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hunt.h revision 1.10
      1  1.10      jsm /*	$NetBSD: hunt.h,v 1.10 2004/01/27 20:30:29 jsm Exp $	*/
      2   1.3    perry 
      3   1.1      mrg /*
      4   1.8      wiz  * Copyright (c) 1983-2003, Regents of the University of California.
      5   1.8      wiz  * All rights reserved.
      6   1.8      wiz  *
      7   1.8      wiz  * Redistribution and use in source and binary forms, with or without
      8   1.8      wiz  * modification, are permitted provided that the following conditions are
      9   1.8      wiz  * met:
     10   1.8      wiz  *
     11   1.8      wiz  * + Redistributions of source code must retain the above copyright
     12   1.8      wiz  *   notice, this list of conditions and the following disclaimer.
     13   1.8      wiz  * + Redistributions in binary form must reproduce the above copyright
     14   1.8      wiz  *   notice, this list of conditions and the following disclaimer in the
     15   1.8      wiz  *   documentation and/or other materials provided with the distribution.
     16   1.8      wiz  * + Neither the name of the University of California, San Francisco nor
     17   1.8      wiz  *   the names of its contributors may be used to endorse or promote
     18   1.8      wiz  *   products derived from this software without specific prior written
     19   1.8      wiz  *   permission.
     20   1.8      wiz  *
     21   1.8      wiz  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     22   1.8      wiz  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     23   1.8      wiz  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     24   1.8      wiz  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25   1.8      wiz  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26   1.8      wiz  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27   1.8      wiz  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28   1.8      wiz  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29   1.8      wiz  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30   1.8      wiz  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31   1.8      wiz  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32   1.1      mrg  */
     33   1.1      mrg 
     34   1.1      mrg # include "bsd.h"
     35   1.1      mrg 
     36   1.1      mrg # include	<stdio.h>
     37   1.1      mrg # include	<string.h>
     38   1.1      mrg # ifdef LOG
     39   1.1      mrg # include	<syslog.h>
     40   1.1      mrg # endif
     41   1.1      mrg # if !defined(TERMINFO) && BSD_RELEASE < 44
     42   1.1      mrg # include	<sgtty.h>
     43   1.1      mrg # else
     44   1.1      mrg # include	<sys/ioctl.h>
     45   1.1      mrg # endif
     46   1.1      mrg # include	<sys/types.h>
     47   1.1      mrg # include	<sys/uio.h>
     48   1.7  mycroft # include	<sys/poll.h>
     49   1.1      mrg # ifdef	INTERNET
     50   1.1      mrg # include	<netinet/in.h>
     51   1.1      mrg # include	<netdb.h>
     52   1.1      mrg # include	<arpa/inet.h>
     53   1.1      mrg # ifdef BROADCAST
     54   1.1      mrg # include	<net/if.h>
     55   1.1      mrg # endif
     56   1.1      mrg # else
     57   1.1      mrg # include	<sys/un.h>
     58   1.1      mrg # endif
     59   1.1      mrg 
     60   1.1      mrg # ifdef	INTERNET
     61   1.1      mrg # define	SOCK_FAMILY	AF_INET
     62   1.1      mrg # else
     63   1.1      mrg # define	SOCK_FAMILY	AF_UNIX
     64   1.1      mrg # define	AF_UNIX_HACK		/* 4.2 hack; leaves files around */
     65   1.1      mrg # endif
     66   1.1      mrg 
     67   1.1      mrg /*
     68   1.1      mrg  * Preprocessor define dependencies
     69   1.1      mrg  */
     70   1.1      mrg # if defined(VOLCANO) && !defined(OOZE)
     71   1.1      mrg # define OOZE
     72   1.1      mrg # endif
     73   1.1      mrg # if defined(BOOTS) && !defined(FLY)
     74   1.1      mrg # define FLY
     75   1.1      mrg # endif
     76   1.1      mrg # if !defined(REFLECT) && !defined(RANDOM)
     77   1.1      mrg # define RANDOM
     78   1.1      mrg # endif
     79   1.1      mrg # ifdef TERMINFO
     80   1.1      mrg /* mvcur() in terminfo needs the curses library to be initialized to not
     81   1.1      mrg  * coredump, so give up and use it. */
     82   1.1      mrg # define USE_CURSES
     83   1.1      mrg # endif
     84   1.1      mrg 
     85   1.1      mrg /* decrement version number for each change in startup protocol */
     86   1.1      mrg # define	HUNT_VERSION		-1
     87   1.1      mrg 
     88   1.1      mrg # define	ADDCH		('a' | 0200)
     89   1.1      mrg # define	MOVE		('m' | 0200)
     90   1.1      mrg # define	REFRESH		('r' | 0200)
     91   1.1      mrg # define	CLRTOEOL	('c' | 0200)
     92   1.1      mrg # define	ENDWIN		('e' | 0200)
     93   1.1      mrg # define	CLEAR		('C' | 0200)
     94   1.1      mrg # define	REDRAW		('R' | 0200)
     95   1.1      mrg # define	LAST_PLAYER	('l' | 0200)
     96   1.1      mrg # define	BELL		('b' | 0200)
     97   1.1      mrg # define	READY		('g' | 0200)
     98   1.1      mrg 
     99   1.1      mrg /*
    100   1.1      mrg  * Choose MAXPL and MAXMON carefully.  The screen is assumed to be
    101   1.1      mrg  * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
    102   1.1      mrg  * or (MAXPL + MAXMON <= 16).
    103   1.1      mrg  */
    104   1.1      mrg # ifdef MONITOR
    105   1.1      mrg # define	MAXPL		15
    106   1.1      mrg # define	MAXMON		1
    107   1.1      mrg # else
    108   1.1      mrg # define	MAXPL		17
    109   1.7  mycroft # define	MAXMON		0
    110   1.1      mrg # endif
    111   1.1      mrg # define	SHORTLEN	2		/* sizeof (network short) */
    112   1.1      mrg # define	LONGLEN		4		/* sizeof (network long) */
    113   1.1      mrg # define	NAMELEN		20
    114   1.1      mrg # define	MSGLEN		SCREEN_WIDTH
    115   1.1      mrg # define	DECAY		50.0
    116   1.1      mrg 
    117   1.1      mrg # define	NASCII		128
    118   1.1      mrg 
    119   1.1      mrg # define	WIDTH	51
    120   1.1      mrg # define	WIDTH2	64	/* Next power of 2 >= WIDTH (for fast access) */
    121   1.1      mrg # define	HEIGHT	23
    122   1.1      mrg # define	UBOUND	1
    123   1.1      mrg # define	DBOUND	(HEIGHT - 1)
    124   1.1      mrg # define	LBOUND	1
    125   1.1      mrg # define	RBOUND	(WIDTH - 1)
    126   1.1      mrg 
    127   1.1      mrg # define	SCREEN_HEIGHT	24
    128   1.1      mrg # define	SCREEN_WIDTH	80
    129   1.1      mrg # define	SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
    130   1.1      mrg 
    131   1.1      mrg # define	STAT_LABEL_COL	60
    132   1.1      mrg # define	STAT_VALUE_COL	74
    133   1.1      mrg # define	STAT_NAME_COL	61
    134   1.1      mrg # define	STAT_SCAN_COL	(STAT_NAME_COL + 5)
    135   1.1      mrg # define	STAT_AMMO_ROW	0
    136   1.1      mrg # define	STAT_GUN_ROW	1
    137   1.1      mrg # define	STAT_DAM_ROW	2
    138   1.1      mrg # define	STAT_KILL_ROW	3
    139   1.1      mrg # define	STAT_PLAY_ROW	5
    140   1.1      mrg # ifdef MONITOR
    141   1.1      mrg # define	STAT_MON_ROW	(STAT_PLAY_ROW + MAXPL + 1)
    142   1.1      mrg # endif
    143   1.1      mrg # define	STAT_NAME_LEN	18
    144   1.1      mrg 
    145   1.1      mrg # define	DOOR	'#'
    146   1.1      mrg # define	WALL1	'-'
    147   1.1      mrg # define	WALL2	'|'
    148   1.1      mrg # define	WALL3	'+'
    149   1.1      mrg # ifdef REFLECT
    150   1.1      mrg # define	WALL4	'/'
    151   1.1      mrg # define	WALL5	'\\'
    152   1.1      mrg # endif
    153   1.1      mrg # define	KNIFE	'K'
    154   1.1      mrg # define	SHOT	':'
    155   1.1      mrg # define	GRENADE	'o'
    156   1.1      mrg # define	SATCHEL	'O'
    157   1.1      mrg # define	BOMB	'@'
    158   1.1      mrg # define	MINE	';'
    159   1.1      mrg # define	GMINE	'g'
    160   1.1      mrg # ifdef	OOZE
    161   1.1      mrg # define	SLIME	'$'
    162   1.1      mrg # endif
    163   1.1      mrg # ifdef	VOLCANO
    164   1.1      mrg # define	LAVA	'~'
    165   1.1      mrg # endif
    166   1.1      mrg # ifdef DRONE
    167   1.1      mrg # define	DSHOT	'?'
    168   1.1      mrg # endif
    169   1.1      mrg # ifdef FLY
    170   1.1      mrg # define	FALL	'F'
    171   1.1      mrg # endif
    172   1.1      mrg # ifdef BOOTS
    173   1.1      mrg # define	NBOOTS		2
    174   1.1      mrg # define	BOOT		'b'
    175   1.1      mrg # define	BOOT_PAIR	'B'
    176   1.1      mrg # endif
    177   1.1      mrg # define	SPACE	' '
    178   1.1      mrg 
    179   1.1      mrg # define	ABOVE	'i'
    180   1.1      mrg # define	BELOW	'!'
    181   1.1      mrg # define	RIGHT	'}'
    182   1.1      mrg # define	LEFTS	'{'
    183   1.1      mrg # ifdef FLY
    184   1.1      mrg # define	FLYER	'&'
    185   1.1      mrg # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
    186   1.1      mrg 				c == ABOVE || c == BELOW || c == FLYER)
    187   1.1      mrg # else
    188   1.1      mrg # define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
    189   1.1      mrg 				c == ABOVE || c == BELOW)
    190   1.1      mrg # endif
    191   1.1      mrg 
    192   1.1      mrg # define	NORTH	01
    193   1.1      mrg # define	SOUTH	02
    194   1.1      mrg # define	EAST	010
    195   1.1      mrg # define	WEST	020
    196   1.1      mrg 
    197   1.1      mrg # ifndef TRUE
    198   1.1      mrg # define	TRUE	1
    199   1.1      mrg # define	FALSE	0
    200   1.1      mrg # endif
    201   1.1      mrg # undef CTRL
    202   1.1      mrg # define	CTRL(x)	((x) & 037)
    203   1.1      mrg 
    204   1.1      mrg # define	BULSPD		5		/* bullets movement speed */
    205   1.1      mrg # define	ISHOTS		15
    206   1.1      mrg # define	NSHOTS		5
    207   1.1      mrg # define	MAXNCSHOT	2
    208   1.1      mrg # define	MAXDAM		10
    209   1.1      mrg # define	MINDAM		5
    210   1.1      mrg # define	STABDAM		2
    211   1.1      mrg 
    212   1.1      mrg # define	BULREQ		1
    213   1.1      mrg # define	GRENREQ		9
    214   1.1      mrg # define	SATREQ		25
    215   1.1      mrg # define	BOMB7REQ	49
    216   1.1      mrg # define	BOMB9REQ	81
    217   1.1      mrg # define	BOMB11REQ	121
    218   1.1      mrg # define	BOMB13REQ	169
    219   1.1      mrg # define	BOMB15REQ	225
    220   1.1      mrg # define	BOMB17REQ	289
    221   1.1      mrg # define	BOMB19REQ	361
    222   1.1      mrg # define	BOMB21REQ	441
    223   1.1      mrg # define	MAXBOMB		11
    224   1.1      mrg # ifdef DRONE
    225   1.1      mrg # define	MINDSHOT	2	/* At least a satchel bomb */
    226   1.1      mrg # endif
    227   1.1      mrg extern int	shot_req[];
    228   1.1      mrg extern int	shot_type[];
    229   1.1      mrg # ifdef	OOZE
    230   1.1      mrg # define	SLIME_FACTOR	3
    231   1.1      mrg # define	SLIMEREQ	5
    232   1.1      mrg # define	SSLIMEREQ	10
    233   1.1      mrg # define	SLIME2REQ	15
    234   1.1      mrg # define	SLIME3REQ	20
    235   1.1      mrg # define	MAXSLIME	4
    236   1.1      mrg # define	SLIMESPEED	5
    237   1.1      mrg extern int	slime_req[];
    238   1.1      mrg # endif
    239   1.1      mrg # ifdef	VOLCANO
    240   1.1      mrg # define	LAVASPEED	1
    241   1.1      mrg # endif
    242   1.1      mrg 
    243   1.1      mrg # define	CLOAKLEN	20
    244   1.1      mrg # define	SCANLEN		(Nplayer * 20)
    245   1.1      mrg # define	EXPLEN		4
    246   1.1      mrg 
    247   1.1      mrg # define	Q_QUIT		0
    248   1.1      mrg # define	Q_CLOAK		1
    249   1.1      mrg # define	Q_FLY		2
    250   1.1      mrg # define	Q_SCAN		3
    251   1.1      mrg # define	Q_MESSAGE	4
    252   1.1      mrg 
    253   1.1      mrg # define	C_PLAYER	0
    254   1.1      mrg # define	C_MONITOR	1
    255   1.1      mrg # define	C_MESSAGE	2
    256   1.1      mrg # define	C_SCORES	3
    257   1.1      mrg 
    258   1.1      mrg # ifdef MONITOR
    259   1.1      mrg # define	C_TESTMSG()	(Query_driver ? C_MESSAGE :\
    260   1.1      mrg 				(Show_scores ? C_SCORES :\
    261   1.1      mrg 				(Am_monitor ? C_MONITOR :\
    262   1.1      mrg 				C_PLAYER)))
    263   1.1      mrg # else
    264   1.1      mrg # define	C_TESTMSG()	(Show_scores ? C_SCORES :\
    265   1.1      mrg 				(Query_driver ? C_MESSAGE :\
    266   1.1      mrg 				C_PLAYER))
    267   1.1      mrg # endif
    268   1.1      mrg 
    269   1.1      mrg # ifdef FLY
    270   1.1      mrg # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    271   1.1      mrg # define	_cloak_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    272   1.1      mrg # define	stat_char(pp)	(((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
    273   1.1      mrg # else
    274   1.1      mrg # define	_scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
    275   1.1      mrg # define	stat_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
    276   1.1      mrg # endif
    277   1.1      mrg 
    278   1.1      mrg typedef int			FLAG;
    279   1.1      mrg typedef struct bullet_def	BULLET;
    280   1.1      mrg typedef struct expl_def		EXPL;
    281   1.1      mrg typedef struct player_def	PLAYER;
    282   1.1      mrg typedef struct ident_def	IDENT;
    283   1.1      mrg typedef struct regen_def	REGEN;
    284   1.1      mrg # ifdef	INTERNET
    285   1.1      mrg typedef struct sockaddr_in	SOCKET;
    286   1.1      mrg # else
    287   1.1      mrg typedef struct sockaddr_un	SOCKET;
    288   1.1      mrg # endif
    289   1.1      mrg 
    290   1.1      mrg struct ident_def {
    291   1.1      mrg 	char	i_name[NAMELEN];
    292   1.1      mrg 	char	i_team;
    293   1.1      mrg 	long	i_machine;
    294   1.1      mrg 	long	i_uid;
    295   1.1      mrg 	float	i_kills;
    296   1.1      mrg 	int	i_entries;
    297   1.1      mrg 	float	i_score;
    298   1.1      mrg 	int	i_absorbed;
    299   1.1      mrg 	int	i_faced;
    300   1.1      mrg 	int	i_shot;
    301   1.1      mrg 	int	i_robbed;
    302   1.1      mrg 	int	i_slime;
    303   1.1      mrg 	int	i_missed;
    304   1.1      mrg 	int	i_ducked;
    305   1.1      mrg 	int	i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
    306   1.1      mrg 	IDENT	*i_next;
    307   1.1      mrg };
    308   1.1      mrg 
    309   1.1      mrg struct player_def {
    310   1.1      mrg 	IDENT	*p_ident;
    311   1.1      mrg 	char	p_over;
    312   1.1      mrg 	int	p_face;
    313   1.1      mrg 	int	p_undershot;
    314   1.1      mrg # ifdef	FLY
    315   1.1      mrg 	int	p_flying;
    316   1.1      mrg 	int	p_flyx, p_flyy;
    317   1.1      mrg # endif
    318   1.1      mrg # ifdef	BOOTS
    319   1.1      mrg 	int	p_nboots;
    320   1.1      mrg # endif
    321   1.1      mrg 	FILE	*p_output;
    322   1.1      mrg 	int	p_fd;
    323   1.1      mrg 	int	p_mask;
    324   1.1      mrg 	int	p_damage;
    325   1.1      mrg 	int	p_damcap;
    326   1.1      mrg 	int	p_ammo;
    327   1.1      mrg 	int	p_ncshot;
    328   1.1      mrg 	int	p_scan;
    329   1.1      mrg 	int	p_cloak;
    330   1.1      mrg 	int	p_x, p_y;
    331   1.1      mrg 	int	p_ncount;
    332   1.1      mrg 	int	p_nexec;
    333   1.1      mrg 	long	p_nchar;
    334   1.1      mrg 	char	p_death[MSGLEN];
    335   1.1      mrg 	char	p_maze[HEIGHT][WIDTH2];
    336   1.1      mrg 	int	p_curx, p_cury;
    337   1.1      mrg 	int	p_lastx, p_lasty;
    338   1.1      mrg 	char	p_cbuf[BUFSIZ];
    339   1.1      mrg };
    340   1.1      mrg 
    341   1.1      mrg struct bullet_def {
    342   1.1      mrg 	int	b_x, b_y;
    343   1.1      mrg 	int	b_face;
    344   1.1      mrg 	int	b_charge;
    345   1.1      mrg 	char	b_type;
    346   1.1      mrg 	char	b_size;
    347   1.1      mrg 	char	b_over;
    348   1.1      mrg 	PLAYER	*b_owner;
    349   1.1      mrg 	IDENT	*b_score;
    350   1.1      mrg 	FLAG	b_expl;
    351   1.1      mrg 	BULLET	*b_next;
    352   1.1      mrg };
    353   1.1      mrg 
    354   1.1      mrg struct expl_def {
    355   1.1      mrg 	int	e_x, e_y;
    356   1.1      mrg 	char	e_char;
    357   1.1      mrg 	EXPL	*e_next;
    358   1.1      mrg };
    359   1.1      mrg 
    360   1.1      mrg struct regen_def {
    361   1.1      mrg 	int	r_x, r_y;
    362   1.1      mrg 	REGEN	*r_next;
    363   1.1      mrg };
    364   1.1      mrg 
    365   1.1      mrg /*
    366   1.1      mrg  * external variables
    367   1.1      mrg  */
    368   1.1      mrg 
    369   1.1      mrg extern FLAG	Last_player;
    370   1.1      mrg 
    371   1.1      mrg extern char	Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
    372   1.1      mrg 
    373   1.8      wiz extern char	*Driver;
    374   1.1      mrg 
    375   1.7  mycroft extern int	Nplayer, Socket, Status;
    376   1.7  mycroft extern struct	pollfd fdset[];
    377   1.1      mrg 
    378   1.1      mrg # ifdef INTERNET
    379   1.1      mrg extern u_short	Test_port;
    380   1.1      mrg # else
    381   1.8      wiz extern char	*Sock_name, *Stat_name;
    382   1.1      mrg # endif
    383   1.1      mrg 
    384   1.1      mrg # ifdef VOLCANO
    385   1.1      mrg extern int	volcano;
    386   1.1      mrg # endif
    387   1.1      mrg 
    388   1.1      mrg extern int	See_over[NASCII];
    389   1.1      mrg 
    390   1.1      mrg extern BULLET	*Bullets;
    391   1.1      mrg 
    392   1.1      mrg extern EXPL	*Expl[EXPLEN];
    393   1.1      mrg extern EXPL	*Last_expl;
    394   1.1      mrg 
    395   1.1      mrg extern IDENT	*Scores;
    396   1.1      mrg 
    397   1.1      mrg extern PLAYER	Player[MAXPL], *End_player;
    398   1.1      mrg # ifdef BOOTS
    399   1.1      mrg extern PLAYER	Boot[NBOOTS];
    400   1.1      mrg # endif
    401   1.1      mrg 
    402   1.1      mrg # ifdef MONITOR
    403   1.1      mrg extern FLAG	Am_monitor;
    404   1.1      mrg extern PLAYER	Monitor[MAXMON], *End_monitor;
    405   1.1      mrg # endif
    406   1.1      mrg 
    407   1.1      mrg # ifdef INTERNET
    408   1.1      mrg extern char	*Send_message;
    409   1.1      mrg # endif
    410   1.1      mrg 
    411   1.1      mrg extern char	map_key[256];
    412   1.1      mrg extern FLAG	no_beep;
    413   1.1      mrg 
    414   1.1      mrg /*
    415   1.1      mrg  * function types
    416   1.1      mrg  */
    417   1.1      mrg 
    418  1.10      jsm void		add_shot(int, int, int, char, int, PLAYER *, int, char);
    419  1.10      jsm int		answer(void);
    420  1.10      jsm void		bad_con(void);
    421  1.10      jsm void		bad_ver(void);
    422  1.10      jsm int		broadcast_vec(int, struct	sockaddr **);
    423  1.10      jsm void		ce(PLAYER *);
    424  1.10      jsm void		cgoto(PLAYER *, int, int);
    425  1.10      jsm void		check(PLAYER *, int, int);
    426  1.10      jsm void		checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
    427  1.10      jsm void		clearwalls(void);
    428  1.10      jsm void		clear_eol(void);
    429  1.10      jsm void		clear_the_screen(void);
    430  1.10      jsm void		clrscr(PLAYER *);
    431  1.10      jsm BULLET	       *create_shot(int, int, int, char, int, int, PLAYER *,
    432  1.10      jsm 		    IDENT *, int, char);
    433  1.10      jsm void		do_connect(char *, char, long);
    434  1.10      jsm void		do_message(void);
    435  1.10      jsm void		drawmaze(PLAYER *);
    436  1.10      jsm void		drawplayer(PLAYER *, FLAG);
    437  1.10      jsm void		drawstatus(PLAYER *);
    438  1.10      jsm void		execute(PLAYER *);
    439  1.10      jsm void		faketalk(void);
    440  1.10      jsm void		find_driver(FLAG);
    441  1.10      jsm void		fixshots(int, int, char);
    442  1.10      jsm IDENT	       *get_ident(u_long, u_long, char *, char);
    443  1.10      jsm void		get_local_name(char *);
    444  1.10      jsm int		get_remote_name(char *);
    445  1.10      jsm BULLET	       *is_bullet(int, int);
    446  1.10      jsm void		look(PLAYER *);
    447  1.10      jsm void		makemaze(void);
    448  1.10      jsm void		message(PLAYER *, char *);
    449  1.10      jsm void		mon_execute(PLAYER *);
    450  1.10      jsm void		moveshots(void);
    451  1.10      jsm void		open_ctl(void);
    452  1.10      jsm int		opposite(int, char);
    453  1.10      jsm void		otto(int, int, char);
    454  1.10      jsm void		outch(PLAYER *, int);
    455  1.10      jsm void		outstr(PLAYER *, char *, int);
    456  1.10      jsm int		player_sym(PLAYER *, int, int);
    457  1.10      jsm PLAYER	       *play_at(int, int);
    458  1.10      jsm void		playit(void);
    459  1.10      jsm void		put_ch(char);
    460  1.10      jsm void		put_str(char *);
    461  1.10      jsm int		quit(int);
    462  1.10      jsm int		rand_dir(void);
    463  1.10      jsm int		rand_num(int);
    464  1.10      jsm void		redraw_screen(void);
    465  1.10      jsm void		rmnl(char *);
    466  1.10      jsm void		rollexpl(void);
    467  1.10      jsm void		see(PLAYER *, int);
    468  1.10      jsm void		sendcom(PLAYER *, int, ...);
    469  1.10      jsm void		showexpl(int, int, char);
    470  1.10      jsm void		showstat(PLAYER *);
    471  1.10      jsm void		start_driver(void);
    472  1.10      jsm void		stmonitor(PLAYER *);
    473  1.10      jsm void		stplayer(PLAYER *, int);
    474  1.10      jsm char		translate(char);
    475  1.10      jsm SIGNAL_TYPE	cleanup(int) __attribute__((__noreturn__));
    476  1.10      jsm SIGNAL_TYPE	intr(int);
    477  1.10      jsm SIGNAL_TYPE	sigalrm(int);
    478  1.10      jsm SIGNAL_TYPE	sigemt(int);
    479  1.10      jsm SIGNAL_TYPE	sigterm(int);
    480  1.10      jsm SIGNAL_TYPE	sigusr1(int);
    481  1.10      jsm SIGNAL_TYPE	tstp(int);
    482