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execute.c revision 1.10.2.1
      1  1.10.2.1      yamt /*	$NetBSD: execute.c,v 1.10.2.1 2014/05/22 11:36:23 yamt Exp $	*/
      2       1.1       mrg /*
      3       1.3       wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      4       1.3       wiz  * All rights reserved.
      5       1.3       wiz  *
      6       1.3       wiz  * Redistribution and use in source and binary forms, with or without
      7       1.3       wiz  * modification, are permitted provided that the following conditions are
      8       1.3       wiz  * met:
      9       1.3       wiz  *
     10       1.3       wiz  * + Redistributions of source code must retain the above copyright
     11       1.3       wiz  *   notice, this list of conditions and the following disclaimer.
     12       1.3       wiz  * + Redistributions in binary form must reproduce the above copyright
     13       1.3       wiz  *   notice, this list of conditions and the following disclaimer in the
     14       1.3       wiz  *   documentation and/or other materials provided with the distribution.
     15       1.3       wiz  * + Neither the name of the University of California, San Francisco nor
     16       1.3       wiz  *   the names of its contributors may be used to endorse or promote
     17       1.3       wiz  *   products derived from this software without specific prior written
     18       1.3       wiz  *   permission.
     19       1.3       wiz  *
     20       1.3       wiz  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     21       1.3       wiz  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22       1.3       wiz  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     23       1.3       wiz  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24       1.3       wiz  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25       1.3       wiz  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26       1.3       wiz  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27       1.3       wiz  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28       1.3       wiz  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29       1.3       wiz  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30       1.3       wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31       1.1       mrg  */
     32       1.1       mrg 
     33       1.2     lukem #include <sys/cdefs.h>
     34       1.2     lukem #ifndef lint
     35  1.10.2.1      yamt __RCSID("$NetBSD: execute.c,v 1.10.2.1 2014/05/22 11:36:23 yamt Exp $");
     36       1.2     lukem #endif /* not lint */
     37       1.2     lukem 
     38       1.9  dholland #include <stdlib.h>
     39       1.9  dholland #include "hunt.h"
     40       1.1       mrg 
     41       1.9  dholland static void cloak(PLAYER *);
     42       1.9  dholland static void turn_player(PLAYER *, int);
     43       1.9  dholland static void fire(PLAYER *, int);
     44       1.9  dholland static void fire_slime(PLAYER *, int);
     45       1.9  dholland static void move_player(PLAYER *, int);
     46       1.9  dholland static void pickup(PLAYER *, int, int, int, int);
     47       1.9  dholland static void scan(PLAYER *);
     48       1.2     lukem 
     49       1.2     lukem 
     50       1.9  dholland #ifdef MONITOR
     51       1.1       mrg /*
     52       1.1       mrg  * mon_execute:
     53       1.1       mrg  *	Execute a single monitor command
     54       1.1       mrg  */
     55       1.2     lukem void
     56       1.8  dholland mon_execute(PLAYER *pp)
     57       1.1       mrg {
     58       1.9  dholland 	char ch;
     59       1.1       mrg 
     60       1.1       mrg 	ch = pp->p_cbuf[pp->p_ncount++];
     61       1.1       mrg 	switch (ch) {
     62       1.1       mrg 	  case CTRL('L'):
     63       1.1       mrg 		sendcom(pp, REDRAW);
     64       1.1       mrg 		break;
     65       1.1       mrg 	  case 'q':
     66       1.1       mrg 		(void) strcpy(pp->p_death, "| Quit |");
     67       1.1       mrg 		break;
     68       1.1       mrg 	}
     69       1.1       mrg }
     70       1.9  dholland #endif
     71       1.1       mrg 
     72       1.1       mrg /*
     73       1.1       mrg  * execute:
     74       1.1       mrg  *	Execute a single command
     75       1.1       mrg  */
     76       1.2     lukem void
     77       1.8  dholland execute(PLAYER *pp)
     78       1.1       mrg {
     79       1.9  dholland 	char ch;
     80       1.1       mrg 
     81       1.1       mrg 	ch = pp->p_cbuf[pp->p_ncount++];
     82       1.1       mrg 
     83       1.9  dholland #ifdef FLY
     84       1.1       mrg 	if (pp->p_flying >= 0) {
     85       1.1       mrg 		switch (ch) {
     86       1.1       mrg 		  case CTRL('L'):
     87       1.1       mrg 			sendcom(pp, REDRAW);
     88       1.1       mrg 			break;
     89       1.1       mrg 		  case 'q':
     90       1.1       mrg 			(void) strcpy(pp->p_death, "| Quit |");
     91       1.1       mrg 			break;
     92       1.1       mrg 		}
     93       1.1       mrg 		return;
     94       1.1       mrg 	}
     95       1.9  dholland #endif
     96       1.1       mrg 
     97       1.1       mrg 	switch (ch) {
     98       1.1       mrg 	  case CTRL('L'):
     99       1.1       mrg 		sendcom(pp, REDRAW);
    100       1.1       mrg 		break;
    101       1.1       mrg 	  case 'h':
    102       1.1       mrg 		move_player(pp, LEFTS);
    103       1.1       mrg 		break;
    104       1.1       mrg 	  case 'H':
    105       1.5  dholland 		turn_player(pp, LEFTS);
    106       1.1       mrg 		break;
    107       1.1       mrg 	  case 'j':
    108       1.1       mrg 		move_player(pp, BELOW);
    109       1.1       mrg 		break;
    110       1.1       mrg 	  case 'J':
    111       1.5  dholland 		turn_player(pp, BELOW);
    112       1.1       mrg 		break;
    113       1.1       mrg 	  case 'k':
    114       1.1       mrg 		move_player(pp, ABOVE);
    115       1.1       mrg 		break;
    116       1.1       mrg 	  case 'K':
    117       1.5  dholland 		turn_player(pp, ABOVE);
    118       1.1       mrg 		break;
    119       1.1       mrg 	  case 'l':
    120       1.1       mrg 		move_player(pp, RIGHT);
    121       1.1       mrg 		break;
    122       1.1       mrg 	  case 'L':
    123       1.5  dholland 		turn_player(pp, RIGHT);
    124       1.1       mrg 		break;
    125       1.1       mrg 	  case 'f':
    126       1.1       mrg 	  case '1':
    127       1.1       mrg 		fire(pp, 0);		/* SHOT */
    128       1.1       mrg 		break;
    129       1.1       mrg 	  case 'g':
    130       1.1       mrg 	  case '2':
    131       1.1       mrg 		fire(pp, 1);		/* GRENADE */
    132       1.1       mrg 		break;
    133       1.1       mrg 	  case 'F':
    134       1.1       mrg 	  case '3':
    135       1.1       mrg 		fire(pp, 2);		/* SATCHEL */
    136       1.1       mrg 		break;
    137       1.1       mrg 	  case 'G':
    138       1.1       mrg 	  case '4':
    139       1.1       mrg 		fire(pp, 3);		/* 7x7 BOMB */
    140       1.1       mrg 		break;
    141       1.1       mrg 	  case '5':
    142       1.1       mrg 		fire(pp, 4);		/* 9x9 BOMB */
    143       1.1       mrg 		break;
    144       1.1       mrg 	  case '6':
    145       1.1       mrg 		fire(pp, 5);		/* 11x11 BOMB */
    146       1.1       mrg 		break;
    147       1.1       mrg 	  case '7':
    148       1.1       mrg 		fire(pp, 6);		/* 13x13 BOMB */
    149       1.1       mrg 		break;
    150       1.1       mrg 	  case '8':
    151       1.1       mrg 		fire(pp, 7);		/* 15x15 BOMB */
    152       1.1       mrg 		break;
    153       1.1       mrg 	  case '9':
    154       1.1       mrg 		fire(pp, 8);		/* 17x17 BOMB */
    155       1.1       mrg 		break;
    156       1.1       mrg 	  case '0':
    157       1.1       mrg 		fire(pp, 9);		/* 19x19 BOMB */
    158       1.1       mrg 		break;
    159       1.1       mrg 	  case '@':
    160       1.1       mrg 		fire(pp, 10);		/* 21x21 BOMB */
    161       1.1       mrg 		break;
    162       1.9  dholland #ifdef OOZE
    163       1.1       mrg 	  case 'o':
    164       1.1       mrg 		fire_slime(pp, 0);	/* SLIME */
    165       1.1       mrg 		break;
    166       1.1       mrg 	  case 'O':
    167       1.1       mrg 		fire_slime(pp, 1);	/* SSLIME */
    168       1.1       mrg 		break;
    169       1.1       mrg 	  case 'p':
    170       1.1       mrg 		fire_slime(pp, 2);
    171       1.1       mrg 		break;
    172       1.1       mrg 	  case 'P':
    173       1.1       mrg 		fire_slime(pp, 3);
    174       1.1       mrg 		break;
    175       1.9  dholland #endif
    176       1.1       mrg 	  case 's':
    177       1.1       mrg 		scan(pp);
    178       1.1       mrg 		break;
    179       1.1       mrg 	  case 'c':
    180       1.1       mrg 		cloak(pp);
    181       1.1       mrg 		break;
    182       1.1       mrg 	  case 'q':
    183       1.1       mrg 		(void) strcpy(pp->p_death, "| Quit |");
    184       1.1       mrg 		break;
    185       1.1       mrg 	}
    186       1.1       mrg }
    187       1.1       mrg 
    188       1.1       mrg /*
    189       1.1       mrg  * move_player:
    190       1.1       mrg  *	Execute a move in the given direction
    191       1.1       mrg  */
    192       1.2     lukem static void
    193       1.8  dholland move_player(PLAYER *pp, int dir)
    194       1.1       mrg {
    195       1.9  dholland 	PLAYER *newp;
    196       1.9  dholland 	int x, y;
    197  1.10.2.1      yamt 	bool moved;
    198       1.9  dholland 	BULLET *bp;
    199       1.1       mrg 
    200       1.1       mrg 	y = pp->p_y;
    201       1.1       mrg 	x = pp->p_x;
    202       1.1       mrg 
    203       1.1       mrg 	switch (dir) {
    204       1.1       mrg 	  case LEFTS:
    205       1.1       mrg 		x--;
    206       1.1       mrg 		break;
    207       1.1       mrg 	  case RIGHT:
    208       1.1       mrg 		x++;
    209       1.1       mrg 		break;
    210       1.1       mrg 	  case ABOVE:
    211       1.1       mrg 		y--;
    212       1.1       mrg 		break;
    213       1.1       mrg 	  case BELOW:
    214       1.1       mrg 		y++;
    215       1.1       mrg 		break;
    216       1.1       mrg 	}
    217       1.1       mrg 
    218  1.10.2.1      yamt 	moved = false;
    219       1.1       mrg 	switch (Maze[y][x]) {
    220       1.1       mrg 	  case SPACE:
    221       1.9  dholland #ifdef RANDOM
    222       1.1       mrg 	  case DOOR:
    223       1.9  dholland #endif
    224  1.10.2.1      yamt 		moved = true;
    225       1.1       mrg 		break;
    226       1.1       mrg 	  case WALL1:
    227       1.1       mrg 	  case WALL2:
    228       1.1       mrg 	  case WALL3:
    229       1.9  dholland #ifdef REFLECT
    230       1.1       mrg 	  case WALL4:
    231       1.1       mrg 	  case WALL5:
    232       1.9  dholland #endif
    233       1.1       mrg 		break;
    234       1.1       mrg 	  case MINE:
    235       1.1       mrg 	  case GMINE:
    236       1.1       mrg 		if (dir == pp->p_face)
    237       1.1       mrg 			pickup(pp, y, x, 2, Maze[y][x]);
    238       1.1       mrg 		else if (opposite(dir, pp->p_face))
    239       1.1       mrg 			pickup(pp, y, x, 95, Maze[y][x]);
    240       1.1       mrg 		else
    241       1.1       mrg 			pickup(pp, y, x, 50, Maze[y][x]);
    242       1.1       mrg 		Maze[y][x] = SPACE;
    243  1.10.2.1      yamt 		moved = true;
    244       1.1       mrg 		break;
    245       1.1       mrg 	  case SHOT:
    246       1.1       mrg 	  case GRENADE:
    247       1.1       mrg 	  case SATCHEL:
    248       1.1       mrg 	  case BOMB:
    249       1.9  dholland #ifdef OOZE
    250       1.1       mrg 	  case SLIME:
    251       1.9  dholland #endif
    252       1.9  dholland #ifdef DRONE
    253       1.1       mrg 	  case DSHOT:
    254       1.9  dholland #endif
    255       1.1       mrg 		bp = is_bullet(y, x);
    256       1.1       mrg 		if (bp != NULL)
    257  1.10.2.1      yamt 			bp->b_expl = true;
    258       1.1       mrg 		Maze[y][x] = SPACE;
    259  1.10.2.1      yamt 		moved = true;
    260       1.1       mrg 		break;
    261       1.1       mrg 	  case LEFTS:
    262       1.1       mrg 	  case RIGHT:
    263       1.1       mrg 	  case ABOVE:
    264       1.1       mrg 	  case BELOW:
    265       1.1       mrg 		if (dir != pp->p_face)
    266       1.1       mrg 			sendcom(pp, BELL);
    267       1.1       mrg 		else {
    268       1.1       mrg 			newp = play_at(y, x);
    269       1.1       mrg 			checkdam(newp, pp, pp->p_ident, STABDAM, KNIFE);
    270       1.1       mrg 		}
    271       1.1       mrg 		break;
    272       1.9  dholland #ifdef FLY
    273       1.1       mrg 	  case FLYER:
    274       1.1       mrg 		newp = play_at(y, x);
    275       1.1       mrg 		message(newp, "Oooh, there's a short guy waving at you!");
    276       1.1       mrg 		message(pp, "You couldn't quite reach him!");
    277       1.1       mrg 		break;
    278       1.9  dholland #endif
    279       1.9  dholland #ifdef BOOTS
    280       1.1       mrg 	  case BOOT:
    281       1.1       mrg 	  case BOOT_PAIR:
    282       1.1       mrg 		if (Maze[y][x] == BOOT)
    283       1.1       mrg 			pp->p_nboots++;
    284       1.1       mrg 		else
    285       1.1       mrg 			pp->p_nboots += 2;
    286       1.1       mrg 		for (newp = Boot; newp < &Boot[NBOOTS]; newp++) {
    287       1.1       mrg 			if (newp->p_flying < 0)
    288       1.1       mrg 				continue;
    289       1.1       mrg 			if (newp->p_y == y && newp->p_x == x) {
    290       1.1       mrg 				newp->p_flying = -1;
    291       1.1       mrg 				if (newp->p_undershot)
    292       1.1       mrg 					fixshots(y, x, newp->p_over);
    293       1.1       mrg 			}
    294       1.1       mrg 		}
    295       1.1       mrg 		if (pp->p_nboots == 2)
    296       1.1       mrg 			message(pp, "Wow!  A pair of boots!");
    297       1.1       mrg 		else
    298       1.1       mrg 			message(pp, "You can hobble around on one boot.");
    299       1.1       mrg 		Maze[y][x] = SPACE;
    300  1.10.2.1      yamt 		moved = true;
    301       1.1       mrg 		break;
    302       1.9  dholland #endif
    303       1.1       mrg 	}
    304       1.1       mrg 	if (moved) {
    305       1.1       mrg 		if (pp->p_ncshot > 0)
    306       1.1       mrg 			if (--pp->p_ncshot == MAXNCSHOT) {
    307       1.1       mrg 				cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
    308       1.1       mrg 				outstr(pp, " ok", 3);
    309       1.1       mrg 			}
    310       1.1       mrg 		if (pp->p_undershot) {
    311       1.1       mrg 			fixshots(pp->p_y, pp->p_x, pp->p_over);
    312  1.10.2.1      yamt 			pp->p_undershot = false;
    313       1.1       mrg 		}
    314  1.10.2.1      yamt 		drawplayer(pp, false);
    315       1.1       mrg 		pp->p_over = Maze[y][x];
    316       1.1       mrg 		pp->p_y = y;
    317       1.1       mrg 		pp->p_x = x;
    318  1.10.2.1      yamt 		drawplayer(pp, true);
    319       1.1       mrg 	}
    320       1.1       mrg }
    321       1.1       mrg 
    322       1.1       mrg /*
    323       1.5  dholland  * turn_player:
    324       1.1       mrg  *	Change the direction the player is facing
    325       1.1       mrg  */
    326       1.2     lukem static void
    327       1.8  dholland turn_player(PLAYER *pp, int dir)
    328       1.1       mrg {
    329       1.1       mrg 	if (pp->p_face != dir) {
    330       1.1       mrg 		pp->p_face = dir;
    331  1.10.2.1      yamt 		drawplayer(pp, true);
    332       1.1       mrg 	}
    333       1.1       mrg }
    334       1.1       mrg 
    335       1.1       mrg /*
    336       1.1       mrg  * fire:
    337       1.1       mrg  *	Fire a shot of the given type in the given direction
    338       1.1       mrg  */
    339       1.2     lukem static void
    340       1.8  dholland fire(PLAYER *pp, int req_index)
    341       1.1       mrg {
    342       1.1       mrg 	if (pp == NULL)
    343       1.1       mrg 		return;
    344       1.9  dholland #ifdef DEBUG
    345       1.1       mrg 	if (req_index < 0 || req_index >= MAXBOMB)
    346       1.1       mrg 		message(pp, "What you do?");
    347       1.9  dholland #endif
    348       1.1       mrg 	while (req_index >= 0 && pp->p_ammo < shot_req[req_index])
    349       1.1       mrg 		req_index--;
    350       1.1       mrg 	if (req_index < 0) {
    351       1.1       mrg 		message(pp, "Not enough charges.");
    352       1.1       mrg 		return;
    353       1.1       mrg 	}
    354       1.1       mrg 	if (pp->p_ncshot > MAXNCSHOT)
    355       1.1       mrg 		return;
    356       1.1       mrg 	if (pp->p_ncshot++ == MAXNCSHOT) {
    357       1.1       mrg 		cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
    358       1.1       mrg 		outstr(pp, "   ", 3);
    359       1.1       mrg 	}
    360       1.1       mrg 	pp->p_ammo -= shot_req[req_index];
    361       1.6  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
    362       1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
    363       1.1       mrg 	outstr(pp, Buf, 3);
    364       1.1       mrg 
    365       1.1       mrg 	add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face,
    366  1.10.2.1      yamt 		shot_req[req_index], pp, false, pp->p_face);
    367  1.10.2.1      yamt 	pp->p_undershot = true;
    368       1.1       mrg 
    369       1.1       mrg 	/*
    370       1.1       mrg 	 * Show the object to everyone
    371       1.1       mrg 	 */
    372       1.1       mrg 	showexpl(pp->p_y, pp->p_x, shot_type[req_index]);
    373       1.1       mrg 	for (pp = Player; pp < End_player; pp++)
    374       1.1       mrg 		sendcom(pp, REFRESH);
    375       1.9  dholland #ifdef MONITOR
    376       1.1       mrg 	for (pp = Monitor; pp < End_monitor; pp++)
    377       1.1       mrg 		sendcom(pp, REFRESH);
    378       1.9  dholland #endif
    379       1.1       mrg }
    380       1.1       mrg 
    381       1.9  dholland #ifdef OOZE
    382       1.1       mrg /*
    383       1.1       mrg  * fire_slime:
    384       1.1       mrg  *	Fire a slime shot in the given direction
    385       1.1       mrg  */
    386       1.2     lukem static void
    387       1.8  dholland fire_slime(PLAYER *pp, int req_index)
    388       1.1       mrg {
    389       1.1       mrg 	if (pp == NULL)
    390       1.1       mrg 		return;
    391       1.9  dholland #ifdef DEBUG
    392       1.1       mrg 	if (req_index < 0 || req_index >= MAXSLIME)
    393       1.1       mrg 		message(pp, "What you do?");
    394       1.9  dholland #endif
    395       1.1       mrg 	while (req_index >= 0 && pp->p_ammo < slime_req[req_index])
    396       1.1       mrg 		req_index--;
    397       1.1       mrg 	if (req_index < 0) {
    398       1.1       mrg 		message(pp, "Not enough charges.");
    399       1.1       mrg 		return;
    400       1.1       mrg 	}
    401       1.1       mrg 	if (pp->p_ncshot > MAXNCSHOT)
    402       1.1       mrg 		return;
    403       1.1       mrg 	if (pp->p_ncshot++ == MAXNCSHOT) {
    404       1.1       mrg 		cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
    405       1.1       mrg 		outstr(pp, "   ", 3);
    406       1.1       mrg 	}
    407       1.1       mrg 	pp->p_ammo -= slime_req[req_index];
    408       1.6  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
    409       1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
    410       1.1       mrg 	outstr(pp, Buf, 3);
    411       1.1       mrg 
    412       1.1       mrg 	add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
    413  1.10.2.1      yamt 		slime_req[req_index] * SLIME_FACTOR, pp, false, pp->p_face);
    414  1.10.2.1      yamt 	pp->p_undershot = true;
    415       1.1       mrg 
    416       1.1       mrg 	/*
    417       1.1       mrg 	 * Show the object to everyone
    418       1.1       mrg 	 */
    419       1.1       mrg 	showexpl(pp->p_y, pp->p_x, SLIME);
    420       1.1       mrg 	for (pp = Player; pp < End_player; pp++)
    421       1.1       mrg 		sendcom(pp, REFRESH);
    422       1.9  dholland #ifdef MONITOR
    423       1.1       mrg 	for (pp = Monitor; pp < End_monitor; pp++)
    424       1.1       mrg 		sendcom(pp, REFRESH);
    425       1.9  dholland #endif
    426       1.1       mrg }
    427       1.9  dholland #endif
    428       1.1       mrg 
    429       1.1       mrg /*
    430       1.1       mrg  * add_shot:
    431       1.1       mrg  *	Create a shot with the given properties
    432       1.1       mrg  */
    433       1.2     lukem void
    434       1.8  dholland add_shot(int type, int y, int x, char face, int charge,
    435       1.8  dholland 	 PLAYER *owner, int expl, char over)
    436       1.1       mrg {
    437       1.9  dholland 	BULLET *bp;
    438       1.9  dholland 	int size;
    439       1.1       mrg 
    440       1.1       mrg 	switch (type) {
    441       1.1       mrg 	  case SHOT:
    442       1.1       mrg 	  case MINE:
    443       1.1       mrg 		size = 1;
    444       1.1       mrg 		break;
    445       1.1       mrg 	  case GRENADE:
    446       1.1       mrg 	  case GMINE:
    447       1.1       mrg 		size = 2;
    448       1.1       mrg 		break;
    449       1.1       mrg 	  case SATCHEL:
    450       1.1       mrg 		size = 3;
    451       1.1       mrg 		break;
    452       1.1       mrg 	  case BOMB:
    453       1.1       mrg 		for (size = 3; size < MAXBOMB; size++)
    454       1.1       mrg 			if (shot_req[size] >= charge)
    455       1.1       mrg 				break;
    456       1.1       mrg 		size++;
    457       1.1       mrg 		break;
    458       1.1       mrg 	  default:
    459       1.1       mrg 		size = 0;
    460       1.1       mrg 		break;
    461       1.1       mrg 	}
    462       1.1       mrg 
    463       1.1       mrg 	bp = create_shot(type, y, x, face, charge, size, owner,
    464       1.1       mrg 		(owner == NULL) ? NULL : owner->p_ident, expl, over);
    465       1.1       mrg 	bp->b_next = Bullets;
    466       1.1       mrg 	Bullets = bp;
    467       1.1       mrg }
    468       1.1       mrg 
    469       1.1       mrg BULLET *
    470       1.8  dholland create_shot(int type, int y, int x, char face, int charge,
    471       1.8  dholland 	    int size, PLAYER *owner, IDENT *score, int expl, char over)
    472       1.1       mrg {
    473       1.9  dholland 	BULLET *bp;
    474       1.1       mrg 
    475       1.7  dholland 	bp = malloc(sizeof(*bp));
    476       1.1       mrg 	if (bp == NULL) {
    477       1.1       mrg 		if (owner != NULL)
    478       1.1       mrg 			message(owner, "Out of memory");
    479       1.1       mrg 		return NULL;
    480       1.1       mrg 	}
    481       1.1       mrg 
    482       1.1       mrg 	bp->b_face = face;
    483       1.1       mrg 	bp->b_x = x;
    484       1.1       mrg 	bp->b_y = y;
    485       1.1       mrg 	bp->b_charge = charge;
    486       1.1       mrg 	bp->b_owner = owner;
    487       1.1       mrg 	bp->b_score = score;
    488       1.1       mrg 	bp->b_type = type;
    489       1.1       mrg 	bp->b_size = size;
    490       1.1       mrg 	bp->b_expl = expl;
    491       1.1       mrg 	bp->b_over = over;
    492       1.1       mrg 	bp->b_next = NULL;
    493       1.1       mrg 
    494       1.1       mrg 	return bp;
    495       1.1       mrg }
    496       1.1       mrg 
    497       1.1       mrg /*
    498       1.1       mrg  * cloak:
    499       1.1       mrg  *	Turn on or increase length of a cloak
    500       1.1       mrg  */
    501       1.2     lukem static void
    502       1.8  dholland cloak(PLAYER *pp)
    503       1.1       mrg {
    504       1.1       mrg 	if (pp->p_ammo <= 0) {
    505       1.1       mrg 		message(pp, "No more charges");
    506       1.1       mrg 		return;
    507       1.1       mrg 	}
    508       1.9  dholland #ifdef BOOTS
    509       1.1       mrg 	if (pp->p_nboots > 0) {
    510       1.1       mrg 		message(pp, "Boots are too noisy to cloak!");
    511       1.1       mrg 		return;
    512       1.1       mrg 	}
    513       1.9  dholland #endif
    514       1.6  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", --pp->p_ammo);
    515       1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
    516       1.1       mrg 	outstr(pp, Buf, 3);
    517       1.1       mrg 
    518       1.1       mrg 	pp->p_cloak += CLOAKLEN;
    519       1.1       mrg 
    520       1.1       mrg 	if (pp->p_scan >= 0)
    521       1.1       mrg 		pp->p_scan = -1;
    522       1.1       mrg 
    523       1.1       mrg 	showstat(pp);
    524       1.1       mrg }
    525       1.1       mrg 
    526       1.1       mrg /*
    527       1.1       mrg  * scan:
    528       1.1       mrg  *	Turn on or increase length of a scan
    529       1.1       mrg  */
    530       1.2     lukem static void
    531       1.8  dholland scan(PLAYER *pp)
    532       1.1       mrg {
    533       1.1       mrg 	if (pp->p_ammo <= 0) {
    534       1.1       mrg 		message(pp, "No more charges");
    535       1.1       mrg 		return;
    536       1.1       mrg 	}
    537       1.6  dholland 	(void) snprintf(Buf, sizeof(Buf), "%3d", --pp->p_ammo);
    538       1.1       mrg 	cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
    539       1.1       mrg 	outstr(pp, Buf, 3);
    540       1.1       mrg 
    541       1.1       mrg 	pp->p_scan += SCANLEN;
    542       1.1       mrg 
    543       1.1       mrg 	if (pp->p_cloak >= 0)
    544       1.1       mrg 		pp->p_cloak = -1;
    545       1.1       mrg 
    546       1.1       mrg 	showstat(pp);
    547       1.1       mrg }
    548       1.1       mrg 
    549       1.1       mrg /*
    550       1.1       mrg  * pickup:
    551       1.1       mrg  *	check whether the object blew up or whether he picked it up
    552       1.1       mrg  */
    553  1.10.2.1      yamt static void
    554       1.8  dholland pickup(PLAYER *pp, int y, int x, int prob, int obj)
    555       1.1       mrg {
    556       1.9  dholland 	int req;
    557       1.1       mrg 
    558       1.1       mrg 	switch (obj) {
    559       1.1       mrg 	  case MINE:
    560       1.1       mrg 		req = BULREQ;
    561       1.1       mrg 		break;
    562       1.1       mrg 	  case GMINE:
    563       1.1       mrg 		req = GRENREQ;
    564       1.1       mrg 		break;
    565       1.1       mrg 	  default:
    566       1.1       mrg 		abort();
    567       1.1       mrg 	}
    568       1.1       mrg 	if (rand_num(100) < prob)
    569  1.10.2.1      yamt 		add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face);
    570       1.1       mrg 	else {
    571       1.1       mrg 		pp->p_ammo += req;
    572       1.6  dholland 		(void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo);
    573       1.1       mrg 		cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
    574       1.1       mrg 		outstr(pp, Buf, 3);
    575       1.1       mrg 	}
    576       1.1       mrg }
    577