR
148 1.1 mrg if (mode == C_MONITOR && team == ' ')
149 1.1 mrg team = '*';
150 1.1 mrg #endif
151 1.1 mrg pp->p_ident = get_ident(machine, uid, name, team);
152 1.1 mrg pp->p_output = fdopen(newsock, "w");
153 1.1 mrg pp->p_death[0] = '\0';
154 1.1 mrg pp->p_fd = newsock;
155 1.3 lukem FD_SET(pp->p_fd, &Fds_mask);
156 1.1 mrg if (pp->p_fd >= Num_fds)
157 1.1 mrg Num_fds = pp->p_fd + 1;
158 1.1 mrg
159 1.1 mrg pp->p_y = 0;
160 1.1 mrg pp->p_x = 0;
161 1.1 mrg
162 1.1 mrg # ifdef MONITOR
163 1.1 mrg if (mode == C_MONITOR)
164 1.1 mrg stmonitor(pp);
165 1.1 mrg else
166 1.1 mrg # endif
167 1.1 mrg stplayer(pp, enter_status);
168 1.1 mrg return TRUE;
169 1.1 mrg }
170 1.1 mrg
171 1.1 mrg # ifdef MONITOR
172 1.3 lukem void
173 1.1 mrg stmonitor(pp)
174 1.3 lukem PLAYER *pp;
175 1.1 mrg {
176 1.3 lukem int line;
177 1.3 lukem PLAYER *npp;
178 1.1 mrg
179 1.1 mrg memcpy(pp->p_maze, Maze, sizeof Maze);
180 1.1 mrg
181 1.1 mrg drawmaze(pp);
182 1.1 mrg
183 1.1 mrg (void) sprintf(Buf, "%5.5s%c%-10.10s %c", " ", stat_char(pp),
184 1.1 mrg pp->p_ident->i_name, pp->p_ident->i_team);
185 1.1 mrg line = STAT_MON_ROW + 1 + (pp - Monitor);
186 1.1 mrg for (npp = Player; npp < End_player; npp++) {
187 1.1 mrg cgoto(npp, line, STAT_NAME_COL);
188 1.1 mrg outstr(npp, Buf, STAT_NAME_LEN);
189 1.1 mrg }
190 1.1 mrg for (npp = Monitor; npp < End_monitor; npp++) {
191 1.1 mrg cgoto(npp, line, STAT_NAME_COL);
192 1.1 mrg outstr(npp, Buf, STAT_NAME_LEN);
193 1.1 mrg }
194 1.1 mrg
195 1.1 mrg sendcom(pp, REFRESH);
196 1.1 mrg sendcom(pp, READY, 0);
197 1.1 mrg (void) fflush(pp->p_output);
198 1.1 mrg }
199 1.1 mrg # endif
200 1.1 mrg
201 1.3 lukem void
202 1.1 mrg stplayer(newpp, enter_status)
203 1.3 lukem PLAYER *newpp;
204 1.3 lukem int enter_status;
205 1.1 mrg {
206 1.3 lukem int x, y;
207 1.3 lukem PLAYER *pp;
208 1.1 mrg
209 1.1 mrg Nplayer++;
210 1.1 mrg
211 1.1 mrg for (y = 0; y < UBOUND; y++)
212 1.1 mrg for (x = 0; x < WIDTH; x++)
213 1.1 mrg newpp->p_maze[y][x] = Maze[y][x];
214 1.1 mrg for ( ; y < DBOUND; y++) {
215 1.1 mrg for (x = 0; x < LBOUND; x++)
216 1.1 mrg newpp->p_maze[y][x] = Maze[y][x];
217 1.1 mrg for ( ; x < RBOUND; x++)
218 1.1 mrg newpp->p_maze[y][x] = SPACE;
219 1.1 mrg for ( ; x < WIDTH; x++)
220 1.1 mrg newpp->p_maze[y][x] = Maze[y][x];
221 1.1 mrg }
222 1.1 mrg for ( ; y < HEIGHT; y++)
223 1.1 mrg for (x = 0; x < WIDTH; x++)
224 1.1 mrg newpp->p_maze[y][x] = Maze[y][x];
225 1.1 mrg
226 1.1 mrg do {
227 1.1 mrg x = rand_num(WIDTH - 1) + 1;
228 1.1 mrg y = rand_num(HEIGHT - 1) + 1;
229 1.1 mrg } while (Maze[y][x] != SPACE);
230 1.1 mrg newpp->p_over = SPACE;
231 1.1 mrg newpp->p_x = x;
232 1.1 mrg newpp->p_y = y;
233 1.1 mrg newpp->p_undershot = FALSE;
234 1.1 mrg
235 1.1 mrg # ifdef FLY
236 1.1 mrg if (enter_status == Q_FLY) {
237 1.1 mrg newpp->p_flying = rand_num(20);
238 1.1 mrg newpp->p_flyx = 2 * rand_num(6) - 5;
239 1.1 mrg newpp->p_flyy = 2 * rand_num(6) - 5;
240 1.1 mrg newpp->p_face = FLYER;
241 1.1 mrg }
242 1.1 mrg else
243 1.1 mrg # endif
244 1.1 mrg {
245 1.1 mrg newpp->p_flying = -1;
246 1.1 mrg newpp->p_face = rand_dir();
247 1.1 mrg }
248 1.1 mrg newpp->p_damage = 0;
249 1.1 mrg newpp->p_damcap = MAXDAM;
250 1.1 mrg newpp->p_nchar = 0;
251 1.1 mrg newpp->p_ncount = 0;
252 1.1 mrg newpp->p_nexec = 0;
253 1.1 mrg newpp->p_ammo = ISHOTS;
254 1.1 mrg # ifdef BOOTS
255 1.1 mrg newpp->p_nboots = 0;
256 1.1 mrg # endif
257 1.1 mrg if (enter_status == Q_SCAN) {
258 1.1 mrg newpp->p_scan = SCANLEN;
259 1.1 mrg newpp->p_cloak = 0;
260 1.1 mrg }
261 1.1 mrg else {
262 1.1 mrg newpp->p_scan = 0;
263 1.1 mrg newpp->p_cloak = CLOAKLEN;
264 1.1 mrg }
265 1.1 mrg newpp->p_ncshot = 0;
266 1.1 mrg
267 1.1 mrg do {
268 1.1 mrg x = rand_num(WIDTH - 1) + 1;
269 1.1 mrg y = rand_num(HEIGHT - 1) + 1;
270 1.1 mrg } while (Maze[y][x] != SPACE);
271 1.1 mrg Maze[y][x] = GMINE;
272 1.1 mrg # ifdef MONITOR
273 1.1 mrg for (pp = Monitor; pp < End_monitor; pp++)
274 1.1 mrg check(pp, y, x);
275 1.1 mrg # endif
276 1.1 mrg
277 1.1 mrg do {
278 1.1 mrg x = rand_num(WIDTH - 1) + 1;
279 1.1 mrg y = rand_num(HEIGHT - 1) + 1;
280 1.1 mrg } while (Maze[y][x] != SPACE);
281 1.1 mrg Maze[y][x] = MINE;
282 1.1 mrg # ifdef MONITOR
283 1.1 mrg for (pp = Monitor; pp < End_monitor; pp++)
284 1.1 mrg check(pp, y, x);
285 1.1 mrg # endif
286 1.1 mrg
287 1.1 mrg (void) sprintf(Buf, "%5.2f%c%-10.10s %c", newpp->p_ident->i_score,
288 1.1 mrg stat_char(newpp), newpp->p_ident->i_name,
289 1.1 mrg newpp->p_ident->i_team);
290 1.1 mrg y = STAT_PLAY_ROW + 1 + (newpp - Player);
291 1.1 mrg for (pp = Player; pp < End_player; pp++) {
292 1.1 mrg if (pp != newpp) {
293 1.1 mrg char smallbuf[10];
294 1.1 mrg
295 1.1 mrg pp->p_ammo += NSHOTS;
296 1.1 mrg newpp->p_ammo += NSHOTS;
297 1.1 mrg cgoto(pp, y, STAT_NAME_COL);
298 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN);
299 1.1 mrg (void) sprintf(smallbuf, "%3d", pp->p_ammo);
300 1.1 mrg cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
301 1.1 mrg outstr(pp, smallbuf, 3);
302 1.1 mrg }
303 1.1 mrg }
304 1.1 mrg # ifdef MONITOR
305 1.1 mrg for (pp = Monitor; pp < End_monitor; pp++) {
306 1.1 mrg cgoto(pp, y, STAT_NAME_COL);
307 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN);
308 1.1 mrg }
309 1.1 mrg # endif
310 1.1 mrg
311 1.1 mrg drawmaze(newpp);
312 1.1 mrg drawplayer(newpp, TRUE);
313 1.1 mrg look(newpp);
314 1.1 mrg # ifdef FLY
315 1.1 mrg if (enter_status == Q_FLY)
316 1.1 mrg /* Make sure that the position you enter in will be erased */
317 1.1 mrg showexpl(newpp->p_y, newpp->p_x, FLYER);
318 1.1 mrg # endif
319 1.1 mrg sendcom(newpp, REFRESH);
320 1.1 mrg sendcom(newpp, READY, 0);
321 1.1 mrg (void) fflush(newpp->p_output);
322 1.1 mrg }
323 1.1 mrg
324 1.1 mrg /*
325 1.1 mrg * rand_dir:
326 1.1 mrg * Return a random direction
327 1.1 mrg */
328 1.3 lukem int
329 1.1 mrg rand_dir()
330 1.1 mrg {
331 1.1 mrg switch (rand_num(4)) {
332 1.1 mrg case 0:
333 1.1 mrg return LEFTS;
334 1.1 mrg case 1:
335 1.1 mrg return RIGHT;
336 1.1 mrg case 2:
337 1.1 mrg return BELOW;
338 1.1 mrg case 3:
339 1.1 mrg return ABOVE;
340 1.1 mrg }
341 1.1 mrg /* NOTREACHED */
342 1.3 lukem return(-1);
343 1.1 mrg }
344 1.1 mrg
345 1.1 mrg /*
346 1.1 mrg * get_ident:
347 1.1 mrg * Get the score structure of a player
348 1.1 mrg */
349 1.1 mrg IDENT *
350 1.1 mrg get_ident(machine, uid, name, team)
351 1.3 lukem u_long machine;
352 1.3 lukem u_long uid;
353 1.3 lukem char *name;
354 1.3 lukem char team;
355 1.1 mrg {
356 1.3 lukem IDENT *ip;
357 1.1 mrg static IDENT punt;
358 1.1 mrg
359 1.1 mrg for (ip = Scores; ip != NULL; ip = ip->i_next)
360 1.1 mrg if (ip->i_machine == machine
361 1.1 mrg && ip->i_uid == uid
362 1.1 mrg && ip->i_team == team
363 1.1 mrg && strncmp(ip->i_name, name, NAMELEN) == 0)
364 1.1 mrg break;
365 1.1 mrg
366 1.1 mrg if (ip != NULL) {
367 1.1 mrg if (ip->i_entries < SCOREDECAY)
368 1.1 mrg ip->i_entries++;
369 1.1 mrg else
370 1.1 mrg ip->i_kills = (ip->i_kills * (SCOREDECAY - 1))
371 1.1 mrg / SCOREDECAY;
372 1.1 mrg ip->i_score = ip->i_kills / (double) ip->i_entries;
373 1.1 mrg }
374 1.1 mrg else {
375 1.1 mrg ip = (IDENT *) malloc(sizeof (IDENT));
376 1.1 mrg if (ip == NULL) {
377 1.1 mrg /* Fourth down, time to punt */
378 1.1 mrg ip = &punt;
379 1.1 mrg }
380 1.1 mrg ip->i_machine = machine;
381 1.1 mrg ip->i_team = team;
382 1.1 mrg ip->i_uid = uid;
383 1.1 mrg strncpy(ip->i_name, name, NAMELEN);
384 1.1 mrg ip->i_kills = 0;
385 1.1 mrg ip->i_entries = 1;
386 1.1 mrg ip->i_score = 0;
387 1.1 mrg ip->i_absorbed = 0;
388 1.1 mrg ip->i_faced = 0;
389 1.1 mrg ip->i_shot = 0;
390 1.1 mrg ip->i_robbed = 0;
391 1.1 mrg ip->i_slime = 0;
392 1.1 mrg ip->i_missed = 0;
393 1.1 mrg ip->i_ducked = 0;
394 1.1 mrg ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
395 1.1 mrg ip->i_stillb = ip->i_saved = 0;
396 1.1 mrg ip->i_next = Scores;
397 1.1 mrg Scores = ip;
398 1.1 mrg }
399 1.1 mrg
400 1.1 mrg return ip;
401 1.1 mrg }
402