hunt.h revision 1.2 1 1.1 mrg /*
2 1.1 mrg * Hunt
3 1.1 mrg * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
4 1.1 mrg * San Francisco, California
5 1.1 mrg */
6 1.1 mrg
7 1.1 mrg # include "bsd.h"
8 1.1 mrg
9 1.1 mrg # include <stdio.h>
10 1.1 mrg # include <string.h>
11 1.1 mrg # ifdef LOG
12 1.1 mrg # include <syslog.h>
13 1.1 mrg # endif
14 1.1 mrg # if !defined(TERMINFO) && BSD_RELEASE < 44
15 1.1 mrg # include <sgtty.h>
16 1.1 mrg # else
17 1.1 mrg # include <sys/ioctl.h>
18 1.1 mrg # endif
19 1.1 mrg # include <sys/types.h>
20 1.1 mrg # include <sys/uio.h>
21 1.1 mrg # include <sys/socket.h>
22 1.1 mrg # ifdef INTERNET
23 1.1 mrg # include <netinet/in.h>
24 1.1 mrg # include <netdb.h>
25 1.1 mrg # include <arpa/inet.h>
26 1.1 mrg # ifdef BROADCAST
27 1.1 mrg # include <net/if.h>
28 1.1 mrg # endif
29 1.1 mrg # else
30 1.1 mrg # include <sys/un.h>
31 1.1 mrg # endif
32 1.1 mrg
33 1.1 mrg # ifdef INTERNET
34 1.1 mrg # define SOCK_FAMILY AF_INET
35 1.1 mrg # else
36 1.1 mrg # define SOCK_FAMILY AF_UNIX
37 1.1 mrg # define AF_UNIX_HACK /* 4.2 hack; leaves files around */
38 1.1 mrg # endif
39 1.1 mrg
40 1.1 mrg /*
41 1.1 mrg * Preprocessor define dependencies
42 1.1 mrg */
43 1.1 mrg # if defined(VOLCANO) && !defined(OOZE)
44 1.1 mrg # define OOZE
45 1.1 mrg # endif
46 1.1 mrg # if defined(BOOTS) && !defined(FLY)
47 1.1 mrg # define FLY
48 1.1 mrg # endif
49 1.1 mrg # if !defined(REFLECT) && !defined(RANDOM)
50 1.1 mrg # define RANDOM
51 1.1 mrg # endif
52 1.1 mrg # ifdef TERMINFO
53 1.1 mrg /* mvcur() in terminfo needs the curses library to be initialized to not
54 1.1 mrg * coredump, so give up and use it. */
55 1.1 mrg # define USE_CURSES
56 1.1 mrg # endif
57 1.1 mrg
58 1.1 mrg /* decrement version number for each change in startup protocol */
59 1.1 mrg # define HUNT_VERSION -1
60 1.1 mrg
61 1.1 mrg # define ADDCH ('a' | 0200)
62 1.1 mrg # define MOVE ('m' | 0200)
63 1.1 mrg # define REFRESH ('r' | 0200)
64 1.1 mrg # define CLRTOEOL ('c' | 0200)
65 1.1 mrg # define ENDWIN ('e' | 0200)
66 1.1 mrg # define CLEAR ('C' | 0200)
67 1.1 mrg # define REDRAW ('R' | 0200)
68 1.1 mrg # define LAST_PLAYER ('l' | 0200)
69 1.1 mrg # define BELL ('b' | 0200)
70 1.1 mrg # define READY ('g' | 0200)
71 1.1 mrg
72 1.1 mrg /*
73 1.1 mrg * Choose MAXPL and MAXMON carefully. The screen is assumed to be
74 1.1 mrg * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
75 1.1 mrg * or (MAXPL + MAXMON <= 16).
76 1.1 mrg */
77 1.1 mrg # ifdef MONITOR
78 1.1 mrg # define MAXPL 15
79 1.1 mrg # define MAXMON 1
80 1.1 mrg # else
81 1.1 mrg # define MAXPL 17
82 1.1 mrg # endif
83 1.1 mrg # define SHORTLEN 2 /* sizeof (network short) */
84 1.1 mrg # define LONGLEN 4 /* sizeof (network long) */
85 1.1 mrg # define NAMELEN 20
86 1.1 mrg # define MSGLEN SCREEN_WIDTH
87 1.1 mrg # define DECAY 50.0
88 1.1 mrg
89 1.1 mrg # define NASCII 128
90 1.1 mrg
91 1.1 mrg # define WIDTH 51
92 1.1 mrg # define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */
93 1.1 mrg # define HEIGHT 23
94 1.1 mrg # define UBOUND 1
95 1.1 mrg # define DBOUND (HEIGHT - 1)
96 1.1 mrg # define LBOUND 1
97 1.1 mrg # define RBOUND (WIDTH - 1)
98 1.1 mrg
99 1.1 mrg # define SCREEN_HEIGHT 24
100 1.1 mrg # define SCREEN_WIDTH 80
101 1.1 mrg # define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */
102 1.1 mrg
103 1.1 mrg # define STAT_LABEL_COL 60
104 1.1 mrg # define STAT_VALUE_COL 74
105 1.1 mrg # define STAT_NAME_COL 61
106 1.1 mrg # define STAT_SCAN_COL (STAT_NAME_COL + 5)
107 1.1 mrg # define STAT_AMMO_ROW 0
108 1.1 mrg # define STAT_GUN_ROW 1
109 1.1 mrg # define STAT_DAM_ROW 2
110 1.1 mrg # define STAT_KILL_ROW 3
111 1.1 mrg # define STAT_PLAY_ROW 5
112 1.1 mrg # ifdef MONITOR
113 1.1 mrg # define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
114 1.1 mrg # endif
115 1.1 mrg # define STAT_NAME_LEN 18
116 1.1 mrg
117 1.1 mrg # define DOOR '#'
118 1.1 mrg # define WALL1 '-'
119 1.1 mrg # define WALL2 '|'
120 1.1 mrg # define WALL3 '+'
121 1.1 mrg # ifdef REFLECT
122 1.1 mrg # define WALL4 '/'
123 1.1 mrg # define WALL5 '\\'
124 1.1 mrg # endif
125 1.1 mrg # define KNIFE 'K'
126 1.1 mrg # define SHOT ':'
127 1.1 mrg # define GRENADE 'o'
128 1.1 mrg # define SATCHEL 'O'
129 1.1 mrg # define BOMB '@'
130 1.1 mrg # define MINE ';'
131 1.1 mrg # define GMINE 'g'
132 1.1 mrg # ifdef OOZE
133 1.1 mrg # define SLIME '$'
134 1.1 mrg # endif
135 1.1 mrg # ifdef VOLCANO
136 1.1 mrg # define LAVA '~'
137 1.1 mrg # endif
138 1.1 mrg # ifdef DRONE
139 1.1 mrg # define DSHOT '?'
140 1.1 mrg # endif
141 1.1 mrg # ifdef FLY
142 1.1 mrg # define FALL 'F'
143 1.1 mrg # endif
144 1.1 mrg # ifdef BOOTS
145 1.1 mrg # define NBOOTS 2
146 1.1 mrg # define BOOT 'b'
147 1.1 mrg # define BOOT_PAIR 'B'
148 1.1 mrg # endif
149 1.1 mrg # define SPACE ' '
150 1.1 mrg
151 1.1 mrg # define ABOVE 'i'
152 1.1 mrg # define BELOW '!'
153 1.1 mrg # define RIGHT '}'
154 1.1 mrg # define LEFTS '{'
155 1.1 mrg # ifdef FLY
156 1.1 mrg # define FLYER '&'
157 1.1 mrg # define isplayer(c) (c == LEFTS || c == RIGHT ||\
158 1.1 mrg c == ABOVE || c == BELOW || c == FLYER)
159 1.1 mrg # else
160 1.1 mrg # define isplayer(c) (c == LEFTS || c == RIGHT ||\
161 1.1 mrg c == ABOVE || c == BELOW)
162 1.1 mrg # endif
163 1.1 mrg
164 1.1 mrg # define NORTH 01
165 1.1 mrg # define SOUTH 02
166 1.1 mrg # define EAST 010
167 1.1 mrg # define WEST 020
168 1.1 mrg
169 1.1 mrg # ifndef TRUE
170 1.1 mrg # define TRUE 1
171 1.1 mrg # define FALSE 0
172 1.1 mrg # endif
173 1.1 mrg # undef CTRL
174 1.1 mrg # define CTRL(x) ((x) & 037)
175 1.1 mrg
176 1.1 mrg # define BULSPD 5 /* bullets movement speed */
177 1.1 mrg # define ISHOTS 15
178 1.1 mrg # define NSHOTS 5
179 1.1 mrg # define MAXNCSHOT 2
180 1.1 mrg # define MAXDAM 10
181 1.1 mrg # define MINDAM 5
182 1.1 mrg # define STABDAM 2
183 1.1 mrg
184 1.1 mrg # define BULREQ 1
185 1.1 mrg # define GRENREQ 9
186 1.1 mrg # define SATREQ 25
187 1.1 mrg # define BOMB7REQ 49
188 1.1 mrg # define BOMB9REQ 81
189 1.1 mrg # define BOMB11REQ 121
190 1.1 mrg # define BOMB13REQ 169
191 1.1 mrg # define BOMB15REQ 225
192 1.1 mrg # define BOMB17REQ 289
193 1.1 mrg # define BOMB19REQ 361
194 1.1 mrg # define BOMB21REQ 441
195 1.1 mrg # define MAXBOMB 11
196 1.1 mrg # ifdef DRONE
197 1.1 mrg # define MINDSHOT 2 /* At least a satchel bomb */
198 1.1 mrg # endif
199 1.1 mrg extern int shot_req[];
200 1.1 mrg extern int shot_type[];
201 1.1 mrg # ifdef OOZE
202 1.1 mrg # define SLIME_FACTOR 3
203 1.1 mrg # define SLIMEREQ 5
204 1.1 mrg # define SSLIMEREQ 10
205 1.1 mrg # define SLIME2REQ 15
206 1.1 mrg # define SLIME3REQ 20
207 1.1 mrg # define MAXSLIME 4
208 1.1 mrg # define SLIMESPEED 5
209 1.1 mrg extern int slime_req[];
210 1.1 mrg # endif
211 1.1 mrg # ifdef VOLCANO
212 1.1 mrg # define LAVASPEED 1
213 1.1 mrg # endif
214 1.1 mrg
215 1.1 mrg # define CLOAKLEN 20
216 1.1 mrg # define SCANLEN (Nplayer * 20)
217 1.1 mrg # define EXPLEN 4
218 1.1 mrg
219 1.1 mrg # define Q_QUIT 0
220 1.1 mrg # define Q_CLOAK 1
221 1.1 mrg # define Q_FLY 2
222 1.1 mrg # define Q_SCAN 3
223 1.1 mrg # define Q_MESSAGE 4
224 1.1 mrg
225 1.1 mrg # define C_PLAYER 0
226 1.1 mrg # define C_MONITOR 1
227 1.1 mrg # define C_MESSAGE 2
228 1.1 mrg # define C_SCORES 3
229 1.1 mrg
230 1.1 mrg # ifdef MONITOR
231 1.1 mrg # define C_TESTMSG() (Query_driver ? C_MESSAGE :\
232 1.1 mrg (Show_scores ? C_SCORES :\
233 1.1 mrg (Am_monitor ? C_MONITOR :\
234 1.1 mrg C_PLAYER)))
235 1.1 mrg # else
236 1.1 mrg # define C_TESTMSG() (Show_scores ? C_SCORES :\
237 1.1 mrg (Query_driver ? C_MESSAGE :\
238 1.1 mrg C_PLAYER))
239 1.1 mrg # endif
240 1.1 mrg
241 1.1 mrg # ifdef FLY
242 1.1 mrg # define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
243 1.1 mrg # define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
244 1.1 mrg # define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
245 1.1 mrg # else
246 1.1 mrg # define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
247 1.1 mrg # define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
248 1.1 mrg # endif
249 1.1 mrg
250 1.1 mrg typedef int FLAG;
251 1.1 mrg typedef struct bullet_def BULLET;
252 1.1 mrg typedef struct expl_def EXPL;
253 1.1 mrg typedef struct player_def PLAYER;
254 1.1 mrg typedef struct ident_def IDENT;
255 1.1 mrg typedef struct regen_def REGEN;
256 1.1 mrg # ifdef INTERNET
257 1.1 mrg typedef struct sockaddr_in SOCKET;
258 1.1 mrg # else
259 1.1 mrg typedef struct sockaddr_un SOCKET;
260 1.1 mrg # endif
261 1.1 mrg typedef struct sgttyb TTYB;
262 1.1 mrg
263 1.1 mrg struct ident_def {
264 1.1 mrg char i_name[NAMELEN];
265 1.1 mrg char i_team;
266 1.1 mrg long i_machine;
267 1.1 mrg long i_uid;
268 1.1 mrg float i_kills;
269 1.1 mrg int i_entries;
270 1.1 mrg float i_score;
271 1.1 mrg int i_absorbed;
272 1.1 mrg int i_faced;
273 1.1 mrg int i_shot;
274 1.1 mrg int i_robbed;
275 1.1 mrg int i_slime;
276 1.1 mrg int i_missed;
277 1.1 mrg int i_ducked;
278 1.1 mrg int i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
279 1.1 mrg IDENT *i_next;
280 1.1 mrg };
281 1.1 mrg
282 1.1 mrg struct player_def {
283 1.1 mrg IDENT *p_ident;
284 1.1 mrg char p_over;
285 1.1 mrg int p_face;
286 1.1 mrg int p_undershot;
287 1.1 mrg # ifdef FLY
288 1.1 mrg int p_flying;
289 1.1 mrg int p_flyx, p_flyy;
290 1.1 mrg # endif
291 1.1 mrg # ifdef BOOTS
292 1.1 mrg int p_nboots;
293 1.1 mrg # endif
294 1.1 mrg FILE *p_output;
295 1.1 mrg int p_fd;
296 1.1 mrg int p_mask;
297 1.1 mrg int p_damage;
298 1.1 mrg int p_damcap;
299 1.1 mrg int p_ammo;
300 1.1 mrg int p_ncshot;
301 1.1 mrg int p_scan;
302 1.1 mrg int p_cloak;
303 1.1 mrg int p_x, p_y;
304 1.1 mrg int p_ncount;
305 1.1 mrg int p_nexec;
306 1.1 mrg long p_nchar;
307 1.1 mrg char p_death[MSGLEN];
308 1.1 mrg char p_maze[HEIGHT][WIDTH2];
309 1.1 mrg int p_curx, p_cury;
310 1.1 mrg int p_lastx, p_lasty;
311 1.1 mrg char p_cbuf[BUFSIZ];
312 1.1 mrg };
313 1.1 mrg
314 1.1 mrg struct bullet_def {
315 1.1 mrg int b_x, b_y;
316 1.1 mrg int b_face;
317 1.1 mrg int b_charge;
318 1.1 mrg char b_type;
319 1.1 mrg char b_size;
320 1.1 mrg char b_over;
321 1.1 mrg PLAYER *b_owner;
322 1.1 mrg IDENT *b_score;
323 1.1 mrg FLAG b_expl;
324 1.1 mrg BULLET *b_next;
325 1.1 mrg };
326 1.1 mrg
327 1.1 mrg struct expl_def {
328 1.1 mrg int e_x, e_y;
329 1.1 mrg char e_char;
330 1.1 mrg EXPL *e_next;
331 1.1 mrg };
332 1.1 mrg
333 1.1 mrg struct regen_def {
334 1.1 mrg int r_x, r_y;
335 1.1 mrg REGEN *r_next;
336 1.1 mrg };
337 1.1 mrg
338 1.1 mrg /*
339 1.1 mrg * external variables
340 1.1 mrg */
341 1.1 mrg
342 1.1 mrg extern FLAG Last_player;
343 1.1 mrg
344 1.1 mrg extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
345 1.1 mrg
346 1.1 mrg extern char *Sock_name, *Driver;
347 1.1 mrg
348 1.2 lukem extern int errno, Nplayer, Num_fds, Socket, Status;
349 1.2 lukem extern fd_set Fds_mask, Have_inp;
350 1.1 mrg
351 1.1 mrg # ifdef INTERNET
352 1.1 mrg extern u_short Test_port;
353 1.1 mrg # else
354 1.1 mrg extern char *Sock_name;
355 1.1 mrg # endif
356 1.1 mrg
357 1.1 mrg # ifdef VOLCANO
358 1.1 mrg extern int volcano;
359 1.1 mrg # endif
360 1.1 mrg
361 1.1 mrg extern int See_over[NASCII];
362 1.1 mrg
363 1.1 mrg extern BULLET *Bullets;
364 1.1 mrg
365 1.1 mrg extern EXPL *Expl[EXPLEN];
366 1.1 mrg extern EXPL *Last_expl;
367 1.1 mrg
368 1.1 mrg extern IDENT *Scores;
369 1.1 mrg
370 1.1 mrg extern PLAYER Player[MAXPL], *End_player;
371 1.1 mrg # ifdef BOOTS
372 1.1 mrg extern PLAYER Boot[NBOOTS];
373 1.1 mrg # endif
374 1.1 mrg
375 1.1 mrg # ifdef MONITOR
376 1.1 mrg extern FLAG Am_monitor;
377 1.1 mrg extern PLAYER Monitor[MAXMON], *End_monitor;
378 1.1 mrg # endif
379 1.1 mrg
380 1.1 mrg # ifdef INTERNET
381 1.1 mrg extern char *Send_message;
382 1.1 mrg # endif
383 1.1 mrg
384 1.1 mrg extern char map_key[256];
385 1.1 mrg extern FLAG no_beep;
386 1.1 mrg
387 1.1 mrg /*
388 1.1 mrg * function types
389 1.1 mrg */
390 1.1 mrg
391 1.2 lukem void add_shot __P((int, int, int, char, int, PLAYER *, int, char));
392 1.2 lukem int answer __P((void));
393 1.2 lukem void bad_con __P((void));
394 1.2 lukem void bad_ver __P((void));
395 1.2 lukem int broadcast_vec __P((int, struct sockaddr **));
396 1.2 lukem void ce __P((PLAYER *));
397 1.2 lukem void cgoto __P((PLAYER *, int, int));
398 1.2 lukem void check __P((PLAYER *, int, int));
399 1.2 lukem void checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char));
400 1.2 lukem void clearwalls __P((void));
401 1.2 lukem void clear_eol __P((void));
402 1.2 lukem void clear_the_screen __P((void));
403 1.2 lukem void clrscr __P((PLAYER *));
404 1.2 lukem BULLET *create_shot __P((int, int, int, char, int, int, PLAYER *,
405 1.2 lukem IDENT *, int, char));
406 1.2 lukem void do_connect __P((char *, char, long));
407 1.2 lukem void do_message __P((void));
408 1.2 lukem void drawmaze __P((PLAYER *));
409 1.2 lukem void drawplayer __P((PLAYER *, FLAG));
410 1.2 lukem void drawstatus __P((PLAYER *));
411 1.2 lukem void execute __P((PLAYER *));
412 1.2 lukem void faketalk __P((void));
413 1.2 lukem void find_driver __P((FLAG));
414 1.2 lukem void fixshots __P((int, int, char));
415 1.2 lukem IDENT *get_ident __P((u_long, u_long, char *, char));
416 1.2 lukem void get_local_name __P((char *));
417 1.2 lukem int get_remote_name __P((char *));
418 1.2 lukem BULLET *is_bullet __P((int, int));
419 1.2 lukem void look __P((PLAYER *));
420 1.2 lukem void makemaze __P((void));
421 1.2 lukem void message __P((PLAYER *, char *));
422 1.2 lukem void mon_execute __P((PLAYER *));
423 1.2 lukem void moveshots __P((void));
424 1.2 lukem void open_ctl __P((void));
425 1.2 lukem int opposite __P((int, char));
426 1.2 lukem void otto __P((int, int, char));
427 1.2 lukem void outch __P((PLAYER *, int));
428 1.2 lukem void outstr __P((PLAYER *, char *, int));
429 1.2 lukem int player_sym __P((PLAYER *, int, int));
430 1.2 lukem PLAYER *play_at __P((int, int));
431 1.2 lukem void playit __P((void));
432 1.2 lukem void put_ch __P((char));
433 1.2 lukem void put_str __P((char *));
434 1.2 lukem int quit __P((int));
435 1.2 lukem int rand_dir __P((void));
436 1.2 lukem int rand_num __P((int));
437 1.2 lukem void redraw_screen __P((void));
438 1.2 lukem void rmnl __P((char *));
439 1.2 lukem void rollexpl __P((void));
440 1.2 lukem void see __P((PLAYER *, int));
441 1.2 lukem void sendcom __P((PLAYER *, int, ...));
442 1.2 lukem void showexpl __P((int, int, char));
443 1.2 lukem void showstat __P((PLAYER *));
444 1.2 lukem void start_driver __P((void));
445 1.2 lukem void stmonitor __P((PLAYER *));
446 1.2 lukem void stplayer __P((PLAYER *, int));
447 1.2 lukem char translate __P((char));
448 1.2 lukem SIGNAL_TYPE cleanup __P((int));
449 1.2 lukem SIGNAL_TYPE intr __P((int));
450 1.2 lukem SIGNAL_TYPE sigalrm __P((int));
451 1.2 lukem SIGNAL_TYPE sigemt __P((int));
452 1.2 lukem SIGNAL_TYPE sigterm __P((int));
453 1.2 lukem SIGNAL_TYPE tstp __P((int));
454