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driver.c revision 1.1
      1  1.1  mrg /*
      2  1.1  mrg  *  Hunt
      3  1.1  mrg  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
      4  1.1  mrg  *  San Francisco, California
      5  1.1  mrg  */
      6  1.1  mrg 
      7  1.1  mrg # include	"hunt.h"
      8  1.1  mrg # include	<signal.h>
      9  1.1  mrg # include	<errno.h>
     10  1.1  mrg # include	<sys/ioctl.h>
     11  1.1  mrg # include	<sys/time.h>
     12  1.1  mrg 
     13  1.1  mrg # ifndef pdp11
     14  1.1  mrg # define	RN	(((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
     15  1.1  mrg # else
     16  1.1  mrg # define	RN	((Seed = Seed * 11109 + 13849) & 0x7fff)
     17  1.1  mrg # endif
     18  1.1  mrg 
     19  1.1  mrg int	Seed = 0;
     20  1.1  mrg 
     21  1.1  mrg 
     22  1.1  mrg SOCKET	Daemon;
     23  1.1  mrg char	*First_arg;		/* pointer to argv[0] */
     24  1.1  mrg char	*Last_arg;		/* pointer to end of argv/environ */
     25  1.1  mrg # ifdef	INTERNET
     26  1.1  mrg int	Test_socket;		/* test socket to answer datagrams */
     27  1.1  mrg FLAG	inetd_spawned;		/* invoked via inetd */
     28  1.1  mrg FLAG	standard_port = TRUE;	/* true if listening on standard port */
     29  1.1  mrg u_short	sock_port;		/* port # of tcp listen socket */
     30  1.1  mrg u_short	stat_port;		/* port # of statistics tcp socket */
     31  1.1  mrg # define	DAEMON_SIZE	(sizeof Daemon)
     32  1.1  mrg # else
     33  1.1  mrg # define	DAEMON_SIZE	(sizeof Daemon - 1)
     34  1.1  mrg # endif
     35  1.1  mrg 
     36  1.1  mrg extern SIGNAL_TYPE	cleanup();
     37  1.1  mrg 
     38  1.1  mrg /*
     39  1.1  mrg  * main:
     40  1.1  mrg  *	The main program.
     41  1.1  mrg  */
     42  1.1  mrg main(ac, av, ep)
     43  1.1  mrg int	ac;
     44  1.1  mrg char	**av, **ep;
     45  1.1  mrg {
     46  1.1  mrg 	register PLAYER	*pp;
     47  1.1  mrg 	register int	had_char;
     48  1.1  mrg # ifdef INTERNET
     49  1.1  mrg 	register long	test_mask;
     50  1.1  mrg 	u_short		msg;
     51  1.1  mrg 	short		port_num, reply;
     52  1.1  mrg 	int		namelen;
     53  1.1  mrg 	SOCKET		test;
     54  1.1  mrg # endif
     55  1.1  mrg 	static long	read_fds;
     56  1.1  mrg 	static FLAG	first = TRUE;
     57  1.1  mrg 	static FLAG	server = FALSE;
     58  1.1  mrg 	extern int	optind;
     59  1.1  mrg 	extern char	*optarg;
     60  1.1  mrg 	int		c;
     61  1.1  mrg 	static struct timeval	linger = {	90, 0	};
     62  1.1  mrg 
     63  1.1  mrg 	First_arg = av[0];
     64  1.1  mrg 	if (ep == NULL || *ep == NULL)
     65  1.1  mrg 		ep = av + ac;
     66  1.1  mrg 	while (*ep)
     67  1.1  mrg 		ep++;
     68  1.1  mrg 	Last_arg = ep[-1] + strlen(ep[-1]);
     69  1.1  mrg 
     70  1.1  mrg 	while ((c = getopt(ac, av, "sp:")) != EOF) {
     71  1.1  mrg 		switch (c) {
     72  1.1  mrg 		  case 's':
     73  1.1  mrg 			server = TRUE;
     74  1.1  mrg 			break;
     75  1.1  mrg # ifdef INTERNET
     76  1.1  mrg 		  case 'p':
     77  1.1  mrg 			standard_port = FALSE;
     78  1.1  mrg 			Test_port = atoi(optarg);
     79  1.1  mrg 			break;
     80  1.1  mrg # endif
     81  1.1  mrg 		  default:
     82  1.1  mrg erred:
     83  1.1  mrg 			fprintf(stderr, "Usage: %s [-s] [-p port]\n", av[0]);
     84  1.1  mrg 			exit(1);
     85  1.1  mrg 		}
     86  1.1  mrg 	}
     87  1.1  mrg 	if (optind < ac)
     88  1.1  mrg 		goto erred;
     89  1.1  mrg 
     90  1.1  mrg 	init();
     91  1.1  mrg 	Sock_mask = (1 << Socket);
     92  1.1  mrg 	Stat_mask = (1 << Status);
     93  1.1  mrg # ifdef INTERNET
     94  1.1  mrg 	test_mask = (1 << Test_socket);
     95  1.1  mrg # endif
     96  1.1  mrg 
     97  1.1  mrg 
     98  1.1  mrg again:
     99  1.1  mrg 	do {
    100  1.1  mrg 		read_fds = Fds_mask;
    101  1.1  mrg 		errno = 0;
    102  1.1  mrg 		while (select(Num_fds, &read_fds, (int *) NULL,
    103  1.1  mrg 		    (int *) NULL, (struct timeval *) NULL) < 0)
    104  1.1  mrg 		{
    105  1.1  mrg 			if (errno != EINTR)
    106  1.1  mrg # ifdef LOG
    107  1.1  mrg 				syslog(LOG_WARNING, "select: %m");
    108  1.1  mrg # else
    109  1.1  mrg 				perror("select");
    110  1.1  mrg # endif
    111  1.1  mrg 			errno = 0;
    112  1.1  mrg 		}
    113  1.1  mrg 		Have_inp = read_fds;
    114  1.1  mrg # ifdef INTERNET
    115  1.1  mrg 		if (read_fds & test_mask) {
    116  1.1  mrg 			namelen = DAEMON_SIZE;
    117  1.1  mrg 			port_num = htons(sock_port);
    118  1.1  mrg 			(void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
    119  1.1  mrg 				0, (struct sockaddr *) &test, &namelen);
    120  1.1  mrg 			switch (ntohs(msg)) {
    121  1.1  mrg 			  case C_MESSAGE:
    122  1.1  mrg 				if (Nplayer <= 0)
    123  1.1  mrg 					break;
    124  1.1  mrg 				reply = htons((u_short) Nplayer);
    125  1.1  mrg 				(void) sendto(Test_socket, (char *) &reply,
    126  1.1  mrg 					sizeof reply, 0,
    127  1.1  mrg 					(struct sockaddr *) &test, DAEMON_SIZE);
    128  1.1  mrg 				break;
    129  1.1  mrg 			  case C_SCORES:
    130  1.1  mrg 				reply = htons(stat_port);
    131  1.1  mrg 				(void) sendto(Test_socket, (char *) &reply,
    132  1.1  mrg 					sizeof reply, 0,
    133  1.1  mrg 					(struct sockaddr *) &test, DAEMON_SIZE);
    134  1.1  mrg 				break;
    135  1.1  mrg 			  case C_PLAYER:
    136  1.1  mrg 			  case C_MONITOR:
    137  1.1  mrg 				if (msg == C_MONITOR && Nplayer <= 0)
    138  1.1  mrg 					break;
    139  1.1  mrg 				reply = htons(sock_port);
    140  1.1  mrg 				(void) sendto(Test_socket, (char *) &reply,
    141  1.1  mrg 					sizeof reply, 0,
    142  1.1  mrg 					(struct sockaddr *) &test, DAEMON_SIZE);
    143  1.1  mrg 				break;
    144  1.1  mrg 			}
    145  1.1  mrg 		}
    146  1.1  mrg # endif
    147  1.1  mrg 		for (;;) {
    148  1.1  mrg 			had_char = FALSE;
    149  1.1  mrg 			for (pp = Player; pp < End_player; pp++)
    150  1.1  mrg 				if (havechar(pp)) {
    151  1.1  mrg 					execute(pp);
    152  1.1  mrg 					pp->p_nexec++;
    153  1.1  mrg 					had_char++;
    154  1.1  mrg 				}
    155  1.1  mrg # ifdef MONITOR
    156  1.1  mrg 			for (pp = Monitor; pp < End_monitor; pp++)
    157  1.1  mrg 				if (havechar(pp)) {
    158  1.1  mrg 					mon_execute(pp);
    159  1.1  mrg 					pp->p_nexec++;
    160  1.1  mrg 					had_char++;
    161  1.1  mrg 				}
    162  1.1  mrg # endif
    163  1.1  mrg 			if (!had_char)
    164  1.1  mrg 				break;
    165  1.1  mrg 			moveshots();
    166  1.1  mrg 			for (pp = Player; pp < End_player; )
    167  1.1  mrg 				if (pp->p_death[0] != '\0')
    168  1.1  mrg 					zap(pp, TRUE);
    169  1.1  mrg 				else
    170  1.1  mrg 					pp++;
    171  1.1  mrg # ifdef MONITOR
    172  1.1  mrg 			for (pp = Monitor; pp < End_monitor; )
    173  1.1  mrg 				if (pp->p_death[0] != '\0')
    174  1.1  mrg 					zap(pp, FALSE);
    175  1.1  mrg 				else
    176  1.1  mrg 					pp++;
    177  1.1  mrg # endif
    178  1.1  mrg 		}
    179  1.1  mrg 		if (read_fds & Sock_mask)
    180  1.1  mrg 			if (answer()) {
    181  1.1  mrg # ifdef INTERNET
    182  1.1  mrg 				if (first && standard_port)
    183  1.1  mrg 					faketalk();
    184  1.1  mrg # endif
    185  1.1  mrg 				first = FALSE;
    186  1.1  mrg 			}
    187  1.1  mrg 		if (read_fds & Stat_mask)
    188  1.1  mrg 			send_stats();
    189  1.1  mrg 		for (pp = Player; pp < End_player; pp++) {
    190  1.1  mrg 			if (read_fds & pp->p_mask)
    191  1.1  mrg 				sendcom(pp, READY, pp->p_nexec);
    192  1.1  mrg 			pp->p_nexec = 0;
    193  1.1  mrg 			(void) fflush(pp->p_output);
    194  1.1  mrg 		}
    195  1.1  mrg # ifdef MONITOR
    196  1.1  mrg 		for (pp = Monitor; pp < End_monitor; pp++) {
    197  1.1  mrg 			if (read_fds & pp->p_mask)
    198  1.1  mrg 				sendcom(pp, READY, pp->p_nexec);
    199  1.1  mrg 			pp->p_nexec = 0;
    200  1.1  mrg 			(void) fflush(pp->p_output);
    201  1.1  mrg 		}
    202  1.1  mrg # endif
    203  1.1  mrg 	} while (Nplayer > 0);
    204  1.1  mrg 
    205  1.1  mrg 	read_fds = Fds_mask;
    206  1.1  mrg 	if (select(Num_fds, &read_fds, (int *) NULL, (int *) NULL,
    207  1.1  mrg 		   &linger) > 0) {
    208  1.1  mrg 		goto again;
    209  1.1  mrg 	}
    210  1.1  mrg 	if (server) {
    211  1.1  mrg 		clear_scores();
    212  1.1  mrg 		makemaze();
    213  1.1  mrg 		clearwalls();
    214  1.1  mrg # ifdef BOOTS
    215  1.1  mrg 		makeboots();
    216  1.1  mrg # endif
    217  1.1  mrg 		first = TRUE;
    218  1.1  mrg 		goto again;
    219  1.1  mrg 	}
    220  1.1  mrg 
    221  1.1  mrg # ifdef MONITOR
    222  1.1  mrg 	for (pp = Monitor; pp < End_monitor; )
    223  1.1  mrg 		zap(pp, FALSE);
    224  1.1  mrg # endif
    225  1.1  mrg 	cleanup(0);
    226  1.1  mrg }
    227  1.1  mrg 
    228  1.1  mrg /*
    229  1.1  mrg  * init:
    230  1.1  mrg  *	Initialize the global parameters.
    231  1.1  mrg  */
    232  1.1  mrg init()
    233  1.1  mrg {
    234  1.1  mrg 	register int	i;
    235  1.1  mrg # ifdef	INTERNET
    236  1.1  mrg 	auto SOCKET	test_port;
    237  1.1  mrg 	auto int	msg;
    238  1.1  mrg 	auto int	len;
    239  1.1  mrg # endif
    240  1.1  mrg 
    241  1.1  mrg # ifndef DEBUG
    242  1.1  mrg # ifdef TIOCNOTTY
    243  1.1  mrg 	(void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
    244  1.1  mrg # endif
    245  1.1  mrg 	(void) setpgrp(getpid(), getpid());
    246  1.1  mrg 	(void) signal(SIGHUP, SIG_IGN);
    247  1.1  mrg 	(void) signal(SIGINT, SIG_IGN);
    248  1.1  mrg 	(void) signal(SIGQUIT, SIG_IGN);
    249  1.1  mrg 	(void) signal(SIGTERM, cleanup);
    250  1.1  mrg # endif
    251  1.1  mrg 
    252  1.1  mrg 	(void) chdir("/usr/tmp");	/* just in case it core dumps */
    253  1.1  mrg 	(void) umask(0);		/* No privacy at all! */
    254  1.1  mrg 	(void) signal(SIGPIPE, SIG_IGN);
    255  1.1  mrg 
    256  1.1  mrg # ifdef LOG
    257  1.1  mrg # ifdef	SYSLOG_43
    258  1.1  mrg 	openlog("HUNT", LOG_PID, LOG_DAEMON);
    259  1.1  mrg # endif
    260  1.1  mrg # ifdef	SYSLOG_42
    261  1.1  mrg 	openlog("HUNT", LOG_PID);
    262  1.1  mrg # endif
    263  1.1  mrg # endif
    264  1.1  mrg 
    265  1.1  mrg 	/*
    266  1.1  mrg 	 * Initialize statistics socket
    267  1.1  mrg 	 */
    268  1.1  mrg # ifdef	INTERNET
    269  1.1  mrg 	Daemon.sin_family = SOCK_FAMILY;
    270  1.1  mrg 	Daemon.sin_addr.s_addr = INADDR_ANY;
    271  1.1  mrg 	Daemon.sin_port = 0;
    272  1.1  mrg # else
    273  1.1  mrg 	Daemon.sun_family = SOCK_FAMILY;
    274  1.1  mrg 	(void) strcpy(Daemon.sun_path, Stat_name);
    275  1.1  mrg # endif
    276  1.1  mrg 
    277  1.1  mrg 	Status = socket(SOCK_FAMILY, SOCK_STREAM, 0);
    278  1.1  mrg 	if (bind(Status, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
    279  1.1  mrg 		if (errno == EADDRINUSE)
    280  1.1  mrg 			exit(0);
    281  1.1  mrg 		else {
    282  1.1  mrg # ifdef LOG
    283  1.1  mrg 			syslog(LOG_ERR, "bind: %m");
    284  1.1  mrg # else
    285  1.1  mrg 			perror("bind");
    286  1.1  mrg # endif
    287  1.1  mrg 			cleanup(1);
    288  1.1  mrg 		}
    289  1.1  mrg 	}
    290  1.1  mrg 	(void) listen(Status, 5);
    291  1.1  mrg 
    292  1.1  mrg # ifdef INTERNET
    293  1.1  mrg 	len = sizeof (SOCKET);
    294  1.1  mrg 	if (getsockname(Status, (struct sockaddr *) &Daemon, &len) < 0)  {
    295  1.1  mrg # ifdef LOG
    296  1.1  mrg 		syslog(LOG_ERR, "getsockname: %m");
    297  1.1  mrg # else
    298  1.1  mrg 		perror("getsockname");
    299  1.1  mrg # endif
    300  1.1  mrg 		exit(1);
    301  1.1  mrg 	}
    302  1.1  mrg 	stat_port = ntohs(Daemon.sin_port);
    303  1.1  mrg # endif
    304  1.1  mrg 
    305  1.1  mrg 	/*
    306  1.1  mrg 	 * Initialize main socket
    307  1.1  mrg 	 */
    308  1.1  mrg # ifdef	INTERNET
    309  1.1  mrg 	Daemon.sin_family = SOCK_FAMILY;
    310  1.1  mrg 	Daemon.sin_addr.s_addr = INADDR_ANY;
    311  1.1  mrg 	Daemon.sin_port = 0;
    312  1.1  mrg # else
    313  1.1  mrg 	Daemon.sun_family = SOCK_FAMILY;
    314  1.1  mrg 	(void) strcpy(Daemon.sun_path, Sock_name);
    315  1.1  mrg # endif
    316  1.1  mrg 
    317  1.1  mrg 	Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
    318  1.1  mrg # if defined(INTERNET)
    319  1.1  mrg 	msg = 1;
    320  1.1  mrg 	if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
    321  1.1  mrg # ifdef LOG
    322  1.1  mrg 		syslog(LOG_WARNING, "setsockopt loopback %m");
    323  1.1  mrg # else
    324  1.1  mrg 		perror("setsockopt loopback");
    325  1.1  mrg # endif
    326  1.1  mrg # endif
    327  1.1  mrg 	if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
    328  1.1  mrg 		if (errno == EADDRINUSE)
    329  1.1  mrg 			exit(0);
    330  1.1  mrg 		else {
    331  1.1  mrg # ifdef LOG
    332  1.1  mrg 			syslog(LOG_ERR, "bind: %m");
    333  1.1  mrg # else
    334  1.1  mrg 			perror("bind");
    335  1.1  mrg # endif
    336  1.1  mrg 			cleanup(1);
    337  1.1  mrg 		}
    338  1.1  mrg 	}
    339  1.1  mrg 	(void) listen(Socket, 5);
    340  1.1  mrg 
    341  1.1  mrg # ifdef INTERNET
    342  1.1  mrg 	len = sizeof (SOCKET);
    343  1.1  mrg 	if (getsockname(Socket, (struct sockaddr *) &Daemon, &len) < 0)  {
    344  1.1  mrg # ifdef LOG
    345  1.1  mrg 		syslog(LOG_ERR, "getsockname: %m");
    346  1.1  mrg # else
    347  1.1  mrg 		perror("getsockname");
    348  1.1  mrg # endif
    349  1.1  mrg 		exit(1);
    350  1.1  mrg 	}
    351  1.1  mrg 	sock_port = ntohs(Daemon.sin_port);
    352  1.1  mrg # endif
    353  1.1  mrg 
    354  1.1  mrg 	/*
    355  1.1  mrg 	 * Initialize minimal select mask
    356  1.1  mrg 	 */
    357  1.1  mrg 	Fds_mask = (1 << Socket) | (1 << Status);
    358  1.1  mrg 	Num_fds = ((Socket > Status) ? Socket : Status) + 1;
    359  1.1  mrg 
    360  1.1  mrg # ifdef INTERNET
    361  1.1  mrg 	len = sizeof (SOCKET);
    362  1.1  mrg 	if (getsockname(0, (struct sockaddr *) &test_port, &len) >= 0
    363  1.1  mrg 	&& test_port.sin_family == AF_INET) {
    364  1.1  mrg 		inetd_spawned = TRUE;
    365  1.1  mrg 		Test_socket = 0;
    366  1.1  mrg 		if (test_port.sin_port != htons((u_short) Test_port)) {
    367  1.1  mrg 			standard_port = FALSE;
    368  1.1  mrg 			Test_port = ntohs(test_port.sin_port);
    369  1.1  mrg 		}
    370  1.1  mrg 	} else {
    371  1.1  mrg 		test_port = Daemon;
    372  1.1  mrg 		test_port.sin_port = htons((u_short) Test_port);
    373  1.1  mrg 
    374  1.1  mrg 		Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
    375  1.1  mrg 		if (bind(Test_socket, (struct sockaddr *) &test_port,
    376  1.1  mrg 		    DAEMON_SIZE) < 0) {
    377  1.1  mrg # ifdef LOG
    378  1.1  mrg 			syslog(LOG_ERR, "bind: %m");
    379  1.1  mrg # else
    380  1.1  mrg 			perror("bind");
    381  1.1  mrg # endif
    382  1.1  mrg 			exit(1);
    383  1.1  mrg 		}
    384  1.1  mrg 		(void) listen(Test_socket, 5);
    385  1.1  mrg 	}
    386  1.1  mrg 
    387  1.1  mrg 	Fds_mask |= (1 << Test_socket);
    388  1.1  mrg 	if (Test_socket + 1 > Num_fds)
    389  1.1  mrg 		Num_fds = Test_socket + 1;
    390  1.1  mrg # endif
    391  1.1  mrg 
    392  1.1  mrg 	Seed = getpid() + time((time_t *) NULL);
    393  1.1  mrg 	makemaze();
    394  1.1  mrg # ifdef BOOTS
    395  1.1  mrg 	makeboots();
    396  1.1  mrg # endif
    397  1.1  mrg 
    398  1.1  mrg 	for (i = 0; i < NASCII; i++)
    399  1.1  mrg 		See_over[i] = TRUE;
    400  1.1  mrg 	See_over[DOOR] = FALSE;
    401  1.1  mrg 	See_over[WALL1] = FALSE;
    402  1.1  mrg 	See_over[WALL2] = FALSE;
    403  1.1  mrg 	See_over[WALL3] = FALSE;
    404  1.1  mrg # ifdef REFLECT
    405  1.1  mrg 	See_over[WALL4] = FALSE;
    406  1.1  mrg 	See_over[WALL5] = FALSE;
    407  1.1  mrg # endif
    408  1.1  mrg 
    409  1.1  mrg }
    410  1.1  mrg 
    411  1.1  mrg # ifdef BOOTS
    412  1.1  mrg /*
    413  1.1  mrg  * makeboots:
    414  1.1  mrg  *	Put the boots in the maze
    415  1.1  mrg  */
    416  1.1  mrg makeboots()
    417  1.1  mrg {
    418  1.1  mrg 	register int	x, y;
    419  1.1  mrg 	register PLAYER	*pp;
    420  1.1  mrg 
    421  1.1  mrg 	do {
    422  1.1  mrg 		x = rand_num(WIDTH - 1) + 1;
    423  1.1  mrg 		y = rand_num(HEIGHT - 1) + 1;
    424  1.1  mrg 	} while (Maze[y][x] != SPACE);
    425  1.1  mrg 	Maze[y][x] = BOOT_PAIR;
    426  1.1  mrg 	for (pp = Boot; pp < &Boot[NBOOTS]; pp++)
    427  1.1  mrg 		pp->p_flying = -1;
    428  1.1  mrg }
    429  1.1  mrg # endif
    430  1.1  mrg 
    431  1.1  mrg 
    432  1.1  mrg /*
    433  1.1  mrg  * checkdam:
    434  1.1  mrg  *	Check the damage to the given player, and see if s/he is killed
    435  1.1  mrg  */
    436  1.1  mrg checkdam(ouch, gotcha, credit, amt, shot_type)
    437  1.1  mrg register PLAYER	*ouch, *gotcha;
    438  1.1  mrg register IDENT	*credit;
    439  1.1  mrg int		amt;
    440  1.1  mrg char		shot_type;
    441  1.1  mrg {
    442  1.1  mrg 	register char	*cp;
    443  1.1  mrg 
    444  1.1  mrg 	if (ouch->p_death[0] != '\0')
    445  1.1  mrg 		return;
    446  1.1  mrg # ifdef BOOTS
    447  1.1  mrg 	if (shot_type == SLIME)
    448  1.1  mrg 		switch (ouch->p_nboots) {
    449  1.1  mrg 		  default:
    450  1.1  mrg 			break;
    451  1.1  mrg 		  case 1:
    452  1.1  mrg 			amt = (amt + 1) / 2;
    453  1.1  mrg 			break;
    454  1.1  mrg 		  case 2:
    455  1.1  mrg 			if (gotcha != NULL)
    456  1.1  mrg 				message(gotcha, "He has boots on!");
    457  1.1  mrg 			return;
    458  1.1  mrg 		}
    459  1.1  mrg # endif
    460  1.1  mrg 	ouch->p_damage += amt;
    461  1.1  mrg 	if (ouch->p_damage <= ouch->p_damcap) {
    462  1.1  mrg 		(void) sprintf(Buf, "%2d", ouch->p_damage);
    463  1.1  mrg 		cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
    464  1.1  mrg 		outstr(ouch, Buf, 2);
    465  1.1  mrg 		return;
    466  1.1  mrg 	}
    467  1.1  mrg 
    468  1.1  mrg 	/* Someone DIED */
    469  1.1  mrg 	switch (shot_type) {
    470  1.1  mrg 	  default:
    471  1.1  mrg 		cp = "Killed";
    472  1.1  mrg 		break;
    473  1.1  mrg # ifdef FLY
    474  1.1  mrg 	  case FALL:
    475  1.1  mrg 		cp = "Killed on impact";
    476  1.1  mrg 		break;
    477  1.1  mrg # endif
    478  1.1  mrg 	  case KNIFE:
    479  1.1  mrg 		cp = "Stabbed to death";
    480  1.1  mrg 		ouch->p_ammo = 0;		/* No exploding */
    481  1.1  mrg 		break;
    482  1.1  mrg 	  case SHOT:
    483  1.1  mrg 		cp = "Shot to death";
    484  1.1  mrg 		break;
    485  1.1  mrg 	  case GRENADE:
    486  1.1  mrg 	  case SATCHEL:
    487  1.1  mrg 	  case BOMB:
    488  1.1  mrg 		cp = "Bombed";
    489  1.1  mrg 		break;
    490  1.1  mrg 	  case MINE:
    491  1.1  mrg 	  case GMINE:
    492  1.1  mrg 		cp = "Blown apart";
    493  1.1  mrg 		break;
    494  1.1  mrg # ifdef	OOZE
    495  1.1  mrg 	  case SLIME:
    496  1.1  mrg 		cp = "Slimed";
    497  1.1  mrg 		if (credit != NULL)
    498  1.1  mrg 			credit->i_slime++;
    499  1.1  mrg 		break;
    500  1.1  mrg # endif
    501  1.1  mrg # ifdef	VOLCANO
    502  1.1  mrg 	  case LAVA:
    503  1.1  mrg 		cp = "Baked";
    504  1.1  mrg 		break;
    505  1.1  mrg # endif
    506  1.1  mrg # ifdef DRONE
    507  1.1  mrg 	  case DSHOT:
    508  1.1  mrg 		cp = "Eliminated";
    509  1.1  mrg 		break;
    510  1.1  mrg # endif
    511  1.1  mrg 	}
    512  1.1  mrg 	if (credit == NULL) {
    513  1.1  mrg 		(void) sprintf(ouch->p_death, "| %s by %s |", cp,
    514  1.1  mrg 			(shot_type == MINE || shot_type == GMINE) ?
    515  1.1  mrg 			"a mine" : "act of God");
    516  1.1  mrg 		return;
    517  1.1  mrg 	}
    518  1.1  mrg 
    519  1.1  mrg 	(void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
    520  1.1  mrg 
    521  1.1  mrg 	if (ouch == gotcha) {		/* No use killing yourself */
    522  1.1  mrg 		credit->i_kills--;
    523  1.1  mrg 		credit->i_bkills++;
    524  1.1  mrg 	}
    525  1.1  mrg 	else if (ouch->p_ident->i_team == ' '
    526  1.1  mrg 	|| ouch->p_ident->i_team != credit->i_team) {
    527  1.1  mrg 		credit->i_kills++;
    528  1.1  mrg 		credit->i_gkills++;
    529  1.1  mrg 	}
    530  1.1  mrg 	else {
    531  1.1  mrg 		credit->i_kills--;
    532  1.1  mrg 		credit->i_bkills++;
    533  1.1  mrg 	}
    534  1.1  mrg 	credit->i_score = credit->i_kills / (double) credit->i_entries;
    535  1.1  mrg 	ouch->p_ident->i_deaths++;
    536  1.1  mrg 	if (ouch->p_nchar == 0)
    537  1.1  mrg 		ouch->p_ident->i_stillb++;
    538  1.1  mrg 	if (gotcha == NULL)
    539  1.1  mrg 		return;
    540  1.1  mrg 	gotcha->p_damcap += STABDAM;
    541  1.1  mrg 	gotcha->p_damage -= STABDAM;
    542  1.1  mrg 	if (gotcha->p_damage < 0)
    543  1.1  mrg 		gotcha->p_damage = 0;
    544  1.1  mrg 	(void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
    545  1.1  mrg 	cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
    546  1.1  mrg 	outstr(gotcha, Buf, 5);
    547  1.1  mrg 	(void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
    548  1.1  mrg 	cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
    549  1.1  mrg 	outstr(gotcha, Buf, 3);
    550  1.1  mrg 	(void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
    551  1.1  mrg 	for (ouch = Player; ouch < End_player; ouch++) {
    552  1.1  mrg 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
    553  1.1  mrg 			STAT_NAME_COL);
    554  1.1  mrg 		outstr(ouch, Buf, 5);
    555  1.1  mrg 	}
    556  1.1  mrg # ifdef MONITOR
    557  1.1  mrg 	for (ouch = Monitor; ouch < End_monitor; ouch++) {
    558  1.1  mrg 		cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
    559  1.1  mrg 			STAT_NAME_COL);
    560  1.1  mrg 		outstr(ouch, Buf, 5);
    561  1.1  mrg 	}
    562  1.1  mrg # endif
    563  1.1  mrg }
    564  1.1  mrg 
    565  1.1  mrg /*
    566  1.1  mrg  * zap:
    567  1.1  mrg  *	Kill off a player and take him out of the game.
    568  1.1  mrg  */
    569  1.1  mrg zap(pp, was_player)
    570  1.1  mrg register PLAYER	*pp;
    571  1.1  mrg FLAG		was_player;
    572  1.1  mrg {
    573  1.1  mrg 	register int	i, len;
    574  1.1  mrg 	register BULLET	*bp;
    575  1.1  mrg 	register PLAYER	*np;
    576  1.1  mrg 	register int	x, y;
    577  1.1  mrg 	int		savefd, savemask;
    578  1.1  mrg 
    579  1.1  mrg 	if (was_player) {
    580  1.1  mrg 		if (pp->p_undershot)
    581  1.1  mrg 			fixshots(pp->p_y, pp->p_x, pp->p_over);
    582  1.1  mrg 		drawplayer(pp, FALSE);
    583  1.1  mrg 		Nplayer--;
    584  1.1  mrg 	}
    585  1.1  mrg 
    586  1.1  mrg 	len = strlen(pp->p_death);	/* Display the cause of death */
    587  1.1  mrg 	x = (WIDTH - len) / 2;
    588  1.1  mrg 	cgoto(pp, HEIGHT / 2, x);
    589  1.1  mrg 	outstr(pp, pp->p_death, len);
    590  1.1  mrg 	for (i = 1; i < len; i++)
    591  1.1  mrg 		pp->p_death[i] = '-';
    592  1.1  mrg 	pp->p_death[0] = '+';
    593  1.1  mrg 	pp->p_death[len - 1] = '+';
    594  1.1  mrg 	cgoto(pp, HEIGHT / 2 - 1, x);
    595  1.1  mrg 	outstr(pp, pp->p_death, len);
    596  1.1  mrg 	cgoto(pp, HEIGHT / 2 + 1, x);
    597  1.1  mrg 	outstr(pp, pp->p_death, len);
    598  1.1  mrg 	cgoto(pp, HEIGHT, 0);
    599  1.1  mrg 
    600  1.1  mrg 	savefd = pp->p_fd;
    601  1.1  mrg 	savemask = pp->p_mask;
    602  1.1  mrg 
    603  1.1  mrg # ifdef MONITOR
    604  1.1  mrg 	if (was_player) {
    605  1.1  mrg # endif
    606  1.1  mrg 		for (bp = Bullets; bp != NULL; bp = bp->b_next) {
    607  1.1  mrg 			if (bp->b_owner == pp)
    608  1.1  mrg 				bp->b_owner = NULL;
    609  1.1  mrg 			if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
    610  1.1  mrg 				bp->b_over = SPACE;
    611  1.1  mrg 		}
    612  1.1  mrg 
    613  1.1  mrg 		i = rand_num(pp->p_ammo);
    614  1.1  mrg 		x = rand_num(pp->p_ammo);
    615  1.1  mrg 		if (x > i)
    616  1.1  mrg 			i = x;
    617  1.1  mrg 		if (pp->p_ammo == 0)
    618  1.1  mrg 			x = 0;
    619  1.1  mrg 		else if (i == pp->p_ammo - 1) {
    620  1.1  mrg 			x = pp->p_ammo;
    621  1.1  mrg 			len = SLIME;
    622  1.1  mrg 		}
    623  1.1  mrg 		else {
    624  1.1  mrg 			for (x = MAXBOMB - 1; x > 0; x--)
    625  1.1  mrg 				if (i >= shot_req[x])
    626  1.1  mrg 					break;
    627  1.1  mrg 			for (y = MAXSLIME - 1; y > 0; y--)
    628  1.1  mrg 				if (i >= slime_req[y])
    629  1.1  mrg 					break;
    630  1.1  mrg 			if (y >= 0 && slime_req[y] > shot_req[x]) {
    631  1.1  mrg 				x = slime_req[y];
    632  1.1  mrg 				len = SLIME;
    633  1.1  mrg 			}
    634  1.1  mrg 			else if (x != 0) {
    635  1.1  mrg 				len = shot_type[x];
    636  1.1  mrg 				x = shot_req[x];
    637  1.1  mrg 			}
    638  1.1  mrg 		}
    639  1.1  mrg 		if (x > 0) {
    640  1.1  mrg 			(void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
    641  1.1  mrg 				(PLAYER *) NULL, TRUE, SPACE);
    642  1.1  mrg 			(void) sprintf(Buf, "%s detonated.",
    643  1.1  mrg 				pp->p_ident->i_name);
    644  1.1  mrg 			for (np = Player; np < End_player; np++)
    645  1.1  mrg 				message(np, Buf);
    646  1.1  mrg # ifdef MONITOR
    647  1.1  mrg 			for (np = Monitor; np < End_monitor; np++)
    648  1.1  mrg 				message(np, Buf);
    649  1.1  mrg # endif
    650  1.1  mrg # ifdef BOOTS
    651  1.1  mrg 			while (pp->p_nboots-- > 0) {
    652  1.1  mrg 				for (np = Boot; np < &Boot[NBOOTS]; np++)
    653  1.1  mrg 					if (np->p_flying < 0)
    654  1.1  mrg 						break;
    655  1.1  mrg 				if (np >= &Boot[NBOOTS])
    656  1.1  mrg 					abort(1, "Too many boots");
    657  1.1  mrg 				np->p_undershot = FALSE;
    658  1.1  mrg 				np->p_x = pp->p_x;
    659  1.1  mrg 				np->p_y = pp->p_y;
    660  1.1  mrg 				np->p_flying = rand_num(20);
    661  1.1  mrg 				np->p_flyx = 2 * rand_num(6) - 5;
    662  1.1  mrg 				np->p_flyy = 2 * rand_num(6) - 5;
    663  1.1  mrg 				np->p_over = SPACE;
    664  1.1  mrg 				np->p_face = BOOT;
    665  1.1  mrg 				showexpl(np->p_y, np->p_x, BOOT);
    666  1.1  mrg 			}
    667  1.1  mrg # endif
    668  1.1  mrg 		}
    669  1.1  mrg # ifdef BOOTS
    670  1.1  mrg 		else if (pp->p_nboots > 0) {
    671  1.1  mrg 			if (pp->p_nboots == 2)
    672  1.1  mrg 				Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
    673  1.1  mrg 			else
    674  1.1  mrg 				Maze[pp->p_y][pp->p_x] = BOOT;
    675  1.1  mrg 			if (pp->p_undershot)
    676  1.1  mrg 				fixshots(pp->p_y, pp->p_x,
    677  1.1  mrg 					Maze[pp->p_y][pp->p_x]);
    678  1.1  mrg 		}
    679  1.1  mrg # endif
    680  1.1  mrg 
    681  1.1  mrg # ifdef VOLCANO
    682  1.1  mrg 		volcano += pp->p_ammo - x;
    683  1.1  mrg 		if (rand_num(100) < volcano / 50) {
    684  1.1  mrg 			do {
    685  1.1  mrg 				x = rand_num(WIDTH / 2) + WIDTH / 4;
    686  1.1  mrg 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
    687  1.1  mrg 			} while (Maze[y][x] != SPACE);
    688  1.1  mrg 			(void) add_shot(LAVA, y, x, LEFTS, volcano,
    689  1.1  mrg 				(PLAYER *) NULL, TRUE, SPACE);
    690  1.1  mrg 			for (np = Player; np < End_player; np++)
    691  1.1  mrg 				message(np, "Volcano eruption.");
    692  1.1  mrg 			volcano = 0;
    693  1.1  mrg 		}
    694  1.1  mrg # endif
    695  1.1  mrg 
    696  1.1  mrg # ifdef	DRONE
    697  1.1  mrg 		if (rand_num(100) < 2) {
    698  1.1  mrg 			do {
    699  1.1  mrg 				x = rand_num(WIDTH / 2) + WIDTH / 4;
    700  1.1  mrg 				y = rand_num(HEIGHT / 2) + HEIGHT / 4;
    701  1.1  mrg 			} while (Maze[y][x] != SPACE);
    702  1.1  mrg 			add_shot(DSHOT, y, x, rand_dir(),
    703  1.1  mrg 				shot_req[MINDSHOT +
    704  1.1  mrg 				rand_num(MAXBOMB - MINDSHOT)],
    705  1.1  mrg 				(PLAYER *) NULL, FALSE, SPACE);
    706  1.1  mrg 		}
    707  1.1  mrg # endif
    708  1.1  mrg 
    709  1.1  mrg 		sendcom(pp, ENDWIN);
    710  1.1  mrg 		(void) putc(' ', pp->p_output);
    711  1.1  mrg 		(void) fclose(pp->p_output);
    712  1.1  mrg 
    713  1.1  mrg 		End_player--;
    714  1.1  mrg 		if (pp != End_player) {
    715  1.1  mrg 			memcpy(pp, End_player, sizeof (PLAYER));
    716  1.1  mrg 			(void) sprintf(Buf, "%5.2f%c%-10.10s %c",
    717  1.1  mrg 				pp->p_ident->i_score, stat_char(pp),
    718  1.1  mrg 				pp->p_ident->i_name, pp->p_ident->i_team);
    719  1.1  mrg 			i = STAT_PLAY_ROW + 1 + (pp - Player);
    720  1.1  mrg 			for (np = Player; np < End_player; np++) {
    721  1.1  mrg 				cgoto(np, i, STAT_NAME_COL);
    722  1.1  mrg 				outstr(np, Buf, STAT_NAME_LEN);
    723  1.1  mrg 			}
    724  1.1  mrg # ifdef MONITOR
    725  1.1  mrg 			for (np = Monitor; np < End_monitor; np++) {
    726  1.1  mrg 				cgoto(np, i, STAT_NAME_COL);
    727  1.1  mrg 				outstr(np, Buf, STAT_NAME_LEN);
    728  1.1  mrg 			}
    729  1.1  mrg # endif
    730  1.1  mrg 		}
    731  1.1  mrg 
    732  1.1  mrg 		/* Erase the last player */
    733  1.1  mrg 		i = STAT_PLAY_ROW + 1 + Nplayer;
    734  1.1  mrg 		for (np = Player; np < End_player; np++) {
    735  1.1  mrg 			cgoto(np, i, STAT_NAME_COL);
    736  1.1  mrg 			ce(np);
    737  1.1  mrg 		}
    738  1.1  mrg # ifdef MONITOR
    739  1.1  mrg 		for (np = Monitor; np < End_monitor; np++) {
    740  1.1  mrg 			cgoto(np, i, STAT_NAME_COL);
    741  1.1  mrg 			ce(np);
    742  1.1  mrg 		}
    743  1.1  mrg 	}
    744  1.1  mrg 	else {
    745  1.1  mrg 		sendcom(pp, ENDWIN);
    746  1.1  mrg 		(void) putc(LAST_PLAYER, pp->p_output);
    747  1.1  mrg 		(void) fclose(pp->p_output);
    748  1.1  mrg 
    749  1.1  mrg 		End_monitor--;
    750  1.1  mrg 		if (pp != End_monitor) {
    751  1.1  mrg 			memcpy(pp, End_monitor, sizeof (PLAYER));
    752  1.1  mrg 			(void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
    753  1.1  mrg 				pp->p_ident->i_name, pp->p_ident->i_team);
    754  1.1  mrg 			i = STAT_MON_ROW + 1 + (pp - Player);
    755  1.1  mrg 			for (np = Player; np < End_player; np++) {
    756  1.1  mrg 				cgoto(np, i, STAT_NAME_COL);
    757  1.1  mrg 				outstr(np, Buf, STAT_NAME_LEN);
    758  1.1  mrg 			}
    759  1.1  mrg 			for (np = Monitor; np < End_monitor; np++) {
    760  1.1  mrg 				cgoto(np, i, STAT_NAME_COL);
    761  1.1  mrg 				outstr(np, Buf, STAT_NAME_LEN);
    762  1.1  mrg 			}
    763  1.1  mrg 		}
    764  1.1  mrg 
    765  1.1  mrg 		/* Erase the last monitor */
    766  1.1  mrg 		i = STAT_MON_ROW + 1 + (End_monitor - Monitor);
    767  1.1  mrg 		for (np = Player; np < End_player; np++) {
    768  1.1  mrg 			cgoto(np, i, STAT_NAME_COL);
    769  1.1  mrg 			ce(np);
    770  1.1  mrg 		}
    771  1.1  mrg 		for (np = Monitor; np < End_monitor; np++) {
    772  1.1  mrg 			cgoto(np, i, STAT_NAME_COL);
    773  1.1  mrg 			ce(np);
    774  1.1  mrg 		}
    775  1.1  mrg 
    776  1.1  mrg 	}
    777  1.1  mrg # endif
    778  1.1  mrg 
    779  1.1  mrg 	Fds_mask &= ~savemask;
    780  1.1  mrg 	if (Num_fds == savefd + 1) {
    781  1.1  mrg 		Num_fds = Socket;
    782  1.1  mrg # ifdef INTERNET
    783  1.1  mrg 		if (Test_socket > Socket)
    784  1.1  mrg 			Num_fds = Test_socket;
    785  1.1  mrg # endif
    786  1.1  mrg 		for (np = Player; np < End_player; np++)
    787  1.1  mrg 			if (np->p_fd > Num_fds)
    788  1.1  mrg 				Num_fds = np->p_fd;
    789  1.1  mrg # ifdef MONITOR
    790  1.1  mrg 		for (np = Monitor; np < End_monitor; np++)
    791  1.1  mrg 			if (np->p_fd > Num_fds)
    792  1.1  mrg 				Num_fds = np->p_fd;
    793  1.1  mrg # endif
    794  1.1  mrg 		Num_fds++;
    795  1.1  mrg 	}
    796  1.1  mrg }
    797  1.1  mrg 
    798  1.1  mrg /*
    799  1.1  mrg  * rand_num:
    800  1.1  mrg  *	Return a random number in a given range.
    801  1.1  mrg  */
    802  1.1  mrg rand_num(range)
    803  1.1  mrg int	range;
    804  1.1  mrg {
    805  1.1  mrg 	return (range == 0 ? 0 : RN % range);
    806  1.1  mrg }
    807  1.1  mrg 
    808  1.1  mrg /*
    809  1.1  mrg  * havechar:
    810  1.1  mrg  *	Check to see if we have any characters in the input queue; if
    811  1.1  mrg  *	we do, read them, stash them away, and return TRUE; else return
    812  1.1  mrg  *	FALSE.
    813  1.1  mrg  */
    814  1.1  mrg havechar(pp)
    815  1.1  mrg register PLAYER	*pp;
    816  1.1  mrg {
    817  1.1  mrg 	extern int	errno;
    818  1.1  mrg 
    819  1.1  mrg 	if (pp->p_ncount < pp->p_nchar)
    820  1.1  mrg 		return TRUE;
    821  1.1  mrg 	if (!(Have_inp & pp->p_mask))
    822  1.1  mrg 		return FALSE;
    823  1.1  mrg 	Have_inp &= ~pp->p_mask;
    824  1.1  mrg check_again:
    825  1.1  mrg 	errno = 0;
    826  1.1  mrg 	if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
    827  1.1  mrg 	{
    828  1.1  mrg 		if (errno == EINTR)
    829  1.1  mrg 			goto check_again;
    830  1.1  mrg 		pp->p_cbuf[0] = 'q';
    831  1.1  mrg 	}
    832  1.1  mrg 	pp->p_ncount = 0;
    833  1.1  mrg 	return TRUE;
    834  1.1  mrg }
    835  1.1  mrg 
    836  1.1  mrg /*
    837  1.1  mrg  * cleanup:
    838  1.1  mrg  *	Exit with the given value, cleaning up any droppings lying around
    839  1.1  mrg  */
    840  1.1  mrg SIGNAL_TYPE
    841  1.1  mrg cleanup(eval)
    842  1.1  mrg int	eval;
    843  1.1  mrg {
    844  1.1  mrg 	register PLAYER	*pp;
    845  1.1  mrg 
    846  1.1  mrg 	for (pp = Player; pp < End_player; pp++) {
    847  1.1  mrg 		cgoto(pp, HEIGHT, 0);
    848  1.1  mrg 		sendcom(pp, ENDWIN);
    849  1.1  mrg 		(void) putc(LAST_PLAYER, pp->p_output);
    850  1.1  mrg 		(void) fclose(pp->p_output);
    851  1.1  mrg 	}
    852  1.1  mrg # ifdef MONITOR
    853  1.1  mrg 	for (pp = Monitor; pp < End_monitor; pp++) {
    854  1.1  mrg 		cgoto(pp, HEIGHT, 0);
    855  1.1  mrg 		sendcom(pp, ENDWIN);
    856  1.1  mrg 		(void) putc(LAST_PLAYER, pp->p_output);
    857  1.1  mrg 		(void) fclose(pp->p_output);
    858  1.1  mrg 	}
    859  1.1  mrg # endif
    860  1.1  mrg 	(void) close(Socket);
    861  1.1  mrg # ifdef AF_UNIX_HACK
    862  1.1  mrg 	(void) unlink(Sock_name);
    863  1.1  mrg # endif
    864  1.1  mrg 
    865  1.1  mrg 	exit(eval);
    866  1.1  mrg }
    867  1.1  mrg 
    868  1.1  mrg /*
    869  1.1  mrg  * send_stats:
    870  1.1  mrg  *	Print stats to requestor
    871  1.1  mrg  */
    872  1.1  mrg send_stats()
    873  1.1  mrg {
    874  1.1  mrg 	register IDENT	*ip;
    875  1.1  mrg 	register FILE	*fp;
    876  1.1  mrg 	int		s;
    877  1.1  mrg 	SOCKET		sockstruct;
    878  1.1  mrg 	int		socklen;
    879  1.1  mrg 
    880  1.1  mrg 	/*
    881  1.1  mrg 	 * Get the output stream ready
    882  1.1  mrg 	 */
    883  1.1  mrg # ifdef INTERNET
    884  1.1  mrg 	socklen = sizeof sockstruct;
    885  1.1  mrg # else
    886  1.1  mrg 	socklen = sizeof sockstruct - 1;
    887  1.1  mrg # endif
    888  1.1  mrg 	s = accept(Status, (struct sockaddr *) &sockstruct, &socklen);
    889  1.1  mrg 	if (s < 0) {
    890  1.1  mrg 		if (errno == EINTR)
    891  1.1  mrg 			return;
    892  1.1  mrg # ifdef LOG
    893  1.1  mrg 		syslog(LOG_ERR, "accept: %m");
    894  1.1  mrg # else
    895  1.1  mrg 		perror("accept");
    896  1.1  mrg # endif
    897  1.1  mrg 		return;
    898  1.1  mrg 	}
    899  1.1  mrg 	fp = fdopen(s, "w");
    900  1.1  mrg 	if (fp == NULL) {
    901  1.1  mrg # ifdef LOG
    902  1.1  mrg 		syslog(LOG_ERR, "fdopen: %m");
    903  1.1  mrg # else
    904  1.1  mrg 		perror("fdopen");
    905  1.1  mrg # endif
    906  1.1  mrg 		(void) close(s);
    907  1.1  mrg 		return;
    908  1.1  mrg 	}
    909  1.1  mrg 
    910  1.1  mrg 	/*
    911  1.1  mrg 	 * Send output to requestor
    912  1.1  mrg 	 */
    913  1.1  mrg 	fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp);
    914  1.1  mrg 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
    915  1.1  mrg 		fprintf(fp, "%s\t", ip->i_name);
    916  1.1  mrg 		if (strlen(ip->i_name) < 8)
    917  1.1  mrg 			putc('\t', fp);
    918  1.1  mrg 		fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n",
    919  1.1  mrg 			ip->i_score, ip->i_ducked, ip->i_absorbed,
    920  1.1  mrg 			ip->i_faced, ip->i_shot, ip->i_robbed,
    921  1.1  mrg 			ip->i_missed, ip->i_slime);
    922  1.1  mrg 	}
    923  1.1  mrg 	fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp);
    924  1.1  mrg 	for (ip = Scores; ip != NULL; ip = ip->i_next) {
    925  1.1  mrg 		if (ip->i_team == ' ') {
    926  1.1  mrg 			fprintf(fp, "%s\t", ip->i_name);
    927  1.1  mrg 			if (strlen(ip->i_name) < 8)
    928  1.1  mrg 				putc('\t', fp);
    929  1.1  mrg 		}
    930  1.1  mrg 		else {
    931  1.1  mrg 			fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team);
    932  1.1  mrg 			if (strlen(ip->i_name) + 3 < 8)
    933  1.1  mrg 				putc('\t', fp);
    934  1.1  mrg 		}
    935  1.1  mrg 		fprintf(fp, "%d\t%d\t%d\t%d\t%d\n",
    936  1.1  mrg 			ip->i_gkills, ip->i_bkills, ip->i_deaths,
    937  1.1  mrg 			ip->i_stillb, ip->i_saved);
    938  1.1  mrg 	}
    939  1.1  mrg 
    940  1.1  mrg 	(void) fclose(fp);
    941  1.1  mrg }
    942  1.1  mrg 
    943  1.1  mrg /*
    944  1.1  mrg  * clear_scores:
    945  1.1  mrg  *	Clear out the scores so the next session start clean
    946  1.1  mrg  */
    947  1.1  mrg clear_scores()
    948  1.1  mrg {
    949  1.1  mrg 	register IDENT	*ip, *nextip;
    950  1.1  mrg 
    951  1.1  mrg 	for (ip = Scores; ip != NULL; ip = nextip) {
    952  1.1  mrg 		nextip = ip->i_next;
    953  1.1  mrg 		(void) free((char *) ip);
    954  1.1  mrg 	}
    955  1.1  mrg 	Scores = NULL;
    956  1.1  mrg }
    957