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draw.c revision 1.8
      1  1.8  dholland /*	$NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $	*/
      2  1.1       mrg /*
      3  1.3       wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      4  1.3       wiz  * All rights reserved.
      5  1.3       wiz  *
      6  1.3       wiz  * Redistribution and use in source and binary forms, with or without
      7  1.3       wiz  * modification, are permitted provided that the following conditions are
      8  1.3       wiz  * met:
      9  1.3       wiz  *
     10  1.3       wiz  * + Redistributions of source code must retain the above copyright
     11  1.3       wiz  *   notice, this list of conditions and the following disclaimer.
     12  1.3       wiz  * + Redistributions in binary form must reproduce the above copyright
     13  1.3       wiz  *   notice, this list of conditions and the following disclaimer in the
     14  1.3       wiz  *   documentation and/or other materials provided with the distribution.
     15  1.3       wiz  * + Neither the name of the University of California, San Francisco nor
     16  1.3       wiz  *   the names of its contributors may be used to endorse or promote
     17  1.3       wiz  *   products derived from this software without specific prior written
     18  1.3       wiz  *   permission.
     19  1.3       wiz  *
     20  1.3       wiz  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  1.3       wiz  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  1.3       wiz  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  1.3       wiz  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  1.3       wiz  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  1.3       wiz  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  1.3       wiz  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  1.3       wiz  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  1.3       wiz  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  1.3       wiz  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30  1.3       wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  1.1       mrg  */
     32  1.1       mrg 
     33  1.2     lukem #include <sys/cdefs.h>
     34  1.2     lukem #ifndef lint
     35  1.8  dholland __RCSID("$NetBSD: draw.c,v 1.8 2009/08/12 07:42:11 dholland Exp $");
     36  1.2     lukem #endif /* not lint */
     37  1.2     lukem 
     38  1.7  dholland #include "hunt.h"
     39  1.1       mrg 
     40  1.8  dholland static void drawstatus(PLAYER *);
     41  1.8  dholland static void see(PLAYER *, int);
     42  1.8  dholland static char translate(char);
     43  1.8  dholland static int player_sym(PLAYER *, int, int);
     44  1.8  dholland 
     45  1.2     lukem void
     46  1.6  dholland drawmaze(PLAYER *pp)
     47  1.1       mrg {
     48  1.7  dholland 	int x;
     49  1.7  dholland 	char *sp;
     50  1.7  dholland 	int y;
     51  1.7  dholland 	char *endp;
     52  1.1       mrg 
     53  1.1       mrg 	clrscr(pp);
     54  1.1       mrg 	outstr(pp, pp->p_maze[0], WIDTH);
     55  1.1       mrg 	for (y = 1; y < HEIGHT - 1; y++) {
     56  1.1       mrg 		endp = &pp->p_maze[y][WIDTH];
     57  1.1       mrg 		for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
     58  1.1       mrg 			if (*sp != SPACE) {
     59  1.1       mrg 				cgoto(pp, y, x);
     60  1.1       mrg 				if (pp->p_x == x && pp->p_y == y)
     61  1.1       mrg 					outch(pp, translate(*sp));
     62  1.1       mrg 				else if (isplayer(*sp))
     63  1.1       mrg 					outch(pp, player_sym(pp, y, x));
     64  1.1       mrg 				else
     65  1.1       mrg 					outch(pp, *sp);
     66  1.1       mrg 			}
     67  1.1       mrg 	}
     68  1.1       mrg 	cgoto(pp, HEIGHT - 1, 0);
     69  1.1       mrg 	outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
     70  1.1       mrg 	drawstatus(pp);
     71  1.1       mrg }
     72  1.1       mrg 
     73  1.1       mrg /*
     74  1.1       mrg  * drawstatus - put up the status lines (this assumes the screen
     75  1.1       mrg  *		size is 80x24 with the maze being 64x24)
     76  1.1       mrg  */
     77  1.8  dholland static void
     78  1.6  dholland drawstatus(PLAYER *pp)
     79  1.1       mrg {
     80  1.7  dholland 	int i;
     81  1.7  dholland 	PLAYER *np;
     82  1.1       mrg 
     83  1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
     84  1.1       mrg 	outstr(pp, "Ammo:", 5);
     85  1.5  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
     86  1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
     87  1.1       mrg 	outstr(pp, Buf, 3);
     88  1.1       mrg 
     89  1.1       mrg 	cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
     90  1.1       mrg 	outstr(pp, "Gun:", 4);
     91  1.1       mrg 	cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
     92  1.1       mrg 	outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : "   ", 3);
     93  1.1       mrg 
     94  1.1       mrg 	cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
     95  1.1       mrg 	outstr(pp, "Damage:", 7);
     96  1.5  dholland 	(void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage,
     97  1.5  dholland 		pp->p_damcap);
     98  1.1       mrg 	cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
     99  1.1       mrg 	outstr(pp, Buf, 5);
    100  1.1       mrg 
    101  1.1       mrg 	cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
    102  1.1       mrg 	outstr(pp, "Kills:", 6);
    103  1.5  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", (pp->p_damcap - MAXDAM) / 2);
    104  1.1       mrg 	cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
    105  1.1       mrg 	outstr(pp, Buf, 3);
    106  1.1       mrg 
    107  1.1       mrg 	cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
    108  1.1       mrg 	outstr(pp, "Player:", 7);
    109  1.1       mrg 	for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
    110  1.5  dholland 		(void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
    111  1.5  dholland 			np->p_ident->i_score,
    112  1.1       mrg 			stat_char(np), np->p_ident->i_name,
    113  1.1       mrg 			np->p_ident->i_team);
    114  1.1       mrg 		cgoto(pp, i++, STAT_NAME_COL);
    115  1.1       mrg 		outstr(pp, Buf, STAT_NAME_LEN);
    116  1.1       mrg 	}
    117  1.1       mrg 
    118  1.7  dholland #ifdef MONITOR
    119  1.1       mrg 	cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
    120  1.1       mrg 	outstr(pp, "Monitor:", 8);
    121  1.1       mrg 	for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
    122  1.5  dholland 		(void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c", " ",
    123  1.1       mrg 			np->p_ident->i_name, np->p_ident->i_team);
    124  1.1       mrg 		cgoto(pp, i++, STAT_NAME_COL);
    125  1.1       mrg 		outstr(pp, Buf, STAT_NAME_LEN);
    126  1.1       mrg 	}
    127  1.7  dholland #endif
    128  1.1       mrg }
    129  1.1       mrg 
    130  1.2     lukem void
    131  1.6  dholland look(PLAYER *pp)
    132  1.1       mrg {
    133  1.7  dholland 	int x, y;
    134  1.1       mrg 
    135  1.1       mrg 	x = pp->p_x;
    136  1.1       mrg 	y = pp->p_y;
    137  1.1       mrg 
    138  1.1       mrg 	check(pp, y - 1, x - 1);
    139  1.1       mrg 	check(pp, y - 1, x    );
    140  1.1       mrg 	check(pp, y - 1, x + 1);
    141  1.1       mrg 	check(pp, y    , x - 1);
    142  1.1       mrg 	check(pp, y    , x    );
    143  1.1       mrg 	check(pp, y    , x + 1);
    144  1.1       mrg 	check(pp, y + 1, x - 1);
    145  1.1       mrg 	check(pp, y + 1, x    );
    146  1.1       mrg 	check(pp, y + 1, x + 1);
    147  1.1       mrg 
    148  1.1       mrg 	switch (pp->p_face) {
    149  1.1       mrg 	  case LEFTS:
    150  1.1       mrg 		see(pp, LEFTS);
    151  1.1       mrg 		see(pp, ABOVE);
    152  1.1       mrg 		see(pp, BELOW);
    153  1.1       mrg 		break;
    154  1.1       mrg 	  case RIGHT:
    155  1.1       mrg 		see(pp, RIGHT);
    156  1.1       mrg 		see(pp, ABOVE);
    157  1.1       mrg 		see(pp, BELOW);
    158  1.1       mrg 		break;
    159  1.1       mrg 	  case ABOVE:
    160  1.1       mrg 		see(pp, ABOVE);
    161  1.1       mrg 		see(pp, LEFTS);
    162  1.1       mrg 		see(pp, RIGHT);
    163  1.1       mrg 		break;
    164  1.1       mrg 	  case BELOW:
    165  1.1       mrg 		see(pp, BELOW);
    166  1.1       mrg 		see(pp, LEFTS);
    167  1.1       mrg 		see(pp, RIGHT);
    168  1.1       mrg 		break;
    169  1.7  dholland #ifdef FLY
    170  1.1       mrg 	  case FLYER:
    171  1.1       mrg 		break;
    172  1.7  dholland #endif
    173  1.1       mrg 	}
    174  1.1       mrg 	cgoto(pp, y, x);
    175  1.1       mrg }
    176  1.1       mrg 
    177  1.8  dholland static void
    178  1.6  dholland see(PLAYER *pp, int face)
    179  1.1       mrg {
    180  1.7  dholland 	char *sp;
    181  1.7  dholland 	int y, x, i, cnt;
    182  1.1       mrg 
    183  1.1       mrg 	x = pp->p_x;
    184  1.1       mrg 	y = pp->p_y;
    185  1.1       mrg 
    186  1.1       mrg 	switch (face) {
    187  1.1       mrg 	  case LEFTS:
    188  1.1       mrg 		sp = &Maze[y][x];
    189  1.2     lukem 		for (i = 0; See_over[(int)*--sp]; i++)
    190  1.1       mrg 			continue;
    191  1.1       mrg 
    192  1.1       mrg 		if (i == 0)
    193  1.1       mrg 			break;
    194  1.1       mrg 
    195  1.1       mrg 		cnt = i;
    196  1.1       mrg 		x = pp->p_x - 1;
    197  1.1       mrg 		--y;
    198  1.1       mrg 		while (i--)
    199  1.1       mrg 			check(pp, y, --x);
    200  1.1       mrg 		i = cnt;
    201  1.1       mrg 		x = pp->p_x - 1;
    202  1.1       mrg 		++y;
    203  1.1       mrg 		while (i--)
    204  1.1       mrg 			check(pp, y, --x);
    205  1.1       mrg 		i = cnt;
    206  1.1       mrg 		x = pp->p_x - 1;
    207  1.1       mrg 		++y;
    208  1.1       mrg 		while (i--)
    209  1.1       mrg 			check(pp, y, --x);
    210  1.1       mrg 		break;
    211  1.1       mrg 	  case RIGHT:
    212  1.1       mrg 		sp = &Maze[y][++x];
    213  1.2     lukem 		for (i = 0; See_over[(int)*sp++]; i++)
    214  1.1       mrg 			continue;
    215  1.1       mrg 
    216  1.1       mrg 		if (i == 0)
    217  1.1       mrg 			break;
    218  1.1       mrg 
    219  1.1       mrg 		cnt = i;
    220  1.1       mrg 		x = pp->p_x + 1;
    221  1.1       mrg 		--y;
    222  1.1       mrg 		while (i--)
    223  1.1       mrg 			check(pp, y, ++x);
    224  1.1       mrg 		i = cnt;
    225  1.1       mrg 		x = pp->p_x + 1;
    226  1.1       mrg 		++y;
    227  1.1       mrg 		while (i--)
    228  1.1       mrg 			check(pp, y, ++x);
    229  1.1       mrg 		i = cnt;
    230  1.1       mrg 		x = pp->p_x + 1;
    231  1.1       mrg 		++y;
    232  1.1       mrg 		while (i--)
    233  1.1       mrg 			check(pp, y, ++x);
    234  1.1       mrg 		break;
    235  1.1       mrg 	  case ABOVE:
    236  1.1       mrg 		sp = &Maze[--y][x];
    237  1.2     lukem 		if (!See_over[(int)*sp])
    238  1.1       mrg 			break;
    239  1.1       mrg 		do {
    240  1.1       mrg 			--y;
    241  1.1       mrg 			sp -= sizeof Maze[0];
    242  1.1       mrg 			check(pp, y, x - 1);
    243  1.1       mrg 			check(pp, y, x    );
    244  1.1       mrg 			check(pp, y, x + 1);
    245  1.2     lukem 		} while (See_over[(int)*sp]);
    246  1.1       mrg 		break;
    247  1.1       mrg 	  case BELOW:
    248  1.1       mrg 		sp = &Maze[++y][x];
    249  1.2     lukem 		if (!See_over[(int)*sp])
    250  1.1       mrg 			break;
    251  1.1       mrg 		do {
    252  1.1       mrg 			y++;
    253  1.1       mrg 			sp += sizeof Maze[0];
    254  1.1       mrg 			check(pp, y, x - 1);
    255  1.1       mrg 			check(pp, y, x    );
    256  1.1       mrg 			check(pp, y, x + 1);
    257  1.2     lukem 		} while (See_over[(int)*sp]);
    258  1.1       mrg 		break;
    259  1.1       mrg 	}
    260  1.1       mrg }
    261  1.1       mrg 
    262  1.2     lukem void
    263  1.6  dholland check(PLAYER *pp, int y, int x)
    264  1.1       mrg {
    265  1.7  dholland 	int indx;
    266  1.7  dholland 	int ch;
    267  1.7  dholland 	PLAYER *rpp;
    268  1.1       mrg 
    269  1.4  dholland 	indx = y * sizeof Maze[0] + x;
    270  1.4  dholland 	ch = ((char *) Maze)[indx];
    271  1.4  dholland 	if (ch != ((char *) pp->p_maze)[indx]) {
    272  1.1       mrg 		rpp = pp;
    273  1.1       mrg 		cgoto(rpp, y, x);
    274  1.1       mrg 		if (x == rpp->p_x && y == rpp->p_y)
    275  1.1       mrg 			outch(rpp, translate(ch));
    276  1.1       mrg 		else if (isplayer(ch))
    277  1.1       mrg 			outch(rpp, player_sym(rpp, y, x));
    278  1.1       mrg 		else
    279  1.1       mrg 			outch(rpp, ch);
    280  1.4  dholland 		((char *) rpp->p_maze)[indx] = ch;
    281  1.1       mrg 	}
    282  1.1       mrg }
    283  1.1       mrg 
    284  1.1       mrg /*
    285  1.1       mrg  * showstat
    286  1.1       mrg  *	Update the status of players
    287  1.1       mrg  */
    288  1.2     lukem void
    289  1.6  dholland showstat(PLAYER *pp)
    290  1.1       mrg {
    291  1.7  dholland 	PLAYER *np;
    292  1.7  dholland 	int y;
    293  1.7  dholland 	char c;
    294  1.1       mrg 
    295  1.1       mrg 	y = STAT_PLAY_ROW + 1 + (pp - Player);
    296  1.1       mrg 	c = stat_char(pp);
    297  1.7  dholland #ifdef MONITOR
    298  1.1       mrg 	for (np = Monitor; np < End_monitor; np++) {
    299  1.1       mrg 		cgoto(np, y, STAT_SCAN_COL);
    300  1.1       mrg 		outch(np, c);
    301  1.1       mrg 	}
    302  1.7  dholland #endif
    303  1.1       mrg 	for (np = Player; np < End_player; np++) {
    304  1.1       mrg 		cgoto(np, y, STAT_SCAN_COL);
    305  1.1       mrg 		outch(np, c);
    306  1.1       mrg 	}
    307  1.1       mrg }
    308  1.1       mrg 
    309  1.1       mrg /*
    310  1.1       mrg  * drawplayer:
    311  1.1       mrg  *	Draw the player on the screen and show him to everyone who's scanning
    312  1.1       mrg  *	unless he is cloaked.
    313  1.1       mrg  */
    314  1.2     lukem void
    315  1.6  dholland drawplayer(PLAYER *pp, FLAG draw)
    316  1.1       mrg {
    317  1.7  dholland 	PLAYER *newp;
    318  1.7  dholland 	int x, y;
    319  1.1       mrg 
    320  1.1       mrg 	x = pp->p_x;
    321  1.1       mrg 	y = pp->p_y;
    322  1.1       mrg 	Maze[y][x] = draw ? pp->p_face : pp->p_over;
    323  1.1       mrg 
    324  1.7  dholland #ifdef MONITOR
    325  1.1       mrg 	for (newp = Monitor; newp < End_monitor; newp++)
    326  1.1       mrg 		check(newp, y, x);
    327  1.7  dholland #endif
    328  1.1       mrg 
    329  1.1       mrg 	for (newp = Player; newp < End_player; newp++) {
    330  1.1       mrg 		if (!draw || newp == pp) {
    331  1.1       mrg 			check(newp, y, x);
    332  1.1       mrg 			continue;
    333  1.1       mrg 		}
    334  1.1       mrg 		if (newp->p_scan == 0) {
    335  1.1       mrg 			newp->p_scan--;
    336  1.1       mrg 			showstat(newp);
    337  1.1       mrg 		}
    338  1.1       mrg 		else if (newp->p_scan > 0) {
    339  1.1       mrg 			if (pp->p_cloak < 0)
    340  1.1       mrg 				check(newp, y, x);
    341  1.1       mrg 			newp->p_scan--;
    342  1.1       mrg 		}
    343  1.1       mrg 	}
    344  1.1       mrg 	if (!draw || pp->p_cloak < 0)
    345  1.1       mrg 		return;
    346  1.1       mrg 	if (pp->p_cloak-- == 0)
    347  1.1       mrg 		showstat(pp);
    348  1.1       mrg }
    349  1.1       mrg 
    350  1.2     lukem void
    351  1.6  dholland message(PLAYER *pp, const char *s)
    352  1.1       mrg {
    353  1.1       mrg 	cgoto(pp, HEIGHT, 0);
    354  1.1       mrg 	outstr(pp, s, strlen(s));
    355  1.1       mrg 	ce(pp);
    356  1.1       mrg }
    357  1.1       mrg 
    358  1.1       mrg /*
    359  1.1       mrg  * translate:
    360  1.1       mrg  *	Turn a character into the right direction character if we are
    361  1.1       mrg  *	looking at the current player.
    362  1.1       mrg  */
    363  1.8  dholland static char
    364  1.6  dholland translate(char ch)
    365  1.1       mrg {
    366  1.1       mrg 	switch (ch) {
    367  1.1       mrg 	  case LEFTS:
    368  1.1       mrg 		return '<';
    369  1.1       mrg 	  case RIGHT:
    370  1.1       mrg 		return '>';
    371  1.1       mrg 	  case ABOVE:
    372  1.1       mrg 		return '^';
    373  1.1       mrg 	  case BELOW:
    374  1.1       mrg 		return 'v';
    375  1.1       mrg 	}
    376  1.1       mrg 	return ch;
    377  1.1       mrg }
    378  1.1       mrg 
    379  1.1       mrg /*
    380  1.1       mrg  * player_sym:
    381  1.1       mrg  *	Return the player symbol
    382  1.1       mrg  */
    383  1.8  dholland static int
    384  1.6  dholland player_sym(PLAYER *pp, int y, int x)
    385  1.1       mrg {
    386  1.7  dholland 	PLAYER *npp;
    387  1.1       mrg 
    388  1.1       mrg 	npp = play_at(y, x);
    389  1.1       mrg 	if (npp->p_ident->i_team == ' ')
    390  1.1       mrg 		return Maze[y][x];
    391  1.1       mrg #ifdef MONITOR
    392  1.1       mrg 	if (pp->p_ident->i_team == '*')
    393  1.1       mrg 		return npp->p_ident->i_team;
    394  1.1       mrg #endif
    395  1.1       mrg 	if (pp->p_ident->i_team != npp->p_ident->i_team)
    396  1.1       mrg 		return Maze[y][x];
    397  1.1       mrg 	return pp->p_ident->i_team;
    398  1.1       mrg }
    399