1 1.10 rillig /* $NetBSD: draw.c,v 1.10 2021/05/02 12:50:45 rillig Exp $ */ 2 1.1 mrg /* 3 1.3 wiz * Copyright (c) 1983-2003, Regents of the University of California. 4 1.3 wiz * All rights reserved. 5 1.10 rillig * 6 1.10 rillig * Redistribution and use in source and binary forms, with or without 7 1.10 rillig * modification, are permitted provided that the following conditions are 8 1.3 wiz * met: 9 1.10 rillig * 10 1.10 rillig * + Redistributions of source code must retain the above copyright 11 1.3 wiz * notice, this list of conditions and the following disclaimer. 12 1.10 rillig * + Redistributions in binary form must reproduce the above copyright 13 1.10 rillig * notice, this list of conditions and the following disclaimer in the 14 1.3 wiz * documentation and/or other materials provided with the distribution. 15 1.10 rillig * + Neither the name of the University of California, San Francisco nor 16 1.10 rillig * the names of its contributors may be used to endorse or promote 17 1.10 rillig * products derived from this software without specific prior written 18 1.3 wiz * permission. 19 1.10 rillig * 20 1.10 rillig * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 21 1.10 rillig * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 1.10 rillig * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 23 1.10 rillig * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 1.10 rillig * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 1.10 rillig * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 1.10 rillig * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 1.10 rillig * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 1.10 rillig * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 1.10 rillig * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 1.3 wiz * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 1.1 mrg */ 32 1.1 mrg 33 1.2 lukem #include <sys/cdefs.h> 34 1.2 lukem #ifndef lint 35 1.10 rillig __RCSID("$NetBSD: draw.c,v 1.10 2021/05/02 12:50:45 rillig Exp $"); 36 1.2 lukem #endif /* not lint */ 37 1.2 lukem 38 1.7 dholland #include "hunt.h" 39 1.1 mrg 40 1.8 dholland static void drawstatus(PLAYER *); 41 1.8 dholland static void see(PLAYER *, int); 42 1.8 dholland static char translate(char); 43 1.8 dholland static int player_sym(PLAYER *, int, int); 44 1.8 dholland 45 1.2 lukem void 46 1.6 dholland drawmaze(PLAYER *pp) 47 1.1 mrg { 48 1.7 dholland int x; 49 1.7 dholland char *sp; 50 1.7 dholland int y; 51 1.7 dholland char *endp; 52 1.1 mrg 53 1.1 mrg clrscr(pp); 54 1.1 mrg outstr(pp, pp->p_maze[0], WIDTH); 55 1.1 mrg for (y = 1; y < HEIGHT - 1; y++) { 56 1.1 mrg endp = &pp->p_maze[y][WIDTH]; 57 1.1 mrg for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++) 58 1.1 mrg if (*sp != SPACE) { 59 1.1 mrg cgoto(pp, y, x); 60 1.1 mrg if (pp->p_x == x && pp->p_y == y) 61 1.1 mrg outch(pp, translate(*sp)); 62 1.1 mrg else if (isplayer(*sp)) 63 1.1 mrg outch(pp, player_sym(pp, y, x)); 64 1.1 mrg else 65 1.1 mrg outch(pp, *sp); 66 1.1 mrg } 67 1.1 mrg } 68 1.1 mrg cgoto(pp, HEIGHT - 1, 0); 69 1.1 mrg outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH); 70 1.1 mrg drawstatus(pp); 71 1.1 mrg } 72 1.1 mrg 73 1.1 mrg /* 74 1.1 mrg * drawstatus - put up the status lines (this assumes the screen 75 1.1 mrg * size is 80x24 with the maze being 64x24) 76 1.1 mrg */ 77 1.8 dholland static void 78 1.6 dholland drawstatus(PLAYER *pp) 79 1.1 mrg { 80 1.7 dholland int i; 81 1.7 dholland PLAYER *np; 82 1.1 mrg 83 1.1 mrg cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL); 84 1.1 mrg outstr(pp, "Ammo:", 5); 85 1.5 dholland (void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo); 86 1.1 mrg cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 87 1.1 mrg outstr(pp, Buf, 3); 88 1.1 mrg 89 1.1 mrg cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL); 90 1.1 mrg outstr(pp, "Gun:", 4); 91 1.1 mrg cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL); 92 1.1 mrg outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : " ", 3); 93 1.1 mrg 94 1.1 mrg cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL); 95 1.1 mrg outstr(pp, "Damage:", 7); 96 1.5 dholland (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage, 97 1.5 dholland pp->p_damcap); 98 1.1 mrg cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL); 99 1.1 mrg outstr(pp, Buf, 5); 100 1.1 mrg 101 1.1 mrg cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL); 102 1.1 mrg outstr(pp, "Kills:", 6); 103 1.5 dholland (void) snprintf(Buf, sizeof(Buf), "%3d", (pp->p_damcap - MAXDAM) / 2); 104 1.1 mrg cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL); 105 1.1 mrg outstr(pp, Buf, 3); 106 1.1 mrg 107 1.1 mrg cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL); 108 1.1 mrg outstr(pp, "Player:", 7); 109 1.1 mrg for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) { 110 1.5 dholland (void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c", 111 1.5 dholland np->p_ident->i_score, 112 1.1 mrg stat_char(np), np->p_ident->i_name, 113 1.1 mrg np->p_ident->i_team); 114 1.1 mrg cgoto(pp, i++, STAT_NAME_COL); 115 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN); 116 1.1 mrg } 117 1.1 mrg 118 1.7 dholland #ifdef MONITOR 119 1.1 mrg cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL); 120 1.1 mrg outstr(pp, "Monitor:", 8); 121 1.1 mrg for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) { 122 1.5 dholland (void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c", " ", 123 1.1 mrg np->p_ident->i_name, np->p_ident->i_team); 124 1.1 mrg cgoto(pp, i++, STAT_NAME_COL); 125 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN); 126 1.1 mrg } 127 1.7 dholland #endif 128 1.1 mrg } 129 1.1 mrg 130 1.2 lukem void 131 1.6 dholland look(PLAYER *pp) 132 1.1 mrg { 133 1.7 dholland int x, y; 134 1.1 mrg 135 1.1 mrg x = pp->p_x; 136 1.1 mrg y = pp->p_y; 137 1.1 mrg 138 1.1 mrg check(pp, y - 1, x - 1); 139 1.1 mrg check(pp, y - 1, x ); 140 1.1 mrg check(pp, y - 1, x + 1); 141 1.1 mrg check(pp, y , x - 1); 142 1.1 mrg check(pp, y , x ); 143 1.1 mrg check(pp, y , x + 1); 144 1.1 mrg check(pp, y + 1, x - 1); 145 1.1 mrg check(pp, y + 1, x ); 146 1.1 mrg check(pp, y + 1, x + 1); 147 1.1 mrg 148 1.1 mrg switch (pp->p_face) { 149 1.1 mrg case LEFTS: 150 1.1 mrg see(pp, LEFTS); 151 1.1 mrg see(pp, ABOVE); 152 1.1 mrg see(pp, BELOW); 153 1.1 mrg break; 154 1.1 mrg case RIGHT: 155 1.1 mrg see(pp, RIGHT); 156 1.1 mrg see(pp, ABOVE); 157 1.1 mrg see(pp, BELOW); 158 1.1 mrg break; 159 1.1 mrg case ABOVE: 160 1.1 mrg see(pp, ABOVE); 161 1.1 mrg see(pp, LEFTS); 162 1.1 mrg see(pp, RIGHT); 163 1.1 mrg break; 164 1.1 mrg case BELOW: 165 1.1 mrg see(pp, BELOW); 166 1.1 mrg see(pp, LEFTS); 167 1.1 mrg see(pp, RIGHT); 168 1.1 mrg break; 169 1.7 dholland #ifdef FLY 170 1.1 mrg case FLYER: 171 1.1 mrg break; 172 1.7 dholland #endif 173 1.1 mrg } 174 1.1 mrg cgoto(pp, y, x); 175 1.1 mrg } 176 1.1 mrg 177 1.8 dholland static void 178 1.6 dholland see(PLAYER *pp, int face) 179 1.1 mrg { 180 1.7 dholland char *sp; 181 1.7 dholland int y, x, i, cnt; 182 1.1 mrg 183 1.1 mrg x = pp->p_x; 184 1.1 mrg y = pp->p_y; 185 1.1 mrg 186 1.1 mrg switch (face) { 187 1.1 mrg case LEFTS: 188 1.1 mrg sp = &Maze[y][x]; 189 1.2 lukem for (i = 0; See_over[(int)*--sp]; i++) 190 1.1 mrg continue; 191 1.1 mrg 192 1.1 mrg if (i == 0) 193 1.1 mrg break; 194 1.1 mrg 195 1.1 mrg cnt = i; 196 1.1 mrg x = pp->p_x - 1; 197 1.1 mrg --y; 198 1.1 mrg while (i--) 199 1.1 mrg check(pp, y, --x); 200 1.1 mrg i = cnt; 201 1.1 mrg x = pp->p_x - 1; 202 1.1 mrg ++y; 203 1.1 mrg while (i--) 204 1.1 mrg check(pp, y, --x); 205 1.1 mrg i = cnt; 206 1.1 mrg x = pp->p_x - 1; 207 1.1 mrg ++y; 208 1.1 mrg while (i--) 209 1.1 mrg check(pp, y, --x); 210 1.1 mrg break; 211 1.1 mrg case RIGHT: 212 1.1 mrg sp = &Maze[y][++x]; 213 1.2 lukem for (i = 0; See_over[(int)*sp++]; i++) 214 1.1 mrg continue; 215 1.1 mrg 216 1.1 mrg if (i == 0) 217 1.1 mrg break; 218 1.1 mrg 219 1.1 mrg cnt = i; 220 1.1 mrg x = pp->p_x + 1; 221 1.1 mrg --y; 222 1.1 mrg while (i--) 223 1.1 mrg check(pp, y, ++x); 224 1.1 mrg i = cnt; 225 1.1 mrg x = pp->p_x + 1; 226 1.1 mrg ++y; 227 1.1 mrg while (i--) 228 1.1 mrg check(pp, y, ++x); 229 1.1 mrg i = cnt; 230 1.1 mrg x = pp->p_x + 1; 231 1.1 mrg ++y; 232 1.1 mrg while (i--) 233 1.1 mrg check(pp, y, ++x); 234 1.1 mrg break; 235 1.1 mrg case ABOVE: 236 1.1 mrg sp = &Maze[--y][x]; 237 1.2 lukem if (!See_over[(int)*sp]) 238 1.1 mrg break; 239 1.1 mrg do { 240 1.1 mrg --y; 241 1.1 mrg sp -= sizeof Maze[0]; 242 1.1 mrg check(pp, y, x - 1); 243 1.1 mrg check(pp, y, x ); 244 1.1 mrg check(pp, y, x + 1); 245 1.2 lukem } while (See_over[(int)*sp]); 246 1.1 mrg break; 247 1.1 mrg case BELOW: 248 1.1 mrg sp = &Maze[++y][x]; 249 1.2 lukem if (!See_over[(int)*sp]) 250 1.1 mrg break; 251 1.1 mrg do { 252 1.1 mrg y++; 253 1.1 mrg sp += sizeof Maze[0]; 254 1.1 mrg check(pp, y, x - 1); 255 1.1 mrg check(pp, y, x ); 256 1.1 mrg check(pp, y, x + 1); 257 1.2 lukem } while (See_over[(int)*sp]); 258 1.1 mrg break; 259 1.1 mrg } 260 1.1 mrg } 261 1.1 mrg 262 1.2 lukem void 263 1.6 dholland check(PLAYER *pp, int y, int x) 264 1.1 mrg { 265 1.7 dholland int indx; 266 1.7 dholland int ch; 267 1.7 dholland PLAYER *rpp; 268 1.1 mrg 269 1.4 dholland indx = y * sizeof Maze[0] + x; 270 1.4 dholland ch = ((char *) Maze)[indx]; 271 1.4 dholland if (ch != ((char *) pp->p_maze)[indx]) { 272 1.1 mrg rpp = pp; 273 1.1 mrg cgoto(rpp, y, x); 274 1.1 mrg if (x == rpp->p_x && y == rpp->p_y) 275 1.1 mrg outch(rpp, translate(ch)); 276 1.1 mrg else if (isplayer(ch)) 277 1.1 mrg outch(rpp, player_sym(rpp, y, x)); 278 1.1 mrg else 279 1.1 mrg outch(rpp, ch); 280 1.4 dholland ((char *) rpp->p_maze)[indx] = ch; 281 1.1 mrg } 282 1.1 mrg } 283 1.1 mrg 284 1.1 mrg /* 285 1.1 mrg * showstat 286 1.1 mrg * Update the status of players 287 1.1 mrg */ 288 1.2 lukem void 289 1.6 dholland showstat(PLAYER *pp) 290 1.1 mrg { 291 1.7 dholland PLAYER *np; 292 1.7 dholland int y; 293 1.7 dholland char c; 294 1.1 mrg 295 1.1 mrg y = STAT_PLAY_ROW + 1 + (pp - Player); 296 1.1 mrg c = stat_char(pp); 297 1.7 dholland #ifdef MONITOR 298 1.1 mrg for (np = Monitor; np < End_monitor; np++) { 299 1.1 mrg cgoto(np, y, STAT_SCAN_COL); 300 1.1 mrg outch(np, c); 301 1.1 mrg } 302 1.7 dholland #endif 303 1.1 mrg for (np = Player; np < End_player; np++) { 304 1.1 mrg cgoto(np, y, STAT_SCAN_COL); 305 1.1 mrg outch(np, c); 306 1.1 mrg } 307 1.1 mrg } 308 1.1 mrg 309 1.1 mrg /* 310 1.1 mrg * drawplayer: 311 1.1 mrg * Draw the player on the screen and show him to everyone who's scanning 312 1.1 mrg * unless he is cloaked. 313 1.1 mrg */ 314 1.2 lukem void 315 1.9 dholland drawplayer(PLAYER *pp, bool draw) 316 1.1 mrg { 317 1.7 dholland PLAYER *newp; 318 1.7 dholland int x, y; 319 1.1 mrg 320 1.1 mrg x = pp->p_x; 321 1.1 mrg y = pp->p_y; 322 1.1 mrg Maze[y][x] = draw ? pp->p_face : pp->p_over; 323 1.1 mrg 324 1.7 dholland #ifdef MONITOR 325 1.1 mrg for (newp = Monitor; newp < End_monitor; newp++) 326 1.1 mrg check(newp, y, x); 327 1.7 dholland #endif 328 1.1 mrg 329 1.1 mrg for (newp = Player; newp < End_player; newp++) { 330 1.1 mrg if (!draw || newp == pp) { 331 1.1 mrg check(newp, y, x); 332 1.1 mrg continue; 333 1.1 mrg } 334 1.1 mrg if (newp->p_scan == 0) { 335 1.1 mrg newp->p_scan--; 336 1.1 mrg showstat(newp); 337 1.1 mrg } 338 1.1 mrg else if (newp->p_scan > 0) { 339 1.1 mrg if (pp->p_cloak < 0) 340 1.1 mrg check(newp, y, x); 341 1.1 mrg newp->p_scan--; 342 1.1 mrg } 343 1.1 mrg } 344 1.1 mrg if (!draw || pp->p_cloak < 0) 345 1.1 mrg return; 346 1.1 mrg if (pp->p_cloak-- == 0) 347 1.1 mrg showstat(pp); 348 1.1 mrg } 349 1.1 mrg 350 1.2 lukem void 351 1.6 dholland message(PLAYER *pp, const char *s) 352 1.1 mrg { 353 1.1 mrg cgoto(pp, HEIGHT, 0); 354 1.1 mrg outstr(pp, s, strlen(s)); 355 1.1 mrg ce(pp); 356 1.1 mrg } 357 1.1 mrg 358 1.1 mrg /* 359 1.1 mrg * translate: 360 1.1 mrg * Turn a character into the right direction character if we are 361 1.1 mrg * looking at the current player. 362 1.1 mrg */ 363 1.8 dholland static char 364 1.6 dholland translate(char ch) 365 1.1 mrg { 366 1.1 mrg switch (ch) { 367 1.1 mrg case LEFTS: 368 1.1 mrg return '<'; 369 1.1 mrg case RIGHT: 370 1.1 mrg return '>'; 371 1.1 mrg case ABOVE: 372 1.1 mrg return '^'; 373 1.1 mrg case BELOW: 374 1.1 mrg return 'v'; 375 1.1 mrg } 376 1.1 mrg return ch; 377 1.1 mrg } 378 1.1 mrg 379 1.1 mrg /* 380 1.1 mrg * player_sym: 381 1.1 mrg * Return the player symbol 382 1.1 mrg */ 383 1.8 dholland static int 384 1.6 dholland player_sym(PLAYER *pp, int y, int x) 385 1.1 mrg { 386 1.7 dholland PLAYER *npp; 387 1.1 mrg 388 1.1 mrg npp = play_at(y, x); 389 1.1 mrg if (npp->p_ident->i_team == ' ') 390 1.1 mrg return Maze[y][x]; 391 1.1 mrg #ifdef MONITOR 392 1.1 mrg if (pp->p_ident->i_team == '*') 393 1.1 mrg return npp->p_ident->i_team; 394 1.1 mrg #endif 395 1.1 mrg if (pp->p_ident->i_team != npp->p_ident->i_team) 396 1.1 mrg return Maze[y][x]; 397 1.1 mrg return pp->p_ident->i_team; 398 1.1 mrg } 399