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extern.c revision 1.2
      1 /*	$NetBSD: extern.c,v 1.2 1997/10/10 16:33:24 lukem Exp $	*/
      2 /*
      3  *  Hunt
      4  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
      5  *  San Francisco, California
      6  */
      7 
      8 #include <sys/cdefs.h>
      9 #ifndef lint
     10 __RCSID("$NetBSD: extern.c,v 1.2 1997/10/10 16:33:24 lukem Exp $");
     11 #endif /* not lint */
     12 
     13 # include	"hunt.h"
     14 
     15 # ifdef MONITOR
     16 FLAG	Am_monitor = FALSE;		/* current process is a monitor */
     17 # endif
     18 
     19 char	Buf[BUFSIZ];			/* general scribbling buffer */
     20 char	Maze[HEIGHT][WIDTH2];		/* the maze */
     21 char	Orig_maze[HEIGHT][WIDTH2];	/* the original maze */
     22 
     23 fd_set	Fds_mask;			/* mask for the file descriptors */
     24 fd_set	Have_inp;			/* which file descriptors have input */
     25 int	Nplayer = 0;			/* number of players */
     26 int	Num_fds;			/* number of maximum file descriptor */
     27 int	Socket;				/* main socket */
     28 int	Status;				/* stat socket */
     29 int	See_over[NASCII];		/* lookup table for determining whether
     30 					 * character represents "transparent"
     31 					 * item */
     32 
     33 BULLET	*Bullets = NULL;		/* linked list of bullets */
     34 
     35 EXPL	*Expl[EXPLEN];			/* explosion lists */
     36 EXPL	*Last_expl;			/* last explosion on Expl[0] */
     37 
     38 PLAYER	Player[MAXPL];			/* all the players */
     39 PLAYER	*End_player = Player;		/* last active player slot */
     40 # ifdef BOOTS
     41 PLAYER	Boot[NBOOTS];			/* all the boots */
     42 # endif
     43 IDENT	*Scores;			/* score cache */
     44 # ifdef MONITOR
     45 PLAYER	Monitor[MAXMON];		/* all the monitors */
     46 PLAYER	*End_monitor = Monitor;		/* last active monitor slot */
     47 # endif
     48 
     49 # ifdef VOLCANO
     50 int	volcano = 0;			/* Explosion size */
     51 # endif
     52 
     53 int	shot_req[MAXBOMB]	= {
     54 				BULREQ, GRENREQ, SATREQ,
     55 				BOMB7REQ, BOMB9REQ, BOMB11REQ,
     56 				BOMB13REQ, BOMB15REQ, BOMB17REQ,
     57 				BOMB19REQ, BOMB21REQ,
     58 			};
     59 int	shot_type[MAXBOMB]	= {
     60 				SHOT, GRENADE, SATCHEL,
     61 				BOMB, BOMB, BOMB,
     62 				BOMB, BOMB, BOMB,
     63 				BOMB, BOMB,
     64 			};
     65 
     66 int	slime_req[MAXSLIME]	= {
     67 				SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
     68 			};
     69