draw.c revision 1.2 1 1.2 lukem /* $NetBSD: draw.c,v 1.2 1997/10/10 16:33:04 lukem Exp $ */
2 1.1 mrg /*
3 1.1 mrg * Hunt
4 1.1 mrg * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5 1.1 mrg * San Francisco, California
6 1.1 mrg */
7 1.1 mrg
8 1.2 lukem #include <sys/cdefs.h>
9 1.2 lukem #ifndef lint
10 1.2 lukem __RCSID("$NetBSD: draw.c,v 1.2 1997/10/10 16:33:04 lukem Exp $");
11 1.2 lukem #endif /* not lint */
12 1.2 lukem
13 1.1 mrg # include "hunt.h"
14 1.1 mrg
15 1.2 lukem void
16 1.1 mrg drawmaze(pp)
17 1.2 lukem PLAYER *pp;
18 1.1 mrg {
19 1.2 lukem int x;
20 1.2 lukem char *sp;
21 1.2 lukem int y;
22 1.2 lukem char *endp;
23 1.1 mrg
24 1.1 mrg clrscr(pp);
25 1.1 mrg outstr(pp, pp->p_maze[0], WIDTH);
26 1.1 mrg for (y = 1; y < HEIGHT - 1; y++) {
27 1.1 mrg endp = &pp->p_maze[y][WIDTH];
28 1.1 mrg for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
29 1.1 mrg if (*sp != SPACE) {
30 1.1 mrg cgoto(pp, y, x);
31 1.1 mrg if (pp->p_x == x && pp->p_y == y)
32 1.1 mrg outch(pp, translate(*sp));
33 1.1 mrg else if (isplayer(*sp))
34 1.1 mrg outch(pp, player_sym(pp, y, x));
35 1.1 mrg else
36 1.1 mrg outch(pp, *sp);
37 1.1 mrg }
38 1.1 mrg }
39 1.1 mrg cgoto(pp, HEIGHT - 1, 0);
40 1.1 mrg outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
41 1.1 mrg drawstatus(pp);
42 1.1 mrg }
43 1.1 mrg
44 1.1 mrg /*
45 1.1 mrg * drawstatus - put up the status lines (this assumes the screen
46 1.1 mrg * size is 80x24 with the maze being 64x24)
47 1.1 mrg */
48 1.2 lukem void
49 1.1 mrg drawstatus(pp)
50 1.2 lukem PLAYER *pp;
51 1.1 mrg {
52 1.2 lukem int i;
53 1.2 lukem PLAYER *np;
54 1.1 mrg
55 1.1 mrg cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
56 1.1 mrg outstr(pp, "Ammo:", 5);
57 1.1 mrg (void) sprintf(Buf, "%3d", pp->p_ammo);
58 1.1 mrg cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
59 1.1 mrg outstr(pp, Buf, 3);
60 1.1 mrg
61 1.1 mrg cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
62 1.1 mrg outstr(pp, "Gun:", 4);
63 1.1 mrg cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
64 1.1 mrg outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : " ", 3);
65 1.1 mrg
66 1.1 mrg cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
67 1.1 mrg outstr(pp, "Damage:", 7);
68 1.1 mrg (void) sprintf(Buf, "%2d/%2d", pp->p_damage, pp->p_damcap);
69 1.1 mrg cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
70 1.1 mrg outstr(pp, Buf, 5);
71 1.1 mrg
72 1.1 mrg cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
73 1.1 mrg outstr(pp, "Kills:", 6);
74 1.1 mrg (void) sprintf(Buf, "%3d", (pp->p_damcap - MAXDAM) / 2);
75 1.1 mrg cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
76 1.1 mrg outstr(pp, Buf, 3);
77 1.1 mrg
78 1.1 mrg cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
79 1.1 mrg outstr(pp, "Player:", 7);
80 1.1 mrg for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
81 1.1 mrg (void) sprintf(Buf, "%5.2f%c%-10.10s %c", np->p_ident->i_score,
82 1.1 mrg stat_char(np), np->p_ident->i_name,
83 1.1 mrg np->p_ident->i_team);
84 1.1 mrg cgoto(pp, i++, STAT_NAME_COL);
85 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN);
86 1.1 mrg }
87 1.1 mrg
88 1.1 mrg # ifdef MONITOR
89 1.1 mrg cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
90 1.1 mrg outstr(pp, "Monitor:", 8);
91 1.1 mrg for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
92 1.1 mrg (void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
93 1.1 mrg np->p_ident->i_name, np->p_ident->i_team);
94 1.1 mrg cgoto(pp, i++, STAT_NAME_COL);
95 1.1 mrg outstr(pp, Buf, STAT_NAME_LEN);
96 1.1 mrg }
97 1.1 mrg # endif
98 1.1 mrg }
99 1.1 mrg
100 1.2 lukem void
101 1.1 mrg look(pp)
102 1.2 lukem PLAYER *pp;
103 1.1 mrg {
104 1.2 lukem int x, y;
105 1.1 mrg
106 1.1 mrg x = pp->p_x;
107 1.1 mrg y = pp->p_y;
108 1.1 mrg
109 1.1 mrg check(pp, y - 1, x - 1);
110 1.1 mrg check(pp, y - 1, x );
111 1.1 mrg check(pp, y - 1, x + 1);
112 1.1 mrg check(pp, y , x - 1);
113 1.1 mrg check(pp, y , x );
114 1.1 mrg check(pp, y , x + 1);
115 1.1 mrg check(pp, y + 1, x - 1);
116 1.1 mrg check(pp, y + 1, x );
117 1.1 mrg check(pp, y + 1, x + 1);
118 1.1 mrg
119 1.1 mrg switch (pp->p_face) {
120 1.1 mrg case LEFTS:
121 1.1 mrg see(pp, LEFTS);
122 1.1 mrg see(pp, ABOVE);
123 1.1 mrg see(pp, BELOW);
124 1.1 mrg break;
125 1.1 mrg case RIGHT:
126 1.1 mrg see(pp, RIGHT);
127 1.1 mrg see(pp, ABOVE);
128 1.1 mrg see(pp, BELOW);
129 1.1 mrg break;
130 1.1 mrg case ABOVE:
131 1.1 mrg see(pp, ABOVE);
132 1.1 mrg see(pp, LEFTS);
133 1.1 mrg see(pp, RIGHT);
134 1.1 mrg break;
135 1.1 mrg case BELOW:
136 1.1 mrg see(pp, BELOW);
137 1.1 mrg see(pp, LEFTS);
138 1.1 mrg see(pp, RIGHT);
139 1.1 mrg break;
140 1.1 mrg # ifdef FLY
141 1.1 mrg case FLYER:
142 1.1 mrg break;
143 1.1 mrg # endif
144 1.1 mrg }
145 1.1 mrg cgoto(pp, y, x);
146 1.1 mrg }
147 1.1 mrg
148 1.2 lukem void
149 1.1 mrg see(pp, face)
150 1.2 lukem PLAYER *pp;
151 1.2 lukem int face;
152 1.1 mrg {
153 1.2 lukem char *sp;
154 1.2 lukem int y, x, i, cnt;
155 1.1 mrg
156 1.1 mrg x = pp->p_x;
157 1.1 mrg y = pp->p_y;
158 1.1 mrg
159 1.1 mrg switch (face) {
160 1.1 mrg case LEFTS:
161 1.1 mrg sp = &Maze[y][x];
162 1.2 lukem for (i = 0; See_over[(int)*--sp]; i++)
163 1.1 mrg continue;
164 1.1 mrg
165 1.1 mrg if (i == 0)
166 1.1 mrg break;
167 1.1 mrg
168 1.1 mrg cnt = i;
169 1.1 mrg x = pp->p_x - 1;
170 1.1 mrg --y;
171 1.1 mrg while (i--)
172 1.1 mrg check(pp, y, --x);
173 1.1 mrg i = cnt;
174 1.1 mrg x = pp->p_x - 1;
175 1.1 mrg ++y;
176 1.1 mrg while (i--)
177 1.1 mrg check(pp, y, --x);
178 1.1 mrg i = cnt;
179 1.1 mrg x = pp->p_x - 1;
180 1.1 mrg ++y;
181 1.1 mrg while (i--)
182 1.1 mrg check(pp, y, --x);
183 1.1 mrg break;
184 1.1 mrg case RIGHT:
185 1.1 mrg sp = &Maze[y][++x];
186 1.2 lukem for (i = 0; See_over[(int)*sp++]; i++)
187 1.1 mrg continue;
188 1.1 mrg
189 1.1 mrg if (i == 0)
190 1.1 mrg break;
191 1.1 mrg
192 1.1 mrg cnt = i;
193 1.1 mrg x = pp->p_x + 1;
194 1.1 mrg --y;
195 1.1 mrg while (i--)
196 1.1 mrg check(pp, y, ++x);
197 1.1 mrg i = cnt;
198 1.1 mrg x = pp->p_x + 1;
199 1.1 mrg ++y;
200 1.1 mrg while (i--)
201 1.1 mrg check(pp, y, ++x);
202 1.1 mrg i = cnt;
203 1.1 mrg x = pp->p_x + 1;
204 1.1 mrg ++y;
205 1.1 mrg while (i--)
206 1.1 mrg check(pp, y, ++x);
207 1.1 mrg break;
208 1.1 mrg case ABOVE:
209 1.1 mrg sp = &Maze[--y][x];
210 1.2 lukem if (!See_over[(int)*sp])
211 1.1 mrg break;
212 1.1 mrg do {
213 1.1 mrg --y;
214 1.1 mrg sp -= sizeof Maze[0];
215 1.1 mrg check(pp, y, x - 1);
216 1.1 mrg check(pp, y, x );
217 1.1 mrg check(pp, y, x + 1);
218 1.2 lukem } while (See_over[(int)*sp]);
219 1.1 mrg break;
220 1.1 mrg case BELOW:
221 1.1 mrg sp = &Maze[++y][x];
222 1.2 lukem if (!See_over[(int)*sp])
223 1.1 mrg break;
224 1.1 mrg do {
225 1.1 mrg y++;
226 1.1 mrg sp += sizeof Maze[0];
227 1.1 mrg check(pp, y, x - 1);
228 1.1 mrg check(pp, y, x );
229 1.1 mrg check(pp, y, x + 1);
230 1.2 lukem } while (See_over[(int)*sp]);
231 1.1 mrg break;
232 1.1 mrg }
233 1.1 mrg }
234 1.1 mrg
235 1.2 lukem void
236 1.1 mrg check(pp, y, x)
237 1.2 lukem PLAYER *pp;
238 1.2 lukem int y, x;
239 1.1 mrg {
240 1.2 lukem int index;
241 1.2 lukem int ch;
242 1.2 lukem PLAYER *rpp;
243 1.1 mrg
244 1.1 mrg index = y * sizeof Maze[0] + x;
245 1.1 mrg ch = ((char *) Maze)[index];
246 1.1 mrg if (ch != ((char *) pp->p_maze)[index]) {
247 1.1 mrg rpp = pp;
248 1.1 mrg cgoto(rpp, y, x);
249 1.1 mrg if (x == rpp->p_x && y == rpp->p_y)
250 1.1 mrg outch(rpp, translate(ch));
251 1.1 mrg else if (isplayer(ch))
252 1.1 mrg outch(rpp, player_sym(rpp, y, x));
253 1.1 mrg else
254 1.1 mrg outch(rpp, ch);
255 1.1 mrg ((char *) rpp->p_maze)[index] = ch;
256 1.1 mrg }
257 1.1 mrg }
258 1.1 mrg
259 1.1 mrg /*
260 1.1 mrg * showstat
261 1.1 mrg * Update the status of players
262 1.1 mrg */
263 1.2 lukem void
264 1.1 mrg showstat(pp)
265 1.2 lukem PLAYER *pp;
266 1.1 mrg {
267 1.2 lukem PLAYER *np;
268 1.2 lukem int y;
269 1.2 lukem char c;
270 1.1 mrg
271 1.1 mrg y = STAT_PLAY_ROW + 1 + (pp - Player);
272 1.1 mrg c = stat_char(pp);
273 1.1 mrg # ifdef MONITOR
274 1.1 mrg for (np = Monitor; np < End_monitor; np++) {
275 1.1 mrg cgoto(np, y, STAT_SCAN_COL);
276 1.1 mrg outch(np, c);
277 1.1 mrg }
278 1.1 mrg # endif
279 1.1 mrg for (np = Player; np < End_player; np++) {
280 1.1 mrg cgoto(np, y, STAT_SCAN_COL);
281 1.1 mrg outch(np, c);
282 1.1 mrg }
283 1.1 mrg }
284 1.1 mrg
285 1.1 mrg /*
286 1.1 mrg * drawplayer:
287 1.1 mrg * Draw the player on the screen and show him to everyone who's scanning
288 1.1 mrg * unless he is cloaked.
289 1.1 mrg */
290 1.2 lukem void
291 1.1 mrg drawplayer(pp, draw)
292 1.2 lukem PLAYER *pp;
293 1.2 lukem FLAG draw;
294 1.1 mrg {
295 1.2 lukem PLAYER *newp;
296 1.2 lukem int x, y;
297 1.1 mrg
298 1.1 mrg x = pp->p_x;
299 1.1 mrg y = pp->p_y;
300 1.1 mrg Maze[y][x] = draw ? pp->p_face : pp->p_over;
301 1.1 mrg
302 1.1 mrg # ifdef MONITOR
303 1.1 mrg for (newp = Monitor; newp < End_monitor; newp++)
304 1.1 mrg check(newp, y, x);
305 1.1 mrg # endif
306 1.1 mrg
307 1.1 mrg for (newp = Player; newp < End_player; newp++) {
308 1.1 mrg if (!draw || newp == pp) {
309 1.1 mrg check(newp, y, x);
310 1.1 mrg continue;
311 1.1 mrg }
312 1.1 mrg if (newp->p_scan == 0) {
313 1.1 mrg newp->p_scan--;
314 1.1 mrg showstat(newp);
315 1.1 mrg }
316 1.1 mrg else if (newp->p_scan > 0) {
317 1.1 mrg if (pp->p_cloak < 0)
318 1.1 mrg check(newp, y, x);
319 1.1 mrg newp->p_scan--;
320 1.1 mrg }
321 1.1 mrg }
322 1.1 mrg if (!draw || pp->p_cloak < 0)
323 1.1 mrg return;
324 1.1 mrg if (pp->p_cloak-- == 0)
325 1.1 mrg showstat(pp);
326 1.1 mrg }
327 1.1 mrg
328 1.2 lukem void
329 1.1 mrg message(pp, s)
330 1.2 lukem PLAYER *pp;
331 1.2 lukem char *s;
332 1.1 mrg {
333 1.1 mrg cgoto(pp, HEIGHT, 0);
334 1.1 mrg outstr(pp, s, strlen(s));
335 1.1 mrg ce(pp);
336 1.1 mrg }
337 1.1 mrg
338 1.1 mrg /*
339 1.1 mrg * translate:
340 1.1 mrg * Turn a character into the right direction character if we are
341 1.1 mrg * looking at the current player.
342 1.1 mrg */
343 1.2 lukem char
344 1.1 mrg translate(ch)
345 1.2 lukem char ch;
346 1.1 mrg {
347 1.1 mrg switch (ch) {
348 1.1 mrg case LEFTS:
349 1.1 mrg return '<';
350 1.1 mrg case RIGHT:
351 1.1 mrg return '>';
352 1.1 mrg case ABOVE:
353 1.1 mrg return '^';
354 1.1 mrg case BELOW:
355 1.1 mrg return 'v';
356 1.1 mrg }
357 1.1 mrg return ch;
358 1.1 mrg }
359 1.1 mrg
360 1.1 mrg /*
361 1.1 mrg * player_sym:
362 1.1 mrg * Return the player symbol
363 1.1 mrg */
364 1.2 lukem int
365 1.1 mrg player_sym(pp, y, x)
366 1.2 lukem PLAYER *pp;
367 1.2 lukem int y, x;
368 1.1 mrg {
369 1.2 lukem PLAYER *npp;
370 1.1 mrg
371 1.1 mrg npp = play_at(y, x);
372 1.1 mrg if (npp->p_ident->i_team == ' ')
373 1.1 mrg return Maze[y][x];
374 1.1 mrg #ifdef MONITOR
375 1.1 mrg if (pp->p_ident->i_team == '*')
376 1.1 mrg return npp->p_ident->i_team;
377 1.1 mrg #endif
378 1.1 mrg if (pp->p_ident->i_team != npp->p_ident->i_team)
379 1.1 mrg return Maze[y][x];
380 1.1 mrg return pp->p_ident->i_team;
381 1.1 mrg }
382