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draw.c revision 1.7
      1 /*	$NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $	*/
      2 /*
      3  * Copyright (c) 1983-2003, Regents of the University of California.
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are
      8  * met:
      9  *
     10  * + Redistributions of source code must retain the above copyright
     11  *   notice, this list of conditions and the following disclaimer.
     12  * + Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  * + Neither the name of the University of California, San Francisco nor
     16  *   the names of its contributors may be used to endorse or promote
     17  *   products derived from this software without specific prior written
     18  *   permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 #include <sys/cdefs.h>
     34 #ifndef lint
     35 __RCSID("$NetBSD: draw.c,v 1.7 2009/07/04 04:29:54 dholland Exp $");
     36 #endif /* not lint */
     37 
     38 #include "hunt.h"
     39 
     40 void
     41 drawmaze(PLAYER *pp)
     42 {
     43 	int x;
     44 	char *sp;
     45 	int y;
     46 	char *endp;
     47 
     48 	clrscr(pp);
     49 	outstr(pp, pp->p_maze[0], WIDTH);
     50 	for (y = 1; y < HEIGHT - 1; y++) {
     51 		endp = &pp->p_maze[y][WIDTH];
     52 		for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
     53 			if (*sp != SPACE) {
     54 				cgoto(pp, y, x);
     55 				if (pp->p_x == x && pp->p_y == y)
     56 					outch(pp, translate(*sp));
     57 				else if (isplayer(*sp))
     58 					outch(pp, player_sym(pp, y, x));
     59 				else
     60 					outch(pp, *sp);
     61 			}
     62 	}
     63 	cgoto(pp, HEIGHT - 1, 0);
     64 	outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
     65 	drawstatus(pp);
     66 }
     67 
     68 /*
     69  * drawstatus - put up the status lines (this assumes the screen
     70  *		size is 80x24 with the maze being 64x24)
     71  */
     72 void
     73 drawstatus(PLAYER *pp)
     74 {
     75 	int i;
     76 	PLAYER *np;
     77 
     78 	cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
     79 	outstr(pp, "Ammo:", 5);
     80 	(void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
     81 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
     82 	outstr(pp, Buf, 3);
     83 
     84 	cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
     85 	outstr(pp, "Gun:", 4);
     86 	cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
     87 	outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : "   ", 3);
     88 
     89 	cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
     90 	outstr(pp, "Damage:", 7);
     91 	(void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage,
     92 		pp->p_damcap);
     93 	cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
     94 	outstr(pp, Buf, 5);
     95 
     96 	cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
     97 	outstr(pp, "Kills:", 6);
     98 	(void) snprintf(Buf, sizeof(Buf), "%3d", (pp->p_damcap - MAXDAM) / 2);
     99 	cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
    100 	outstr(pp, Buf, 3);
    101 
    102 	cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
    103 	outstr(pp, "Player:", 7);
    104 	for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
    105 		(void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
    106 			np->p_ident->i_score,
    107 			stat_char(np), np->p_ident->i_name,
    108 			np->p_ident->i_team);
    109 		cgoto(pp, i++, STAT_NAME_COL);
    110 		outstr(pp, Buf, STAT_NAME_LEN);
    111 	}
    112 
    113 #ifdef MONITOR
    114 	cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
    115 	outstr(pp, "Monitor:", 8);
    116 	for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
    117 		(void) snprintf(Buf, sizeof(Buf), "%5.5s %-10.10s %c", " ",
    118 			np->p_ident->i_name, np->p_ident->i_team);
    119 		cgoto(pp, i++, STAT_NAME_COL);
    120 		outstr(pp, Buf, STAT_NAME_LEN);
    121 	}
    122 #endif
    123 }
    124 
    125 void
    126 look(PLAYER *pp)
    127 {
    128 	int x, y;
    129 
    130 	x = pp->p_x;
    131 	y = pp->p_y;
    132 
    133 	check(pp, y - 1, x - 1);
    134 	check(pp, y - 1, x    );
    135 	check(pp, y - 1, x + 1);
    136 	check(pp, y    , x - 1);
    137 	check(pp, y    , x    );
    138 	check(pp, y    , x + 1);
    139 	check(pp, y + 1, x - 1);
    140 	check(pp, y + 1, x    );
    141 	check(pp, y + 1, x + 1);
    142 
    143 	switch (pp->p_face) {
    144 	  case LEFTS:
    145 		see(pp, LEFTS);
    146 		see(pp, ABOVE);
    147 		see(pp, BELOW);
    148 		break;
    149 	  case RIGHT:
    150 		see(pp, RIGHT);
    151 		see(pp, ABOVE);
    152 		see(pp, BELOW);
    153 		break;
    154 	  case ABOVE:
    155 		see(pp, ABOVE);
    156 		see(pp, LEFTS);
    157 		see(pp, RIGHT);
    158 		break;
    159 	  case BELOW:
    160 		see(pp, BELOW);
    161 		see(pp, LEFTS);
    162 		see(pp, RIGHT);
    163 		break;
    164 #ifdef FLY
    165 	  case FLYER:
    166 		break;
    167 #endif
    168 	}
    169 	cgoto(pp, y, x);
    170 }
    171 
    172 void
    173 see(PLAYER *pp, int face)
    174 {
    175 	char *sp;
    176 	int y, x, i, cnt;
    177 
    178 	x = pp->p_x;
    179 	y = pp->p_y;
    180 
    181 	switch (face) {
    182 	  case LEFTS:
    183 		sp = &Maze[y][x];
    184 		for (i = 0; See_over[(int)*--sp]; i++)
    185 			continue;
    186 
    187 		if (i == 0)
    188 			break;
    189 
    190 		cnt = i;
    191 		x = pp->p_x - 1;
    192 		--y;
    193 		while (i--)
    194 			check(pp, y, --x);
    195 		i = cnt;
    196 		x = pp->p_x - 1;
    197 		++y;
    198 		while (i--)
    199 			check(pp, y, --x);
    200 		i = cnt;
    201 		x = pp->p_x - 1;
    202 		++y;
    203 		while (i--)
    204 			check(pp, y, --x);
    205 		break;
    206 	  case RIGHT:
    207 		sp = &Maze[y][++x];
    208 		for (i = 0; See_over[(int)*sp++]; i++)
    209 			continue;
    210 
    211 		if (i == 0)
    212 			break;
    213 
    214 		cnt = i;
    215 		x = pp->p_x + 1;
    216 		--y;
    217 		while (i--)
    218 			check(pp, y, ++x);
    219 		i = cnt;
    220 		x = pp->p_x + 1;
    221 		++y;
    222 		while (i--)
    223 			check(pp, y, ++x);
    224 		i = cnt;
    225 		x = pp->p_x + 1;
    226 		++y;
    227 		while (i--)
    228 			check(pp, y, ++x);
    229 		break;
    230 	  case ABOVE:
    231 		sp = &Maze[--y][x];
    232 		if (!See_over[(int)*sp])
    233 			break;
    234 		do {
    235 			--y;
    236 			sp -= sizeof Maze[0];
    237 			check(pp, y, x - 1);
    238 			check(pp, y, x    );
    239 			check(pp, y, x + 1);
    240 		} while (See_over[(int)*sp]);
    241 		break;
    242 	  case BELOW:
    243 		sp = &Maze[++y][x];
    244 		if (!See_over[(int)*sp])
    245 			break;
    246 		do {
    247 			y++;
    248 			sp += sizeof Maze[0];
    249 			check(pp, y, x - 1);
    250 			check(pp, y, x    );
    251 			check(pp, y, x + 1);
    252 		} while (See_over[(int)*sp]);
    253 		break;
    254 	}
    255 }
    256 
    257 void
    258 check(PLAYER *pp, int y, int x)
    259 {
    260 	int indx;
    261 	int ch;
    262 	PLAYER *rpp;
    263 
    264 	indx = y * sizeof Maze[0] + x;
    265 	ch = ((char *) Maze)[indx];
    266 	if (ch != ((char *) pp->p_maze)[indx]) {
    267 		rpp = pp;
    268 		cgoto(rpp, y, x);
    269 		if (x == rpp->p_x && y == rpp->p_y)
    270 			outch(rpp, translate(ch));
    271 		else if (isplayer(ch))
    272 			outch(rpp, player_sym(rpp, y, x));
    273 		else
    274 			outch(rpp, ch);
    275 		((char *) rpp->p_maze)[indx] = ch;
    276 	}
    277 }
    278 
    279 /*
    280  * showstat
    281  *	Update the status of players
    282  */
    283 void
    284 showstat(PLAYER *pp)
    285 {
    286 	PLAYER *np;
    287 	int y;
    288 	char c;
    289 
    290 	y = STAT_PLAY_ROW + 1 + (pp - Player);
    291 	c = stat_char(pp);
    292 #ifdef MONITOR
    293 	for (np = Monitor; np < End_monitor; np++) {
    294 		cgoto(np, y, STAT_SCAN_COL);
    295 		outch(np, c);
    296 	}
    297 #endif
    298 	for (np = Player; np < End_player; np++) {
    299 		cgoto(np, y, STAT_SCAN_COL);
    300 		outch(np, c);
    301 	}
    302 }
    303 
    304 /*
    305  * drawplayer:
    306  *	Draw the player on the screen and show him to everyone who's scanning
    307  *	unless he is cloaked.
    308  */
    309 void
    310 drawplayer(PLAYER *pp, FLAG draw)
    311 {
    312 	PLAYER *newp;
    313 	int x, y;
    314 
    315 	x = pp->p_x;
    316 	y = pp->p_y;
    317 	Maze[y][x] = draw ? pp->p_face : pp->p_over;
    318 
    319 #ifdef MONITOR
    320 	for (newp = Monitor; newp < End_monitor; newp++)
    321 		check(newp, y, x);
    322 #endif
    323 
    324 	for (newp = Player; newp < End_player; newp++) {
    325 		if (!draw || newp == pp) {
    326 			check(newp, y, x);
    327 			continue;
    328 		}
    329 		if (newp->p_scan == 0) {
    330 			newp->p_scan--;
    331 			showstat(newp);
    332 		}
    333 		else if (newp->p_scan > 0) {
    334 			if (pp->p_cloak < 0)
    335 				check(newp, y, x);
    336 			newp->p_scan--;
    337 		}
    338 	}
    339 	if (!draw || pp->p_cloak < 0)
    340 		return;
    341 	if (pp->p_cloak-- == 0)
    342 		showstat(pp);
    343 }
    344 
    345 void
    346 message(PLAYER *pp, const char *s)
    347 {
    348 	cgoto(pp, HEIGHT, 0);
    349 	outstr(pp, s, strlen(s));
    350 	ce(pp);
    351 }
    352 
    353 /*
    354  * translate:
    355  *	Turn a character into the right direction character if we are
    356  *	looking at the current player.
    357  */
    358 char
    359 translate(char ch)
    360 {
    361 	switch (ch) {
    362 	  case LEFTS:
    363 		return '<';
    364 	  case RIGHT:
    365 		return '>';
    366 	  case ABOVE:
    367 		return '^';
    368 	  case BELOW:
    369 		return 'v';
    370 	}
    371 	return ch;
    372 }
    373 
    374 /*
    375  * player_sym:
    376  *	Return the player symbol
    377  */
    378 int
    379 player_sym(PLAYER *pp, int y, int x)
    380 {
    381 	PLAYER *npp;
    382 
    383 	npp = play_at(y, x);
    384 	if (npp->p_ident->i_team == ' ')
    385 		return Maze[y][x];
    386 #ifdef MONITOR
    387 	if (pp->p_ident->i_team == '*')
    388 		return npp->p_ident->i_team;
    389 #endif
    390 	if (pp->p_ident->i_team != npp->p_ident->i_team)
    391 		return Maze[y][x];
    392 	return pp->p_ident->i_team;
    393 }
    394