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expl.c revision 1.2
      1  1.2  lukem /*	$NetBSD: expl.c,v 1.2 1997/10/10 16:33:18 lukem Exp $	*/
      2  1.1    mrg /*
      3  1.1    mrg  *  Hunt
      4  1.1    mrg  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
      5  1.1    mrg  *  San Francisco, California
      6  1.1    mrg  */
      7  1.1    mrg 
      8  1.2  lukem #include <sys/cdefs.h>
      9  1.2  lukem #ifndef lint
     10  1.2  lukem __RCSID("$NetBSD: expl.c,v 1.2 1997/10/10 16:33:18 lukem Exp $");
     11  1.2  lukem #endif /* not lint */
     12  1.2  lukem 
     13  1.2  lukem # include	<stdlib.h>
     14  1.1    mrg # include	"hunt.h"
     15  1.1    mrg 
     16  1.2  lukem static	void	remove_wall __P((int, int));
     17  1.2  lukem 
     18  1.2  lukem 
     19  1.1    mrg /*
     20  1.1    mrg  * showexpl:
     21  1.1    mrg  *	Show the explosions as they currently are
     22  1.1    mrg  */
     23  1.2  lukem void
     24  1.1    mrg showexpl(y, x, type)
     25  1.2  lukem 	int	y, x;
     26  1.2  lukem 	char	type;
     27  1.1    mrg {
     28  1.2  lukem 	PLAYER	*pp;
     29  1.2  lukem 	EXPL	*ep;
     30  1.1    mrg 
     31  1.1    mrg 	if (y < 0 || y >= HEIGHT)
     32  1.1    mrg 		return;
     33  1.1    mrg 	if (x < 0 || x >= WIDTH)
     34  1.1    mrg 		return;
     35  1.1    mrg 	ep = (EXPL *) malloc(sizeof (EXPL));	/* NOSTRICT */
     36  1.1    mrg 	ep->e_y = y;
     37  1.1    mrg 	ep->e_x = x;
     38  1.1    mrg 	ep->e_char = type;
     39  1.1    mrg 	ep->e_next = NULL;
     40  1.1    mrg 	if (Last_expl == NULL)
     41  1.1    mrg 		Expl[0] = ep;
     42  1.1    mrg 	else
     43  1.1    mrg 		Last_expl->e_next = ep;
     44  1.1    mrg 	Last_expl = ep;
     45  1.1    mrg 	for (pp = Player; pp < End_player; pp++) {
     46  1.1    mrg 		if (pp->p_maze[y][x] == type)
     47  1.1    mrg 			continue;
     48  1.1    mrg 		pp->p_maze[y][x] = type;
     49  1.1    mrg 		cgoto(pp, y, x);
     50  1.1    mrg 		outch(pp, type);
     51  1.1    mrg 	}
     52  1.1    mrg # ifdef MONITOR
     53  1.1    mrg 	for (pp = Monitor; pp < End_monitor; pp++) {
     54  1.1    mrg 		if (pp->p_maze[y][x] == type)
     55  1.1    mrg 			continue;
     56  1.1    mrg 		pp->p_maze[y][x] = type;
     57  1.1    mrg 		cgoto(pp, y, x);
     58  1.1    mrg 		outch(pp, type);
     59  1.1    mrg 	}
     60  1.1    mrg # endif
     61  1.1    mrg 	switch (Maze[y][x]) {
     62  1.1    mrg 	  case WALL1:
     63  1.1    mrg 	  case WALL2:
     64  1.1    mrg 	  case WALL3:
     65  1.1    mrg # ifdef RANDOM
     66  1.1    mrg 	  case DOOR:
     67  1.1    mrg # endif
     68  1.1    mrg # ifdef REFLECT
     69  1.1    mrg 	  case WALL4:
     70  1.1    mrg 	  case WALL5:
     71  1.1    mrg # endif
     72  1.1    mrg 		if (y >= UBOUND && y < DBOUND && x >= LBOUND && x < RBOUND)
     73  1.1    mrg 			remove_wall(y, x);
     74  1.1    mrg 		break;
     75  1.1    mrg 	}
     76  1.1    mrg }
     77  1.1    mrg 
     78  1.1    mrg /*
     79  1.1    mrg  * rollexpl:
     80  1.1    mrg  *	Roll the explosions over, so the next one in the list is at the
     81  1.1    mrg  *	top
     82  1.1    mrg  */
     83  1.2  lukem void
     84  1.1    mrg rollexpl()
     85  1.1    mrg {
     86  1.2  lukem 	EXPL	*ep;
     87  1.2  lukem 	PLAYER	*pp;
     88  1.2  lukem 	int	y, x;
     89  1.2  lukem 	char	c;
     90  1.2  lukem 	EXPL	*nextep;
     91  1.1    mrg 
     92  1.1    mrg 	for (ep = Expl[EXPLEN - 1]; ep != NULL; ep = nextep) {
     93  1.1    mrg 		nextep = ep->e_next;
     94  1.1    mrg 		y = ep->e_y;
     95  1.1    mrg 		x = ep->e_x;
     96  1.1    mrg 		if (y < UBOUND || y >= DBOUND || x < LBOUND || x >= RBOUND)
     97  1.1    mrg 			c = Maze[y][x];
     98  1.1    mrg 		else
     99  1.1    mrg 			c = SPACE;
    100  1.1    mrg 		for (pp = Player; pp < End_player; pp++)
    101  1.1    mrg 			if (pp->p_maze[y][x] == ep->e_char) {
    102  1.1    mrg 				pp->p_maze[y][x] = c;
    103  1.1    mrg 				cgoto(pp, y, x);
    104  1.1    mrg 				outch(pp, c);
    105  1.1    mrg 			}
    106  1.1    mrg # ifdef MONITOR
    107  1.1    mrg 		for (pp = Monitor; pp < End_monitor; pp++)
    108  1.1    mrg 			check(pp, y, x);
    109  1.1    mrg # endif
    110  1.1    mrg 		free((char *) ep);
    111  1.1    mrg 	}
    112  1.1    mrg 	for (x = EXPLEN - 1; x > 0; x--)
    113  1.1    mrg 		Expl[x] = Expl[x - 1];
    114  1.1    mrg 	Last_expl = Expl[0] = NULL;
    115  1.1    mrg }
    116  1.1    mrg 
    117  1.1    mrg /* There's about 700 walls in the initial maze.  So we pick a number
    118  1.1    mrg  * that keeps the maze relatively full. */
    119  1.1    mrg # define MAXREMOVE	40
    120  1.1    mrg 
    121  1.1    mrg static	REGEN	removed[MAXREMOVE];
    122  1.1    mrg static	REGEN	*rem_index = removed;
    123  1.1    mrg 
    124  1.1    mrg /*
    125  1.1    mrg  * remove_wall - add a location where the wall was blown away.
    126  1.1    mrg  *		 if there is no space left over, put the a wall at
    127  1.1    mrg  *		 the location currently pointed at.
    128  1.1    mrg  */
    129  1.2  lukem static void
    130  1.1    mrg remove_wall(y, x)
    131  1.2  lukem 	int	y, x;
    132  1.1    mrg {
    133  1.2  lukem 	REGEN	*r;
    134  1.1    mrg # if defined(MONITOR) || defined(FLY)
    135  1.2  lukem 	PLAYER	*pp;
    136  1.1    mrg # endif
    137  1.1    mrg # ifdef	FLY
    138  1.2  lukem 	char	save_char = 0;
    139  1.1    mrg # endif
    140  1.1    mrg 
    141  1.1    mrg 	r = rem_index;
    142  1.1    mrg 	while (r->r_y != 0) {
    143  1.1    mrg # ifdef FLY
    144  1.1    mrg 		switch (Maze[r->r_y][r->r_x]) {
    145  1.1    mrg 		  case SPACE:
    146  1.1    mrg 		  case LEFTS:
    147  1.1    mrg 		  case RIGHT:
    148  1.1    mrg 		  case ABOVE:
    149  1.1    mrg 		  case BELOW:
    150  1.1    mrg 		  case FLYER:
    151  1.1    mrg 			save_char = Maze[r->r_y][r->r_x];
    152  1.1    mrg 			goto found;
    153  1.1    mrg 		}
    154  1.1    mrg # else
    155  1.1    mrg 		if (Maze[r->r_y][r->r_x] == SPACE)
    156  1.1    mrg 			break;
    157  1.1    mrg # endif
    158  1.1    mrg 		if (++r >= &removed[MAXREMOVE])
    159  1.1    mrg 			r = removed;
    160  1.1    mrg 	}
    161  1.1    mrg 
    162  1.1    mrg found:
    163  1.1    mrg 	if (r->r_y != 0) {
    164  1.1    mrg 		/* Slot being used, put back this wall */
    165  1.1    mrg # ifdef FLY
    166  1.1    mrg 		if (save_char == SPACE)
    167  1.1    mrg 			Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
    168  1.1    mrg 		else {
    169  1.1    mrg 			pp = play_at(r->r_y, r->r_x);
    170  1.1    mrg 			if (pp->p_flying >= 0)
    171  1.1    mrg 				pp->p_flying += rand_num(10);
    172  1.1    mrg 			else {
    173  1.1    mrg 				pp->p_flying = rand_num(20);
    174  1.1    mrg 				pp->p_flyx = 2 * rand_num(6) - 5;
    175  1.1    mrg 				pp->p_flyy = 2 * rand_num(6) - 5;
    176  1.1    mrg 			}
    177  1.1    mrg 			pp->p_over = Orig_maze[r->r_y][r->r_x];
    178  1.1    mrg 			pp->p_face = FLYER;
    179  1.1    mrg 			Maze[r->r_y][r->r_x] = FLYER;
    180  1.1    mrg 			showexpl(r->r_y, r->r_x, FLYER);
    181  1.1    mrg 		}
    182  1.1    mrg # else
    183  1.1    mrg 		Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
    184  1.1    mrg # endif
    185  1.1    mrg # ifdef RANDOM
    186  1.1    mrg 		if (rand_num(100) == 0)
    187  1.1    mrg 			Maze[r->r_y][r->r_x] = DOOR;
    188  1.1    mrg # endif
    189  1.1    mrg # ifdef REFLECT
    190  1.1    mrg 		if (rand_num(100) == 0)		/* one percent of the time */
    191  1.1    mrg 			Maze[r->r_y][r->r_x] = WALL4;
    192  1.1    mrg # endif
    193  1.1    mrg # ifdef MONITOR
    194  1.1    mrg 		for (pp = Monitor; pp < End_monitor; pp++)
    195  1.1    mrg 			check(pp, r->r_y, r->r_x);
    196  1.1    mrg # endif
    197  1.1    mrg 	}
    198  1.1    mrg 
    199  1.1    mrg 	r->r_y = y;
    200  1.1    mrg 	r->r_x = x;
    201  1.1    mrg 	if (++r >= &removed[MAXREMOVE])
    202  1.1    mrg 		rem_index = removed;
    203  1.1    mrg 	else
    204  1.1    mrg 		rem_index = r;
    205  1.1    mrg 
    206  1.1    mrg 	Maze[y][x] = SPACE;
    207  1.1    mrg # ifdef MONITOR
    208  1.1    mrg 	for (pp = Monitor; pp < End_monitor; pp++)
    209  1.1    mrg 		check(pp, y, x);
    210  1.1    mrg # endif
    211  1.1    mrg }
    212  1.1    mrg 
    213  1.1    mrg /*
    214  1.1    mrg  * clearwalls:
    215  1.1    mrg  *	Clear out the walls array
    216  1.1    mrg  */
    217  1.2  lukem void
    218  1.1    mrg clearwalls()
    219  1.1    mrg {
    220  1.2  lukem 	REGEN	*rp;
    221  1.1    mrg 
    222  1.1    mrg 	for (rp = removed; rp < &removed[MAXREMOVE]; rp++)
    223  1.1    mrg 		rp->r_y = 0;
    224  1.1    mrg 	rem_index = removed;
    225  1.1    mrg }
    226